@galacean/engine 1.1.0-beta.5 → 1.1.0-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +278 -255
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -5511,13 +5511,13 @@
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5511
5511
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break;
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5512
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case Array:
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5513
5513
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var targetPropertyA = target[k];
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5514
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-
var
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5514
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+
var length = sourceProperty.length;
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5515
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if (targetPropertyA == null) {
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5516
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-
target[k] = targetPropertyA = new Array(
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5516
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+
target[k] = targetPropertyA = new Array(length);
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} else {
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5518
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-
targetPropertyA.length =
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+
targetPropertyA.length = length;
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}
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-
for(var i = 0; i <
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+
for(var i = 0; i < length; i++){
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CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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}
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default:
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@@ -6238,7 +6238,7 @@
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/**
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* Two-dimensional texture array.
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6240
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*/ var Texture2DArray = /*#__PURE__*/ function(Texture1) {
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6241
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-
var Texture2DArray = function Texture2DArray(engine, width, height,
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+
var Texture2DArray = function Texture2DArray(engine, width, height, length, format, mipmap) {
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if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
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if (mipmap === void 0) mipmap = true;
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var _this;
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@@ -6246,7 +6246,7 @@
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_this._mipmap = mipmap;
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_this._width = width;
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_this._height = height;
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-
_this._length =
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+
_this._length = length;
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_this._format = format;
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_this._mipmapCount = _this._getMipmapCount();
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
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@@ -6267,11 +6267,11 @@
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* @param width - Data width. if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
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* @param height - Data height. if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
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* @param length - Data length. if it's empty, length is the length of Texture2DArray.length
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-
*/ _proto.setPixelBuffer = function setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height,
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+
*/ _proto.setPixelBuffer = function setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length) {
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if (mipLevel === void 0) mipLevel = 0;
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if (x === void 0) x = 0;
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if (y === void 0) y = 0;
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-
this._platformTexture.setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height,
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this._platformTexture.setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length);
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this._isContentLost = false;
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};
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/**
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@@ -7890,11 +7890,11 @@
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var pathArr = this._stringToPath(path);
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var object = target;
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var index = 0;
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-
var
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-
while(object != null && index <
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+
var length = pathArr.length;
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+
while(object != null && index < length){
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object = object[pathArr[index++]];
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}
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-
return index && index ==
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+
return index && index == length ? object : undefined;
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};
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/**
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* Fast remove an element from array.
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@@ -9071,7 +9071,7 @@
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*/ _proto.findByPath = function findByPath(path) {
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var splits = path.split("/");
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var entity = this;
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-
for(var i = 0,
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+
for(var i = 0, length = splits.length; i < length; ++i){
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var split = splits[i];
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if (split) {
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entity = Entity._findChildByName(entity, split);
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@@ -9303,7 +9303,7 @@
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};
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_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
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var activeChangedComponents = this._activeChangedComponents;
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9306
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-
for(var i = 0,
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9306
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+
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
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activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
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}
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this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
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@@ -13299,14 +13299,14 @@
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vertexElements[index] = element;
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this._bufferStructChanged = true;
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};
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13302
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-
_proto.setVertexElementsLength = function setVertexElementsLength(
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+
_proto.setVertexElementsLength = function setVertexElementsLength(length) {
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13303
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var vertexElementMap = this._vertexElementMap;
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var vertexElements = this._vertexElements;
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13305
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-
for(var i =
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+
for(var i = length, n = vertexElements.length; i < n; i++){
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var element = vertexElements[i];
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delete vertexElementMap[element.attribute];
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}
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-
vertexElements.length =
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+
vertexElements.length = length;
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};
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_proto.setVertexBufferBinding = function setVertexBufferBinding(index, binding) {
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var referCount = this._getReferCount();
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@@ -13460,8 +13460,8 @@
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/**
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* @internal
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*
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13463
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-
