@galacean/engine 1.1.0-beta.31 → 1.1.0-beta.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +317 -2
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -6995,7 +6995,8 @@
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6995
6995
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_proto._createFontAtlas = function _createFontAtlas() {
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6996
6996
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var _this = this, engine = _this._engine;
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6997
6997
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var fontAtlas = new FontAtlas(engine);
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6998
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-
var texture = new Texture2D(engine, 256, 256);
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6998
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+
var texture = new Texture2D(engine, 256, 256, exports.TextureFormat.R8G8B8A8, false);
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6999
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+
texture.filterMode = exports.TextureFilterMode.Point;
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6999
7000
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fontAtlas.texture = texture;
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7000
7001
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fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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7001
7002
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this._fontAtlases.push(fontAtlas);
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@@ -12833,6 +12834,9 @@
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12833
12834
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__decorate$1([
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12834
12835
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assignmentClone
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12835
12836
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], SpriteMask.prototype, "influenceLayers", void 0);
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12837
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+
__decorate$1([
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12838
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+
ignoreClone
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12839
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+
], SpriteMask.prototype, "_verticesData", void 0);
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12836
12840
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__decorate$1([
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12837
12841
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ignoreClone
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12838
12842
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], SpriteMask.prototype, "_sprite", void 0);
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@@ -15598,6 +15602,10 @@
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15598
15602
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var sphereInfo = primitiveInfo;
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15599
15603
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PrimitiveMesh._setSphereData(this.resource, sphereInfo.radius, sphereInfo.segments, sphereInfo.noLongerAccessible, true, sphereInfo.vertexBuffer);
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15600
15604
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break;
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15605
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+
case 7:
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15606
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+
var CCSphereInfo = primitiveInfo;
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15607
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+
PrimitiveMesh._setSubdivisionSurfaceSphereData(this.resource, CCSphereInfo.radius, CCSphereInfo.step, CCSphereInfo.noLongerAccessible, true, CCSphereInfo.vertexBuffer);
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15608
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+
break;
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15601
15609
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case 1:
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15602
15610
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var cuboidInfo = primitiveInfo;
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15603
15611
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PrimitiveMesh._setCuboidData(this.resource, cuboidInfo.width, cuboidInfo.height, cuboidInfo.depth, cuboidInfo.noLongerAccessible, true, cuboidInfo.vertexBuffer);
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@@ -15635,6 +15643,7 @@
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15635
15643
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PrimitiveType[PrimitiveType["Torus"] = 4] = "Torus";
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15636
15644
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PrimitiveType[PrimitiveType["Cone"] = 5] = "Cone";
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15637
15645
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PrimitiveType[PrimitiveType["Capsule"] = 6] = "Capsule";
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15646
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+
PrimitiveType[PrimitiveType["CCSphere"] = 7] = "CCSphere";
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15638
15647
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})(PrimitiveType || (PrimitiveType = {}));
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15639
15648
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/**
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15640
15649
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* @internal
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@@ -15656,6 +15665,19 @@
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15656
15665
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_inherits$2(SphereRestoreInfo, PrimitiveRestoreInfo);
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15657
15666
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return SphereRestoreInfo;
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15658
15667
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}(PrimitiveRestoreInfo);
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15668
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+
/**
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15669
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+
* @internal
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15670
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+
*/ var SubdivisionSurfaceSphereRestoreInfo = /*#__PURE__*/ function(PrimitiveRestoreInfo) {
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15671
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+
var SubdivisionSurfaceSphereRestoreInfo = function SubdivisionSurfaceSphereRestoreInfo(radius, step, vertexBuffer, noLongerAccessible) {
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15672
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+
var _this;
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15673
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+
_this = PrimitiveRestoreInfo.call(this, 7, vertexBuffer, noLongerAccessible) || this;
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15674
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+
_this.radius = radius;
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15675
|
+
_this.step = step;
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15676
|
+
return _this;
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15677
|
+
};
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15678
|
+
_inherits$2(SubdivisionSurfaceSphereRestoreInfo, PrimitiveRestoreInfo);
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15679
|
+
return SubdivisionSurfaceSphereRestoreInfo;
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15680
|
+
}(PrimitiveRestoreInfo);
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15659
15681
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/**
|
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15660
15682
|
* @internal
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15661
15683
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*/ var CuboidRestoreInfo = /*#__PURE__*/ function(PrimitiveRestoreInfo) {
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@@ -15769,6 +15791,24 @@
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|
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15769
15791
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return sphereMesh;
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15770
15792
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};
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15771
15793
|
/**
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15794
|
+
* Create a sphere mesh by implementing Catmull-Clark Surface Subdivision Algorithm.
