@galacean/engine 1.1.0-beta.23 → 1.1.0-beta.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -695,8 +695,11 @@
695
695
  * @param out - The center point of this bounding box
696
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  * @returns The center point of this bounding box
697
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  */ _proto.getCenter = function getCenter(out) {
698
- Vector3.add(this.min, this.max, out);
699
- Vector3.scale(out, 0.5, out);
698
+ var _this = this, min = _this.min, max = _this.max;
699
+ var centerX = max._x + min._x;
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+ var centerY = max._y + min._y;
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+ var centerZ = max._z + min._z;
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+ out.set(isNaN(centerX) ? 0 : centerX * 0.5, isNaN(centerY) ? 0 : centerY * 0.5, isNaN(centerZ) ? 0 : centerZ * 0.5);
700
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  return out;
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  };
702
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  /**
@@ -704,8 +707,11 @@
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  * @param out - The extent of this bounding box
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  * @returns The extent of this bounding box
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  */ _proto.getExtent = function getExtent(out) {
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- Vector3.subtract(this.max, this.min, out);
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- Vector3.scale(out, 0.5, out);
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+ var _this = this, min = _this.min, max = _this.max;
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+ var extentX = max._x - min._x;
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+ var extentY = max._y - min._y;
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+ var extentZ = max._z - min._z;
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+ out.set(isNaN(extentX) ? 0 : extentX * 0.5, isNaN(extentY) ? 0 : extentY * 0.5, isNaN(extentZ) ? 0 : extentZ * 0.5);
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  return out;
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  };
711
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  /**
@@ -815,9 +821,9 @@
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  Vector3.transformCoordinate(center, matrix, center);
816
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  var x = extent.x, y = extent.y, z = extent.z;
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  var e = matrix.elements;
818
- extent.x = Math.abs(x * e[0]) + Math.abs(y * e[4]) + Math.abs(z * e[8]);
819
- extent.y = Math.abs(x * e[1]) + Math.abs(y * e[5]) + Math.abs(z * e[9]);
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- extent.z = Math.abs(x * e[2]) + Math.abs(y * e[6]) + Math.abs(z * e[10]);
824
+ // prettier-ignore
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+ var e0 = e[0], e1 = e[1], e2 = e[2], e4 = e[4], e5 = e[5], e6 = e[6], e8 = e[8], e9 = e[9], e10 = e[10];
826
+ extent.set((e0 === 0 ? 0 : Math.abs(x * e0)) + (e4 === 0 ? 0 : Math.abs(y * e4)) + (e8 === 0 ? 0 : Math.abs(z * e8)), (e1 === 0 ? 0 : Math.abs(x * e1)) + (e5 === 0 ? 0 : Math.abs(y * e5)) + (e9 === 0 ? 0 : Math.abs(z * e9)), (e2 === 0 ? 0 : Math.abs(x * e2)) + (e6 === 0 ? 0 : Math.abs(y * e6)) + (e10 === 0 ? 0 : Math.abs(z * e10)));
821
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  // set min、max
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  Vector3.subtract(center, extent, out.min);
823
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  Vector3.add(center, extent, out.max);
@@ -8463,9 +8469,9 @@
8463
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  if (relativeToLocal) {
8464
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  var _tempVec30 = Transform._tempVec30;
8465
8471
  Vector3.transformByQuat(translation, this.worldRotationQuaternion, _tempVec30);
8466
- this._worldPosition.add(_tempVec30);
8472
+ this.worldPosition.add(_tempVec30);
8467
8473
  } else {
8468
- this._worldPosition.add(translation);
8474
+ this.worldPosition.add(translation);
8469
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  }
8470
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  };
8471
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  _proto._rotateXYZ = function _rotateXYZ(x, y, z, relativeToLocal) {
@@ -9932,7 +9938,7 @@
9932
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  var begin_normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n"; // eslint-disable-line
9933