*/ _proto._setVertexElementsLength = function _setVertexElementsLength(
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13464
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-
this._primitive.setVertexElementsLength(
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|
13463
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+
*/ _proto._setVertexElementsLength = function _setVertexElementsLength(length) {
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+
this._primitive.setVertexElementsLength(length);
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};
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/**
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* @internal
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@@ -15177,9 +15177,9 @@
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}
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var bsUpdate = !bsManager._useTextureMode() && bsManager._vertexElementsNeedUpdate();
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if (previousBSOffset !== bsManager._vertexElementOffset || bsUpdate && bsManager._blendShapeCount > 0) {
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-
var
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15181
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-
if (
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15182
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-
this._setVertexElementsLength(
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15180
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+
var length = bsManager._addVertexElements(this);
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15181
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+
if (length < previousCount) {
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15182
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+
this._setVertexElementsLength(length);
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15183
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}
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}
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};
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@@ -20333,9 +20333,9 @@
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pointer._firePointerDrag();
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var rayCastEntity = this._pointerRayCast(scenes, position.x / canvas.width, position.y / canvas.height);
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pointer._firePointerExitAndEnter(rayCastEntity);
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-
var
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20337
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-
if (
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20338
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-
for(var i1 = 0; i1 <
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+
var length = events.length;
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+
if (length > 0) {
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+
for(var i1 = 0; i1 < length; i1++){
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switch(events[i1].type){
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case "pointerdown":
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pointer.phase = exports.PointerPhase.Down;
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@@ -20430,15 +20430,15 @@
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};
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_proto._updatePointerInfo = function _updatePointerInfo(frameCount, pointer, left, top, widthPixelRatio, heightPixelRatio) {
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var events = pointer._events, position = pointer.position;
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-
var
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20434
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-
if (
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20433
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+
var length = events.length;
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+
if (length > 0) {
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20435
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var _this = this, _upList = _this._upList, _upMap = _this._upMap, _downList = _this._downList, _downMap = _this._downMap;
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20436
|
-
var latestEvent = events[
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20436
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+
var latestEvent = events[length - 1];
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20437
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var currX = (latestEvent.clientX - left) * widthPixelRatio;
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20438
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var currY = (latestEvent.clientY - top) * heightPixelRatio;
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pointer.deltaPosition.set(currX - position.x, currY - position.y);
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position.set(currX, currY);
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|
-
for(var i = 0; i <
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+
for(var i = 0; i < length; i++){
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var event = events[i];
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var button = event.button;
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pointer.button = _pointerDec2BinMap[button] || exports.PointerButton.None;
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@@ -20480,8 +20480,8 @@
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|
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20480
20480
|
continue;
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20481
20481
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}
|
|
20482
20482
|
var cameras = scene._activeCameras;
|
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20483
|
-
for(var j =
|
|
20484
|
-
var camera = cameras[
|
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20483
|
+
for(var j = cameras.length - 1; j >= 0; j--){
|
|
20484
|
+
var camera = cameras[j];
|
|
20485
20485
|
if (!camera.enabled || camera.renderTarget) {
|
|
20486
20486
|
continue;
|
|
20487
20487
|
}
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|
@@ -21304,9 +21304,9 @@
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|
|
21304
21304
|
var shaderProgramPools = this._shaderProgramPools;
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21305
21305
|
var pool = shaderProgramPools[index];
|
|
21306
21306
|
if (!pool) {
|
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21307
|
-
var
|
|
21308
|
-
if (
|
|
21309
|
-
shaderProgramPools.length =
|
|
21307
|
+
var length = index + 1;
|
|
21308
|
+
if (length > shaderProgramPools.length) {
|
|
21309
|
+
shaderProgramPools.length = length;
|
|
21310
21310
|
}
|
|
21311
21311
|
shaderProgramPools[index] = pool = new ShaderProgramPool();
|
|
21312
21312
|
}
|
|
@@ -21760,24 +21760,23 @@
|
|
|
21760
21760
|
/**
|
|
21761
21761
|
* @internal
|
|
21762
21762
|
*/ _proto.destroy = function destroy() {
|
|
21763
|
+
this.texture = null;
|
|
21763
21764
|
this._mesh._addReferCount(-1);
|
|
21764
21765
|
this._mesh = null;
|
|
21765
21766
|
this._material._addReferCount(-1);
|
|
21766
21767
|
this._material = null;
|
|
21767
|
-
this.texture = null;
|
|
21768
21768
|
this.solidColor = null;
|
|
21769
21769
|
this.sky.destroy();
|
|
21770
21770
|
};
|
|
21771
21771
|
/**
|
|
21772
21772
|
* @internal
|
|
21773
21773
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
21774
|
+
var _this = this, texture = _this._texture, mesh = _this._mesh;
|
|
21774
21775
|
if (!this._texture) {
|
|
21775
21776
|
return;
|
|
21776
21777
|
}
|
|
21777
|
-
var
|
|
21778
|
-
var
|
|
21779
|
-
var _this = this, _backgroundTextureMesh = _this._mesh;
|
|
21780
|
-
var positions = _backgroundTextureMesh.getPositions();
|
|
21778
|
+
var _this__engine_canvas = this._engine.canvas, width = _this__engine_canvas.width, height = _this__engine_canvas.height;
|
|
21779
|
+
var positions = mesh.getPositions();
|
|
21781
21780
|
switch(this._textureFillMode){
|
|
21782
21781
|
case exports.BackgroundTextureFillMode.Fill:
|
|
21783
21782
|
positions[0].set(-1, -1, 1);
|
|
@@ -21786,22 +21785,22 @@
|
|
|
21786
21785
|
positions[3].set(1, 1, 1);
|
|
21787
21786
|
break;
|
|
21788
21787
|
case exports.BackgroundTextureFillMode.AspectFitWidth:
|
|
21789
|
-
var fitWidthScale =
|
|
21788
|
+
var fitWidthScale = texture.height * width / texture.width / height;
|
|
21790
21789
|
positions[0].set(-1, -fitWidthScale, 1);
|
|
21791
21790
|
positions[1].set(1, -fitWidthScale, 1);
|
|
21792
21791
|
positions[2].set(-1, fitWidthScale, 1);
|
|
21793
21792
|
positions[3].set(1, fitWidthScale, 1);
|
|
21794
21793
|
break;
|
|
21795
21794
|
case exports.BackgroundTextureFillMode.AspectFitHeight:
|
|
21796
|
-
var fitHeightScale =
|
|
21795
|
+
var fitHeightScale = texture.width * height / texture.height / width;
|
|
21797
21796
|
positions[0].set(-fitHeightScale, -1, 1);
|
|
21798
21797
|
positions[1].set(fitHeightScale, -1, 1);
|
|
21799
21798
|
positions[2].set(-fitHeightScale, 1, 1);
|
|
21800
21799
|
positions[3].set(fitHeightScale, 1, 1);
|
|
21801
21800
|
break;
|
|
21802
21801
|
}
|
|
21803
|
-
|
|
21804
|
-
|
|
21802
|
+
mesh.setPositions(positions);
|
|
21803
|
+
mesh.uploadData(false);
|
|
21805
21804
|
};
|
|
21806
21805
|
_proto._initMesh = function _initMesh(engine) {
|
|
21807
21806
|
this._mesh = this._createPlane(engine);
|
|
@@ -21852,13 +21851,13 @@
|
|
|
21852
21851
|
(_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
|
|
21853
21852
|
this._texture = value;
|
|
21854
21853
|
this._material.shaderData.setTexture("material_BaseTexture", value);
|
|
21854
|
+
this._resizeBackgroundTexture();
|
|
21855
21855
|
}
|
|
21856
21856
|
}
|
|
21857
21857
|
},
|
|
21858
21858
|
{
|
|
21859
21859
|
key: "textureFillMode",
|
|
21860
21860
|
get: /**
|
|
21861
|
-
* @internal
|
|
21862
21861
|
* Background texture fill mode.
