@galacean/engine 1.1.0-beta.0 → 1.1.0-beta.1

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package/dist/browser.js CHANGED
@@ -9157,12 +9157,6 @@
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  this._hookResource._addReferCount(-1);
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  this._hookResource = null;
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  }
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- this.isActive = false;
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- if (this._isRoot) {
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- this._scene.removeRootEntity(this);
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- } else {
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- this._setParent(null);
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- }
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  var components = this._components;
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  for(var i = components.length - 1; i >= 0; i--){
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  components[i].destroy();
@@ -9172,6 +9166,12 @@
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  while(children.length > 0){
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  children[0].destroy();
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  }
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+ if (this._isRoot) {
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+ this._scene.removeRootEntity(this);
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+ } else {
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+ this._setParent(null);
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+ }
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+ this.isActive = false;
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  };
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  /**
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  * @internal
@@ -17105,7 +17105,7 @@
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  program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- engine._hardwareRenderer.drawPrimitive(mesh, subMesh, program);
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+ engine._hardwareRenderer.drawPrimitive(mesh._primitive, subMesh, program);
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  }
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  };
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  return SpriteMaskBatcher;
@@ -21637,7 +21637,7 @@
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  program.uploadAll(program.materialUniformBlock, materialShaderData);
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  program.uploadUnGroupTextures();
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  renderState._apply(engine, false, pass._renderStateDataMap, materialShaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  cameraShaderData.setMatrix(RenderContext.vpMatrixProperty, originViewProjMatrix);
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  };
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  _create_class$3(Sky, [
@@ -24992,7 +24992,7 @@
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  program.uploadAll(program.materialUniformBlock, material.shaderData);
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  program.uploadUnGroupTextures();
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  (pass._renderState || material.renderState)._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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- rhi.drawPrimitive(mesh, mesh.subMesh, program);
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+ rhi.drawPrimitive(mesh._primitive, mesh.subMesh, program);
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  };
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  _proto._callRender = function _callRender(context) {
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  var engine = context.camera.engine;
@@ -30787,7 +30787,6 @@
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  var state = playState.state;
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  var clipDuration = state.clip.length;
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  if (this.speed * state.speed >= 0) {
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- console.log(999, clipTime, lastClipTime);
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  if (clipTime < lastClipTime) {
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  this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
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  playState.currentTransitionIndex = 0;
@@ -42858,7 +42857,7 @@
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  ], GALACEAN_animation_event);
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  //@ts-ignore
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- var version = "1.1.0-beta.0";
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+ var version = "1.1.0-beta.1";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);