@galacean/engine 1.2.0-beta.5 → 1.2.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +100 -106
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -8847,6 +8847,7 @@
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8847
8847
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var program = this._glProgram;
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8848
8848
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var uniformInfos = this._getUniformInfos();
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8849
8849
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var attributeInfos = this._getAttributeInfos();
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8850
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+
var basicResources = this._engine._basicResources;
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uniformInfos.forEach(function(param) {
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var name1 = param.name, size = param.size, type = param.type;
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var shaderUniform = new ShaderUniform(_this._engine);
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@@ -8940,16 +8941,16 @@
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8940
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var defaultTexture;
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8941
8942
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switch(type){
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8942
8943
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case gl.SAMPLER_2D:
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8943
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-
defaultTexture =
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8944
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+
defaultTexture = basicResources.whiteTexture2D;
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8944
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break;
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8945
8946
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case gl.SAMPLER_CUBE:
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8946
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-
defaultTexture =
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8947
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+
defaultTexture = basicResources.whiteTextureCube;
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break;
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8949
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case gl.UNSIGNED_INT_SAMPLER_2D:
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8949
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-
defaultTexture =
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8950
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+
defaultTexture = basicResources.uintWhiteTexture2D;
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8950
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break;
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8951
8952
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case gl.SAMPLER_2D_ARRAY:
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8952
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-
defaultTexture =
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8953
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+
defaultTexture = basicResources.whiteTexture2DArray;
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8953
8954
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break;
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8954
8955
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case gl.SAMPLER_2D_SHADOW:
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defaultTexture = _this._engine._depthTexture2D;
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@@ -11259,14 +11260,15 @@
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}
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this._endLoop(swapFn);
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};
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11262
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-
_proto.forEachAndClean = function forEachAndClean(callbackFn) {
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11263
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+
_proto.forEachAndClean = function forEachAndClean(callbackFn, swapFn) {
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11263
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this._startLoop();
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11265
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+
var preEnd = this.length;
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11264
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var elements = this._elements;
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11265
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-
for(var i = 0, n =
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11267
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+
for(var i = 0, n = preEnd; i < n; i++){
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11266
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var element = elements[i];
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element && callbackFn(element);
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11268
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}
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11269
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-
this.
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11271
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+
this._endLoopAndClean(preEnd, elements, swapFn);
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};
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11271
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_proto.sort = function sort(compareFn) {
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Utils._quickSort(this._elements, 0, this.length, compareFn);
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@@ -11299,9 +11301,17 @@
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this._blankCount = 0;
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}
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};
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11302
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-
_proto.
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11304
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+
_proto._endLoopAndClean = function _endLoopAndClean(preEnd, elements, swapFn) {
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11305
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+
var index = 0;
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11306
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+
for(var i = preEnd, n = this.length; i < n; i++){
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11307
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var element = elements[i];
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11308
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+
if (!element) continue;
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11309
|
+
elements[index] = element;
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11310
|
+
swapFn(element, index);
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11311
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+
index++;
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11312
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+
}
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this._isLooping = false;
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11304
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-
this.length =
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11314