|
|
21863
21862
|
* @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
|
|
21864
21863
|
* @defaultValue `BackgroundTextureFillMode.FitHeight`
|
|
@@ -22008,7 +22007,7 @@
|
|
|
22008
22007
|
var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
|
|
22009
22008
|
this._disposeDestroyScripts = disposeDestroyScripts;
|
|
22010
22009
|
this._pendingDestroyScripts = pendingDestroyScripts;
|
|
22011
|
-
length = disposeDestroyScripts.length;
|
|
22010
|
+
var length = disposeDestroyScripts.length;
|
|
22012
22011
|
if (length > 0) {
|
|
22013
22012
|
for(var i = length - 1; i >= 0; i--){
|
|
22014
22013
|
disposeDestroyScripts[i].onDestroy();
|
|
@@ -28191,11 +28190,11 @@
|
|
|
28191
28190
|
/**
|
|
28192
28191
|
* @internal
|
|
28193
28192
|
*/ var CharRenderDataPool = /*#__PURE__*/ function() {
|
|
28194
|
-
var CharRenderDataPool = function CharRenderDataPool(type,
|
|
28193
|
+
var CharRenderDataPool = function CharRenderDataPool(type, length) {
|
|
28195
28194
|
this._elements = [];
|
|
28196
28195
|
this._type = type;
|
|
28197
28196
|
var elements = this._elements;
|
|
28198
|
-
for(var i = 0; i <
|
|
28197
|
+
for(var i = 0; i < length; ++i){
|
|
28199
28198
|
elements[i] = new type();
|
|
28200
28199
|
}
|
|
28201
28200
|
};
|
|
@@ -29246,8 +29245,8 @@
|
|
|
29246
29245
|
/**
|
|
29247
29246
|
* @internal
|
|
29248
29247
|
*/ _proto._evaluate = function _evaluate(time, evaluateData) {
|
|
29249
|
-
var
|
|
29250
|
-
if (!
|
|
29248
|
+
var length = this.keys.length;
|
|
29249
|
+
if (!length) {
|
|
29251
29250
|
console.warn("This curve don't have any keyframes: ", this);
|
|
29252
29251
|
return;
|
|
29253
29252
|
}
|
|
@@ -29255,11 +29254,11 @@
|
|
|
29255
29254
|
// Compute curIndex and nextIndex.
|
|
29256
29255
|
var curIndex = evaluateData.curKeyframeIndex;
|
|
29257
29256
|
// Reset loop,if delete keyfranme may cause `curIndex >= length`
|
|
29258
|
-
if (curIndex !== -1 && (curIndex >=
|
|
29257
|
+
if (curIndex !== -1 && (curIndex >= length || time < keys[curIndex].time)) {
|
|
29259
29258
|
curIndex = -1;
|
|
29260
29259
|
}
|
|
29261
29260
|
var nextIndex = curIndex + 1;
|
|
29262
|
-
while(nextIndex <
|
|
29261
|
+
while(nextIndex < length){
|
|
29263
29262
|
if (time < keys[nextIndex].time) {
|
|
29264
29263
|
break;
|
|
29265
29264
|
}
|
|
@@ -29271,7 +29270,7 @@
|
|
|
29271
29270
|
var value;
|
|
29272
29271
|
if (curIndex === -1) {
|
|
29273
29272
|
value = this._type._setValue(keys[0].value, evaluateData.value);
|
|
29274
|
-
} else if (nextIndex ===
|
|
29273
|
+
} else if (nextIndex === length) {
|
|
29275
29274
|
value = this._type._setValue(keys[curIndex].value, evaluateData.value);
|
|
29276
29275
|
} else {
|
|
29277
29276
|
// Time between first frame and end frame.
|
|
@@ -31632,62 +31631,199 @@
|
|
|
31632
31631
|
(function() {
|
|
31633
31632
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
31634
31633
|
})();
|
|
31634
|
+
var SubPrimitive = function SubPrimitive() {};
|
|
31635
31635
|
/**
|
|
31636
|
-
*
|
|
31637
|
-
*/
|
|
31638
|
-
|
|
31636
|
+
* The rendering mode for particle renderer.
|
|
31637
|
+
*/ exports.ParticleRenderMode = void 0;
|
|
31638
|
+
(function(ParticleRenderMode) {
|
|
31639
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
31640
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
31641
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
31642
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
31643
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
31644
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
31645
|
+
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
31646
|
+
exports.ParticleStopMode = void 0;
|
|
31647
|
+
(function(ParticleStopMode) {
|
|
31648
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
31649
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
31650
|
+
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
31651
|
+
/**
|
|
31652
|
+
* Particle Renderer Component.
|
|
31653
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
31654
|
+
_inherits$2(ParticleRenderer, Renderer1);
|
|
31655
|
+
function ParticleRenderer(entity) {
|
|
31639
31656
|
var _this;
|
|
31640
|
-
_this =
|
|
31641
|
-
|
|
31642
|
-
|
|
31643
|
-
|
|
31644
|
-
_this.
|
|
31657
|
+
_this = Renderer1.call(this, entity) || this;
|
|
31658
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
31659
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
31660
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
31661
|
+
/** The pivot of particle. */ _this.pivot = new Vector3();
|
|
31662
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
31663
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
31664
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
31645
31665
|
return _this;
|
|
31666
|
+
}
|
|
31667
|
+
var _proto = ParticleRenderer.prototype;
|
|
31668
|
+
/**
|
|
31669
|
+
* @internal
|
|
31670
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
31671
|
+
if (this.generator.main.playOnEnabled) {
|
|
31672
|
+
this.generator.play(false);
|
|
31673
|
+
}
|
|
31646
31674
|
};
|
|
31647
|
-
_inherits$2(ParticleMaterial, BaseMaterial1);
|
|
31648
|
-
var _proto = ParticleMaterial.prototype;
|
|
31649
31675
|
/**
|
|
31650
|
-
* @
|
|
31651
|
-
*/ _proto.
