@galacean/engine 1.1.0-beta.5 → 1.1.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +247 -245
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -5511,13 +5511,13 @@
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5511
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break;
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case Array:
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var targetPropertyA = target[k];
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-
var
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+
var length = sourceProperty.length;
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if (targetPropertyA == null) {
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-
target[k] = targetPropertyA = new Array(
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+
target[k] = targetPropertyA = new Array(length);
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} else {
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-
targetPropertyA.length =
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+
targetPropertyA.length = length;
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}
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-
for(var i = 0; i <
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+
for(var i = 0; i < length; i++){
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CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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}
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default:
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@@ -6238,7 +6238,7 @@
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/**
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* Two-dimensional texture array.
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*/ var Texture2DArray = /*#__PURE__*/ function(Texture1) {
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-
var Texture2DArray = function Texture2DArray(engine, width, height,
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+
var Texture2DArray = function Texture2DArray(engine, width, height, length, format, mipmap) {
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if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
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if (mipmap === void 0) mipmap = true;
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var _this;
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@@ -6246,7 +6246,7 @@
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_this._mipmap = mipmap;
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_this._width = width;
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_this._height = height;
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-
_this._length =
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+
_this._length = length;
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_this._format = format;
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_this._mipmapCount = _this._getMipmapCount();
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_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
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@@ -6267,11 +6267,11 @@
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* @param width - Data width. if it's empty, width is the width corresponding to mipLevel minus x , width corresponding to mipLevel is Math.max(1, this.width >> mipLevel)
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* @param height - Data height. if it's empty, height is the height corresponding to mipLevel minus y , height corresponding to mipLevel is Math.max(1, this.height >> mipLevel)
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* @param length - Data length. if it's empty, length is the length of Texture2DArray.length
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-
*/ _proto.setPixelBuffer = function setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height,
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+
*/ _proto.setPixelBuffer = function setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length) {
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if (mipLevel === void 0) mipLevel = 0;
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if (x === void 0) x = 0;
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if (y === void 0) y = 0;
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-
this._platformTexture.setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height,
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this._platformTexture.setPixelBuffer(offsetIndex, colorBuffer, mipLevel, x, y, width, height, length);
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this._isContentLost = false;
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};
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/**
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@@ -7890,11 +7890,11 @@
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var pathArr = this._stringToPath(path);
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var object = target;
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var index = 0;
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-
var
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-
while(object != null && index <
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+
var length = pathArr.length;
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+
while(object != null && index < length){
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object = object[pathArr[index++]];
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}
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-
return index && index ==
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+
return index && index == length ? object : undefined;
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};
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/**
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* Fast remove an element from array.
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@@ -9071,7 +9071,7 @@
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*/ _proto.findByPath = function findByPath(path) {
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var splits = path.split("/");
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var entity = this;
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-
for(var i = 0,
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+
for(var i = 0, length = splits.length; i < length; ++i){
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var split = splits[i];
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if (split) {
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entity = Entity._findChildByName(entity, split);
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@@ -9303,7 +9303,7 @@
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};
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_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
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var activeChangedComponents = this._activeChangedComponents;
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-
for(var i = 0,
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+
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
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activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
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}
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this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
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@@ -13299,14 +13299,14 @@
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vertexElements[index] = element;
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this._bufferStructChanged = true;
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};
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-
_proto.setVertexElementsLength = function setVertexElementsLength(
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+
_proto.setVertexElementsLength = function setVertexElementsLength(length) {
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var vertexElementMap = this._vertexElementMap;
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var vertexElements = this._vertexElements;
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-
for(var i =
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+
for(var i = length, n = vertexElements.length; i < n; i++){
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var element = vertexElements[i];
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delete vertexElementMap[element.attribute];
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}
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-
vertexElements.length =
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+
vertexElements.length = length;
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};
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_proto.setVertexBufferBinding = function setVertexBufferBinding(index, binding) {
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var referCount = this._getReferCount();
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@@ -13460,8 +13460,8 @@
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/**
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* @internal
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*
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13463
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-
*/ _proto._setVertexElementsLength = function _setVertexElementsLength(
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-
this._primitive.setVertexElementsLength(
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+
*/ _proto._setVertexElementsLength = function _setVertexElementsLength(length) {
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+
this._primitive.setVertexElementsLength(length);
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};
