@galacean/engine 1.2.0-beta.4 → 1.2.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1563 -1466
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -5232,7 +5232,7 @@
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5232
5232
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}
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5233
5233
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return cloneModes;
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5234
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};
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5235
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-
CloneManager.cloneProperty = function cloneProperty(source, target, k, cloneMode) {
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5235
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+
CloneManager.cloneProperty = function cloneProperty(source, target, k, cloneMode, srcRoot, targetRoot, deepInstanceMap) {
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5236
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if (cloneMode === CloneMode.Ignore) {
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return;
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}
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@@ -5268,22 +5268,33 @@
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targetPropertyA.length = length;
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}
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5270
5270
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for(var i = 0; i < length; i++){
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5271
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-
CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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5271
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+
CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode, srcRoot, targetRoot, deepInstanceMap);
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5272
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}
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break;
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default:
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-
var
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5276
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-
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5277
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-
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5278
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-
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-
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-
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-
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5282
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-
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5283
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-
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5275
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+
var targetProperty = target[k];
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5276
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+
// If the target property is undefined, create new instance and keep reference sharing like the source
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5277
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+
if (!targetProperty) {
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5278
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+
targetProperty = deepInstanceMap.get(sourceProperty);
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5279
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+
if (!targetProperty) {
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5280
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+
targetProperty = new sourceProperty.constructor();
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5281
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+
deepInstanceMap.set(sourceProperty, targetProperty);
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5282
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+
}
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5283
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+
target[k] = targetProperty;
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}
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5285
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if (sourceProperty.copyFrom) {
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5286
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-
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5286
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+
// Custom clone
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5287
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+
targetProperty.copyFrom(sourceProperty);
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5288
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+
} else {
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5289
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+
// Universal clone
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5290
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+
var cloneModes = CloneManager.getCloneMode(sourceProperty.constructor);
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5291
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+
for(var _$k in sourceProperty){
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5292
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CloneManager.cloneProperty(sourceProperty, targetProperty, _$k, cloneModes[_$k], srcRoot, targetRoot, deepInstanceMap);
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5293
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+
}
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5294
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+
// Custom incremental clone
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5295
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+
if (sourceProperty._cloneTo) {
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5296
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+
sourceProperty._cloneTo(targetProperty, srcRoot, targetRoot);
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5297
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+
}
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}
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break;
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}
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@@ -5292,9 +5303,9 @@
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target[k] = sourceProperty;
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}
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};
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5295
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-
CloneManager.deepCloneObject = function deepCloneObject(source, target) {
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5306
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+
CloneManager.deepCloneObject = function deepCloneObject(source, target, deepInstanceMap) {
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for(var k in source){
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5297
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-
CloneManager.cloneProperty(source, target, k, CloneMode.Deep);
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5308
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+
CloneManager.cloneProperty(source, target, k, CloneMode.Deep, null, null, deepInstanceMap);
|
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5298
5309
|
}
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5299
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};
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5300
5311
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return CloneManager;
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@@ -10429,7 +10440,7 @@
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|
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10429
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return shaderData;
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10430
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};
|
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10431
10442
|
_proto.cloneTo = function cloneTo(target) {
|
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10432
|
-
CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
|
|
10443
|
+
CloneManager.deepCloneObject(this._macroCollection, target._macroCollection, new Map());
|
|
10433
10444
|
Object.assign(target._macroMap, this._macroMap);
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10434
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var referCount = target._getReferCount();
|
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10435
10446
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var propertyValueMap = this._propertyValueMap;
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@@ -15764,266 +15775,735 @@
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PrimitiveMesh._spherePoleIdx = 0;
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15765
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})();
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15766
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/**
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15767
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-
*
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15768
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-
*/
|
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15769
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-
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15770
|
-
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15771
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-
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15772
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-
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15773
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-
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15774
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-
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15775
|
-
|
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15776
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-
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|
15777
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-
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15778
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+
* Layer, used for bit operations.
|
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15779
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+
*/ exports.Layer = void 0;
|
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15780
|
+
(function(Layer) {
|
|
15781
|
+
Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
15782
|
+
Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
15783
|
+
Layer[Layer[/** Layer 2. */ "Layer2"] = 0x4] = "Layer2";
|
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15784
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+
Layer[Layer[/** Layer 3. */ "Layer3"] = 0x8] = "Layer3";
|
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15785
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+
Layer[Layer[/** Layer 4. */ "Layer4"] = 0x10] = "Layer4";
|
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15786
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+
Layer[Layer[/** Layer 5. */ "Layer5"] = 0x20] = "Layer5";
|
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15787
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+
Layer[Layer[/** Layer 6. */ "Layer6"] = 0x40] = "Layer6";
|
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15788
|
+
Layer[Layer[/** Layer 7. */ "Layer7"] = 0x80] = "Layer7";
|
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15789
|
+
Layer[Layer[/** Layer 8. */ "Layer8"] = 0x100] = "Layer8";
|
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15790
|
+
Layer[Layer[/** Layer 9. */ "Layer9"] = 0x200] = "Layer9";
|
|
15791
|
+
Layer[Layer[/** Layer 10. */ "Layer10"] = 0x400] = "Layer10";
|
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15792
|
+
Layer[Layer[/** Layer 11. */ "Layer11"] = 0x800] = "Layer11";
|
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15793
|
+
Layer[Layer[/** Layer 12. */ "Layer12"] = 0x1000] = "Layer12";
|
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15794
|
+
Layer[Layer[/** Layer 13. */ "Layer13"] = 0x2000] = "Layer13";
|
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15795
|
+
Layer[Layer[/** Layer 14. */ "Layer14"] = 0x4000] = "Layer14";
|
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15796
|
+
Layer[Layer[/** Layer 15. */ "Layer15"] = 0x8000] = "Layer15";
|
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15797
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+
Layer[Layer[/** Layer 16. */ "Layer16"] = 0x10000] = "Layer16";
|
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15798
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+
Layer[Layer[/** Layer 17. */ "Layer17"] = 0x20000] = "Layer17";
|
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15799
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+
Layer[Layer[/** Layer 18. */ "Layer18"] = 0x40000] = "Layer18";
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15800
|
+
Layer[Layer[/** Layer 19. */ "Layer19"] = 0x80000] = "Layer19";
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15801
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+
Layer[Layer[/** Layer 20. */ "Layer20"] = 0x100000] = "Layer20";
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15802
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+
Layer[Layer[/** Layer 21. */ "Layer21"] = 0x200000] = "Layer21";
|
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15803
|
+
Layer[Layer[/** Layer 22. */ "Layer22"] = 0x400000] = "Layer22";
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15804
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+
Layer[Layer[/** Layer 23. */ "Layer23"] = 0x800000] = "Layer23";
|
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15805
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+
Layer[Layer[/** Layer 24. */ "Layer24"] = 0x1000000] = "Layer24";
|
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15806
|
+
Layer[Layer[/** Layer 25. */ "Layer25"] = 0x2000000] = "Layer25";
|
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15807
|
+
Layer[Layer[/** Layer 26. */ "Layer26"] = 0x4000000] = "Layer26";
|
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15808
|
+
Layer[Layer[/** Layer 27. */ "Layer27"] = 0x8000000] = "Layer27";
|
|
15809
|
+
Layer[Layer[/** Layer 28. */ "Layer28"] = 0x10000000] = "Layer28";
|
|
15810
|
+
Layer[Layer[/** Layer 29. */ "Layer29"] = 0x20000000] = "Layer29";
|
|
15811
|
+
Layer[Layer[/** Layer 30. */ "Layer30"] = 0x40000000] = "Layer30";
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15812
|
+
Layer[Layer[/** Layer 31. */ "Layer31"] = 0x80000000] = "Layer31";
|
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15813
|
+
Layer[Layer[/** All layers. */ "Everything"] = 0xffffffff] = "Everything";
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15814
|
+
Layer[Layer[/** None layer. */ "Nothing"] = 0x0] = "Nothing";
|
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15815
|
+
})(exports.Layer || (exports.Layer = {}));
|
|
15816
|
+
var ComponentCloner = /*#__PURE__*/ function() {
|
|
15817
|
+
var ComponentCloner = function ComponentCloner() {};
|
|
15818
|
+
/**
|
|
15819
|
+
* Clone component.
|
|
15820
|
+
* @param source - Clone source
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|
15821
|
+
* @param target - Clone target
|
|
15822
|
+
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
15823
|
+
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
15824
|
+
for(var k in source){
|
|
15825
|
+
CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
|
|
15826
|
+
}
|
|
15827
|
+
if (source._cloneTo) {
|
|
15828
|
+
source._cloneTo(target, srcRoot, targetRoot);
|
|
15829
|
+
}
|
|
15778
15830
|
};
|
|
15779
|
-
|
|
15780
|
-
|
|
15781
|
-
}(EngineObject);
|
|
15831
|
+
return ComponentCloner;
|
|
15832
|
+
}();
|
|
15782
15833
|
/**
|
|
15783
|
-
*
|
|
15784
|
-
*/ var
|
|
15785
|
-
var
|
|
15834
|
+
* Entity, be used as components container.
|
|
15835
|
+
*/ var Entity = /*#__PURE__*/ function(EngineObject1) {
|
|
15836
|
+
var Entity = function Entity(engine, name1) {
|
|
15786
15837
|
var _this;
|
|
15787
|
-
_this =
|
|
15788
|
-
_this.
|
|
15789
|
-
_this.
|
|
15790
|
-
_this.
|
|
15791
|
-
|
|
15792
|
-
|
|
15793
|
-
|
|
15794
|
-
|
|
15795
|
-
|
|
15796
|
-
|
|
15797
|
-
_this.
|
|
15798
|
-
_this.
|
|
15799
|
-
|
|
15800
|
-
|
|
15801
|
-
|
|
15802
|
-
|
|
15803
|
-
|
|
15838
|
+
_this = EngineObject1.call(this, engine) || this;
|
|
15839
|
+
/** The layer the entity belongs to. */ _this.layer = exports.Layer.Layer0;
|
|
15840
|
+
/** @internal */ _this._isActiveInHierarchy = false;
|
|
15841
|
+
/** @internal */ _this._isActiveInScene = false;
|
|
15842
|
+
/** @internal */ _this._components = [];
|
|
15843
|
+
/** @internal */ _this._scripts = new DisorderedArray();
|
|
15844
|
+
/** @internal */ _this._children = [];
|
|
15845
|
+
/** @internal */ _this._isRoot = false;
|
|
15846
|
+
/** @internal */ _this._isActive = true;
|
|
15847
|
+
/** @internal */ _this._siblingIndex = -1;
|
|
15848
|
+
/** @internal */ _this._isTemplate = false;
|
|
15849
|
+
_this._parent = null;
|
|
15850
|
+
//--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
15851
|
+
_this._invModelMatrix = new Matrix();
|
|
15852
|
+
_this.name = name1;
|
|
15853
|
+
_this.transform = _this.addComponent(Transform);
|
|
15854
|
+
_this._inverseWorldMatFlag = _this.transform.registerWorldChangeFlag();
|
|
15804
15855
|
return _this;
|
|
15805
15856
|
};
|
|
15806
|
-
_inherits$2(
|
|
15807
|
-
var _proto =
|
|
15857
|
+
_inherits$2(Entity, EngineObject1);
|
|
15858
|
+
var _proto = Entity.prototype;
|
|
15808
15859
|
/**
|
|
15809
|
-
*
|
|
15810
|
-
|
|
15811
|
-
|
|
15812
|
-
|
|
15813
|
-
|
|
15814
|
-
|
|
15815
|
-
|
|
15816
|
-
|
|
15817
|
-
|
|
15818
|
-
|
|
15819
|
-
|
|
15820
|
-
|
|
15821
|
-
|
|
15822
|
-
|
|
15823
|
-
|
|
15824
|
-
|
|
15825
|
-
|
|
15826
|
-
|
|
15860
|
+
* Add component based on the component type.
|
|
15861
|
+
* @param type - The type of the component
|
|
15862
|
+
* @returns The component which has been added
|
|
15863
|
+
*/ _proto.addComponent = function addComponent(type) {
|
|
15864
|
+
ComponentsDependencies._addCheck(this, type);
|
|
15865
|
+
var component = new type(this);
|
|
15866
|
+
this._components.push(component);
|
|
15867
|
+
component._setActive(true, ActiveChangeFlag.All);
|
|
15868
|
+
return component;
|
|
15869
|
+
};
|
|
15870
|
+
/**
|
|
15871
|
+
* Get component which match the type.
|
|
15872
|
+
* @param type - The type of the component
|
|
15873
|
+
* @returns The first component which match type
|
|
15874
|
+
*/ _proto.getComponent = function getComponent(type) {
|
|
15875
|
+
var components = this._components;
|
|
15876
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
15877
|
+
var component = components[i];
|
|
15878
|
+
if (_instanceof1$2(component, type)) {
|
|
15879
|
+
return component;
|
|
15827
15880
|
}
|
|
15828
15881
|
}
|
|
15882
|
+
return null;
|
|
15829
15883
|
};
|
|
15830
|
-
|
|
15831
|
-
|
|
15832
|
-
|
|
15833
|
-
|
|
15834
|
-
|
|
15835
|
-
|
|
15836
|
-
|
|
15884
|
+
/**
|
|
15885
|
+
* Get components which match the type.
|
|
15886
|
+
* @param type - The type of the component
|
|
15887
|
+
* @param results - The components which match type
|
|
15888
|
+
* @returns The components which match type
|
|
15889
|
+
*/ _proto.getComponents = function getComponents(type, results) {
|
|
15890
|
+
results.length = 0;
|
|
15891
|
+
var components = this._components;
|
|
15892
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
15893
|
+
var component = components[i];
|
|
15894
|
+
if (_instanceof1$2(component, type)) {
|
|
15895
|
+
results.push(component);
|
|
15896
|
+
}
|
|
15837
15897
|
}
|
|
15838
|
-
|
|
15839
|
-
|
|
15840
|
-
|
|
15841
|
-
|
|
15842
|
-
|
|
15843
|
-
|
|
15844
|
-
|
|
15845
|
-
|
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15846
|
-
|
|
15847
|
-
|
|
15848
|
-
|
|
15849
|
-
|
|
15850
|
-
|
|
15851
|
-
|
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15852
|
-
|
|
15853
|
-
|
|
15854
|
-
|
|
15855
|
-
|
|
15856
|
-
|
|
15857
|
-
|
|
15858
|
-
|
|
15859
|
-
|
|
15860
|
-
|
|
15861
|
-
|
|
15862
|
-
|
|
15863
|
-
|
|
15864
|
-
|
|
15865
|
-
|
|
15866
|
-
|
|
15867
|
-
|
|
15868
|
-
|
|
15898
|
+
return results;
|
|
15899
|
+
};
|
|
15900
|
+
/**
|
|
15901
|
+
* Get the components which match the type of the entity and it's children.
|
|
15902
|
+
* @param type - The component type
|
|
15903
|
+
* @param results - The components collection
|
|
15904
|
+
* @returns The components collection which match the type
|
|
15905
|
+
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
15906
|
+
results.length = 0;
|
|
15907
|
+
this._getComponentsInChildren(type, results);
|
|
15908
|
+
return results;
|
|
15909
|
+
};
|
|
15910
|
+
_proto.addChild = function addChild(indexOrChild, child) {
|
|
15911
|
+
var index;
|
|
15912
|
+
if (typeof indexOrChild === "number") {
|
|
15913
|
+
index = indexOrChild;
|
|
15914
|
+
} else {
|
|
15915
|
+
index = undefined;
|
|
15916
|
+
child = indexOrChild;
|
|
15917
|
+
}
|
|
15918
|
+
if (child._isRoot) {
|
|
15919
|
+
child._scene._removeFromEntityList(child);
|
|
15920
|
+
child._isRoot = false;
|
|
15921
|
+
this._addToChildrenList(index, child);
|
|
15922
|
+
child._parent = this;
|
|
15923
|
+
var oldScene = child._scene;
|
|
15924
|
+
var newScene = this._scene;
|
|
15925
|
+
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
15926
|
+
if (!this._isActiveInHierarchy) {
|
|
15927
|
+
child._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15928
|
+
}
|
|
15929
|
+
if (child._isActiveInScene) {
|
|
15930
|
+
if (this._isActiveInScene) {
|
|
15931
|
+
// Cross scene should inActive first and then active
|
|
15932
|
+
oldScene !== newScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
15869
15933
|
} else {
|
|
15870
|
-
|
|
15871
|
-
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
15872
|
-
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
15873
|
-
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
15874
|
-
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, this._jointMatrices);
|
|
15934
|
+
inActiveChangeFlag |= ActiveChangeFlag.Scene;
|
|
15875
15935
|
}
|
|
15876
|
-
jointDataCreateCache.set(jointCount, bsUniformOccupiesCount);
|
|
15877
15936
|
}
|
|
15878
|
-
|
|
15879
|
-
|
|
15937
|
+
inActiveChangeFlag && child._processInActive(inActiveChangeFlag);
|
|
15938
|
+
if (child._scene !== newScene) {
|
|
15939
|
+
Entity._traverseSetOwnerScene(child, newScene);
|
|
15940
|
+
}
|
|
15941
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
15942
|
+
if (child._isActive) {
|
|
15943
|
+
if (this._isActiveInHierarchy) {
|
|
15944
|
+
!child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15945
|
+
}
|
|
15946
|
+
if (this._isActiveInScene) {
|
|
15947
|
+
(!child._isActiveInScene || oldScene !== newScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15948
|
+
}
|
|
15880
15949
|
}
|
|
15950
|
+
activeChangeFlag && child._processActive(activeChangeFlag);
|
|
15951
|
+
child._setTransformDirty();
|
|
15952
|
+
} else {
|
|
15953
|
+
child._setParent(this, index);
|
|
15881
15954
|
}
|
|
15882
|
-
var layer = entity.layer;
|
|
15883
|
-
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
|
|
15884
15955
|
};
|
|
15885
15956
|
/**
|
|
15886
|
-
*
|
|
15887
|
-
|
|
15888
|
-
|
|
15889
|
-
|
|
15890
|
-
this._rootBone = null;
|
|
15891
|
-
this._jointDataCreateCache = null;
|
|
15892
|
-
this._skin = null;
|
|
15893
|
-
this._blendShapeWeights = null;
|
|
15894
|
-
this._localBounds = null;
|
|
15895
|
-
this._jointMatrices = null;
|
|
15896
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
15897
|
-
this._jointTexture = null;
|
|
15898
|
-
this._bones = null;
|
|
15957
|
+
* Remove child entity.
|
|
15958
|
+
* @param child - The child entity which want to be removed
|
|
15959
|
+
*/ _proto.removeChild = function removeChild(child) {
|
|
15960
|
+
child._setParent(null);
|
|
15899
15961
|
};
|
|
15900
15962
|
/**
|
|
15901
|
-
* @
|
|
15902
|
-
|
|
15903
|
-
|
|
15904
|
-
|
|
15905
|
-
|
|
15906
|
-
|
|
15907
|
-
|
|
15908
|
-
|
|
15963
|
+
* @deprecated Please use `children` property instead.
|
|
15964
|
+
* Find child entity by index.
|
|
15965
|
+
* @param index - The index of the child entity
|
|
15966
|
+
* @returns The component which be found
|
|
15967
|
+
*/ _proto.getChild = function getChild(index) {
|
|
15968
|
+
return this._children[index];
|
|
15969
|
+
};
|
|
15970
|
+
/**
|
|
15971
|
+
* Find entity by name.
|
|
15972
|
+
* @param name - The name of the entity which want to be found
|
|
15973
|
+
* @returns The component which be found
|
|
15974
|
+
*/ _proto.findByName = function findByName(name1) {
|
|
15975
|
+
if (name1 === this.name) {
|
|
15976
|
+
return this;
|
|
15909
15977
|
}
|
|
15910
|
-
|
|
15911
|
-
var
|
|
15912
|
-
|
|
15913
|
-
|
|
15914
|
-
|
|
15915
|
-
for(var i = 0; i < boneCount; i++){
|
|
15916
|
-
var bone = bones[i];
|
|
15917
|
-
var success1 = this._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
15918
|
-
destBones[i] = success1 ? this._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
15978
|
+
var children = this._children;
|
|
15979
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
15980
|
+
var target = children[i].findByName(name1);
|
|
15981
|
+
if (target) {
|
|
15982
|
+
return target;
|
|
15919
15983
|
}
|
|
15920
|
-
target.bones = destBones;
|
|
15921
15984
|
}
|
|
15922
|
-
|
|
15985
|
+
return null;
|
|
15923
15986
|
};
|
|
15924
15987
|
/**
|
|
15925
|
-
*
|
|
15926
|
-
|
|
15927
|
-
|
|
15928
|
-
|
|
15988
|
+
* Find the entity by path.
