@galacean/engine 1.1.0-alpha.4 → 1.1.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +975 -873
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +6 -6
package/dist/browser.js
CHANGED
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@@ -4463,6 +4463,31 @@
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return this;
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};
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/**
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* Copy from array like object.
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* @param source - Array like object
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* @param offset - The start offset
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* @returns This color
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*/ _proto.copyFromArray = function copyFromArray(source, offset) {
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if (offset === void 0) offset = 0;
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this._r = source[offset];
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this._g = source[offset + 1];
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this._b = source[offset + 2];
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this._a = source[offset + 3];
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this._onValueChanged && this._onValueChanged();
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return this;
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};
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/**
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* Copy the value of this color to an array.
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* @param out - The color
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* @param outOffset - The start offset
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*/ _proto.copyToArray = function copyToArray(out, outOffset) {
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if (outOffset === void 0) outOffset = 0;
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out[outOffset] = this._r;
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out[outOffset + 1] = this._g;
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out[outOffset + 2] = this._b;
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out[outOffset + 3] = this._a;
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};
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/**
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* Modify components (r, g, b) of this color from gamma space to linear space.
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* @param out - The color in linear space
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* @returns The color in linear space
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@@ -5137,6 +5162,31 @@
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return this;
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};
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/**
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* Copy from array like object.
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* @param source - Array like object
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* @param offset - The start offset
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* @returns This color
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*/ _proto.copyFromArray = function copyFromArray(source, offset) {
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if (offset === void 0) offset = 0;
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this._r = source[offset];
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this._g = source[offset + 1];
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this._b = source[offset + 2];
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this._a = source[offset + 3];
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this._onValueChanged && this._onValueChanged();
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return this;
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};
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/**
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* Copy the value of this color to an array.
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* @param out - The color
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* @param outOffset - The start offset
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*/ _proto.copyToArray = function copyToArray(out, outOffset) {
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if (outOffset === void 0) outOffset = 0;
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out[outOffset] = this._r;
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out[outOffset + 1] = this._g;
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out[outOffset + 2] = this._b;
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out[outOffset + 3] = this._a;
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};
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+
/**
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* Modify components (r, g, b) of this color from gamma space to linear space.
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* @param out - The color in linear space
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* @returns The color in linear space
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@@ -5323,25 +5373,29 @@
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]);
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return Color;
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}();
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-
/******************************************************************************
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-
Copyright (c) Microsoft Corporation.
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-
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-
Permission to use, copy, modify, and/or distribute this software for any
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-
purpose with or without fee is hereby granted.
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-
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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/******************************************************************************
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Copyright (c) Microsoft Corporation.
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+
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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+
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
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5383
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+
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
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+
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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+
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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***************************************************************************** */ function __decorate$1(decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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typeof SuppressedError === "function" ? SuppressedError : function(error, suppressed, message) {
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var e = new Error(message);
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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+
};
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function _instanceof1$2(left, right) {
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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@@ -5552,16 +5606,16 @@
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], EngineObject.prototype, "_engine", void 0);
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/**
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* The base class of assets, with reference counting capability.
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-
*/ var ReferResource = /*#__PURE__*/ function(
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*/ var ReferResource = /*#__PURE__*/ function(EngineObject1) {
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var ReferResource = function ReferResource(engine) {
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var _this;
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-
_this =
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_this = EngineObject1.call(this, engine) || this;
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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_this._refCount = 0;
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engine.resourceManager._addReferResource(_assert_this_initialized(_this));
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return _this;
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};
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-
_inherits$2(ReferResource,
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_inherits$2(ReferResource, EngineObject1);
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var _proto = ReferResource.prototype;
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/**
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* Destroy self.
