@galacean/engine 1.1.0-beta.32 → 1.1.0-beta.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +315 -1
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -12834,6 +12834,9 @@
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|
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12834
12834
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__decorate$1([
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12835
12835
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assignmentClone
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12836
12836
|
], SpriteMask.prototype, "influenceLayers", void 0);
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|
12837
|
+
__decorate$1([
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|
12838
|
+
ignoreClone
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12839
|
+
], SpriteMask.prototype, "_verticesData", void 0);
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12837
12840
|
__decorate$1([
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12838
12841
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ignoreClone
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12839
12842
|
], SpriteMask.prototype, "_sprite", void 0);
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@@ -15599,6 +15602,10 @@
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|
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15599
15602
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var sphereInfo = primitiveInfo;
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15600
15603
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PrimitiveMesh._setSphereData(this.resource, sphereInfo.radius, sphereInfo.segments, sphereInfo.noLongerAccessible, true, sphereInfo.vertexBuffer);
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15601
15604
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break;
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15605
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+
case 7:
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15606
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+
var CCSphereInfo = primitiveInfo;
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15607
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+
PrimitiveMesh._setSubdivisionSurfaceSphereData(this.resource, CCSphereInfo.radius, CCSphereInfo.step, CCSphereInfo.noLongerAccessible, true, CCSphereInfo.vertexBuffer);
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15608
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+
break;
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15602
15609
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case 1:
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15603
15610
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var cuboidInfo = primitiveInfo;
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15604
15611
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PrimitiveMesh._setCuboidData(this.resource, cuboidInfo.width, cuboidInfo.height, cuboidInfo.depth, cuboidInfo.noLongerAccessible, true, cuboidInfo.vertexBuffer);
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@@ -15636,6 +15643,7 @@
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15636
15643
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PrimitiveType[PrimitiveType["Torus"] = 4] = "Torus";
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15637
15644
|
PrimitiveType[PrimitiveType["Cone"] = 5] = "Cone";
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15638
15645
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PrimitiveType[PrimitiveType["Capsule"] = 6] = "Capsule";
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15646
|
+
PrimitiveType[PrimitiveType["CCSphere"] = 7] = "CCSphere";
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15639
15647
|
})(PrimitiveType || (PrimitiveType = {}));
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15640
15648
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/**
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15641
15649
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* @internal
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@@ -15657,6 +15665,19 @@
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|
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15657
15665
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_inherits$2(SphereRestoreInfo, PrimitiveRestoreInfo);
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15658
15666
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return SphereRestoreInfo;
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15659
15667
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}(PrimitiveRestoreInfo);
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15668
|
+
/**
|
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15669
|
+
* @internal
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15670
|
+
*/ var SubdivisionSurfaceSphereRestoreInfo = /*#__PURE__*/ function(PrimitiveRestoreInfo) {
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15671
|
+
var SubdivisionSurfaceSphereRestoreInfo = function SubdivisionSurfaceSphereRestoreInfo(radius, step, vertexBuffer, noLongerAccessible) {
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15672
|
+
var _this;
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15673
|
+
_this = PrimitiveRestoreInfo.call(this, 7, vertexBuffer, noLongerAccessible) || this;
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15674
|
+
_this.radius = radius;
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15675
|
+
_this.step = step;
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15676
|
+
return _this;
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15677
|
+
};
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15678
|
+
_inherits$2(SubdivisionSurfaceSphereRestoreInfo, PrimitiveRestoreInfo);
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15679
|
+
return SubdivisionSurfaceSphereRestoreInfo;
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15680
|
+
}(PrimitiveRestoreInfo);
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15660
15681
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/**
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15661
15682
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* @internal
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15662
15683
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*/ var CuboidRestoreInfo = /*#__PURE__*/ function(PrimitiveRestoreInfo) {
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@@ -15770,6 +15791,24 @@
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15770
15791
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return sphereMesh;
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15771
15792
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};
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15772
15793
|
/**
|
|
15794
|
+
* Create a sphere mesh by implementing Catmull-Clark Surface Subdivision Algorithm.
|
|
15795
|
+
* Max step is limited to 6.