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/**
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* @internal
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@@ -15177,9 +15177,9 @@
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}
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var bsUpdate = !bsManager._useTextureMode() && bsManager._vertexElementsNeedUpdate();
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if (previousBSOffset !== bsManager._vertexElementOffset || bsUpdate && bsManager._blendShapeCount > 0) {
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-
var
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-
if (
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-
this._setVertexElementsLength(
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+
var length = bsManager._addVertexElements(this);
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+
if (length < previousCount) {
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+
this._setVertexElementsLength(length);
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}
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}
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};
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@@ -20333,9 +20333,9 @@
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pointer._firePointerDrag();
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var rayCastEntity = this._pointerRayCast(scenes, position.x / canvas.width, position.y / canvas.height);
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pointer._firePointerExitAndEnter(rayCastEntity);
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-
var
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-
if (
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-
for(var i1 = 0; i1 <
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+
var length = events.length;
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if (length > 0) {
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+
for(var i1 = 0; i1 < length; i1++){
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switch(events[i1].type){
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case "pointerdown":
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pointer.phase = exports.PointerPhase.Down;
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@@ -20430,15 +20430,15 @@
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};
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_proto._updatePointerInfo = function _updatePointerInfo(frameCount, pointer, left, top, widthPixelRatio, heightPixelRatio) {
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var events = pointer._events, position = pointer.position;
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-
var
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-
if (
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+
var length = events.length;
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+
if (length > 0) {
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var _this = this, _upList = _this._upList, _upMap = _this._upMap, _downList = _this._downList, _downMap = _this._downMap;
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-
var latestEvent = events[
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+
var latestEvent = events[length - 1];
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var currX = (latestEvent.clientX - left) * widthPixelRatio;
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var currY = (latestEvent.clientY - top) * heightPixelRatio;
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pointer.deltaPosition.set(currX - position.x, currY - position.y);
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position.set(currX, currY);
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-
for(var i = 0; i <
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+
for(var i = 0; i < length; i++){
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var event = events[i];
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var button = event.button;
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pointer.button = _pointerDec2BinMap[button] || exports.PointerButton.None;
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@@ -20480,8 +20480,8 @@
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continue;
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}
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var cameras = scene._activeCameras;
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-
for(var j =
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-
var camera = cameras[
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+
for(var j = cameras.length - 1; j >= 0; j--){
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+
var camera = cameras[j];
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if (!camera.enabled || camera.renderTarget) {
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continue;
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}
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@@ -21304,9 +21304,9 @@
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var shaderProgramPools = this._shaderProgramPools;
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var pool = shaderProgramPools[index];
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if (!pool) {
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-
var
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-
if (
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|
-
shaderProgramPools.length =
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+
var length = index + 1;
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21308
|
+
if (length > shaderProgramPools.length) {
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21309
|
+
shaderProgramPools.length = length;
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}
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shaderProgramPools[index] = pool = new ShaderProgramPool();
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}
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@@ -21760,11 +21760,11 @@
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/**
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* @internal
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21762
21762
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*/ _proto.destroy = function destroy() {
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21763
|
+
this.texture = null;
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21764
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this._mesh._addReferCount(-1);
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21764
21765
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this._mesh = null;
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21766
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this._material._addReferCount(-1);
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this._material = null;
|
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21767
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-
this.texture = null;
|
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this.solidColor = null;
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this.sky.destroy();
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};
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@@ -22008,7 +22008,7 @@
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22008
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var _this = this, pendingDestroyScripts = _this._disposeDestroyScripts, disposeDestroyScripts = _this._pendingDestroyScripts;
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22009
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this._disposeDestroyScripts = disposeDestroyScripts;
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22010
|
this._pendingDestroyScripts = pendingDestroyScripts;
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22011
|
-
length = disposeDestroyScripts.length;
|
|
22011
|
+
var length = disposeDestroyScripts.length;
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22012
|
if (length > 0) {
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22013
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for(var i = length - 1; i >= 0; i--){
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22014
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disposeDestroyScripts[i].onDestroy();
|
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@@ -28191,11 +28191,11 @@
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28191
28191
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/**
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28192
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* @internal
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28193
28193
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*/ var CharRenderDataPool = /*#__PURE__*/ function() {
|
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28194
|
-
var CharRenderDataPool = function CharRenderDataPool(type,
|
|
28194
|
+
var CharRenderDataPool = function CharRenderDataPool(type, length) {
|
|
28195
28195
|
this._elements = [];
|
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28196
28196
|
this._type = type;
|
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28197
28197
|
var elements = this._elements;
|
|
28198
|
-
for(var i = 0; i <
|
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28198
|
+
for(var i = 0; i < length; ++i){
|
|
28199
28199
|
elements[i] = new type();
|
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|
}
|
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28201
|
};
|
|
@@ -29246,8 +29246,8 @@
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|
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/**
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29247
29247
|
* @internal
|
|
29248
29248
|
*/ _proto._evaluate = function _evaluate(time, evaluateData) {
|
|
29249
|
-
var
|
|
29250
|
-
if (!
