@galacean/engine 1.2.0-alpha.8 → 1.2.0-alpha.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +104 -59
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -8397,15 +8397,6 @@
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]);
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return ShaderPart;
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}();
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-
/**
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* Shader data grouping.
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8402
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-
*/ var ShaderDataGroup;
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8403
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(function(ShaderDataGroup) {
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8404
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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-
ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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-
ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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-
})(ShaderDataGroup || (ShaderDataGroup = {}));
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/**
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* Color Space.
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*/ exports.ColorSpace = void 0;
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@@ -8612,6 +8603,15 @@
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this.constUniforms = [];
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this.textureUniforms = [];
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};
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/**
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* Shader data grouping.
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*/ var ShaderDataGroup;
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(function(ShaderDataGroup) {
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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})(ShaderDataGroup || (ShaderDataGroup = {}));
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/**
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* Shader program, corresponding to the GPU shader program.
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* @internal
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@@ -8907,6 +8907,7 @@
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break;
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case gl.SAMPLER_2D:
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case gl.SAMPLER_CUBE:
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case gl.UNSIGNED_INT_SAMPLER_2D:
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case gl.SAMPLER_2D_ARRAY:
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case gl.SAMPLER_2D_SHADOW:
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var defaultTexture;
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@@ -8917,6 +8918,9 @@
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case gl.SAMPLER_CUBE:
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defaultTexture = _this._engine._magentaTextureCube;
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break;
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+
case gl.UNSIGNED_INT_SAMPLER_2D:
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defaultTexture = _this._engine._uintMagentaTexture2D;
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break;
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case gl.SAMPLER_2D_ARRAY:
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defaultTexture = _this._engine._magentaTexture2DArray;
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break;
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@@ -9995,6 +9999,55 @@
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]);
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return GraphicsResource;
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}(ReferResource);
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/**
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* The filter mode of the texture.
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*/ exports.TextureFilterMode = void 0;
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(function(TextureFilterMode) {
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TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
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TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
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TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
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})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
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/**
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* Texture format enumeration.
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10012
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*/ exports.TextureFormat = void 0;
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10013
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(function(TextureFormat) {
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TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
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TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
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TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
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TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
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TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
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TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
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TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
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TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
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TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
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TextureFormat[TextureFormat[/** RGBA unsigned integer format, 32 bits per channel. */ "R32G32B32A32_UInt"] = 9] = "R32G32B32A32_UInt";
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+
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 10] = "BC1";
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TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 11] = "BC3";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 12] = "BC7";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 13] = "ETC1_RGB";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 14] = "ETC2_RGB";
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TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 15] = "ETC2_RGBA5";
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TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 16] = "ETC2_RGBA8";
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TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 17] = "PVRTC_RGB2";
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TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 18] = "PVRTC_RGBA2";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 19] = "PVRTC_RGB4";
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TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 20] = "PVRTC_RGBA4";
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+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 21] = "ASTC_4x4";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 22] = "ASTC_5x5";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 23] = "ASTC_6x6";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 24] = "ASTC_8x8";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 25] = "ASTC_10x10";
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+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 26] = "ASTC_12x12";
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10041
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+
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 27] = "Depth";
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10042
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+
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 28] = "DepthStencil";
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+
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 29] = "Depth16";
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+
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 30] = "Depth24";
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+
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 31] = "Depth32";
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+
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 32] = "Depth24Stencil8";
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+
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 33] = "Depth32Stencil8";
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+
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 34] = "DXT1";
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+
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 35] = "DXT5";
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+
})(exports.TextureFormat || (exports.TextureFormat = {}));
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/**
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* The base class of texture, contains some common functions of texture-related classes.
