@galacean/engine 1.1.0-beta.5 → 1.1.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -5511,13 +5511,13 @@
5511
5511
  break;
5512
5512
  case Array:
5513
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  var targetPropertyA = target[k];
5514
- var length1 = sourceProperty.length;
5514
+ var length = sourceProperty.length;
5515
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  if (targetPropertyA == null) {
5516
- target[k] = targetPropertyA = new Array(length1);
5516
+ target[k] = targetPropertyA = new Array(length);
5517
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  } else {
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- targetPropertyA.length = length1;
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+ targetPropertyA.length = length;
5519
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  }
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- for(var i = 0; i < length1; i++){
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+ for(var i = 0; i < length; i++){
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  CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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  }
5523
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  default:
@@ -6238,7 +6238,7 @@
6238
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  /**
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  * Two-dimensional texture array.
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  */ var Texture2DArray = /*#__PURE__*/ function(Texture1) {
6241
- var Texture2DArray = function Texture2DArray(engine, width, height, length1, format, mipmap) {
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+ var Texture2DArray = function Texture2DArray(engine, width, height, length, format, mipmap) {
6242
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  if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
6243
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  if (mipmap === void 0) mipmap = true;
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  var _this;
@@ -6246,7 +6246,7 @@
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  _this._mipmap = mipmap;
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  _this._width = width;
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  _this._height = height;
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- _this._length = length1;
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+ _this._length = length;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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  _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
@@ -6267,11 +6267,11 @@
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  * @param width - Data width. if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
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  * @param height - Data height. if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
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  * @param length - Data length. if it's empty, length is the length of Texture2DArray.length
6270
- */ _proto.setPixelBuffer = function setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length1) {
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+ */ _proto.setPixelBuffer = function setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length) {
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  if (mipLevel === void 0) mipLevel = 0;
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  if (x === void 0) x = 0;
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  if (y === void 0) y = 0;
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- this._platformTexture.setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length1);
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+ this._platformTexture.setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length);
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  this._isContentLost = false;
6276
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  };
6277
6277
  /**
@@ -7890,11 +7890,11 @@
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  var pathArr = this._stringToPath(path);
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  var object = target;
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  var index = 0;
7893
- var length1 = pathArr.length;
7894
- while(object != null && index < length1){
7893
+ var length = pathArr.length;
7894
+ while(object != null && index < length){
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  object = object[pathArr[index++]];
7896
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  }
7897
- return index && index == length1 ? object : undefined;
7897
+ return index && index == length ? object : undefined;
7898
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  };
7899
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  /**
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  * Fast remove an element from array.
@@ -9071,7 +9071,7 @@
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  */ _proto.findByPath = function findByPath(path) {
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  var splits = path.split("/");
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  var entity = this;
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- for(var i = 0, length1 = splits.length; i < length1; ++i){
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+ for(var i = 0, length = splits.length; i < length; ++i){
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  var split = splits[i];
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  if (split) {
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  entity = Entity._findChildByName(entity, split);
@@ -9303,7 +9303,7 @@
9303
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  };
9304
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  _proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
9305
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  var activeChangedComponents = this._activeChangedComponents;
9306
- for(var i = 0, length1 = activeChangedComponents.length; i < length1; ++i){
9306
+ for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
9307
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  activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
9308
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  }
9309
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  this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
@@ -13299,14 +13299,14 @@
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  vertexElements[index] = element;
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  this._bufferStructChanged = true;
13301
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  };
13302
- _proto.setVertexElementsLength = function setVertexElementsLength(length1) {
13302
+ _proto.setVertexElementsLength = function setVertexElementsLength(length) {
13303
13303
  var vertexElementMap = this._vertexElementMap;
13304
13304
  var vertexElements = this._vertexElements;
13305
- for(var i = length1, n = vertexElements.length; i < n; i++){
13305
+ for(var i = length, n = vertexElements.length; i < n; i++){
13306
13306
  var element = vertexElements[i];
13307
13307
  delete vertexElementMap[element.attribute];