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@@ -5572,7 +5626,7 @@
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if (!force && this._refCount !== 0) {
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return false;
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}
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-
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EngineObject1.prototype.destroy.call(this);
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return true;
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};
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/**
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@@ -5593,7 +5647,7 @@
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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-
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EngineObject1.prototype._onDestroy.call(this);
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this._engine.resourceManager._deleteReferResource(this);
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var refCount = this._getReferCount();
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if (refCount > 0) {
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@@ -5717,20 +5771,20 @@
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TextureWrapMode[TextureWrapMode[/** Repeating mode. tiling will be repeated if it exceeds the texture boundary. */ "Repeat"] = 1] = "Repeat";
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TextureWrapMode[TextureWrapMode[/** Mirror repeat mode. tiling will be mirrored and repeated if it exceeds the texture boundary. */ "Mirror"] = 2] = "Mirror";
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})(exports.TextureWrapMode || (exports.TextureWrapMode = {}));
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-
var GraphicsResource = /*#__PURE__*/ function(
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var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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var GraphicsResource = function GraphicsResource(engine) {
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var _this;
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-
_this =
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_this = ReferResource1.call(this, engine) || this;
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/** @internal */ _this._isContentLost = false;
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engine.resourceManager._addGraphicResource(_assert_this_initialized(_this));
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return _this;
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};
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_inherits$2(GraphicsResource,
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_inherits$2(GraphicsResource, ReferResource1);
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var _proto = GraphicsResource.prototype;
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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-
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ReferResource1.prototype._onDestroy.call(this);
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this.engine.resourceManager._deleteGraphicResource(this);
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};
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_create_class$3(GraphicsResource, [
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};
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/**
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* The base class of texture, contains some common functions of texture-related classes.
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*/ var Texture = /*#__PURE__*/ function(
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*/ var Texture = /*#__PURE__*/ function(GraphicsResource1) {
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var Texture = function Texture() {
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var _this;
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_this =
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_this = GraphicsResource1.apply(this, arguments) || this;
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/** @internal */ _this._isDepthTexture = false;
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_this._anisoLevel = 1;
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_this._useDepthCompareMode = false;
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return _this;
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};
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_inherits$2(Texture,
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_inherits$2(Texture, GraphicsResource1);
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var _proto = Texture.prototype;
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/**
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* Generate multi-level textures based on the 0th level data.
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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-
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GraphicsResource1.prototype._onDestroy.call(this);
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this._platformTexture.destroy();
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this._platformTexture = null;
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};
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}(GraphicsResource);
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/**
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* The render target used for off-screen rendering.
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*/ var RenderTarget = /*#__PURE__*/ function(
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*/ var RenderTarget = /*#__PURE__*/ function(GraphicsResource1) {
|
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var RenderTarget = function RenderTarget(engine, width, height, renderTexture, depth, antiAliasing) {
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if (depth === void 0) depth = exports.RenderBufferDepthFormat.Depth;
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if (antiAliasing === void 0) antiAliasing = 1;
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var _this;
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_this =
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_this = GraphicsResource1.call(this, engine) || this;
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_this._autoGenerateMipmaps = true;
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_this._width = width;
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_this._height = height;
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
|
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};
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|
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_inherits$2(RenderTarget,
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_inherits$2(RenderTarget, GraphicsResource1);
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var _proto = RenderTarget.prototype;
|
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/**
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* Get the render color texture by index.
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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var _this__depthTexture;
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-
|
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GraphicsResource1.prototype._onDestroy.call(this);
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this._platformRenderTarget.destroy();
|
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var _this = this, colorTextures = _this._colorTextures;
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for(var i = 0, n = colorTextures.length; i < n; i++){
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}(GraphicsResource);
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/**
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* Two-dimensional texture.
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*/ var Texture2D = /*#__PURE__*/ function(
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*/ var Texture2D = /*#__PURE__*/ function(Texture1) {
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var Texture2D = function Texture2D(engine, width, height, format, mipmap, usage) {
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if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
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if (mipmap === void 0) mipmap = true;
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if (usage === void 0) usage = exports.TextureUsage.Static;
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var _this;
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_this =
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_this = Texture1.call(this, engine) || this;
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_this._mipmap = mipmap;
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_this._width = width;
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_this._height = height;
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|
|
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_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
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return _this;
|
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};
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_inherits$2(Texture2D,
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|
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_inherits$2(Texture2D, Texture1);
|
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var _proto = Texture2D.prototype;
|
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/**
|
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* Setting pixels data through color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
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|
|
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* @internal
|
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*/ _proto._rebuild = function _rebuild() {
|
|
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this._platformTexture = this._engine._hardwareRenderer.createPlatformTexture2D(this);
|
|
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|
-
|
|
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+
Texture1.prototype._rebuild.call(this);
|
|
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};
|
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|
return Texture2D;
|
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|
}(Texture);
|
|
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/**
|
|
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* Two-dimensional texture array.