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*/ var Texture = /*#__PURE__*/ function(GraphicsResource1) {
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@@ -10051,6 +10104,12 @@
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_proto._getMipmapCount = function _getMipmapCount() {
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10105
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return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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};
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10107
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+
_proto._isIntFormat = function _isIntFormat() {
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10108
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+
if (exports.TextureFormat.R32G32B32A32_UInt === this._format) {
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10109
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+
return true;
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10110
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+
}
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10111
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+
return false;
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10112
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+
};
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10113
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_create_class$2(Texture, [
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10055
10114
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{
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key: "format",
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@@ -10127,6 +10186,11 @@
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10127
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},
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set: function set(value) {
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if (value === this._filterMode) return;
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+
if (value !== exports.TextureFilterMode.Point && this._isIntFormat()) {
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value = exports.TextureFilterMode.Point;
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Logger.warn("Int or UInt format texture only support TextureFilterMode.Point");
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+
return;
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10193
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+
}
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this._filterMode = value;
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this._platformTexture.filterMode = value;
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10132
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}
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@@ -12401,54 +12465,6 @@
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12401
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TextureDepthCompareFunction[TextureDepthCompareFunction[/** pass if the compare value is greater than or equal to the sample value. */ "GreaterEqual"] = 6] = "GreaterEqual";
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TextureDepthCompareFunction[TextureDepthCompareFunction[/** always pass. */ "Always"] = 7] = "Always";
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12403
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})(exports.TextureDepthCompareFunction || (exports.TextureDepthCompareFunction = {}));
|
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12404
|
-
/**
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12405
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-
* The filter mode of the texture.
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12406
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-
*/ exports.TextureFilterMode = void 0;
|
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12407
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-
(function(TextureFilterMode) {
|
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12408
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-
TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
|
|
12409
|
-
TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
|
|
12410
|
-
TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
|
|
12411
|
-
})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
|
|
12412
|
-
/**
|
|
12413
|
-
* Texture format enumeration.
|
|
12414
|
-
*/ exports.TextureFormat = void 0;
|
|
12415
|
-
(function(TextureFormat) {
|
|
12416
|
-
TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
|
|
12417
|
-
TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
|
|
12418
|
-
TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
|
|
12419
|
-
TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
|
|
12420
|
-
TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
|
|
12421
|
-
TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
|
|
12422
|
-
TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
|
|
12423
|
-
TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
|
|
12424
|
-
TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
|
|
12425
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 9] = "BC1";
|
|
12426
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 10] = "BC3";
|
|
12427
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 11] = "BC7";
|
|
12428
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 12] = "ETC1_RGB";
|
|
12429
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 13] = "ETC2_RGB";
|
|
12430
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 14] = "ETC2_RGBA5";
|
|
12431
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 15] = "ETC2_RGBA8";
|
|
12432
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 16] = "PVRTC_RGB2";
|
|
12433
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 17] = "PVRTC_RGBA2";
|
|
12434
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 18] = "PVRTC_RGB4";
|
|
12435
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 19] = "PVRTC_RGBA4";
|
|
12436
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 20] = "ASTC_4x4";
|
|
12437
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 21] = "ASTC_5x5";
|
|
12438
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 22] = "ASTC_6x6";
|
|
12439
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 23] = "ASTC_8x8";
|
|
12440
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 24] = "ASTC_10x10";
|
|
12441
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 25] = "ASTC_12x12";
|
|
12442
|
-
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 26] = "Depth";
|
|
12443
|
-
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 27] = "DepthStencil";
|
|
12444
|
-
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 28] = "Depth16";
|
|
12445
|
-
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 29] = "Depth24";
|
|
12446
|
-
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 30] = "Depth32";
|
|
12447
|
-
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 31] = "Depth24Stencil8";
|
|
12448
|
-
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 32] = "Depth32Stencil8";
|
|
12449
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 33] = "DXT1";
|
|
12450
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 34] = "DXT5";
|
|
12451
|
-
})(exports.TextureFormat || (exports.TextureFormat = {}));
|
|
12452
12468
|
/**
|
|
12453
12469
|
* Texture usage.
