@galacean/engine 1.1.0-beta.24 → 1.1.0-beta.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +115 -24
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -695,8 +695,11 @@
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* @param out - The center point of this bounding box
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* @returns The center point of this bounding box
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*/ _proto.getCenter = function getCenter(out) {
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-
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-
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+
var _this = this, min = _this.min, max = _this.max;
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var centerX = max._x + min._x;
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var centerY = max._y + min._y;
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var centerZ = max._z + min._z;
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out.set(isNaN(centerX) ? 0 : centerX * 0.5, isNaN(centerY) ? 0 : centerY * 0.5, isNaN(centerZ) ? 0 : centerZ * 0.5);
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return out;
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};
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/**
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@@ -704,8 +707,11 @@
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* @param out - The extent of this bounding box
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* @returns The extent of this bounding box
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*/ _proto.getExtent = function getExtent(out) {
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-
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-
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var _this = this, min = _this.min, max = _this.max;
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var extentX = max._x - min._x;
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var extentY = max._y - min._y;
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var extentZ = max._z - min._z;
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out.set(isNaN(extentX) ? 0 : extentX * 0.5, isNaN(extentY) ? 0 : extentY * 0.5, isNaN(extentZ) ? 0 : extentZ * 0.5);
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return out;
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};
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/**
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@@ -815,9 +821,9 @@
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Vector3.transformCoordinate(center, matrix, center);
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var x = extent.x, y = extent.y, z = extent.z;
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var e = matrix.elements;
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818
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-
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-
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extent.z
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// prettier-ignore
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var e0 = e[0], e1 = e[1], e2 = e[2], e4 = e[4], e5 = e[5], e6 = e[6], e8 = e[8], e9 = e[9], e10 = e[10];
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+
extent.set((e0 === 0 ? 0 : Math.abs(x * e0)) + (e4 === 0 ? 0 : Math.abs(y * e4)) + (e8 === 0 ? 0 : Math.abs(z * e8)), (e1 === 0 ? 0 : Math.abs(x * e1)) + (e5 === 0 ? 0 : Math.abs(y * e5)) + (e9 === 0 ? 0 : Math.abs(z * e9)), (e2 === 0 ? 0 : Math.abs(x * e2)) + (e6 === 0 ? 0 : Math.abs(y * e6)) + (e10 === 0 ? 0 : Math.abs(z * e10)));
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// set min、max
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Vector3.subtract(center, extent, out.min);
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Vector3.add(center, extent, out.max);
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@@ -9932,7 +9938,7 @@
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var begin_normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n"; // eslint-disable-line
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var begin_position_vert = "#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);"; // eslint-disable-line
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var blendShape_input = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n"; // eslint-disable-line
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-
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
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+
var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];if(weight!=0.0){position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
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var color_vert = "#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n"; // eslint-disable-line
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var FogVertex = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n"; // eslint-disable-line
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var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n"; // eslint-disable-line
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@@ -11527,6 +11533,9 @@
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throw "ShaderLab has not been set up yet.";
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}
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var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
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+
if (shaderMap[shaderInfo.name]) {
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11537
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+
throw 'Shader named "' + shaderInfo.name + '" already exists.';
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11538
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+
}
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11530
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var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
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var passList = subShaderInfo.passes.map(function(passInfo) {
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if (typeof passInfo === "string") {
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@@ -32284,15 +32293,17 @@
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throw new Error("Gradient can only have 4 color keys");
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}
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var key = typeof timeOrKey === "number" ? new GradientColorKey(timeOrKey, color) : timeOrKey;
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32296
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+
key._onValueChanged = this._setColorTypeArrayDirty.bind(this);
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32287
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this._addKey(colorKeys, key);
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this._colorTypeArrayDirty = true;
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};
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_proto.addAlphaKey = function addAlphaKey(timeOrKey, alpha) {
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var alphaKeys = this._alphaKeys;
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if (alphaKeys.length === 4) {
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32293
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-
throw new Error("Gradient can only have 4
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+
throw new Error("Gradient can only have 4 alpha keys");
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}
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var key = typeof timeOrKey === "number" ? new GradientAlphaKey(timeOrKey, alpha) : timeOrKey;
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32306
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+
key._onValueChanged = this._setAlphaTypeArrayDirty.bind(this);
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this._addKey(alphaKeys, key);
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this._alphaTypeArrayDirty = true;
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};
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@@ -32300,6 +32311,7 @@
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* Remove a color key from the gradient.
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* @param index - The remove color key index
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*/ _proto.removeColorKey = function removeColorKey(index) {
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+
this._colorKeys[index]._onValueChanged = null;
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this._removeKey(this._colorKeys, index);
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this._colorTypeArrayDirty = true;
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};
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@@ -32307,6 +32319,7 @@
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* Remove an alpha key from the gradient.