|
|
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-
*/ var Texture2DArray = /*#__PURE__*/ function(
|
|
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*/ var Texture2DArray = /*#__PURE__*/ function(Texture1) {
|
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var Texture2DArray = function Texture2DArray(engine, width, height, length1, format, mipmap) {
|
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if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
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if (mipmap === void 0) mipmap = true;
|
|
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|
var _this;
|
|
6191
|
-
_this =
|
|
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|
+
_this = Texture1.call(this, engine) || this;
|
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|
_this._mipmap = mipmap;
|
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|
_this._width = width;
|
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|
_this._height = height;
|
|
@@ -6200,7 +6254,7 @@
|
|
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|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
|
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6201
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|
return _this;
|
|
6202
6256
|
};
|
|
6203
|
-
_inherits$2(Texture2DArray,
|
|
6257
|
+
_inherits$2(Texture2DArray, Texture1);
|
|
6204
6258
|
var _proto = Texture2DArray.prototype;
|
|
6205
6259
|
/**
|
|
6206
6260
|
* Setting pixels data through color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
|
|
@@ -6254,7 +6308,7 @@
|
|
|
6254
6308
|
* @internal
|
|
6255
6309
|
*/ _proto._rebuild = function _rebuild() {
|
|
6256
6310
|
this._platformTexture = this._engine._hardwareRenderer.createPlatformTexture2DArray(this);
|
|
6257
|
-
|
|
6311
|
+
Texture1.prototype._rebuild.call(this);
|
|
6258
6312
|
};
|
|
6259
6313
|
_create_class$3(Texture2DArray, [
|
|
6260
6314
|
{
|
|
@@ -6270,12 +6324,12 @@
|
|
|
6270
6324
|
}(Texture);
|
|
6271
6325
|
/**
|
|
6272
6326
|
* Cube texture.
|
|
6273
|
-
*/ var TextureCube = /*#__PURE__*/ function(
|
|
6327
|
+
*/ var TextureCube = /*#__PURE__*/ function(Texture1) {
|
|
6274
6328
|
var TextureCube = function TextureCube(engine, size, format, mipmap) {
|
|
6275
6329
|
if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
|
|
6276
6330
|
if (mipmap === void 0) mipmap = true;
|
|
6277
6331
|
var _this;
|
|
6278
|
-
_this =
|
|
6332
|
+
_this = Texture1.call(this, engine) || this;
|
|
6279
6333
|
_this._mipmap = mipmap;
|
|
6280
6334
|
_this._width = size;
|
|
6281
6335
|
_this._height = size;
|
|
@@ -6286,7 +6340,7 @@
|
|
|
6286
6340
|
_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
|
|
6287
6341
|
return _this;
|
|
6288
6342
|
};
|
|
6289
|
-
_inherits$2(TextureCube,
|
|
6343
|
+
_inherits$2(TextureCube, Texture1);
|
|
6290
6344
|
var _proto = TextureCube.prototype;
|
|
6291
6345
|
/**
|
|
6292
6346
|
* Setting pixels data through cube face,color buffer data, designated area and texture mipmapping level,it's also applicable to compressed formats.
