@galacean/engine 1.3.10 → 1.3.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +65 -19
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -11453,13 +11453,17 @@
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11453
11453
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*/ var DisorderedArray = /*#__PURE__*/ function() {
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11454
11454
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var DisorderedArray = function DisorderedArray(count) {
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11455
11455
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if (count === void 0) count = 0;
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11456
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-
this.length = 0;
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11457
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-
this.
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11456
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+
/** The length of the array. */ this.length = 0;
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11457
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+
this._loopCounter = 0 // Ignore nested loops, use counter to solve the problem
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11458
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+
;
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11458
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this._blankCount = 0;
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11459
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this._elements = new Array(count);
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11460
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};
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11461
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var _proto = DisorderedArray.prototype;
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11462
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-
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11463
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+
/**
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11464
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+
* Add an element to disordered array.
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11465
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+
* @param element - The element to be added
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11466
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+
*/ _proto.add = function add(element) {
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11463
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if (this.length === this._elements.length) {
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this._elements.push(element);
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} else {
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@@ -11467,18 +11471,29 @@
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11467
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}
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11468
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this.length++;
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11469
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};
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11470
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-
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11474
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+
/**
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11475
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+
* Delete the specified element.
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11476
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+
* @param element - The element to be deleted
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11477
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+
*/ _proto.delete = function _delete(element) {
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11471
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// @todo: It can be optimized for custom binary search and other algorithms, currently this._elements>=this.length wastes performance.
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11472
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var index = this._elements.indexOf(element);
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11473
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this.deleteByIndex(index);
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};
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11475
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-
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11482
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+
/**
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11483
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+
* Set the element at the specified index.
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11484
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+
* @param index - The index of the element to be set
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11485
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* @param element - The element to be set
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11486
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+
*/ _proto.set = function set(index, element) {
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11476
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if (index >= this.length) {
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11477
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throw "Index is out of range.";
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11478
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}
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11479
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this._elements[index] = element;
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11480
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};
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11481
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-
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11492
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+
/**
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11493
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+
* Get the element at the specified index.
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11494
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+
* @param index - The index of the element to be get
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11495
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* @returns The element at the specified index
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11496
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+
*/ _proto.get = function get(index) {
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if (index >= this.length) {
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throw "Index is out of range.";
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}
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@@ -11491,7 +11506,7 @@
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*/ _proto.deleteByIndex = function deleteByIndex(index) {
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var elements = this._elements;
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var end;
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11494
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-
if (this.
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11509
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+
if (this._loopCounter > 0) {
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this._elements[index] = null;
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11496
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this._blankCount++;
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} else {
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@@ -11505,41 +11520,57 @@
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}
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return end;
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};
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11508
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-
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11523
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+
/**
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11524
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* Loop through all elements.
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11525
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* @param callbackFn - The callback function
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11526
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* @param swapFn - The swap function can process the element after the callback function, it will be called after end looping(`isLopping` = true)
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11527
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+
*/ _proto.forEach = function forEach(callbackFn, swapFn) {
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this._startLoop();
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var elements = this._elements;
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for(var i = 0, n = this.length; i < n; i++){
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var element = elements[i];
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11513
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-
element && callbackFn(element);
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+
element && callbackFn(element, i);
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}
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this._endLoop(swapFn);
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};
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11517
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-
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11536
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+
/**
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* Loop through all elements and clean up the blank elements.
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11538
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* @param callbackFn - The callback function
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* @param swapFn - The swap function can process the element after the callback function, it will be called after end looping(`isLopping` = true)
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*/ _proto.forEachAndClean = function forEachAndClean(callbackFn, swapFn) {
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this._startLoop();
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11519
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var preEnd = this.length;
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11520
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var elements = this._elements;
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11521
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for(var i = 0, n = preEnd; i < n; i++){
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var element = elements[i];
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11523
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-
element && callbackFn(element);
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11546
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+
element && callbackFn(element, i);
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}
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this._endLoopAndClean(preEnd, elements, swapFn);
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};
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11527
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-
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11550
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+
/**
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11551
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* Sort the array.
