@galacean/engine 1.2.0-alpha.5 → 1.2.0-alpha.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +126 -69
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -8397,15 +8397,6 @@
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8397
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]);
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return ShaderPart;
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}();
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-
/**
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* Shader data grouping.
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8402
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-
*/ var ShaderDataGroup;
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8403
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(function(ShaderDataGroup) {
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8404
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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-
ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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-
ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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-
ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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-
})(ShaderDataGroup || (ShaderDataGroup = {}));
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/**
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* Color Space.
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*/ exports.ColorSpace = void 0;
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@@ -8612,6 +8603,15 @@
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this.constUniforms = [];
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this.textureUniforms = [];
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};
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/**
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* Shader data grouping.
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*/ var ShaderDataGroup;
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(function(ShaderDataGroup) {
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ShaderDataGroup[ShaderDataGroup[/** Scene group. */ "Scene"] = 0] = "Scene";
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ShaderDataGroup[ShaderDataGroup[/** Camera group. */ "Camera"] = 1] = "Camera";
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ShaderDataGroup[ShaderDataGroup[/** Renderer group. */ "Renderer"] = 2] = "Renderer";
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ShaderDataGroup[ShaderDataGroup[/** material group. */ "Material"] = 3] = "Material";
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})(ShaderDataGroup || (ShaderDataGroup = {}));
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/**
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* Shader program, corresponding to the GPU shader program.
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* @internal
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@@ -8907,6 +8907,7 @@
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break;
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case gl.SAMPLER_2D:
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case gl.SAMPLER_CUBE:
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case gl.UNSIGNED_INT_SAMPLER_2D:
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case gl.SAMPLER_2D_ARRAY:
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case gl.SAMPLER_2D_SHADOW:
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var defaultTexture;
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@@ -8917,6 +8918,9 @@
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case gl.SAMPLER_CUBE:
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defaultTexture = _this._engine._magentaTextureCube;
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break;
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+
case gl.UNSIGNED_INT_SAMPLER_2D:
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defaultTexture = _this._engine._uintMagentaTexture2D;
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break;
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case gl.SAMPLER_2D_ARRAY:
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defaultTexture = _this._engine._magentaTexture2DArray;
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break;
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@@ -9995,6 +9999,55 @@
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]);
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return GraphicsResource;
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}(ReferResource);
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/**
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* The filter mode of the texture.
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*/ exports.TextureFilterMode = void 0;
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(function(TextureFilterMode) {
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TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
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TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
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TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
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})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
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/**
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* Texture format enumeration.
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10012
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*/ exports.TextureFormat = void 0;
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10013
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(function(TextureFormat) {
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10014
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TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
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TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
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TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
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TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
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TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
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TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
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TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
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TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
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TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
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TextureFormat[TextureFormat[/** RGBA unsigned integer format, 32 bits per channel. */ "R32G32B32A32_UInt"] = 9] = "R32G32B32A32_UInt";
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+
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 10] = "BC1";
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TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 11] = "BC3";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 12] = "BC7";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 13] = "ETC1_RGB";
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10028
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 14] = "ETC2_RGB";
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TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 15] = "ETC2_RGBA5";
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TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 16] = "ETC2_RGBA8";
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TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 17] = "PVRTC_RGB2";
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TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 18] = "PVRTC_RGBA2";
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TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 19] = "PVRTC_RGB4";
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TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 20] = "PVRTC_RGBA4";
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+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 21] = "ASTC_4x4";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 22] = "ASTC_5x5";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 23] = "ASTC_6x6";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 24] = "ASTC_8x8";
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TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 25] = "ASTC_10x10";
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+
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 26] = "ASTC_12x12";
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10041
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+
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 27] = "Depth";
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10042
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+
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 28] = "DepthStencil";
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+
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 29] = "Depth16";
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+
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 30] = "Depth24";
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+
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 31] = "Depth32";
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+
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 32] = "Depth24Stencil8";
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+
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 33] = "Depth32Stencil8";
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+
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 34] = "DXT1";
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+
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 35] = "DXT5";
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10050
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+
})(exports.TextureFormat || (exports.TextureFormat = {}));
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/**
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* The base class of texture, contains some common functions of texture-related classes.
