@galacean/engine 1.1.0-beta.16 → 1.1.0-beta.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -37435,116 +37435,116 @@
37435
37435
  this.data = data;
37436
37436
  this._dataView = new DataView(data.buffer, data.byteOffset + byteOffset, byteLength != null ? byteLength : data.byteLength - byteOffset);
37437
37437
  this._littleEndian = littleEndian;
37438
- this._offset = 0;
37438
+ this._position = 0;
37439
37439
  this._baseOffset = byteOffset;
37440
37440
  };
37441
37441
  var _proto = BufferReader.prototype;
37442
37442
  _proto.nextUint8 = function nextUint8() {
37443
- var value = this._dataView.getUint8(this._offset);
37444
- this._offset += 1;
37443
+ var value = this._dataView.getUint8(this._position);
37444
+ this._position += 1;
37445
37445
  return value;
37446
37446
  };
37447
37447
  _proto.nextUint16 = function nextUint16() {
37448
- var value = this._dataView.getUint16(this._offset, this._littleEndian);
37449
- this._offset += 2;
37448
+ var value = this._dataView.getUint16(this._position, this._littleEndian);
37449
+ this._position += 2;
37450
37450
  return value;
37451
37451
  };
37452
37452
  _proto.nextUint32 = function nextUint32() {
37453
- var value = this._dataView.getUint32(this._offset, this._littleEndian);
37454
- this._offset += 4;
37453
+ var value = this._dataView.getUint32(this._position, this._littleEndian);
37454
+ this._position += 4;
37455
37455
  return value;
37456
37456
  };
37457
37457
  _proto.nextInt32 = function nextInt32() {
37458
- var value = this._dataView.getInt32(this._offset, this._littleEndian);
37459
- this._offset += 4;
37458
+ var value = this._dataView.getInt32(this._position, this._littleEndian);
37459
+ this._position += 4;
37460
37460
  return value;
37461
37461
  };
37462
37462
  _proto.nextInt32Array = function nextInt32Array(len) {
37463
- var value = new Int32Array(this.data.buffer, this._offset + this._dataView.byteOffset, len);
37464
- this._offset += 4 * len;
37463
+ var value = new Int32Array(this.data.buffer, this._position + this._dataView.byteOffset, len);
37464
+ this._position += 4 * len;
37465
37465
  return value;
37466
37466
  };
37467
37467
  _proto.nextFloat32 = function nextFloat32() {
37468
- var value = this._dataView.getFloat32(this._offset, this._littleEndian);
37469
- this._offset += 4;
37468
+ var value = this._dataView.getFloat32(this._position, this._littleEndian);
37469
+ this._position += 4;
37470
37470
  return value;
37471
37471
  };
37472
37472
  _proto.nextFloat32Array = function nextFloat32Array(len) {
37473
- var value = new Float32Array(this.data.buffer, this._offset + this._dataView.byteOffset, len);
37474
- this._offset += 4 * len;
37473
+ var value = new Float32Array(this.data.buffer, this._position + this._dataView.byteOffset, len);
37474
+ this._position += 4 * len;
37475
37475
  return value;
37476
37476
  };
37477
37477
  _proto.nextUint32Array = function nextUint32Array(len) {
37478
- var value = new Uint32Array(this.data.buffer, this._offset + this._dataView.byteOffset, len);
37479
- this._offset += 4 * len;
37478
+ var value = new Uint32Array(this.data.buffer, this._position + this._dataView.byteOffset, len);
37479
+ this._position += 4 * len;
37480
37480
  return value;
37481
37481
  };
37482
37482
  _proto.nextUint8Array = function nextUint8Array(len) {
37483
- var value = new Uint8Array(this.data.buffer, this._offset + this._dataView.byteOffset, len);
37484
- this._offset += len;
37483
+ var value = new Uint8Array(this.data.buffer, this._position + this._dataView.byteOffset, len);
37484
+ this._position += len;
37485
37485
  return value;
37486
37486
  };
37487
37487
  _proto.nextUint64 = function nextUint64() {
37488
- var left = this._dataView.getUint32(this._offset, this._littleEndian);
37489
- var right = this._dataView.getUint32(this._offset + 4, this._littleEndian);