|
|
15796
|
+
* @param engine - Engine
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|
15797
|
+
* @param radius - Sphere radius
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|
15798
|
+
* @param step - Number of subdiv steps
|
|
15799
|
+
* @param noLongerAccessible - No longer access the vertices of the mesh after creation
|
|
15800
|
+
* @returns Sphere model mesh
|
|
15801
|
+
*/ PrimitiveMesh.createSubdivisionSurfaceSphere = function createSubdivisionSurfaceSphere(engine, radius, step, noLongerAccessible) {
|
|
15802
|
+
if (radius === void 0) radius = 0.5;
|
|
15803
|
+
if (step === void 0) step = 3;
|
|
15804
|
+
if (noLongerAccessible === void 0) noLongerAccessible = true;
|
|
15805
|
+
var sphereMesh = new ModelMesh(engine);
|
|
15806
|
+
PrimitiveMesh._setSubdivisionSurfaceSphereData(sphereMesh, radius, step, noLongerAccessible, false);
|
|
15807
|
+
var vertexBuffer = sphereMesh.vertexBufferBindings[0].buffer;
|
|
15808
|
+
engine.resourceManager.addContentRestorer(new PrimitiveMeshRestorer(sphereMesh, new SubdivisionSurfaceSphereRestoreInfo(radius, step, vertexBuffer, noLongerAccessible)));
|
|
15809
|
+
return sphereMesh;
|
|
15810
|
+
};
|
|
15811
|
+
/**
|
|
15773
15812
|
* Create a cuboid mesh.
|
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15774
15813
|
* @param engine - Engine
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|
15775
15814
|
* @param width - Cuboid width
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|
@@ -15899,6 +15938,90 @@
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|
|
15899
15938
|
};
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|
15900
15939
|
/**
|
|
15901
15940
|
* @internal
|
|
15941
|
+
*/ PrimitiveMesh._setSubdivisionSurfaceSphereData = function _setSubdivisionSurfaceSphereData(sphereMesh, radius, step, noLongerAccessible, isRestoreMode, restoreVertexBuffer) {
|
|
15942
|
+
// Max step is limited to 6. Because 7 step will generate a single mesh with over 98306 vertices
|
|
15943
|
+
step = MathUtil$1.clamp(Math.floor(step), 1, 6);
|
|
15944
|
+
var positions = new Float32Array(3 * (6 * Math.pow(4, step) + 2));
|
|
15945
|
+
var cells = new Float32Array(24 * Math.pow(4, step));
|
|
15946
|
+
PrimitiveMesh._subdiveCatmullClark(step, positions, cells);
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|
15947
|
+
var positionCount = positions.length / 3;
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|
15948
|
+
var cellsCount = cells.length / 4;
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|
15949
|
+
var poleOffset = positionCount + Math.pow(2, step + 1) - 1;
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|
15950
|
+
// 16 extra vertices for pole uv
|
|
15951
|
+
// 2 vertices at each pole are idle
|
|
15952
|
+
var vertexCount = poleOffset + 16;
|
|
15953
|
+
var vertices = new Float32Array(vertexCount * 8);
|
|
15954
|
+
var indices = PrimitiveMesh._generateIndices(sphereMesh.engine, positionCount, cellsCount * 6);
|
|