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  var begin_position_vert = "#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);"; // eslint-disable-line
9934
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  var blendShape_input = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n"; // eslint-disable-line
9935
- var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
9941
+ var blendShape_vert = "#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];if(weight!=0.0){position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n"; // eslint-disable-line
9936
9942
  var color_vert = "#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n"; // eslint-disable-line
9937
9943
  var FogVertex = "#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n"; // eslint-disable-line
9938
9944
  var normal_vert = "#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n"; // eslint-disable-line
@@ -11527,6 +11533,9 @@
11527
11533
  throw "ShaderLab has not been set up yet.";
11528
11534
  }
11529
11535
  var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
11536
+ if (shaderMap[shaderInfo.name]) {
11537
+ throw 'Shader named "' + shaderInfo.name + '" already exists.';
11538
+ }
11530
11539
  var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
11531
11540
  var passList = subShaderInfo.passes.map(function(passInfo) {
11532
11541
  if (typeof passInfo === "string") {
@@ -11780,10 +11789,11 @@
11780
11789
  return this.getPropertyValue(property);
11781
11790
  };
11782
11791
  _proto.setTexture = function setTexture(property, value) {
11783
- if (this._getReferCount() > 0) {
11792
+ var refCount = this._refCount;
11793
+ if (refCount > 0) {
11784
11794
  var lastValue = this.getPropertyValue(property);
11785
- lastValue && lastValue._addReferCount(-1);
11786
- value && value._addReferCount(1);
11795
+ lastValue && lastValue._addReferCount(-refCount);
11796
+ value && value._addReferCount(refCount);
11787
11797
  }
11788
11798
  this._setPropertyValue(property, exports.ShaderPropertyType.Texture, value);
11789
11799
  };
@@ -11791,16 +11801,17 @@
11791
11801
  return this.getPropertyValue(property);
11792
11802
  };
11793
11803
  _proto.setTextureArray = function setTextureArray(property, value) {
11794
- if (this._getReferCount() > 0) {
11804
+ var refCount = this._refCount;
11805
+ if (refCount > 0) {
11795
11806
  var lastValue = this.getPropertyValue(property);
11796
11807
  if (lastValue) {
11797
11808
  for(var i = 0, n = lastValue.length; i < n; i++){
11798
- lastValue[i]._addReferCount(-1);
11809
+ lastValue[i]._addReferCount(-refCount);
11799
11810
  }
11800
11811
  }
11801
11812
  if (value) {
11802
11813
  for(var i1 = 0, n1 = value.length; i1 < n1; i1++){
11803
- value[i1]._addReferCount(1);
11814
+ value[i1]._addReferCount(refCount);
11804
11815
  }
11805
11816
  }
11806
11817
  }
@@ -32282,15 +32293,17 @@
32282
32293
  throw new Error("Gradient can only have 4 color keys");
32283
32294
  }
32284
32295
  var key = typeof timeOrKey === "number" ? new GradientColorKey(timeOrKey, color) : timeOrKey;
32296
+ key._onValueChanged = this._setColorTypeArrayDirty.bind(this);
32285
32297
  this._addKey(colorKeys, key);
32286
32298
  this._colorTypeArrayDirty = true;
32287
32299
  };
32288
32300
  _proto.addAlphaKey = function addAlphaKey(timeOrKey, alpha) {
32289
32301
  var alphaKeys = this._alphaKeys;
32290
32302
  if (alphaKeys.length === 4) {
32291
- throw new Error("Gradient can only have 4 color keys");
32303
+ throw new Error("Gradient can only have 4 alpha keys");
32292
32304
  }
32293
32305
  var key = typeof timeOrKey === "number" ? new GradientAlphaKey(timeOrKey, alpha) : timeOrKey;
32306
+ key._onValueChanged = this._setAlphaTypeArrayDirty.bind(this);
32294
32307
  this._addKey(alphaKeys, key);
32295
32308
  this._alphaTypeArrayDirty = true;
32296
32309
  };
@@ -32298,6 +32311,7 @@
32298
32311
  * Remove a color key from the gradient.
32299
32312
  * @param index - The remove color key index
32300
32313
  */ _proto.removeColorKey = function removeColorKey(index) {
32314
+ this._colorKeys[index]._onValueChanged = null;
32301
32315
  this._removeKey(this._colorKeys, index);
32302
32316
  this._colorTypeArrayDirty = true;
32303
32317
  };
@@ -32305,6 +32319,7 @@
32305
32319
  * Remove an alpha key from the gradient.
32306
32320
  * @param index - The remove alpha key index
32307
32321
  */ _proto.removeAlphaKey = function removeAlphaKey(index) {
32322
+ this._alphaKeys[index]._onValueChanged = null;
32308
32323
  this._removeKey(this._alphaKeys, index);
32309
32324
  this._alphaTypeArrayDirty = true;
32310
32325
  };
@@ -32313,13 +32328,21 @@
32313
32328
  * @param colorKeys - The color keys
32314
32329