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15795
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+
* Max step is limited to 6.
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15796
|
+
* @param engine - Engine
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15797
|
+
* @param radius - Sphere radius
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15798
|
+
* @param step - Number of subdiv steps
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15799
|
+
* @param noLongerAccessible - No longer access the vertices of the mesh after creation
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15800
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+
* @returns Sphere model mesh
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15801
|
+
*/ PrimitiveMesh.createSubdivisionSurfaceSphere = function createSubdivisionSurfaceSphere(engine, radius, step, noLongerAccessible) {
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15802
|
+
if (radius === void 0) radius = 0.5;
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15803
|
+
if (step === void 0) step = 3;
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15804
|
+
if (noLongerAccessible === void 0) noLongerAccessible = true;
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15805
|
+
var sphereMesh = new ModelMesh(engine);
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15806
|
+
PrimitiveMesh._setSubdivisionSurfaceSphereData(sphereMesh, radius, step, noLongerAccessible, false);
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15807
|
+
var vertexBuffer = sphereMesh.vertexBufferBindings[0].buffer;
|
|
15808
|
+
engine.resourceManager.addContentRestorer(new PrimitiveMeshRestorer(sphereMesh, new SubdivisionSurfaceSphereRestoreInfo(radius, step, vertexBuffer, noLongerAccessible)));
|
|
15809
|
+
return sphereMesh;
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15810
|
+
};
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15811
|
+
/**
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15772
15812
|
* Create a cuboid mesh.
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15773
15813
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* @param engine - Engine
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15774
15814
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* @param width - Cuboid width
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@@ -15898,6 +15938,90 @@
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15898
15938
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};
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15899
15939
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/**
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15900
15940
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* @internal
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15941
|
+
*/ PrimitiveMesh._setSubdivisionSurfaceSphereData = function _setSubdivisionSurfaceSphereData(sphereMesh, radius, step, noLongerAccessible, isRestoreMode, restoreVertexBuffer) {
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15942
|
+
// Max step is limited to 6. Because 7 step will generate a single mesh with over 98306 vertices
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15943
|
+
step = MathUtil$1.clamp(Math.floor(step), 1, 6);
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15944
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+
var positions = new Float32Array(3 * (6 * Math.pow(4, step) + 2));
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15945
|
+
var cells = new Float32Array(24 * Math.pow(4, step));