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*/ var Texture = /*#__PURE__*/ function(GraphicsResource1) {
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@@ -10051,6 +10104,12 @@
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10104
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_proto._getMipmapCount = function _getMipmapCount() {
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10105
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return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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10106
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};
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10107
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+
_proto._isIntFormat = function _isIntFormat() {
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10108
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+
if (exports.TextureFormat.R32G32B32A32_UInt === this._format) {
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10109
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+
return true;
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10110
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+
}
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10111
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+
return false;
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10112
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+
};
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10113
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_create_class$2(Texture, [
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10055
10114
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{
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10115
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key: "format",
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@@ -10127,6 +10186,11 @@
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10127
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},
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set: function set(value) {
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10129
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if (value === this._filterMode) return;
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+
if (value !== exports.TextureFilterMode.Point && this._isIntFormat()) {
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+
value = exports.TextureFilterMode.Point;
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Logger.warn("Int or UInt format texture only support TextureFilterMode.Point");
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10192
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+
return;
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10193
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+
}
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10130
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this._filterMode = value;
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this._platformTexture.filterMode = value;
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10132
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}
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@@ -12401,54 +12465,6 @@
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12401
12465
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TextureDepthCompareFunction[TextureDepthCompareFunction[/** pass if the compare value is greater than or equal to the sample value. */ "GreaterEqual"] = 6] = "GreaterEqual";
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TextureDepthCompareFunction[TextureDepthCompareFunction[/** always pass. */ "Always"] = 7] = "Always";
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12403
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})(exports.TextureDepthCompareFunction || (exports.TextureDepthCompareFunction = {}));
|
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12404
|
-
/**
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12405
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-
* The filter mode of the texture.
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12406
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-
*/ exports.TextureFilterMode = void 0;
|
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12407
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-
(function(TextureFilterMode) {
|
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12408
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-
TextureFilterMode[TextureFilterMode[/** Point filtering. */ "Point"] = 0] = "Point";
|
|
12409
|
-
TextureFilterMode[TextureFilterMode[/** Bilinear filtering. */ "Bilinear"] = 1] = "Bilinear";
