@galacean/engine 1.1.0-beta.46 → 1.1.0-beta.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +34 -27
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
- package/dist/.DS_Store +0 -0
package/dist/browser.js
CHANGED
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@@ -19257,7 +19257,9 @@
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};
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if (hitResult != undefined) {
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var result = this._nativePhysicsScene.raycast(ray, distance, onRaycast, function(idx, distance, position, normal) {
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-
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+
var hitShape = _this._scene.engine._physicalObjectsMap[idx];
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+
hitResult.entity = hitShape._collider.entity;
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hitResult.shape = hitShape;
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hitResult.distance = distance;
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hitResult.normal.copyFrom(normal);
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hitResult.point.copyFrom(position);
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@@ -19266,6 +19268,7 @@
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return true;
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} else {
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hitResult.entity = null;
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hitResult.shape = null;
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hitResult.distance = 0;
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hitResult.point.set(0, 0, 0);
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hitResult.normal.set(0, 0, 0);
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@@ -19923,6 +19926,7 @@
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/** The distance from the ray's origin to the impact point. */ this.distance = 0;
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/** The impact point in world space where the ray hit the collider. */ this.point = new Vector3();
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/** The normal of the surface the ray hit. */ this.normal = new Vector3();
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+
/** The shape of the collider that was hit. */ this.shape = null;
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};
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/**
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* Describes how physics materials of the colliding objects are combined.
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@@ -26713,7 +26717,7 @@
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}
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// make suer from the same renderer.
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if (componentA.instanceId === componentB.instanceId) {
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-
return dataA.material._priority - dataB.material._priority
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+
return dataA.material._priority - dataB.material._priority;
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} else {
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var distanceDiff = componentA._distanceForSort - componentB._distanceForSort;
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if (distanceDiff === 0) {
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@@ -26736,7 +26740,7 @@
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}
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// make suer from the same renderer.
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if (componentA.instanceId === componentB.instanceId) {
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-
return dataA.material._priority - dataB.material._priority
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+
return dataA.material._priority - dataB.material._priority;
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} else {
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var distanceDiff = componentB._distanceForSort - componentA._distanceForSort;
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if (distanceDiff === 0) {
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@@ -36028,7 +36032,7 @@
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var cap = this.capabilityList;
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var isWebGL2 = this.rhi.isWebGL2;
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var requireExtension = this.rhi.requireExtension.bind(this.rhi);
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-
var shaderVertexID = exports.GLCapabilityType.shaderVertexID, standardDerivatives = exports.GLCapabilityType.standardDerivatives, shaderTextureLod = exports.GLCapabilityType.shaderTextureLod, elementIndexUint = exports.GLCapabilityType.elementIndexUint, depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, multipleSample = exports.GLCapabilityType.multipleSample, drawBuffers = exports.GLCapabilityType.drawBuffers, astc = exports.GLCapabilityType.astc, astc_webkit = exports.GLCapabilityType.astc_webkit, etc = exports.GLCapabilityType.etc, etc_webkit = exports.GLCapabilityType.etc_webkit, etc1 = exports.GLCapabilityType.etc1, etc1_webkit = exports.GLCapabilityType.etc1_webkit, pvrtc = exports.GLCapabilityType.pvrtc, pvrtc_webkit = exports.GLCapabilityType.pvrtc_webkit, s3tc = exports.GLCapabilityType.s3tc, s3tc_webkit = exports.GLCapabilityType.s3tc_webkit, bptc = exports.GLCapabilityType.bptc, textureFloat = exports.GLCapabilityType.textureFloat, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, textureFloatLinear = exports.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = exports.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = exports.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic;
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+
var shaderVertexID = exports.GLCapabilityType.shaderVertexID, standardDerivatives = exports.GLCapabilityType.standardDerivatives, shaderTextureLod = exports.GLCapabilityType.shaderTextureLod, elementIndexUint = exports.GLCapabilityType.elementIndexUint, depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, multipleSample = exports.GLCapabilityType.multipleSample, drawBuffers = exports.GLCapabilityType.drawBuffers, blendMinMax = exports.GLCapabilityType.blendMinMax, astc = exports.GLCapabilityType.astc, astc_webkit = exports.GLCapabilityType.astc_webkit, etc = exports.GLCapabilityType.etc, etc_webkit = exports.GLCapabilityType.etc_webkit, etc1 = exports.GLCapabilityType.etc1, etc1_webkit = exports.GLCapabilityType.etc1_webkit, pvrtc = exports.GLCapabilityType.pvrtc, pvrtc_webkit = exports.GLCapabilityType.pvrtc_webkit, s3tc = exports.GLCapabilityType.s3tc, s3tc_webkit = exports.GLCapabilityType.s3tc_webkit, bptc = exports.GLCapabilityType.bptc, textureFloat = exports.GLCapabilityType.textureFloat, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, textureFloatLinear = exports.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = exports.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = exports.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic;
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cap.set(shaderVertexID, isWebGL2);
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cap.set(standardDerivatives, isWebGL2 || !!requireExtension(standardDerivatives));
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cap.set(shaderTextureLod, isWebGL2 || !!requireExtension(shaderTextureLod));
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@@ -36038,6 +36042,7 @@
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cap.set(instancedArrays, isWebGL2 || !!requireExtension(instancedArrays));
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cap.set(multipleSample, isWebGL2);
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cap.set(drawBuffers, isWebGL2 || !!requireExtension(drawBuffers));
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cap.set(blendMinMax, isWebGL2 || !!requireExtension(blendMinMax));
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cap.set(textureFloat, isWebGL2 || !!requireExtension(textureFloat));
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cap.set(textureHalfFloat, isWebGL2 || !!requireExtension(textureHalfFloat));
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cap.set(textureFloatLinear, !!requireExtension(textureFloatLinear));
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@@ -36078,9 +36083,13 @@
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}
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};
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_proto._compatibleAllInterface = function _compatibleAllInterface() {
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-
var depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, drawBuffers = exports.GLCapabilityType.drawBuffers, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat;
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+
var depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, drawBuffers = exports.GLCapabilityType.drawBuffers, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, blendMinMax = exports.GLCapabilityType.blendMinMax;
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var isWebGL2 = this.rhi.isWebGL2;
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if (!isWebGL2) {
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this._compatibleInterface(blendMinMax, {
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MIN: "MIN_EXT",
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MAX: "MAX_EXT"
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});
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this._compatibleInterface(depthTexture, {
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UNSIGNED_INT_24_8: "UNSIGNED_INT_24_8_WEBGL"
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});
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@@ -40003,7 +40012,7 @@
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};
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/**
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* Parse the glb format.