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|
15946
|
+
PrimitiveMesh._subdiveCatmullClark(step, positions, cells);
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|
15947
|
+
var positionCount = positions.length / 3;
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15948
|
+
var cellsCount = cells.length / 4;
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15949
|
+
var poleOffset = positionCount + Math.pow(2, step + 1) - 1;
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15950
|
+
// 16 extra vertices for pole uv
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15951
|
+
// 2 vertices at each pole are idle
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15952
|
+
var vertexCount = poleOffset + 16;
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|
15953
|
+
var vertices = new Float32Array(vertexCount * 8);
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15954
|
+
var indices = PrimitiveMesh._generateIndices(sphereMesh.engine, positionCount, cellsCount * 6);
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|
15955
|
+
var seamCount = 0;
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15956
|
+
var seamVertices = {};
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15957
|
+
// Get normals, uvs, and scale to radius
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15958
|
+
for(var i = 0; i < positionCount; i++){
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|
15959
|
+
var offset = 3 * i;
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|
15960
|
+
var x = positions[offset];
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|
15961
|
+
var y = positions[offset + 1];
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15962
|
+
var z = positions[offset + 2];
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|
15963
|
+
var reciprocalLength = 1 / Math.sqrt(x * x + y * y + z * z);
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|
15964
|
+
x *= reciprocalLength;
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|
15965
|
+
y *= reciprocalLength;
|
|
15966
|
+
z *= reciprocalLength;
|
|
15967
|
+
offset = 8 * i;
|
|
15968
|
+
vertices[offset] = x * radius;
|
|
15969
|
+
vertices[offset + 1] = y * radius;
|
|
15970
|
+
vertices[offset + 2] = z * radius;
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15971
|
+
vertices[offset + 3] = x;
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|
15972
|
+
vertices[offset + 4] = y;
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|
15973
|
+
vertices[offset + 5] = z;
|
|
15974
|
+
vertices[offset + 6] = (Math.PI - Math.atan2(z, x)) / (2 * Math.PI);
|
|
15975
|
+
vertices[offset + 7] = Math.acos(y) / Math.PI;
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|
15976
|
+
if (vertices[offset + 6] === 0) {
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|
15977
|
+
// Generate seam vertex
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|
15978
|
+
var seamOffset = 8 * (positionCount + seamCount++);
|
|
15979
|
+
vertices.set(vertices.subarray(offset, offset + 8), seamOffset);
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|
15980
|
+
vertices[seamOffset + 6] = 1.0;
|
|
15981
|
+
// Cache seam vertex
|
|
15982
|
+
seamVertices[offset / 8] = seamOffset / 8;
|
|
15983
|
+
}
|
|
15984
|
+
}
|
|
15985
|
+
// Get indices
|
|
15986
|
+
var offset1 = 0;
|
|
15987
|
+
this._spherePoleIdx = 0;
|
|
15988
|
+
for(var i1 = 0; i1 < cellsCount; i1++){
|
|
15989
|
+
var idx = 4 * i1;
|
|
15990
|
+
var indexA = cells[idx];
|
|
15991
|
+
var indexB = cells[idx + 1];
|
|
15992
|
+
var indexC = cells[idx + 2];
|
|
15993
|
+
var indexD = cells[idx + 3];