|
|
31652
|
-
|
|
31653
|
-
this.cloneTo(dest);
|
|
31654
|
-
return dest;
|
|
31676
|
+
* @internal
|
|
31677
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
31678
|
+
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
31655
31679
|
};
|
|
31656
|
-
|
|
31680
|
+
/**
|
|
31681
|
+
* @internal
|
|
31682
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
31683
|
+
if (!this._supportInstancedArrays) {
|
|
31684
|
+
return;
|
|
31685
|
+
}
|
|
31686
|
+
var generator = this.generator;
|
|
31687
|
+
generator._update(this.engine.time.deltaTime);
|
|
31688
|
+
// No particles to render
|
|
31689
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
31690
|
+
return;
|
|
31691
|
+
}
|
|
31692
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
31693
|
+
};
|
|
31694
|
+
/**
|
|
31695
|
+
* @internal
|
|
31696
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
31697
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
31698
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
31699
|
+
};
|
|
31700
|
+
/**
|
|
31701
|
+
* @internal
|
|
31702
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
31703
|
+
var shaderData = this.shaderData;
|
|
31704
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
31705
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
31706
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
31707
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
31708
|
+
this.generator._updateShaderData(shaderData);
|
|
31709
|
+
};
|
|
31710
|
+
_proto._render = function _render(context) {
|
|
31711
|
+
var generator = this.generator;
|
|
31712
|
+
var primitive = generator._primitive;
|
|
31713
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
31714
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
31715
|
+
} else {
|
|
31716
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
31717
|
+
if (generator._firstFreeElement > 0) {
|
|
31718
|
+
instanceCount += generator._firstFreeElement;
|
|
31719
|
+
}
|
|
31720
|
+
primitive.instanceCount = instanceCount;
|
|
31721
|
+
}
|
|
31722
|
+
var material = this.getMaterial();
|
|
31723
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
31724
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
31725
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
31726
|
+
};
|
|
31727
|
+
_proto._onDestroy = function _onDestroy() {
|
|
31728
|
+
this.generator._destroy();
|
|
31729
|
+
};
|
|
31730
|
+
_create_class$3(ParticleRenderer, [
|
|
31657
31731
|
{
|
|
31658
|
-
key: "
|
|
31732
|
+
key: "renderMode",
|
|
31659
31733
|
get: /**
|
|
31660
|
-
*
|
|
31734
|
+
* Specifies how particles are rendered.
|
|
31661
31735
|
*/ function get() {
|
|
31662
|
-
return this.
|
|
31736
|
+
return this._renderMode;
|
|
31663
31737
|
},
|
|
31664
31738
|
set: function set(value) {
|
|
31665
|
-
|
|
31666
|
-
|
|
31667
|
-
|
|
31739
|
+
if (this._renderMode !== value) {
|
|
31740
|
+
var lastRenderMode = this._renderMode;
|
|
31741
|
+
this._renderMode = value;
|
|
31742
|
+
var renderModeMacro = null;
|
|
31743
|
+
var shaderData = this.shaderData;
|
|
31744
|
+
switch(value){
|
|
31745
|
+
case exports.ParticleRenderMode.Billboard:
|
|
31746
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
31747
|
+
break;
|
|
31748
|
+
case exports.ParticleRenderMode.StretchBillboard:
|
|
31749
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
31750
|
+
break;
|
|
31751
|
+
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
31752
|
+
throw "Not implemented";
|
|
31753
|
+
case exports.ParticleRenderMode.VerticalBillboard:
|
|
31754
|
+
throw "Not implemented";
|
|
31755
|
+
case exports.ParticleRenderMode.Mesh:
|
|
31756
|
+
throw "Not implemented";
|
|
31757
|
+
}
|
|
31758
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
31759
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
31760
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
31761
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
31762
|
+
}
|
|
31763
|
+
// @ts-ignore
|
|
31764
|
+
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
31765
|
+
this.generator._reorganizeGeometryBuffers();
|
|
31766
|
+
}
|
|
31668
31767
|
}
|
|
31669
31768
|
}
|
|
31670
31769
|
},
|
|
31671
31770
|
{
|
|
31672
|
-
key: "
|
|
31771
|
+
key: "mesh",
|
|
31673
31772
|
get: /**
|
|
31674
|
-
*
|
|
31773
|
+
* The mesh of particle.
|
|
31774
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
31675
31775
|
*/ function get() {
|
|
31676
|
-
return this.
|
|
31776
|
+
return this._mesh;
|
|
31677
31777
|
},
|
|
31678
31778
|
set: function set(value) {
|
|
31679
|
-
this.
