@galacean/engine 1.1.0-beta.45 → 1.1.0-beta.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +41 -28
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
- package/dist/.DS_Store +0 -0
package/dist/browser.js
CHANGED
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@@ -18303,10 +18303,20 @@
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18303
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};
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_proto._parseURL = function _parseURL(path) {
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var _path_split = path.split("?"), baseUrl = _path_split[0], searchStr = _path_split[1];
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-
var
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var
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-
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-
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+
var queryPath = undefined;
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var assetBaseURL = baseUrl;
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if (searchStr) {
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var params = searchStr.split("&");
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for(var i = 0; i < params.length; i++){
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var param = params[i];
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if (param.startsWith("q=")) {
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queryPath = decodeURIComponent(param.split("=")[1]);
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params.splice(i, 1);
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break;
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}
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}
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assetBaseURL = params.length > 0 ? baseUrl + "?" + params.join("&") : baseUrl;
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}
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return {
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assetBaseURL: assetBaseURL,
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queryPath: queryPath
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@@ -36018,7 +36028,7 @@
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var cap = this.capabilityList;
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var isWebGL2 = this.rhi.isWebGL2;
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var requireExtension = this.rhi.requireExtension.bind(this.rhi);
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-
var shaderVertexID = exports.GLCapabilityType.shaderVertexID, standardDerivatives = exports.GLCapabilityType.standardDerivatives, shaderTextureLod = exports.GLCapabilityType.shaderTextureLod, elementIndexUint = exports.GLCapabilityType.elementIndexUint, depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, multipleSample = exports.GLCapabilityType.multipleSample, drawBuffers = exports.GLCapabilityType.drawBuffers, astc = exports.GLCapabilityType.astc, astc_webkit = exports.GLCapabilityType.astc_webkit, etc = exports.GLCapabilityType.etc, etc_webkit = exports.GLCapabilityType.etc_webkit, etc1 = exports.GLCapabilityType.etc1, etc1_webkit = exports.GLCapabilityType.etc1_webkit, pvrtc = exports.GLCapabilityType.pvrtc, pvrtc_webkit = exports.GLCapabilityType.pvrtc_webkit, s3tc = exports.GLCapabilityType.s3tc, s3tc_webkit = exports.GLCapabilityType.s3tc_webkit, bptc = exports.GLCapabilityType.bptc, textureFloat = exports.GLCapabilityType.textureFloat, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, textureFloatLinear = exports.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = exports.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = exports.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic;
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+
var shaderVertexID = exports.GLCapabilityType.shaderVertexID, standardDerivatives = exports.GLCapabilityType.standardDerivatives, shaderTextureLod = exports.GLCapabilityType.shaderTextureLod, elementIndexUint = exports.GLCapabilityType.elementIndexUint, depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, multipleSample = exports.GLCapabilityType.multipleSample, drawBuffers = exports.GLCapabilityType.drawBuffers, blendMinMax = exports.GLCapabilityType.blendMinMax, astc = exports.GLCapabilityType.astc, astc_webkit = exports.GLCapabilityType.astc_webkit, etc = exports.GLCapabilityType.etc, etc_webkit = exports.GLCapabilityType.etc_webkit, etc1 = exports.GLCapabilityType.etc1, etc1_webkit = exports.GLCapabilityType.etc1_webkit, pvrtc = exports.GLCapabilityType.pvrtc, pvrtc_webkit = exports.GLCapabilityType.pvrtc_webkit, s3tc = exports.GLCapabilityType.s3tc, s3tc_webkit = exports.GLCapabilityType.s3tc_webkit, bptc = exports.GLCapabilityType.bptc, textureFloat = exports.GLCapabilityType.textureFloat, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, textureFloatLinear = exports.GLCapabilityType.textureFloatLinear, textureHalfFloatLinear = exports.GLCapabilityType.textureHalfFloatLinear, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, colorBufferFloat = exports.GLCapabilityType.colorBufferFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic;
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cap.set(shaderVertexID, isWebGL2);
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cap.set(standardDerivatives, isWebGL2 || !!requireExtension(standardDerivatives));
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cap.set(shaderTextureLod, isWebGL2 || !!requireExtension(shaderTextureLod));
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@@ -36028,6 +36038,7 @@
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cap.set(instancedArrays, isWebGL2 || !!requireExtension(instancedArrays));
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cap.set(multipleSample, isWebGL2);
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cap.set(drawBuffers, isWebGL2 || !!requireExtension(drawBuffers));
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cap.set(blendMinMax, isWebGL2 || !!requireExtension(blendMinMax));
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cap.set(textureFloat, isWebGL2 || !!requireExtension(textureFloat));
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cap.set(textureHalfFloat, isWebGL2 || !!requireExtension(textureHalfFloat));
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cap.set(textureFloatLinear, !!requireExtension(textureFloatLinear));
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@@ -36068,9 +36079,13 @@
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}
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};
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_proto._compatibleAllInterface = function _compatibleAllInterface() {
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-
var depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, drawBuffers = exports.GLCapabilityType.drawBuffers, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat;
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+
var depthTexture = exports.GLCapabilityType.depthTexture, vertexArrayObject = exports.GLCapabilityType.vertexArrayObject, instancedArrays = exports.GLCapabilityType.instancedArrays, drawBuffers = exports.GLCapabilityType.drawBuffers, textureFilterAnisotropic = exports.GLCapabilityType.textureFilterAnisotropic, textureHalfFloat = exports.GLCapabilityType.textureHalfFloat, colorBufferHalfFloat = exports.GLCapabilityType.colorBufferHalfFloat, WEBGL_colorBufferFloat = exports.GLCapabilityType.WEBGL_colorBufferFloat, blendMinMax = exports.GLCapabilityType.blendMinMax;
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var isWebGL2 = this.rhi.isWebGL2;
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if (!isWebGL2) {
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this._compatibleInterface(blendMinMax, {
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MIN: "MIN_EXT",
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MAX: "MAX_EXT"
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});
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this._compatibleInterface(depthTexture, {
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UNSIGNED_INT_24_8: "UNSIGNED_INT_24_8_WEBGL"
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});
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@@ -39993,7 +40008,7 @@
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};
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/**
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* Parse the glb format.