13308
13308
  }
13309
- vertexElements.length = length1;
13309
+ vertexElements.length = length;
13310
13310
  };
13311
13311
  _proto.setVertexBufferBinding = function setVertexBufferBinding(index, binding) {
13312
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  var referCount = this._getReferCount();
@@ -13460,8 +13460,8 @@
13460
13460
  /**
13461
13461
  * @internal
13462
13462
  *
13463
- */ _proto._setVertexElementsLength = function _setVertexElementsLength(length1) {
13464
- this._primitive.setVertexElementsLength(length1);
13463
+ */ _proto._setVertexElementsLength = function _setVertexElementsLength(length) {
13464
+ this._primitive.setVertexElementsLength(length);
13465
13465
  };
13466
13466
  /**
13467
13467
  * @internal
@@ -15177,9 +15177,9 @@
15177
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  }
15178
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  var bsUpdate = !bsManager._useTextureMode() && bsManager._vertexElementsNeedUpdate();
15179
15179
  if (previousBSOffset !== bsManager._vertexElementOffset || bsUpdate && bsManager._blendShapeCount > 0) {
15180
- var length1 = bsManager._addVertexElements(this);
15181
- if (length1 < previousCount) {
15182
- this._setVertexElementsLength(length1);
15180
+ var length = bsManager._addVertexElements(this);
15181
+ if (length < previousCount) {
15182
+ this._setVertexElementsLength(length);
15183
15183
  }
15184
15184
  }
15185
15185
  };
@@ -20333,9 +20333,9 @@
20333
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  pointer._firePointerDrag();
20334
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  var rayCastEntity = this._pointerRayCast(scenes, position.x / canvas.width, position.y / canvas.height);
20335
20335
  pointer._firePointerExitAndEnter(rayCastEntity);
20336
- var length1 = events.length;
20337
- if (length1 > 0) {
20338
- for(var i1 = 0; i1 < length1; i1++){
20336
+ var length = events.length;
20337
+ if (length > 0) {
20338
+ for(var i1 = 0; i1 < length; i1++){
20339
20339
  switch(events[i1].type){
20340
20340
  case "pointerdown":
20341
20341
  pointer.phase = exports.PointerPhase.Down;
@@ -20430,15 +20430,15 @@
20430
20430
  };
20431
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  _proto._updatePointerInfo = function _updatePointerInfo(frameCount, pointer, left, top, widthPixelRatio, heightPixelRatio) {
20432
20432
  var events = pointer._events, position = pointer.position;
20433
- var length1 = events.length;
20434
- if (length1 > 0) {
20433
+ var length = events.length;
20434
+ if (length > 0) {
20435
20435
  var _this = this, _upList = _this._upList, _upMap = _this._upMap, _downList = _this._downList, _downMap = _this._downMap;
20436
- var latestEvent = events[length1 - 1];
20436
+ var latestEvent = events[length - 1];
20437
20437
  var currX = (latestEvent.clientX - left) * widthPixelRatio;
20438
20438
  var currY = (latestEvent.clientY - top) * heightPixelRatio;
20439
20439
  pointer.deltaPosition.set(currX - position.x, currY - position.y);
20440
20440
  position.set(currX, currY);
20441
- for(var i = 0; i < length1; i++){
20441
+ for(var i = 0; i < length; i++){
20442
20442
  var event = events[i];
20443
20443
  var button = event.button;
20444
20444
  pointer.button = _pointerDec2BinMap[button] || exports.PointerButton.None;
@@ -20480,8 +20480,8 @@
20480
20480
  continue;
20481
20481
  }
20482
20482
  var cameras = scene._activeCameras;
20483
- for(var j = 0; j < cameras.length; j++){
20484
- var camera = cameras[i];
20483
+ for(var j = cameras.length - 1; j >= 0; j--){
20484
+ var camera = cameras[j];
20485
20485
  if (!camera.enabled || camera.renderTarget) {
20486
20486
  continue;
20487
20487
  }
@@ -21304,9 +21304,9 @@
21304
21304
  var shaderProgramPools = this._shaderProgramPools;
21305
21305
  var pool = shaderProgramPools[index];
21306
21306
  if (!pool) {
21307
- var length1 = index + 1;
21308
- if (length1 > shaderProgramPools.length) {
21309
- shaderProgramPools.length = length1;
21307
+ var length = index + 1;
21308
+ if (length > shaderProgramPools.length) {
21309
+ shaderProgramPools.length = length;
21310
21310
  }
21311
21311
  shaderProgramPools[index] = pool = new ShaderProgramPool();
21312
21312
  }
@@ -21760,24 +21760,23 @@
21760
21760
  /**
21761
21761
  * @internal
21762
21762
  */ _proto.destroy = function destroy() {
21763
+ this.texture = null;
21763
21764
  this._mesh._addReferCount(-1);
21764
21765
  this._mesh = null;
21765
21766
  this._material._addReferCount(-1);
21766
21767
  this._material = null;
21767
- this.texture = null;
21768
21768
  this.solidColor = null;
21769
21769
  this.sky.destroy();
21770
21770
  };
21771
21771
  /**
21772
21772
  * @internal
21773
21773
  */ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
21774
+ var _this = this, texture = _this._texture, mesh = _this._mesh;
21774
21775
  if (!this._texture) {
21775
21776
  return;
21776
21777
  }
21777
- var canvas = this._engine.canvas;
21778
- var width = canvas.width, height = canvas.height;
21779
- var _this = this, _backgroundTextureMesh = _this._mesh;
21780
- var positions = _backgroundTextureMesh.getPositions();
21778
+ var _this__engine_canvas = this._engine.canvas, width = _this__engine_canvas.width, height = _this__engine_canvas.height;
21779
+ var positions = mesh.getPositions();
21781
21780
  switch(this._textureFillMode){
21782
21781
  case exports.BackgroundTextureFillMode.Fill:
21783
21782
  positions[0].set(-1, -1, 1);
@@ -21786,22 +21785,22 @@
21786
21785
  positions[3].set(1, 1, 1);
21787
21786
  break;
21788
21787
  case exports.BackgroundTextureFillMode.AspectFitWidth:
21789
- var fitWidthScale = this._texture.height * width / this.texture.width / height;
21788
+ var fitWidthScale = texture.height * width / texture.width / height;
21790
21789
  positions[0].set(-1, -fitWidthScale, 1);
21791
21790
  positions[1].set(1, -fitWidthScale, 1);
21792
21791
  positions[2].set(-1, fitWidthScale, 1);
21793
21792
  positions[3].set(1, fitWidthScale, 1);
21794
21793
  break;
21795
21794
  case exports.BackgroundTextureFillMode.AspectFitHeight:
21796
- var fitHeightScale = this._texture.width * height / this.texture.height / width;
21795
+ var fitHeightScale = texture.width * height / texture.height / width;
21797
21796
  positions[0].set(-fitHeightScale, -1, 1);
21798
21797
  positions[1].set(fitHeightScale, -1, 1);
21799
21798
  positions[2].set(-fitHeightScale, 1, 1);
21800
21799
  positions[3].set(fitHeightScale, 1, 1);
21801
21800
  break;
21802
21801
  }
21803
- _backgroundTextureMesh.setPositions(positions);
21804
- _backgroundTextureMesh.uploadData(false);
21802
+ mesh.setPositions(positions);
21803
+ mesh.uploadData(false);
21805
21804
  };
21806
21805
  _proto._initMesh = function _initMesh(engine) {
21807
21806
  this._mesh = this._createPlane(engine);
@@ -21852,13 +21851,13 @@
21852
21851
  (_this__texture = this._texture) == null ? void 0 : _this__texture._addReferCount(-1);
21853
21852
  this._texture = value;
21854
21853
  this._material.shaderData.setTexture("material_BaseTexture", value);
21854
+ this._resizeBackgroundTexture();
21855
21855
  }
21856
21856
  }
21857
21857
  },
21858
21858
  {
21859
21859
  key: "textureFillMode",
21860
21860
  get: /**
21861
- * @internal
21862
21861
  * Background texture fill mode.
