@galacean/engine 1.1.0-beta.6 → 1.1.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -21771,13 +21771,12 @@
21771
21771
  /**
21772
21772
  * @internal
21773
21773
  */ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
21774
+ var _this = this, texture = _this._texture, mesh = _this._mesh;
21774
21775
  if (!this._texture) {
21775
21776
  return;
21776
21777
  }
21777
- var canvas = this._engine.canvas;
21778
- var width = canvas.width, height = canvas.height;
21779
- var _this = this, _backgroundTextureMesh = _this._mesh;
21780
- var positions = _backgroundTextureMesh.getPositions();
21778
+ var _this__engine_canvas = this._engine.canvas, width = _this__engine_canvas.width, height = _this__engine_canvas.height;
21779
+ var positions = mesh.getPositions();
21781
21780
  switch(this._textureFillMode){
21782
21781
  case exports.BackgroundTextureFillMode.Fill:
21783
21782
  positions[0].set(-1, -1, 1);
@@ -21786,22 +21785,22 @@
21786
21785
  positions[3].set(1, 1, 1);
21787
21786
  break;
21788
21787
  case exports.BackgroundTextureFillMode.AspectFitWidth:
21789
- var fitWidthScale = this._texture.height * width / this.texture.width / height;
21788
+ var fitWidthScale = texture.height * width / texture.width / height;
21790
21789
  positions[0].set(-1, -fitWidthScale, 1);
21791
21790
  positions[1].set(1, -fitWidthScale, 1);
21792
21791
  positions[2].set(-1, fitWidthScale, 1);
21793
21792
  positions[3].set(1, fitWidthScale, 1);
21794
21793
  break;
21795
21794
  case exports.BackgroundTextureFillMode.AspectFitHeight:
21796
- var fitHeightScale = this._texture.width * height / this.texture.height / width;
21795
+ var fitHeightScale = texture.width * height / texture.height / width;
21797
21796
  positions[0].set(-fitHeightScale, -1, 1);
21798
21797
  positions[1].set(fitHeightScale, -1, 1);
21799
21798
  positions[2].set(-fitHeightScale, 1, 1);
21800
21799
  positions[3].set(fitHeightScale, 1, 1);
21801
21800
  break;
21802
21801
  }
21803
- _backgroundTextureMesh.setPositions(positions);
21804
- _backgroundTextureMesh.uploadData(false);
21802
+ mesh.setPositions(positions);
21803
+ mesh.uploadData(false);
21805
21804
  };
21806
21805
  _proto._initMesh = function _initMesh(engine) {
21807
21806
  this._mesh = this._createPlane(engine);
@@ -21852,13 +21851,13 @@
21852
21851
  (_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
21853
21852
  this._texture = value;
21854
21853
  this._material.shaderData.setTexture("material_BaseTexture", value);
21854
+ this._resizeBackgroundTexture();
21855
21855
  }
21856
21856
  }
21857
21857
  },
21858
21858
  {
21859
21859
  key: "textureFillMode",
21860
21860
  get: /**
21861
- * @internal
21862
21861
  * Background texture fill mode.
21863
21862
  * @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
21864
21863
  * @defaultValue `BackgroundTextureFillMode.FitHeight`
@@ -34523,6 +34522,7 @@
34523
34522
  ColliderShape: ColliderShape,
34524
34523
  get ColliderShapeUpAxis () { return exports.ColliderShapeUpAxis; },
34525
34524
  get CollisionDetectionMode () { return exports.CollisionDetectionMode; },
34525
+ ColorOverLifetimeModule: ColorOverLifetimeModule,
34526
34526
  get ColorSpace () { return exports.ColorSpace; },
34527
34527
  get ColorWriteMask () { return exports.ColorWriteMask; },
34528
34528
  get CompareFunction () { return exports.CompareFunction; },
@@ -34543,6 +34543,7 @@
34543
34543
  DirectLight: DirectLight,
34544
34544
  DynamicCollider: DynamicCollider,
34545
34545
  get DynamicColliderConstraints () { return exports.DynamicColliderConstraints; },
34546
+ EmissionModule: EmissionModule,
34546
34547
  Engine: Engine,
34547
34548
