@galacean/engine 1.1.0-beta.24 → 1.1.0-beta.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -695,8 +695,11 @@
695
695
  * @param out - The center point of this bounding box
696
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  * @returns The center point of this bounding box
697
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  */ _proto.getCenter = function getCenter(out) {
698
- Vector3.add(this.min, this.max, out);
699
- Vector3.scale(out, 0.5, out);
698
+ var _this = this, min = _this.min, max = _this.max;
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+ var centerX = max._x + min._x;
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+ var centerY = max._y + min._y;
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+ var centerZ = max._z + min._z;
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+ out.set(isNaN(centerX) ? 0 : centerX * 0.5, isNaN(centerY) ? 0 : centerY * 0.5, isNaN(centerZ) ? 0 : centerZ * 0.5);
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  return out;
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  };
702
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  /**
@@ -704,8 +707,11 @@
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  * @param out - The extent of this bounding box
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  * @returns The extent of this bounding box
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  */ _proto.getExtent = function getExtent(out) {
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- Vector3.subtract(this.max, this.min, out);
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- Vector3.scale(out, 0.5, out);
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+ var _this = this, min = _this.min, max = _this.max;
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+ var extentX = max._x - min._x;
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+ var extentY = max._y - min._y;
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+ var extentZ = max._z - min._z;
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+ out.set(isNaN(extentX) ? 0 : extentX * 0.5, isNaN(extentY) ? 0 : extentY * 0.5, isNaN(extentZ) ? 0 : extentZ * 0.5);
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  return out;
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  };
711
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  /**
@@ -815,9 +821,9 @@
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  Vector3.transformCoordinate(center, matrix, center);
816
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  var x = extent.x, y = extent.y, z = extent.z;
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  var e = matrix.elements;
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- extent.x = Math.abs(x * e[0]) + Math.abs(y * e[4]) + Math.abs(z * e[8]);
819
- extent.y = Math.abs(x * e[1]) + Math.abs(y * e[5]) + Math.abs(z * e[9]);
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- extent.z = Math.abs(x * e[2]) + Math.abs(y * e[6]) + Math.abs(z * e[10]);
824
+ // prettier-ignore
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+ var e0 = e[0], e1 = e[1], e2 = e[2], e4 = e[4], e5 = e[5], e6 = e[6], e8 = e[8], e9 = e[9], e10 = e[10];
826
+ extent.set((e0 === 0 ? 0 : Math.abs(x * e0)) + (e4 === 0 ? 0 : Math.abs(y * e4)) + (e8 === 0 ? 0 : Math.abs(z * e8)), (e1 === 0 ? 0 : Math.abs(x * e1)) + (e5 === 0 ? 0 : Math.abs(y * e5)) + (e9 === 0 ? 0 : Math.abs(z * e9)), (e2 === 0 ? 0 : Math.abs(x * e2)) + (e6 === 0 ? 0 : Math.abs(y * e6)) + (e10 === 0 ? 0 : Math.abs(z * e10)));
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  // set min、max
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  Vector3.subtract(center, extent, out.min);
823
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  Vector3.add(center, extent, out.max);
@@ -9932,7 +9938,7 @@
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  var begin_normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n"; // eslint-disable-line
9933
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  var begin_position_vert = "#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);"; // eslint-disable-line
9934
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  var blendShape_input = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n"; // eslint-disable-line
9935
- var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
9941
+ var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];if(weight!=0.0){position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
9936
9942
