@galacean/engine 1.1.0-beta.47 → 1.1.0-beta.49

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package/dist/browser.js CHANGED
@@ -19257,7 +19257,9 @@
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  };
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  if (hitResult != undefined) {
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  var result = this._nativePhysicsScene.raycast(ray, distance, onRaycast, function(idx, distance, position, normal) {
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- hitResult.entity = _this._scene.engine._physicalObjectsMap[idx]._collider.entity;
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+ var hitShape = _this._scene.engine._physicalObjectsMap[idx];
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+ hitResult.entity = hitShape._collider.entity;
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+ hitResult.shape = hitShape;
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  hitResult.distance = distance;
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  hitResult.normal.copyFrom(normal);
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  hitResult.point.copyFrom(position);
@@ -19266,6 +19268,7 @@
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  return true;
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  } else {
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  hitResult.entity = null;
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+ hitResult.shape = null;
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  hitResult.distance = 0;
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  hitResult.point.set(0, 0, 0);
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  hitResult.normal.set(0, 0, 0);
@@ -19923,6 +19926,7 @@
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  /** The distance from the ray's origin to the impact point. */ this.distance = 0;
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  /** The impact point in world space where the ray hit the collider. */ this.point = new Vector3();
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  /** The normal of the surface the ray hit. */ this.normal = new Vector3();
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+ /** The shape of the collider that was hit. */ this.shape = null;
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  };
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  /**
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  * Describes how physics materials of the colliding objects are combined.
@@ -26713,7 +26717,7 @@
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  }
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  // make suer from the same renderer.
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  if (componentA.instanceId === componentB.instanceId) {
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- return dataA.material._priority - dataB.material._priority || componentA._distanceForSort - componentB._distanceForSort;
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+ return dataA.material._priority - dataB.material._priority;
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  } else {
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  var distanceDiff = componentA._distanceForSort - componentB._distanceForSort;
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  if (distanceDiff === 0) {
@@ -26736,7 +26740,7 @@
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  }
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  // make suer from the same renderer.
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  if (componentA.instanceId === componentB.instanceId) {
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- return dataA.material._priority - dataB.material._priority || componentB._distanceForSort - componentA._distanceForSort;
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+ return dataA.material._priority - dataB.material._priority;
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  } else {
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  var distanceDiff = componentB._distanceForSort - componentA._distanceForSort;
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  if (distanceDiff === 0) {
@@ -44093,7 +44097,7 @@
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  ], GALACEAN_animation_event);
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  //@ts-ignore
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- var version = "1.1.0-beta.47";
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+ var version = "1.1.0-beta.49";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);