|
|
15989
|
+
* @param path - The path fo the entity eg: /entity
|
|
15990
|
+
* @returns The component which be found
|
|
15991
|
+
*/ _proto.findByPath = function findByPath(path) {
|
|
15992
|
+
var splits = path.split("/");
|
|
15993
|
+
var entity = this;
|
|
15994
|
+
for(var i = 0, length = splits.length; i < length; ++i){
|
|
15995
|
+
var split = splits[i];
|
|
15996
|
+
if (split) {
|
|
15997
|
+
entity = Entity._findChildByName(entity, split);
|
|
15998
|
+
if (!entity) {
|
|
15999
|
+
return null;
|
|
16000
|
+
}
|
|
16001
|
+
}
|
|
16002
|
+
}
|
|
16003
|
+
return entity;
|
|
15929
16004
|
};
|
|
15930
16005
|
/**
|
|
15931
|
-
*
|
|
15932
|
-
|
|
15933
|
-
|
|
15934
|
-
|
|
16006
|
+
* Create child entity.
|
|
16007
|
+
* @param name - The child entity's name
|
|
16008
|
+
* @returns The child entity
|
|
16009
|
+
*/ _proto.createChild = function createChild(name1) {
|
|
16010
|
+
var child = new Entity(this.engine, name1);
|
|
16011
|
+
child.layer = this.layer;
|
|
16012
|
+
child.parent = this;
|
|
16013
|
+
return child;
|
|
16014
|
+
};
|
|
16015
|
+
/**
|
|
16016
|
+
* Clear children entities.
|
|
16017
|
+
*/ _proto.clearChildren = function clearChildren() {
|
|
16018
|
+
var children = this._children;
|
|
16019
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
16020
|
+
var child = children[i];
|
|
16021
|
+
child._parent = null;
|
|
16022
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
16023
|
+
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
16024
|
+
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
16025
|
+
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
16026
|
+
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
16027
|
+
}
|
|
16028
|
+
children.length = 0;
|
|
16029
|
+
};
|
|
16030
|
+
/**
|
|
16031
|
+
* Clone this entity include children and components.
|
|
16032
|
+
* @returns Cloned entity
|
|
16033
|
+
*/ _proto.clone = function clone() {
|
|
16034
|
+
var cloneEntity = this._createCloneEntity(this);
|
|
16035
|
+
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
16036
|
+
return cloneEntity;
|
|
15935
16037
|
};
|
|
15936
16038
|
/**
|
|
15937
16039
|
* @internal
|
|
15938
|
-
*/ _proto.
|
|
15939
|
-
|
|
15940
|
-
|
|
15941
|
-
|
|
15942
|
-
|
|
15943
|
-
|
|
15944
|
-
|
|
16040
|
+
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
16041
|
+
this._isTemplate = true;
|
|
16042
|
+
this._templateResource = templateResource;
|
|
16043
|
+
};
|
|
16044
|
+
_proto._createCloneEntity = function _createCloneEntity(srcEntity) {
|
|
16045
|
+
var cloneEntity = new Entity(srcEntity._engine, srcEntity.name);
|
|
16046
|
+
var templateResource = this._templateResource;
|
|
16047
|
+
if (templateResource) {
|
|
16048
|
+
cloneEntity._templateResource = templateResource;
|
|
16049
|
+
templateResource._addReferCount(1);
|
|
16050
|
+
}
|
|
16051
|
+
cloneEntity.layer = srcEntity.layer;
|
|
16052
|
+
cloneEntity._isActive = srcEntity._isActive;
|
|
16053
|
+
var cloneTransform = cloneEntity.transform;
|
|
16054
|
+
var srcTransform = srcEntity.transform;
|
|
16055
|
+
cloneTransform.position = srcTransform.position;
|
|
16056
|
+
cloneTransform.rotation = srcTransform.rotation;
|
|
16057
|
+
cloneTransform.scale = srcTransform.scale;
|
|
16058
|
+
var children = srcEntity._children;
|
|
16059
|
+
for(var i = 0, n = srcEntity._children.length; i < n; i++){
|
|
16060
|
+
cloneEntity.addChild(this._createCloneEntity(children[i]));
|
|
15945
16061
|
}
|
|
16062
|
+
return cloneEntity;
|
|
15946
16063
|
};
|
|
15947
|
-
_proto.
|
|
15948
|
-
var
|
|
15949
|
-
var
|
|
15950
|
-
var
|
|
15951
|
-
|
|
15952
|
-
|
|
15953
|
-
|
|
15954
|
-
|
|
15955
|
-
|
|
15956
|
-
|
|
15957
|
-
|
|
15958
|
-
|
|
15959
|
-
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
15960
|
-
}
|
|
15961
|
-
}
|
|
15962
|
-
this._blendShapeWeights = newBlendShapeWeights;
|
|
16064
|
+
_proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
16065
|
+
var srcChildren = src._children;
|
|
16066
|
+
var targetChildren = target._children;
|
|
16067
|
+
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
16068
|
+
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
|
|
16069
|
+
}
|
|
16070
|
+
var components = src._components;
|
|
16071
|
+
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
16072
|
+
var sourceComp = components[i1];
|
|
16073
|
+
if (!_instanceof1$2(sourceComp, Transform)) {
|
|
16074
|
+
var targetComp = target.addComponent(sourceComp.constructor);
|
|
16075
|
+
ComponentCloner.cloneComponent(sourceComp, targetComp, srcRoot, targetRoot, deepInstanceMap);
|
|
15963
16076
|
}
|
|
16077
|
+
}
|
|
16078
|
+
};
|
|
16079
|
+
/**
|
|
16080
|
+
* Destroy self.
|
|
16081
|
+
*/ _proto.destroy = function destroy() {
|
|
16082
|
+
if (this._destroyed) {
|
|
16083
|
+
return;
|
|
16084
|
+
}
|
|
16085
|
+
EngineObject1.prototype.destroy.call(this);
|
|
16086
|
+
if (this._templateResource) {
|
|
16087
|
+
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
16088
|
+
this._templateResource = null;
|
|
16089
|
+
}
|
|
16090
|
+
var components = this._components;
|
|
16091
|
+
for(var i = components.length - 1; i >= 0; i--){
|
|
16092
|
+
components[i].destroy();
|
|
16093
|
+
}
|
|
16094
|
+
this._components.length = 0;
|
|
16095
|
+
var children = this._children;
|
|
16096
|
+
while(children.length > 0){
|
|
16097
|
+
children[0].destroy();
|
|
16098
|
+
}
|
|
16099
|
+
if (this._isRoot) {
|
|
16100
|
+
this._scene.removeRootEntity(this);
|
|
15964
16101
|
} else {
|
|
15965
|
-
this.
|
|
16102
|
+
this._setParent(null);
|
|
15966
16103
|
}
|
|
16104
|
+
this.isActive = false;
|
|
15967
16105
|
};
|
|
15968
|
-
|
|
15969
|
-
|
|
16106
|
+
/**
|
|
16107
|
+
* @internal
|
|
16108
|
+
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
16109
|
+
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
16110
|
+
var components = this._components;
|
|
16111
|
+
components.splice(components.indexOf(component), 1);
|
|
15970
16112
|
};
|
|
15971
|
-
|
|
15972
|
-
|
|
15973
|
-
|
|
15974
|
-
|
|
15975
|
-
|
|
15976
|
-
|
|
16113
|
+
/**
|
|
16114
|
+
* @internal
|
|
16115
|
+
*/ _proto._addScript = function _addScript(script) {
|
|
16116
|
+
script._entityScriptsIndex = this._scripts.length;
|
|
16117
|
+
this._scripts.add(script);
|
|
16118
|
+
};
|
|
16119
|
+
/**
|
|
16120
|
+
* @internal
|
|
16121
|
+
*/ _proto._removeScript = function _removeScript(script) {
|
|
16122
|
+
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
16123
|
+
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
16124
|
+
script._entityScriptsIndex = -1;
|
|
16125
|
+
};
|
|
16126
|
+
/**
|
|
16127
|
+
* @internal
|
|
16128
|
+
*/ _proto._removeFromParent = function _removeFromParent() {
|
|
16129
|
+
var oldParent = this._parent;
|
|
16130
|
+
if (oldParent != null) {
|
|
16131
|
+
var oldSibling = oldParent._children;
|
|
16132
|
+
var index = this._siblingIndex;
|
|
16133
|
+
oldSibling.splice(index, 1);
|
|
16134
|
+
for(var n = oldSibling.length; index < n; index++){
|
|
16135
|
+
oldSibling[index]._siblingIndex--;
|
|
15977
16136
|
}
|
|
15978
|
-
|
|
15979
|
-
|
|
16137
|
+
this._parent = null;
|
|
16138
|
+
this._siblingIndex = -1;
|
|
15980
16139
|
}
|
|
15981
|
-
return true;
|
|
15982
16140
|
};
|
|
15983
16141
|
/**
|
|
15984
16142
|
* @internal
|
|
15985
|
-
*/ _proto.
|
|
15986
|
-
|
|
15987
|
-
|
|
15988
|
-
entity = entity.children[inversePath[i]];
|
|
16143
|
+
*/ _proto._processActive = function _processActive(activeChangeFlag) {
|
|
16144
|
+
if (this._activeChangedComponents) {
|
|
16145
|
+
throw "Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";
|
|
15989
16146
|
}
|
|
15990
|
-
|
|
16147
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
16148
|
+
this._setActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
16149
|
+
this._setActiveComponents(true, activeChangeFlag);
|
|
15991
16150
|
};
|
|
15992
|
-
|
|
15993
|
-
|
|
15994
|
-
|
|
15995
|
-
|
|
15996
|
-
|
|
15997
|
-
|
|
15998
|
-
|
|
15999
|
-
|
|
16000
|
-
|
|
16001
|
-
|
|
16002
|
-
|
|
16003
|
-
|
|
16004
|
-
|
|
16005
|
-
|
|
16006
|
-
|
|
16007
|
-
|
|
16008
|
-
|
|
16009
|
-
|
|
16010
|
-
|
|
16011
|
-
}
|
|
16151
|
+
/**
|
|
16152
|
+
* @internal
|
|
16153
|
+
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
16154
|
+
if (this._activeChangedComponents) {
|
|
16155
|
+
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
16156
|
+
}
|
|
16157
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
16158
|
+
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
16159
|
+
this._setActiveComponents(false, activeChangeFlag);
|
|
16160
|
+
};
|
|
16161
|
+
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
16162
|
+
var children = this._children;
|
|
16163
|
+
var childCount = children.length;
|
|
16164
|
+
if (index === undefined) {
|
|
16165
|
+
child._siblingIndex = childCount;
|
|
16166
|
+
children.push(child);
|
|
16167
|
+
} else {
|
|
16168
|
+
if (index < 0 || index > childCount) {
|
|
16169
|
+
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
16012
16170
|
}
|
|
16013
|
-
|
|
16014
|
-
|
|
16015
|
-
|
|
16016
|
-
|
|
16017
|
-
* Local bounds.
|
|
16018
|
-
*/ function get() {
|
|
16019
|
-
return this._localBounds;
|
|
16020
|
-
},
|
|
16021
|
-
set: function set(value) {
|
|
16022
|
-
if (this._localBounds !== value) {
|
|
16023
|
-
this._localBounds.copyFrom(value);
|
|
16024
|
-
}
|
|
16171
|
+
child._siblingIndex = index;
|
|
16172
|
+
children.splice(index, 0, child);
|
|
16173
|
+
for(var i = index + 1, n = childCount + 1; i < n; i++){
|
|
16174
|
+
children[i]._siblingIndex++;
|
|
16025
16175
|
}
|
|
16026
|
-
}
|
|
16176
|
+
}
|
|
16177
|
+
};
|
|
16178
|
+
_proto._setParent = function _setParent(parent, siblingIndex) {
|
|
16179
|
+
var oldParent = this._parent;
|
|
16180
|
+
if (parent !== oldParent) {
|
|
16181
|
+
this._removeFromParent();
|
|
16182
|
+
this._parent = parent;
|
|
16183
|
+
if (parent) {
|
|
16184
|
+
parent._addToChildrenList(siblingIndex, this);
|
|
16185
|
+
var oldScene = this._scene;
|
|
16186
|
+
var parentScene = parent._scene;
|
|
16187
|
+
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
16188
|
+
if (!parent._isActiveInHierarchy) {
|
|
16189
|
+
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
16190
|
+
}
|
|
16191
|
+
if (parent._isActiveInScene) {
|
|
16192
|
+
// cross scene should inActive first and then active
|
|
16193
|
+
this._isActiveInScene && oldScene !== parentScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
16194
|
+
} else {
|
|
16195
|
+
this._isActiveInScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
16196
|
+
}
|
|
16197
|
+
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
16198
|
+
if (oldScene !== parentScene) {
|
|
16199
|
+
Entity._traverseSetOwnerScene(this, parentScene);
|
|
16200
|
+
}
|
|
16201
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
16202
|
+
if (this._isActive) {
|
|
16203
|
+
if (parent._isActiveInHierarchy) {
|
|
16204
|
+
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
16205
|
+
}
|
|
16206
|
+
if (parent._isActiveInScene) {
|
|
16207
|
+
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
16208
|
+
}
|
|
16209
|
+
}
|
|
16210
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
16211
|
+
} else {
|
|
16212
|
+
var inActiveChangeFlag1 = ActiveChangeFlag.None;
|
|
16213
|
+
this._isActiveInHierarchy && (inActiveChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
16214
|
+
this._isActiveInScene && (inActiveChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
16215
|
+
inActiveChangeFlag1 && this._processInActive(inActiveChangeFlag1);
|
|
16216
|
+
if (oldParent) {
|
|
16217
|
+
Entity._traverseSetOwnerScene(this, null);
|
|
16218
|
+
}
|
|
16219
|
+
}
|
|
16220
|
+
this._setTransformDirty();
|
|
16221
|
+
}
|
|
16222
|
+
};
|
|
16223
|
+
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
16224
|
+
for(var i = this._components.length - 1; i >= 0; i--){
|
|
16225
|
+
var component = this._components[i];
|
|
16226
|
+
if (_instanceof1$2(component, type)) {
|
|
16227
|
+
results.push(component);
|
|
16228
|
+
}
|
|
16229
|
+
}
|
|
16230
|
+
for(var i1 = this._children.length - 1; i1 >= 0; i1--){
|
|
16231
|
+
this._children[i1]._getComponentsInChildren(type, results);
|
|
16232
|
+
}
|
|
16233
|
+
};
|
|
16234
|
+
_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
|
|
16235
|
+
var activeChangedComponents = this._activeChangedComponents;
|
|
16236
|
+
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
|
|
16237
|
+
activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
|
|
16238
|
+
}
|
|
16239
|
+
this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
|
|
16240
|
+
this._activeChangedComponents = null;
|
|
16241
|
+
};
|
|
16242
|
+
_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
16243
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = true);
|
|
16244
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = true);
|
|
16245
|
+
var components = this._components;
|
|
16246
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
16247
|
+
var component = components[i];
|
|
16248
|
+
(component.enabled || !component._awoken) && activeChangedComponents.push(component);
|
|
16249
|
+
}
|
|
16250
|
+
var children = this._children;
|
|
16251
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
16252
|
+
var child = children[i1];
|
|
16253
|
+
child.isActive && child._setActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
16254
|
+
}
|
|
16255
|
+
};
|
|
16256
|
+
_proto._setInActiveInHierarchy = function _setInActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
16257
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = false);
|
|
16258
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = false);
|
|
16259
|
+
var components = this._components;
|
|
16260
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
16261
|
+
var component = components[i];
|
|
16262
|
+
component.enabled && activeChangedComponents.push(component);
|
|
16263
|
+
}
|
|
16264
|
+
var children = this._children;
|
|
16265
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
16266
|
+
var child = children[i1];
|
|
16267
|
+
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
16268
|
+
}
|
|
16269
|
+
};
|
|
16270
|
+
_proto._setTransformDirty = function _setTransformDirty() {
|
|
16271
|
+
if (this.transform) {
|
|
16272
|
+
this.transform._parentChange();
|
|
16273
|
+
} else {
|
|
16274
|
+
for(var i = 0, len = this._children.length; i < len; i++){
|
|
16275
|
+
this._children[i]._setTransformDirty();
|
|
16276
|
+
}
|
|
16277
|
+
}
|
|
16278
|
+
};
|
|
16279
|
+
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
16280
|
+
target = Math.min(target, sibling.length - 1);
|
|
16281
|
+
if (target < 0) {
|
|
16282
|
+
throw "Sibling index " + target + " should large than 0";
|
|
16283
|
+
}
|
|
16284
|
+
if (this._siblingIndex !== target) {
|
|
16285
|
+
var oldIndex = this._siblingIndex;
|
|
16286
|
+
if (target < oldIndex) {
|
|
16287
|
+
for(var i = oldIndex; i >= target; i--){
|
|
16288
|
+
var child = i == target ? this : sibling[i - 1];
|
|
16289
|
+
sibling[i] = child;
|
|
16290
|
+
child._siblingIndex = i;
|
|
16291
|
+
}
|
|
16292
|
+
} else {
|
|
16293
|
+
for(var i1 = oldIndex; i1 <= target; i1++){
|
|
16294
|
+
var child1 = i1 == target ? this : sibling[i1 + 1];
|
|
16295
|
+
sibling[i1] = child1;
|
|
16296
|
+
child1._siblingIndex = i1;
|
|
16297
|
+
}
|
|
16298
|
+
}
|
|
16299
|
+
}
|
|
16300
|
+
};
|
|
16301
|
+
/**
|
|
16302
|
+
* @deprecated
|
|
16303
|
+
*/ _proto.getInvModelMatrix = function getInvModelMatrix() {
|
|
16304
|
+
if (this._inverseWorldMatFlag.flag) {
|
|
16305
|
+
Matrix.invert(this.transform.worldMatrix, this._invModelMatrix);
|
|
16306
|
+
this._inverseWorldMatFlag.flag = false;
|
|
16307
|
+
}
|
|
16308
|
+
return this._invModelMatrix;
|
|
16309
|
+
};
|
|
16310
|
+
/**
|
|
16311
|
+
* @internal
|
|
16312
|
+
*/ Entity._findChildByName = function _findChildByName(root, name1) {
|
|
16313
|
+
var children = root._children;
|
|
16314
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
16315
|
+
var child = children[i];
|
|
16316
|
+
if (child.name === name1) {
|
|
16317
|
+
return child;
|
|
16318
|
+
}
|
|
16319
|
+
}
|
|
16320
|
+
return null;
|
|
16321
|
+
};
|
|
16322
|
+
/**
|
|
16323
|
+
* @internal
|
|
16324
|
+
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
16325
|
+
entity._scene = scene;
|
|
16326
|
+
var children = entity._children;
|
|
16327
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
16328
|
+
this._traverseSetOwnerScene(children[i], scene);
|
|
16329
|
+
}
|
|
16330
|
+
};
|
|
16331
|
+
/**
|
|
16332
|
+
* @internal
|
|
16333
|
+
*/ Entity._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
|
|
16334
|
+
inversePath.length = 0;
|
|
16335
|
+
while(searchEntity !== rootEntity){
|
|
16336
|
+
var parent = searchEntity.parent;
|
|
16337
|
+
if (!parent) {
|
|
16338
|
+
return false;
|
|
16339
|
+
}
|
|
16340
|
+
inversePath.push(searchEntity.siblingIndex);
|
|
16341
|
+
searchEntity = parent;
|
|
16342
|
+
}
|
|
16343
|
+
return true;
|
|
16344
|
+
};
|
|
16345
|
+
/**
|
|
16346
|
+
* @internal
|
|
16347
|
+
*/ Entity._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
|
|
16348
|
+
var entity = rootEntity;
|
|
16349
|
+
for(var i = inversePath.length - 1; i >= 0; i--){
|
|
16350
|
+
entity = entity.children[inversePath[i]];
|
|
16351
|
+
}
|
|
16352
|
+
return entity;
|
|
16353
|
+
};
|
|
16354
|
+
_create_class$2(Entity, [
|
|
16355
|
+
{
|
|
16356
|
+
key: "isActive",
|
|
16357
|
+
get: /**
|
|
16358
|
+
* Whether to activate locally.