  var color_vert = "#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n"; // eslint-disable-line
9937
9943
  var FogVertex = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n"; // eslint-disable-line
9938
9944
  var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n"; // eslint-disable-line
@@ -11527,6 +11533,9 @@
11527
11533
  throw "ShaderLab has not been set up yet.";
11528
11534
  }
11529
11535
  var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
11536
+ if (shaderMap[shaderInfo.name]) {
11537
+ throw 'Shader named "' + shaderInfo.name + '" already exists.';
11538
+ }
11530
11539
  var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
11531
11540
  var passList = subShaderInfo.passes.map(function(passInfo) {
11532
11541
  if (typeof passInfo === "string") {
@@ -32284,15 +32293,17 @@
32284
32293
  throw new Error("Gradient can only have 4 color keys");
32285
32294
  }
32286
32295
  var key = typeof timeOrKey === "number" ? new GradientColorKey(timeOrKey, color) : timeOrKey;
32296
+ key._onValueChanged = this._setColorTypeArrayDirty.bind(this);
32287
32297
  this._addKey(colorKeys, key);
32288
32298
  this._colorTypeArrayDirty = true;
32289
32299
  };
32290
32300
  _proto.addAlphaKey = function addAlphaKey(timeOrKey, alpha) {
32291
32301
  var alphaKeys = this._alphaKeys;
32292
32302
  if (alphaKeys.length === 4) {
32293
- throw new Error("Gradient can only have 4 color keys");
32303
+ throw new Error("Gradient can only have 4 alpha keys");
32294
32304
  }
32295
32305
  var key = typeof timeOrKey === "number" ? new GradientAlphaKey(timeOrKey, alpha) : timeOrKey;
32306
+ key._onValueChanged = this._setAlphaTypeArrayDirty.bind(this);
32296
32307
  this._addKey(alphaKeys, key);
32297
32308
  this._alphaTypeArrayDirty = true;
32298
32309
  };
@@ -32300,6 +32311,7 @@
32300
32311
  * Remove a color key from the gradient.
32301
32312
  * @param index - The remove color key index
32302
32313
  */ _proto.removeColorKey = function removeColorKey(index) {
32314
+ this._colorKeys[index]._onValueChanged = null;
32303
32315
  this._removeKey(this._colorKeys, index);
32304
32316
  this._colorTypeArrayDirty = true;
32305
32317
  };
@@ -32307,6 +32319,7 @@
32307
32319
  * Remove an alpha key from the gradient.
32308
32320
  * @param index - The remove alpha key index
32309
32321
  */ _proto.removeAlphaKey = function removeAlphaKey(index) {
32322
+ this._alphaKeys[index]._onValueChanged = null;
32310
32323
  this._removeKey(this._alphaKeys, index);
32311
32324
  this._alphaTypeArrayDirty = true;
32312
32325
  };
@@ -32315,13 +32328,21 @@
32315
32328
  * @param colorKeys - The color keys
32316
32329
  * @param alphaKeys - The alpha keys
32317
32330
  */ _proto.setKeys = function setKeys(colorKeys, alphaKeys) {
32318
- this._alphaKeys.length = 0;
32319
- this._colorKeys.length = 0;
32320
- for(var i = 0, n = colorKeys.length; i < n; i++){
32321
- this._addKey(this._colorKeys, colorKeys[i]);
32331
+ var currentColorKeys = this._colorKeys;
32332
+ var currentAlphaKeys = this._alphaKeys;
32333
+ for(var i = 0, n = currentColorKeys.length; i < n; i++){
32334
+ currentColorKeys[i]._onValueChanged = null;
32322
32335
  }
32323
- for(var i1 = 0, n1 = alphaKeys.length; i1 < n1; i1++){
32324
- this._addKey(this._alphaKeys, alphaKeys[i1]);
32336
+ for(var i1 = 0, n1 = currentAlphaKeys.length; i1 < n1; i1++){
32337
+ currentAlphaKeys[i1]._onValueChanged = null;
32338
+ }
32339
+ currentColorKeys.length = 0;
32340
+ currentAlphaKeys.length = 0;
32341
+ for(var i2 = 0, n2 = colorKeys.length; i2 < n2; i2++){
32342
+ this._addKey(currentColorKeys, colorKeys[i2]);
32343
+ }
32344
+ for(var i3 = 0, n3 = alphaKeys.length; i3 < n3; i3++){
32345
+ this._addKey(currentAlphaKeys, alphaKeys[i3]);
32325
32346
  }
32326
32347
  this._alphaTypeArrayDirty = true;
32327
32348
  this._colorTypeArrayDirty = true;
@@ -32382,6 +32403,12 @@
32382
32403
  _proto._removeKey = function _removeKey(keys, index) {
32383
32404
  keys.splice(index, 1);
32384
32405
  };
32406
+ _proto._setColorTypeArrayDirty = function _setColorTypeArrayDirty() {
32407
+ this._colorTypeArrayDirty = true;
32408
+ };
32409
+ _proto._setAlphaTypeArrayDirty = function _setAlphaTypeArrayDirty() {
32410
+ this._alphaTypeArrayDirty = true;
32411
+ };
32385
32412
  _create_class$3(ParticleGradient, [
32386
32413
  {
32387
32414
  key: "colorKeys",
@@ -32416,16 +32443,80 @@
32416
32443
  ], ParticleGradient.prototype, "_alphaTypeArray", void 0);
32417
32444
  /**
32418
32445
  * The color key of the particle gradient.