21863
21862
  * @remarks When `mode` is `BackgroundMode.Texture`, the property will take effects.
21864
21863
  * @defaultValue `BackgroundTextureFillMode.FitHeight`
@@ -22008,7 +22007,7 @@
22008
22007
  var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
22009
22008
  this._disposeDestroyScripts = disposeDestroyScripts;
22010
22009
  this._pendingDestroyScripts = pendingDestroyScripts;
22011
- length = disposeDestroyScripts.length;
22010
+ var length = disposeDestroyScripts.length;
22012
22011
  if (length > 0) {
22013
22012
  for(var i = length - 1; i >= 0; i--){
22014
22013
  disposeDestroyScripts[i].onDestroy();
@@ -28191,11 +28190,11 @@
28191
28190
  /**
28192
28191
  * @internal
28193
28192
  */ var CharRenderDataPool = /*#__PURE__*/ function() {
28194
- var CharRenderDataPool = function CharRenderDataPool(type, length1) {
28193
+ var CharRenderDataPool = function CharRenderDataPool(type, length) {
28195
28194
  this._elements = [];
28196
28195
  this._type = type;
28197
28196
  var elements = this._elements;
28198
- for(var i = 0; i < length1; ++i){
28197
+ for(var i = 0; i < length; ++i){
28199
28198
  elements[i] = new type();
28200
28199
  }
28201
28200
  };
@@ -29246,8 +29245,8 @@
29246
29245
  /**
29247
29246
  * @internal
29248
29247
  */ _proto._evaluate = function _evaluate(time, evaluateData) {
29249
- var length1 = this.keys.length;
29250
- if (!length1) {
29248
+ var length = this.keys.length;
29249
+ if (!length) {
29251
29250
  console.warn("This curve don't have any keyframes: ", this);
29252
29251
  return;
29253
29252
  }
@@ -29255,11 +29254,11 @@
29255
29254
  // Compute curIndex and nextIndex.
29256
29255
  var curIndex = evaluateData.curKeyframeIndex;
29257
29256
  // Reset loop,if delete keyfranme may cause `curIndex >= length`
29258
- if (curIndex !== -1 && (curIndex >= length1 || time < keys[curIndex].time)) {
29257
+ if (curIndex !== -1 && (curIndex >= length || time < keys[curIndex].time)) {
29259
29258
  curIndex = -1;
29260
29259
  }
29261
29260
  var nextIndex = curIndex + 1;
29262
- while(nextIndex < length1){
29261
+ while(nextIndex < length){
29263
29262
  if (time < keys[nextIndex].time) {
29264
29263
  break;
29265
29264
  }
@@ -29271,7 +29270,7 @@
29271
29270
  var value;
29272
29271
  if (curIndex === -1) {
29273
29272
  value = this._type._setValue(keys[0].value, evaluateData.value);
29274
- } else if (nextIndex === length1) {
29273
+ } else if (nextIndex === length) {
29275
29274
  value = this._type._setValue(keys[curIndex].value, evaluateData.value);
29276
29275
  } else {
29277
29276
  // Time between first frame and end frame.
@@ -31632,62 +31631,199 @@
31632
31631
  (function() {
31633
31632
  SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
31634
31633
  })();
31634
+ var SubPrimitive = function SubPrimitive() {};
31635
31635
  /**
31636
- * Particle Material.
31637
- */ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
31638
- var ParticleMaterial = function ParticleMaterial(engine) {
31636
+ * The rendering mode for particle renderer.
31637
+ */ exports.ParticleRenderMode = void 0;
31638
+ (function(ParticleRenderMode) {
31639
+ ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
31640
+ ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
31641
+ ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
31642
+ ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
31643
+ ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
31644
+ ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
31645
+ })(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
31646
+ exports.ParticleStopMode = void 0;
31647
+ (function(ParticleStopMode) {
31648
+ ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
31649
+ ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
31650
+ })(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
31651
+ /**
31652
+ * Particle Renderer Component.