|
|
16359
|
+
*/ function get() {
|
|
16360
|
+
return this._isActive;
|
|
16361
|
+
},
|
|
16362
|
+
set: function set(value) {
|
|
16363
|
+
if (value !== this._isActive) {
|
|
16364
|
+
this._isActive = value;
|
|
16365
|
+
if (value) {
|
|
16366
|
+
var parent = this._parent;
|
|
16367
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
16368
|
+
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
16369
|
+
activeChangeFlag |= ActiveChangeFlag.All;
|
|
16370
|
+
} else {
|
|
16371
|
+
var _parent, _parent1;
|
|
16372
|
+
((_parent = parent) == null ? void 0 : _parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
16373
|
+
((_parent1 = parent) == null ? void 0 : _parent1._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
16374
|
+
}
|
|
16375
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
16376
|
+
} else {
|
|
16377
|
+
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
16378
|
+
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
16379
|
+
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
16380
|
+
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
16381
|
+
}
|
|
16382
|
+
}
|
|
16383
|
+
}
|
|
16384
|
+
},
|
|
16385
|
+
{
|
|
16386
|
+
key: "isActiveInHierarchy",
|
|
16387
|
+
get: /**
|
|
16388
|
+
* Whether it is active in the hierarchy.
|
|
16389
|
+
*/ function get() {
|
|
16390
|
+
return this._isActiveInHierarchy;
|
|
16391
|
+
}
|
|
16392
|
+
},
|
|
16393
|
+
{
|
|
16394
|
+
key: "parent",
|
|
16395
|
+
get: /**
|
|
16396
|
+
* The parent entity.
|
|
16397
|
+
*/ function get() {
|
|
16398
|
+
return this._parent;
|
|
16399
|
+
},
|
|
16400
|
+
set: function set(value) {
|
|
16401
|
+
this._setParent(value);
|
|
16402
|
+
}
|
|
16403
|
+
},
|
|
16404
|
+
{
|
|
16405
|
+
key: "children",
|
|
16406
|
+
get: /**
|
|
16407
|
+
* The children entities
|
|
16408
|
+
*/ function get() {
|
|
16409
|
+
return this._children;
|
|
16410
|
+
}
|
|
16411
|
+
},
|
|
16412
|
+
{
|
|
16413
|
+
key: "childCount",
|
|
16414
|
+
get: /**
|
|
16415
|
+
* @deprecated Please use `children.length` property instead.
|
|
16416
|
+
* Number of the children entities
|
|
16417
|
+
*/ function get() {
|
|
16418
|
+
return this._children.length;
|
|
16419
|
+
}
|
|
16420
|
+
},
|
|
16421
|
+
{
|
|
16422
|
+
key: "scene",
|
|
16423
|
+
get: /**
|
|
16424
|
+
* The scene the entity belongs to.
|
|
16425
|
+
*/ function get() {
|
|
16426
|
+
return this._scene;
|
|
16427
|
+
}
|
|
16428
|
+
},
|
|
16429
|
+
{
|
|
16430
|
+
key: "siblingIndex",
|
|
16431
|
+
get: /**
|
|
16432
|
+
* The sibling index.
|
|
16433
|
+
*/ function get() {
|
|
16434
|
+
return this._siblingIndex;
|
|
16435
|
+
},
|
|
16436
|
+
set: function set(value) {
|
|
16437
|
+
if (this._siblingIndex === -1) {
|
|
16438
|
+
throw "The entity " + this.name + " is not in the hierarchy";
|
|
16439
|
+
}
|
|
16440
|
+
this._setSiblingIndex(this._isRoot ? this._scene._rootEntities : this._parent._children, value);
|
|
16441
|
+
}
|
|
16442
|
+
}
|
|
16443
|
+
]);
|
|
16444
|
+
return Entity;
|
|
16445
|
+
}(EngineObject);
|
|
16446
|
+
/**
|
|
16447
|
+
* Skin used for skinned mesh renderer.
|
|
16448
|
+
*/ var Skin = /*#__PURE__*/ function(EngineObject1) {
|
|
16449
|
+
var Skin = function Skin(name1) {
|
|
16450
|
+
var _this;
|
|
16451
|
+
_this = EngineObject1.call(this, null) || this;
|
|
16452
|
+
_this.name = name1;
|
|
16453
|
+
_this.inverseBindMatrices = new Array();
|
|
16454
|
+
_this._updatedManager = new UpdateFlagManager();
|
|
16455
|
+
_this._bones = new Array();
|
|
16456
|
+
_this._updateMark = -1;
|
|
16457
|
+
_this.joints = [];
|
|
16458
|
+
return _this;
|
|
16459
|
+
};
|
|
16460
|
+
_inherits$2(Skin, EngineObject1);
|
|
16461
|
+
var _proto = Skin.prototype;
|
|
16462
|
+
/**
|
|
16463
|
+
* @internal
|
|
16464
|
+
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
16465
|
+
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
16466
|
+
return;
|
|
16467
|
+
}
|
|
16468
|
+
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
16469
|
+
var _this_rootBone;
|
|
16470
|
+
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
16471
|
+
for(var i = bones.length - 1; i >= 0; i--){
|
|
16472
|
+
var bone = bones[i];
|
|
16473
|
+
var offset = i * 16;
|
|
16474
|
+
if (bone) {
|
|
16475
|
+
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
16476
|
+
} else {
|
|
16477
|
+
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
16478
|
+
}
|
|
16479
|
+
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
16480
|
+
}
|
|
16481
|
+
this._updateMark = renderer.engine.time.frameCount;
|
|
16482
|
+
};
|
|
16483
|
+
/**
|
|
16484
|
+
* @internal
|
|
16485
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
16486
|
+
var paths = new Array();
|
|
16487
|
+
// Clone rootBone
|
|
16488
|
+
var rootBone = this.rootBone;
|
|
16489
|
+
if (rootBone) {
|
|
16490
|
+
var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
|
|
16491
|
+
target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
|
|
16492
|
+
}
|
|
16493
|
+
// Clone bones
|
|
16494
|
+
var bones = this.bones;
|
|
16495
|
+
if (bones.length > 0) {
|
|
16496
|
+
var boneCount = bones.length;
|
|
16497
|
+
var destBones = new Array(boneCount);
|
|
16498
|
+
for(var i = 0; i < boneCount; i++){
|
|
16499
|
+
var bone = bones[i];
|
|
16500
|
+
var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
16501
|
+
destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
16502
|
+
}
|
|
16503
|
+
target.bones = destBones;
|
|
16504
|
+
}
|
|
16505
|
+
};
|
|
16506
|
+
_create_class$2(Skin, [
|
|
16027
16507
|
{
|
|
16028
16508
|
key: "rootBone",
|
|
16029
16509
|
get: /**
|
|
@@ -16033,205 +16513,470 @@
|
|
|
16033
16513
|
},
|
|
16034
16514
|
set: function set(value) {
|
|
16035
16515
|
if (this._rootBone !== value) {
|
|
16036
|
-
this.
|
|
16516
|
+
this._updatedManager.dispatch(1, value);
|
|
16037
16517
|
this._rootBone = value;
|
|
16038
|
-
this._registerEntityTransformListener();
|
|
16039
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
16040
16518
|
}
|
|
16041
16519
|
}
|
|
16042
16520
|
},
|
|
16043
16521
|
{
|
|
16044
16522
|
key: "bones",
|
|
16045
16523
|
get: /**
|
|
16046
|
-
* Bones of the
|
|
16524
|
+
* Bones of the skin.
|
|
16047
16525
|
*/ function get() {
|
|
16048
16526
|
return this._bones;
|
|
16049
16527
|
},
|
|
16050
16528
|
set: function set(value) {
|
|
16051
|
-
|
|
16052
|
-
|
|
16053
|
-
|
|
16054
|
-
|
|
16055
|
-
|
|
16056
|
-
|
|
16057
|
-
|
|
16058
|
-
|
|
16059
|
-
|
|
16060
|
-
|
|
16061
|
-
|
|
16062
|
-
|
|
16063
|
-
} else {
|
|
16064
|
-
this._jointMatrices = null;
|
|
16065
|
-
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
16066
|
-
}
|
|
16067
|
-
}
|
|
16068
|
-
this._bones = value;
|
|
16529
|
+
var _value;
|
|
16530
|
+
var bones = this._bones;
|
|
16531
|
+
var _value_length;
|
|
16532
|
+
var boneCount = (_value_length = (_value = value) == null ? void 0 : _value.length) != null ? _value_length : 0;
|
|
16533
|
+
var lastBoneCount = bones.length;
|
|
16534
|
+
bones.length = boneCount;
|
|
16535
|
+
for(var i = 0; i < boneCount; i++){
|
|
16536
|
+
bones[i] = value[i];
|
|
16537
|
+
}
|
|
16538
|
+
if (lastBoneCount !== boneCount) {
|
|
16539
|
+
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
16540
|
+
this._updatedManager.dispatch(0, boneCount);
|
|
16069
16541
|
}
|
|
16070
16542
|
}
|
|
16071
16543
|
},
|
|
16072
16544
|
{
|
|
16073
|
-
key: "
|
|
16074
|
-
get: /**
|
|
16075
|
-
|
|
16076
|
-
|
|
16077
|
-
*
|
|
16078
|
-
* If you want get `skeleton`, use {@link SkinnedMeshRenderer.rootBone} instead.
|
|
16079
|
-
* If you want get `bones`, use {@link SkinnedMeshRenderer.bones} instead.
|
|
16080
|
-
* `inverseBindMatrices` will migrate to mesh in the future.
|
|
16081
|
-
*
|
|
16082
|
-
* @remarks `rootBone` and `bones` will not update when `skin` changed.
|
|
16083
|
-
*/ function get() {
|
|
16084
|
-
return this._skin;
|
|
16545
|
+
key: "skeleton",
|
|
16546
|
+
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
16547
|
+
var _this_rootBone;
|
|
16548
|
+
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
16085
16549
|
},
|
|
16086
16550
|
set: function set(value) {
|
|
16087
|
-
|
|
16551
|
+
var rootBone = this._rootBone;
|
|
16552
|
+
if (rootBone) {
|
|
16553
|
+
rootBone.name = value;
|
|
16554
|
+
}
|
|
16088
16555
|
}
|
|
16089
16556
|
}
|
|
16090
16557
|
]);
|
|
16091
|
-
return
|
|
16092
|
-
}(
|
|
16093
|
-
(function() {
|
|
16094
|
-
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
16095
|
-
})();
|
|
16096
|
-
(function() {
|
|
16097
|
-
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
16098
|
-
})();
|
|
16099
|
-
(function() {
|
|
16100
|
-
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
16101
|
-
})();
|
|
16558
|
+
return Skin;
|
|
16559
|
+
}(EngineObject);
|
|
16102
16560
|
__decorate$1([
|
|
16103
16561
|
deepClone
|
|
16104
|
-
],
|
|
16105
|
-
__decorate$1([
|
|
16106
|
-
ignoreClone
|
|
16107
|
-
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
16108
|
-
__decorate$1([
|
|
16109
|
-
ignoreClone
|
|
16110
|
-
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
16111
|
-
__decorate$1([
|
|
16112
|
-
ignoreClone
|
|
16113
|
-
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
16562
|
+
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
16114
16563
|
__decorate$1([
|
|
16115
16564
|
ignoreClone
|
|
16116
|
-
],
|
|
16565
|
+
], Skin.prototype, "_skinMatrices", void 0);
|
|
16117
16566
|
__decorate$1([
|
|
16118
16567
|
ignoreClone
|
|
16119
|
-
],
|
|
16568
|
+
], Skin.prototype, "_updatedManager", void 0);
|
|
16120
16569
|
__decorate$1([
|
|
16121
16570
|
ignoreClone
|
|
16122
|
-
],
|
|
16123
|
-
__decorate$1([
|
|
16124
|
-
ignoreClone
|
|
16125
|
-
], SkinnedMeshRenderer.prototype, "_bones", void 0);
|
|
16571
|
+
], Skin.prototype, "_rootBone", void 0);
|
|
16126
16572
|
__decorate$1([
|
|
16127
16573
|
ignoreClone
|
|
16128
|
-
],
|
|
16574
|
+
], Skin.prototype, "_bones", void 0);
|
|
16129
16575
|
__decorate$1([
|
|
16130
16576
|
ignoreClone
|
|
16131
|
-
],
|
|
16577
|
+
], Skin.prototype, "_updateMark", void 0);
|
|
16578
|
+
var SkinUpdateFlag;
|
|
16579
|
+
(function(SkinUpdateFlag) {
|
|
16580
|
+
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
16581
|
+
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
16582
|
+
})(SkinUpdateFlag || (SkinUpdateFlag = {}));
|
|
16132
16583
|
/**
|
|
16133
|
-
*
|
|
16134
|
-
*/ var
|
|
16135
|
-
var
|
|
16136
|
-
|
|
16137
|
-
|
|
16138
|
-
|
|
16584
|
+
* SkinnedMeshRenderer.
|
|
16585
|
+
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer1) {
|
|
16586
|
+
var SkinnedMeshRenderer = function SkinnedMeshRenderer(entity) {
|
|
16587
|
+
var _this;
|
|
16588
|
+
_this = MeshRenderer1.call(this, entity) || this;
|
|
16589
|
+
_this._localBounds = new BoundingBox();
|
|
16590
|
+
_this._jointDataCreateCache = new Vector2(-1, -1);
|
|
16591
|
+
_this._skin = null;
|
|
16592
|
+
var rhi = _this.entity.engine._hardwareRenderer;
|
|
16593
|
+
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
16594
|
+
// Limit size to 256 to avoid some problem:
|
|
16595
|
+
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
16596
|
+
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
16597
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
16598
|
+
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
16599
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
16600
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_assert_this_initialized(_this));
|
|
16601
|
+
var localBounds = _this._localBounds;
|
|
16602
|
+
// @ts-ignore
|
|
16603
|
+
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
16604
|
+
// @ts-ignore
|
|
16605
|
+
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
16606
|
+
return _this;
|
|
16139
16607
|
};
|
|
16140
|
-
|
|
16608
|
+
_inherits$2(SkinnedMeshRenderer, MeshRenderer1);
|
|
16609
|
+
var _proto = SkinnedMeshRenderer.prototype;
|
|
16141
16610
|
/**
|
|
16142
|
-
*
|
|
16143
|
-
*/ _proto.
|
|
16144
|
-
var
|
|
16145
|
-
this.
|
|
16146
|
-
if (
|
|
16147
|
-
|
|
16148
|
-
pool.push(element);
|
|
16149
|
-
return element;
|
|
16150
|
-
} else {
|
|
16151
|
-
return pool[index];
|
|
16611
|
+
* @internal
|
|
16612
|
+
*/ _proto.update = function update() {
|
|
16613
|
+
var _skin;
|
|
16614
|
+
var skin = this._skin;
|
|
16615
|
+
if (((_skin = skin) == null ? void 0 : _skin.bones.length) > 0) {
|
|
16616
|
+
skin._updateSkinMatrices(this);
|
|
16152
16617
|
}
|
|
16153
16618
|
};
|
|
16154
|
-
|
|
16155
|
-
|
|
16156
|
-
|
|
16157
|
-
|
|
16158
|
-
|
|
16159
|
-
|
|
16160
|
-
|
|
16161
|
-
|
|
16162
|
-
pool[i].dispose && pool[i].dispose();
|
|
16619
|
+
_proto._updateShaderData = function _updateShaderData(context, onlyMVP) {
|
|
16620
|
+
var _skin, _skin1;
|
|
16621
|
+
var _this = this, entity = _this.entity, skin = _this.skin;
|
|
16622
|
+
var _skin_rootBone;
|
|
16623
|
+
var worldMatrix = ((_skin_rootBone = (_skin = skin) == null ? void 0 : _skin.rootBone) != null ? _skin_rootBone : entity).transform.worldMatrix;
|
|
16624
|
+
if (onlyMVP) {
|
|
16625
|
+
this._updateMVPShaderData(context, worldMatrix);
|
|
16626
|
+
return;
|
|
16163
16627
|
}
|
|
16164
|
-
|
|
16165
|
-
|
|
16166
|
-
|
|
16167
|
-
|
|
16168
|
-
|
|
16169
|
-
|
|
16170
|
-
|
|
16171
|
-
|
|
16172
|
-
|
|
16173
|
-
|
|
16174
|
-
|
|
16175
|
-
|
|
16176
|
-
|
|
16177
|
-
|
|
16178
|
-
|
|
16179
|
-
|
|
16180
|
-
|
|
16181
|
-
|
|
16182
|
-
|
|
16183
|
-
|
|
16184
|
-
|
|
16185
|
-
|
|
16186
|
-
|
|
16187
|
-
|
|
16188
|
-
|
|
16189
|
-
|
|
16190
|
-
|
|
16628
|
+
this._updateTransformShaderData(context, worldMatrix);
|
|
16629
|
+
var shaderData = this.shaderData;
|
|
16630
|
+
var mesh = this.mesh;
|
|
16631
|
+
var blendShapeManager = mesh._blendShapeManager;
|
|
16632
|
+
blendShapeManager._updateShaderData(shaderData, this);
|
|
16633
|
+
var bones = (_skin1 = skin) == null ? void 0 : _skin1.bones;
|
|
16634
|
+
if (bones) {
|
|
16635
|
+
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
16636
|
+
var boneCount = bones.length;
|
|
16637
|
+
var boneDataCreateCache = this._jointDataCreateCache;
|
|
16638
|
+
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
16639
|
+
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
16640
|
+
// directly use max joint count to avoid shader recompile
|
|
16641
|
+
// @TODO: different shader type should use different count, not always 44
|
|
16642
|
+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (44 + bsUniformOccupiesCount)) / 4);
|
|
16643
|
+
if (boneCount > remainUniformJointCount) {
|
|
16644
|
+
var engine = this.engine;
|
|
16645
|
+
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
16646
|
+
if (boneCountChange) {
|
|
16647
|
+
var _this__jointTexture;
|
|
16648
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
16649
|
+
this._jointTexture = new Texture2D(engine, 4, boneCount, exports.TextureFormat.R32G32B32A32, false);
|
|
16650
|
+
this._jointTexture.filterMode = exports.TextureFilterMode.Point;
|
|
16651
|
+
this._jointTexture.isGCIgnored = true;
|
|
16652
|
+
}
|
|
16653
|
+
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
16654
|
+
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
16655
|
+
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
16656
|
+
} else {
|
|
16657
|
+
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
16658
|
+
}
|
|
16659
|
+
} else {
|
|
16660
|
+
var _this__jointTexture1;
|
|
16661
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
16662
|
+
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
16663
|
+
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
16664
|
+
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
16665
|
+
}
|
|
16666
|
+
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
16667
|
+
}
|
|
16668
|
+
if (this._jointTexture) {
|
|
16669
|
+
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
16191
16670
|
}
|
|
16192
|
-
} else {
|
|
16193
|
-
this._drawSubElement(element, camera);
|
|
16194
16671
|
}
|
|
16672
|
+
var layer = entity.layer;
|
|
16673
|
+
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
|
|
16195
16674
|
};
|
|
16196
16675
|
/**
|
|
16197
16676
|
* @internal
|
|
16198
|
-
|
|
16199
|
-
|
|
16200
|
-
|
|
16201
|
-
this.
|
|
16202
|
-
this.