|
|
31680
|
-
if (value) {
|
|
31681
|
-
|
|
31682
|
-
|
|
31683
|
-
|
|
31779
|
+
var lastMesh = this._mesh;
|
|
31780
|
+
if (lastMesh !== value) {
|
|
31781
|
+
var _lastMesh, _value;
|
|
31782
|
+
this._mesh = value;
|
|
31783
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
31784
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
31785
|
+
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
31786
|
+
this.generator._reorganizeGeometryBuffers();
|
|
31787
|
+
}
|
|
31684
31788
|
}
|
|
31685
31789
|
}
|
|
31686
31790
|
}
|
|
31687
31791
|
]);
|
|
31688
|
-
return
|
|
31689
|
-
}(
|
|
31690
|
-
|
|
31792
|
+
return ParticleRenderer;
|
|
31793
|
+
}(exports.Renderer);
|
|
31794
|
+
(function() {
|
|
31795
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
31796
|
+
})();
|
|
31797
|
+
(function() {
|
|
31798
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
31799
|
+
})();
|
|
31800
|
+
(function() {
|
|
31801
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
31802
|
+
})();
|
|
31803
|
+
(function() {
|
|
31804
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
31805
|
+
})();
|
|
31806
|
+
(function() {
|
|
31807
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
31808
|
+
})();
|
|
31809
|
+
(function() {
|
|
31810
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
31811
|
+
})();
|
|
31812
|
+
(function() {
|
|
31813
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
31814
|
+
})();
|
|
31815
|
+
(function() {
|
|
31816
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
31817
|
+
})();
|
|
31818
|
+
(function() {
|
|
31819
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
31820
|
+
})();
|
|
31821
|
+
__decorate$1([
|
|
31822
|
+
deepClone
|
|
31823
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
31824
|
+
__decorate$1([
|
|
31825
|
+
shallowClone
|
|
31826
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
31691
31827
|
/**
|
|
31692
31828
|
* Particle curve mode.
|
|
31693
31829
|
*/ exports.ParticleCurveMode = void 0;
|
|
@@ -31706,17 +31842,6 @@
|
|
|
31706
31842
|
ParticleGradientMode[ParticleGradientMode[/* Single color gradient curve mode. */ "Gradient"] = 2] = "Gradient";
|
|
31707
31843
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
31708
31844
|
})(exports.ParticleGradientMode || (exports.ParticleGradientMode = {}));
|
|
31709
|
-
/**
|
|
31710
|
-
* The rendering mode for particle renderer.
|
|
31711
|
-
*/ exports.ParticleRenderMode = void 0;
|
|
31712
|
-
(function(ParticleRenderMode) {
|
|
31713
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
31714
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
31715
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
31716
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
31717
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
31718
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
31719
|
-
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
31720
31845
|
/**
|
|
31721
31846
|
* The space to simulate particles in.
|
|
31722
31847
|
*/ exports.ParticleSimulationSpace = void 0;
|
|
@@ -31724,11 +31849,6 @@
|
|
|
31724
31849
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in local space. */ "Local"] = 0] = "Local";
|
|
31725
31850
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
31726
31851
|
})(exports.ParticleSimulationSpace || (exports.ParticleSimulationSpace = {}));
|
|
31727
|
-
exports.ParticleStopMode = void 0;
|
|
31728
|
-
(function(ParticleStopMode) {
|
|
31729
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
31730
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
31731
|
-
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
31732
31852
|
/**
|
|
31733
31853
|
* @internal
|
|
31734
31854
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -33664,181 +33784,60 @@
|
|
|
33664
33784
|
ignoreClone
|
|
33665
33785
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
33666
33786
|
/**
|
|
33667
|
-
* Particle
|
|
33668
|
-
*/ var
|
|
33669
|
-
|
|
33670
|
-
function ParticleRenderer(entity) {
|
|
33787
|
+
* Particle Material.
|
|
33788
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
33789
|
+
var ParticleMaterial = function ParticleMaterial(engine) {
|
|
33671
33790
|
var _this;
|
|
33672
|
-
_this =
|
|
33673
|
-
|
|
33674
|
-
|
|
33675
|
-
|
|
33676
|
-
|
|
33677
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
33678
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
33679
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
33791
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
33792
|
+
var shaderData = _this.shaderData;
|
|
33793
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
33794
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
|
|
33795
|
+
_this.isTransparent = true;
|
|
33680
33796
|
return _this;
|
|
33681
|
-
}
|
|
33682
|
-
var _proto = ParticleRenderer.prototype;
|
|
33683
|
-
/**
|
|
33684
|
-
* @internal
|
|
33685
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
33686
|
-
if (this.generator.main.playOnEnabled) {
|
|
33687
|
-
this.generator.play(false);
|
|
33688
|
-
}
|
|
33689
|
-
};
|
|
33690
|
-
/**
|
|
33691
|
-
* @internal
|
|
33692
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
33693
|
-
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
33694
|
-
};
|
|
33695
|
-
/**
|
|
33696
|
-
* @internal
|
|
33697
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
33698
|
-
if (!this._supportInstancedArrays) {
|
|
33699
|
-
return;
|
|
33700
|
-
}
|
|
33701
|
-
var generator = this.generator;
|
|
33702
|
-
generator._update(this.engine.time.deltaTime);
|
|
33703
|
-
// No particles to render
|
|
33704
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
33705
|
-
return;
|
|
33706
|
-
}
|
|
33707
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
33708
|
-
};
|
|
33709
|
-
/**
|
|
33710
|
-
* @internal
|
|
33711
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
33712
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
33713
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
33714
33797
|
};
|
|
33798
|
+
_inherits$2(ParticleMaterial, BaseMaterial1);
|
|
33799
|
+
var _proto = ParticleMaterial.prototype;
|
|
33715
33800
|
/**
|
|
33716
|
-
* @
|
|
33717
|
-
*/ _proto.