31653
+ */ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
31654
+ _inherits$2(ParticleRenderer, Renderer1);
31655
+ function ParticleRenderer(entity) {
31639
31656
  var _this;
31640
- _this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
31641
- var shaderData = _this.shaderData;
31642
- shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
31643
- shaderData.setColor(BaseMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
31644
- _this.isTransparent = true;
31657
+ _this = Renderer1.call(this, entity) || this;
31658
+ /** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
31659
+ /** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
31660
+ /** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
31661
+ /** The pivot of particle. */ _this.pivot = new Vector3();
31662
+ _this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
31663
+ _this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
31664
+ _this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
31645
31665
  return _this;
31666
+ }
31667
+ var _proto = ParticleRenderer.prototype;
31668
+ /**
31669
+ * @internal
31670
+ */ _proto._onEnable = function _onEnable() {
31671
+ if (this.generator.main.playOnEnabled) {
31672
+ this.generator.play(false);
31673
+ }
31646
31674
  };
31647
- _inherits$2(ParticleMaterial, BaseMaterial1);
31648
- var _proto = ParticleMaterial.prototype;
31649
31675
  /**
31650
- * @inheritdoc
31651
- */ _proto.clone = function clone() {
31652
- var dest = new ParticleMaterial(this._engine);
31653
- this.cloneTo(dest);
31654
- return dest;
31676
+ * @internal
31677
+ */ _proto._onDisable = function _onDisable() {
31678
+ this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
31655
31679
  };
31656
- _create_class$3(ParticleMaterial, [
31680
+ /**
31681
+ * @internal
31682
+ */ _proto._prepareRender = function _prepareRender(context) {
31683
+ if (!this._supportInstancedArrays) {
31684
+ return;
31685
+ }
31686
+ var generator = this.generator;
31687
+ generator._update(this.engine.time.deltaTime);
31688
+ // No particles to render
31689
+ if (generator._firstActiveElement === generator._firstFreeElement) {
31690
+ return;
31691
+ }
31692
+ Renderer1.prototype._prepareRender.call(this, context);
31693
+ };
31694
+ /**
31695
+ * @internal
31696
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
31697
+ worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
31698
+ worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
31699
+ };
31700
+ /**
31701
+ * @internal
31702
+ */ _proto._updateShaderData = function _updateShaderData(context) {
31703
+ var shaderData = this.shaderData;
31704
+ shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
31705
+ shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
31706
+ shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
31707
+ shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
31708
+ this.generator._updateShaderData(shaderData);
31709
+ };
31710
+ _proto._render = function _render(context) {
31711
+ var generator = this.generator;
31712
+ var primitive = generator._primitive;
31713
+ if (generator._firstActiveElement < generator._firstFreeElement) {
31714
+ primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
31715
+ } else {
31716
+ var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
31717
+ if (generator._firstFreeElement > 0) {
31718
+ instanceCount += generator._firstFreeElement;
31719
+ }
31720
+ primitive.instanceCount = instanceCount;
31721
+ }
31722
+ var material = this.getMaterial();
31723
+ var renderData = this._engine._renderDataPool.getFromPool();
31724
+ renderData.setX(this, material, generator._primitive, generator._subPrimitive);
31725
+ context.camera._renderPipeline.pushRenderData(context, renderData);
31726
+ };
31727
+ _proto._onDestroy = function _onDestroy() {
31728
+ this.generator._destroy();
31729
+ };
31730
+ _create_class$3(ParticleRenderer, [
31657
31731
  {
31658
- key: "baseColor",
31732
+ key: "renderMode",
31659
31733
  get: /**
31660
- * Base color.
31734
+ * Specifies how particles are rendered.
31661
31735
  */ function get() {
31662
- return this.shaderData.getColor(BaseMaterial._baseColorProp);
31736
+ return this._renderMode;
31663
31737
  },
31664
31738
  set: function set(value) {
31665
- var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
31666
- if (value !== baseColor) {
31667
- baseColor.copyFrom(value);
31739
+ if (this._renderMode !== value) {
31740
+ var lastRenderMode = this._renderMode;
31741
+ this._renderMode = value;
31742
+ var renderModeMacro = null;
31743
+ var shaderData = this.shaderData;
31744
+ switch(value){
31745
+ case exports.ParticleRenderMode.Billboard:
31746
+ renderModeMacro = ParticleRenderer._billboardModeMacro;
31747
+ break;
31748
+ case exports.ParticleRenderMode.StretchBillboard:
31749
+ renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
31750
+ break;
31751
+ case exports.ParticleRenderMode.HorizontalBillboard:
31752
+ throw "Not implemented";
31753
+ case exports.ParticleRenderMode.VerticalBillboard:
31754
+ throw "Not implemented";
31755
+ case exports.ParticleRenderMode.Mesh:
31756
+ throw "Not implemented";
31757
+ }
31758
+ if (this._currentRenderModeMacro !== renderModeMacro) {
31759
+ this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
31760
+ renderModeMacro && shaderData.enableMacro(renderModeMacro);
31761
+ this._currentRenderModeMacro = renderModeMacro;
31762
+ }
31763
+ // @ts-ignore
31764
+ if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
31765
+ this.generator._reorganizeGeometryBuffers();
31766
+ }
31668
31767
  }
31669
31768
  }
31670
31769
  },
31671
31770
  {
31672
- key: "baseTexture",
31771
+ key: "mesh",
31673
31772
  get: /**
31674
- * Base texture.