37488
+ var left = this._dataView.getUint32(this._position, this._littleEndian);
37489
+ var right = this._dataView.getUint32(this._position + 4, this._littleEndian);
37490
37490
  var value = left + Math.pow(2, 32) * right;
37491
- this._offset += 8;
37491
+ this._position += 8;
37492
37492
  return value;
37493
37493
  };
37494
37494
  _proto.nextStr = function nextStr() {
37495
37495
  var strByteLength = this.nextUint16();
37496
- var uint8Array = new Uint8Array(this.data.buffer, this._offset + this._dataView.byteOffset, strByteLength);
37497
- this._offset += strByteLength;
37496
+ var uint8Array = new Uint8Array(this.data.buffer, this._position + this._dataView.byteOffset, strByteLength);
37497
+ this._position += strByteLength;
37498
37498
  return Utils.decodeText(uint8Array);
37499
37499
  };
37500
37500
  /**
37501
37501
  * image data 放在最后
37502
37502
  */ _proto.nextImageData = function nextImageData(count) {
37503
- return new Uint8Array(this.data.buffer, this.data.byteOffset + this._offset);
37503
+ return new Uint8Array(this.data.buffer, this.data.byteOffset + this._position);
37504
37504
  };
37505
37505
  _proto.nextImagesData = function nextImagesData(count) {
37506
37506
  var imagesLen = new Array(count);
37507
37507
  // Start offset of Uint32Array should be a multiple of 4. ref: https://stackoverflow.com/questions/15417310/why-typed-array-constructors-require-offset-to-be-multiple-of-underlying-type-si
37508
37508
  for(var i = 0; i < count; i++){
37509
- var len = this._dataView.getUint32(this._offset, this._littleEndian);
37509
+ var len = this._dataView.getUint32(this._position, this._littleEndian);
37510
37510
  imagesLen[i] = len;
37511
- this._offset += 4;
37511
+ this._position += 4;
37512
37512
  }
37513
37513
  var imagesData = [];
37514
37514
  for(var i1 = 0; i1 < count; i1++){
37515
37515
  var len1 = imagesLen[i1];
37516
- var buffer = new Uint8Array(this.data.buffer, this._dataView.byteOffset + this._offset, len1);
37517
- this._offset += len1;
37516
+ var buffer = new Uint8Array(this.data.buffer, this._dataView.byteOffset + this._position, len1);
37517
+ this._position += len1;
37518
37518
  imagesData.push(buffer);
37519
37519
  }
37520
37520
  return imagesData;
37521
37521
  };
37522
37522
  _proto.skip = function skip(bytes) {
37523
- this._offset += bytes;
37523
+ this._position += bytes;
37524
37524
  return this;
37525
37525
  };
37526
37526
  _proto.scan = function scan(maxByteLength, term) {
37527
37527
  if (term === void 0) term = 0x00;
37528
- var byteOffset = this._offset;
37528
+ var byteOffset = this._position;
37529
37529
  var byteLength = 0;
37530
- while(this._dataView.getUint8(this._offset) !== term && byteLength < maxByteLength){
37530
+ while(this._dataView.getUint8(this._position) !== term && byteLength < maxByteLength){
37531
37531
  byteLength++;
37532
- this._offset++;
37532
+ this._position++;
37533
37533
  }
37534
- if (byteLength < maxByteLength) this._offset++;
37534
+ if (byteLength < maxByteLength) this._position++;
37535
37535
  return new Uint8Array(this._dataView.buffer, this._dataView.byteOffset + byteOffset, byteLength);
37536
37536
  };
37537
37537
  _create_class(BufferReader, [
37538
37538
  {
37539
37539
  key: "position",
37540
37540
  get: function get() {
37541
- return this._offset;
37541
+ return this._position;
37542
37542
  }
37543
37543
  },
37544
37544
  {
37545
37545
  key: "offset",
37546
37546
  get: function get() {
37547
- return this._offset + this._baseOffset;
37547
+ return this._position + this._baseOffset;
37548
37548
  }
37549
37549
  }
37550
37550
  ]);
@@ -37605,75 +37605,74 @@
37605
37605
  var encodedMeshData = JSON.parse(jsonDataString);
37606
37606
  // @ts-ignore Vector3 is not compatible with {x: number, y: number, z: number}.