|
|
33718
|
-
var
|
|
33719
|
-
|
|
33720
|
-
|
|
33721
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
33722
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
33723
|
-
this.generator._updateShaderData(shaderData);
|
|
33724
|
-
};
|
|
33725
|
-
_proto._render = function _render(context) {
|
|
33726
|
-
var generator = this.generator;
|
|
33727
|
-
var primitive = generator._primitive;
|
|
33728
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
33729
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
33730
|
-
} else {
|
|
33731
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
33732
|
-
if (generator._firstFreeElement > 0) {
|
|
33733
|
-
instanceCount += generator._firstFreeElement;
|
|
33734
|
-
}
|
|
33735
|
-
primitive.instanceCount = instanceCount;
|
|
33736
|
-
}
|
|
33737
|
-
var material = this.getMaterial();
|
|
33738
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
33739
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
33740
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
33741
|
-
};
|
|
33742
|
-
_proto._onDestroy = function _onDestroy() {
|
|
33743
|
-
this.generator._destroy();
|
|
33801
|
+
* @inheritdoc
|
|
33802
|
+
*/ _proto.clone = function clone() {
|
|
33803
|
+
var dest = new ParticleMaterial(this._engine);
|
|
33804
|
+
this.cloneTo(dest);
|
|
33805
|
+
return dest;
|
|
33744
33806
|
};
|
|
33745
|
-
_create_class$3(
|
|
33807
|
+
_create_class$3(ParticleMaterial, [
|
|
33746
33808
|
{
|
|
33747
|
-
key: "
|
|
33809
|
+
key: "baseColor",
|
|
33748
33810
|
get: /**
|
|
33749
|
-
*
|
|
33811
|
+
* Base color.
|
|
33750
33812
|
*/ function get() {
|
|
33751
|
-
return this.
|
|
33813
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
33752
33814
|
},
|
|
33753
33815
|
set: function set(value) {
|
|
33754
|
-
|
|
33755
|
-
|
|
33756
|
-
|
|
33757
|
-
var renderModeMacro = null;
|
|
33758
|
-
var shaderData = this.shaderData;
|
|
33759
|
-
switch(value){
|
|
33760
|
-
case exports.ParticleRenderMode.Billboard:
|
|
33761
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
33762
|
-
break;
|
|
33763
|
-
case exports.ParticleRenderMode.StretchBillboard:
|
|
33764
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
33765
|
-
break;
|
|
33766
|
-
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
33767
|
-
throw "Not implemented";
|
|
33768
|
-
case exports.ParticleRenderMode.VerticalBillboard:
|
|
33769
|
-
throw "Not implemented";
|
|
33770
|
-
case exports.ParticleRenderMode.Mesh:
|
|
33771
|
-
throw "Not implemented";
|
|
33772
|
-
}
|
|
33773
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
33774
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
33775
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
33776
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
33777
|
-
}
|
|
33778
|
-
// @ts-ignore
|
|
33779
|
-
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
33780
|
-
this.generator._reorganizeGeometryBuffers();
|
|
33781
|
-
}
|
|
33816
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
33817
|
+
if (value !== baseColor) {
|
|
33818
|
+
baseColor.copyFrom(value);
|
|
33782
33819
|
}
|
|
33783
33820
|
}
|
|
33784
33821
|
},
|
|
33785
33822
|
{
|
|
33786
|
-
key: "
|
|
33823
|
+
key: "baseTexture",
|
|
33787
33824
|
get: /**
|
|
33788
|
-
*
|
|
33789
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
33825
|
+
* Base texture.
|
|
33790
33826
|
*/ function get() {
|
|
33791
|
-
return this.
|
|
33827
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
33792
33828
|
},
|
|
33793
33829
|
set: function set(value) {
|
|
33794
|
-
|
|
33795
|
-
if (
|
|
33796
|
-
|
|
33797
|
-
|
|
33798
|
-
(
|
|
33799
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
33800
|
-
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
33801
|
-
this.generator._reorganizeGeometryBuffers();
|
|
33802
|
-
}
|
|
33830
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
33831
|
+
if (value) {
|
|
33832
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
33833
|
+
} else {
|
|
33834
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
33803
33835
|
}
|
|
33804
33836
|
}
|
|
33805
33837
|
}
|
|
33806
33838
|
]);
|
|
33807
|
-
return
|
|
33808
|
-
}(
|
|
33809
|
-
(function() {
|
|
33810
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
33811
|
-
})();
|
|
33812
|
-
(function() {
|
|
33813
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
33814
|
-
})();
|
|
33815
|
-
(function() {
|
|
33816
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
33817
|
-
})();
|
|
33818
|
-
(function() {
|
|
33819
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
33820
|
-
})();
|
|
33821
|
-
(function() {
|
|
33822
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
33823
|
-
})();
|
|
33824
|
-
(function() {
|
|
33825
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
33826
|
-
})();
|
|
33827
|
-
(function() {
|
|
33828
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
33829
|
-
})();
|
|
33830
|
-
(function() {
|
|
33831
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
33832
|
-
})();
|
|
33833
|
-
(function() {
|
|
33834
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
33835
|