|
|
12454
12470
|
*/ exports.TextureUsage = void 0;
|
|
@@ -12628,7 +12644,7 @@
|
|
|
12628
12644
|
_this._mipmapCount = _this._getMipmapCount();
|
|
12629
12645
|
_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
|
|
12630
12646
|
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
|
|
12631
|
-
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
12647
|
+
_this.filterMode = _this._isIntFormat() ? exports.TextureFilterMode.Point : exports.TextureFilterMode.Bilinear;
|
|
12632
12648
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
12633
12649
|
return _this;
|
|
12634
12650
|
};
|
|
@@ -24051,6 +24067,26 @@
|
|
|
24051
24067
|
this._magentaTexture2D = magentaTexture2D;
|
|
24052
24068
|
this._magentaTextureCube = magentaTextureCube;
|
|
24053
24069
|
if (hardwareRenderer.isWebGL2) {
|
|
24070
|
+
var magentaPixel32 = new Uint32Array([
|
|
24071
|
+
255,
|
|
24072
|
+
0,
|
|
24073
|
+
255,
|
|
24074
|
+
255
|
|
24075
|
+
]);
|
|
24076
|
+
var uintMagentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R32G32B32A32_UInt, false);
|
|
24077
|
+
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
24078
|
+
uintMagentaTexture2D.isGCIgnored = true;
|
|
24079
|
+
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
24080
|
+
var _class = function _class() {
|
|
24081
|
+
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
24082
|
+
};
|
|
24083
|
+
_inherits$2(_class, ContentRestorer);
|
|
24084
|
+
var _proto = _class.prototype;
|
|
24085
|
+
_proto.restoreContent = function restoreContent() {
|
|
24086
|
+
this.resource.setPixelBuffer(magentaPixel32);
|
|
24087
|
+
};
|
|
24088
|
+
return _class;
|
|
24089
|
+
}(ContentRestorer))());
|
|
24054
24090
|
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
24055
24091
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
24056
24092
|
magentaTexture2DArray.isGCIgnored = true;
|
|
@@ -24065,6 +24101,7 @@
|
|
|
24065
24101
|
};
|
|
24066
24102
|
return _class;
|
|
24067
24103
|
}(ContentRestorer))());
|
|
24104
|
+
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
24068
24105
|
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
24069
24106
|
}
|
|
24070
24107
|
};
|
|
@@ -36865,6 +36902,13 @@
|
|
|
36865
36902
|
dataType: gl.FLOAT,
|
|
36866
36903
|
isCompressed: false
|
|
36867
36904
|
};
|
|
36905
|
+
case exports.TextureFormat.R32G32B32A32_UInt:
|
|
36906
|
+
return {
|
|
36907
|
+
internalFormat: isWebGL2 ? gl.RGBA32UI : gl.NONE,
|
|
36908
|
+
baseFormat: gl.RGBA_INTEGER,
|
|
36909
|
+
dataType: gl.UNSIGNED_INT,
|
|
36910
|
+
isCompressed: false
|
|
36911
|
+
};
|
|
36868
36912
|
case exports.TextureFormat.BC1:
|
|
36869
36913
|
return {
|
|
36870
36914
|
internalFormat: exports.GLCompressedTextureInternalFormat.RGB_S3TC_DXT1_EXT,
|
|
@@ -37106,6 +37150,7 @@
|
|
|
37106
37150
|
return false;
|
|
37107
37151
|
}
|
|
37108
37152
|
break;
|
|
37153
|
+
case exports.TextureFormat.R32G32B32A32_UInt:
|
|
37109
37154
|
case exports.TextureFormat.Depth24:
|
|
37110
37155
|
case exports.TextureFormat.Depth32:
|
|
37111
37156
|
case exports.TextureFormat.Depth32Stencil8:
|
|
@@ -44688,7 +44733,7 @@
|
|
|
44688
44733
|
], KHR_materials_anisotropy);
|
|
44689
44734
|
|
|
44690
44735
|
//@ts-ignore
|
|
44691
|
-
var version = "1.2.0-alpha.
|
|
44736
|
+
var version = "1.2.0-alpha.9";
|
|
44692
44737
|
console.log("Galacean engine version: " + version);
|
|
44693
44738
|
for(var key in CoreObjects){
|
|
44694
44739
|
Loader.registerClass(key, CoreObjects[key]);
|