|
|
29249
|
+
var length = this.keys.length;
|
|
29250
|
+
if (!length) {
|
|
29251
29251
|
console.warn("This curve don't have any keyframes: ", this);
|
|
29252
29252
|
return;
|
|
29253
29253
|
}
|
|
@@ -29255,11 +29255,11 @@
|
|
|
29255
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|
// Compute curIndex and nextIndex.
|
|
29256
29256
|
var curIndex = evaluateData.curKeyframeIndex;
|
|
29257
29257
|
// Reset loop,if delete keyfranme may cause `curIndex >= length`
|
|
29258
|
-
if (curIndex !== -1 && (curIndex >=
|
|
29258
|
+
if (curIndex !== -1 && (curIndex >= length || time < keys[curIndex].time)) {
|
|
29259
29259
|
curIndex = -1;
|
|
29260
29260
|
}
|
|
29261
29261
|
var nextIndex = curIndex + 1;
|
|
29262
|
-
while(nextIndex <
|
|
29262
|
+
while(nextIndex < length){
|
|
29263
29263
|
if (time < keys[nextIndex].time) {
|
|
29264
29264
|
break;
|
|
29265
29265
|
}
|
|
@@ -29271,7 +29271,7 @@
|
|
|
29271
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|
var value;
|
|
29272
29272
|
if (curIndex === -1) {
|
|
29273
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|
value = this._type._setValue(keys[0].value, evaluateData.value);
|
|
29274
|
-
} else if (nextIndex ===
|
|
29274
|
+
} else if (nextIndex === length) {
|
|
29275
29275
|
value = this._type._setValue(keys[curIndex].value, evaluateData.value);
|
|
29276
29276
|
} else {
|
|
29277
29277
|
// Time between first frame and end frame.
|
|
@@ -31632,62 +31632,199 @@
|
|
|
31632
31632
|
(function() {
|
|
31633
31633
|
SkyProceduralMaterial._sunSimpleMacro = ShaderMacro.getByName("MATERIAL_SUN_SIMPLE");
|
|
31634
31634
|
})();
|
|
31635
|
+
var SubPrimitive = function SubPrimitive() {};
|
|
31635
31636
|
/**
|
|
31636
|
-
*
|
|
31637
|
-
*/
|
|
31638
|
-
|
|
31637
|
+
* The rendering mode for particle renderer.
|
|
31638
|
+
*/ exports.ParticleRenderMode = void 0;
|
|
31639
|
+
(function(ParticleRenderMode) {
|
|
31640
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
31641
|
+
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
31642
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
31643
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
31644
|
+
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
31645
|
+
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
31646
|
+
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
31647
|
+
exports.ParticleStopMode = void 0;
|
|
31648
|
+
(function(ParticleStopMode) {
|
|
31649
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
31650
|
+
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
31651
|
+
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
31652
|
+
/**
|
|
31653
|
+
* Particle Renderer Component.
|
|
31654
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
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31655
|
+
_inherits$2(ParticleRenderer, Renderer1);
|
|
31656
|
+
function ParticleRenderer(entity) {
|
|
31639
31657
|
var _this;
|
|
31640
|
-
_this =
|
|
31641
|
-
|
|
31642
|
-
|
|
31643
|
-
|
|
31644
|
-
_this.
|
|
31658
|
+
_this = Renderer1.call(this, entity) || this;
|
|
31659
|
+
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
31660
|
+
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
31661
|
+
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
31662
|
+
/** The pivot of particle. */ _this.pivot = new Vector3();
|
|
31663
|
+
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
31664
|
+
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
31665
|
+
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
31645
31666
|
return _this;
|
|
31667
|
+
}
|
|
31668
|
+
var _proto = ParticleRenderer.prototype;
|
|
31669
|
+
/**
|
|
31670
|
+
* @internal
|
|
31671
|
+
*/ _proto._onEnable = function _onEnable() {
|
|
31672
|
+
if (this.generator.main.playOnEnabled) {
|
|
31673
|
+
this.generator.play(false);
|
|
31674
|
+
}
|
|
31646
31675
|
};
|
|
31647
|
-
_inherits$2(ParticleMaterial, BaseMaterial1);
|
|
31648
|
-
var _proto = ParticleMaterial.prototype;
|
|
31649
31676
|
/**
|
|
31650
|
-
* @
|
|
31651
|
-
*/ _proto.