|
|
16203
|
-
|
|
16204
|
-
|
|
16205
|
-
|
|
16206
|
-
|
|
16677
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
16678
|
+
var _this__jointTexture;
|
|
16679
|
+
MeshRenderer1.prototype._onDestroy.call(this);
|
|
16680
|
+
this._jointDataCreateCache = null;
|
|
16681
|
+
this._skin = null;
|
|
16682
|
+
this._blendShapeWeights = null;
|
|
16683
|
+
this._localBounds = null;
|
|
16684
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
16685
|
+
this._jointTexture = null;
|
|
16207
16686
|
};
|
|
16208
|
-
|
|
16209
|
-
|
|
16210
|
-
|
|
16211
|
-
|
|
16212
|
-
|
|
16213
|
-
|
|
16214
|
-
this.drawBatches(camera);
|
|
16215
|
-
if (!Basic2DBatcher._canUploadSameBuffer) {
|
|
16216
|
-
this._flushId++;
|
|
16687
|
+
/**
|
|
16688
|
+
* @internal
|
|
16689
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
16690
|
+
MeshRenderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
16691
|
+
if (this.skin) {
|
|
16692
|
+
target._applySkin(null, target.skin);
|
|
16217
16693
|
}
|
|
16218
|
-
|
|
16219
|
-
this._subMeshPool.resetPool();
|
|
16220
|
-
this._vertexCount = 0;
|
|
16221
|
-
this._elementCount = 0;
|
|
16694
|
+
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
16222
16695
|
};
|
|
16223
|
-
|
|
16224
|
-
|
|
16225
|
-
|
|
16226
|
-
|
|
16227
|
-
this.
|
|
16696
|
+
/**
|
|
16697
|
+
* @internal
|
|
16698
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
16699
|
+
var _this_skin;
|
|
16700
|
+
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
16701
|
+
if (rootBone) {
|
|
16702
|
+
BoundingBox.transform(this._localBounds, rootBone.transform.worldMatrix, worldBounds);
|
|
16703
|
+
} else {
|
|
16704
|
+
MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
|
|
16705
|
+
}
|
|
16228
16706
|
};
|
|
16229
|
-
_proto.
|
|
16230
|
-
|
|
16231
|
-
var
|
|
16232
|
-
|
|
16233
|
-
|
|
16234
|
-
|
|
16707
|
+
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
16708
|
+
var mesh = this._mesh;
|
|
16709
|
+
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
16710
|
+
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
16711
|
+
if (lastBlendShapeWeights) {
|
|
16712
|
+
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
16713
|
+
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
16714
|
+
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
16715
|
+
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
16716
|
+
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
16717
|
+
} else {
|
|
16718
|
+
for(var i = 0; i < newBlendShapeCount; i++){
|
|
16719
|
+
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
16720
|
+
}
|
|
16721
|
+
}
|
|
16722
|
+
this._blendShapeWeights = newBlendShapeWeights;
|
|
16723
|
+
}
|
|
16724
|
+
} else {
|
|
16725
|
+
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
16726
|
+
}
|
|
16727
|
+
};
|
|
16728
|
+
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
16729
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
16730
|
+
};
|
|
16731
|
+
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
16732
|
+
switch(type){
|
|
16733
|
+
case SkinUpdateFlag.BoneCountChanged:
|
|
16734
|
+
var shaderData = this.shaderData;
|
|
16735
|
+
if (value > 0) {
|
|
16736
|
+
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
16737
|
+
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
16738
|
+
} else {
|
|
16739
|
+
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
16740
|
+
}
|
|
16741
|
+
break;
|
|
16742
|
+
case SkinUpdateFlag.RootBoneChanged:
|
|
16743
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
16744
|
+
break;
|
|
16745
|
+
}
|
|
16746
|
+
};
|
|
16747
|
+
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
16748
|
+
var _lastSkin_bones, _lastSkin, _lastSkin1, _lastSkin2, _value_bones, _value, _value1, _value2;
|
|
16749
|
+
var _lastSkin_bones_length;
|
|
16750
|
+
var lastSkinBoneCount = (_lastSkin_bones_length = (_lastSkin = lastSkin) == null ? void 0 : (_lastSkin_bones = _lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
16751
|
+
var _lastSkin_rootBone;
|
|
16752
|
+
var lastRootBone = (_lastSkin_rootBone = (_lastSkin1 = lastSkin) == null ? void 0 : _lastSkin1.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
16753
|
+
(_lastSkin2 = lastSkin) == null ? void 0 : _lastSkin2._updatedManager.removeListener(this._onSkinUpdated);
|
|
16754
|
+
var _value_bones_length;
|
|
16755
|
+
var skinBoneCount = (_value_bones_length = (_value = value) == null ? void 0 : (_value_bones = _value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
16756
|
+
var _value_rootBone;
|
|
16757
|
+
var rootBone = (_value_rootBone = (_value1 = value) == null ? void 0 : _value1.rootBone) != null ? _value_rootBone : this.entity;
|
|
16758
|
+
(_value2 = value) == null ? void 0 : _value2._updatedManager.addListener(this._onSkinUpdated);
|
|
16759
|
+
if (lastSkinBoneCount !== skinBoneCount) {
|
|
16760
|
+
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
16761
|
+
}
|
|
16762
|
+
if (lastRootBone !== rootBone) {
|
|
16763
|
+
this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
|
|
16764
|
+
}
|
|
16765
|
+
};
|
|
16766
|
+
_create_class$2(SkinnedMeshRenderer, [
|
|
16767
|
+
{
|
|
16768
|
+
key: "skin",
|
|
16769
|
+
get: /**
|
|
16770
|
+
* Skin of the SkinnedMeshRenderer.
|
|
16771
|
+
*/ function get() {
|
|
16772
|
+
return this._skin;
|
|
16773
|
+
},
|
|
16774
|
+
set: function set(value) {
|
|
16775
|
+
var lastSkin = this._skin;
|
|
16776
|
+
if (lastSkin !== value) {
|
|
16777
|
+
this._applySkin(lastSkin, value);
|
|
16778
|
+
this._skin = value;
|
|
16779
|
+
}
|
|
16780
|
+
}
|
|
16781
|
+
},
|
|
16782
|
+
{
|
|
16783
|
+
key: "blendShapeWeights",
|
|
16784
|
+
get: /**
|
|
16785
|
+
* The weights of the BlendShapes.
|
|
16786
|
+
* @remarks Array index is BlendShape index.
|
|
16787
|
+
*/ function get() {
|
|
16788
|
+
this._checkBlendShapeWeightLength();
|
|
16789
|
+
return this._blendShapeWeights;
|
|
16790
|
+
},
|
|
16791
|
+
set: function set(value) {
|
|
16792
|
+
this._checkBlendShapeWeightLength();
|
|
16793
|
+
var blendShapeWeights = this._blendShapeWeights;
|
|
16794
|
+
if (value.length <= blendShapeWeights.length) {
|
|
16795
|
+
blendShapeWeights.set(value);
|
|
16796
|
+
} else {
|
|
16797
|
+
for(var i = 0, n = blendShapeWeights.length; i < n; i++){
|
|
16798
|
+
blendShapeWeights[i] = value[i];
|
|
16799
|
+
}
|
|
16800
|
+
}
|
|
16801
|
+
}
|
|
16802
|
+
},
|
|
16803
|
+
{
|
|
16804
|
+
key: "localBounds",
|
|
16805
|
+
get: /**
|
|
16806
|
+
* Local bounds.
|
|
16807
|
+
*/ function get() {
|
|
16808
|
+
return this._localBounds;
|
|
16809
|
+
},
|
|
16810
|
+
set: function set(value) {
|
|
16811
|
+
if (this._localBounds !== value) {
|
|
16812
|
+
this._localBounds.copyFrom(value);
|
|
16813
|
+
}
|
|
16814
|
+
}
|
|
16815
|
+
},
|
|
16816
|
+
{
|
|
16817
|
+
key: "rootBone",
|
|
16818
|
+
get: /**
|
|
16819
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
16820
|
+
*/ function get() {
|
|
16821
|
+
return this.skin.rootBone;
|
|
16822
|
+
},
|
|
16823
|
+
set: function set(value) {
|
|
16824
|
+
this.skin.rootBone = value;
|
|
16825
|
+
}
|
|
16826
|
+
},
|
|
16827
|
+
{
|
|
16828
|
+
key: "bones",
|
|
16829
|
+
get: /**
|
|
16830
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
16831
|
+
*/ function get() {
|
|
16832
|
+
return this.skin.bones;
|
|
16833
|
+
},
|
|
16834
|
+
set: function set(value) {
|
|
16835
|
+
this.skin.bones = value;
|
|
16836
|
+
}
|
|
16837
|
+
}
|
|
16838
|
+
]);
|
|
16839
|
+
return SkinnedMeshRenderer;
|
|
16840
|
+
}(MeshRenderer);
|
|
16841
|
+
(function() {
|
|
16842
|
+
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
16843
|
+
})();
|
|
16844
|
+
(function() {
|
|
16845
|
+
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
16846
|
+
})();
|
|
16847
|
+
(function() {
|
|
16848
|
+
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
16849
|
+
})();
|
|
16850
|
+
__decorate$1([
|
|
16851
|
+
ignoreClone
|
|
16852
|
+
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
16853
|
+
__decorate$1([
|
|
16854
|
+
deepClone
|
|
16855
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
16856
|
+
__decorate$1([
|
|
16857
|
+
ignoreClone
|
|
16858
|
+
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
16859
|
+
__decorate$1([
|
|
16860
|
+
ignoreClone
|
|
16861
|
+
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
16862
|
+
__decorate$1([
|
|
16863
|
+
ignoreClone
|
|
16864
|
+
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
16865
|
+
__decorate$1([
|
|
16866
|
+
ignoreClone
|
|
16867
|
+
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
16868
|
+
__decorate$1([
|
|
16869
|
+
deepClone
|
|
16870
|
+
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
16871
|
+
__decorate$1([
|
|
16872
|
+
ignoreClone
|
|
16873
|
+
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
16874
|
+
__decorate$1([
|
|
16875
|
+
ignoreClone
|
|
16876
|
+
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
16877
|
+
/**
|
|
16878
|
+
* Class pool utils.
|
|
16879
|
+
*/ var ClassPool = /*#__PURE__*/ function() {
|
|
16880
|
+
var ClassPool = function ClassPool(type) {
|
|
16881
|
+
this._elementPoolIndex = 0;
|
|
16882
|
+
this._elementPool = [];
|
|
16883
|
+
this._type = type;
|
|
16884
|
+
};
|
|
16885
|
+
var _proto = ClassPool.prototype;
|
|
16886
|
+
/**
|
|
16887
|
+
* Get element from pool.
|
|
16888
|
+
*/ _proto.getFromPool = function getFromPool() {
|
|
16889
|
+
var _this = this, index = _this._elementPoolIndex, pool = _this._elementPool;
|
|
16890
|
+
this._elementPoolIndex++;
|
|
16891
|
+
if (pool.length === index) {
|
|
16892
|
+
var element = new this._type();
|
|
16893
|
+
pool.push(element);
|
|
16894
|
+
return element;
|
|
16895
|
+
} else {
|
|
16896
|
+
return pool[index];
|
|
16897
|
+
}
|
|
16898
|
+
};
|
|
16899
|
+
/**
|
|
16900
|
+
* Reset pool.
|
|
16901
|
+
*/ _proto.resetPool = function resetPool() {
|
|
16902
|
+
this._elementPoolIndex = 0;
|
|
16903
|
+
};
|
|
16904
|
+
_proto.garbageCollection = function garbageCollection() {
|
|
16905
|
+
var _this = this, pool = _this._elementPool;
|
|
16906
|
+
for(var i = pool.length - 1; i >= 0; i--){
|
|
16907
|
+
pool[i].dispose && pool[i].dispose();
|
|
16908
|
+
}
|
|
16909
|
+
};
|
|
16910
|
+
return ClassPool;
|
|
16911
|
+
}();
|
|
16912
|
+
var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
16913
|
+
var Basic2DBatcher = function Basic2DBatcher(engine) {
|
|
16914
|
+
/** @internal */ this._subMeshPool = new ClassPool(SubMesh);
|
|
16915
|
+
/** @internal */ this._batchedQueue = [];
|
|
16916
|
+
/** @internal */ this._meshes = [];
|
|
16917
|
+
/** @internal */ this._meshCount = 1;
|
|
16918
|
+
/** @internal */ this._vertexBuffers = [];
|
|
16919
|
+
/** @internal */ this._indiceBuffers = [];
|
|
16920
|
+
/** @internal */ this._flushId = 0;
|
|
16921
|
+
/** @internal */ this._vertexCount = 0;
|
|
16922
|
+
/** @internal */ this._elementCount = 0;
|
|
16923
|
+
this._engine = engine;
|
|
16924
|
+
this._initMeshes(engine);
|
|
16925
|
+
};
|
|
16926
|
+
var _proto = Basic2DBatcher.prototype;
|
|
16927
|
+
_proto.drawElement = function drawElement(element, camera) {
|
|
16928
|
+
var data = element.data;
|
|
16929
|
+
if (data.multiRenderData) {
|
|
16930
|
+
var charsData = data.charsData;
|
|
16931
|
+
var pool = camera.engine._renderElementPool;
|
|
16932
|
+
for(var i = 0, n = charsData.length; i < n; ++i){
|
|
16933
|
+
var charRenderElement = pool.getFromPool();
|
|
16934
|
+
charRenderElement.set(charsData[i], element.shaderPasses);
|
|
16935
|
+
this._drawSubElement(charRenderElement, camera);
|
|
16936
|
+
}
|
|
16937
|
+
} else {
|
|
16938
|
+
this._drawSubElement(element, camera);
|
|
16939
|
+
}
|
|
16940
|
+
};
|
|
16941
|
+
/**
|
|
16942
|
+
* @internal
|
|
16943
|
+
* Standalone for canvas 2d renderer plugin.
|
|
16944
|
+
*/ _proto._initMeshes = function _initMeshes(engine) {
|
|
16945
|
+
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
16946
|
+
this._vertices = new Float32Array(MAX_VERTEX_COUNT * 9);
|
|
16947
|
+
this._indices = new Uint16Array(MAX_VERTEX_COUNT * 3);
|
|
16948
|
+
var _this = this, _meshes = _this._meshes, _meshCount = _this._meshCount;
|
|
16949
|
+
for(var i = 0; i < _meshCount; i++){
|
|
16950
|
+
_meshes[i] = this._createMesh(engine, i);
|
|
16951
|
+
}
|
|
16952
|
+
};
|
|
16953
|
+
_proto.flush = function flush(camera) {
|
|
16954
|
+
var batchedQueue = this._batchedQueue;
|
|
16955
|
+
if (batchedQueue.length === 0) {
|
|
16956
|
+
return;
|
|
16957
|
+
}
|
|
16958
|
+
this._updateData(this._engine);
|
|
16959
|
+
this.drawBatches(camera);
|
|
16960
|
+
if (!Basic2DBatcher._canUploadSameBuffer) {
|
|
16961
|
+
this._flushId++;
|
|
16962
|
+
}
|
|
16963
|
+
batchedQueue.length = 0;
|
|
16964
|
+
this._subMeshPool.resetPool();
|
|
16965
|
+
this._vertexCount = 0;
|
|
16966
|
+
this._elementCount = 0;
|
|
16967
|
+
};
|
|
16968
|
+
_proto.clear = function clear() {
|
|
16969
|
+
this._flushId = 0;
|
|
16970
|
+
this._vertexCount = 0;
|
|
16971
|
+
this._elementCount = 0;
|
|
16972
|
+
this._batchedQueue.length = 0;
|
|
16973
|
+
};
|
|
16974
|
+
_proto.destroy = function destroy() {
|
|
16975
|
+
this._batchedQueue = null;
|
|
16976
|
+
var _this = this, meshes = _this._meshes, vertexBuffers = _this._vertexBuffers, indiceBuffers = _this._indiceBuffers;
|
|
16977
|
+
for(var i = 0, n = meshes.length; i < n; ++i){
|
|
16978
|
+
var mesh = meshes[i];
|
|
16979
|
+
mesh._addReferCount(-1);
|
|
16235
16980
|
mesh.destroy();
|
|
16236
16981
|
}
|
|
16237
16982
|
this._meshes = null;
|
|
@@ -18757,7 +19502,7 @@
|
|
|
18757
19502
|
*/ _proto.cloneTo = function cloneTo(target) {
|
|
18758
19503
|
target.shader = this.shader;
|
|
18759
19504
|
this.shaderData.cloneTo(target.shaderData);
|
|
18760
|
-
CloneManager.deepCloneObject(this.renderStates, target.renderStates);
|
|
19505
|
+
CloneManager.deepCloneObject(this.renderStates, target.renderStates, new Map());
|
|
18761
19506
|
};
|
|
18762
19507
|
_proto._addReferCount = function _addReferCount(value) {
|
|
18763
19508
|
if (this._destroyed) return;
|
|
@@ -19454,1103 +20199,457 @@
|
|
|
19454
20199
|
this.shaderData.setFloat(PBRBaseMaterial._clearCoatProp, value);
|
|
19455
20200
|
}
|
|
19456
20201
|
},
|
|
19457
|
-
{
|
|
19458
|
-
key: "clearCoatTexture",
|
|
19459
|
-
get: /**
|
|
19460
|
-
* The clearCoat layer intensity texture.
|
|
19461
|
-
*/ function get() {
|
|
19462
|
-
return this.shaderData.getTexture(PBRBaseMaterial._clearCoatTextureProp);
|
|
19463
|
-
},
|
|
19464
|
-
set: function set(value) {
|
|
19465
|
-
this.shaderData.setTexture(PBRBaseMaterial._clearCoatTextureProp, value);
|
|
19466
|
-
if (value) {
|
|
19467
|
-
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
19468
|
-
} else {
|
|
19469
|
-
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
19470
|
-
}
|
|
19471
|
-
}
|
|
19472
|
-
},
|
|
19473
|
-
{
|
|
19474
|
-
key: "clearCoatRoughness",
|
|
19475
|
-
get: /**
|
|
19476
|
-
* The clearCoat layer roughness, default 0.
|
|
19477
|
-
*/ function get() {
|
|
19478
|
-
return this.shaderData.getFloat(PBRBaseMaterial._clearCoatRoughnessProp);
|
|
19479
|
-
},
|
|
19480
|
-
set: function set(value) {
|
|
19481
|
-
this.shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, value);
|
|
19482
|
-
}
|
|
19483
|
-
},
|
|
19484
|
-
{
|
|
19485
|
-
key: "clearCoatRoughnessTexture",
|
|
19486
|
-
get: /**
|
|
19487
|
-
* The clearCoat layer roughness texture.
|
|
19488
|
-
*/ function get() {
|
|
19489
|
-
return this.shaderData.getTexture(PBRBaseMaterial._clearCoatRoughnessTextureProp);
|
|
19490
|
-
},
|
|
19491
|
-
set: function set(value) {
|
|
19492
|
-
this.shaderData.setTexture(PBRBaseMaterial._clearCoatRoughnessTextureProp, value);
|
|
19493
|
-
if (value) {
|
|
19494
|
-
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
19495
|
-
} else {
|
|
19496
|
-
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
19497
|
-
}
|
|
19498
|
-
}
|
|
19499
|
-
},
|
|
19500
|
-
{
|
|
19501
|
-
key: "clearCoatNormalTexture",
|
|
19502
|
-
get: /**
|
|
19503
|
-
* The clearCoat normal map texture.