-
})();
|
|
33836
|
-
__decorate$1([
|
|
33837
|
-
deepClone
|
|
33838
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
33839
|
-
__decorate$1([
|
|
33840
|
-
shallowClone
|
|
33841
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
33839
|
+
return ParticleMaterial;
|
|
33840
|
+
}(BaseMaterial);
|
|
33842
33841
|
/**
|
|
33843
33842
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
33844
33843
|
*/ var Burst = function Burst(time, count) {
|
|
@@ -34523,6 +34522,7 @@
|
|
|
34523
34522
|
ColliderShape: ColliderShape,
|
|
34524
34523
|
get ColliderShapeUpAxis () { return exports.ColliderShapeUpAxis; },
|
|
34525
34524
|
get CollisionDetectionMode () { return exports.CollisionDetectionMode; },
|
|
34525
|
+
ColorOverLifetimeModule: ColorOverLifetimeModule,
|
|
34526
34526
|
get ColorSpace () { return exports.ColorSpace; },
|
|
34527
34527
|
get ColorWriteMask () { return exports.ColorWriteMask; },
|
|
34528
34528
|
get CompareFunction () { return exports.CompareFunction; },
|
|
@@ -34543,6 +34543,7 @@
|
|
|
34543
34543
|
DirectLight: DirectLight,
|
|
34544
34544
|
DynamicCollider: DynamicCollider,
|
|
34545
34545
|
get DynamicColliderConstraints () { return exports.DynamicColliderConstraints; },
|
|
34546
|
+
EmissionModule: EmissionModule,
|
|
34546
34547
|
Engine: Engine,
|
|
34547
34548
|
EngineObject: EngineObject,
|
|
34548
34549
|
Entity: Entity,
|
|
@@ -34552,6 +34553,8 @@
|
|
|
34552
34553
|
Font: Font,
|
|
34553
34554
|
get FontStyle () { return exports.FontStyle; },
|
|
34554
34555
|
get GLCapabilityType () { return exports.GLCapabilityType; },
|
|
34556
|
+
GradientAlphaKey: GradientAlphaKey,
|
|
34557
|
+
GradientColorKey: GradientColorKey,
|
|
34555
34558
|
HemisphereShape: HemisphereShape,
|
|
34556
34559
|
HingeJoint: HingeJoint,
|
|
34557
34560
|
HitResult: HitResult,
|
|
@@ -34568,6 +34571,7 @@
|
|
|
34568
34571
|
Light: Light,
|
|
34569
34572
|
Loader: Loader,
|
|
34570
34573
|
Logger: Logger,
|
|
34574
|
+
MainModule: MainModule,
|
|
34571
34575
|
Material: Material,
|
|
34572
34576
|
Mesh: Mesh,
|
|
34573
34577
|
MeshRenderer: MeshRenderer,
|
|
@@ -34578,8 +34582,11 @@
|
|
|
34578
34582
|
PBRMaterial: PBRMaterial,
|
|
34579
34583
|
PBRSpecularMaterial: PBRSpecularMaterial,
|
|
34580
34584
|
ParticleCompositeCurve: ParticleCompositeCurve,
|
|
34585
|
+
ParticleCompositeGradient: ParticleCompositeGradient,
|
|
34581
34586
|
ParticleCurve: ParticleCurve,
|
|
34582
34587
|
get ParticleCurveMode () { return exports.ParticleCurveMode; },
|
|
34588
|
+
ParticleGenerator: ParticleGenerator,
|
|
34589
|
+
ParticleGradient: ParticleGradient,
|
|
34583
34590
|
get ParticleGradientMode () { return exports.ParticleGradientMode; },
|
|
34584
34591
|
ParticleMaterial: ParticleMaterial,
|
|
34585
34592
|
get ParticleRenderMode () { return exports.ParticleRenderMode; },
|
|
@@ -34614,6 +34621,7 @@
|
|
|
34614
34621
|
RenderTargetBlendState: RenderTargetBlendState,
|
|
34615
34622
|
get Renderer () { return exports.Renderer; },
|
|
34616
34623
|
ResourceManager: ResourceManager,
|
|
34624
|
+
RotationOverLifetimeModule: RotationOverLifetimeModule,
|
|
34617
34625
|
Scene: Scene,
|
|
34618
34626
|
SceneManager: SceneManager,
|
|
34619
34627
|
Script: Script,
|
|
@@ -34630,6 +34638,7 @@
|
|
|
34630
34638
|
get ShadowCascadesMode () { return exports.ShadowCascadesMode; },
|
|
34631
34639
|
get ShadowResolution () { return exports.ShadowResolution; },
|
|
34632
34640
|
get ShadowType () { return exports.ShadowType; },
|
|
34641
|
+
SizeOverLifetimeModule: SizeOverLifetimeModule,
|
|
34633
34642
|
Skin: Skin,
|
|
34634
34643
|
SkinnedMeshRenderer: SkinnedMeshRenderer,
|
|
34635
34644
|
Sky: Sky,
|
|
@@ -34668,6 +34677,7 @@
|
|
|
34668
34677
|
get TextureDepthCompareFunction () { return exports.TextureDepthCompareFunction; },
|
|
34669
34678
|
get TextureFilterMode () { return exports.TextureFilterMode; },
|
|
34670
34679
|
get TextureFormat () { return exports.TextureFormat; },
|
|
34680
|
+
TextureSheetAnimationModule: TextureSheetAnimationModule,
|
|
34671
34681
|
get TextureUsage () { return exports.TextureUsage; },
|
|
34672
34682
|
get TextureWrapMode () { return exports.TextureWrapMode; },
|
|
34673
34683
|
Time: Time,
|
|
@@ -34676,6 +34686,7 @@
|
|
|
34676
34686
|
Transform: Transform,
|
|
34677
34687
|
UnlitMaterial: UnlitMaterial,
|
|
34678
34688
|
Utils: Utils,
|
|
34689
|
+
VelocityOverLifetimeModule: VelocityOverLifetimeModule,
|
|
34679
34690
|
get VertexAttribute () { return exports.VertexAttribute; },
|
|
34680
34691
|
VertexBufferBinding: VertexBufferBinding,
|
|
34681
34692
|
VertexElement: VertexElement,
|
|
@@ -42398,7 +42409,7 @@
|
|
|
42398
42409
|
ProjectLoader = __decorate([
|
|
42399
42410
|
resourceLoader(exports.AssetType.Project, [
|
|
42400
42411
|
"proj"
|
|
42401
|
-
],
|
|
42412
|
+
], false)
|
|
42402
42413
|
], ProjectLoader);
|
|
42403
42414
|
var SceneLoader = /*#__PURE__*/ function(Loader1) {
|
|
42404
42415
|
var SceneLoader = function SceneLoader() {
|
|
@@ -42996,7 +43007,7 @@
|
|
|
42996
43007
|
], GALACEAN_animation_event);
|
|
42997
43008
|
|
|
42998
43009
|
//@ts-ignore
|
|
42999
|
-
var version = "1.1.0-beta.