15955
|
+
var seamCount = 0;
|
|
15956
|
+
var seamVertices = {};
|
|
15957
|
+
// Get normals, uvs, and scale to radius
|
|
15958
|
+
for(var i = 0; i < positionCount; i++){
|
|
15959
|
+
var offset = 3 * i;
|
|
15960
|
+
var x = positions[offset];
|
|
15961
|
+
var y = positions[offset + 1];
|
|
15962
|
+
var z = positions[offset + 2];
|
|
15963
|
+
var reciprocalLength = 1 / Math.sqrt(x * x + y * y + z * z);
|
|
15964
|
+
x *= reciprocalLength;
|
|
15965
|
+
y *= reciprocalLength;
|
|
15966
|
+
z *= reciprocalLength;
|
|
15967
|
+
offset = 8 * i;
|
|
15968
|
+
vertices[offset] = x * radius;
|
|
15969
|
+
vertices[offset + 1] = y * radius;
|
|
15970
|
+
vertices[offset + 2] = z * radius;
|
|
15971
|
+
vertices[offset + 3] = x;
|
|
15972
|
+
vertices[offset + 4] = y;
|
|
15973
|
+
vertices[offset + 5] = z;
|
|
15974
|
+
vertices[offset + 6] = (Math.PI - Math.atan2(z, x)) / (2 * Math.PI);
|
|
15975
|
+
vertices[offset + 7] = Math.acos(y) / Math.PI;
|
|
15976
|
+
if (vertices[offset + 6] === 0) {
|
|
15977
|
+
// Generate seam vertex
|
|
15978
|
+
var seamOffset = 8 * (positionCount + seamCount++);
|
|
15979
|
+
vertices.set(vertices.subarray(offset, offset + 8), seamOffset);
|
|
15980
|
+
vertices[seamOffset + 6] = 1.0;
|
|
15981
|
+
// Cache seam vertex
|
|
15982
|
+
seamVertices[offset / 8] = seamOffset / 8;
|
|
15983
|
+
}
|
|
15984
|
+
}
|
|
15985
|
+
// Get indices
|
|
15986
|
+
var offset1 = 0;
|
|
15987
|
+
this._spherePoleIdx = 0;
|
|
15988
|
+
for(var i1 = 0; i1 < cellsCount; i1++){
|
|
15989
|
+
var idx = 4 * i1;
|
|
15990
|
+
var indexA = cells[idx];
|
|
15991
|
+
var indexB = cells[idx + 1];
|
|
15992
|
+
var indexC = cells[idx + 2];
|
|
15993
|
+
var indexD = cells[idx + 3];
|
|
15994
|
+
// Handle seam by replacing vertex index to seam vertex index if necessary
|
|
15995
|
+
var floatIndexA = 8 * indexA;
|
|
15996
|
+
var floatIndexB = 8 * indexB;
|
|
15997
|
+
var floatIndexC = 8 * indexC;
|
|
15998
|
+
var floatIndexD = 8 * indexD;
|
|
15999
|
+
// If center Z is negative
|
|
16000
|
+
if (vertices[floatIndexA + 2] + vertices[floatIndexB + 2] + vertices[floatIndexC + 2] < 0) {
|
|
16001
|
+
vertices[floatIndexA + 6] === 0 && (indexA = seamVertices[indexA]);
|
|
16002
|
+
vertices[floatIndexB + 6] === 0 && (indexB = seamVertices[indexB]);
|
|
16003
|
+
vertices[floatIndexC + 6] === 0 && (indexC = seamVertices[indexC]);
|
|
16004
|
+
vertices[floatIndexD + 6] === 0 && (indexD = seamVertices[indexD]);
|
|
16005
|
+
}
|
|
16006
|
+
indices[offset1] = indexA;
|
|
16007
|
+
indices[offset1 + 1] = indexB;
|
|
16008
|
+
indices[offset1 + 2] = indexC;
|
|
16009
|
+
this._generateAndReplacePoleUV(indices, vertices, offset1, poleOffset);
|
|
16010
|
+
indices[offset1 + 3] = indexA;
|
|
16011
|
+
indices[offset1 + 4] = indexC;
|
|
16012
|
+
indices[offset1 + 5] = indexD;
|
|
16013
|
+
this._generateAndReplacePoleUV(indices, vertices, offset1 + 3, poleOffset);
|
|
16014
|
+
offset1 += 6;
|
|
16015
|
+
}
|
|
16016
|
+
if (!isRestoreMode) {