|
|
15994
|
+
// Handle seam by replacing vertex index to seam vertex index if necessary
|
|
15995
|
+
var floatIndexA = 8 * indexA;
|
|
15996
|
+
var floatIndexB = 8 * indexB;
|
|
15997
|
+
var floatIndexC = 8 * indexC;
|
|
15998
|
+
var floatIndexD = 8 * indexD;
|
|
15999
|
+
// If center Z is negative
|
|
16000
|
+
if (vertices[floatIndexA + 2] + vertices[floatIndexB + 2] + vertices[floatIndexC + 2] < 0) {
|
|
16001
|
+
vertices[floatIndexA + 6] === 0 && (indexA = seamVertices[indexA]);
|
|
16002
|
+
vertices[floatIndexB + 6] === 0 && (indexB = seamVertices[indexB]);
|
|
16003
|
+
vertices[floatIndexC + 6] === 0 && (indexC = seamVertices[indexC]);
|
|
16004
|
+
vertices[floatIndexD + 6] === 0 && (indexD = seamVertices[indexD]);
|
|
16005
|
+
}
|
|
16006
|
+
indices[offset1] = indexA;
|
|
16007
|
+
indices[offset1 + 1] = indexB;
|
|
16008
|
+
indices[offset1 + 2] = indexC;
|
|
16009
|
+
this._generateAndReplacePoleUV(indices, vertices, offset1, poleOffset);
|
|
16010
|
+
indices[offset1 + 3] = indexA;
|
|
16011
|
+
indices[offset1 + 4] = indexC;
|
|
16012
|
+
indices[offset1 + 5] = indexD;
|
|
16013
|
+
this._generateAndReplacePoleUV(indices, vertices, offset1 + 3, poleOffset);
|
|
16014
|
+
offset1 += 6;
|
|
16015
|
+
}
|
|
16016
|
+
if (!isRestoreMode) {
|
|
16017
|
+
var bounds = sphereMesh.bounds;
|
|
16018
|
+
bounds.min.set(-radius, -radius, -radius);
|
|
16019
|
+
bounds.max.set(radius, radius, radius);
|
|
16020
|
+
}
|
|
16021
|
+
PrimitiveMesh._initialize(sphereMesh, vertices, indices, noLongerAccessible, isRestoreMode, restoreVertexBuffer);
|
|
16022
|
+
};
|
|
16023
|
+
/**
|
|
16024
|
+
* @internal
|
|
15901
16025
|
*/ PrimitiveMesh._setSphereData = function _setSphereData(sphereMesh, radius, segments, noLongerAccessible, isRestoreMode, restoreVertexBuffer) {
|
|
15902
16026
|
segments = Math.max(2, Math.floor(segments));
|
|
15903
16027
|
var count = segments + 1;
|
|
@@ -15958,6 +16082,135 @@
|
|
|
15958
16082
|
};
|
|
15959
16083
|
/**
|
|
15960
16084
|
* @internal
|
|
16085
|
+
*/ PrimitiveMesh._subdiveCatmullClark = function _subdiveCatmullClark(step, positions, cells) {
|
|
16086
|
+
var edges = new Map();
|
|
16087
|
+
var faces = new Array();
|
|
16088
|
+
positions.set(PrimitiveMesh._sphereSeedPositions);
|
|
16089
|
+
cells.set(PrimitiveMesh._sphereSeedCells);
|
|
16090
|
+
for(var i = 0; i < step; i++){
|
|
16091
|
+
var cellCount = 6 * Math.pow(4, i);
|
|
16092
|
+
var positionCount = 4 * cellCount + 2;
|
|
16093
|
+
edges.clear();
|
|
16094
|
+
faces.length = 0;
|
|
16095
|
+
// Get cell face's facePoint
|
|
16096
|
+
for(var j = 0; j < cellCount; j++){
|
|
16097
|
+
var face = faces[j] = {
|
|
16098
|
+
facePoint: new Vector3(),
|
|
16099
|
+
adjacentEdges: new Array(4)
|
|
16100
|
+
};
|
|
16101
|
+
// Get cell's edgePoint
|
|
16102
|
+
for(var k = 0; k < 4; k++){
|
|
16103
|
+
var offset = 3 * cells[4 * j + k];
|
|
16104
|
+
face.facePoint.x += 0.25 * positions[offset];
|
|
16105
|
+
face.facePoint.y += 0.25 * positions[offset + 1];
|
|
16106
|
+
face.facePoint.z += 0.25 * positions[offset + 2];
|
|
16107
|
+
}
|
|
16108
|
+
// Get cell edges
|
|
16109
|
+
for(var k1 = 0; k1 < 4; k1++){
|
|
16110
|
+
var vertexIdxA = cells[4 * j + k1];
|
|
16111
|
+
var vertexIdxB = cells[4 * j + (k1 + 1) % 4];
|
|
16112
|
+
var edgeIdxKey = Math.min(vertexIdxA, vertexIdxB) * positionCount + Math.max(vertexIdxA, vertexIdxB);
|
|
16113
|
+
if (!edges.has(edgeIdxKey)) {
|
|
16114
|
+
var edge = {
|
|
16115
|
+
edgePoint: new Vector3(),
|
|
16116
|
+
edgePointIndex: undefined
|
|
16117
|
+
};
|
|
16118
|
+
var offsetA = 3 * vertexIdxA;
|
|
16119
|