31773
+ * The mesh of particle.
31774
+ * @remarks Valid when `renderMode` is `Mesh`.
31675
31775
  */ function get() {
31676
- return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
31776
+ return this._mesh;
31677
31777
  },
31678
31778
  set: function set(value) {
31679
- this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
31680
- if (value) {
31681
- this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
31682
- } else {
31683
- this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
31779
+ var lastMesh = this._mesh;
31780
+ if (lastMesh !== value) {
31781
+ var _lastMesh, _value;
31782
+ this._mesh = value;
31783
+ (_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
31784
+ (_value = value) == null ? void 0 : _value._addReferCount(1);
31785
+ if (this.renderMode === exports.ParticleRenderMode.Mesh) {
31786
+ this.generator._reorganizeGeometryBuffers();
31787
+ }
31684
31788
  }
31685
31789
  }
31686
31790
  }
31687
31791
  ]);
31688
- return ParticleMaterial;
31689
- }(BaseMaterial);
31690
- var SubPrimitive = function SubPrimitive() {};
31792
+ return ParticleRenderer;
31793
+ }(exports.Renderer);
31794
+ (function() {
31795
+ ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
31796
+ })();
31797
+ (function() {
31798
+ ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
31799
+ })();
31800
+ (function() {
31801
+ ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
31802
+ })();
31803
+ (function() {
31804
+ ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
31805
+ })();
31806
+ (function() {
31807
+ ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
31808
+ })();
31809
+ (function() {
31810
+ ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
31811
+ })();
31812
+ (function() {
31813
+ ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
31814
+ })();
31815
+ (function() {
31816
+ ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
31817
+ })();
31818
+ (function() {
31819
+ ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
31820
+ })();
31821
+ __decorate$1([
31822
+ deepClone
31823
+ ], ParticleRenderer.prototype, "generator", void 0);
31824
+ __decorate$1([
31825
+ shallowClone
31826
+ ], ParticleRenderer.prototype, "pivot", void 0);
31691
31827
  /**
31692
31828
  * Particle curve mode.
31693
31829
  */ exports.ParticleCurveMode = void 0;
@@ -31706,17 +31842,6 @@
31706
31842
  ParticleGradientMode[ParticleGradientMode[/* Single color gradient curve mode. */ "Gradient"] = 2] = "Gradient";
31707
31843
  ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
31708
31844
  })(exports.ParticleGradientMode || (exports.ParticleGradientMode = {}));
31709
- /**
31710
- * The rendering mode for particle renderer.
31711
- */ exports.ParticleRenderMode = void 0;
31712
- (function(ParticleRenderMode) {
31713
- ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
31714
- ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
31715
- ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
31716
- ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
31717
- ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
31718
- ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
31719
- })(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
31720
31845
  /**
31721
31846
  * The space to simulate particles in.
31722
31847
  */ exports.ParticleSimulationSpace = void 0;
@@ -31724,11 +31849,6 @@
31724
31849
  ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in local space. */ "Local"] = 0] = "Local";
31725
31850
  ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
31726
31851
  })(exports.ParticleSimulationSpace || (exports.ParticleSimulationSpace = {}));
31727
- exports.ParticleStopMode = void 0;
31728
- (function(ParticleStopMode) {
31729
- ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
31730
- ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
31731
- })(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
31732
31852
  /**
31733
31853
  * @internal
31734
31854
  */ var ParticleRandomSubSeeds;
@@ -33664,181 +33784,60 @@
33664
33784
  ignoreClone
33665
33785
  ], ParticleGenerator.prototype, "_instanceVertices", void 0);
33666
33786
  /**
33667
- * Particle Renderer Component.
33668
- */ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
33669
- _inherits$2(ParticleRenderer, Renderer1);
33670
- function ParticleRenderer(entity) {
33787
+ * Particle Material.