37607
37607
  encodedMeshData.bounds && modelMesh.bounds.copyFrom(encodedMeshData.bounds);
37608
- var offset = Math.ceil(bufferReader.position / 4) * 4;
37608
+ var offset = Math.ceil(bufferReader.offset / 4) * 4 + bufferReader.data.byteOffset;
37609
37609
  var buffer = bufferReader.data.buffer;
37610
- var byteOffset = bufferReader.data.byteOffset;
37611
- var float32Array = new Float32Array(buffer, encodedMeshData.positions.start + offset + byteOffset, (encodedMeshData.positions.end - encodedMeshData.positions.start) / 4);
37610
+ var float32Array = new Float32Array(buffer, encodedMeshData.positions.start + offset, (encodedMeshData.positions.end - encodedMeshData.positions.start) / 4);
37612
37611
  var vertexCount = float32Array.length / 3;
37613
37612
  var positions = float32ArrayToVector3(float32Array, vertexCount);
37614
37613
  modelMesh.setPositions(positions);
37615
37614
  if (encodedMeshData.normals) {
37616
- var float32Array1 = new Float32Array(buffer, encodedMeshData.normals.start + offset + byteOffset, (encodedMeshData.normals.end - encodedMeshData.normals.start) / 4);
37615
+ var float32Array1 = new Float32Array(buffer, encodedMeshData.normals.start + offset, (encodedMeshData.normals.end - encodedMeshData.normals.start) / 4);
37617
37616
  var normals = float32ArrayToVector3(float32Array1, vertexCount);
37618
37617
  modelMesh.setNormals(normals);
37619
37618
  }
37620
37619
  if (encodedMeshData.uvs) {
37621
- var float32Array2 = new Float32Array(buffer, encodedMeshData.uvs.start + offset + byteOffset, (encodedMeshData.uvs.end - encodedMeshData.uvs.start) / 4);
37620
+ var float32Array2 = new Float32Array(buffer, encodedMeshData.uvs.start + offset, (encodedMeshData.uvs.end - encodedMeshData.uvs.start) / 4);
37622
37621
  modelMesh.setUVs(float32ArrayToVector2(float32Array2, vertexCount));
37623
37622
  }
37624
37623
  if (encodedMeshData.uv1) {
37625
- var float32Array3 = new Float32Array(buffer, encodedMeshData.uv1.start + offset + byteOffset, (encodedMeshData.uv1.end - encodedMeshData.uv1.start) / 4);
37624
+ var float32Array3 = new Float32Array(buffer, encodedMeshData.uv1.start + offset, (encodedMeshData.uv1.end - encodedMeshData.uv1.start) / 4);
37626
37625
  modelMesh.setUVs(float32ArrayToVector2(float32Array3, vertexCount), 1);
37627
37626
  }
37628
37627
  if (encodedMeshData.uv2) {
37629
- var float32Array4 = new Float32Array(buffer, encodedMeshData.uv2.start + offset + byteOffset, (encodedMeshData.uv2.end - encodedMeshData.uv2.start) / 4);
37628
+ var float32Array4 = new Float32Array(buffer, encodedMeshData.uv2.start + offset, (encodedMeshData.uv2.end - encodedMeshData.uv2.start) / 4);
37630
37629
  modelMesh.setUVs(float32ArrayToVector2(float32Array4, vertexCount), 2);
37631
37630
  }
37632
37631
  if (encodedMeshData.uv3) {
37633
- var float32Array5 = new Float32Array(buffer, encodedMeshData.uv3.start + offset + byteOffset, (encodedMeshData.uv3.end - encodedMeshData.uv3.start) / 4);
37632
+ var float32Array5 = new Float32Array(buffer, encodedMeshData.uv3.start + offset, (encodedMeshData.uv3.end - encodedMeshData.uv3.start) / 4);
37634
37633
  modelMesh.setUVs(float32ArrayToVector2(float32Array5, vertexCount), 3);
37635
37634
  }
37636
37635
  if (encodedMeshData.uv4) {
37637
- var float32Array6 = new Float32Array(buffer, encodedMeshData.uv4.start + offset + byteOffset, (encodedMeshData.uv4.end - encodedMeshData.uv4.start) / 4);
37636
+ var float32Array6 = new Float32Array(buffer, encodedMeshData.uv4.start + offset, (encodedMeshData.uv4.end - encodedMeshData.uv4.start) / 4);
37638
37637
  modelMesh.setUVs(float32ArrayToVector2(float32Array6, vertexCount), 4);
37639
37638
  }