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11552
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* @param compareFn - The comparison function
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11553
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*/ _proto.sort = function sort(compareFn) {
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11528
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Utils._quickSort(this._elements, 0, this.length, compareFn);
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};
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11530
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-
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11556
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+
/**
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11557
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* Garbage collection, clean up all cached elements.
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11558
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+
*/ _proto.garbageCollection = function garbageCollection() {
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this._elements.length = this.length;
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};
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11533
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_proto._startLoop = function _startLoop() {
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11534
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-
this.
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11562
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+
++this._loopCounter;
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11535
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};
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11536
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_proto._endLoop = function _endLoop(swapFn) {
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11537
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-
this.
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11565
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+
if (--this._loopCounter !== 0) {
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11566
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+
return;
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}
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if (this._blankCount) {
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var from = 0;
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var to = this.length - 1;
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var elements = this._elements;
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partition: do {
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+
var _swapFn;
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while(elements[from])if (++from >= to) {
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break partition;
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}
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@@ -11547,7 +11578,7 @@
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break partition;
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}
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var swapElement = elements[to];
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11550
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-
swapFn(swapElement, from);
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11581
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+
(_swapFn = swapFn) == null ? void 0 : _swapFn(swapElement, from);
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11551
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elements[from++] = swapElement;
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elements[to--] = null;
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}while (from < to);
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@@ -11556,18 +11587,31 @@
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}
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};
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_proto._endLoopAndClean = function _endLoopAndClean(preEnd, elements, swapFn) {
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if (--this._loopCounter !== 0) {
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return;
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11592
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}
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var index = 0;
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for(var i = preEnd, n = this.length; i < n; i++){
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+
var _swapFn;
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var element = elements[i];
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if (!element) continue;
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elements[index] = element;
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-
swapFn(element, index);
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+
(_swapFn = swapFn) == null ? void 0 : _swapFn(element, index);
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index++;
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}
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11567
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-
this._isLooping = false;
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this.length = index;
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this._blankCount = 0;
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};
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11605
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+
_create_class$2(DisorderedArray, [
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11606
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{
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key: "isLopping",
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11608
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get: /**
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11609
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* Get whether the array is in the loop.
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11610
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*/ function get() {
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11611
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return this._loopCounter > 0;
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11612
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}
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11613
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}
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11614
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]);
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11571
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return DisorderedArray;
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11572
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}();
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11573
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var _TiledSpriteAssembler;
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@@ -39035,6 +39079,7 @@
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39035
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get DepthTextureMode () { return exports.DepthTextureMode; },
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39036
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get DiffuseMode () { return exports.DiffuseMode; },
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39037
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DirectLight: DirectLight,
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39082
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+
DisorderedArray: DisorderedArray,
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39038
39083
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get Downsampling () { return exports.Downsampling; },
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39039
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DynamicCollider: DynamicCollider,
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39040
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get DynamicColliderConstraints () { return exports.DynamicColliderConstraints; },
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@@ -48101,7 +48146,7 @@
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48101
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], EXT_texture_webp);
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48102
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48103
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//@ts-ignore
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48104
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-
var version = "1.3.
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48149
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+
var version = "1.3.11";
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48105
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console.log("Galacean engine version: " + version);
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48106
48151
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for(var key in CoreObjects){
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48107
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Loader.registerClass(key, CoreObjects[key]);
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@@ -48159,6 +48204,7 @@
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48159
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exports.CurveKey = CurveKey;
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48160
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exports.DepthState = DepthState;
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48161
48206
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exports.DirectLight = DirectLight;
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48207
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+
exports.DisorderedArray = DisorderedArray;
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48162
48208
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exports.DynamicCollider = DynamicCollider;
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48163
48209
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exports.EmissionModule = EmissionModule;
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48164
48210
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exports.Engine = Engine;
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