33788
+ */ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
33789
+ var ParticleMaterial = function ParticleMaterial(engine) {
33671
33790
  var _this;
33672
- _this = Renderer1.call(this, entity) || this;
33673
- /** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
33674
- /** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
33675
- /** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
33676
- /** The pivot of particle. */ _this.pivot = new Vector3();
33677
- _this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
33678
- _this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
33679
- _this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
33791
+ _this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
33792
+ var shaderData = _this.shaderData;
33793
+ shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
33794
+ shaderData.setColor(BaseMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
33795
+ _this.isTransparent = true;
33680
33796
  return _this;
33681
- }
33682
- var _proto = ParticleRenderer.prototype;
33683
- /**
33684
- * @internal
33685
- */ _proto._onEnable = function _onEnable() {
33686
- if (this.generator.main.playOnEnabled) {
33687
- this.generator.play(false);
33688
- }
33689
- };
33690
- /**
33691
- * @internal
33692
- */ _proto._onDisable = function _onDisable() {
33693
- this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
33694
- };
33695
- /**
33696
- * @internal
33697
- */ _proto._prepareRender = function _prepareRender(context) {
33698
- if (!this._supportInstancedArrays) {
33699
- return;
33700
- }
33701
- var generator = this.generator;
33702
- generator._update(this.engine.time.deltaTime);
33703
- // No particles to render
33704
- if (generator._firstActiveElement === generator._firstFreeElement) {
33705
- return;
33706
- }
33707
- Renderer1.prototype._prepareRender.call(this, context);
33708
- };
33709
- /**
33710
- * @internal
33711
- */ _proto._updateBounds = function _updateBounds(worldBounds) {
33712
- worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
33713
- worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
33714
33797
  };
33798
+ _inherits$2(ParticleMaterial, BaseMaterial1);
33799
+ var _proto = ParticleMaterial.prototype;
33715
33800
  /**
33716
- * @internal
33717
- */ _proto._updateShaderData = function _updateShaderData(context) {
33718
- var shaderData = this.shaderData;
33719
- shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
33720
- shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
33721
- shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
33722
- shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
33723
- this.generator._updateShaderData(shaderData);
33724
- };
33725
- _proto._render = function _render(context) {
33726
- var generator = this.generator;
33727
- var primitive = generator._primitive;
33728
- if (generator._firstActiveElement < generator._firstFreeElement) {
33729
- primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
33730
- } else {
33731
- var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
33732
- if (generator._firstFreeElement > 0) {
33733
- instanceCount += generator._firstFreeElement;
33734
- }
33735
- primitive.instanceCount = instanceCount;
33736
- }
33737
- var material = this.getMaterial();
33738
- var renderData = this._engine._renderDataPool.getFromPool();
33739
- renderData.setX(this, material, generator._primitive, generator._subPrimitive);
33740
- context.camera._renderPipeline.pushRenderData(context, renderData);
33741
- };
33742
- _proto._onDestroy = function _onDestroy() {
33743
- this.generator._destroy();
33801
+ * @inheritdoc
33802
+ */ _proto.clone = function clone() {
33803
+ var dest = new ParticleMaterial(this._engine);
33804
+ this.cloneTo(dest);
33805
+ return dest;
33744
33806
  };
33745
- _create_class$3(ParticleRenderer, [
33807
+ _create_class$3(ParticleMaterial, [
33746
33808
  {
33747
- key: "renderMode",
33809
+ key: "baseColor",
33748
33810
  get: /**
33749
- * Specifies how particles are rendered.
33811
+ * Base color.
33750
33812
  */ function get() {
33751
- return this._renderMode;
33813
+ return this.shaderData.getColor(BaseMaterial._baseColorProp);
33752
33814
  },
33753
33815
  set: function set(value) {
33754
- if (this._renderMode !== value) {
33755
- var lastRenderMode = this._renderMode;
33756
- this._renderMode = value;
33757
- var renderModeMacro = null;
33758
- var shaderData = this.shaderData;
33759
- switch(value){
33760
- case exports.ParticleRenderMode.Billboard:
33761
- renderModeMacro = ParticleRenderer._billboardModeMacro;
33762
- break;
33763
- case exports.ParticleRenderMode.StretchBillboard:
33764
- renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
33765
- break;
33766
- case exports.ParticleRenderMode.HorizontalBillboard:
33767
- throw "Not implemented";
33768
- case exports.ParticleRenderMode.VerticalBillboard:
33769
- throw "Not implemented";
33770
- case exports.ParticleRenderMode.Mesh:
33771
- throw "Not implemented";
33772
- }
33773
- if (this._currentRenderModeMacro !== renderModeMacro) {
33774
- this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
33775
- renderModeMacro && shaderData.enableMacro(renderModeMacro);
33776
- this._currentRenderModeMacro = renderModeMacro;
33777
- }
33778
- // @ts-ignore
33779
- if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
33780
- this.generator._reorganizeGeometryBuffers();
33781
- }
33816
+ var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
33817
+ if (value !== baseColor) {
33818
+ baseColor.copyFrom(value);
33782
33819
  }
33783
33820
  }
33784
33821
  },
33785
33822
  {
33786
- key: "mesh",
33823
+ key: "baseTexture",
33787
33824
  get: /**
33788
- * The mesh of particle.
33789
- * @remarks Valid when `renderMode` is `Mesh`.
33825
+ * Base texture.