|
|
12410
|
-
TextureFilterMode[TextureFilterMode[/** Trilinear filtering. */ "Trilinear"] = 2] = "Trilinear";
|
|
12411
|
-
})(exports.TextureFilterMode || (exports.TextureFilterMode = {}));
|
|
12412
|
-
/**
|
|
12413
|
-
* Texture format enumeration.
|
|
12414
|
-
*/ exports.TextureFormat = void 0;
|
|
12415
|
-
(function(TextureFormat) {
|
|
12416
|
-
TextureFormat[TextureFormat[/** RGB format, 8 bits per channel. */ "R8G8B8"] = 0] = "R8G8B8";
|
|
12417
|
-
TextureFormat[TextureFormat[/** RGBA format, 8 bits per channel. */ "R8G8B8A8"] = 1] = "R8G8B8A8";
|
|
12418
|
-
TextureFormat[TextureFormat[/** RGBA format, 4 bits per channel. */ "R4G4B4A4"] = 2] = "R4G4B4A4";
|
|
12419
|
-
TextureFormat[TextureFormat[/** RGBA format, 5 bits in R channel, 5 bits in G channel, 5 bits in B channel, 1 bit in A channel. */ "R5G5B5A1"] = 3] = "R5G5B5A1";
|
|
12420
|
-
TextureFormat[TextureFormat[/** RGB format, 5 bits in R channel, 6 bits in G channel, 5 bits in B channel. */ "R5G6B5"] = 4] = "R5G6B5";
|
|
12421
|
-
TextureFormat[TextureFormat[/** Transparent format, 8 bits. */ "Alpha8"] = 5] = "Alpha8";
|
|
12422
|
-
TextureFormat[TextureFormat[/** Luminance/alpha in RGB channel, alpha in A channel. */ "LuminanceAlpha"] = 6] = "LuminanceAlpha";
|
|
12423
|
-
TextureFormat[TextureFormat[/** RGBA format, 16 bits per channel. */ "R16G16B16A16"] = 7] = "R16G16B16A16";
|
|
12424
|
-
TextureFormat[TextureFormat[/** RGBA format, 32 bits per channel. */ "R32G32B32A32"] = 8] = "R32G32B32A32";
|
|
12425
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "BC1"] = 9] = "BC1";
|
|
12426
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 8 bits per pixel. */ "BC3"] = 10] = "BC3";
|
|
12427
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "BC7"] = 11] = "BC7";
|
|
12428
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC1_RGB"] = 12] = "ETC1_RGB";
|
|
12429
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "ETC2_RGB"] = 13] = "ETC2_RGB";
|
|
12430
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 5 bits per pixel, 4 bit in RGB, 1 bit in A. */ "ETC2_RGBA5"] = 14] = "ETC2_RGBA5";
|
|
12431
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 8 bits per pixel. */ "ETC2_RGBA8"] = 15] = "ETC2_RGBA8";
|
|
12432
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 2 bits per pixel. */ "PVRTC_RGB2"] = 16] = "PVRTC_RGB2";
|
|
12433
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 2 bits per pixel. */ "PVRTC_RGBA2"] = 17] = "PVRTC_RGBA2";
|
|
12434
|
-
TextureFormat[TextureFormat[/** RGB compressed format, 4 bits per pixel. */ "PVRTC_RGB4"] = 18] = "PVRTC_RGB4";
|
|
12435
|
-
TextureFormat[TextureFormat[/** RGBA compressed format, 4 bits per pixel. */ "PVRTC_RGBA4"] = 19] = "PVRTC_RGBA4";
|
|
12436
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 4x4 pixel block. */ "ASTC_4x4"] = 20] = "ASTC_4x4";
|
|
12437
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 5x5 pixel block. */ "ASTC_5x5"] = 21] = "ASTC_5x5";
|
|
12438
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 6x6 pixel block. */ "ASTC_6x6"] = 22] = "ASTC_6x6";
|
|
12439
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 8x8 pixel block. */ "ASTC_8x8"] = 23] = "ASTC_8x8";
|
|
12440
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 10x10 pixel block. */ "ASTC_10x10"] = 24] = "ASTC_10x10";
|
|
12441
|
-
TextureFormat[TextureFormat[/** RGB(A) compressed format, 128 bits per 12x12 pixel block. */ "ASTC_12x12"] = 25] = "ASTC_12x12";
|
|
12442
|
-
TextureFormat[TextureFormat[/** Automatic depth format, engine will automatically select the supported precision. */ "Depth"] = 26] = "Depth";
|
|
12443
|
-
TextureFormat[TextureFormat[/** Automatic depth stencil format, engine will automatically select the supported precision. */ "DepthStencil"] = 27] = "DepthStencil";
|
|
12444
|
-
TextureFormat[TextureFormat[/** 16-bit depth format. */ "Depth16"] = 28] = "Depth16";
|
|
12445
|
-
TextureFormat[TextureFormat[/** 24-bit depth format. */ "Depth24"] = 29] = "Depth24";
|
|
12446
|
-
TextureFormat[TextureFormat[/** 32-bit depth format. */ "Depth32"] = 30] = "Depth32";
|
|
12447
|
-
TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 31] = "Depth24Stencil8";
|
|
12448
|
-
TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 32] = "Depth32Stencil8";
|
|
12449
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC1` instead. */ "DXT1"] = 33] = "DXT1";
|
|
12450
|
-
TextureFormat[TextureFormat[/** @deprecated Use `TextureFormat.BC3` instead. */ "DXT5"] = 34] = "DXT5";
|
|
12451
|
-
})(exports.TextureFormat || (exports.TextureFormat = {}));
|
|
12452
12468
|
/**
|
|
12453
12469
|
* Texture usage.
|
|
12454
12470
|
*/ exports.TextureUsage = void 0;
|
|