32419
- */ var GradientColorKey = function GradientColorKey(time, color) {
32420
- this.time = time;
32421
- this.color = color;
32422
- };
32446
+ */ var GradientColorKey = /*#__PURE__*/ function() {
32447
+ var GradientColorKey = function GradientColorKey(time, color) {
32448
+ /** @internal */ this._onValueChanged = null;
32449
+ this._color = new Color$1();
32450
+ this._time = time;
32451
+ color && this._color.copyFrom(color);
32452
+ // @ts-ignore
32453
+ this._color._onValueChanged = this._onValueChanged;
32454
+ };
32455
+ _create_class$3(GradientColorKey, [
32456
+ {
32457
+ key: "time",
32458
+ get: /**
32459
+ * The key time.
32460
+ */ function get() {
32461
+ return this._time;
32462
+ },
32463
+ set: function set(value) {
32464
+ this._time = value;
32465
+ this._onValueChanged && this._onValueChanged();
32466
+ }
32467
+ },
32468
+ {
32469
+ key: "color",
32470
+ get: /**
32471
+ * The key color.
32472
+ */ function get() {
32473
+ return this._color;
32474
+ },
32475
+ set: function set(value) {
32476
+ if (this._color !== value) {
32477
+ this._color.copyFrom(value);
32478
+ }
32479
+ }
32480
+ }
32481
+ ]);
32482
+ return GradientColorKey;
32483
+ }();
32423
32484
  /**
32424
32485
  * The alpha key of the particle gradient.
32425
- */ var GradientAlphaKey = function GradientAlphaKey(time, alpha) {
32426
- this.time = time;
32427
- this.alpha = alpha;
32428
- };
32486
+ */ var GradientAlphaKey = /*#__PURE__*/ function() {
32487
+ var GradientAlphaKey = function GradientAlphaKey(time, alpha) {
32488
+ /** @internal */ this._onValueChanged = null;
32489
+ this._time = time;
32490
+ this._alpha = alpha;
32491
+ };
32492
+ _create_class$3(GradientAlphaKey, [
32493
+ {
32494
+ key: "time",
32495
+ get: /**
32496
+ * The key time.
32497
+ */ function get() {
32498
+ return this._time;
32499
+ },
32500
+ set: function set(value) {
32501
+ this._time = value;
32502
+ this._onValueChanged && this._onValueChanged();
32503
+ }
32504
+ },
32505
+ {
32506
+ key: "alpha",
32507
+ get: /**
32508
+ * The key alpha.
32509
+ */ function get() {
32510
+ return this._alpha;
32511
+ },
32512
+ set: function set(value) {
32513
+ this._alpha = value;
32514
+ this._onValueChanged && this._onValueChanged();
32515
+ }
32516
+ }
32517
+ ]);
32518
+ return GradientAlphaKey;
32519
+ }();
32429
32520
  /**
32430
32521
  * Particle composite gradient.
32431
32522
  */ var ParticleCompositeGradient = /*#__PURE__*/ function() {
@@ -43521,7 +43612,7 @@
43521
43612
  ], GALACEAN_animation_event);
43522
43613
 
43523
43614
  //@ts-ignore
43524
- var version = "1.1.0-beta.24";
43615
+ var version = "1.1.0-beta.25";
43525
43616
  console.log("Galacean engine version: " + version);
43526
43617
  for(var key in CoreObjects){
43527
43618
  Loader.registerClass(key, CoreObjects[key]);