|
|
31652
|
-
|
|
31653
|
-
this.cloneTo(dest);
|
|
31654
|
-
return dest;
|
|
31677
|
+
* @internal
|
|
31678
|
+
*/ _proto._onDisable = function _onDisable() {
|
|
31679
|
+
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
31655
31680
|
};
|
|
31656
|
-
|
|
31681
|
+
/**
|
|
31682
|
+
* @internal
|
|
31683
|
+
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
31684
|
+
if (!this._supportInstancedArrays) {
|
|
31685
|
+
return;
|
|
31686
|
+
}
|
|
31687
|
+
var generator = this.generator;
|
|
31688
|
+
generator._update(this.engine.time.deltaTime);
|
|
31689
|
+
// No particles to render
|
|
31690
|
+
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
31691
|
+
return;
|
|
31692
|
+
}
|
|
31693
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
31694
|
+
};
|
|
31695
|
+
/**
|
|
31696
|
+
* @internal
|
|
31697
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
31698
|
+
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
31699
|
+
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
31700
|
+
};
|
|
31701
|
+
/**
|
|
31702
|
+
* @internal
|
|
31703
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
31704
|
+
var shaderData = this.shaderData;
|
|
31705
|
+
shaderData.setFloat(ParticleRenderer._lengthScale, this.lengthScale);
|
|
31706
|
+
shaderData.setFloat(ParticleRenderer._speedScale, this.velocityScale);
|
|
31707
|
+
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
31708
|
+
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
31709
|
+
this.generator._updateShaderData(shaderData);
|
|
31710
|
+
};
|
|
31711
|
+
_proto._render = function _render(context) {
|
|
31712
|
+
var generator = this.generator;
|
|
31713
|
+
var primitive = generator._primitive;
|
|
31714
|
+
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
31715
|
+
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
31716
|
+
} else {
|
|
31717
|
+
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
31718
|
+
if (generator._firstFreeElement > 0) {
|
|
31719
|
+
instanceCount += generator._firstFreeElement;
|
|
31720
|
+
}
|
|
31721
|
+
primitive.instanceCount = instanceCount;
|
|
31722
|
+
}
|
|
31723
|
+
var material = this.getMaterial();
|
|
31724
|
+
var renderData = this._engine._renderDataPool.getFromPool();
|
|
31725
|
+
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
31726
|
+
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
31727
|
+
};
|
|
31728
|
+
_proto._onDestroy = function _onDestroy() {
|
|
31729
|
+
this.generator._destroy();
|
|
31730
|
+
};
|
|
31731
|
+
_create_class$3(ParticleRenderer, [
|
|
31657
31732
|
{
|
|
31658
|
-
key: "
|
|
31733
|
+
key: "renderMode",
|
|
31659
31734
|
get: /**
|
|
31660
|
-
*
|
|
31735
|
+
* Specifies how particles are rendered.
|
|
31661
31736
|
*/ function get() {
|
|
31662
|
-
return this.
|
|
31737
|
+
return this._renderMode;
|
|
31663
31738
|
},
|
|
31664
31739
|
set: function set(value) {
|
|
31665
|
-
|
|
31666
|
-
|
|
31667
|
-
|
|
31740
|
+
if (this._renderMode !== value) {
|
|
31741
|
+
var lastRenderMode = this._renderMode;
|
|
31742
|
+
this._renderMode = value;
|
|
31743
|
+
var renderModeMacro = null;
|
|
31744
|
+
var shaderData = this.shaderData;
|
|
31745
|
+
switch(value){
|
|
31746
|
+
case exports.ParticleRenderMode.Billboard:
|
|
31747
|
+
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
31748
|
+
break;
|
|
31749
|
+
case exports.ParticleRenderMode.StretchBillboard:
|
|
31750
|
+
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
31751
|
+
break;
|
|
31752
|
+
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
31753
|
+
throw "Not implemented";
|
|
31754
|
+
case exports.ParticleRenderMode.VerticalBillboard:
|
|
31755
|
+
throw "Not implemented";
|
|
31756
|
+
case exports.ParticleRenderMode.Mesh:
|
|
31757
|
+
throw "Not implemented";
|
|
31758
|
+
}
|
|
31759
|
+
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
31760
|
+
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
31761
|
+
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
31762
|
+
this._currentRenderModeMacro = renderModeMacro;
|
|
31763
|
+
}
|
|
31764
|
+
// @ts-ignore
|
|
31765
|
+
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
31766
|
+
this.generator._reorganizeGeometryBuffers();
|
|
31767
|
+
}
|
|
31668
31768
|
}
|
|
31669
31769
|
}
|
|
31670
31770
|
},
|
|
31671
31771
|
{
|
|
31672
|
-
key: "
|
|
31772
|
+
key: "mesh",
|
|
31673
31773
|
get: /**
|
|
31674
|
-
*
|
|
31774
|
+
* The mesh of particle.
|
|
31775
|
+
* @remarks Valid when `renderMode` is `Mesh`.
|
|
31675
31776
|
*/ function get() {
|
|
31676
|
-
return this.
|
|
31777
|
+
return this._mesh;
|
|
31677
31778
|
},
|
|
31678
31779
|
set: function set(value) {
|
|
31679
|
-
this.