|
|
@@ -6339,16 +6393,16 @@
|
|
|
6339
6393
|
* @internal
|
|
6340
6394
|
*/ _proto._rebuild = function _rebuild() {
|
|
6341
6395
|
this._platformTexture = this._engine._hardwareRenderer.createPlatformTextureCube(this);
|
|
6342
|
-
|
|
6396
|
+
Texture1.prototype._rebuild.call(this);
|
|
6343
6397
|
};
|
|
6344
6398
|
return TextureCube;
|
|
6345
6399
|
}(Texture);
|
|
6346
6400
|
/**
|
|
6347
6401
|
* @internal
|
|
6348
|
-
*/ var FontAtlas = /*#__PURE__*/ function(
|
|
6402
|
+
*/ var FontAtlas = /*#__PURE__*/ function(ReferResource1) {
|
|
6349
6403
|
var FontAtlas = function FontAtlas(engine) {
|
|
6350
6404
|
var _this;
|
|
6351
|
-
_this =
|
|
6405
|
+
_this = ReferResource1.call(this, engine) || this;
|
|
6352
6406
|
_this._charInfoMap = {};
|
|
6353
6407
|
_this._space = 1;
|
|
6354
6408
|
_this._curX = 1;
|
|
@@ -6356,7 +6410,7 @@
|
|
|
6356
6410
|
_this._nextY = 1;
|
|
6357
6411
|
return _this;
|
|
6358
6412
|
};
|
|
6359
|
-
_inherits$2(FontAtlas,
|
|
6413
|
+
_inherits$2(FontAtlas, ReferResource1);
|
|
6360
6414
|
var _proto = FontAtlas.prototype;
|
|
6361
6415
|
_proto.uploadCharTexture = function uploadCharTexture(charInfo) {
|
|
6362
6416
|
var width = charInfo.w, height = charInfo.h, data = charInfo.data;
|
|
@@ -6412,7 +6466,7 @@
|
|
|
6412
6466
|
/**
|
|
6413
6467
|
* @internal
|
|
6414
6468
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
6415
|
-
|
|
6469
|
+
ReferResource1.prototype._onDestroy.call(this);
|
|
6416
6470
|
this.texture.destroy();
|
|
6417
6471
|
this.texture = null;
|
|
6418
6472
|
this._charInfoMap = {};
|
|
@@ -6956,17 +7010,17 @@
|
|
|
6956
7010
|
}();
|
|
6957
7011
|
/**
|
|
6958
7012
|
* Font.
|
|
6959
|
-
*/ var Font = /*#__PURE__*/ function(
|
|
6960
|
-
var Font = function Font(engine,
|
|
6961
|
-
if (
|
|
7013
|
+
*/ var Font = /*#__PURE__*/ function(ReferResource1) {
|
|
7014
|
+
var Font = function Font(engine, name1) {
|
|
7015
|
+
if (name1 === void 0) name1 = "";
|
|
6962
7016
|
var _this;
|
|
6963
|
-
_this =
|
|
7017
|
+
_this = ReferResource1.call(this, engine) || this;
|
|
6964
7018
|
_this._name = "";
|
|
6965
7019
|
_this._subFontMap = {};
|
|
6966
|
-
_this._name =
|
|
7020
|
+
_this._name = name1;
|
|
6967
7021
|
return _this;
|
|
6968
7022
|
};
|
|
6969
|
-
_inherits$2(Font,
|
|
7023
|
+
_inherits$2(Font, ReferResource1);
|
|
6970
7024
|
var _proto = Font.prototype;
|
|
6971
7025
|
/**
|
|
6972
7026
|
* @internal
|
|
@@ -6984,7 +7038,7 @@
|
|
|
6984
7038
|
/**
|
|
6985
7039
|
* @internal
|
|
6986
7040
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
6987
|
-
|
|
7041
|
+
ReferResource1.prototype._onDestroy.call(this);
|
|
6988
7042
|
var subFontMap = this._subFontMap;
|
|
6989
7043
|
for(var k in subFontMap){
|
|
6990
7044
|
subFontMap[k].destroy();
|
|
@@ -6997,15 +7051,15 @@
|
|
|
6997
7051
|
* @param engine - Engine to which the font belongs
|
|
6998
7052
|
* @param name - The name of font want to create
|
|
6999
7053
|
* @returns The font object has been create
|
|
7000
|
-
*/ Font.createFromOS = function createFromOS(engine,
|
|
7001
|
-
if (
|
|
7054
|
+
*/ Font.createFromOS = function createFromOS(engine, name1) {
|
|
7055
|
+
if (name1) {
|
|
7002
7056
|
var fontMap = engine._fontMap;
|
|
7003
|
-
var font = fontMap[
|
|
7057
|
+
var font = fontMap[name1];
|
|
7004
7058
|
if (font) {
|
|
7005
7059
|
return font;
|
|
7006
7060
|
}
|
|
7007
|
-
font = new Font(engine,
|
|
7008
|
-
fontMap[
|
|
7061
|
+
font = new Font(engine, name1);
|
|
7062
|
+
fontMap[name1] = font;
|
|
7009
7063
|
return font;
|
|
7010
7064
|
}
|
|
7011
7065
|
return null;
|
|
@@ -7189,21 +7243,21 @@
|
|
|
7189
7243
|
/**
|
|
7190
7244
|
* Shader property.
