@galacean/engine 1.1.0-beta.10 → 1.1.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/.DS_Store +0 -0
- package/dist/browser.js +54 -35
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/.DS_Store
ADDED
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Binary file
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package/dist/browser.js
CHANGED
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@@ -20610,6 +20610,7 @@
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case "pointercancel":
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pointer.phase = exports.PointerPhase.Leave;
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pointer._firePointerExitAndEnter(null);
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break;
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}
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}
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events.length = 0;
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@@ -20737,7 +20738,7 @@
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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for(var i = scenes.length - 1; i >= 0; i--){
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var scene = scenes[i];
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-
if (scene.destroyed) {
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if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -21446,57 +21447,56 @@
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this._textRenderDataPool.resetPool();
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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inputManager._update();
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var
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var sceneCount =
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var scenes = this._sceneManager._scenes.getLoopArray();
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var sceneCount = scenes.length;
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// Sort cameras and fire script `onStart`
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for(var i = 0; i < sceneCount; i++){
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var scene =
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if (scene.destroyed) continue;
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var scene = scenes[i];
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if (!scene.isActive || scene.destroyed) continue;
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scene._cameraNeedSorting && scene._sortCameras();
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scene._componentsManager.callScriptOnStart();
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}
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// Update physics and fire `onPhysicsUpdate`
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if (physicsInitialized) {
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for(var i1 = 0; i1 < sceneCount; i1++){
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var scene1 =
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if (scene1.destroyed) continue;
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var scene1 = scenes[i1];
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if (!scene1.isActive || scene1.destroyed) continue;
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scene1.physics._update(deltaTime);
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}
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}
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// Fire `onPointerXX`
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-
physicsInitialized && inputManager._firePointerScript(
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physicsInitialized && inputManager._firePointerScript(scenes);
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// Fire `onUpdate`
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for(var i2 = 0; i2 < sceneCount; i2++){
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var scene2 =
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if (scene2.destroyed) continue;
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var scene2 = scenes[i2];
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if (!scene2.isActive || scene2.destroyed) continue;
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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}
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// Update `Animator` logic
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for(var i3 = 0; i3 < sceneCount; i3++){
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var scene3 =
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if (scene3.destroyed) continue;
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var scene3 = scenes[i3];
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if (!scene3.isActive || scene3.destroyed) continue;
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scene3._componentsManager.callAnimationUpdate(deltaTime);
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}
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// Fire `onLateUpdate`
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for(var i4 = 0; i4 < sceneCount; i4++){
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var scene4 =
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if (scene4.destroyed) continue;
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var scene4 = scenes[i4];
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if (!scene4.isActive || scene4.destroyed) continue;
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scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
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}
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// Render scene and fire `onBeginRender` and `onEndRender`
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if (!this._isDeviceLost) {
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this._render(
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}
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// Handling invalid scripts and fire `onDestroy`
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for(var i5 = 0; i5 < sceneCount; i5++){
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var scene5 = loopScenes[i5];
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if (scene5.destroyed) continue;
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if (!this._waitingDestroy) {
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scene5._componentsManager.handlingInvalidScripts();
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-
}
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this._render(scenes);
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}
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if (this._waitingDestroy) {
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this._destroy();
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} else {
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// Handling invalid scripts and fire `onDestroy`
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for(var i5 = 0; i5 < sceneCount; i5++){
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var scene5 = scenes[i5];
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if (!scene5.isActive || scene5.destroyed) continue;
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scene5._componentsManager.handlingInvalidScripts();
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}
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}
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if (this._waitingGC) {
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this._gc();
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@@ -21575,19 +21575,19 @@
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};
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/**
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* @internal
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-
*/ _proto._render = function _render(
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*/ _proto._render = function _render(scenes) {
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// Update `Renderer` logic and shader data
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-
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-
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-
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-
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var deltaTime = this.time.deltaTime;
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for(var i = 0, n = scenes.length; i < n; i++){
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var scene = scenes[i];
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if (!scene.isActive || scene.destroyed) continue;
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scene._componentsManager.callRendererOnUpdate(deltaTime);
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scene._updateShaderData();
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}
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// Fire script `onBeginRender` and `onEndRender`
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for(var i1 = 0, n1 =
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var scene1 =
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-
if (scene1.destroyed) continue;
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for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
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var scene1 = scenes[i1];
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if (!scene1.isActive || scene1.destroyed) continue;
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var cameras = scene1._activeCameras;
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var cameraCount = cameras.length;
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if (cameraCount > 0) {
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@@ -39659,6 +39659,25 @@
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return AbstractTranscoder;
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}();
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/** @internal */ function TranscodeWorkerCode$1() {
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var initPromise;
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var init = function init(wasmBinary) {
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if (!initPromise) {
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initPromise = new Promise(function(resolve, reject) {
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var BasisModule = {
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wasmBinary: wasmBinary,
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onRuntimeInitialized: function onRuntimeInitialized() {
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return resolve(BasisModule);
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},
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onAbort: reject
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};
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self["BASIS"](BasisModule);
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}).then(function(BasisModule) {
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BasisModule.initializeBasis();
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return BasisModule.KTX2File;
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});
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}
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return initPromise;
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};
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self.onmessage = function onmessage(event) {
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var message = event.data;
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switch(message.type){
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@@ -39858,7 +39877,7 @@
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} else {
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var funcCode = TranscodeWorkerCode$1.toString();
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var transcodeString = funcCode.substring(funcCode.indexOf("{"), funcCode.lastIndexOf("}") + 1);
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var workerCode = "\n " + jsCode + "\n
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var workerCode = "\n " + jsCode + "\n " + transcode.toString() + "\n " + transcodeString + "\n ";
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var workerURL = URL.createObjectURL(new Blob([
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workerCode
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], {
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@@ -42781,13 +42800,13 @@
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"scene"
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], true)
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], SceneLoader);
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-
ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _async_to_generator(function(instance, item
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ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _async_to_generator(function(instance, item) {
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var props;
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return __generator(this, function(_state) {
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props = item.props;
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if (!props.font) {
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// @ts-ignore
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instance.font = Font.createFromOS(engine, props.fontFamily || "Arial");
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instance.font = Font.createFromOS(instance.engine, props.fontFamily || "Arial");
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}
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return [
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2,
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@@ -43277,7 +43296,7 @@
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], GALACEAN_animation_event);
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//@ts-ignore
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var version = "1.1.0-beta.
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var version = "1.1.0-beta.11";
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console.log("Galacean engine version: " + version);
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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