|
|
31680
|
-
if (value) {
|
|
31681
|
-
|
|
31682
|
-
|
|
31683
|
-
|
|
31780
|
+
var lastMesh = this._mesh;
|
|
31781
|
+
if (lastMesh !== value) {
|
|
31782
|
+
var _lastMesh, _value;
|
|
31783
|
+
this._mesh = value;
|
|
31784
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
31785
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
31786
|
+
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
31787
|
+
this.generator._reorganizeGeometryBuffers();
|
|
31788
|
+
}
|
|
31684
31789
|
}
|
|
31685
31790
|
}
|
|
31686
31791
|
}
|
|
31687
31792
|
]);
|
|
31688
|
-
return
|
|
31689
|
-
}(
|
|
31690
|
-
|
|
31793
|
+
return ParticleRenderer;
|
|
31794
|
+
}(exports.Renderer);
|
|
31795
|
+
(function() {
|
|
31796
|
+
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
31797
|
+
})();
|
|
31798
|
+
(function() {
|
|
31799
|
+
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
31800
|
+
})();
|
|
31801
|
+
(function() {
|
|
31802
|
+
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
31803
|
+
})();
|
|
31804
|
+
(function() {
|
|
31805
|
+
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
31806
|
+
})();
|
|
31807
|
+
(function() {
|
|
31808
|
+
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
31809
|
+
})();
|
|
31810
|
+
(function() {
|
|
31811
|
+
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
31812
|
+
})();
|
|
31813
|
+
(function() {
|
|
31814
|
+
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
31815
|
+
})();
|
|
31816
|
+
(function() {
|
|
31817
|
+
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
31818
|
+
})();
|
|
31819
|
+
(function() {
|
|
31820
|
+
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
31821
|
+
})();
|
|
31822
|
+
__decorate$1([
|
|
31823
|
+
deepClone
|
|
31824
|
+
], ParticleRenderer.prototype, "generator", void 0);
|
|
31825
|
+
__decorate$1([
|
|
31826
|
+
shallowClone
|
|
31827
|
+
], ParticleRenderer.prototype, "pivot", void 0);
|
|
31691
31828
|
/**
|
|
31692
31829
|
* Particle curve mode.
|
|
31693
31830
|
*/ exports.ParticleCurveMode = void 0;
|
|
@@ -31706,17 +31843,6 @@
|
|
|
31706
31843
|
ParticleGradientMode[ParticleGradientMode[/* Single color gradient curve mode. */ "Gradient"] = 2] = "Gradient";
|
|
31707
31844
|
ParticleGradientMode[ParticleGradientMode[/* Random value between two color gradients. */ "TwoGradients"] = 3] = "TwoGradients";
|
|
31708
31845
|
})(exports.ParticleGradientMode || (exports.ParticleGradientMode = {}));
|
|
31709
|
-
/**
|
|
31710
|
-
* The rendering mode for particle renderer.
|
|
31711
|
-
*/ exports.ParticleRenderMode = void 0;
|
|
31712
|
-
(function(ParticleRenderMode) {
|
|
31713
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards facing the active camera. */ "Billboard"] = 0] = "Billboard";
|
|
31714
|
-
ParticleRenderMode[ParticleRenderMode[/** Stretch particles in the direction of motion. */ "StretchBillboard"] = 1] = "StretchBillboard";
|
|
31715
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing up along the y-Axis. */ "HorizontalBillboard"] = 2] = "HorizontalBillboard";
|
|
31716
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as billboards always facing the player, but not pitching along the x-Axis. */ "VerticalBillboard"] = 3] = "VerticalBillboard";
|
|
31717
|
-
ParticleRenderMode[ParticleRenderMode[/** Render particles as meshes. */ "Mesh"] = 4] = "Mesh";
|
|
31718
|
-
ParticleRenderMode[ParticleRenderMode[/** Do not render particles. */ "None"] = 5] = "None";
|
|
31719
|
-
})(exports.ParticleRenderMode || (exports.ParticleRenderMode = {}));
|
|
31720
31846
|
/**
|
|
31721
31847
|
* The space to simulate particles in.