37640
37639
  if (encodedMeshData.uv5) {
37641
- var float32Array7 = new Float32Array(buffer, encodedMeshData.uv5.start + offset + byteOffset, (encodedMeshData.uv5.end - encodedMeshData.uv5.start) / 4);
37640
+ var float32Array7 = new Float32Array(buffer, encodedMeshData.uv5.start + offset, (encodedMeshData.uv5.end - encodedMeshData.uv5.start) / 4);
37642
37641
  modelMesh.setUVs(float32ArrayToVector2(float32Array7, vertexCount), 5);
37643
37642
  }
37644
37643
  if (encodedMeshData.uv6) {
37645
- var float32Array8 = new Float32Array(buffer, encodedMeshData.uv6.start + offset + byteOffset, (encodedMeshData.uv6.end - encodedMeshData.uv6.start) / 4);
37644
+ var float32Array8 = new Float32Array(buffer, encodedMeshData.uv6.start + offset, (encodedMeshData.uv6.end - encodedMeshData.uv6.start) / 4);
37646
37645
  modelMesh.setUVs(float32ArrayToVector2(float32Array8, vertexCount), 6);
37647
37646
  }
37648
37647
  if (encodedMeshData.uv7) {
37649
- var float32Array9 = new Float32Array(buffer, encodedMeshData.uv7.start + offset + byteOffset, (encodedMeshData.uv7.end - encodedMeshData.uv7.start) / 4);
37648
+ var float32Array9 = new Float32Array(buffer, encodedMeshData.uv7.start + offset, (encodedMeshData.uv7.end - encodedMeshData.uv7.start) / 4);
37650
37649
  modelMesh.setUVs(float32ArrayToVector2(float32Array9, vertexCount), 7);
37651
37650
  }
37652
37651
  if (encodedMeshData.colors) {
37653
- var float32Array10 = new Float32Array(buffer, encodedMeshData.colors.start + offset + byteOffset, (encodedMeshData.colors.end - encodedMeshData.colors.start) / 4);
37652
+ var float32Array10 = new Float32Array(buffer, encodedMeshData.colors.start + offset, (encodedMeshData.colors.end - encodedMeshData.colors.start) / 4);
37654
37653
  modelMesh.setColors(float32ArrayToVColor(float32Array10, vertexCount));
37655
37654
  }
37656
37655
  if (encodedMeshData.boneWeights) {
37657
- var float32Array11 = new Float32Array(buffer, encodedMeshData.boneWeights.start + offset + byteOffset, (encodedMeshData.boneWeights.end - encodedMeshData.boneWeights.start) / 4);
37656
+ var float32Array11 = new Float32Array(buffer, encodedMeshData.boneWeights.start + offset, (encodedMeshData.boneWeights.end - encodedMeshData.boneWeights.start) / 4);
37658
37657
  modelMesh.setBoneWeights(float32ArrayToVector4(float32Array11, vertexCount));
37659
37658
  }
37660
37659
  if (encodedMeshData.boneIndices) {
37661
- var float32Array12 = new Float32Array(buffer, encodedMeshData.boneIndices.start + offset + byteOffset, (encodedMeshData.boneIndices.end - encodedMeshData.boneIndices.start) / 4);
37660
+ var float32Array12 = new Float32Array(buffer, encodedMeshData.boneIndices.start + offset, (encodedMeshData.boneIndices.end - encodedMeshData.boneIndices.start) / 4);
37662
37661
  modelMesh.setBoneIndices(float32ArrayToVector4(float32Array12, vertexCount));
37663
37662
  }
37664
37663
  if (encodedMeshData.blendShapes) {
37665
37664
  encodedMeshData.blendShapes.forEach(function(blendShapeData) {
37666
37665
  var blendShape = new BlendShape(blendShapeData.name);
37667
37666
  blendShapeData.frames.forEach(function(frameData) {
37668
- var positionArray = new Float32Array(buffer, frameData.deltaPosition.start + offset + byteOffset, (frameData.deltaPosition.end - frameData.deltaPosition.start) / 4);
37667
+ var positionArray = new Float32Array(buffer, frameData.deltaPosition.start + offset, (frameData.deltaPosition.end - frameData.deltaPosition.start) / 4);
37669
37668
  var count = positionArray.length / 3;
37670
37669
  var deltaPosition = float32ArrayToVector3(positionArray, count);
37671
37670
  if (frameData.deltaNormals) {
37672