  EngineObject: EngineObject,
34548
34549
  Entity: Entity,
@@ -34552,6 +34553,8 @@
34552
34553
  Font: Font,
34553
34554
  get FontStyle () { return exports.FontStyle; },
34554
34555
  get GLCapabilityType () { return exports.GLCapabilityType; },
34556
+ GradientAlphaKey: GradientAlphaKey,
34557
+ GradientColorKey: GradientColorKey,
34555
34558
  HemisphereShape: HemisphereShape,
34556
34559
  HingeJoint: HingeJoint,
34557
34560
  HitResult: HitResult,
@@ -34568,6 +34571,7 @@
34568
34571
  Light: Light,
34569
34572
  Loader: Loader,
34570
34573
  Logger: Logger,
34574
+ MainModule: MainModule,
34571
34575
  Material: Material,
34572
34576
  Mesh: Mesh,
34573
34577
  MeshRenderer: MeshRenderer,
@@ -34578,9 +34582,11 @@
34578
34582
  PBRMaterial: PBRMaterial,
34579
34583
  PBRSpecularMaterial: PBRSpecularMaterial,
34580
34584
  ParticleCompositeCurve: ParticleCompositeCurve,
34585
+ ParticleCompositeGradient: ParticleCompositeGradient,
34581
34586
  ParticleCurve: ParticleCurve,
34582
34587
  get ParticleCurveMode () { return exports.ParticleCurveMode; },
34583
34588
  ParticleGenerator: ParticleGenerator,
34589
+ ParticleGradient: ParticleGradient,
34584
34590
  get ParticleGradientMode () { return exports.ParticleGradientMode; },
34585
34591
  ParticleMaterial: ParticleMaterial,
34586
34592
  get ParticleRenderMode () { return exports.ParticleRenderMode; },
@@ -34615,6 +34621,7 @@
34615
34621
  RenderTargetBlendState: RenderTargetBlendState,
34616
34622
  get Renderer () { return exports.Renderer; },
34617
34623
  ResourceManager: ResourceManager,
34624
+ RotationOverLifetimeModule: RotationOverLifetimeModule,
34618
34625
  Scene: Scene,
34619
34626
  SceneManager: SceneManager,
34620
34627
  Script: Script,
@@ -34631,6 +34638,7 @@
34631
34638
  get ShadowCascadesMode () { return exports.ShadowCascadesMode; },
34632
34639
  get ShadowResolution () { return exports.ShadowResolution; },
34633
34640
  get ShadowType () { return exports.ShadowType; },
34641
+ SizeOverLifetimeModule: SizeOverLifetimeModule,
34634
34642
  Skin: Skin,
34635
34643
  SkinnedMeshRenderer: SkinnedMeshRenderer,
34636
34644
  Sky: Sky,
@@ -34669,6 +34677,7 @@
34669
34677
  get TextureDepthCompareFunction () { return exports.TextureDepthCompareFunction; },
34670
34678
  get TextureFilterMode () { return exports.TextureFilterMode; },
34671
34679
  get TextureFormat () { return exports.TextureFormat; },
34680
+ TextureSheetAnimationModule: TextureSheetAnimationModule,
34672
34681
  get TextureUsage () { return exports.TextureUsage; },
34673
34682
  get TextureWrapMode () { return exports.TextureWrapMode; },
34674
34683
  Time: Time,
@@ -34677,6 +34686,7 @@
34677
34686
  Transform: Transform,
34678
34687
  UnlitMaterial: UnlitMaterial,
34679
34688
  Utils: Utils,
34689
+ VelocityOverLifetimeModule: VelocityOverLifetimeModule,
34680
34690
  get VertexAttribute () { return exports.VertexAttribute; },
34681
34691
  VertexBufferBinding: VertexBufferBinding,
34682
34692
  VertexElement: VertexElement,
@@ -42399,7 +42409,7 @@
42399
42409
  ProjectLoader = __decorate([
42400
42410
  resourceLoader(exports.AssetType.Project, [
42401
42411
  "proj"
42402
- ], true)
42412
+ ], false)
42403
42413
  ], ProjectLoader);
42404
42414
  var SceneLoader = /*#__PURE__*/ function(Loader1) {
42405
42415
  var SceneLoader = function SceneLoader() {
@@ -42997,7 +43007,7 @@
42997
43007
  ], GALACEAN_animation_event);
42998
43008
 
42999
43009
  //@ts-ignore
43000
- var version = "1.1.0-beta.6";
43010
+ var version = "1.1.0-beta.7";
43001
43011
  console.log("Galacean engine version: " + version);
43002
43012
  for(var key in CoreObjects){
43003
43013