|
|
16017
|
+
var bounds = sphereMesh.bounds;
|
|
16018
|
+
bounds.min.set(-radius, -radius, -radius);
|
|
16019
|
+
bounds.max.set(radius, radius, radius);
|
|
16020
|
+
}
|
|
16021
|
+
PrimitiveMesh._initialize(sphereMesh, vertices, indices, noLongerAccessible, isRestoreMode, restoreVertexBuffer);
|
|
16022
|
+
};
|
|
16023
|
+
/**
|
|
16024
|
+
* @internal
|
|
15902
16025
|
*/ PrimitiveMesh._setSphereData = function _setSphereData(sphereMesh, radius, segments, noLongerAccessible, isRestoreMode, restoreVertexBuffer) {
|
|
15903
16026
|
segments = Math.max(2, Math.floor(segments));
|
|
15904
16027
|
var count = segments + 1;
|
|
@@ -15959,6 +16082,135 @@
|
|
|
15959
16082
|
};
|
|
15960
16083
|
/**
|
|
15961
16084
|
* @internal
|
|
16085
|
+
*/ PrimitiveMesh._subdiveCatmullClark = function _subdiveCatmullClark(step, positions, cells) {
|
|
16086
|
+
var edges = new Map();
|
|
16087
|
+
var faces = new Array();
|
|
16088
|
+
positions.set(PrimitiveMesh._sphereSeedPositions);
|
|
16089
|
+
cells.set(PrimitiveMesh._sphereSeedCells);
|
|
16090
|
+
for(var i = 0; i < step; i++){
|
|
16091
|
+
var cellCount = 6 * Math.pow(4, i);
|
|
16092
|
+
var positionCount = 4 * cellCount + 2;
|
|
16093
|
+
edges.clear();
|
|
16094
|
+
faces.length = 0;
|
|
16095
|
+
// Get cell face's facePoint
|
|
16096
|
+
for(var j = 0; j < cellCount; j++){
|
|
16097
|
+
var face = faces[j] = {
|
|
16098
|
+
facePoint: new Vector3(),
|
|
16099
|
+
adjacentEdges: new Array(4)
|
|
16100
|
+
};
|
|
16101
|
+
// Get cell's edgePoint
|
|
16102
|
+
for(var k = 0; k < 4; k++){
|
|
16103
|
+
var offset = 3 * cells[4 * j + k];
|
|
16104
|
+
face.facePoint.x += 0.25 * positions[offset];
|
|
16105
|
+
face.facePoint.y += 0.25 * positions[offset + 1];
|
|
16106
|
+
face.facePoint.z += 0.25 * positions[offset + 2];
|
|
16107
|
+
}
|
|
16108
|
+
// Get cell edges
|
|
16109
|
+
for(var k1 = 0; k1 < 4; k1++){
|
|
16110
|
+
var vertexIdxA = cells[4 * j + k1];
|
|
16111
|
+
var vertexIdxB = cells[4 * j + (k1 + 1) % 4];
|
|
16112
|
+
var edgeIdxKey = Math.min(vertexIdxA, vertexIdxB) * positionCount + Math.max(vertexIdxA, vertexIdxB);
|
|
16113
|
+
if (!edges.has(edgeIdxKey)) {
|
|
16114
|
+
var edge = {
|
|
16115
|
+
edgePoint: new Vector3(),
|
|
16116
|
+
edgePointIndex: undefined
|
|
16117
|
+
};
|
|
16118
|
+
var offsetA = 3 * vertexIdxA;
|
|
16119
|
+
var offsetB = 3 * vertexIdxB;
|
|
16120
|
+
edge.edgePoint.set(0.25 * (positions[offsetA] + positions[offsetB]), 0.25 * (positions[offsetA + 1] + positions[offsetB + 1]), 0.25 * (positions[offsetA + 2] + positions[offsetB + 2]));
|
|
16121
|
+
edges.set(edgeIdxKey, edge);
|
|
16122
|
+
}
|
|
16123
|
+
var edge1 = edges.get(edgeIdxKey);
|
|
16124
|
+
face.adjacentEdges[k1] = edge1;
|
|
16125
|
+
var edgePoint = edge1.edgePoint;
|
|
16126
|
+
var facePoint = face.facePoint;
|
|
16127
|
+
edgePoint.x += 0.25 * facePoint.x;
|
|
16128
|
+
edgePoint.y += 0.25 * facePoint.y;
|
|
16129
|
+
edgePoint.z += 0.25 * facePoint.z;
|
|
16130
|
+
}