|
|
19504
|
-
*/ function get() {
|
|
19505
|
-
return this.shaderData.getTexture(PBRBaseMaterial._clearCoatNormalTextureProp);
|
|
19506
|
-
},
|
|
19507
|
-
set: function set(value) {
|
|
19508
|
-
this.shaderData.setTexture(PBRBaseMaterial._clearCoatNormalTextureProp, value);
|
|
19509
|
-
if (value) {
|
|
19510
|
-
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
19511
|
-
} else {
|
|
19512
|
-
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
19513
|
-
}
|
|
19514
|
-
}
|
|
19515
|
-
}
|
|
19516
|
-
]);
|
|
19517
|
-
return PBRBaseMaterial;
|
|
19518
|
-
}(BaseMaterial);
|
|
19519
|
-
(function() {
|
|
19520
|
-
PBRBaseMaterial._occlusionTextureIntensityProp = ShaderProperty.getByName("material_OcclusionIntensity");
|
|
19521
|
-
})();
|
|
19522
|
-
(function() {
|
|
19523
|
-
PBRBaseMaterial._occlusionTextureCoordProp = ShaderProperty.getByName("material_OcclusionTextureCoord");
|
|
19524
|
-
})();
|
|
19525
|
-
(function() {
|
|
19526
|
-
PBRBaseMaterial._occlusionTextureProp = ShaderProperty.getByName("material_OcclusionTexture");
|
|
19527
|
-
})();
|
|
19528
|
-
(function() {
|
|
19529
|
-
PBRBaseMaterial._clearCoatProp = ShaderProperty.getByName("material_ClearCoat");
|
|
19530
|
-
})();
|
|
19531
|
-
(function() {
|
|
19532
|
-
PBRBaseMaterial._clearCoatTextureProp = ShaderProperty.getByName("material_ClearCoatTexture");
|
|
19533
|
-
})();
|
|
19534
|
-
(function() {
|
|
19535
|
-
PBRBaseMaterial._clearCoatRoughnessProp = ShaderProperty.getByName("material_ClearCoatRoughness");
|
|
19536
|
-
})();
|
|
19537
|
-
(function() {
|
|
19538
|
-
PBRBaseMaterial._clearCoatRoughnessTextureProp = ShaderProperty.getByName("material_ClearCoatRoughnessTexture");
|
|
19539
|
-
})();
|
|
19540
|
-
(function() {
|
|
19541
|
-
PBRBaseMaterial._clearCoatNormalTextureProp = ShaderProperty.getByName("material_ClearCoatNormalTexture");
|
|
19542
|
-
})();
|
|
19543
|
-
/**
|
|
19544
|
-
* PBR (Metallic-Roughness Workflow) Material.
|
|
19545
|
-
*/ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
19546
|
-
_inherits$2(PBRMaterial, PBRBaseMaterial1);
|
|
19547
|
-
function PBRMaterial(engine) {
|
|
19548
|
-
var _this;
|
|
19549
|
-
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr")) || this;
|
|
19550
|
-
_this._anisotropyRotation = 0;
|
|
19551
|
-
var shaderData = _this.shaderData;
|
|
19552
|
-
shaderData.setFloat(PBRMaterial._metallicProp, 1);
|
|
19553
|
-
shaderData.setFloat(PBRMaterial._roughnessProp, 1);
|
|
19554
|
-
shaderData.setFloat(PBRMaterial._iorProp, 1.5);
|
|
19555
|
-
shaderData.setVector3(PBRMaterial._anisotropyInfoProp, new Vector3(1, 0, 0));
|
|
19556
|
-
return _this;
|
|
19557
|
-
}
|
|
19558
|
-
var _proto = PBRMaterial.prototype;
|
|
19559
|
-
/**
|
|
19560
|
-
* @inheritdoc
|
|
19561
|
-
*/ _proto.clone = function clone() {
|
|
19562
|
-
var dest = new PBRMaterial(this._engine);
|
|
19563
|
-
this.cloneTo(dest);
|
|
19564
|
-
return dest;
|
|
19565
|
-
};
|
|
19566
|
-
_create_class$2(PBRMaterial, [
|
|
19567
|
-
{
|
|
19568
|
-
key: "ior",
|
|
19569
|
-
get: /**
|
|
19570
|
-
* Index Of Refraction.
|
|
19571
|
-
* @defaultValue `1.5`
|
|
19572
|
-
*/ function get() {
|
|
19573
|
-
return this.shaderData.getFloat(PBRMaterial._iorProp);
|
|
19574
|
-
},
|
|
19575
|
-
set: function set(v) {
|
|
19576
|
-
this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
|
|
19577
|
-
}
|
|
19578
|
-
},
|
|
19579
|
-
{
|
|
19580
|
-
key: "metallic",
|
|
19581
|
-
get: /**
|
|
19582
|
-
* Metallic.
|
|
19583
|
-
* @defaultValue `1.0`
|
|
19584
|
-
*/ function get() {
|
|
19585
|
-
return this.shaderData.getFloat(PBRMaterial._metallicProp);
|
|
19586
|
-
},
|
|
19587
|
-
set: function set(value) {
|
|
19588
|
-
this.shaderData.setFloat(PBRMaterial._metallicProp, value);
|
|
19589
|
-
}
|
|
19590
|
-
},
|
|
19591
|
-
{
|
|
19592
|
-
key: "roughness",
|
|
19593
|
-
get: /**
|
|
19594
|
-
* Roughness. default 1.0.
|
|
19595
|
-
* @defaultValue `1.0`
|
|
19596
|
-
*/ function get() {
|
|
19597
|
-
return this.shaderData.getFloat(PBRMaterial._roughnessProp);
|
|
19598
|
-
},
|
|
19599
|
-
set: function set(value) {
|
|
19600
|
-
this.shaderData.setFloat(PBRMaterial._roughnessProp, value);
|
|
19601
|
-
}
|
|
19602
|
-
},
|
|
19603
|
-
{
|
|
19604
|
-
key: "roughnessMetallicTexture",
|
|
19605
|
-
get: /**
|
|
19606
|
-
* Roughness metallic texture.
|
|
19607
|
-
* @remarks G channel is roughness, B channel is metallic
|
|
19608
|
-
*/ function get() {
|
|
19609
|
-
return this.shaderData.getTexture(PBRMaterial._roughnessMetallicTextureProp);
|
|
19610
|
-
},
|
|
19611
|
-
set: function set(value) {
|
|
19612
|
-
this.shaderData.setTexture(PBRMaterial._roughnessMetallicTextureProp, value);
|
|
19613
|
-
if (value) {
|
|
19614
|
-
this.shaderData.enableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
19615
|
-
} else {
|
|
19616
|
-
this.shaderData.disableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
19617
|
-
}
|
|
19618
|
-
}
|
|
19619
|
-
},
|
|
19620
|
-
{
|
|
19621
|
-
key: "anisotropy",
|
|
19622
|
-
get: /**
|
|
19623
|
-
* The strength of anisotropy, when anisotropyTexture is present, this value is multiplied by the blue channel.
|
|
19624
|
-
* @defaultValue `0`
|
|
19625
|
-
*/ function get() {
|
|
19626
|
-
return this.shaderData.getVector3(PBRMaterial._anisotropyInfoProp).z;
|
|
19627
|
-
},
|
|
19628
|
-
set: function set(value) {
|
|
19629
|
-
var anisotropyInfo = this.shaderData.getVector3(PBRMaterial._anisotropyInfoProp);
|
|
19630
|
-
if (!!anisotropyInfo.z !== !!value) {
|
|
19631
|
-
if (value === 0) {
|
|
19632
|
-
this.shaderData.disableMacro("MATERIAL_ENABLE_ANISOTROPY");
|
|
19633
|
-
} else {
|
|
19634
|
-
this.shaderData.enableMacro("MATERIAL_ENABLE_ANISOTROPY");
|
|
19635
|
-
}
|
|
19636
|
-
}
|
|
19637
|
-
anisotropyInfo.z = value;
|
|
19638
|
-
}
|
|
19639
|
-
},
|
|
19640
|
-
{
|
|
19641
|
-
key: "anisotropyRotation",
|
|
19642
|
-
get: /**
|
|
19643
|
-
* The rotation of the anisotropy in tangent, bitangent space, value in degrees.
|
|
19644
|
-
* @defaultValue `0`
|
|
19645
|
-
*/ function get() {
|
|
19646
|
-
return this._anisotropyRotation;
|
|
19647
|
-
},
|
|
19648
|
-
set: function set(value) {
|
|
19649
|
-
if (this._anisotropyRotation !== value) {
|
|
19650
|
-
this._anisotropyRotation = value;
|
|
19651
|
-
var anisotropyInfo = this.shaderData.getVector3(PBRMaterial._anisotropyInfoProp);
|
|
19652
|
-
var rad = MathUtil.degreeToRadFactor * value;
|
|
19653
|
-
anisotropyInfo.x = Math.cos(rad);
|
|
19654
|
-
anisotropyInfo.y = Math.sin(rad);
|
|
19655
|
-
}
|
|
19656
|
-
}
|
|
19657
|
-
},
|
|
19658
|
-
{
|
|
19659
|
-
key: "anisotropyTexture",
|
|
19660
|
-
get: /**
|
|
19661
|
-
* The anisotropy texture.
|
|
19662
|
-
* @remarks
|
|
19663
|
-
* Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by anisotropyRotation.
|
|
19664
|
-
* The blue channel contains strength as [0, 1] to be multiplied by anisotropy.
|
|
19665
|
-
*/ function get() {
|
|
19666
|
-
return this.shaderData.getTexture(PBRMaterial._anisotropyTextureProp);
|
|
19667
|
-
},
|
|
19668
|
-
set: function set(value) {
|
|
19669
|
-
this.shaderData.setTexture(PBRMaterial._anisotropyTextureProp, value);
|
|
19670
|
-
if (value) {
|
|
19671
|
-
this.shaderData.enableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
19672
|
-
} else {
|
|
19673
|
-
this.shaderData.disableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
19674
|
-
}
|
|
19675
|
-
}
|
|
19676
|
-
}
|
|
19677
|
-
]);
|
|
19678
|
-
return PBRMaterial;
|
|
19679
|
-
}(PBRBaseMaterial);
|
|
19680
|
-
(function() {
|
|
19681
|
-
PBRMaterial._metallicProp = ShaderProperty.getByName("material_Metal");
|
|
19682
|
-
})();
|
|
19683
|
-
(function() {
|
|
19684
|
-
PBRMaterial._roughnessProp = ShaderProperty.getByName("material_Roughness");
|
|
19685
|
-
})();
|
|
19686
|
-
(function() {
|
|
19687
|
-
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
19688
|
-
})();
|
|
19689
|
-
(function() {
|
|
19690
|
-
PBRMaterial._iorProp = ShaderProperty.getByName("material_IOR");
|
|
19691
|
-
})();
|
|
19692
|
-
(function() {
|
|
19693
|
-
PBRMaterial._anisotropyInfoProp = ShaderProperty.getByName("material_AnisotropyInfo");
|
|
19694
|
-
})();
|
|
19695
|
-
(function() {
|
|
19696
|
-
PBRMaterial._anisotropyTextureProp = ShaderProperty.getByName("material_AnisotropyTexture");
|
|
19697
|
-
})();
|
|
19698
|
-
/**
|
|
19699
|
-
* PBR (Specular-Glossiness Workflow) Material.
|
|
19700
|
-
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
19701
|
-
_inherits$2(PBRSpecularMaterial, PBRBaseMaterial1);
|
|
19702
|
-
function PBRSpecularMaterial(engine) {
|
|
19703
|
-
var _this;
|
|
19704
|
-
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
19705
|
-
_this.shaderData.setColor(PBRSpecularMaterial._specularColorProp, new Color(1, 1, 1, 1));
|
|
19706
|
-
_this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, 1.0);
|
|
19707
|
-
return _this;
|
|
19708
|
-
}
|
|
19709
|
-
var _proto = PBRSpecularMaterial.prototype;
|
|
19710
|
-
/**
|
|
19711
|
-
* @inheritdoc
|
|
19712
|
-
*/ _proto.clone = function clone() {
|
|
19713
|
-
var dest = new PBRSpecularMaterial(this._engine);
|
|
19714
|
-
this.cloneTo(dest);
|
|
19715
|
-
return dest;
|
|
19716
|
-
};
|
|
19717
|
-
_create_class$2(PBRSpecularMaterial, [
|
|
19718
|
-
{
|
|
19719
|
-
key: "specularColor",
|
|
19720
|
-
get: /**
|
|
19721
|
-
* Specular color.
|
|
19722
|
-
*/ function get() {
|
|
19723
|
-
return this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
19724
|
-
},
|
|
19725
|
-
set: function set(value) {
|
|
19726
|
-
var specularColor = this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
19727
|
-
if (value !== specularColor) {
|
|
19728
|
-
specularColor.copyFrom(value);
|
|
19729
|
-
}
|
|
19730
|
-
}
|
|
19731
|
-
},
|
|
19732
|
-
{
|
|
19733
|
-
key: "glossiness",
|
|
19734
|
-
get: /**
|
|
19735
|
-
* Glossiness.
|
|
19736
|
-
*/ function get() {
|
|
19737
|
-
return this.shaderData.getFloat(PBRSpecularMaterial._glossinessProp);
|
|
19738
|
-
},
|
|
19739
|
-
set: function set(value) {
|
|
19740
|
-
this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, value);
|
|
19741
|
-
}
|
|
19742
|
-
},
|
|
19743
|
-
{
|
|
19744
|
-
key: "specularGlossinessTexture",
|
|
19745
|
-
get: /**
|
|
19746
|
-
* Specular glossiness texture.
|
|
19747
|
-
* @remarks RGB is specular, A is glossiness
|
|
19748
|
-
*/ function get() {
|
|
19749
|
-
return this.shaderData.getTexture(PBRSpecularMaterial._specularGlossinessTextureProp);
|
|
19750
|
-
},
|
|
19751
|
-
set: function set(value) {
|
|
19752
|
-
this.shaderData.setTexture(PBRSpecularMaterial._specularGlossinessTextureProp, value);
|
|
19753
|
-
if (value) {
|
|
19754
|
-
this.shaderData.enableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
19755
|
-
} else {
|
|
19756
|
-
this.shaderData.disableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
19757
|
-
}
|
|
19758
|
-
}
|
|
19759
|
-
}
|
|
19760
|
-
]);
|
|
19761
|
-
return PBRSpecularMaterial;
|
|
19762
|
-
}(PBRBaseMaterial);
|
|
19763
|
-
(function() {
|
|
19764
|
-
PBRSpecularMaterial._specularColorProp = ShaderProperty.getByName("material_PBRSpecularColor");
|
|
19765
|
-
})();
|
|
19766
|
-
(function() {
|
|
19767
|
-
PBRSpecularMaterial._glossinessProp = ShaderProperty.getByName("material_Glossiness");
|
|
19768
|
-
})();
|
|
19769
|
-
(function() {
|
|
19770
|
-
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
19771
|
-
})();
|
|
19772
|
-
(function() {
|
|
19773
|
-
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
19774
|
-
})();
|
|
19775
|
-
/**
|
|
19776
|
-
* Unlit Material.
|
|
19777
|
-
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
19778
|
-
_inherits$2(UnlitMaterial, BaseMaterial1);
|
|
19779
|
-
function UnlitMaterial(engine) {
|
|
19780
|
-
var _this;
|
|
19781
|
-
_this = BaseMaterial1.call(this, engine, Shader.find("unlit")) || this;
|
|
19782
|
-
var shaderData = _this.shaderData;
|
|
19783
|
-
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
19784
|
-
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
19785
|
-
shaderData.setColor(UnlitMaterial._baseColorProp, new Color(1, 1, 1, 1));
|
|
19786
|
-
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new Vector4(1, 1, 0, 0));
|
|
19787
|
-
return _this;
|
|
19788
|
-
}
|
|
19789
|
-
var _proto = UnlitMaterial.prototype;
|
|
19790
|
-
/**
|
|
19791
|
-
* @inheritdoc
|
|
19792
|
-
*/ _proto.clone = function clone() {
|
|
19793
|
-
var dest = new UnlitMaterial(this._engine);
|
|
19794
|
-
this.cloneTo(dest);
|
|
19795
|
-
return dest;
|
|
19796
|
-
};
|
|
19797
|
-
_create_class$2(UnlitMaterial, [
|
|
19798
|
-
{
|
|
19799
|
-
key: "baseColor",
|
|
19800
|
-
get: /**
|
|
19801
|
-
* Base color.
|
|
19802
|
-
*/ function get() {
|
|
19803
|
-
return this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
19804
|
-
},
|
|
19805
|
-
set: function set(value) {
|
|
19806
|
-
var baseColor = this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
19807
|
-
if (value !== baseColor) {
|
|
19808
|
-
baseColor.copyFrom(value);
|
|
19809
|
-
}
|
|
19810
|
-
}
|
|
19811
|
-
},
|
|
19812
|
-
{
|
|
19813
|
-
key: "baseTexture",
|
|
19814
|
-
get: /**
|
|
19815
|
-
* Base texture.
|
|
19816
|
-
*/ function get() {
|
|
19817
|
-
return this.shaderData.getTexture(UnlitMaterial._baseTextureProp);
|
|
19818
|
-
},
|
|
19819
|
-
set: function set(value) {
|
|
19820
|
-
this.shaderData.setTexture(UnlitMaterial._baseTextureProp, value);
|
|
19821
|
-
if (value) {
|
|
19822
|
-
this.shaderData.enableMacro(UnlitMaterial._baseTextureMacro);
|
|
19823
|
-
} else {
|
|
19824
|
-
this.shaderData.disableMacro(UnlitMaterial._baseTextureMacro);
|
|
19825
|
-
}
|
|
19826
|
-
}
|
|
19827
|
-
},
|
|
19828
|
-
{
|
|
19829
|
-
key: "tilingOffset",
|
|
19830
|
-
get: /**
|
|
19831
|
-
* Tiling and offset of main textures.
|
|
19832
|
-
*/ function get() {
|
|
19833
|
-
return this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
19834
|
-
},
|
|
19835
|
-
set: function set(value) {
|
|
19836
|
-
var tilingOffset = this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
19837
|
-
if (value !== tilingOffset) {
|
|
19838
|
-
tilingOffset.copyFrom(value);
|
|
19839
|
-
}
|
|
19840
|
-
}
|
|
19841
|
-
}
|
|
19842
|
-
]);
|
|
19843
|
-
return UnlitMaterial;
|
|
19844
|
-
}(BaseMaterial);
|
|
19845
|
-
/**
|
|
19846
|
-
* @internal
|
|
19847
|
-
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
19848
|
-
var BasicResources = function BasicResources(engine) {
|
|
19849
|
-
// prettier-ignore
|
|
19850
|
-
var vertices = new Float32Array([
|
|
19851
|
-
-1,
|
|
19852
|
-
-1,
|
|
19853
|
-
0,
|
|
19854
|
-
1,
|
|
19855
|
-
1,
|
|
19856
|
-
-1,
|
|
19857
|
-
1,
|
|
19858
|
-
1,
|
|
19859
|
-
-1,
|
|
19860
|
-
1,
|
|
19861
|
-
0,
|
|
19862
|
-
0,
|
|
19863
|
-
1,
|
|
19864
|
-
1,
|
|
19865
|
-
1,
|
|
19866
|
-
0
|
|
19867
|
-
]); // right-top
|
|
19868
|
-
// prettier-ignore
|
|
19869
|
-
var flipYVertices = new Float32Array([
|
|
19870
|
-
1,
|
|
19871
|
-
-1,
|
|
19872
|
-
1,
|
|
19873
|
-
0,
|
|
19874
|
-
-1,
|
|
19875
|
-
-1,
|
|
19876
|
-
0,
|
|
19877
|
-
0,
|
|
19878
|
-
1,
|
|
19879
|
-
1,
|
|
19880
|
-
1,
|
|
19881
|
-
1,
|
|
19882
|
-
-1,
|
|
19883
|
-
1,
|
|
19884
|
-
0,
|
|
19885
|
-
1
|
|
19886
|
-
]); // left-top
|
|
19887
|
-
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
19888
|
-
blitMaterial._addReferCount(1);
|
|
19889
|
-
blitMaterial.renderState.depthState.enabled = false;
|
|
19890
|
-
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
19891
|
-
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
19892
|
-
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
19893
|
-
this.blitMaterial = blitMaterial;
|
|
19894
|
-
};
|
|
19895
|
-
var _proto = BasicResources.prototype;
|
|
19896
|
-
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
19897
|
-
var mesh = new ModelMesh(engine);
|
|
19898
|
-
mesh._addReferCount(1);
|
|
19899
|
-
mesh.setVertexElements([
|
|
19900
|
-
new VertexElement("POSITION_UV", 0, exports.VertexElementFormat.Vector4, 0)
|
|
19901
|
-
]);
|
|
19902
|
-
mesh.setVertexBufferBinding(new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices, exports.BufferUsage.Static), 16);
|
|
19903
|
-
mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
|
|
19904
|
-
return mesh;
|
|
19905
|
-
};
|
|
19906
|
-
return BasicResources;
|
|
19907
|
-
}();
|
|
19908
|
-
/**
|
|
19909
|
-
* Layer, used for bit operations.