  Loader.registerClass(key, CoreObjects[key]);
@@ -43040,6 +43050,7 @@
43040
43050
  exports.ColliderShape = ColliderShape;
43041
43051
  exports.CollisionUtil = CollisionUtil;
43042
43052
  exports.Color = Color$1;
43053
+ exports.ColorOverLifetimeModule = ColorOverLifetimeModule;
43043
43054
  exports.Component = Component;
43044
43055
  exports.ComponentMap = ComponentMap;
43045
43056
  exports.ConeShape = ConeShape;
@@ -43049,6 +43060,7 @@
43049
43060
  exports.DepthState = DepthState;
43050
43061
  exports.DirectLight = DirectLight;
43051
43062
  exports.DynamicCollider = DynamicCollider;
43063
+ exports.EmissionModule = EmissionModule;
43052
43064
  exports.Engine = Engine;
43053
43065
  exports.EngineObject = EngineObject;
43054
43066
  exports.Entity = Entity;
@@ -43060,6 +43072,8 @@
43060
43072
  exports.GLTFParserContext = GLTFParserContext;
43061
43073
  exports.GLTFResource = GLTFResource;
43062
43074
  exports.GLTFUtils = GLTFUtils;
43075
+ exports.GradientAlphaKey = GradientAlphaKey;
43076
+ exports.GradientColorKey = GradientColorKey;
43063
43077
  exports.HemisphereShape = HemisphereShape;
43064
43078
  exports.HingeJoint = HingeJoint;
43065
43079
  exports.HitResult = HitResult;
@@ -43071,6 +43085,7 @@
43071
43085
  exports.Light = Light;
43072
43086
  exports.Loader = Loader;
43073
43087
  exports.Logger = Logger;
43088
+ exports.MainModule = MainModule;
43074
43089
  exports.Material = Material;
43075
43090
  exports.MathUtil = MathUtil$1;
43076
43091
  exports.Matrix = Matrix;
@@ -43082,8 +43097,10 @@
43082
43097
  exports.PBRMaterial = PBRMaterial;
43083
43098
  exports.PBRSpecularMaterial = PBRSpecularMaterial;
43084
43099
  exports.ParticleCompositeCurve = ParticleCompositeCurve;
43100
+ exports.ParticleCompositeGradient = ParticleCompositeGradient;
43085
43101
  exports.ParticleCurve = ParticleCurve;
43086
43102
  exports.ParticleGenerator = ParticleGenerator;
43103
+ exports.ParticleGradient = ParticleGradient;
43087
43104
  exports.ParticleMaterial = ParticleMaterial;
43088
43105
  exports.ParticleRenderer = ParticleRenderer;
43089
43106
  exports.PhysicsMaterial = PhysicsMaterial;
@@ -43109,6 +43126,7 @@
43109
43126
  exports.RenderTarget = RenderTarget;
43110
43127
  exports.RenderTargetBlendState = RenderTargetBlendState;
43111
43128
  exports.ResourceManager = ResourceManager;
43129
+ exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
43112
43130
  exports.Scene = Scene;
43113
43131
  exports.SceneManager = SceneManager;
43114
43132
  exports.SceneParser = SceneParser;
@@ -43121,6 +43139,7 @@
43121
43139
  exports.ShaderPass = ShaderPass;
43122
43140
  exports.ShaderProperty = ShaderProperty;
43123
43141
  exports.ShaderTagKey = ShaderTagKey;
43142
+ exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
43124
43143
  exports.Skin = Skin;
43125
43144
  exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
43126
43145
  exports.Sky = Sky;
@@ -43147,6 +43166,7 @@
43147
43166
  exports.Texture2D = Texture2D;
43148
43167
  exports.Texture2DArray = Texture2DArray;
43149
43168
  exports.TextureCube = TextureCube;
43169
+ exports.TextureSheetAnimationModule = TextureSheetAnimationModule;
43150
43170
  exports.Time = Time;
43151
43171
  exports.TrailMaterial = TrailMaterial;
43152
43172
  exports.TrailRenderer = TrailRenderer;
@@ -43156,6 +43176,7 @@
43156
43176
  exports.Vector2 = Vector2;
43157
43177
  exports.Vector3 = Vector3;
43158
43178
  exports.Vector4 = Vector4;
43179
+ exports.VelocityOverLifetimeModule = VelocityOverLifetimeModule;
43159
43180
  exports.VertexBufferBinding = VertexBufferBinding;
43160
43181
  exports.VertexElement = VertexElement;
43161
43182
  exports.WebCanvas = WebCanvas;