|
+
this.length = index;
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this._blankCount = 0;
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};
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11317
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return DisorderedArray;
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@@ -20636,6 +20646,26 @@
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20646
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this.blitMesh = this._createBlitMesh(engine, vertices);
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20637
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this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
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20638
20648
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this.blitMaterial = blitMaterial;
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20649
|
+
// Create white and magenta textures
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20650
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+
var whitePixel = new Uint8Array([
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20651
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255,
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20652
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255,
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20653
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+
255,
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20654
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+
255
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20655
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+
]);
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20656
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+
this.whiteTexture2D = this._create1x1Texture(engine, 0, exports.TextureFormat.R8G8B8A8, whitePixel);
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20657
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+
this.whiteTextureCube = this._create1x1Texture(engine, 1, exports.TextureFormat.R8G8B8A8, whitePixel);
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20658
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+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
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20659
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+
if (isWebGL2) {
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20660
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+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, exports.TextureFormat.R8G8B8A8, whitePixel);
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20661
|
+
var whitePixel32 = new Uint32Array([
|
|
20662
|
+
255,
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20663
|
+
255,
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20664
|
+
255,
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20665
|
+
255
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20666
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+
]);
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20667
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+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, exports.TextureFormat.R32G32B32A32_UInt, whitePixel32);
|
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20668
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+
}
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20639
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};
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20640
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var _proto = BasicResources.prototype;
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20641
20671
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_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
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@@ -20648,8 +20678,63 @@
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20648
20678
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mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
|
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20649
20679
|
return mesh;
|
|
20650
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|
};
|
|
20681
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel) {
|
|
20682
|
+
var texture;
|
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20683
|
+
switch(type){
|
|
20684
|
+
case 0:
|
|
20685
|
+
var texture2D = new Texture2D(engine, 1, 1, format, false);
|
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20686
|
+
texture2D.setPixelBuffer(pixel);
|
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20687
|
+
texture = texture2D;
|
|
20688
|
+
break;
|
|
20689
|
+
case 2:
|
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20690
|
+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false);
|
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20691
|
+
texture2DArray.setPixelBuffer(0, pixel);
|
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20692
|
+
texture = texture2DArray;
|
|
20693
|
+
break;
|
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20694
|
+
case 1:
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20695
|
+
var textureCube = new TextureCube(engine, 1, format, false);
|
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20696
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+
for(var i = 0; i < 6; i++){
|
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20697
|
+
textureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, pixel);
|
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20698
|
+
}
|
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20699
|
+
texture = textureCube;
|
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20700
|
+
break;
|
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20701
|
+
default:
|
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20702
|
+
throw "Invalid texture type";
|
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20703
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+
}
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20704
|
+
texture.isGCIgnored = true;
|
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20705
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
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20706
|
+
var _class = function _class() {
|
|
20707
|
+
return ContentRestorer.call(this, texture);
|
|
20708
|
+
};
|
|
20709
|
+
_inherits$2(_class, ContentRestorer);
|
|
20710
|
+
var _proto = _class.prototype;
|
|
20711
|
+
_proto.restoreContent = function restoreContent() {
|
|
20712
|
+
switch(type){
|
|
20713
|
+
case 0:
|
|
20714
|
+
this.resource.setPixelBuffer(pixel);
|
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20715
|
+
break;
|
|
20716
|
+
case 2:
|
|
20717
|
+
this.resource.setPixelBuffer(0, pixel);
|
|
20718
|
+
break;
|
|
20719
|
+
case 1:
|
|
20720
|
+
for(var i = 0; i < 6; i++){
|
|
20721
|
+
this.resource.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, pixel);
|
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20722
|
+
}
|
|
20723
|
+
break;
|
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20724
|
+
}
|
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20725
|
+
};
|
|
20726
|
+
return _class;
|
|
20727
|
+
}(ContentRestorer))());
|
|
20728
|
+
return texture;
|
|
20729
|
+
};
|
|
20651
20730
|
return BasicResources;
|
|
20652
20731
|
}();
|
|
20732
|
+
var TextureType;
|
|
20733
|
+
(function(TextureType) {
|
|
20734
|
+
TextureType[TextureType["Texture2D"] = 0] = "Texture2D";
|
|
20735
|
+
TextureType[TextureType["TextureCube"] = 1] = "TextureCube";
|
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20736
|
+
TextureType[TextureType["Texture2DArray"] = 2] = "Texture2DArray";
|
|
20737
|
+
})(TextureType || (TextureType = {}));
|
|
20653
20738
|
/**
|
|
20654
20739
|
* @internal
|
|
20655
20740
|
* Rendering context.