33790
33826
  */ function get() {
33791
- return this._mesh;
33827
+ return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
33792
33828
  },
33793
33829
  set: function set(value) {
33794
- var lastMesh = this._mesh;
33795
- if (lastMesh !== value) {
33796
- var _lastMesh, _value;
33797
- this._mesh = value;
33798
- (_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
33799
- (_value = value) == null ? void 0 : _value._addReferCount(1);
33800
- if (this.renderMode === exports.ParticleRenderMode.Mesh) {
33801
- this.generator._reorganizeGeometryBuffers();
33802
- }
33830
+ this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
33831
+ if (value) {
33832
+ this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
33833
+ } else {
33834
+ this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
33803
33835
  }
33804
33836
  }
33805
33837
  }
33806
33838
  ]);
33807
- return ParticleRenderer;
33808
- }(exports.Renderer);
33809
- (function() {
33810
- ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
33811
- })();
33812
- (function() {
33813
- ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
33814
- })();
33815
- (function() {
33816
- ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
33817
- })();
33818
- (function() {
33819
- ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
33820
- })();
33821
- (function() {
33822
- ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
33823
- })();
33824
- (function() {
33825
- ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
33826
- })();
33827
- (function() {
33828
- ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
33829
- })();
33830
- (function() {
33831
- ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
33832
- })();
33833
- (function() {
33834
- ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
33835
- })();
33836
- __decorate$1([
33837
- deepClone
33838
- ], ParticleRenderer.prototype, "generator", void 0);
33839
- __decorate$1([
33840
- shallowClone
33841
- ], ParticleRenderer.prototype, "pivot", void 0);
33839
+ return ParticleMaterial;
33840
+ }(BaseMaterial);
33842
33841
  /**
33843
33842
  * A burst is a particle emission event, where a number of particles are all emitted at the same time
33844
33843
  */ var Burst = function Burst(time, count) {
@@ -34523,6 +34522,7 @@
34523
34522
  ColliderShape: ColliderShape,
34524
34523
  get ColliderShapeUpAxis () { return exports.ColliderShapeUpAxis; },
34525
34524
  get CollisionDetectionMode () { return exports.CollisionDetectionMode; },
34525
+ ColorOverLifetimeModule: ColorOverLifetimeModule,
34526
34526
  get ColorSpace () { return exports.ColorSpace; },
34527
34527
  get ColorWriteMask () { return exports.ColorWriteMask; },
34528
34528
  get CompareFunction () { return exports.CompareFunction; },
@@ -34543,6 +34543,7 @@
34543
34543
  DirectLight: DirectLight,
34544
34544
  DynamicCollider: DynamicCollider,
34545
34545
  get DynamicColliderConstraints () { return exports.DynamicColliderConstraints; },
34546
+ EmissionModule: EmissionModule,
34546
34547
  Engine: Engine,
34547
34548
  EngineObject: EngineObject,
34548
34549
  Entity: Entity,
@@ -34552,6 +34553,8 @@
34552
34553
  Font: Font,
34553
34554
  get FontStyle () { return exports.FontStyle; },
34554
34555
  get GLCapabilityType () { return exports.GLCapabilityType; },
34556
+ GradientAlphaKey: GradientAlphaKey,
34557
+ GradientColorKey: GradientColorKey,
34555
34558
  HemisphereShape: HemisphereShape,
34556
34559
  HingeJoint: HingeJoint,
34557
34560
  HitResult: HitResult,
@@ -34568,6 +34571,7 @@
34568
34571
  Light: Light,
34569
34572
  Loader: Loader,
34570
34573
  Logger: Logger,
34574
+ MainModule: MainModule,
34571
34575
  Material: Material,
34572
34576
  Mesh: Mesh,
34573
34577
  MeshRenderer: MeshRenderer,
@@ -34578,8 +34582,11 @@
34578
34582
  PBRMaterial: PBRMaterial,
34579
34583
  PBRSpecularMaterial: PBRSpecularMaterial,
34580
34584
  ParticleCompositeCurve: ParticleCompositeCurve,
34585
+ ParticleCompositeGradient: ParticleCompositeGradient,
34581
34586
  ParticleCurve: ParticleCurve,
34582
34587
  get ParticleCurveMode () { return exports.ParticleCurveMode; },
34588
+ ParticleGenerator: ParticleGenerator,
34589
+ ParticleGradient: ParticleGradient,
34583
34590
  get ParticleGradientMode () { return exports.ParticleGradientMode; },
34584
34591
  ParticleMaterial: ParticleMaterial,
34585
34592
  get ParticleRenderMode () { return exports.ParticleRenderMode; },
@@ -34614,6 +34621,7 @@
34614
34621
  RenderTargetBlendState: RenderTargetBlendState,
34615
34622
  get Renderer () { return exports.Renderer; },
34616
34623
  ResourceManager: ResourceManager,
34624
+ RotationOverLifetimeModule: RotationOverLifetimeModule,
34617
34625
  Scene: Scene,
34618
34626
  SceneManager: SceneManager,
34619
34627
  Script: Script,
@@ -34630,6 +34638,7 @@
34630
34638
  get ShadowCascadesMode () { return exports.ShadowCascadesMode; },
34631
34639
  get ShadowResolution () { return exports.ShadowResolution; },
34632
34640
  get ShadowType () { return exports.ShadowType; },
34641
+ SizeOverLifetimeModule: SizeOverLifetimeModule,
34633
34642
  Skin: Skin,
34634
34643
  SkinnedMeshRenderer: SkinnedMeshRenderer,
34635
34644
  Sky: Sky,
