@galacean/engine 1.1.0-beta.46 → 1.1.0-beta.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -36028,7 +36028,7 @@
36028
36028
  var cap = this.capabilityList;
36029
36029
  var isWebGL2 = this.rhi.isWebGL2;
36030
36030
  var requireExtension = this.rhi.requireExtension.bind(this.rhi);
36031
- var shaderVertexID = exports.GLCapabilityType.shaderVertexID, standardDerivatives = exports.GLCapabilityType.standardDerivatives, shaderTextureLod = exports.GLCapabilityType.shaderTextureLod, elementIndexUint = exports.GLCapabilityType.elementIndexUint, depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, multipleSample = exports.GLCapabilityType.multipleSample, drawBuffers = exports.GLCapabilityType.drawBuffers, astc = exports.GLCapabilityType.astc, astc_webkit = exports.GLCapabilityType.astc_webkit, etc = exports.GLCapabilityType.etc, etc_webkit = exports.GLCapabilityType.etc_webkit, etc1 = exports.GLCapabilityType.etc1, etc1_webkit = exports.GLCapabilityType.etc1_webkit, pvrtc = exports.GLCapabilityType.pvrtc, pvrtc_webkit = exports.GLCapabilityType.pvrtc_webkit, s3tc = exports.GLCapabilityType.s3tc, s3tc_webkit = exports.GLCapabilityType.s3tc_webkit, bptc = exports.GLCapabilityType.bptc, textureFloat = exports.GLCapabilityType.textureFloat, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, textureFloatLinear = exports.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = exports.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = exports.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic;
36031
+ var shaderVertexID = exports.GLCapabilityType.shaderVertexID, standardDerivatives = exports.GLCapabilityType.standardDerivatives, shaderTextureLod = exports.GLCapabilityType.shaderTextureLod, elementIndexUint = exports.GLCapabilityType.elementIndexUint, depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, multipleSample = exports.GLCapabilityType.multipleSample, drawBuffers = exports.GLCapabilityType.drawBuffers, blendMinMax = exports.GLCapabilityType.blendMinMax, astc = exports.GLCapabilityType.astc, astc_webkit = exports.GLCapabilityType.astc_webkit, etc = exports.GLCapabilityType.etc, etc_webkit = exports.GLCapabilityType.etc_webkit, etc1 = exports.GLCapabilityType.etc1, etc1_webkit = exports.GLCapabilityType.etc1_webkit, pvrtc = exports.GLCapabilityType.pvrtc, pvrtc_webkit = exports.GLCapabilityType.pvrtc_webkit, s3tc = exports.GLCapabilityType.s3tc, s3tc_webkit = exports.GLCapabilityType.s3tc_webkit, bptc = exports.GLCapabilityType.bptc, textureFloat = exports.GLCapabilityType.textureFloat, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, textureFloatLinear = exports.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = exports.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = exports.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic;
36032
36032
  cap.set(shaderVertexID, isWebGL2);
36033
36033
  cap.set(standardDerivatives, isWebGL2 || !!requireExtension(standardDerivatives));
36034
36034
  cap.set(shaderTextureLod, isWebGL2 || !!requireExtension(shaderTextureLod));
@@ -36038,6 +36038,7 @@
36038
36038
  cap.set(instancedArrays, isWebGL2 || !!requireExtension(instancedArrays));
36039
36039
  cap.set(multipleSample, isWebGL2);
36040
36040
  cap.set(drawBuffers, isWebGL2 || !!requireExtension(drawBuffers));
36041
+ cap.set(blendMinMax, isWebGL2 || !!requireExtension(blendMinMax));
36041
36042
  cap.set(textureFloat, isWebGL2 || !!requireExtension(textureFloat));
36042
36043
  cap.set(textureHalfFloat, isWebGL2 || !!requireExtension(textureHalfFloat));
36043
36044
  cap.set(textureFloatLinear, !!requireExtension(textureFloatLinear));
@@ -36078,9 +36079,13 @@
36078
36079
  }
36079
36080
  };
36080
36081
  _proto._compatibleAllInterface = function _compatibleAllInterface() {
36081
- var depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, drawBuffers = exports.GLCapabilityType.drawBuffers, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat;
36082
+ var depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, drawBuffers = exports.GLCapabilityType.drawBuffers, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, blendMinMax = exports.GLCapabilityType.blendMinMax;
36082
36083
  var isWebGL2 = this.rhi.isWebGL2;
36083
36084
  if (!isWebGL2) {
36085
+ this._compatibleInterface(blendMinMax, {
36086
+ MIN: "MIN_EXT",
36087
+ MAX: "MAX_EXT"
36088
+ });
36084
36089
  this._compatibleInterface(depthTexture, {
36085
36090
  UNSIGNED_INT_24_8: "UNSIGNED_INT_24_8_WEBGL"
36086
36091
  });
@@ -40003,7 +40008,7 @@
40003
40008
  };
40004
40009
  /**
40005
40010
  * Parse the glb format.