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|
@@ -25099,7 +25184,6 @@
|
|
|
25099
25184
|
_this.xrManager = new XRManager();
|
|
25100
25185
|
_this.xrManager._initialize(_assert_this_initialized(_this), xrDevice);
|
|
25101
25186
|
}
|
|
25102
|
-
_this._initMagentaTextures(hardwareRenderer);
|
|
25103
25187
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
25104
25188
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
25105
25189
|
} else {
|
|
@@ -25335,99 +25419,6 @@
|
|
|
25335
25419
|
};
|
|
25336
25420
|
/**
|
|
25337
25421
|
* @internal
|
|
25338
|
-
* Standalone for CanvasRenderer plugin.
|
|
25339
|
-
*/ _proto._initMagentaTextures = function _initMagentaTextures(hardwareRenderer) {
|
|
25340
|
-
var whitePixel = new Uint8Array([
|
|
25341
|
-
255,
|
|
25342
|
-
255,
|
|
25343
|
-
255,
|
|
25344
|
-
255
|
|
25345
|
-
]);
|
|
25346
|
-
var whiteTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
25347
|
-
whiteTexture2D.setPixelBuffer(whitePixel);
|
|
25348
|
-
whiteTexture2D.isGCIgnored = true;
|
|
25349
|
-
var magentaPixel = new Uint8Array([
|
|
25350
|
-
255,
|
|
25351
|
-
0,
|
|
25352
|
-
255,
|
|
25353
|
-
255
|
|
25354
|
-
]);
|
|
25355
|
-
var magentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
25356
|
-
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
25357
|
-
magentaTexture2D.isGCIgnored = true;
|
|
25358
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
25359
|
-
var _class = function _class() {
|
|
25360
|
-
return ContentRestorer.call(this, magentaTexture2D);
|
|
25361
|
-
};
|
|
25362
|
-
_inherits$2(_class, ContentRestorer);
|
|
25363
|
-
var _proto = _class.prototype;
|
|
25364
|
-
_proto.restoreContent = function restoreContent() {
|
|
25365
|
-
this.resource.setPixelBuffer(magentaPixel);
|
|
25366
|
-
};
|
|
25367
|
-
return _class;
|
|
25368
|
-
}(ContentRestorer))());
|
|
25369
|
-
var magentaTextureCube = new TextureCube(this, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
25370
|
-
for(var i = 0; i < 6; i++){
|
|
25371
|
-
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, magentaPixel);
|
|
25372
|
-
}
|
|
25373
|
-
magentaTextureCube.isGCIgnored = true;
|
|
25374
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
25375
|
-
var _class = function _class() {
|
|
25376
|
-
return ContentRestorer.call(this, magentaTextureCube);
|
|
25377
|
-
};
|
|
25378
|
-
_inherits$2(_class, ContentRestorer);
|
|
25379
|
-
var _proto = _class.prototype;
|
|
25380
|
-
_proto.restoreContent = function restoreContent() {
|
|
25381
|
-
for(var i = 0; i < 6; i++){
|
|
25382
|
-
this.resource.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, magentaPixel);
|
|
25383
|
-
}
|
|
25384
|
-
};
|
|
25385
|
-
return _class;
|
|
25386
|
-
}(ContentRestorer))());
|
|
25387
|
-
this._whiteTexture2D = whiteTexture2D;
|
|
25388
|
-
this._magentaTexture2D = magentaTexture2D;
|
|
25389
|
-
this._magentaTextureCube = magentaTextureCube;
|
|
25390
|
-
if (hardwareRenderer.isWebGL2) {
|
|
25391
|
-
var magentaPixel32 = new Uint32Array([
|
|
25392
|
-
255,
|
|
25393
|
-
0,
|
|
25394
|
-
255,
|
|
25395
|
-
255
|
|
25396
|
-
]);
|
|
25397
|
-
var uintMagentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R32G32B32A32_UInt, false);
|
|
25398
|
-
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
25399
|
-
uintMagentaTexture2D.isGCIgnored = true;
|
|
25400