|
|
7191
7245
|
*/ var ShaderProperty = /*#__PURE__*/ function() {
|
|
7192
|
-
function ShaderProperty(
|
|
7193
|
-
this.name =
|
|
7246
|
+
function ShaderProperty(name1) {
|
|
7247
|
+
this.name = name1;
|
|
7194
7248
|
this._uniqueId = ShaderProperty._propertyNameCounter++;
|
|
7195
7249
|
}
|
|
7196
7250
|
/**
|
|
7197
7251
|
* Get shader property by name.
|
|
7198
7252
|
* @param name - Name of the shader property
|
|
7199
7253
|
* @returns Shader property
|
|
7200
|
-
*/ ShaderProperty.getByName = function getByName(
|
|
7254
|
+
*/ ShaderProperty.getByName = function getByName(name1) {
|
|
7201
7255
|
var propertyNameMap = ShaderProperty._propertyNameMap;
|
|
7202
|
-
if (propertyNameMap[
|
|
7203
|
-
return propertyNameMap[
|
|
7256
|
+
if (propertyNameMap[name1] != null) {
|
|
7257
|
+
return propertyNameMap[name1];
|
|
7204
7258
|
} else {
|
|
7205
|
-
var property = new ShaderProperty(
|
|
7206
|
-
propertyNameMap[
|
|
7259
|
+
var property = new ShaderProperty(name1);
|
|
7260
|
+
propertyNameMap[name1] = property;
|
|
7207
7261
|
ShaderProperty._propertyIdMap[property._uniqueId] = property;
|
|
7208
7262
|
return property;
|
|
7209
7263
|
}
|
|
@@ -7211,8 +7265,9 @@
|
|
|
7211
7265
|
/**
|
|
7212
7266
|
* @internal
|
|
7213
7267
|
*/ ShaderProperty._getShaderPropertyGroup = function _getShaderPropertyGroup(propertyName) {
|
|
7268
|
+
var _shaderProperty;
|
|
7214
7269
|
var shaderProperty = ShaderProperty._propertyNameMap[propertyName];
|
|
7215
|
-
return shaderProperty == null ? void 0 :
|
|
7270
|
+
return (_shaderProperty = shaderProperty) == null ? void 0 : _shaderProperty._group;
|
|
7216
7271
|
};
|
|
7217
7272
|
_create_class$3(ShaderProperty, [
|
|
7218
7273
|
{
|
|
@@ -7417,10 +7472,10 @@
|
|
|
7417
7472
|
})(ActiveChangeFlag || (ActiveChangeFlag = {}));
|
|
7418
7473
|
/**
|
|
7419
7474
|
* The base class of the components.
|
|
7420
|
-
*/ var Component = /*#__PURE__*/ function(
|
|
7475
|
+
*/ var Component = /*#__PURE__*/ function(EngineObject1) {
|
|
7421
7476
|
var Component = function Component(entity) {
|
|
7422
7477
|
var _this;
|
|
7423
|
-
_this =
|
|
7478
|
+
_this = EngineObject1.call(this, entity.engine) || this;
|
|
7424
7479
|
/** @internal */ _this._awoken = false;
|
|
7425
7480
|
_this._phasedActive = false;
|
|
7426
7481
|
_this._phasedActiveInScene = false;
|
|
@@ -7428,7 +7483,7 @@
|
|
|
7428
7483
|
_this._entity = entity;
|
|
7429
7484
|
return _this;
|
|
7430
7485
|
};
|
|
7431
|
-
_inherits$2(Component,
|
|
7486
|
+
_inherits$2(Component, EngineObject1);
|
|
7432
7487
|
var _proto = Component.prototype;
|
|
7433
7488
|
/**
|
|
7434
7489
|
* @internal
|
|
@@ -7489,7 +7544,7 @@
|
|
|
7489
7544
|
/**
|
|
7490
7545
|
* @internal
|
|
7491
7546
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
7492
|
-
|
|
7547
|
+
EngineObject1.prototype._onDestroy.call(this);
|
|
7493
7548
|
var entity = this._entity;
|
|
7494
7549
|
entity._removeComponent(this);
|
|
7495
7550
|
if (this._enabled) {
|
|
@@ -7958,14 +8013,14 @@
|
|
|
7958
8013
|
}();
|
|
7959
8014
|
/**
|
|
7960
8015
|
* Bool update flag.