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-
*/ GLTFUtils.parseGLB = function parseGLB(context,
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*/ GLTFUtils.parseGLB = function parseGLB(context, originBuffer) {
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var UINT32_LENGTH = 4;
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var GLB_HEADER_MAGIC = 0x46546c67; // 'glTF'
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var GLB_HEADER_LENGTH = 12;
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@@ -40001,7 +40016,7 @@
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JSON: 0x4e4f534a,
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BIN: 0x004e4942
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};
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var dataView = new DataView(
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var dataView = new DataView(originBuffer);
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// read header
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var header = {
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magic: dataView.getUint32(0, true),
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@@ -40009,8 +40024,9 @@
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length: dataView.getUint32(2 * UINT32_LENGTH, true)
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};
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if (header.magic !== GLB_HEADER_MAGIC) {
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-
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-
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return {
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originBuffer: originBuffer
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};
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}
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// read main data
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var chunkLength = dataView.getUint32(GLB_HEADER_LENGTH, true);
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@@ -40020,7 +40036,7 @@
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console.error("Invalid glb chunk type. Expected 0x4E4F534A, found 0x" + chunkType.toString(16));
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return null;
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}
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-
var glTFData = new Uint8Array(
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var glTFData = new Uint8Array(originBuffer, GLB_HEADER_LENGTH + 2 * UINT32_LENGTH, chunkLength);
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var glTF = JSON.parse(Utils.decodeText(glTFData));
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// read all buffers
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var buffers = [];
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@@ -40034,7 +40050,7 @@
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return null;
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}
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var currentOffset = byteOffset + 2 * UINT32_LENGTH;
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var buffer =
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var buffer = originBuffer.slice(currentOffset, currentOffset + chunkLength);
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buffers.push(buffer);
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restoreGLBBufferSlice.push(new Vector2(currentOffset, chunkLength));
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byteOffset += chunkLength + 2 * UINT32_LENGTH;
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@@ -41430,23 +41446,20 @@
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var requestConfig = {
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type: "arraybuffer"
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};
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-
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-
contentRestorer.isGLB = isGLB;
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-
var promise = isGLB ? request(url, requestConfig).then(function(glb) {
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+
return request(url, requestConfig).then(function(buffer) {
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restoreBufferRequests.push(new BufferRequestInfo(url, requestConfig));
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-
return GLTFUtils.parseGLB(context,
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-
}).then(function(
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var
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-
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-
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-
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-
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return GLTFUtils.parseGLB(context, buffer);
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}).then(function(result) {
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var _result;
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if ((_result = result) == null ? void 0 : _result.glTF) {
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contentRestorer.isGLB = true;
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context.buffers = result.buffers;
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return result.glTF;
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} else {
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contentRestorer.isGLB = false;
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return JSON.parse(Utils.decodeText(new Uint8Array(result.originBuffer)));
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}
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});
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-
return promise;
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41446
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-
};
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41447
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-
_proto._isGLB = function _isGLB(url) {
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41448
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var index = url.lastIndexOf(".");
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41449
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return url.substring(index + 1, index + 4) === "glb";
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};
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return GLTFSchemaParser;
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}(GLTFParser);
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@@ -44080,7 +44093,7 @@
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], GALACEAN_animation_event);
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//@ts-ignore
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44083
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-
var version = "1.1.0-beta.
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44096
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+
var version = "1.1.0-beta.47";
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44084
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console.log("Galacean engine version: " + version);
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44085
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for(var key in CoreObjects){
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44086
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Loader.registerClass(key, CoreObjects[key]);
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