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
25401
|
-
var _class = function _class() {
|
|
25402
|
-
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
25403
|
-
};
|
|
25404
|
-
_inherits$2(_class, ContentRestorer);
|
|
25405
|
-
var _proto = _class.prototype;
|
|
25406
|
-
_proto.restoreContent = function restoreContent() {
|
|
25407
|
-
this.resource.setPixelBuffer(magentaPixel32);
|
|
25408
|
-
};
|
|
25409
|
-
return _class;
|
|
25410
|
-
}(ContentRestorer))());
|
|
25411
|
-
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
25412
|
-
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
25413
|
-
magentaTexture2DArray.isGCIgnored = true;
|
|
25414
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
25415
|
-
var _class = function _class() {
|
|
25416
|
-
return ContentRestorer.call(this, magentaTexture2DArray);
|
|
25417
|
-
};
|
|
25418
|
-
_inherits$2(_class, ContentRestorer);
|
|
25419
|
-
var _proto = _class.prototype;
|
|
25420
|
-
_proto.restoreContent = function restoreContent() {
|
|
25421
|
-
this.resource.setPixelBuffer(0, magentaPixel);
|
|
25422
|
-
};
|
|
25423
|
-
return _class;
|
|
25424
|
-
}(ContentRestorer))());
|
|
25425
|
-
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
25426
|
-
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
25427
|
-
}
|
|
25428
|
-
};
|
|
25429
|
-
/**
|
|
25430
|
-
* @internal
|
|
25431
25422
|
*/ _proto._pendingGC = function _pendingGC() {
|
|
25432
25423
|
if (this._frameInProcess) {
|
|
25433
25424
|
this._waitingGC = true;
|
|
@@ -26061,6 +26052,8 @@
|
|
|
26061
26052
|
script._started = true;
|
|
26062
26053
|
_this.removeOnStartScript(script);
|
|
26063
26054
|
script.onStart();
|
|
26055
|
+
}, function(element, index) {
|
|
26056
|
+
element._onStartIndex = index;
|
|
26064
26057
|
});
|
|
26065
26058
|
}
|
|
26066
26059
|
};
|
|
@@ -28974,7 +28967,7 @@
|
|
|
28974
28967
|
depthOnlyPass.onConfig(camera);
|
|
28975
28968
|
depthOnlyPass.onRender(context, cullingResults);
|
|
28976
28969
|
} else {
|
|
28977
|
-
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine.
|
|
28970
|
+
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine._basicResources.whiteTexture2D);
|
|
28978
28971
|
}
|
|
28979
28972
|
// Check if need to create internal color texture
|
|
28980
28973
|
var independentCanvasEnabled = camera.independentCanvasEnabled;
|
|
@@ -42947,7 +42940,8 @@
|
|
|
42947
42940
|
var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
|
|
42948
42941
|
var materialPromises = new Array(rendererCount);
|
|
42949
42942
|
for(var i = 0; i < rendererCount; i++){
|
|
42950
|
-
|
|
42943
|
+
var _glTFMeshPrimitives_i_material;
|
|
42944
|
+
materialPromises[i] = context.get(exports.GLTFParserType.Material, (_glTFMeshPrimitives_i_material = glTFMeshPrimitives[i].material) != null ? _glTFMeshPrimitives_i_material : -1);
|
|
42951
42945
|
}
|
|
42952
42946
|
return Promise.all([
|
|
42953
42947
|
context.get(exports.GLTFParserType.Mesh, meshID),
|
|
@@ -45092,7 +45086,7 @@
|
|
|
45092
45086
|
], KHR_materials_anisotropy);
|
|
45093
45087
|
|
|
45094
45088
|
//@ts-ignore
|
|
45095
|
-
var version = "1.2.0-beta.
|
|
45089
|
+
var version = "1.2.0-beta.6";
|
|
45096
45090
|
console.log("Galacean engine version: " + version);
|
|
45097
45091
|
for(var key in CoreObjects){
|
|
45098
45092
|
Loader.registerClass(key, CoreObjects[key]);
|