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* @param index - The remove alpha key index
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*/ _proto.removeAlphaKey = function removeAlphaKey(index) {
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+
this._alphaKeys[index]._onValueChanged = null;
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this._removeKey(this._alphaKeys, index);
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this._alphaTypeArrayDirty = true;
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};
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@@ -32315,13 +32328,21 @@
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* @param colorKeys - The color keys
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* @param alphaKeys - The alpha keys
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*/ _proto.setKeys = function setKeys(colorKeys, alphaKeys) {
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-
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-
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-
for(var i = 0, n =
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-
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+
var currentColorKeys = this._colorKeys;
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var currentAlphaKeys = this._alphaKeys;
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for(var i = 0, n = currentColorKeys.length; i < n; i++){
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currentColorKeys[i]._onValueChanged = null;
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}
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-
for(var i1 = 0, n1 =
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-
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+
for(var i1 = 0, n1 = currentAlphaKeys.length; i1 < n1; i1++){
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currentAlphaKeys[i1]._onValueChanged = null;
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}
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currentColorKeys.length = 0;
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currentAlphaKeys.length = 0;
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+
for(var i2 = 0, n2 = colorKeys.length; i2 < n2; i2++){
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this._addKey(currentColorKeys, colorKeys[i2]);
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}
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+
for(var i3 = 0, n3 = alphaKeys.length; i3 < n3; i3++){
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+
this._addKey(currentAlphaKeys, alphaKeys[i3]);
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}
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this._alphaTypeArrayDirty = true;
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this._colorTypeArrayDirty = true;
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@@ -32382,6 +32403,12 @@
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_proto._removeKey = function _removeKey(keys, index) {
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keys.splice(index, 1);
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};
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+
_proto._setColorTypeArrayDirty = function _setColorTypeArrayDirty() {
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+
this._colorTypeArrayDirty = true;
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};
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+
_proto._setAlphaTypeArrayDirty = function _setAlphaTypeArrayDirty() {
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this._alphaTypeArrayDirty = true;
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+
};
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_create_class$3(ParticleGradient, [
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{
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key: "colorKeys",
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@@ -32416,16 +32443,80 @@
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], ParticleGradient.prototype, "_alphaTypeArray", void 0);
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/**
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* The color key of the particle gradient.
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-
*/ var GradientColorKey = function
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32420
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-
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-
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-
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+
*/ var GradientColorKey = /*#__PURE__*/ function() {
|
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+
var GradientColorKey = function GradientColorKey(time, color) {
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+
/** @internal */ this._onValueChanged = null;
|
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32449
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+
this._color = new Color$1();
|
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32450
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+
this._time = time;
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32451
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+
color && this._color.copyFrom(color);
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+
// @ts-ignore
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|
+
this._color._onValueChanged = this._onValueChanged;
|
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+
};
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32455
|
+
_create_class$3(GradientColorKey, [
|
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+
{
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+
key: "time",
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+
get: /**
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+
* The key time.
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+
*/ function get() {
|
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32461
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+
return this._time;
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+
},
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|
+
set: function set(value) {
|
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32464
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+
this._time = value;
|
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+
this._onValueChanged && this._onValueChanged();
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+
}
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32467
|
+
},
|
|
32468
|
+
{
|
|
32469
|
+
key: "color",
|
|
32470
|
+
get: /**
|
|
32471
|
+
* The key color.
|
|
32472
|
+
*/ function get() {
|
|
32473
|
+
return this._color;
|
|
32474
|
+
},
|
|
32475
|
+
set: function set(value) {
|
|
32476
|
+
if (this._color !== value) {
|
|
32477
|
+
this._color.copyFrom(value);
|
|
32478
|
+
}
|
|
32479
|
+
}
|
|
32480
|
+
}
|
|
32481
|
+
]);
|
|
32482
|
+
return GradientColorKey;
|
|
32483
|
+
}();
|
|
32423
32484
|
/**
|
|
32424
32485
|
* The alpha key of the particle gradient.
|
|
32425
|
-
*/ var GradientAlphaKey = function
|
|
32426
|
-
|
|
32427
|
-
|
|
32428
|
-
|
|
32486
|
+
*/ var GradientAlphaKey = /*#__PURE__*/ function() {
|
|
32487
|
+
var GradientAlphaKey = function GradientAlphaKey(time, alpha) {
|
|
32488
|
+
/** @internal */ this._onValueChanged = null;
|
|
32489
|
+
this._time = time;
|
|
32490
|
+
this._alpha = alpha;
|
|
32491
|
+
};
|
|
32492
|
+
_create_class$3(GradientAlphaKey, [
|
|
32493
|
+
{
|
|
32494
|
+
key: "time",
|
|
32495
|
+
get: /**
|
|
32496
|
+
* The key time.
|
|
32497
|
+
*/ function get() {
|
|
32498
|
+
return this._time;
|
|
32499
|
+
},
|
|
32500
|
+
set: function set(value) {
|
|
32501
|
+
this._time = value;
|
|
32502
|
+
this._onValueChanged && this._onValueChanged();
|
|
32503
|
+
}
|
|
32504
|
+
},
|
|
32505
|
+
{
|
|
32506
|
+
key: "alpha",
|
|
32507
|
+
get: /**
|
|
32508
|
+
* The key alpha.
|
|
32509
|
+
*/ function get() {
|
|
32510
|
+
return this._alpha;
|
|
32511
|
+
},
|
|
32512
|
+
set: function set(value) {
|
|
32513
|
+
this._alpha = value;
|
|
32514
|
+
this._onValueChanged && this._onValueChanged();
|
|
32515
|
+
}
|
|
32516
|
+
}
|
|
32517
|
+
]);
|
|
32518
|
+
return GradientAlphaKey;
|
|
32519
|
+
}();
|
|
32429
32520
|
/**
|
|
32430
32521
|
* Particle composite gradient.
|
|
32431
32522
|
*/ var ParticleCompositeGradient = /*#__PURE__*/ function() {
|
|
@@ -43521,7 +43612,7 @@
|
|
|
43521
43612
|
], GALACEAN_animation_event);
|
|
43522
43613
|
|
|
43523
43614
|
//@ts-ignore
|
|
43524
|
-
var version = "1.1.0-beta.
|
|
43615
|
+
var version = "1.1.0-beta.25";
|
|
43525
43616
|
console.log("Galacean engine version: " + version);
|
|
43526
43617
|
for(var key in CoreObjects){
|
|
43527
43618
|
Loader.registerClass(key, CoreObjects[key]);
|