  * @param alphaKeys - The alpha keys
32315
32330
  */ _proto.setKeys = function setKeys(colorKeys, alphaKeys) {
32316
- this._alphaKeys.length = 0;
32317
- this._colorKeys.length = 0;
32318
- for(var i = 0, n = colorKeys.length; i < n; i++){
32319
- this._addKey(this._colorKeys, colorKeys[i]);
32331
+ var currentColorKeys = this._colorKeys;
32332
+ var currentAlphaKeys = this._alphaKeys;
32333
+ for(var i = 0, n = currentColorKeys.length; i < n; i++){
32334
+ currentColorKeys[i]._onValueChanged = null;
32335
+ }
32336
+ for(var i1 = 0, n1 = currentAlphaKeys.length; i1 < n1; i1++){
32337
+ currentAlphaKeys[i1]._onValueChanged = null;
32338
+ }
32339
+ currentColorKeys.length = 0;
32340
+ currentAlphaKeys.length = 0;
32341
+ for(var i2 = 0, n2 = colorKeys.length; i2 < n2; i2++){
32342
+ this._addKey(currentColorKeys, colorKeys[i2]);
32320
32343
  }
32321
- for(var i1 = 0, n1 = alphaKeys.length; i1 < n1; i1++){
32322
- this._addKey(this._alphaKeys, alphaKeys[i1]);
32344
+ for(var i3 = 0, n3 = alphaKeys.length; i3 < n3; i3++){
32345
+ this._addKey(currentAlphaKeys, alphaKeys[i3]);
32323
32346
  }
32324
32347
  this._alphaTypeArrayDirty = true;
32325
32348
  this._colorTypeArrayDirty = true;
@@ -32380,6 +32403,12 @@
32380
32403
  _proto._removeKey = function _removeKey(keys, index) {
32381
32404
  keys.splice(index, 1);
32382
32405
  };
32406
+ _proto._setColorTypeArrayDirty = function _setColorTypeArrayDirty() {
32407
+ this._colorTypeArrayDirty = true;
32408
+ };
32409
+ _proto._setAlphaTypeArrayDirty = function _setAlphaTypeArrayDirty() {
32410
+ this._alphaTypeArrayDirty = true;
32411
+ };
32383
32412
  _create_class$3(ParticleGradient, [
32384
32413
  {
32385
32414
  key: "colorKeys",
@@ -32414,16 +32443,80 @@
32414
32443
  ], ParticleGradient.prototype, "_alphaTypeArray", void 0);
32415
32444
  /**
32416
32445
  * The color key of the particle gradient.
32417
- */ var GradientColorKey = function GradientColorKey(time, color) {
32418
- this.time = time;
32419
- this.color = color;
32420
- };
32446
+ */ var GradientColorKey = /*#__PURE__*/ function() {
32447
+ var GradientColorKey = function GradientColorKey(time, color) {
32448
+ /** @internal */ this._onValueChanged = null;
32449
+ this._color = new Color$1();
32450
+ this._time = time;
32451
+ color && this._color.copyFrom(color);
32452
+ // @ts-ignore
32453
+ this._color._onValueChanged = this._onValueChanged;
32454
+ };
32455
+ _create_class$3(GradientColorKey, [
32456
+ {
32457
+ key: "time",
32458
+ get: /**
32459
+ * The key time.
32460
+ */ function get() {
32461
+ return this._time;
32462
+ },
32463
+ set: function set(value) {
32464
+ this._time = value;
32465
+ this._onValueChanged && this._onValueChanged();
32466
+ }
32467
+ },
32468
+ {
32469
+ key: "color",
32470
+ get: /**
32471
+ * The key color.
32472
+ */ function get() {
32473
+ return this._color;
32474
+ },
32475
+ set: function set(value) {
32476
+ if (this._color !== value) {
32477
+ this._color.copyFrom(value);
32478
+ }
32479
+ }
32480
+ }
32481
+ ]);
32482
+ return GradientColorKey;
32483
+ }();
32421
32484
  /**
32422
32485
  * The alpha key of the particle gradient.
32423
- */ var GradientAlphaKey = function GradientAlphaKey(time, alpha) {
32424
- this.time = time;
32425
- this.alpha = alpha;
32426
- };
32486
+ */ var GradientAlphaKey = /*#__PURE__*/ function() {
32487
+ var GradientAlphaKey = function GradientAlphaKey(time, alpha) {
32488
+ /** @internal */ this._onValueChanged = null;
32489
+ this._time = time;
32490
+ this._alpha = alpha;
32491
+ };
32492
+ _create_class$3(GradientAlphaKey, [
32493
+ {
32494
+ key: "time",
32495
+ get: /**
32496
+ * The key time.
32497
+ */ function get() {
32498
+ return this._time;
32499
+ },
32500
+ set: function set(value) {
32501
+ this._time = value;
32502
+ this._onValueChanged && this._onValueChanged();
32503
+ }
32504
+ },
32505
+ {
32506
+ key: "alpha",
32507
+ get: /**
32508
+ * The key alpha.
32509
+ */ function get() {
32510
+ return this._alpha;
32511
+ },
32512
+ set: function set(value) {
32513
+ this._alpha = value;
32514
+ this._onValueChanged && this._onValueChanged();
32515
+ }
32516
+ }
32517
+ ]);
32518
+ return GradientAlphaKey;
32519
+ }();
32427
32520
  /**
32428
32521
  * Particle composite gradient.
32429
32522
  */ var ParticleCompositeGradient = /*#__PURE__*/ function() {
@@ -43519,7 +43612,7 @@
43519
43612
  ], GALACEAN_animation_event);
43520
43613
 
43521
43614
  //@ts-ignore
43522
- var version = "1.1.0-beta.23";
43615
+ var version = "1.1.0-beta.25";
43523
43616
  console.log("Galacean engine version: " + version);
43524
43617
  for(var key in CoreObjects){
43525
43618
  Loader.registerClass(key, CoreObjects[key]);