@galacean/engine 1.3.0-beta.9 → 1.3.1

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package/dist/browser.js CHANGED
@@ -10738,7 +10738,7 @@
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  _this._overrideUpdate = _this.update !== prototype.update;
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  _this._addResourceReferCount(_this.shaderData, 1);
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  _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
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- _this._registerEntityTransformListener();
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+ _this._setTransform(entity.transform);
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  shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
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  shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
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  return _this;
@@ -10865,7 +10865,7 @@
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  * @internal
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  */ _proto._onDestroy = function _onDestroy() {
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  Component1.prototype._onDestroy.call(this);
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- this._unRegisterEntityTransformListener();
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+ this._setTransform(null);
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  this._addResourceReferCount(this.shaderData, -1);
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  var materials = this._materials;
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  for(var i = 0, n = materials.length; i < n; i++){
@@ -10887,7 +10887,7 @@
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  /**
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  * @internal
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  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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- var worldMatrix = this.entity.transform.worldMatrix;
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+ var worldMatrix = this._transform.worldMatrix;
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  if (onlyMVP) {
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  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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  } else {
@@ -10926,7 +10926,7 @@
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  Matrix.invert(mvMatrix, mvInvMatrix);
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  Matrix.invert(worldMatrix, normalMatrix);
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  normalMatrix.transpose();
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- shaderData.setMatrix(exports.Renderer._localMatrixProperty, this.entity.transform.localMatrix);
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+ shaderData.setMatrix(exports.Renderer._localMatrixProperty, this._transform.localMatrix);
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  shaderData.setMatrix(exports.Renderer._worldMatrixProperty, worldMatrix);
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  shaderData.setMatrix(exports.Renderer._mvMatrixProperty, mvMatrix);
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  shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
@@ -10945,13 +10945,11 @@
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  };
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  /**
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  * @internal
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- */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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- this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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- };
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- /**
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- * @internal
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- */ _proto._unRegisterEntityTransformListener = function _unRegisterEntityTransformListener() {
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- this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ */ _proto._setTransform = function _setTransform(transform) {
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+ var _this__transform, _transform;
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+ (_this__transform = this._transform) == null ? void 0 : _this__transform._updateFlagManager.removeListener(this._onTransformChanged);
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+ (_transform = transform) == null ? void 0 : _transform._updateFlagManager.addListener(this._onTransformChanged);
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+ this._transform = transform;
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  };
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  /**
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  * @internal
@@ -11123,6 +11121,9 @@
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  __decorate$1([
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  ignoreClone
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  ], exports.Renderer.prototype, "_rendererLayer", void 0);
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+ __decorate$1([
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+ ignoreClone
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+ ], exports.Renderer.prototype, "_transform", void 0);
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  __decorate$1([
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  deepClone
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  ], exports.Renderer.prototype, "_shaderData", void 0);
@@ -13303,7 +13304,8 @@
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  * @param mipLevel - Set mip level the data want to write, only take effect in webgl2.0
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  */ _proto.render = function render(cubeFace, mipLevel) {
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  if (mipLevel === void 0) mipLevel = 0;
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- var context = this.engine._renderContext;
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+ var engine = this._engine;
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+ var context = engine._renderContext;
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  var virtualCamera = this._virtualCamera;
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  var transform = this.entity.transform;
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  Matrix.multiply(this.projectionMatrix, this.viewMatrix, virtualCamera.viewProjectionMatrix);
@@ -13324,16 +13326,16 @@
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  this._updateShaderData();
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  // union scene and camera macro.
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  ShaderMacroCollection.unionCollection(this.scene._globalShaderMacro, this.shaderData._macroCollection, this._globalShaderMacro);
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- if (mipLevel > 0 && !this.engine._hardwareRenderer.isWebGL2) {
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+ if (mipLevel > 0 && !engine._hardwareRenderer.isWebGL2) {
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  mipLevel = 0;
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  Logger.error("mipLevel only take effect in WebGL2.0");
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  }
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- var clearMask;
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- if (this._cameraType !== exports.CameraType.Normal) {
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- clearMask = this.engine.xrManager._getCameraClearFlagsMask(this._cameraType);
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+ var ignoreClearFlags;
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+ if (this._cameraType !== exports.CameraType.Normal && !this._renderTarget && !this.independentCanvasEnabled) {
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+ ignoreClearFlags = engine.xrManager._getCameraIgnoreClearFlags(this._cameraType);
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  }
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- this._renderPipeline.render(context, cubeFace, mipLevel, clearMask);
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- this._engine._renderCount++;
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+ this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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+ engine._renderCount++;
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  };
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  _proto.setReplacementShader = function setReplacementShader(shader, replacementTag, failureStrategy) {
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  if (failureStrategy === void 0) failureStrategy = exports.ReplacementFailureStrategy.KeepOriginalShader;
@@ -23021,9 +23023,7 @@
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  /**
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  * @internal
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  */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
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- var _this_skin;
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- var _this_skin_rootBone;
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- var worldMatrix = ((_this_skin_rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone) != null ? _this_skin_rootBone : this.entity).transform.worldMatrix;
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+ var worldMatrix = this._transform.worldMatrix;
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  if (onlyMVP) {
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  this._updateProjectionRelatedShaderData(context, worldMatrix, batched);
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  } else {
@@ -23108,7 +23108,7 @@
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  var _this_skin;
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  var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
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  if (rootBone) {
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- BoundingBox.transform(this._localBounds, rootBone.transform.worldMatrix, worldBounds);
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+ BoundingBox.transform(this._localBounds, this._transform.worldMatrix, worldBounds);
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  } else {
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  MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
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  }
@@ -23149,6 +23149,7 @@
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  }
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  break;
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  case SkinUpdateFlag.RootBoneChanged:
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+ this._setTransform(value.transform);
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  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
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  break;
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  }
@@ -27912,7 +27913,7 @@
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  };
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  /**
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  * @internal
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- */ _proto._getCameraClearFlagsMask = function _getCameraClearFlagsMask(type) {
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+ */ _proto._getCameraIgnoreClearFlags = function _getCameraIgnoreClearFlags(type) {
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  return exports.CameraClearFlags.None;
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  };
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  return XRManager;
@@ -48029,7 +48030,7 @@
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  ], KHR_materials_anisotropy);
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  //@ts-ignore
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- var version = "1.3.0-beta.9";
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+ var version = "1.3.1";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);