|
|
7961
|
-
*/ var BoolUpdateFlag = /*#__PURE__*/ function(
|
|
8016
|
+
*/ var BoolUpdateFlag = /*#__PURE__*/ function(UpdateFlag1) {
|
|
7962
8017
|
var BoolUpdateFlag = function BoolUpdateFlag() {
|
|
7963
8018
|
var _this;
|
|
7964
|
-
_this =
|
|
8019
|
+
_this = UpdateFlag1.apply(this, arguments) || this;
|
|
7965
8020
|
/** Bool flag. */ _this.flag = true;
|
|
7966
8021
|
return _this;
|
|
7967
8022
|
};
|
|
7968
|
-
_inherits$2(BoolUpdateFlag,
|
|
8023
|
+
_inherits$2(BoolUpdateFlag, UpdateFlag1);
|
|
7969
8024
|
var _proto = BoolUpdateFlag.prototype;
|
|
7970
8025
|
/**
|
|
7971
8026
|
* @inheritdoc
|
|
@@ -8036,10 +8091,10 @@
|
|
|
8036
8091
|
}();
|
|
8037
8092
|
/**
|
|
8038
8093
|
* Used to implement transformation related functions.
|
|
8039
|
-
*/ var Transform = /*#__PURE__*/ function(
|
|
8094
|
+
*/ var Transform = /*#__PURE__*/ function(Component1) {
|
|
8040
8095
|
var Transform = function Transform(entity) {
|
|
8041
8096
|
var _this;
|
|
8042
|
-
_this =
|
|
8097
|
+
_this = Component1.call(this, entity) || this;
|
|
8043
8098
|
_this._position = new Vector3();
|
|
8044
8099
|
_this._rotation = new Vector3();
|
|
8045
8100
|
_this._rotationQuaternion = new Quaternion();
|
|
@@ -8080,7 +8135,7 @@
|
|
|
8080
8135
|
_this._scale._onValueChanged = _this._onScaleChanged;
|
|
8081
8136
|
return _this;
|
|
8082
8137
|
};
|
|
8083
|
-
_inherits$2(Transform,
|
|
8138
|
+
_inherits$2(Transform, Component1);
|
|
8084
8139
|
var _proto = Transform.prototype;
|
|
8085
8140
|
/**
|
|
8086
8141
|
* Set local position by X, Y, Z value.
|
|
@@ -8226,7 +8281,7 @@
|
|
|
8226
8281
|
return isInvert;
|
|
8227
8282
|
};
|
|
8228
8283
|
_proto._onDestroy = function _onDestroy() {
|
|
8229
|
-
|
|
8284
|
+
Component1.prototype._onDestroy.call(this);
|
|
8230
8285
|
//@ts-ignore
|
|
8231
8286
|
this._worldPosition._onValueChanged = null;
|
|
8232
8287
|
//@ts-ignore
|
|
@@ -8857,10 +8912,10 @@
|
|
|
8857
8912
|
}();
|
|
8858
8913
|
/**
|
|
8859
8914
|
* Entity, be used as components container.