+
var offsetB = 3 * vertexIdxB;
|
|
16120
|
+
edge.edgePoint.set(0.25 * (positions[offsetA] + positions[offsetB]), 0.25 * (positions[offsetA + 1] + positions[offsetB + 1]), 0.25 * (positions[offsetA + 2] + positions[offsetB + 2]));
|
|
16121
|
+
edges.set(edgeIdxKey, edge);
|
|
16122
|
+
}
|
|
16123
|
+
var edge1 = edges.get(edgeIdxKey);
|
|
16124
|
+
face.adjacentEdges[k1] = edge1;
|
|
16125
|
+
var edgePoint = edge1.edgePoint;
|
|
16126
|
+
var facePoint = face.facePoint;
|
|
16127
|
+
edgePoint.x += 0.25 * facePoint.x;
|
|
16128
|
+
edgePoint.y += 0.25 * facePoint.y;
|
|
16129
|
+
edgePoint.z += 0.25 * facePoint.z;
|
|
16130
|
+
}
|
|
16131
|
+
}
|
|
16132
|
+
var prePointCount = cellCount + 2;
|
|
16133
|
+
var edgePointOffset = prePointCount + cellCount;
|
|
16134
|
+
var pointIdx = 0;
|
|
16135
|
+
this._sphereEdgeIdx = 0;
|
|
16136
|
+
var preCells = cells.slice(0, 4 * cellCount);
|
|
16137
|
+
// Get New positions, which consists of updated positions of existing points, face points and edge points
|
|
16138
|
+
for(var j1 = 0; j1 < cellCount; j1++){
|
|
16139
|
+
// Add face point to new positions
|
|
16140
|
+
var face1 = faces[j1];
|
|
16141
|
+
face1.facePoint.copyToArray(positions, 3 * (prePointCount + j1));
|
|
16142
|
+
// Get the face point index
|
|
16143
|
+
var ic = prePointCount + j1;
|
|
16144
|
+
var id = void 0, ib = void 0, temp = void 0;
|
|
16145
|
+
// ia -- id -- ia
|
|
16146
|
+
// | | |
|
|
16147
|
+
// ib -- ic -- ib
|
|
16148
|
+
// | | |
|
|
16149
|
+
// ia -- id -- ia
|
|
16150
|
+
for(var k2 = 0; k2 < 4; k2++){
|
|
16151
|
+
// Get the updated existing point index
|
|
16152
|
+
var ia = preCells[pointIdx++];
|
|
16153
|
+
// ib and id share four edge points in one cell
|
|
16154
|
+
switch(k2){
|
|
16155
|
+
case 0:
|
|
16156
|
+
{
|
|
16157
|
+
var edgeB = face1.adjacentEdges[k2 % 4];
|
|
16158
|
+
var edgeD = face1.adjacentEdges[(k2 + 3) % 4];
|
|
16159
|
+
ib = this._calculateEdgeIndex(positions, edgeB, edgePointOffset);
|
|
16160
|
+
id = this._calculateEdgeIndex(positions, edgeD, edgePointOffset);
|
|
16161
|
+
temp = id;
|
|
16162
|
+
break;
|
|
16163
|
+
}
|
|
16164
|
+
case 1:
|
|
16165
|
+
case 2:
|
|
16166
|
+
{
|
|
16167
|
+
var edgeB1 = face1.adjacentEdges[k2 % 4];
|
|
16168
|
+
id = ib;
|
|
16169
|
+
ib = this._calculateEdgeIndex(positions, edgeB1, edgePointOffset);
|
|
16170
|
+
break;
|
|
16171
|
+
}
|
|
16172
|
+
case 3:
|
|
16173
|
+
{
|
|
16174
|
+
id = ib;
|
|
16175
|
+
ib = temp;
|
|
16176
|
+
break;
|
|
16177
|
+
}
|
|
16178
|
+
}
|
|
16179
|
+
var idx = 4 * (4 * j1 + k2);
|
|
16180
|
+
cells[idx] = ia;
|
|
16181
|
+
cells[idx + 1] = ib;
|
|
16182
|
+
cells[idx + 2] = ic;
|
|
16183
|
+
cells[idx + 3] = id;
|
|
16184
|
+
}
|
|
16185
|
+
}
|
|
16186
|
+
}
|
|
16187
|
+
};
|
|
16188
|
+
/**
|
|
16189
|
+
* Duplicate vertices at the poles and adjust their UV coordinates.
|
|
16190
|
+
*/ PrimitiveMesh._generateAndReplacePoleUV = function _generateAndReplacePoleUV(indices, vertices, idx, poleOffset) {
|
|
16191
|
+
var v = vertices[8 * indices[idx] + 7];
|
|
16192
|
+
if (v === 0 || v === 1) {
|
|
16193
|
+
var offset = 8 * indices[idx];
|
|
16194
|
+
var addedOffset = 8 * (poleOffset + this._spherePoleIdx);
|
|
16195
|
+
vertices.set(vertices.subarray(offset, offset + 8), addedOffset);
|
|
16196
|
+
vertices[addedOffset + 6] = 0.5 * (vertices[offset + 6] + vertices[8 * indices[idx + 1] + 6] + vertices[8 * indices[idx + 2] + 6] - 0.5);
|
|
16197
|
+
indices[idx] = poleOffset + this._spherePoleIdx++;
|
|
16198
|
+
}
|
|
16199
|
+
};
|
|
16200
|
+
/**
|
|
16201
|
+
* Get edge point index for subdivision surface sphere.