@@ -34668,6 +34677,7 @@
34668
34677
  get TextureDepthCompareFunction () { return exports.TextureDepthCompareFunction; },
34669
34678
  get TextureFilterMode () { return exports.TextureFilterMode; },
34670
34679
  get TextureFormat () { return exports.TextureFormat; },
34680
+ TextureSheetAnimationModule: TextureSheetAnimationModule,
34671
34681
  get TextureUsage () { return exports.TextureUsage; },
34672
34682
  get TextureWrapMode () { return exports.TextureWrapMode; },
34673
34683
  Time: Time,
@@ -34676,6 +34686,7 @@
34676
34686
  Transform: Transform,
34677
34687
  UnlitMaterial: UnlitMaterial,
34678
34688
  Utils: Utils,
34689
+ VelocityOverLifetimeModule: VelocityOverLifetimeModule,
34679
34690
  get VertexAttribute () { return exports.VertexAttribute; },
34680
34691
  VertexBufferBinding: VertexBufferBinding,
34681
34692
  VertexElement: VertexElement,
@@ -42398,7 +42409,7 @@
42398
42409
  ProjectLoader = __decorate([
42399
42410
  resourceLoader(exports.AssetType.Project, [
42400
42411
  "proj"
42401
- ], true)
42412
+ ], false)
42402
42413
  ], ProjectLoader);
42403
42414
  var SceneLoader = /*#__PURE__*/ function(Loader1) {
42404
42415
  var SceneLoader = function SceneLoader() {
@@ -42996,7 +43007,7 @@
42996
43007
  ], GALACEAN_animation_event);
42997
43008
 
42998
43009
  //@ts-ignore
42999
- var version = "1.1.0-beta.5";
43010
+ var version = "1.1.0-beta.7";
43000
43011
  console.log("Galacean engine version: " + version);
43001
43012
  for(var key in CoreObjects){
43002
43013
  Loader.registerClass(key, CoreObjects[key]);
@@ -43039,6 +43050,7 @@
43039
43050
  exports.ColliderShape = ColliderShape;
43040
43051
  exports.CollisionUtil = CollisionUtil;
43041
43052
  exports.Color = Color$1;
43053
+ exports.ColorOverLifetimeModule = ColorOverLifetimeModule;
43042
43054
  exports.Component = Component;
43043
43055
  exports.ComponentMap = ComponentMap;
43044
43056
  exports.ConeShape = ConeShape;
@@ -43048,6 +43060,7 @@
43048
43060
  exports.DepthState = DepthState;
43049
43061
  exports.DirectLight = DirectLight;
43050
43062
  exports.DynamicCollider = DynamicCollider;
43063
+ exports.EmissionModule = EmissionModule;
43051
43064
  exports.Engine = Engine;
43052
43065
  exports.EngineObject = EngineObject;
43053
43066
  exports.Entity = Entity;
@@ -43059,6 +43072,8 @@
43059
43072
  exports.GLTFParserContext = GLTFParserContext;
43060
43073
  exports.GLTFResource = GLTFResource;
43061
43074
  exports.GLTFUtils = GLTFUtils;
43075
+ exports.GradientAlphaKey = GradientAlphaKey;
43076
+ exports.GradientColorKey = GradientColorKey;
43062
43077
  exports.HemisphereShape = HemisphereShape;
43063
43078
  exports.HingeJoint = HingeJoint;
43064
43079
  exports.HitResult = HitResult;
@@ -43070,6 +43085,7 @@
43070
43085
  exports.Light = Light;
43071
43086
  exports.Loader = Loader;
43072
43087
  exports.Logger = Logger;
43088
+ exports.MainModule = MainModule;
43073
43089
  exports.Material = Material;
43074
43090
  exports.MathUtil = MathUtil$1;
43075
43091
  exports.Matrix = Matrix;
@@ -43081,7 +43097,10 @@
43081
43097
  exports.PBRMaterial = PBRMaterial;
43082
43098
  exports.PBRSpecularMaterial = PBRSpecularMaterial;
43083
43099
  exports.ParticleCompositeCurve = ParticleCompositeCurve;
43100
+ exports.ParticleCompositeGradient = ParticleCompositeGradient;
43084
43101
  exports.ParticleCurve = ParticleCurve;
43102
+ exports.ParticleGenerator = ParticleGenerator;
43103
+ exports.ParticleGradient = ParticleGradient;
43085
43104
  exports.ParticleMaterial = ParticleMaterial;
43086
43105
  exports.ParticleRenderer = ParticleRenderer;
43087
43106
  exports.PhysicsMaterial = PhysicsMaterial;
@@ -43107,6 +43126,7 @@
43107
43126
  exports.RenderTarget = RenderTarget;
43108
43127
  exports.RenderTargetBlendState = RenderTargetBlendState;
43109
43128
  exports.ResourceManager = ResourceManager;
43129
+ exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
43110
43130
  exports.Scene = Scene;
43111
43131
  exports.SceneManager = SceneManager;
43112
43132
  exports.SceneParser = SceneParser;
@@ -43119,6 +43139,7 @@
43119
43139
  exports.ShaderPass = ShaderPass;
43120
43140
  exports.ShaderProperty = ShaderProperty;
43121
43141
  exports.ShaderTagKey = ShaderTagKey;
43142
+ exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
43122
43143
  exports.Skin = Skin;
43123
43144
  exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
43124
43145
  exports.Sky = Sky;
@@ -43145,6 +43166,7 @@
43145
43166
  exports.Texture2D = Texture2D;
43146
43167
  exports.Texture2DArray = Texture2DArray;
43147
43168
  exports.TextureCube = TextureCube;
43169
+ exports.TextureSheetAnimationModule = TextureSheetAnimationModule;
43148
43170
  exports.Time = Time;
43149
43171
  exports.TrailMaterial = TrailMaterial;
43150
43172
  exports.TrailRenderer = TrailRenderer;
@@ -43154,6 +43176,7 @@
43154
43176
  exports.Vector2 = Vector2;
43155
43177
  exports.Vector3 = Vector3;
43156
43178
  exports.Vector4 = Vector4;
43179
+ exports.VelocityOverLifetimeModule = VelocityOverLifetimeModule;
43157
43180
  exports.VertexBufferBinding = VertexBufferBinding;
43158
43181
  exports.VertexElement = VertexElement;
43159
43182
  exports.WebCanvas = WebCanvas;