40006
- */ GLTFUtils.parseGLB = function parseGLB(context, glb) {
40011
+ */ GLTFUtils.parseGLB = function parseGLB(context, originBuffer) {
40007
40012
  var UINT32_LENGTH = 4;
40008
40013
  var GLB_HEADER_MAGIC = 0x46546c67; // 'glTF'
40009
40014
  var GLB_HEADER_LENGTH = 12;
@@ -40011,7 +40016,7 @@
40011
40016
  JSON: 0x4e4f534a,
40012
40017
  BIN: 0x004e4942
40013
40018
  };
40014
- var dataView = new DataView(glb);
40019
+ var dataView = new DataView(originBuffer);
40015
40020
  // read header
40016
40021
  var header = {
40017
40022
  magic: dataView.getUint32(0, true),
@@ -40019,8 +40024,9 @@
40019
40024
  length: dataView.getUint32(2 * UINT32_LENGTH, true)
40020
40025
  };
40021
40026
  if (header.magic !== GLB_HEADER_MAGIC) {
40022
- console.error("Invalid glb magic number. Expected 0x46546C67, found 0x" + header.magic.toString(16));
40023
- return null;
40027
+ return {
40028
+ originBuffer: originBuffer
40029
+ };
40024
40030
  }
40025
40031
  // read main data
40026
40032
  var chunkLength = dataView.getUint32(GLB_HEADER_LENGTH, true);
@@ -40030,7 +40036,7 @@
40030
40036
  console.error("Invalid glb chunk type. Expected 0x4E4F534A, found 0x" + chunkType.toString(16));
40031
40037
  return null;
40032
40038
  }
40033
- var glTFData = new Uint8Array(glb, GLB_HEADER_LENGTH + 2 * UINT32_LENGTH, chunkLength);
40039
+ var glTFData = new Uint8Array(originBuffer, GLB_HEADER_LENGTH + 2 * UINT32_LENGTH, chunkLength);
40034
40040
  var glTF = JSON.parse(Utils.decodeText(glTFData));
40035
40041
  // read all buffers
40036
40042
  var buffers = [];
@@ -40044,7 +40050,7 @@
40044
40050
  return null;
40045
40051
  }
40046
40052
  var currentOffset = byteOffset + 2 * UINT32_LENGTH;
40047
- var buffer = glb.slice(currentOffset, currentOffset + chunkLength);
40053
+ var buffer = originBuffer.slice(currentOffset, currentOffset + chunkLength);
40048
40054
  buffers.push(buffer);
40049
40055
  restoreGLBBufferSlice.push(new Vector2(currentOffset, chunkLength));
40050
40056
  byteOffset += chunkLength + 2 * UINT32_LENGTH;
@@ -41440,23 +41446,20 @@
41440
41446
  var requestConfig = {
41441
41447
  type: "arraybuffer"
41442
41448
  };
41443
- var isGLB = this._isGLB(url);
41444
- contentRestorer.isGLB = isGLB;
41445
- var promise = isGLB ? request(url, requestConfig).then(function(glb) {
41449
+ return request(url, requestConfig).then(function(buffer) {
41446
41450
  restoreBufferRequests.push(new BufferRequestInfo(url, requestConfig));
41447
- return GLTFUtils.parseGLB(context, glb);
41448
- }).then(function(param) {
41449
- var glTF = param.glTF, buffers = param.buffers;
41450
- context.buffers = buffers;
41451
- return glTF;
41452
- }) : request(url, {
41453
- type: "json"
41451
+ return GLTFUtils.parseGLB(context, buffer);
41452
+ }).then(function(result) {
41453
+ var _result;
41454
+ if ((_result = result) == null ? void 0 : _result.glTF) {
41455
+ contentRestorer.isGLB = true;
41456
+ context.buffers = result.buffers;
41457
+ return result.glTF;
41458
+ } else {
41459
+ contentRestorer.isGLB = false;
41460
+ return JSON.parse(Utils.decodeText(new Uint8Array(result.originBuffer)));
41461
+ }
41454
41462
  });
41455
- return promise;
41456
- };
41457
- _proto._isGLB = function _isGLB(url) {
41458
- var index = url.lastIndexOf(".");
41459
- return url.substring(index + 1, index + 4) === "glb";
41460
41463
  };
41461
41464
  return GLTFSchemaParser;
41462
41465
  }(GLTFParser);
@@ -44090,7 +44093,7 @@
44090
44093
  ], GALACEAN_animation_event);
44091
44094
 
44092
44095
  //@ts-ignore
44093
- var version = "1.1.0-beta.46";
44096
+ var version = "1.1.0-beta.47";
44094
44097
  console.log("Galacean engine version: " + version);
44095
44098
  for(var key in CoreObjects){
44096
44099
  Loader.registerClass(key, CoreObjects[key]);