@galacean/engine 1.3.14 → 1.3.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +36 -23
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -30896,16 +30896,17 @@
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30896
30896
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* @internal
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30897
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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30898
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var componentsManager = this.scene._componentsManager;
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30899
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+
var prototype = Script.prototype;
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if (!this._started) {
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componentsManager.removeOnStartScript(this);
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}
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30902
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-
if (this.
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30903
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+
if (this.onUpdate !== prototype.onUpdate) {
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componentsManager.removeOnUpdateScript(this);
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}
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30905
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-
if (this.
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30906
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+
if (this.onLateUpdate !== prototype.onLateUpdate) {
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componentsManager.removeOnLateUpdateScript(this);
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}
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30908
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-
if (this.
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30909
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+
if (this.onPhysicsUpdate !== prototype.onPhysicsUpdate) {
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componentsManager.removeOnPhysicsUpdateScript(this);
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}
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this._entity._removeScript(this);
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@@ -32875,7 +32876,8 @@
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var _proto = AnimatorStatePlayData.prototype;
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32876
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_proto.reset = function reset(state, stateData, offsetFrameTime) {
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this.state = state;
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32878
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-
this.
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32879
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+
this.playedTime = 0;
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+
this.offsetFrameTime = offsetFrameTime;
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this.stateData = stateData;
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this.playState = AnimatorStatePlayState.UnStarted;
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this.clipTime = state.clipStartTime * state.clip.length;
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@@ -32894,9 +32896,9 @@
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}
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};
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_proto.update = function update(deltaTime) {
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-
this.
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this.playedTime += deltaTime;
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var state = this.state;
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-
var time = this.
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+
var time = this.playedTime + this.offsetFrameTime;
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var duration = state._getDuration();
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this.playState = AnimatorStatePlayState.Playing;
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if (state.wrapMode === exports.WrapMode.Loop) {
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@@ -33340,9 +33342,8 @@
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
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var playCostTime;
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if (transition) {
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-
var
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var
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-
var exitTime = transition.exitTime * state._getDuration();
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+
var clipEndTime = state._getClipActualEndTime();
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var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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if (isForwards) {
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if (exitTime < lastClipTime) {
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playCostTime = exitTime + clipEndTime - lastClipTime;
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@@ -33350,7 +33351,7 @@
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playCostTime = exitTime - lastClipTime;
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}
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} else {
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33353
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-
var startTime = state.
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+
var startTime = state._getClipActualStartTime();
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if (lastClipTime < exitTime) {
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playCostTime = clipEndTime - exitTime + lastClipTime - startTime;
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} else {
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@@ -33412,18 +33413,20 @@
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var lastDestClipTime = destPlayData.clipTime, lastDstPlayState = destPlayData.playState;
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var dstPlayCostTime;
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if (destPlayData.isForwards) {
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-
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// The time that has been played
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var playedTime = destPlayData.playedTime;
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dstPlayCostTime = playedTime + dstPlayDeltaTime > transitionDuration ? transitionDuration - playedTime : dstPlayDeltaTime;
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} else {
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// The time that has been played
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var
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var playedTime1 = destPlayData.playedTime;
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dstPlayCostTime = // > transition: The time that will be played is enough to finish the transition
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-
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playedTime1 - dstPlayDeltaTime > transitionDuration ? playedTime1 - transitionDuration : dstPlayDeltaTime;
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}
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var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
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var srcPlayCostTime = actualCostTime * srcPlaySpeed;
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srcPlayData.update(srcPlayCostTime);
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destPlayData.update(dstPlayCostTime);
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33426
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-
var crossWeight = Math.abs(destPlayData.
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+
var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
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(crossWeight >= 1.0 - MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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var crossFadeFinished = crossWeight === 1.0;
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if (crossFadeFinished) {
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@@ -33473,16 +33476,18 @@
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var lastDestClipTime = destPlayData.clipTime, lastPlayState = destPlayData.playState;
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var dstPlayCostTime;
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if (destPlayData.isForwards) {
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33476
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-
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+
// The time that has been played
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var playedTime = destPlayData.playedTime;
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dstPlayCostTime = playedTime + playDeltaTime > transitionDuration ? transitionDuration - playedTime : playDeltaTime;
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} else {
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// The time that has been played
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-
var
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+
var playedTime1 = destPlayData.playedTime;
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dstPlayCostTime = // > transition: The time that will be played is enough to finish the transition
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-
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playedTime1 - playDeltaTime > transitionDuration ? playedTime1 - transitionDuration : playDeltaTime;
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}
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var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
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destPlayData.update(dstPlayCostTime);
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-
var crossWeight = Math.abs(destPlayData.
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var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
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(crossWeight >= 1.0 - MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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var crossFadeFinished = crossWeight === 1.0;
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if (crossFadeFinished) {
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@@ -33610,10 +33615,9 @@
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_proto._checkSubTransition = function _checkSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
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var state = playState.state;
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var transitionIndex = playState.currentTransitionIndex;
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var duration = state._getDuration();
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for(var n = transitions.length; transitionIndex < n; transitionIndex++){
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var transition = transitions[transitionIndex];
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-
var exitTime = transition.exitTime *
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var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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if (exitTime > curClipTime) {
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break;
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}
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@@ -33633,10 +33637,9 @@
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_proto._checkBackwardsSubTransition = function _checkBackwardsSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
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var state = playState.state;
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var transitionIndex = playState.currentTransitionIndex;
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-
var duration = playState.state._getDuration();
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for(; transitionIndex >= 0; transitionIndex--){
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var transition = transitions[transitionIndex];
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-
var exitTime = transition.exitTime *
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var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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if (exitTime < curClipTime) {
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break;
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}
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@@ -34259,6 +34262,16 @@
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}
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}
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34261
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};
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34265
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+
/**
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* @internal
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34267
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*/ _proto._getClipActualStartTime = function _getClipActualStartTime() {
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return this._clipStartTime * this.clip.length;
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34269
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};
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34270
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+
/**
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34271
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* @internal
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34272
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*/ _proto._getClipActualEndTime = function _getClipActualEndTime() {
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34273
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+
return this._clipEndTime * this.clip.length;
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+
};
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_create_class$2(AnimatorState, [
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{
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key: "transitions",
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@@ -48150,7 +48163,7 @@
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], EXT_texture_webp);
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48152
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//@ts-ignore
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48153
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-
var version = "1.3.
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48166
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+
var version = "1.3.15";
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48154
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console.log("Galacean engine version: " + version);
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48155
48168
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for(var key in CoreObjects){
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48156
48169
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Loader.registerClass(key, CoreObjects[key]);
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