|
|
8860
|
-
*/ var Entity = /*#__PURE__*/ function(
|
|
8861
|
-
var Entity = function Entity(engine,
|
|
8915
|
+
*/ var Entity = /*#__PURE__*/ function(EngineObject1) {
|
|
8916
|
+
var Entity = function Entity(engine, name1) {
|
|
8862
8917
|
var _this;
|
|
8863
|
-
_this =
|
|
8918
|
+
_this = EngineObject1.call(this, engine) || this;
|
|
8864
8919
|
/** The layer the entity belongs to. */ _this.layer = exports.Layer.Layer0;
|
|
8865
8920
|
/** @internal */ _this._isActiveInHierarchy = false;
|
|
8866
8921
|
/** @internal */ _this._isActiveInScene = false;
|
|
@@ -8873,12 +8928,12 @@
|
|
|
8873
8928
|
_this._parent = null;
|
|
8874
8929
|
//--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
8875
8930
|
_this._invModelMatrix = new Matrix();
|
|
8876
|
-
_this.name =
|
|
8931
|
+
_this.name = name1;
|
|
8877
8932
|
_this.transform = _this.addComponent(Transform);
|
|
8878
8933
|
_this._inverseWorldMatFlag = _this.transform.registerWorldChangeFlag();
|
|
8879
8934
|
return _this;
|
|
8880
8935
|
};
|
|
8881
|
-
_inherits$2(Entity,
|
|
8936
|
+
_inherits$2(Entity, EngineObject1);
|
|
8882
8937
|
var _proto = Entity.prototype;
|
|
8883
8938
|
/**
|
|
8884
8939
|
* Add component based on the component type.
|
|
@@ -8996,13 +9051,13 @@
|
|
|
8996
9051
|
* Find entity by name.
|
|
8997
9052
|
* @param name - The name of the entity which want to be found
|
|
8998
9053
|
* @returns The component which be found
|
|
8999
|
-
*/ _proto.findByName = function findByName(
|
|
9000
|
-
if (
|
|
9054
|
+
*/ _proto.findByName = function findByName(name1) {
|
|
9055
|
+
if (name1 === this.name) {
|
|
9001
9056
|
return this;
|
|
9002
9057
|
}
|
|
9003
9058
|
var children = this._children;
|
|
9004
9059
|
for(var i = 0, n = children.length; i < n; i++){
|
|
9005
|
-
var target = children[i].findByName(
|
|
9060
|
+
var target = children[i].findByName(name1);
|
|
9006
9061
|
if (target) {
|
|
9007
9062
|
return target;
|
|
9008
9063
|
}
|
|
@@ -9031,8 +9086,8 @@
|
|
|
9031
9086
|
* Create child entity.
|
|
9032
9087
|
* @param name - The child entity's name
|
|
9033
9088
|
* @returns The child entity
|
|
9034
|
-
*/ _proto.createChild = function createChild(
|
|
9035
|
-
var child = new Entity(this.engine,
|
|
9089
|
+
*/ _proto.createChild = function createChild(name1) {
|
|
9090
|
+
var child = new Entity(this.engine, name1);
|
|
9036
9091
|
child.layer = this.layer;
|
|
9037
9092
|
child.parent = this;
|
|
9038
9093
|
return child;
|
|
@@ -9097,11 +9152,17 @@
|
|
|
9097
9152
|
if (this._destroyed) {
|
|
9098
9153
|
return;
|
|
9099
9154
|
}
|
|
9100
|
-
|
|
9155
|
+
EngineObject1.prototype.destroy.call(this);
|
|
9101
9156
|
if (this._hookResource) {
|
|
9102
9157
|
this._hookResource._addReferCount(-1);
|
|
9103
9158
|
this._hookResource = null;
|
|
9104
9159
|
}
|
|
9160
|
+
this.isActive = false;
|
|
9161
|
+
if (this._isRoot) {
|
|
9162
|
+
this._scene.removeRootEntity(this);
|
|
9163
|
+
} else {
|
|
9164
|
+
this._setParent(null);
|
|
9165
|
+
}
|
|
9105
9166
|
var components = this._components;
|
|
9106
9167
|
for(var i = components.length - 1; i >= 0; i--){
|
|
9107
9168
|
components[i].destroy();
|
|
@@ -9111,12 +9172,6 @@
|
|
|
9111
9172
|
while(children.length > 0){
|
|
9112
9173
|
children[0].destroy();