|
|
31722
31848
|
*/ exports.ParticleSimulationSpace = void 0;
|
|
@@ -31724,11 +31850,6 @@
|
|
|
31724
31850
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in local space. */ "Local"] = 0] = "Local";
|
|
31725
31851
|
ParticleSimulationSpace[ParticleSimulationSpace[/** Simulate particles in world space. */ "World"] = 1] = "World";
|
|
31726
31852
|
})(exports.ParticleSimulationSpace || (exports.ParticleSimulationSpace = {}));
|
|
31727
|
-
exports.ParticleStopMode = void 0;
|
|
31728
|
-
(function(ParticleStopMode) {
|
|
31729
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles and clear existing particles immediately. */ "StopEmittingAndClear"] = 0] = "StopEmittingAndClear";
|
|
31730
|
-
ParticleStopMode[ParticleStopMode[/** Stop emitting new particles, but keep existing particles until they expire. */ "StopEmitting"] = 1] = "StopEmitting";
|
|
31731
|
-
})(exports.ParticleStopMode || (exports.ParticleStopMode = {}));
|
|
31732
31853
|
/**
|
|
31733
31854
|
* @internal
|
|
31734
31855
|
*/ var ParticleRandomSubSeeds;
|
|
@@ -33664,181 +33785,60 @@
|
|
|
33664
33785
|
ignoreClone
|
|
33665
33786
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
33666
33787
|
/**
|
|
33667
|
-
* Particle
|
|
33668
|
-
*/ var
|
|
33669
|
-
|
|
33670
|
-
function ParticleRenderer(entity) {
|
|
33788
|
+
* Particle Material.
|
|
33789
|
+
*/ var ParticleMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
33790
|
+
var ParticleMaterial = function ParticleMaterial(engine) {
|
|
33671
33791
|
var _this;
|
|
33672
|
-
_this =
|
|
33673
|
-
|
|
33674
|
-
|
|
33675
|
-
|
|
33676
|
-
|
|
33677
|
-
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
33678
|
-
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
33679
|
-
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
33792
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("particle-shader")) || this;
|
|
33793
|
+
var shaderData = _this.shaderData;
|
|
33794
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
33795
|
+
shaderData.setColor(BaseMaterial._baseColorProp, new Color$1(1, 1, 1, 1));
|
|
33796
|
+
_this.isTransparent = true;
|
|
33680
33797
|
return _this;
|
|
33681
|
-
}
|
|
33682
|
-
var _proto = ParticleRenderer.prototype;
|
|
33683
|
-
/**
|
|
33684
|
-
* @internal
|
|
33685
|
-
*/ _proto._onEnable = function _onEnable() {
|
|
33686
|
-
if (this.generator.main.playOnEnabled) {
|
|
33687
|
-
this.generator.play(false);
|
|
33688
|
-
}
|
|
33689
|
-
};
|
|
33690
|
-
/**
|
|
33691
|
-
* @internal
|
|
33692
|
-
*/ _proto._onDisable = function _onDisable() {
|
|
33693
|
-
this.generator.stop(false, exports.ParticleStopMode.StopEmittingAndClear);
|
|
33694
|
-
};
|
|
33695
|
-
/**
|
|
33696
|
-
* @internal
|
|
33697
|
-
*/ _proto._prepareRender = function _prepareRender(context) {
|
|
33698
|
-
if (!this._supportInstancedArrays) {
|
|
33699
|
-
return;
|
|
33700
|
-
}
|
|
33701
|
-
var generator = this.generator;
|
|
33702
|
-
generator._update(this.engine.time.deltaTime);
|
|
33703
|
-
// No particles to render
|
|
33704
|
-
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
33705
|
-
return;
|
|
33706
|
-
}
|
|
33707
|
-
Renderer1.prototype._prepareRender.call(this, context);
|
|
33708
|
-
};
|
|
33709
|
-
/**
|
|
33710
|
-
* @internal
|
|
33711
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
33712
|
-
worldBounds.min.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
|
|
33713
|
-
worldBounds.max.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
33714
33798
|
};
|
|
33799
|
+
_inherits$2(ParticleMaterial, BaseMaterial1);
|
|
33800
|
+
var _proto = ParticleMaterial.prototype;
|
|
33715
33801
|
/**
|
|
33716
|
-
* @
|
|
33717
|
-
*/ _proto.