@@ -12628,7 +12644,7 @@
|
|
|
12628
12644
|
_this._mipmapCount = _this._getMipmapCount();
|
|
12629
12645
|
_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
|
|
12630
12646
|
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
|
|
12631
|
-
_this.filterMode = exports.TextureFilterMode.Bilinear;
|
|
12647
|
+
_this.filterMode = _this._isIntFormat() ? exports.TextureFilterMode.Point : exports.TextureFilterMode.Bilinear;
|
|
12632
12648
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
|
12633
12649
|
return _this;
|
|
12634
12650
|
};
|
|
@@ -24051,6 +24067,26 @@
|
|
|
24051
24067
|
this._magentaTexture2D = magentaTexture2D;
|
|
24052
24068
|
this._magentaTextureCube = magentaTextureCube;
|
|
24053
24069
|
if (hardwareRenderer.isWebGL2) {
|
|
24070
|
+
var magentaPixel32 = new Uint32Array([
|
|
24071
|
+
255,
|
|
24072
|
+
0,
|
|
24073
|
+
255,
|
|
24074
|
+
255
|
|
24075
|
+
]);
|
|
24076
|
+
var uintMagentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R32G32B32A32_UInt, false);
|
|
24077
|
+
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
24078
|
+
uintMagentaTexture2D.isGCIgnored = true;
|
|
24079
|
+
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
24080
|
+
var _class = function _class() {
|
|
24081
|
+
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
24082
|
+
};
|
|
24083
|
+
_inherits$2(_class, ContentRestorer);
|
|
24084
|
+
var _proto = _class.prototype;
|
|
24085
|
+
_proto.restoreContent = function restoreContent() {
|
|
24086
|
+
this.resource.setPixelBuffer(magentaPixel32);
|
|
24087
|
+
};
|
|
24088
|
+
return _class;
|
|
24089
|
+
}(ContentRestorer))());
|
|
24054
24090
|
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
24055
24091
|
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
24056
24092
|
magentaTexture2DArray.isGCIgnored = true;
|
|
@@ -24065,6 +24101,7 @@
|
|
|
24065
24101
|
};
|
|
24066
24102
|
return _class;
|
|
24067
24103
|
}(ContentRestorer))());
|
|
24104
|
+
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
24068
24105
|
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
24069
24106
|
}
|
|
24070
24107
|
};
|
|
@@ -24296,8 +24333,8 @@
|
|
|
24296
24333
|
set: function set(value) {
|
|
24297
24334
|
if (this._width !== value) {
|
|
24298
24335
|
this._width = value;
|
|
24336
|
+
this._onWidthChanged(value);
|
|
24299
24337
|
this._sizeUpdateFlagManager.dispatch();
|
|
24300
|
-
this._onSizeChanged(value, this._width);
|
|
24301
24338
|
}
|
|
24302
24339
|
}
|
|
24303
24340
|
},
|
|
@@ -24311,8 +24348,8 @@
|
|
|
24311
24348
|
set: function set(value) {
|
|
24312
24349
|
if (this._height !== value) {
|
|
24313
24350
|
this._height = value;
|
|
24351
|
+
this._onHeightChange(value);
|
|
24314
24352
|
this._sizeUpdateFlagManager.dispatch();
|
|
24315
|
-
this._onSizeChanged(this._width, value);
|
|
24316
24353
|
}
|
|
24317
24354
|
}
|
|
24318
24355
|
}
|
|
@@ -34549,7 +34586,8 @@
|
|
|
34549
34586
|
var transform = this._renderer.entity.transform;
|
|
34550
34587
|
var shape = this.emission.shape;
|
|
34551
34588
|
for(var i = 0; i < count; i++){
|
|
34552
|
-
|
|
34589
|
+
var _shape;
|
|
34590
|
+
if ((_shape = shape) == null ? void 0 : _shape.enabled) {
|
|
34553
34591
|
shape._generatePositionAndDirection(this.emission._shapeRand, time, position, direction);
|
|
34554
34592
|
var positionScale = this.main._getPositionScale();
|
|
34555
34593
|
position.multiply(positionScale);
|
|
@@ -35126,7 +35164,7 @@
|
|
|
35126
35164
|
* Base class for all particle shapes.
|
|
35127
35165
|
*/ var BaseShape = /*#__PURE__*/ function() {
|
|
35128
35166
|
var BaseShape = function BaseShape() {
|
|
35129
|
-
/** Specifies whether the ShapeModule is enabled or disabled. */ this.
|
|
35167
|
+
/** Specifies whether the ShapeModule is enabled or disabled. */ this.enabled = true;
|
|
35130
35168
|
/** Randomizes the starting direction of particles. */ this.randomDirectionAmount = 0;
|
|
35131
35169
|
};
|
|
35132
35170
|
var _proto = BaseShape.prototype;
|
|
@@ -36100,8 +36138,10 @@
|
|
|
36100
36138
|
if (pixelRatio === void 0) pixelRatio = window.devicePixelRatio;
|
|
36101
36139
|
var webCanvas = this._webCanvas;
|
|
36102
36140
|
if (typeof OffscreenCanvas === "undefined" || !_instanceof1$1(webCanvas, OffscreenCanvas)) {
|
|
36103
|
-
|
|
36104
|
-
|
|
36141
|
+
var exportWidth = webCanvas.clientWidth * pixelRatio;
|
|
36142
|
+
var exportHeight = webCanvas.clientHeight * pixelRatio;
|
|
36143
|
+
this.width = exportWidth;
|
|
36144
|
+
this.height = exportHeight;
|
|
36105
36145
|
}
|
|
36106
36146
|
};
|
|
36107
36147
|
/**
|
|
@@ -36112,9 +36152,11 @@
|
|
|
36112
36152
|
this._scale.set(x, y);
|
|
36113
36153
|
this.scale = this._scale;
|
|
36114
36154
|
};
|
|
36115
|
-
_proto.