- var normalsArray = new Float32Array(buffer, frameData.deltaNormals.start + offset + byteOffset, (frameData.deltaNormals.end - frameData.deltaNormals.start) / 4);
37671
+ var normalsArray = new Float32Array(buffer, frameData.deltaNormals.start + offset, (frameData.deltaNormals.end - frameData.deltaNormals.start) / 4);
37673
37672
  float32ArrayToVector3(normalsArray, count);
37674
37673
  }
37675
37674
  if (frameData.deltaTangents) {
37676
- var tangentsArray = new Float32Array(buffer, frameData.deltaTangents.start + offset + byteOffset, (frameData.deltaTangents.end - frameData.deltaTangents.start) / 4);
37675
+ var tangentsArray = new Float32Array(buffer, frameData.deltaTangents.start + offset, (frameData.deltaTangents.end - frameData.deltaTangents.start) / 4);
37677
37676
  float32ArrayToVector4(tangentsArray, count);
37678
37677
  }
37679
37678
  blendShape.addFrame(frameData.weight, deltaPosition);
@@ -37684,9 +37683,9 @@
37684
37683
  if (encodedMeshData.indices) {
37685
37684
  var indices = null;
37686
37685
  if (encodedMeshData.indices.type === 0) {
37687
- indices = new Uint16Array(buffer, encodedMeshData.indices.start + offset + byteOffset, (encodedMeshData.indices.end - encodedMeshData.indices.start) / 2);
37686
+ indices = new Uint16Array(buffer, encodedMeshData.indices.start + offset, (encodedMeshData.indices.end - encodedMeshData.indices.start) / 2);
37688
37687
  } else {
37689
- indices = new Uint32Array(buffer, encodedMeshData.indices.start + offset + byteOffset, (encodedMeshData.indices.end - encodedMeshData.indices.start) / 4);
37688
+ indices = new Uint32Array(buffer, encodedMeshData.indices.start + offset, (encodedMeshData.indices.end - encodedMeshData.indices.start) / 4);
37690
37689
  }
37691
37690
  modelMesh.setIndices(indices);
37692
37691
  }
@@ -38879,11 +38878,37 @@
38879
38878
  _this.get(9),
38880
38879
  _this.get(2)
38881
38880
  ]).then(function() {
38881
+ var glTFResource = _this.glTFResource;
38882
+ if (glTFResource.skins || glTFResource.animations) {
38883
+ _this._createAnimator(_this, glTFResource.animations);
38884
+ }
38882
38885
  _this.resourceManager.addContentRestorer(_this.contentRestorer);
38883
- return _this.glTFResource;
38886
+ return glTFResource;
38884
38887
  });
38885
38888
  });
38886
38889
  };
38890
+ _proto._createAnimator = function _createAnimator(context, animations) {
38891
+ var defaultSceneRoot = context.glTFResource.defaultSceneRoot;
38892
+ var animator = defaultSceneRoot.addComponent(Animator);
38893
+ var animatorController = new AnimatorController();
38894
+ var layer = new AnimatorControllerLayer("layer");
38895
+ var animatorStateMachine = new AnimatorStateMachine();
38896
+ animatorController.addLayer(layer);
38897
+ animator.animatorController = animatorController;
38898
+ layer.stateMachine = animatorStateMachine;
38899
+ if (animations) {
38900
+ for(var i = 0; i < animations.length; i++){
38901
+ var animationClip = animations[i];
38902
+ var name = animationClip.name;
38903
+ var uniqueName = animatorStateMachine.makeUniqueStateName(name);
38904
+ if (uniqueName !== name) {
38905
+ console.warn("AnimatorState name is existed, name: " + name + " reset to " + uniqueName);
38906
+ }
38907
+ var animatorState = animatorStateMachine.addState(uniqueName);
38908
+ animatorState.clip = animationClip;
38909
+ }
38910
+ }
38911
+ };
38887
38912
  _proto._handleSubAsset = function _handleSubAsset(resource, type, index) {
38888
38913
  var _this = this;
38889
38914
  var glTFResourceKey = glTFResourceMap[type];
@@ -40793,6 +40818,7 @@
40793
40818
  var promises = new Array();
40794
40819
  // parse samplers
40795
40820
  for(var j = 0, m = samplers.length; j < m; j++)_loop(j);