|
|
16131
|
+
}
|
|
16132
|
+
var prePointCount = cellCount + 2;
|
|
16133
|
+
var edgePointOffset = prePointCount + cellCount;
|
|
16134
|
+
var pointIdx = 0;
|
|
16135
|
+
this._sphereEdgeIdx = 0;
|
|
16136
|
+
var preCells = cells.slice(0, 4 * cellCount);
|
|
16137
|
+
// Get New positions, which consists of updated positions of existing points, face points and edge points
|
|
16138
|
+
for(var j1 = 0; j1 < cellCount; j1++){
|
|
16139
|
+
// Add face point to new positions
|
|
16140
|
+
var face1 = faces[j1];
|
|
16141
|
+
face1.facePoint.copyToArray(positions, 3 * (prePointCount + j1));
|
|
16142
|
+
// Get the face point index
|
|
16143
|
+
var ic = prePointCount + j1;
|
|
16144
|
+
var id = void 0, ib = void 0, temp = void 0;
|
|
16145
|
+
// ia -- id -- ia
|
|
16146
|
+
// | | |
|
|
16147
|
+
// ib -- ic -- ib
|
|
16148
|
+
// | | |
|
|
16149
|
+
// ia -- id -- ia
|
|
16150
|
+
for(var k2 = 0; k2 < 4; k2++){
|
|
16151
|
+
// Get the updated existing point index
|
|
16152
|
+
var ia = preCells[pointIdx++];
|
|
16153
|
+
// ib and id share four edge points in one cell
|
|
16154
|
+
switch(k2){
|
|
16155
|
+
case 0:
|
|
16156
|
+
{
|
|
16157
|
+
var edgeB = face1.adjacentEdges[k2 % 4];
|
|
16158
|
+
var edgeD = face1.adjacentEdges[(k2 + 3) % 4];
|
|
16159
|
+
ib = this._calculateEdgeIndex(positions, edgeB, edgePointOffset);
|
|
16160
|
+
id = this._calculateEdgeIndex(positions, edgeD, edgePointOffset);
|
|
16161
|
+
temp = id;
|
|
16162
|
+
break;
|
|
16163
|
+
}
|
|
16164
|
+
case 1:
|
|
16165
|
+
case 2:
|
|
16166
|
+
{
|
|
16167
|
+
var edgeB1 = face1.adjacentEdges[k2 % 4];
|
|
16168
|
+
id = ib;
|
|
16169
|
+
ib = this._calculateEdgeIndex(positions, edgeB1, edgePointOffset);
|
|
16170
|
+
break;
|
|
16171
|
+
}
|
|
16172
|
+
case 3:
|
|
16173
|
+
{
|
|
16174
|
+
id = ib;
|
|
16175
|
+
ib = temp;
|
|
16176
|
+
break;
|
|
16177
|
+
}
|
|
16178
|
+
}
|
|
16179
|
+
var idx = 4 * (4 * j1 + k2);
|
|
16180
|
+
cells[idx] = ia;
|
|
16181
|
+
cells[idx + 1] = ib;
|
|
16182
|
+
cells[idx + 2] = ic;
|
|
16183
|
+
cells[idx + 3] = id;
|
|
16184
|
+
}
|
|
16185
|
+
}
|
|
16186
|
+
}
|
|
16187
|
+
};
|
|
16188
|
+
/**
|
|
16189
|
+
* Duplicate vertices at the poles and adjust their UV coordinates.
|
|
16190
|
+
*/ PrimitiveMesh._generateAndReplacePoleUV = function _generateAndReplacePoleUV(indices, vertices, idx, poleOffset) {
|
|
16191
|
+
var v = vertices[8 * indices[idx] + 7];
|
|
16192
|
+
if (v === 0 || v === 1) {
|
|
16193
|
+
var offset = 8 * indices[idx];
|
|
16194
|
+
var addedOffset = 8 * (poleOffset + this._spherePoleIdx);
|
|
16195
|
+
vertices.set(vertices.subarray(offset, offset + 8), addedOffset);
|
|
16196
|
+
vertices[addedOffset + 6] = 0.5 * (vertices[offset + 6] + vertices[8 * indices[idx + 1] + 6] + vertices[8 * indices[idx + 2] + 6] - 0.5);
|
|
16197
|
+
indices[idx] = poleOffset + this._spherePoleIdx++;
|
|
16198
|
+
}
|
|
16199
|
+
};
|
|
16200
|
+
/**
|
|
16201
|
+
* Get edge point index for subdivision surface sphere.