|
|
19910
|
-
*/ exports.Layer = void 0;
|
|
19911
|
-
(function(Layer) {
|
|
19912
|
-
Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
19913
|
-
Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
19914
|
-
Layer[Layer[/** Layer 2. */ "Layer2"] = 0x4] = "Layer2";
|
|
19915
|
-
Layer[Layer[/** Layer 3. */ "Layer3"] = 0x8] = "Layer3";
|
|
19916
|
-
Layer[Layer[/** Layer 4. */ "Layer4"] = 0x10] = "Layer4";
|
|
19917
|
-
Layer[Layer[/** Layer 5. */ "Layer5"] = 0x20] = "Layer5";
|
|
19918
|
-
Layer[Layer[/** Layer 6. */ "Layer6"] = 0x40] = "Layer6";
|
|
19919
|
-
Layer[Layer[/** Layer 7. */ "Layer7"] = 0x80] = "Layer7";
|
|
19920
|
-
Layer[Layer[/** Layer 8. */ "Layer8"] = 0x100] = "Layer8";
|
|
19921
|
-
Layer[Layer[/** Layer 9. */ "Layer9"] = 0x200] = "Layer9";
|
|
19922
|
-
Layer[Layer[/** Layer 10. */ "Layer10"] = 0x400] = "Layer10";
|
|
19923
|
-
Layer[Layer[/** Layer 11. */ "Layer11"] = 0x800] = "Layer11";
|
|
19924
|
-
Layer[Layer[/** Layer 12. */ "Layer12"] = 0x1000] = "Layer12";
|
|
19925
|
-
Layer[Layer[/** Layer 13. */ "Layer13"] = 0x2000] = "Layer13";
|
|
19926
|
-
Layer[Layer[/** Layer 14. */ "Layer14"] = 0x4000] = "Layer14";
|
|
19927
|
-
Layer[Layer[/** Layer 15. */ "Layer15"] = 0x8000] = "Layer15";
|
|
19928
|
-
Layer[Layer[/** Layer 16. */ "Layer16"] = 0x10000] = "Layer16";
|
|
19929
|
-
Layer[Layer[/** Layer 17. */ "Layer17"] = 0x20000] = "Layer17";
|
|
19930
|
-
Layer[Layer[/** Layer 18. */ "Layer18"] = 0x40000] = "Layer18";
|
|
19931
|
-
Layer[Layer[/** Layer 19. */ "Layer19"] = 0x80000] = "Layer19";
|
|
19932
|
-
Layer[Layer[/** Layer 20. */ "Layer20"] = 0x100000] = "Layer20";
|
|
19933
|
-
Layer[Layer[/** Layer 21. */ "Layer21"] = 0x200000] = "Layer21";
|
|
19934
|
-
Layer[Layer[/** Layer 22. */ "Layer22"] = 0x400000] = "Layer22";
|
|
19935
|
-
Layer[Layer[/** Layer 23. */ "Layer23"] = 0x800000] = "Layer23";
|
|
19936
|
-
Layer[Layer[/** Layer 24. */ "Layer24"] = 0x1000000] = "Layer24";
|
|
19937
|
-
Layer[Layer[/** Layer 25. */ "Layer25"] = 0x2000000] = "Layer25";
|
|
19938
|
-
Layer[Layer[/** Layer 26. */ "Layer26"] = 0x4000000] = "Layer26";
|
|
19939
|
-
Layer[Layer[/** Layer 27. */ "Layer27"] = 0x8000000] = "Layer27";
|
|
19940
|
-
Layer[Layer[/** Layer 28. */ "Layer28"] = 0x10000000] = "Layer28";
|
|
19941
|
-
Layer[Layer[/** Layer 29. */ "Layer29"] = 0x20000000] = "Layer29";
|
|
19942
|
-
Layer[Layer[/** Layer 30. */ "Layer30"] = 0x40000000] = "Layer30";
|
|
19943
|
-
Layer[Layer[/** Layer 31. */ "Layer31"] = 0x80000000] = "Layer31";
|
|
19944
|
-
Layer[Layer[/** All layers. */ "Everything"] = 0xffffffff] = "Everything";
|
|
19945
|
-
Layer[Layer[/** None layer. */ "Nothing"] = 0x0] = "Nothing";
|
|
19946
|
-
})(exports.Layer || (exports.Layer = {}));
|
|
19947
|
-
var ComponentCloner = /*#__PURE__*/ function() {
|
|
19948
|
-
var ComponentCloner = function ComponentCloner() {};
|
|
19949
|
-
/**
|
|
19950
|
-
* Clone component.
|
|
19951
|
-
* @param source - Clone source
|
|
19952
|
-
* @param target - Clone target
|
|
19953
|
-
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot) {
|
|
19954
|
-
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
19955
|
-
for(var k in source){
|
|
19956
|
-
CloneManager.cloneProperty(source, target, k, cloneModes[k]);
|
|
19957
|
-
}
|
|
19958
|
-
if (source._cloneTo) {
|
|
19959
|
-
source._cloneTo(target, srcRoot, targetRoot);
|
|
19960
|
-
}
|
|
19961
|
-
};
|
|
19962
|
-
return ComponentCloner;
|
|
19963
|
-
}();
|
|
19964
|
-
/**
|
|
19965
|
-
* Entity, be used as components container.
|
|
19966
|
-
*/ var Entity = /*#__PURE__*/ function(EngineObject1) {
|
|
19967
|
-
var Entity = function Entity(engine, name1) {
|
|
19968
|
-
var _this;
|
|
19969
|
-
_this = EngineObject1.call(this, engine) || this;
|
|
19970
|
-
/** The layer the entity belongs to. */ _this.layer = exports.Layer.Layer0;
|
|
19971
|
-
/** @internal */ _this._isActiveInHierarchy = false;
|
|
19972
|
-
/** @internal */ _this._isActiveInScene = false;
|
|
19973
|
-
/** @internal */ _this._components = [];
|
|
19974
|
-
/** @internal */ _this._scripts = new DisorderedArray();
|
|
19975
|
-
/** @internal */ _this._children = [];
|
|
19976
|
-
/** @internal */ _this._isRoot = false;
|
|
19977
|
-
/** @internal */ _this._isActive = true;
|
|
19978
|
-
/** @internal */ _this._siblingIndex = -1;
|
|
19979
|
-
/** @internal */ _this._isTemplate = false;
|
|
19980
|
-
_this._parent = null;
|
|
19981
|
-
//--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
19982
|
-
_this._invModelMatrix = new Matrix();
|
|
19983
|
-
_this.name = name1;
|
|
19984
|
-
_this.transform = _this.addComponent(Transform);
|
|
19985
|
-
_this._inverseWorldMatFlag = _this.transform.registerWorldChangeFlag();
|
|
19986
|
-
return _this;
|
|
19987
|
-
};
|
|
19988
|
-
_inherits$2(Entity, EngineObject1);
|
|
19989
|
-
var _proto = Entity.prototype;
|
|
19990
|
-
/**
|
|
19991
|
-
* Add component based on the component type.
|
|
19992
|
-
* @param type - The type of the component
|
|
19993
|
-
* @returns The component which has been added
|
|
19994
|
-
*/ _proto.addComponent = function addComponent(type) {
|
|
19995
|
-
ComponentsDependencies._addCheck(this, type);
|
|
19996
|
-
var component = new type(this);
|
|
19997
|
-
this._components.push(component);
|
|
19998
|
-
component._setActive(true, ActiveChangeFlag.All);
|
|
19999
|
-
return component;
|
|
20000
|
-
};
|
|
20001
|
-
/**
|
|
20002
|
-
* Get component which match the type.
|
|
20003
|
-
* @param type - The type of the component
|
|
20004
|
-
* @returns The first component which match type
|
|
20005
|
-
*/ _proto.getComponent = function getComponent(type) {
|
|
20006
|
-
var components = this._components;
|
|
20007
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
20008
|
-
var component = components[i];
|
|
20009
|
-
if (_instanceof1$2(component, type)) {
|
|
20010
|
-
return component;
|
|
20011
|
-
}
|
|
20012
|
-
}
|
|
20013
|
-
return null;
|
|
20014
|
-
};
|
|
20015
|
-
/**
|
|
20016
|
-
* Get components which match the type.
|
|
20017
|
-
* @param type - The type of the component
|
|
20018
|
-
* @param results - The components which match type
|
|
20019
|
-
* @returns The components which match type
|
|
20020
|
-
*/ _proto.getComponents = function getComponents(type, results) {
|
|
20021
|
-
results.length = 0;
|
|
20022
|
-
var components = this._components;
|
|
20023
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
20024
|
-
var component = components[i];
|
|
20025
|
-
if (_instanceof1$2(component, type)) {
|
|
20026
|
-
results.push(component);
|
|
20027
|
-
}
|
|
20028
|
-
}
|
|
20029
|
-
return results;
|
|
20030
|
-
};
|
|
20031
|
-
/**
|
|
20032
|
-
* Get the components which match the type of the entity and it's children.
|
|
20033
|
-
* @param type - The component type
|
|
20034
|
-
* @param results - The components collection
|
|
20035
|
-
* @returns The components collection which match the type
|
|
20036
|
-
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
20037
|
-
results.length = 0;
|
|
20038
|
-
this._getComponentsInChildren(type, results);
|
|
20039
|
-
return results;
|
|
20040
|
-
};
|
|
20041
|
-
_proto.addChild = function addChild(indexOrChild, child) {
|
|
20042
|
-
var index;
|
|
20043
|
-
if (typeof indexOrChild === "number") {
|
|
20044
|
-
index = indexOrChild;
|
|
20045
|
-
} else {
|
|
20046
|
-
index = undefined;
|
|
20047
|
-
child = indexOrChild;
|
|
20048
|
-
}
|
|
20049
|
-
if (child._isRoot) {
|
|
20050
|
-
child._scene._removeFromEntityList(child);
|
|
20051
|
-
child._isRoot = false;
|
|
20052
|
-
this._addToChildrenList(index, child);
|
|
20053
|
-
child._parent = this;
|
|
20054
|
-
var oldScene = child._scene;
|
|
20055
|
-
var newScene = this._scene;
|
|
20056
|
-
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
20057
|
-
if (!this._isActiveInHierarchy) {
|
|
20058
|
-
child._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
20059
|
-
}
|
|
20060
|
-
if (child._isActiveInScene) {
|
|
20061
|
-
if (this._isActiveInScene) {
|
|
20062
|
-
// Cross scene should inActive first and then active
|
|
20063
|
-
oldScene !== newScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
20064
|
-
} else {
|
|
20065
|
-
inActiveChangeFlag |= ActiveChangeFlag.Scene;
|
|
20066
|
-
}
|
|
20067
|
-
}
|
|
20068
|
-
inActiveChangeFlag && child._processInActive(inActiveChangeFlag);
|
|
20069
|
-
if (child._scene !== newScene) {
|
|
20070
|
-
Entity._traverseSetOwnerScene(child, newScene);
|
|
20071
|
-
}
|
|
20072
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
20073
|
-
if (child._isActive) {
|
|
20074
|
-
if (this._isActiveInHierarchy) {
|
|
20075
|
-
!child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
20076
|
-
}
|
|
20077
|
-
if (this._isActiveInScene) {
|
|
20078
|
-
(!child._isActiveInScene || oldScene !== newScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
20079
|
-
}
|
|
20080
|
-
}
|
|
20081
|
-
activeChangeFlag && child._processActive(activeChangeFlag);
|
|
20082
|
-
child._setTransformDirty();
|
|
20083
|
-
} else {
|
|
20084
|
-
child._setParent(this, index);
|
|
20085
|
-
}
|
|
20086
|
-
};
|
|
20087
|
-
/**
|
|
20088
|
-
* Remove child entity.
|
|
20089
|
-
* @param child - The child entity which want to be removed
|
|
20090
|
-
*/ _proto.removeChild = function removeChild(child) {
|
|
20091
|
-
child._setParent(null);
|
|
20092
|
-
};
|
|
20093
|
-
/**
|
|
20094
|
-
* @deprecated Please use `children` property instead.
|
|
20095
|
-
* Find child entity by index.
|
|
20096
|
-
* @param index - The index of the child entity
|
|
20097
|
-
* @returns The component which be found
|
|
20098
|
-
*/ _proto.getChild = function getChild(index) {
|
|
20099
|
-
return this._children[index];
|
|
20100
|
-
};
|
|
20101
|
-
/**
|
|
20102
|
-
* Find entity by name.
|
|
20103
|
-
* @param name - The name of the entity which want to be found
|
|
20104
|
-
* @returns The component which be found
|
|
20105
|
-
*/ _proto.findByName = function findByName(name1) {
|
|
20106
|
-
if (name1 === this.name) {
|
|
20107
|
-
return this;
|
|
20108
|
-
}
|
|
20109
|
-
var children = this._children;
|
|
20110
|
-
for(var i = 0, n = children.length; i < n; i++){
|
|
20111
|
-
var target = children[i].findByName(name1);
|
|
20112
|
-
if (target) {
|
|
20113
|
-
return target;
|
|
20114
|
-
}
|
|
20115
|
-
}
|
|
20116
|
-
return null;
|
|
20117
|
-
};
|
|
20118
|
-
/**
|
|
20119
|
-
* Find the entity by path.
|
|
20120
|
-
* @param path - The path fo the entity eg: /entity
|
|
20121
|
-
* @returns The component which be found
|
|
20122
|
-
*/ _proto.findByPath = function findByPath(path) {
|
|
20123
|
-
var splits = path.split("/");
|
|
20124
|
-
var entity = this;
|
|
20125
|
-
for(var i = 0, length = splits.length; i < length; ++i){
|
|
20126
|
-
var split = splits[i];
|
|
20127
|
-
if (split) {
|
|
20128
|
-
entity = Entity._findChildByName(entity, split);
|
|
20129
|
-
if (!entity) {
|
|
20130
|
-
return null;
|
|
20131
|
-
}
|
|
20132
|
-
}
|
|
20133
|
-
}
|
|
20134
|
-
return entity;
|
|
20135
|
-
};
|
|
20136
|
-
/**
|
|
20137
|
-
* Create child entity.
|
|
20138
|
-
* @param name - The child entity's name
|
|
20139
|
-
* @returns The child entity
|
|
20140
|
-
*/ _proto.createChild = function createChild(name1) {
|
|
20141
|
-
var child = new Entity(this.engine, name1);
|
|
20142
|
-
child.layer = this.layer;
|
|
20143
|
-
child.parent = this;
|
|
20144
|
-
return child;
|
|
20145
|
-
};
|
|
20146
|
-
/**
|
|
20147
|
-
* Clear children entities.
|
|
20148
|
-
*/ _proto.clearChildren = function clearChildren() {
|
|
20149
|
-
var children = this._children;
|
|
20150
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
20151
|
-
var child = children[i];
|
|
20152
|
-
child._parent = null;
|
|
20153
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
20154
|
-
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
20155
|
-
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
20156
|
-
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
20157
|
-
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
20158
|
-
}
|
|
20159
|
-
children.length = 0;
|
|
20160
|
-
};
|
|
20161
|
-
/**
|
|
20162
|
-
* Clone.
|
|
20163
|
-
* @returns Cloned entity
|
|
20164
|
-
*/ _proto.clone = function clone() {
|
|
20165
|
-
var cloneEntity = this._createCloneEntity(this);
|
|
20166
|
-
this._parseCloneEntity(this, cloneEntity, this, cloneEntity);
|
|
20167
|
-
return cloneEntity;
|
|
20168
|
-
};
|
|
20169
|
-
/**
|
|
20170
|
-
* @internal
|
|
20171
|
-
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
20172
|
-
this._isTemplate = true;
|
|
20173
|
-
this._templateResource = templateResource;
|
|
20174
|
-
};
|
|
20175
|
-
_proto._createCloneEntity = function _createCloneEntity(srcEntity) {
|
|
20176
|
-
var cloneEntity = new Entity(srcEntity._engine, srcEntity.name);
|
|
20177
|
-
var templateResource = this._templateResource;
|
|
20178
|
-
if (templateResource) {
|
|
20179
|
-
cloneEntity._templateResource = templateResource;
|
|
20180
|
-
templateResource._addReferCount(1);
|
|
20181
|
-
}
|
|
20182
|
-
cloneEntity.layer = srcEntity.layer;
|
|
20183
|
-
cloneEntity._isActive = srcEntity._isActive;
|
|
20184
|
-
var cloneTransform = cloneEntity.transform;
|
|
20185
|
-
var srcTransform = srcEntity.transform;
|
|
20186
|
-
cloneTransform.position = srcTransform.position;
|
|
20187
|
-
cloneTransform.rotation = srcTransform.rotation;
|
|
20188
|
-
cloneTransform.scale = srcTransform.scale;
|
|
20189
|
-
var children = srcEntity._children;
|
|
20190
|
-
for(var i = 0, n = srcEntity._children.length; i < n; i++){
|
|
20191
|
-
cloneEntity.addChild(this._createCloneEntity(children[i]));
|
|
20192
|
-
}
|
|
20193
|
-
return cloneEntity;
|
|
20194
|
-
};
|
|
20195
|
-
_proto._parseCloneEntity = function _parseCloneEntity(srcEntity, targetEntity, srcRoot, targetRoot) {
|
|
20196
|
-
var srcChildren = srcEntity._children;
|
|
20197
|
-
var targetChildren = targetEntity._children;
|
|
20198
|
-
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
20199
|
-
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot);
|
|
20200
|
-
}
|
|
20201
|
-
var components = srcEntity._components;
|
|
20202
|
-
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
20203
|
-
var sourceComp = components[i1];
|
|
20204
|
-
if (!_instanceof1$2(sourceComp, Transform)) {
|
|
20205
|
-
var targetComp = targetEntity.addComponent(sourceComp.constructor);
|
|
20206
|
-
ComponentCloner.cloneComponent(sourceComp, targetComp, srcRoot, targetRoot);
|
|
20207
|
-
}
|
|
20208
|
-
}
|
|
20209
|
-
};
|
|
20210
|
-
/**
|
|
20211
|
-
* Destroy self.