40821
+ promises.push(context.get(exports.GLTFParserType.Scene));
40796
40822
  return Promise.all(promises).then(function() {
40797
40823
  for(var j = 0, m = channels.length; j < m; j++){
40798
40824
  var gltfChannel = channels[j];
@@ -40805,7 +40831,7 @@
40805
40831
  entity = entity.parent;
40806
40832
  }
40807
40833
  // If the target node is in the default scene, relativePath will be empty
40808
- if (entity !== context.glTFResource.defaultSceneRoot) {
40834
+ if (context.glTFResource.sceneRoots.indexOf(entity) === -1) {
40809
40835
  continue;
40810
40836
  }
40811
40837
  var ComponentType = void 0;
@@ -41316,7 +41342,6 @@
41316
41342
  _inherits(GLTFSceneParser, GLTFParser1);
41317
41343
  var _proto = GLTFSceneParser.prototype;
41318
41344
  _proto.parse = function parse(context, index) {
41319
- var _this = this;
41320
41345
  var _context_glTF = context.glTF, scenes = _context_glTF.scenes, _context_glTF_scene = _context_glTF.scene, scene = _context_glTF_scene === void 0 ? 0 : _context_glTF_scene, glTFResource = context.glTFResource;
41321
41346
  var sceneInfo = scenes[index];
41322
41347
  var sceneExtensions = sceneInfo.extensions;
@@ -41346,18 +41371,6 @@
41346
41371
  }
41347
41372
  return Promise.all(promises).then(function() {
41348
41373
  GLTFParser.executeExtensionsAdditiveAndParse(sceneExtensions, context, sceneRoot, sceneInfo);
41349
- if (isDefaultScene) {
41350
- return Promise.all([
41351
- context.get(exports.GLTFParserType.Skin),
41352
- context.get(exports.GLTFParserType.Animation)
41353
- ]).then(function(param) {
41354
- var skins = param[0], animations = param[1];
41355
- if (skins || animations) {
41356
- _this._createAnimator(context, animations);
41357
- }
41358
- return sceneRoot;
41359
- });
41360
- }
41361
41374
  return sceneRoot;
41362
41375
  });
41363
41376
  };
@@ -41469,28 +41482,6 @@
41469
41482
  for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
41470
41483
  return Promise.all(promises);
41471
41484
  };
41472
- _proto._createAnimator = function _createAnimator(context, animations) {
41473
- var defaultSceneRoot = context.glTFResource.defaultSceneRoot;
41474
- var animator = defaultSceneRoot.addComponent(Animator);
41475
- var animatorController = new AnimatorController();
41476
- var layer = new AnimatorControllerLayer("layer");
41477
- var animatorStateMachine = new AnimatorStateMachine();
41478
- animatorController.addLayer(layer);
41479
- animator.animatorController = animatorController;
41480
- layer.stateMachine = animatorStateMachine;
41481
- if (animations) {
41482
- for(var i = 0; i < animations.length; i++){
41483
- var animationClip = animations[i];
41484
- var name = animationClip.name;
41485
- var uniqueName = animatorStateMachine.makeUniqueStateName(name);
41486
- if (uniqueName !== name) {
41487
- console.warn("AnimatorState name is existed, name: " + name + " reset to " + uniqueName);
41488
- }
41489
- var animatorState = animatorStateMachine.addState(uniqueName);
41490
- animatorState.clip = animationClip;
41491
- }
41492
- }
41493
- };
41494
41485
  _proto._computeLocalBounds = function _computeLocalBounds(skinnedMeshRenderer, mesh, bones, rootBone, inverseBindMatrices) {
41495
41486
  var rootBoneIndex = bones.indexOf(rootBone);
41496
41487
  if (rootBoneIndex !== -1) {
@@ -43354,7 +43345,7 @@
43354
43345
  ], GALACEAN_animation_event);
43355
43346
 
43356
43347
  //@ts-ignore
43357
- var version = "1.1.0-beta.16";
43348
+ var version = "1.1.0-beta.17";
43358
43349
  console.log("Galacean engine version: " + version);
43359
43350
  for(var key in CoreObjects){
43360
43351
  Loader.registerClass(key, CoreObjects[key]);