|
|
16202
|
+
*/ PrimitiveMesh._calculateEdgeIndex = function _calculateEdgeIndex(positions, edge, offset) {
|
|
16203
|
+
if (edge.edgePointIndex !== undefined) {
|
|
16204
|
+
return edge.edgePointIndex;
|
|
16205
|
+
} else {
|
|
16206
|
+
edge.edgePoint.copyToArray(positions, 3 * (offset + PrimitiveMesh._sphereEdgeIdx));
|
|
16207
|
+
var index = offset + PrimitiveMesh._sphereEdgeIdx++;
|
|
16208
|
+
edge.edgePointIndex = index;
|
|
16209
|
+
return index;
|
|
16210
|
+
}
|
|
16211
|
+
};
|
|
16212
|
+
/**
|
|
16213
|
+
* @internal
|
|
15962
16214
|
*/ PrimitiveMesh._setCuboidData = function _setCuboidData(cuboidMesh, width, height, depth, noLongerAccessible, isRestoreMode, restoreVertexBuffer) {
|
|
15963
16215
|
var halfWidth = width / 2;
|
|
15964
16216
|
var halfHeight = height / 2;
|
|
@@ -16583,6 +16835,68 @@
|
|
|
16583
16835
|
(function() {
|
|
16584
16836
|
PrimitiveMesh._tempVec30 = new Vector3();
|
|
16585
16837
|
})();
|
|
16838
|
+
(function() {
|
|
16839
|
+
PrimitiveMesh._sphereSeedPositions = new Float32Array([
|
|
16840
|
+
-1,
|
|
16841
|
+
1,
|
|
16842
|
+
1,
|
|
16843
|
+
-1,
|
|
16844
|
+
-1,
|
|
16845
|
+
1,
|
|
16846
|
+
1,
|
|
16847
|
+
-1,
|
|
16848
|
+
1,
|
|
16849
|
+
1,
|
|
16850
|
+
1,
|
|
16851
|
+
1,
|
|
16852
|
+
1,
|
|
16853
|
+
-1,
|
|
16854
|
+
-1,
|
|
16855
|
+
1,
|
|
16856
|
+
1,
|
|
16857
|
+
-1,
|
|
16858
|
+
-1,
|
|
16859
|
+
-1,
|
|
16860
|
+
-1,
|
|
16861
|
+
-1,
|
|
16862
|
+
1,
|
|
16863
|
+
-1
|
|
16864
|
+
]);
|
|
16865
|
+
})();
|
|
16866
|
+
(function() {
|
|
16867
|
+
PrimitiveMesh._sphereSeedCells = new Float32Array([
|
|
16868
|
+
0,
|
|
16869
|
+
1,
|
|
16870
|
+
2,
|
|
16871
|
+
3,
|
|
16872
|
+
3,
|
|
16873
|
+
2,
|
|
16874
|
+
4,
|
|
16875
|
+
5,
|
|
16876
|
+
5,
|
|
16877
|
+
4,
|
|
16878
|
+
6,
|
|
16879
|
+
7,
|
|
16880
|
+
7,
|
|
16881
|
+
0,
|
|
16882
|
+
3,
|
|
16883
|
+
5,
|
|
16884
|
+
7,
|
|
16885
|
+
6,
|
|
16886
|
+
1,
|
|
16887
|
+
0,
|
|
16888
|
+
6,
|
|
16889
|
+
4,
|
|
16890
|
+
2,
|
|
16891
|
+
1
|
|
16892
|
+
]);
|
|
16893
|
+
})();
|
|
16894
|
+
(function() {
|
|
16895
|
+
PrimitiveMesh._sphereEdgeIdx = 0;
|
|
16896
|
+
})();
|
|
16897
|
+
(function() {
|
|
16898
|
+
PrimitiveMesh._spherePoleIdx = 0;
|
|
16899
|
+
})();
|
|
16586
16900
|
/**
|
|
16587
16901
|
* Mesh skin data, equal glTF skins define
|
|
16588
16902
|
*/ var Skin = /*#__PURE__*/ function(EngineObject1) {
|
|
@@ -43661,7 +43975,7 @@
|
|
|
43661
43975
|
], GALACEAN_animation_event);
|
|
43662
43976
|
|
|
43663
43977
|
//@ts-ignore
|
|
43664
|
-
var version = "1.1.0-beta.
|
|
43978
|
+
var version = "1.1.0-beta.33";
|
|
43665
43979
|
console.log("Galacean engine version: " + version);
|
|
43666
43980
|
for(var key in CoreObjects){
|
|
43667
43981
|
Loader.registerClass(key, CoreObjects[key]);
|