|
|
43010
|
+
var version = "1.1.0-beta.7";
|
|
43000
43011
|
console.log("Galacean engine version: " + version);
|
|
43001
43012
|
for(var key in CoreObjects){
|
|
43002
43013
|
Loader.registerClass(key, CoreObjects[key]);
|
|
@@ -43039,6 +43050,7 @@
|
|
|
43039
43050
|
exports.ColliderShape = ColliderShape;
|
|
43040
43051
|
exports.CollisionUtil = CollisionUtil;
|
|
43041
43052
|
exports.Color = Color$1;
|
|
43053
|
+
exports.ColorOverLifetimeModule = ColorOverLifetimeModule;
|
|
43042
43054
|
exports.Component = Component;
|
|
43043
43055
|
exports.ComponentMap = ComponentMap;
|
|
43044
43056
|
exports.ConeShape = ConeShape;
|
|
@@ -43048,6 +43060,7 @@
|
|
|
43048
43060
|
exports.DepthState = DepthState;
|
|
43049
43061
|
exports.DirectLight = DirectLight;
|
|
43050
43062
|
exports.DynamicCollider = DynamicCollider;
|
|
43063
|
+
exports.EmissionModule = EmissionModule;
|
|
43051
43064
|
exports.Engine = Engine;
|
|
43052
43065
|
exports.EngineObject = EngineObject;
|
|
43053
43066
|
exports.Entity = Entity;
|
|
@@ -43059,6 +43072,8 @@
|
|
|
43059
43072
|
exports.GLTFParserContext = GLTFParserContext;
|
|
43060
43073
|
exports.GLTFResource = GLTFResource;
|
|
43061
43074
|
exports.GLTFUtils = GLTFUtils;
|
|
43075
|
+
exports.GradientAlphaKey = GradientAlphaKey;
|
|
43076
|
+
exports.GradientColorKey = GradientColorKey;
|
|
43062
43077
|
exports.HemisphereShape = HemisphereShape;
|
|
43063
43078
|
exports.HingeJoint = HingeJoint;
|
|
43064
43079
|
exports.HitResult = HitResult;
|
|
@@ -43070,6 +43085,7 @@
|
|
|
43070
43085
|
exports.Light = Light;
|
|
43071
43086
|
exports.Loader = Loader;
|
|
43072
43087
|
exports.Logger = Logger;
|
|
43088
|
+
exports.MainModule = MainModule;
|
|
43073
43089
|
exports.Material = Material;
|
|
43074
43090
|
exports.MathUtil = MathUtil$1;
|
|
43075
43091
|
exports.Matrix = Matrix;
|
|
@@ -43081,7 +43097,10 @@
|
|
|
43081
43097
|
exports.PBRMaterial = PBRMaterial;
|
|
43082
43098
|
exports.PBRSpecularMaterial = PBRSpecularMaterial;
|
|
43083
43099
|
exports.ParticleCompositeCurve = ParticleCompositeCurve;
|
|
43100
|
+
exports.ParticleCompositeGradient = ParticleCompositeGradient;
|
|
43084
43101
|
exports.ParticleCurve = ParticleCurve;
|
|
43102
|
+
exports.ParticleGenerator = ParticleGenerator;
|
|
43103
|
+
exports.ParticleGradient = ParticleGradient;
|
|
43085
43104
|
exports.ParticleMaterial = ParticleMaterial;
|
|
43086
43105
|
exports.ParticleRenderer = ParticleRenderer;
|
|
43087
43106
|
exports.PhysicsMaterial = PhysicsMaterial;
|
|
@@ -43107,6 +43126,7 @@
|
|
|
43107
43126
|
exports.RenderTarget = RenderTarget;
|
|
43108
43127
|
exports.RenderTargetBlendState = RenderTargetBlendState;
|
|
43109
43128
|
exports.ResourceManager = ResourceManager;
|
|
43129
|
+
exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
|
|
43110
43130
|
exports.Scene = Scene;
|
|
43111
43131
|
exports.SceneManager = SceneManager;
|
|
43112
43132
|
exports.SceneParser = SceneParser;
|
|
@@ -43119,6 +43139,7 @@
|
|
|
43119
43139
|
exports.ShaderPass = ShaderPass;
|
|
43120
43140
|
exports.ShaderProperty = ShaderProperty;
|
|
43121
43141
|
exports.ShaderTagKey = ShaderTagKey;
|
|
43142
|
+
exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
|
|
43122
43143
|
exports.Skin = Skin;
|
|
43123
43144
|
exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
|
|
43124
43145
|
exports.Sky = Sky;
|
|
@@ -43145,6 +43166,7 @@
|
|
|
43145
43166
|
exports.Texture2D = Texture2D;
|
|
43146
43167
|
exports.Texture2DArray = Texture2DArray;
|
|
43147
43168
|
exports.TextureCube = TextureCube;
|
|
43169
|
+
exports.TextureSheetAnimationModule = TextureSheetAnimationModule;
|
|
43148
43170
|
exports.Time = Time;
|
|
43149
43171
|
exports.TrailMaterial = TrailMaterial;
|
|
43150
43172
|
exports.TrailRenderer = TrailRenderer;
|
|
@@ -43154,6 +43176,7 @@
|
|
|
43154
43176
|
exports.Vector2 = Vector2;
|
|
43155
43177
|
exports.Vector3 = Vector3;
|
|
43156
43178
|
exports.Vector4 = Vector4;
|
|
43179
|
+
exports.VelocityOverLifetimeModule = VelocityOverLifetimeModule;
|
|
43157
43180
|
exports.VertexBufferBinding = VertexBufferBinding;
|
|
43158
43181
|
exports.VertexElement = VertexElement;
|
|
43159
43182
|
exports.WebCanvas = WebCanvas;
|