|
|
33718
|
-
var
|
|
33719
|
-
|
|
33720
|
-
|
|
33721
|
-
shaderData.setFloat(ParticleRenderer._currentTime, this.generator._playTime);
|
|
33722
|
-
shaderData.setVector3(ParticleRenderer._pivotOffsetProperty, this.pivot);
|
|
33723
|
-
this.generator._updateShaderData(shaderData);
|
|
33724
|
-
};
|
|
33725
|
-
_proto._render = function _render(context) {
|
|
33726
|
-
var generator = this.generator;
|
|
33727
|
-
var primitive = generator._primitive;
|
|
33728
|
-
if (generator._firstActiveElement < generator._firstFreeElement) {
|
|
33729
|
-
primitive.instanceCount = generator._firstFreeElement - generator._firstActiveElement;
|
|
33730
|
-
} else {
|
|
33731
|
-
var instanceCount = generator._currentParticleCount - generator._firstActiveElement;
|
|
33732
|
-
if (generator._firstFreeElement > 0) {
|
|
33733
|
-
instanceCount += generator._firstFreeElement;
|
|
33734
|
-
}
|
|
33735
|
-
primitive.instanceCount = instanceCount;
|
|
33736
|
-
}
|
|
33737
|
-
var material = this.getMaterial();
|
|
33738
|
-
var renderData = this._engine._renderDataPool.getFromPool();
|
|
33739
|
-
renderData.setX(this, material, generator._primitive, generator._subPrimitive);
|
|
33740
|
-
context.camera._renderPipeline.pushRenderData(context, renderData);
|
|
33741
|
-
};
|
|
33742
|
-
_proto._onDestroy = function _onDestroy() {
|
|
33743
|
-
this.generator._destroy();
|
|
33802
|
+
* @inheritdoc
|
|
33803
|
+
*/ _proto.clone = function clone() {
|
|
33804
|
+
var dest = new ParticleMaterial(this._engine);
|
|
33805
|
+
this.cloneTo(dest);
|
|
33806
|
+
return dest;
|
|
33744
33807
|
};
|
|
33745
|
-
_create_class$3(
|
|
33808
|
+
_create_class$3(ParticleMaterial, [
|
|
33746
33809
|
{
|
|
33747
|
-
key: "
|
|
33810
|
+
key: "baseColor",
|
|
33748
33811
|
get: /**
|
|
33749
|
-
*
|
|
33812
|
+
* Base color.
|
|
33750
33813
|
*/ function get() {
|
|
33751
|
-
return this.
|
|
33814
|
+
return this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
33752
33815
|
},
|
|
33753
33816
|
set: function set(value) {
|
|
33754
|
-
|
|
33755
|
-
|
|
33756
|
-
|
|
33757
|
-
var renderModeMacro = null;
|
|
33758
|
-
var shaderData = this.shaderData;
|
|
33759
|
-
switch(value){
|
|
33760
|
-
case exports.ParticleRenderMode.Billboard:
|
|
33761
|
-
renderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
33762
|
-
break;
|
|
33763
|
-
case exports.ParticleRenderMode.StretchBillboard:
|
|
33764
|
-
renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
|
|
33765
|
-
break;
|
|
33766
|
-
case exports.ParticleRenderMode.HorizontalBillboard:
|
|
33767
|
-
throw "Not implemented";
|
|
33768
|
-
case exports.ParticleRenderMode.VerticalBillboard:
|
|
33769
|
-
throw "Not implemented";
|
|
33770
|
-
case exports.ParticleRenderMode.Mesh:
|
|
33771
|
-
throw "Not implemented";
|
|
33772
|
-
}
|
|
33773
|
-
if (this._currentRenderModeMacro !== renderModeMacro) {
|
|
33774
|
-
this._currentRenderModeMacro && shaderData.disableMacro(this._currentRenderModeMacro);
|
|
33775
|
-
renderModeMacro && shaderData.enableMacro(renderModeMacro);
|
|
33776
|
-
this._currentRenderModeMacro = renderModeMacro;
|
|
33777
|
-
}
|
|
33778
|
-
// @ts-ignore
|
|
33779
|
-
if (lastRenderMode !== exports.ParticleRenderMode.Mesh !== (value === exports.ParticleRenderMode.Mesh)) {
|
|
33780
|
-
this.generator._reorganizeGeometryBuffers();
|
|
33781
|
-
}
|
|
33817
|
+
var baseColor = this.shaderData.getColor(BaseMaterial._baseColorProp);
|
|
33818
|
+
if (value !== baseColor) {
|
|
33819
|
+
baseColor.copyFrom(value);
|
|
33782
33820
|
}
|
|
33783
33821
|
}
|
|
33784
33822
|
},
|
|
33785
33823
|
{
|
|
33786
|
-
key: "
|
|
33824
|
+
key: "baseTexture",
|
|
33787
33825
|
get: /**
|
|
33788
|
-
*
|
|
33789
|
-
* @remarks Valid when `renderMode` is `Mesh`.
|
|
33826
|
+
* Base texture.
|
|
33790
33827
|
*/ function get() {
|
|
33791
|
-
return this.