|
|
16202
|
+
*/ PrimitiveMesh._calculateEdgeIndex = function _calculateEdgeIndex(positions, edge, offset) {
|
|
16203
|
+
if (edge.edgePointIndex !== undefined) {
|
|
16204
|
+
return edge.edgePointIndex;
|
|
16205
|
+
} else {
|
|
16206
|
+
edge.edgePoint.copyToArray(positions, 3 * (offset + PrimitiveMesh._sphereEdgeIdx));
|
|
16207
|
+
var index = offset + PrimitiveMesh._sphereEdgeIdx++;
|
|
16208
|
+
edge.edgePointIndex = index;
|
|
16209
|
+
return index;
|
|
16210
|
+
}
|
|
16211
|
+
};
|
|
16212
|
+
/**
|
|
16213
|
+
* @internal
|
|
15961
16214
|
*/ PrimitiveMesh._setCuboidData = function _setCuboidData(cuboidMesh, width, height, depth, noLongerAccessible, isRestoreMode, restoreVertexBuffer) {
|
|
15962
16215
|
var halfWidth = width / 2;
|
|
15963
16216
|
var halfHeight = height / 2;
|
|
@@ -16582,6 +16835,68 @@
|
|
|
16582
16835
|
(function() {
|
|
16583
16836
|
PrimitiveMesh._tempVec30 = new Vector3();
|
|
16584
16837
|
})();
|
|
16838
|
+
(function() {
|
|
16839
|
+
PrimitiveMesh._sphereSeedPositions = new Float32Array([
|
|
16840
|
+
-1,
|
|
16841
|
+
1,
|
|
16842
|
+
1,
|
|
16843
|
+
-1,
|
|
16844
|
+
-1,
|
|
16845
|
+
1,
|
|
16846
|
+
1,
|
|
16847
|
+
-1,
|
|
16848
|
+
1,
|
|
16849
|
+
1,
|
|
16850
|
+
1,
|
|
16851
|
+
1,
|
|
16852
|
+
1,
|
|
16853
|
+
-1,
|
|
16854
|
+
-1,
|
|
16855
|
+
1,
|
|
16856
|
+
1,
|
|
16857
|
+
-1,
|
|
16858
|
+
-1,
|
|
16859
|
+
-1,
|
|
16860
|
+
-1,
|
|
16861
|
+
-1,
|
|
16862
|
+
1,
|
|
16863
|
+
-1
|
|
16864
|
+
]);
|
|
16865
|
+
})();
|
|
16866
|
+
(function() {
|
|
16867
|
+
PrimitiveMesh._sphereSeedCells = new Float32Array([
|
|
16868
|
+
0,
|
|
16869
|
+
1,
|
|
16870
|
+
2,
|
|
16871
|
+
3,
|
|
16872
|
+
3,
|
|
16873
|
+
2,
|
|
16874
|
+
4,
|
|
16875
|
+
5,
|
|
16876
|
+
5,
|
|
16877
|
+
4,
|
|
16878
|
+
6,
|
|
16879
|
+
7,
|
|
16880
|
+
7,
|
|
16881
|
+
0,
|
|
16882
|
+
3,
|
|
16883
|
+
5,
|
|
16884
|
+
7,
|
|
16885
|
+
6,
|
|
16886
|
+
1,
|
|
16887
|
+
0,
|
|
16888
|
+
6,
|
|
16889
|
+
4,
|
|
16890
|
+
2,
|
|
16891
|
+
1
|
|
16892
|
+
]);
|
|
16893
|
+
})();
|
|
16894
|
+
(function() {
|
|
16895
|
+
PrimitiveMesh._sphereEdgeIdx = 0;
|
|
16896
|
+
})();
|
|
16897
|
+
(function() {
|
|
16898
|
+
PrimitiveMesh._spherePoleIdx = 0;
|
|
16899
|
+
})();
|
|
16585
16900
|
/**
|
|
16586
16901
|
* Mesh skin data, equal glTF skins define
|
|
16587
16902
|
*/ var Skin = /*#__PURE__*/ function(EngineObject1) {
|
|
@@ -43660,7 +43975,7 @@
|
|
|
43660
43975
|
], GALACEAN_animation_event);
|
|
43661
43976
|
|
|
43662
43977
|
//@ts-ignore
|
|
43663
|
-
var version = "1.1.0-beta.
|
|
43978
|
+
var version = "1.1.0-beta.33";
|
|
43664
43979
|
console.log("Galacean engine version: " + version);
|
|
43665
43980
|
for(var key in CoreObjects){
|
|
43666
43981
|
Loader.registerClass(key, CoreObjects[key]);
|