|
|
20212
|
-
*/ _proto.destroy = function destroy() {
|
|
20213
|
-
if (this._destroyed) {
|
|
20214
|
-
return;
|
|
20215
|
-
}
|
|
20216
|
-
EngineObject1.prototype.destroy.call(this);
|
|
20217
|
-
if (this._templateResource) {
|
|
20218
|
-
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
20219
|
-
this._templateResource = null;
|
|
20220
|
-
}
|
|
20221
|
-
var components = this._components;
|
|
20222
|
-
for(var i = components.length - 1; i >= 0; i--){
|
|
20223
|
-
components[i].destroy();
|
|
20224
|
-
}
|
|
20225
|
-
this._components.length = 0;
|
|
20226
|
-
var children = this._children;
|
|
20227
|
-
while(children.length > 0){
|
|
20228
|
-
children[0].destroy();
|
|
20229
|
-
}
|
|
20230
|
-
if (this._isRoot) {
|
|
20231
|
-
this._scene.removeRootEntity(this);
|
|
20232
|
-
} else {
|
|
20233
|
-
this._setParent(null);
|
|
20234
|
-
}
|
|
20235
|
-
this.isActive = false;
|
|
20236
|
-
};
|
|
20237
|
-
/**
|
|
20238
|
-
* @internal
|
|
20239
|
-
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
20240
|
-
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
20241
|
-
var components = this._components;
|
|
20242
|
-
components.splice(components.indexOf(component), 1);
|
|
20243
|
-
};
|
|
20244
|
-
/**
|
|
20245
|
-
* @internal
|
|
20246
|
-
*/ _proto._addScript = function _addScript(script) {
|
|
20247
|
-
script._entityScriptsIndex = this._scripts.length;
|
|
20248
|
-
this._scripts.add(script);
|
|
20249
|
-
};
|
|
20250
|
-
/**
|
|
20251
|
-
* @internal
|
|
20252
|
-
*/ _proto._removeScript = function _removeScript(script) {
|
|
20253
|
-
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
20254
|
-
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
20255
|
-
script._entityScriptsIndex = -1;
|
|
20256
|
-
};
|
|
20257
|
-
/**
|
|
20258
|
-
* @internal
|
|
20259
|
-
*/ _proto._removeFromParent = function _removeFromParent() {
|
|
20260
|
-
var oldParent = this._parent;
|
|
20261
|
-
if (oldParent != null) {
|
|
20262
|
-
var oldSibling = oldParent._children;
|
|
20263
|
-
var index = this._siblingIndex;
|
|
20264
|
-
oldSibling.splice(index, 1);
|
|
20265
|
-
for(var n = oldSibling.length; index < n; index++){
|
|
20266
|
-
oldSibling[index]._siblingIndex--;
|
|
20267
|
-
}
|
|
20268
|
-
this._parent = null;
|
|
20269
|
-
this._siblingIndex = -1;
|
|
20270
|
-
}
|
|
20271
|
-
};
|
|
20272
|
-
/**
|
|
20273
|
-
* @internal
|
|
20274
|
-
*/ _proto._processActive = function _processActive(activeChangeFlag) {
|
|
20275
|
-
if (this._activeChangedComponents) {
|
|
20276
|
-
throw "Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";
|
|
20277
|
-
}
|
|
20278
|
-
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
20279
|
-
this._setActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
20280
|
-
this._setActiveComponents(true, activeChangeFlag);
|
|
20281
|
-
};
|
|
20282
|
-
/**
|
|
20283
|
-
* @internal
|
|
20284
|
-
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
20285
|
-
if (this._activeChangedComponents) {
|
|
20286
|
-
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
20287
|
-
}
|
|
20288
|
-
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
20289
|
-
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
20290
|
-
this._setActiveComponents(false, activeChangeFlag);
|
|
20291
|
-
};
|
|
20292
|
-
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
20293
|
-
var children = this._children;
|
|
20294
|
-
var childCount = children.length;
|
|
20295
|
-
if (index === undefined) {
|
|
20296
|
-
child._siblingIndex = childCount;
|
|
20297
|
-
children.push(child);
|
|
20298
|
-
} else {
|
|
20299
|
-
if (index < 0 || index > childCount) {
|
|
20300
|
-
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
20301
|
-
}
|
|
20302
|
-
child._siblingIndex = index;
|
|
20303
|
-
children.splice(index, 0, child);
|
|
20304
|
-
for(var i = index + 1, n = childCount + 1; i < n; i++){
|
|
20305
|
-
children[i]._siblingIndex++;
|
|
20306
|
-
}
|
|
20307
|
-
}
|
|
20308
|
-
};
|
|
20309
|
-
_proto._setParent = function _setParent(parent, siblingIndex) {
|
|
20310
|
-
var oldParent = this._parent;
|
|
20311
|
-
if (parent !== oldParent) {
|
|
20312
|
-
this._removeFromParent();
|
|
20313
|
-
this._parent = parent;
|
|
20314
|
-
if (parent) {
|
|
20315
|
-
parent._addToChildrenList(siblingIndex, this);
|
|
20316
|
-
var oldScene = this._scene;
|
|
20317
|
-
var parentScene = parent._scene;
|
|
20318
|
-
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
20319
|
-
if (!parent._isActiveInHierarchy) {
|
|
20320
|
-
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
20321
|
-
}
|
|
20322
|
-
if (parent._isActiveInScene) {
|
|
20323
|
-
// cross scene should inActive first and then active
|
|
20324
|
-
this._isActiveInScene && oldScene !== parentScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
20325
|
-
} else {
|
|
20326
|
-
this._isActiveInScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
20327
|
-
}
|
|
20328
|
-
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
20329
|
-
if (oldScene !== parentScene) {
|
|
20330
|
-
Entity._traverseSetOwnerScene(this, parentScene);
|
|
20331
|
-
}
|
|
20332
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
20333
|
-
if (this._isActive) {
|
|
20334
|
-
if (parent._isActiveInHierarchy) {
|
|
20335
|
-
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
20336
|
-
}
|
|
20337
|
-
if (parent._isActiveInScene) {
|
|
20338
|
-
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
20339
|
-
}
|
|
20340
|
-
}
|
|
20341
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
20342
|
-
} else {
|
|
20343
|
-
var inActiveChangeFlag1 = ActiveChangeFlag.None;
|
|
20344
|
-
this._isActiveInHierarchy && (inActiveChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
20345
|
-
this._isActiveInScene && (inActiveChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
20346
|
-
inActiveChangeFlag1 && this._processInActive(inActiveChangeFlag1);
|
|
20347
|
-
if (oldParent) {
|
|
20348
|
-
Entity._traverseSetOwnerScene(this, null);
|
|
20349
|
-
}
|
|
20350
|
-
}
|
|
20351
|
-
this._setTransformDirty();
|
|
20352
|
-
}
|
|
20353
|
-
};
|
|
20354
|
-
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
20355
|
-
for(var i = this._components.length - 1; i >= 0; i--){
|
|
20356
|
-
var component = this._components[i];
|
|
20357
|
-
if (_instanceof1$2(component, type)) {
|
|
20358
|
-
results.push(component);
|
|
20359
|
-
}
|
|
20360
|
-
}
|
|
20361
|
-
for(var i1 = this._children.length - 1; i1 >= 0; i1--){
|
|
20362
|
-
this._children[i1]._getComponentsInChildren(type, results);
|
|
20363
|
-
}
|
|
20364
|
-
};
|
|
20365
|
-
_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
|
|
20366
|
-
var activeChangedComponents = this._activeChangedComponents;
|
|
20367
|
-
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
|
|
20368
|
-
activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
|
|
20369
|
-
}
|
|
20370
|
-
this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
|
|
20371
|
-
this._activeChangedComponents = null;
|
|
20372
|
-
};
|
|
20373
|
-
_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
20374
|
-
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = true);
|
|
20375
|
-
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = true);
|
|
20376
|
-
var components = this._components;
|
|
20377
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
20378
|
-
var component = components[i];
|
|
20379
|
-
(component.enabled || !component._awoken) && activeChangedComponents.push(component);
|
|
20380
|
-
}
|
|
20381
|
-
var children = this._children;
|
|
20382
|
-
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
20383
|
-
var child = children[i1];
|
|
20384
|
-
child.isActive && child._setActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
20385
|
-
}
|
|
20386
|
-
};
|
|
20387
|
-
_proto._setInActiveInHierarchy = function _setInActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
20388
|
-
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = false);
|
|
20389
|
-
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = false);
|
|
20390
|
-
var components = this._components;
|
|
20391
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
20392
|
-
var component = components[i];
|
|
20393
|
-
component.enabled && activeChangedComponents.push(component);
|
|
20394
|
-
}
|
|
20395
|
-
var children = this._children;
|
|
20396
|
-
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
20397
|
-
var child = children[i1];
|
|
20398
|
-
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
20399
|
-
}
|
|
20400
|
-
};
|
|
20401
|
-
_proto._setTransformDirty = function _setTransformDirty() {
|
|
20402
|
-
if (this.transform) {
|
|
20403
|
-
this.transform._parentChange();
|
|
20404
|
-
} else {
|
|
20405
|
-
for(var i = 0, len = this._children.length; i < len; i++){
|
|
20406
|
-
this._children[i]._setTransformDirty();
|
|
20202
|
+
{
|
|
20203
|
+
key: "clearCoatTexture",
|
|
20204
|
+
get: /**
|
|
20205
|
+
* The clearCoat layer intensity texture.
|
|
20206
|
+
*/ function get() {
|
|
20207
|
+
return this.shaderData.getTexture(PBRBaseMaterial._clearCoatTextureProp);
|
|
20208
|
+
},
|
|
20209
|
+
set: function set(value) {
|
|
20210
|
+
this.shaderData.setTexture(PBRBaseMaterial._clearCoatTextureProp, value);
|
|
20211
|
+
if (value) {
|
|
20212
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20213
|
+
} else {
|
|
20214
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE");
|
|
20215
|
+
}
|
|
20407
20216
|
}
|
|
20408
|
-
}
|
|
20409
|
-
|
|
20410
|
-
|
|
20411
|
-
|
|
20412
|
-
|
|
20413
|
-
|
|
20414
|
-
|
|
20415
|
-
|
|
20416
|
-
|
|
20417
|
-
|
|
20418
|
-
|
|
20419
|
-
|
|
20420
|
-
|
|
20421
|
-
|
|
20217
|
+
},
|
|
20218
|
+
{
|
|
20219
|
+
key: "clearCoatRoughness",
|
|
20220
|
+
get: /**
|
|
20221
|
+
* The clearCoat layer roughness, default 0.
|
|
20222
|
+
*/ function get() {
|
|
20223
|
+
return this.shaderData.getFloat(PBRBaseMaterial._clearCoatRoughnessProp);
|
|
20224
|
+
},
|
|
20225
|
+
set: function set(value) {
|
|
20226
|
+
this.shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, value);
|
|
20227
|
+
}
|
|
20228
|
+
},
|
|
20229
|
+
{
|
|
20230
|
+
key: "clearCoatRoughnessTexture",
|
|
20231
|
+
get: /**
|
|
20232
|
+
* The clearCoat layer roughness texture.
|
|
20233
|
+
*/ function get() {
|
|
20234
|
+
return this.shaderData.getTexture(PBRBaseMaterial._clearCoatRoughnessTextureProp);
|
|
20235
|
+
},
|
|
20236
|
+
set: function set(value) {
|
|
20237
|
+
this.shaderData.setTexture(PBRBaseMaterial._clearCoatRoughnessTextureProp, value);
|
|
20238
|
+
if (value) {
|
|
20239
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20240
|
+
} else {
|
|
20241
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE");
|
|
20422
20242
|
}
|
|
20423
|
-
}
|
|
20424
|
-
|
|
20425
|
-
|
|
20426
|
-
|
|
20427
|
-
|
|
20243
|
+
}
|
|
20244
|
+
},
|
|
20245
|
+
{
|
|
20246
|
+
key: "clearCoatNormalTexture",
|
|
20247
|
+
get: /**
|
|
20248
|
+
* The clearCoat normal map texture.
|
|
20249
|
+
*/ function get() {
|
|
20250
|
+
return this.shaderData.getTexture(PBRBaseMaterial._clearCoatNormalTextureProp);
|
|
20251
|
+
},
|
|
20252
|
+
set: function set(value) {
|
|
20253
|
+
this.shaderData.setTexture(PBRBaseMaterial._clearCoatNormalTextureProp, value);
|
|
20254
|
+
if (value) {
|
|
20255
|
+
this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20256
|
+
} else {
|
|
20257
|
+
this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE");
|
|
20428
20258
|
}
|
|
20429
20259
|
}
|
|
20430
20260
|
}
|
|
20431
|
-
|
|
20261
|
+
]);
|
|
20262
|
+
return PBRBaseMaterial;
|
|
20263
|
+
}(BaseMaterial);
|
|
20264
|
+
(function() {
|
|
20265
|
+
PBRBaseMaterial._occlusionTextureIntensityProp = ShaderProperty.getByName("material_OcclusionIntensity");
|
|
20266
|
+
})();
|
|
20267
|
+
(function() {
|
|
20268
|
+
PBRBaseMaterial._occlusionTextureCoordProp = ShaderProperty.getByName("material_OcclusionTextureCoord");
|
|
20269
|
+
})();
|
|
20270
|
+
(function() {
|
|
20271
|
+
PBRBaseMaterial._occlusionTextureProp = ShaderProperty.getByName("material_OcclusionTexture");
|
|
20272
|
+
})();
|
|
20273
|
+
(function() {
|
|
20274
|
+
PBRBaseMaterial._clearCoatProp = ShaderProperty.getByName("material_ClearCoat");
|
|
20275
|
+
})();
|
|
20276
|
+
(function() {
|
|
20277
|
+
PBRBaseMaterial._clearCoatTextureProp = ShaderProperty.getByName("material_ClearCoatTexture");
|
|
20278
|
+
})();
|
|
20279
|
+
(function() {
|
|
20280
|
+
PBRBaseMaterial._clearCoatRoughnessProp = ShaderProperty.getByName("material_ClearCoatRoughness");
|
|
20281
|
+
})();
|
|
20282
|
+
(function() {
|
|
20283
|
+
PBRBaseMaterial._clearCoatRoughnessTextureProp = ShaderProperty.getByName("material_ClearCoatRoughnessTexture");
|
|
20284
|
+
})();
|
|
20285
|
+
(function() {
|
|
20286
|
+
PBRBaseMaterial._clearCoatNormalTextureProp = ShaderProperty.getByName("material_ClearCoatNormalTexture");
|
|
20287
|
+
})();
|
|
20288
|
+
/**
|
|
20289
|
+
* PBR (Metallic-Roughness Workflow) Material.
|
|
20290
|
+
*/ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
20291
|
+
_inherits$2(PBRMaterial, PBRBaseMaterial1);
|
|
20292
|
+
function PBRMaterial(engine) {
|
|
20293
|
+
var _this;
|
|
20294
|
+
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr")) || this;
|
|
20295
|
+
_this._anisotropyRotation = 0;
|
|
20296
|
+
var shaderData = _this.shaderData;
|
|
20297
|
+
shaderData.setFloat(PBRMaterial._metallicProp, 1);
|
|
20298
|
+
shaderData.setFloat(PBRMaterial._roughnessProp, 1);
|
|
20299
|
+
shaderData.setFloat(PBRMaterial._iorProp, 1.5);
|
|
20300
|
+
shaderData.setVector3(PBRMaterial._anisotropyInfoProp, new Vector3(1, 0, 0));
|
|
20301
|
+
return _this;
|
|
20302
|
+
}
|
|
20303
|
+
var _proto = PBRMaterial.prototype;
|
|
20432
20304
|
/**
|
|
20433
|
-
* @
|
|
20434
|
-
*/ _proto.
|
|
20435
|
-
|
|
20436
|
-
|
|
20437
|
-
|
|
20438
|
-
}
|
|
20439
|
-
return this._invModelMatrix;
|
|
20305
|
+
* @inheritdoc
|
|
20306
|
+
*/ _proto.clone = function clone() {
|
|
20307
|
+
var dest = new PBRMaterial(this._engine);
|
|
20308
|
+
this.cloneTo(dest);
|
|
20309
|
+
return dest;
|
|
20440
20310
|
};
|
|
20441
|
-
|
|
20442
|
-
|
|
20443
|
-
|
|
20444
|
-
|
|
20445
|
-
|
|
20446
|
-
|
|
20447
|
-
|
|
20448
|
-
return
|
|
20311
|
+
_create_class$2(PBRMaterial, [
|
|
20312
|
+
{
|
|
20313
|
+
key: "ior",
|
|
20314
|
+
get: /**
|
|
20315
|
+
* Index Of Refraction.
|
|
20316
|
+
* @defaultValue `1.5`
|
|
20317
|
+
*/ function get() {
|
|
20318
|
+
return this.shaderData.getFloat(PBRMaterial._iorProp);
|
|
20319
|
+
},
|
|
20320
|
+
set: function set(v) {
|
|
20321
|
+
this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
|
|
20449
20322
|
}
|
|
20450
|
-
}
|
|
20451
|
-
return null;
|
|
20452
|
-
};
|
|
20453
|
-
/**
|
|
20454
|
-
* @internal
|
|
20455
|
-
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
20456
|
-
entity._scene = scene;
|
|
20457
|
-
var children = entity._children;
|
|
20458
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
20459
|
-
this._traverseSetOwnerScene(children[i], scene);
|
|
20460
|
-
}
|
|
20461
|
-
};
|
|
20462
|
-
_create_class$2(Entity, [
|
|
20323
|
+
},
|
|
20463
20324
|
{
|
|
20464
|
-
key: "
|
|
20325
|
+
key: "metallic",
|
|
20465
20326
|
get: /**
|
|
20466
|
-
*
|
|
20327
|
+
* Metallic.
|
|
20328
|
+
* @defaultValue `1.0`
|
|
20467
20329
|
*/ function get() {
|
|
20468
|
-
return this.
|
|
20330
|
+
return this.shaderData.getFloat(PBRMaterial._metallicProp);
|
|
20469
20331
|
},
|
|
20470
20332
|
set: function set(value) {
|
|
20471
|
-
|
|
20472
|
-
|
|
20473
|
-
|
|
20474
|
-
|
|
20475
|
-
|
|
20476
|
-
|
|
20477
|
-
|
|
20478
|
-
|
|
20479
|
-
|
|
20480
|
-
|
|
20481
|
-
|
|
20482
|
-
|
|
20483
|
-
|
|
20333
|
+
this.shaderData.setFloat(PBRMaterial._metallicProp, value);
|
|
20334
|
+
}
|
|
20335
|
+
},
|
|
20336
|
+
{
|
|
20337
|
+
key: "roughness",
|
|
20338
|
+
get: /**
|
|
20339
|
+
* Roughness. default 1.0.
|
|
20340
|
+
* @defaultValue `1.0`
|
|
20341
|
+
*/ function get() {
|
|
20342
|
+
return this.shaderData.getFloat(PBRMaterial._roughnessProp);
|
|
20343
|
+
},
|
|
20344
|
+
set: function set(value) {
|
|
20345
|
+
this.shaderData.setFloat(PBRMaterial._roughnessProp, value);
|
|
20346
|
+
}
|
|
20347
|
+
},
|
|
20348
|
+
{
|
|
20349
|
+
key: "roughnessMetallicTexture",
|
|
20350
|
+
get: /**
|
|
20351
|
+
* Roughness metallic texture.
|
|
20352
|
+
* @remarks G channel is roughness, B channel is metallic
|
|
20353
|
+
*/ function get() {
|
|
20354
|
+
return this.shaderData.getTexture(PBRMaterial._roughnessMetallicTextureProp);
|
|
20355
|
+
},
|
|
20356
|
+
set: function set(value) {
|
|
20357
|
+
this.shaderData.setTexture(PBRMaterial._roughnessMetallicTextureProp, value);
|
|
20358
|
+
if (value) {
|
|
20359
|
+
this.shaderData.enableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20360
|
+
} else {
|
|
20361
|
+
this.shaderData.disableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE");
|
|
20362
|
+
}
|
|
20363
|
+
}
|
|
20364
|
+
},
|
|
20365
|
+
{
|
|
20366
|
+
key: "anisotropy",
|
|
20367
|
+
get: /**
|
|
20368
|
+
* The strength of anisotropy, when anisotropyTexture is present, this value is multiplied by the blue channel.
|
|
20369
|
+
* @defaultValue `0`
|
|
20370
|
+
*/ function get() {
|
|
20371
|
+
return this.shaderData.getVector3(PBRMaterial._anisotropyInfoProp).z;
|
|
20372
|
+
},
|
|
20373
|
+
set: function set(value) {
|
|
20374
|
+
var anisotropyInfo = this.shaderData.getVector3(PBRMaterial._anisotropyInfoProp);
|
|
20375
|
+
if (!!anisotropyInfo.z !== !!value) {
|
|
20376
|
+
if (value === 0) {
|
|
20377
|
+
this.shaderData.disableMacro("MATERIAL_ENABLE_ANISOTROPY");
|
|
20484
20378
|
} else {
|
|
20485
|
-
|
|
20486
|
-
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
20487
|
-
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
20488
|
-
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
20379
|
+
this.shaderData.enableMacro("MATERIAL_ENABLE_ANISOTROPY");
|
|
20489
20380
|
}
|
|
20490
20381
|
}
|
|
20382
|
+
anisotropyInfo.z = value;
|
|
20491
20383
|
}
|
|
20492
20384
|
},
|
|
20493
20385
|
{
|
|
20494
|
-
key: "
|
|
20386
|
+
key: "anisotropyRotation",
|
|
20495
20387
|
get: /**
|
|
20496
|
-
*
|
|
20388
|
+
* The rotation of the anisotropy in tangent, bitangent space, value in degrees.
|
|
20389
|
+
* @defaultValue `0`
|
|
20497
20390
|
*/ function get() {
|
|
20498
|
-
return this.
|
|
20391
|
+
return this._anisotropyRotation;
|
|
20392
|
+
},
|
|
20393
|
+
set: function set(value) {
|
|
20394
|
+
if (this._anisotropyRotation !== value) {
|
|
20395
|
+
this._anisotropyRotation = value;
|
|
20396
|
+
var anisotropyInfo = this.shaderData.getVector3(PBRMaterial._anisotropyInfoProp);
|
|
20397
|
+
var rad = MathUtil.degreeToRadFactor * value;
|
|
20398
|
+
anisotropyInfo.x = Math.cos(rad);
|
|
20399
|
+
anisotropyInfo.y = Math.sin(rad);
|
|
20400
|
+
}
|
|
20499
20401
|
}
|
|
20500
20402
|
},
|
|
20501
20403
|
{
|
|
20502
|
-
key: "
|
|
20404
|
+
key: "anisotropyTexture",
|
|
20503
20405
|
get: /**
|
|
20504
|
-
* The
|
|
20406
|
+
* The anisotropy texture.