|
|
33828
|
+
return this.shaderData.getTexture(BaseMaterial._baseTextureProp);
|
|
33792
33829
|
},
|
|
33793
33830
|
set: function set(value) {
|
|
33794
|
-
|
|
33795
|
-
if (
|
|
33796
|
-
|
|
33797
|
-
|
|
33798
|
-
(
|
|
33799
|
-
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
33800
|
-
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
33801
|
-
this.generator._reorganizeGeometryBuffers();
|
|
33802
|
-
}
|
|
33831
|
+
this.shaderData.setTexture(BaseMaterial._baseTextureProp, value);
|
|
33832
|
+
if (value) {
|
|
33833
|
+
this.shaderData.enableMacro(BaseMaterial._baseTextureMacro);
|
|
33834
|
+
} else {
|
|
33835
|
+
this.shaderData.disableMacro(BaseMaterial._baseTextureMacro);
|
|
33803
33836
|
}
|
|
33804
33837
|
}
|
|
33805
33838
|
}
|
|
33806
33839
|
]);
|
|
33807
|
-
return
|
|
33808
|
-
}(
|
|
33809
|
-
(function() {
|
|
33810
|
-
ParticleRenderer._billboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_SPHERE_BILLBOARD");
|
|
33811
|
-
})();
|
|
33812
|
-
(function() {
|
|
33813
|
-
ParticleRenderer._stretchedBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_STRETCHED_BILLBOARD");
|
|
33814
|
-
})();
|
|
33815
|
-
(function() {
|
|
33816
|
-
ParticleRenderer._horizontalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD");
|
|
33817
|
-
})();
|
|
33818
|
-
(function() {
|
|
33819
|
-
ParticleRenderer._verticalBillboardModeMacro = ShaderMacro.getByName("RENDERER_MODE_VERTICAL_BILLBOARD");
|
|
33820
|
-
})();
|
|
33821
|
-
(function() {
|
|
33822
|
-
ParticleRenderer._renderModeMeshMacro = ShaderMacro.getByName("RENDERER_MODE_MESH");
|
|
33823
|
-
})();
|
|
33824
|
-
(function() {
|
|
33825
|
-
ParticleRenderer._pivotOffsetProperty = ShaderProperty.getByName("renderer_PivotOffset");
|
|
33826
|
-
})();
|
|
33827
|
-
(function() {
|
|
33828
|
-
ParticleRenderer._lengthScale = ShaderProperty.getByName("renderer_StretchedBillboardLengthScale");
|
|
33829
|
-
})();
|
|
33830
|
-
(function() {
|
|
33831
|
-
ParticleRenderer._speedScale = ShaderProperty.getByName("renderer_StretchedBillboardSpeedScale");
|
|
33832
|
-
})();
|
|
33833
|
-
(function() {
|
|
33834
|
-
ParticleRenderer._currentTime = ShaderProperty.getByName("renderer_CurrentTime");
|
|
33835
|
-
})();
|
|
33836
|
-
__decorate$1([
|
|
33837
|
-
deepClone
|
|
33838
|
-
], ParticleRenderer.prototype, "generator", void 0);
|
|
33839
|
-
__decorate$1([
|
|
33840
|
-
shallowClone
|
|
33841
|
-
], ParticleRenderer.prototype, "pivot", void 0);
|
|
33840
|
+
return ParticleMaterial;
|
|
33841
|
+
}(BaseMaterial);
|
|
33842
33842
|
/**
|
|
33843
33843
|
* A burst is a particle emission event, where a number of particles are all emitted at the same time
|
|
33844
33844
|
*/ var Burst = function Burst(time, count) {
|
|
@@ -34580,6 +34580,7 @@
|
|
|
34580
34580
|
ParticleCompositeCurve: ParticleCompositeCurve,
|
|
34581
34581
|
ParticleCurve: ParticleCurve,
|
|
34582
34582
|
get ParticleCurveMode () { return exports.ParticleCurveMode; },
|
|
34583
|
+
ParticleGenerator: ParticleGenerator,
|
|
34583
34584
|
get ParticleGradientMode () { return exports.ParticleGradientMode; },
|
|
34584
34585
|
ParticleMaterial: ParticleMaterial,
|
|
34585
34586
|
get ParticleRenderMode () { return exports.ParticleRenderMode; },
|
|
@@ -42996,7 +42997,7 @@
|
|
|
42996
42997
|
], GALACEAN_animation_event);
|
|
42997
42998
|
|
|
42998
42999
|
//@ts-ignore
|
|
42999
|
-
var version = "1.1.0-beta.
|
|
43000
|
+
var version = "1.1.0-beta.6";
|
|
43000
43001
|
console.log("Galacean engine version: " + version);
|
|
43001
43002
|
for(var key in CoreObjects){
|
|
43002
43003
|
Loader.registerClass(key, CoreObjects[key]);
|
|
@@ -43082,6 +43083,7 @@
|
|
|
43082
43083
|
exports.PBRSpecularMaterial = PBRSpecularMaterial;
|
|
43083
43084
|
exports.ParticleCompositeCurve = ParticleCompositeCurve;
|
|
43084
43085
|
exports.ParticleCurve = ParticleCurve;
|
|
43086
|
+
exports.ParticleGenerator = ParticleGenerator;
|
|
43085
43087
|
exports.ParticleMaterial = ParticleMaterial;
|
|
43086
43088
|
exports.ParticleRenderer = ParticleRenderer;
|
|
43087
43089
|
exports.PhysicsMaterial = PhysicsMaterial;
|