|
|
36116
|
-
this._webCanvas.width =
|
|
36117
|
-
|
|
36155
|
+
_proto._onWidthChanged = function _onWidthChanged(value) {
|
|
36156
|
+
this._webCanvas.width = value;
|
|
36157
|
+
};
|
|
36158
|
+
_proto._onHeightChange = function _onHeightChange(value) {
|
|
36159
|
+
this._webCanvas.height = value;
|
|
36118
36160
|
};
|
|
36119
36161
|
_create_class$1(WebCanvas, [
|
|
36120
36162
|
{
|
|
@@ -36860,6 +36902,13 @@
|
|
|
36860
36902
|
dataType: gl.FLOAT,
|
|
36861
36903
|
isCompressed: false
|
|
36862
36904
|
};
|
|
36905
|
+
case exports.TextureFormat.R32G32B32A32_UInt:
|
|
36906
|
+
return {
|
|
36907
|
+
internalFormat: isWebGL2 ? gl.RGBA32UI : gl.NONE,
|
|
36908
|
+
baseFormat: gl.RGBA_INTEGER,
|
|
36909
|
+
dataType: gl.UNSIGNED_INT,
|
|
36910
|
+
isCompressed: false
|
|
36911
|
+
};
|
|
36863
36912
|
case exports.TextureFormat.BC1:
|
|
36864
36913
|
return {
|
|
36865
36914
|
internalFormat: exports.GLCompressedTextureInternalFormat.RGB_S3TC_DXT1_EXT,
|
|
@@ -37101,6 +37150,7 @@
|
|
|
37101
37150
|
return false;
|
|
37102
37151
|
}
|
|
37103
37152
|
break;
|
|
37153
|
+
case exports.TextureFormat.R32G32B32A32_UInt:
|
|
37104
37154
|
case exports.TextureFormat.Depth24:
|
|
37105
37155
|
case exports.TextureFormat.Depth32:
|
|
37106
37156
|
case exports.TextureFormat.Depth32Stencil8:
|
|
@@ -38994,6 +39044,7 @@
|
|
|
38994
39044
|
}
|
|
38995
39045
|
};
|
|
38996
39046
|
_proto._applyEntityData = function _applyEntityData(entity, entityConfig) {
|
|
39047
|
+
if (entityConfig === void 0) entityConfig = {};
|
|
38997
39048
|
var _entityConfig_isActive;
|
|
38998
39049
|
entity.isActive = (_entityConfig_isActive = entityConfig.isActive) != null ? _entityConfig_isActive : entity.isActive;
|
|
38999
39050
|
var _entityConfig_name;
|
|
@@ -39006,12 +39057,18 @@
|
|
|
39006
39057
|
};
|
|
39007
39058
|
_proto._traverseAddEntityToMap = function _traverseAddEntityToMap(entity, context, path) {
|
|
39008
39059
|
var entityMap = context.entityMap, components = context.components;
|
|
39060
|
+
var componentsMap = {};
|
|
39061
|
+
var componentIndexMap = {};
|
|
39009
39062
|
entityMap.set(path, entity);
|
|
39010
39063
|
// @ts-ignore
|
|
39011
39064
|
entity._components.forEach(function(component) {
|
|
39012
39065
|
// @ts-ignore
|
|
39013
39066
|
var name = Loader.getClassName(component.constructor);
|
|
39014
|
-
|
|
39067
|
+
if (!componentsMap[name]) {
|
|
39068
|
+
componentsMap[name] = entity.getComponents(component.constructor, []);
|
|
39069
|
+
componentIndexMap[name] = 0;
|
|
39070
|
+
}
|
|
39071
|
+
components.set(path + ":" + name + "/" + componentIndexMap[name]++, component);
|
|
39015
39072
|
});
|
|
39016
39073
|
for(var i = 0; i < entity.children.length; i++){
|
|
39017
39074
|
var child = entity.children[i];
|
|
@@ -44676,7 +44733,7 @@
|
|
|
44676
44733
|
], KHR_materials_anisotropy);
|
|
44677
44734
|
|
|
44678
44735
|
//@ts-ignore
|
|
44679
|
-
var version = "1.2.0-alpha.
|
|
44736
|
+
var version = "1.2.0-alpha.9";
|
|
44680
44737
|
console.log("Galacean engine version: " + version);
|
|
44681
44738
|
for(var key in CoreObjects){
|
|
44682
44739
|
Loader.registerClass(key, CoreObjects[key]);
|