|
|
20407
|
+
* @remarks
|
|
20408
|
+
* Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by anisotropyRotation.
|
|
20409
|
+
* The blue channel contains strength as [0, 1] to be multiplied by anisotropy.
|
|
20505
20410
|
*/ function get() {
|
|
20506
|
-
return this.
|
|
20411
|
+
return this.shaderData.getTexture(PBRMaterial._anisotropyTextureProp);
|
|
20507
20412
|
},
|
|
20508
20413
|
set: function set(value) {
|
|
20509
|
-
this.
|
|
20414
|
+
this.shaderData.setTexture(PBRMaterial._anisotropyTextureProp, value);
|
|
20415
|
+
if (value) {
|
|
20416
|
+
this.shaderData.enableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
20417
|
+
} else {
|
|
20418
|
+
this.shaderData.disableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
20419
|
+
}
|
|
20420
|
+
}
|
|
20421
|
+
}
|
|
20422
|
+
]);
|
|
20423
|
+
return PBRMaterial;
|
|
20424
|
+
}(PBRBaseMaterial);
|
|
20425
|
+
(function() {
|
|
20426
|
+
PBRMaterial._metallicProp = ShaderProperty.getByName("material_Metal");
|
|
20427
|
+
})();
|
|
20428
|
+
(function() {
|
|
20429
|
+
PBRMaterial._roughnessProp = ShaderProperty.getByName("material_Roughness");
|
|
20430
|
+
})();
|
|
20431
|
+
(function() {
|
|
20432
|
+
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
20433
|
+
})();
|
|
20434
|
+
(function() {
|
|
20435
|
+
PBRMaterial._iorProp = ShaderProperty.getByName("material_IOR");
|
|
20436
|
+
})();
|
|
20437
|
+
(function() {
|
|
20438
|
+
PBRMaterial._anisotropyInfoProp = ShaderProperty.getByName("material_AnisotropyInfo");
|
|
20439
|
+
})();
|
|
20440
|
+
(function() {
|
|
20441
|
+
PBRMaterial._anisotropyTextureProp = ShaderProperty.getByName("material_AnisotropyTexture");
|
|
20442
|
+
})();
|
|
20443
|
+
/**
|
|
20444
|
+
* PBR (Specular-Glossiness Workflow) Material.
|
|
20445
|
+
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
20446
|
+
_inherits$2(PBRSpecularMaterial, PBRBaseMaterial1);
|
|
20447
|
+
function PBRSpecularMaterial(engine) {
|
|
20448
|
+
var _this;
|
|
20449
|
+
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
20450
|
+
_this.shaderData.setColor(PBRSpecularMaterial._specularColorProp, new Color(1, 1, 1, 1));
|
|
20451
|
+
_this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, 1.0);
|
|
20452
|
+
return _this;
|
|
20453
|
+
}
|
|
20454
|
+
var _proto = PBRSpecularMaterial.prototype;
|
|
20455
|
+
/**
|
|
20456
|
+
* @inheritdoc
|
|
20457
|
+
*/ _proto.clone = function clone() {
|
|
20458
|
+
var dest = new PBRSpecularMaterial(this._engine);
|
|
20459
|
+
this.cloneTo(dest);
|
|
20460
|
+
return dest;
|
|
20461
|
+
};
|
|
20462
|
+
_create_class$2(PBRSpecularMaterial, [
|
|
20463
|
+
{
|
|
20464
|
+
key: "specularColor",
|
|
20465
|
+
get: /**
|
|
20466
|
+
* Specular color.
|
|
20467
|
+
*/ function get() {
|
|
20468
|
+
return this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
20469
|
+
},
|
|
20470
|
+
set: function set(value) {
|
|
20471
|
+
var specularColor = this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
20472
|
+
if (value !== specularColor) {
|
|
20473
|
+
specularColor.copyFrom(value);
|
|
20474
|
+
}
|
|
20510
20475
|
}
|
|
20511
20476
|
},
|
|
20512
20477
|
{
|
|
20513
|
-
key: "
|
|
20478
|
+
key: "glossiness",
|
|
20514
20479
|
get: /**
|
|
20515
|
-
*
|
|
20480
|
+
* Glossiness.
|
|
20516
20481
|
*/ function get() {
|
|
20517
|
-
return this.
|
|
20482
|
+
return this.shaderData.getFloat(PBRSpecularMaterial._glossinessProp);
|
|
20483
|
+
},
|
|
20484
|
+
set: function set(value) {
|
|
20485
|
+
this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, value);
|
|
20518
20486
|
}
|
|
20519
20487
|
},
|
|
20520
20488
|
{
|
|
20521
|
-
key: "
|
|
20489
|
+
key: "specularGlossinessTexture",
|
|
20522
20490
|
get: /**
|
|
20523
|
-
*
|
|
20524
|
-
*
|
|
20491
|
+
* Specular glossiness texture.
|
|
20492
|
+
* @remarks RGB is specular, A is glossiness
|
|
20525
20493
|
*/ function get() {
|
|
20526
|
-
return this.
|
|
20494
|
+
return this.shaderData.getTexture(PBRSpecularMaterial._specularGlossinessTextureProp);
|
|
20495
|
+
},
|
|
20496
|
+
set: function set(value) {
|
|
20497
|
+
this.shaderData.setTexture(PBRSpecularMaterial._specularGlossinessTextureProp, value);
|
|
20498
|
+
if (value) {
|
|
20499
|
+
this.shaderData.enableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
20500
|
+
} else {
|
|
20501
|
+
this.shaderData.disableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
20502
|
+
}
|
|
20503
|
+
}
|
|
20504
|
+
}
|
|
20505
|
+
]);
|
|
20506
|
+
return PBRSpecularMaterial;
|
|
20507
|
+
}(PBRBaseMaterial);
|
|
20508
|
+
(function() {
|
|
20509
|
+
PBRSpecularMaterial._specularColorProp = ShaderProperty.getByName("material_PBRSpecularColor");
|
|
20510
|
+
})();
|
|
20511
|
+
(function() {
|
|
20512
|
+
PBRSpecularMaterial._glossinessProp = ShaderProperty.getByName("material_Glossiness");
|
|
20513
|
+
})();
|
|
20514
|
+
(function() {
|
|
20515
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
20516
|
+
})();
|
|
20517
|
+
(function() {
|
|
20518
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
20519
|
+
})();
|
|
20520
|
+
/**
|
|
20521
|
+
* Unlit Material.
|
|
20522
|
+
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
20523
|
+
_inherits$2(UnlitMaterial, BaseMaterial1);
|
|
20524
|
+
function UnlitMaterial(engine) {
|
|
20525
|
+
var _this;
|
|
20526
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("unlit")) || this;
|
|
20527
|
+
var shaderData = _this.shaderData;
|
|
20528
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
20529
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
20530
|
+
shaderData.setColor(UnlitMaterial._baseColorProp, new Color(1, 1, 1, 1));
|
|
20531
|
+
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new Vector4(1, 1, 0, 0));
|
|
20532
|
+
return _this;
|
|
20533
|
+
}
|
|
20534
|
+
var _proto = UnlitMaterial.prototype;
|
|
20535
|
+
/**
|
|
20536
|
+
* @inheritdoc
|
|
20537
|
+
*/ _proto.clone = function clone() {
|
|
20538
|
+
var dest = new UnlitMaterial(this._engine);
|
|
20539
|
+
this.cloneTo(dest);
|
|
20540
|
+
return dest;
|
|
20541
|
+
};
|
|
20542
|
+
_create_class$2(UnlitMaterial, [
|
|
20543
|
+
{
|
|
20544
|
+
key: "baseColor",
|
|
20545
|
+
get: /**
|
|
20546
|
+
* Base color.
|
|
20547
|
+
*/ function get() {
|
|
20548
|
+
return this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
20549
|
+
},
|
|
20550
|
+
set: function set(value) {
|
|
20551
|
+
var baseColor = this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
20552
|
+
if (value !== baseColor) {
|
|
20553
|
+
baseColor.copyFrom(value);
|
|
20554
|
+
}
|
|
20527
20555
|
}
|
|
20528
20556
|
},
|
|
20529
20557
|
{
|
|
20530
|
-
key: "
|
|
20558
|
+
key: "baseTexture",
|
|
20531
20559
|
get: /**
|
|
20532
|
-
*
|
|
20560
|
+
* Base texture.
|
|
20533
20561
|
*/ function get() {
|
|
20534
|
-
return this.
|
|
20562
|
+
return this.shaderData.getTexture(UnlitMaterial._baseTextureProp);
|
|
20563
|
+
},
|
|
20564
|
+
set: function set(value) {
|
|
20565
|
+
this.shaderData.setTexture(UnlitMaterial._baseTextureProp, value);
|
|
20566
|
+
if (value) {
|
|
20567
|
+
this.shaderData.enableMacro(UnlitMaterial._baseTextureMacro);
|
|
20568
|
+
} else {
|
|
20569
|
+
this.shaderData.disableMacro(UnlitMaterial._baseTextureMacro);
|
|
20570
|
+
}
|
|
20535
20571
|
}
|
|
20536
20572
|
},
|
|
20537
20573
|
{
|
|
20538
|
-
key: "
|
|
20574
|
+
key: "tilingOffset",
|
|
20539
20575
|
get: /**
|
|
20540
|
-
*
|
|
20576
|
+
* Tiling and offset of main textures.
|
|
20541
20577
|
*/ function get() {
|
|
20542
|
-
return this.
|
|
20578
|
+
return this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
20543
20579
|
},
|
|
20544
20580
|
set: function set(value) {
|
|
20545
|
-
|
|
20546
|
-
|
|
20581
|
+
var tilingOffset = this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
20582
|
+
if (value !== tilingOffset) {
|
|
20583
|
+
tilingOffset.copyFrom(value);
|
|
20547
20584
|
}
|
|
20548
|
-
this._setSiblingIndex(this._isRoot ? this._scene._rootEntities : this._parent._children, value);
|
|
20549
20585
|
}
|
|
20550
20586
|
}
|
|
20551
20587
|
]);
|
|
20552
|
-
return
|
|
20553
|
-
}(
|
|
20588
|
+
return UnlitMaterial;
|
|
20589
|
+
}(BaseMaterial);
|
|
20590
|
+
/**
|
|
20591
|
+
* @internal
|
|
20592
|
+
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
20593
|
+
var BasicResources = function BasicResources(engine) {
|
|
20594
|
+
// prettier-ignore
|
|
20595
|
+
var vertices = new Float32Array([
|
|
20596
|
+
-1,
|
|
20597
|
+
-1,
|
|
20598
|
+
0,
|
|
20599
|
+
1,
|
|
20600
|
+
1,
|
|
20601
|
+
-1,
|
|
20602
|
+
1,
|
|
20603
|
+
1,
|
|
20604
|
+
-1,
|
|
20605
|
+
1,
|
|
20606
|
+
0,
|
|
20607
|
+
0,
|
|
20608
|
+
1,
|
|
20609
|
+
1,
|
|
20610
|
+
1,
|
|
20611
|
+
0
|
|
20612
|
+
]); // right-top
|
|
20613
|
+
// prettier-ignore
|
|
20614
|
+
var flipYVertices = new Float32Array([
|
|
20615
|
+
1,
|
|
20616
|
+
-1,
|
|
20617
|
+
1,
|
|
20618
|
+
0,
|
|
20619
|
+
-1,
|
|
20620
|
+
-1,
|
|
20621
|
+
0,
|
|
20622
|
+
0,
|
|
20623
|
+
1,
|
|
20624
|
+
1,
|
|
20625
|
+
1,
|
|
20626
|
+
1,
|
|
20627
|
+
-1,
|
|
20628
|
+
1,
|
|
20629
|
+
0,
|
|
20630
|
+
1
|
|
20631
|
+
]); // left-top
|
|
20632
|
+
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
20633
|
+
blitMaterial._addReferCount(1);
|
|
20634
|
+
blitMaterial.renderState.depthState.enabled = false;
|
|
20635
|
+
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
20636
|
+
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
20637
|
+
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
20638
|
+
this.blitMaterial = blitMaterial;
|
|
20639
|
+
};
|
|
20640
|
+
var _proto = BasicResources.prototype;
|
|
20641
|
+
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
20642
|
+
var mesh = new ModelMesh(engine);
|
|
20643
|
+
mesh._addReferCount(1);
|
|
20644
|
+
mesh.setVertexElements([
|
|
20645
|
+
new VertexElement("POSITION_UV", 0, exports.VertexElementFormat.Vector4, 0)
|
|
20646
|
+
]);
|
|
20647
|
+
mesh.setVertexBufferBinding(new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices, exports.BufferUsage.Static), 16);
|
|
20648
|
+
mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
|
|
20649
|
+
return mesh;
|
|
20650
|
+
};
|
|
20651
|
+
return BasicResources;
|
|
20652
|
+
}();
|
|
20554
20653
|
/**
|
|
20555
20654
|
* @internal
|
|
20556
20655
|
* Rendering context.
|
|
@@ -42840,25 +42939,31 @@
|
|
|
42840
42939
|
camera.enabled = false;
|
|
42841
42940
|
};
|
|
42842
42941
|
_proto._createRenderer = function _createRenderer(context, entityInfo, entity) {
|
|
42843
|
-
var
|
|
42844
|
-
|
|
42845
|
-
|
|
42846
|
-
|
|
42847
|
-
|
|
42848
|
-
|
|
42849
|
-
|
|
42850
|
-
|
|
42851
|
-
|
|
42942
|
+
var _this = this;
|
|
42943
|
+
var meshID = entityInfo.mesh, skinID = entityInfo.skin;
|
|
42944
|
+
var glTFMesh = context.glTF.meshes[meshID];
|
|
42945
|
+
var glTFMeshPrimitives = glTFMesh.primitives;
|
|
42946
|
+
var rendererCount = glTFMeshPrimitives.length;
|
|
42947
|
+
var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
|
|
42948
|
+
var materialPromises = new Array(rendererCount);
|
|
42949
|
+
for(var i = 0; i < rendererCount; i++){
|
|
42950
|
+
materialPromises[i] = context.get(exports.GLTFParserType.Material, glTFMeshPrimitives[i].material);
|
|
42951
|
+
}
|
|
42952
|
+
return Promise.all([
|
|
42953
|
+
context.get(exports.GLTFParserType.Mesh, meshID),
|
|
42954
|
+
skinID !== undefined && context.get(exports.GLTFParserType.Skin, skinID),
|
|
42955
|
+
Promise.all(materialPromises)
|
|
42956
|
+
]).then(function(param) {
|
|
42957
|
+
var _loop = function _loop(i) {
|
|
42958
|
+
var material = materials[i] || exports.GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine);
|
|
42959
|
+
var glTFPrimitive = glTFMeshPrimitives[i];
|
|
42852
42960
|
var mesh = meshes[i];
|
|
42853
|
-
var renderer;
|
|
42854
|
-
material || (material = exports.GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine));
|
|
42961
|
+
var renderer = void 0;
|
|
42855
42962
|
if (skin || blendShapeWeights) {
|
|
42856
42963
|
var skinRenderer = entity.addComponent(SkinnedMeshRenderer);
|
|
42857
42964
|
skinRenderer.mesh = mesh;
|
|
42858
42965
|
if (skin) {
|
|
42859
|
-
skinRenderer.rootBone
|
|
42860
|
-
skinRenderer.bones = skin._bones;
|
|
42861
|
-
_this._computeLocalBounds(skinRenderer, mesh, skin._bones, skin._rootBone, skin.inverseBindMatrices);
|
|
42966
|
+
_this._computeLocalBounds(skinRenderer, mesh, skin.bones, skin.rootBone, skin.inverseBindMatrices);
|
|
42862
42967
|
skinRenderer.skin = skin;
|
|
42863
42968
|
}
|
|
42864
42969
|
if (blendShapeWeights) {
|
|
@@ -42877,17 +42982,10 @@
|
|
|
42877
42982
|
}
|
|
42878
42983
|
});
|
|
42879
42984
|
GLTFParser.executeExtensionsAdditiveAndParse(glTFPrimitive.extensions, context, renderer, glTFPrimitive);
|
|
42880
|
-
}
|
|
42881
|
-
|
|
42882
|
-
|
|
42883
|
-
|
|
42884
|
-
var meshID = entityInfo.mesh, skinID = entityInfo.skin;
|
|
42885
|
-
var glTFMesh = glTFMeshes[meshID];
|
|
42886
|
-
var glTFMeshPrimitives = glTFMesh.primitives;
|
|
42887
|
-
var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
|
|
42888
|
-
var promises = new Array();
|
|
42889
|
-
for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
|
|
42890
|
-
return Promise.all(promises);
|
|
42985
|
+
};
|
|
42986
|
+
var meshes = param[0], skin = param[1], materials = param[2];
|
|
42987
|
+
for(var i = 0; i < rendererCount; i++)_loop(i);
|
|
42988
|
+
});
|
|
42891
42989
|
};
|
|
42892
42990
|
_proto._computeLocalBounds = function _computeLocalBounds(skinnedMeshRenderer, mesh, bones, rootBone, inverseBindMatrices) {
|
|
42893
42991
|
var rootBoneIndex = bones.indexOf(rootBone);
|
|
@@ -42940,7 +43038,7 @@
|
|
|
42940
43038
|
var jointCount = joints.length;
|
|
42941
43039
|
var skin = new Skin(name);
|
|
42942
43040
|
skin.inverseBindMatrices.length = jointCount;
|
|
42943
|
-
|
|
43041
|
+
var bones = new Array(jointCount);
|
|
42944
43042
|
// parse IBM
|
|
42945
43043
|
var accessor = glTF.accessors[inverseBindMatrices];
|
|
42946
43044
|
var skinPromise = GLTFUtils.getAccessorBuffer(context, glTF.bufferViews, accessor).then(function(bufferInfo) {
|
|
@@ -42952,21 +43050,20 @@
|
|
|
42952
43050
|
skin.inverseBindMatrices[i] = inverseBindMatrix;
|
|
42953
43051
|
// Get bones
|
|
42954
43052
|
var bone = entities[joints[i]];
|
|
42955
|
-
|
|
43053
|
+
bones[i] = bone;
|
|
42956
43054
|
skin.joints[i] = bone.name;
|
|
42957
|
-
|
|
42958
|
-
|
|
42959
|
-
|
|
42960
|
-
|
|
42961
|
-
|
|
43055
|
+
}
|
|
43056
|
+
skin.bones = bones;
|
|
43057
|
+
// Get skeleton
|
|
43058
|
+
if (skeleton !== undefined) {
|
|
43059
|
+
var rootBone = entities[skeleton];
|
|
43060
|
+
skin.rootBone = rootBone;
|
|
43061
|
+
} else {
|
|
43062
|
+
var rootBone1 = _this._findSkeletonRootBone(joints, entities);
|
|
43063
|
+
if (rootBone1) {
|
|
43064
|
+
skin.rootBone = rootBone1;
|
|
42962
43065
|
} else {
|
|
42963
|
-
|
|
42964
|
-
if (rootBone1) {
|
|
42965
|
-
skin._rootBone = rootBone1;
|
|
42966
|
-
skin.skeleton = rootBone1.name;
|
|
42967
|
-
} else {
|
|
42968
|
-
throw "Failed to find skeleton root bone.";
|
|
42969
|
-
}
|
|
43066
|
+
throw "Failed to find skeleton root bone.";
|
|
42970
43067
|
}
|
|
42971
43068
|
}
|
|
42972
43069
|
return skin;
|
|
@@ -44995,7 +45092,7 @@
|
|
|
44995
45092
|
], KHR_materials_anisotropy);
|
|
44996
45093
|
|
|
44997
45094
|
//@ts-ignore
|
|
44998
|
-
var version = "1.2.0-beta.
|
|
45095
|
+
var version = "1.2.0-beta.5";
|
|
44999
45096
|
console.log("Galacean engine version: " + version);
|
|
45000
45097
|
for(var key in CoreObjects){
|
|
45001
45098
|
Loader.registerClass(key, CoreObjects[key]);
|