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-
*/ GLTFUtils.parseGLB = function parseGLB(context,
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*/ GLTFUtils.parseGLB = function parseGLB(context, originBuffer) {
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var UINT32_LENGTH = 4;
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var GLB_HEADER_MAGIC = 0x46546c67; // 'glTF'
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var GLB_HEADER_LENGTH = 12;
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@@ -40011,7 +40020,7 @@
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JSON: 0x4e4f534a,
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BIN: 0x004e4942
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};
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-
var dataView = new DataView(
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+
var dataView = new DataView(originBuffer);
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// read header
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var header = {
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magic: dataView.getUint32(0, true),
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@@ -40019,8 +40028,9 @@
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length: dataView.getUint32(2 * UINT32_LENGTH, true)
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};
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if (header.magic !== GLB_HEADER_MAGIC) {
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-
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-
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+
return {
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originBuffer: originBuffer
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+
};
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}
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// read main data
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var chunkLength = dataView.getUint32(GLB_HEADER_LENGTH, true);
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@@ -40030,7 +40040,7 @@
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console.error("Invalid glb chunk type. Expected 0x4E4F534A, found 0x" + chunkType.toString(16));
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return null;
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}
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-
var glTFData = new Uint8Array(
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+
var glTFData = new Uint8Array(originBuffer, GLB_HEADER_LENGTH + 2 * UINT32_LENGTH, chunkLength);
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var glTF = JSON.parse(Utils.decodeText(glTFData));
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// read all buffers
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var buffers = [];
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@@ -40044,7 +40054,7 @@
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return null;
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}
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var currentOffset = byteOffset + 2 * UINT32_LENGTH;
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-
var buffer =
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+
var buffer = originBuffer.slice(currentOffset, currentOffset + chunkLength);
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buffers.push(buffer);
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restoreGLBBufferSlice.push(new Vector2(currentOffset, chunkLength));
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byteOffset += chunkLength + 2 * UINT32_LENGTH;
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@@ -41440,23 +41450,20 @@
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var requestConfig = {
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type: "arraybuffer"
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};
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-
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-
contentRestorer.isGLB = isGLB;
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-
var promise = isGLB ? request(url, requestConfig).then(function(glb) {
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+
return request(url, requestConfig).then(function(buffer) {
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restoreBufferRequests.push(new BufferRequestInfo(url, requestConfig));
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-
return GLTFUtils.parseGLB(context,
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-
}).then(function(
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-
var
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-
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-
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-
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-
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+
return GLTFUtils.parseGLB(context, buffer);
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+
}).then(function(result) {
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+
var _result;
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41458
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+
if ((_result = result) == null ? void 0 : _result.glTF) {
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+
contentRestorer.isGLB = true;
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+
context.buffers = result.buffers;
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+
return result.glTF;
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41462
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+
} else {
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+
contentRestorer.isGLB = false;
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+
return JSON.parse(Utils.decodeText(new Uint8Array(result.originBuffer)));
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+
}
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});
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-
return promise;
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-
};
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-
_proto._isGLB = function _isGLB(url) {
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41458
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-
var index = url.lastIndexOf(".");
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41459
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-
return url.substring(index + 1, index + 4) === "glb";
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};
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return GLTFSchemaParser;
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}(GLTFParser);
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@@ -44090,7 +44097,7 @@
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], GALACEAN_animation_event);
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//@ts-ignore
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44093
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-
var version = "1.1.0-beta.
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44100
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+
var version = "1.1.0-beta.49";
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44094
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console.log("Galacean engine version: " + version);
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44095
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for(var key in CoreObjects){
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44096
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Loader.registerClass(key, CoreObjects[key]);
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