|
|
9113
9174
|
}
|
|
9114
|
-
if (this._isRoot) {
|
|
9115
|
-
this._scene._removeFromEntityList(this);
|
|
9116
|
-
this._isRoot = false;
|
|
9117
|
-
} else {
|
|
9118
|
-
this._removeFromParent();
|
|
9119
|
-
}
|
|
9120
9175
|
};
|
|
9121
9176
|
/**
|
|
9122
9177
|
* @internal
|
|
@@ -9324,11 +9379,11 @@
|
|
|
9324
9379
|
};
|
|
9325
9380
|
/**
|
|
9326
9381
|
* @internal
|
|
9327
|
-
*/ Entity._findChildByName = function _findChildByName(root,
|
|
9382
|
+
*/ Entity._findChildByName = function _findChildByName(root, name1) {
|
|
9328
9383
|
var children = root._children;
|
|
9329
9384
|
for(var i = children.length - 1; i >= 0; i--){
|
|
9330
9385
|
var child = children[i];
|
|
9331
|
-
if (child.name ===
|
|
9386
|
+
if (child.name === name1) {
|
|
9332
9387
|
return child;
|
|
9333
9388
|
}
|
|
9334
9389
|
}
|
|
@@ -9360,8 +9415,9 @@
|
|
|
9360
9415
|
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
9361
9416
|
activeChangeFlag |= ActiveChangeFlag.All;
|
|
9362
9417
|
} else {
|
|
9363
|
-
|
|
9364
|
-
(parent == null ? void 0 :
|
|
9418
|
+
var _parent, _parent1;
|
|
9419
|
+
((_parent = parent) == null ? void 0 : _parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
9420
|
+
((_parent1 = parent) == null ? void 0 : _parent1._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
9365
9421
|
}
|
|
9366
9422
|
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
9367
9423
|
} else {
|
|
@@ -9564,6 +9620,7 @@
|
|
|
9564
9620
|
RenderStateElementKey[RenderStateElementKey[/** Raster state fill mode key. */ "RasterStateCullMode"] = 25] = "RasterStateCullMode";
|
|
9565
9621
|
RenderStateElementKey[RenderStateElementKey[/** Raster state cull mode key. */ "RasterStateDepthBias"] = 26] = "RasterStateDepthBias";
|
|
9566
9622
|
RenderStateElementKey[RenderStateElementKey[/** Raster state depth bias key. */ "RasterStateSlopeScaledDepthBias"] = 27] = "RasterStateSlopeScaledDepthBias";
|
|
9623
|
+
RenderStateElementKey[RenderStateElementKey[/** Render queue type key. */ "RenderQueueType"] = 28] = "RenderQueueType";
|
|
9567
9624
|
})(exports.RenderStateDataKey || (exports.RenderStateDataKey = {}));
|
|
9568
9625
|
/**
|
|
9569
9626
|
* Render queue type.
|
|
@@ -9606,27 +9663,27 @@
|
|
|
9606
9663
|
/**
|
|
9607
9664
|
* Shader macro。
|
|
9608
9665
|
*/ var ShaderMacro = /*#__PURE__*/ function() {
|
|
9609
|
-
function ShaderMacro(
|
|
9610
|
-
this.name =
|
|
9666
|
+
function ShaderMacro(name1, value, maskIndex, maskValue) {
|
|
9667
|
+
this.name = name1;
|
|
9611
9668
|
this._maskIndex = maskIndex;
|
|
9612
9669
|
this._maskValue = maskValue;
|
|
9613
9670
|
this.value = value;
|
|
9614
9671
|
var macroNameIDMap = ShaderMacro._macroNameIdMap;
|
|
9615
|
-
var nameID = macroNameIDMap[
|
|
9616
|
-
if (macroNameIDMap[
|
|
9617
|
-
macroNameIDMap[
|
|
9672
|
+
var nameID = macroNameIDMap[name1];
|
|
9673
|
+
if (macroNameIDMap[name1] === undefined) {
|
|
9674
|
+
macroNameIDMap[name1] = nameID = ShaderMacro._macroNameCounter++;
|
|
9618
9675
|
}
|
|
9619
9676
|
this._nameId = nameID;
|
|
9620
9677
|
}
|
|
9621
|
-
ShaderMacro.getByName = function getByName(
|
|
9622
|
-
var key = value ?
|
|
9678
|
+
ShaderMacro.getByName = function getByName(name1, value) {
|
|
9679
|
+
var key = value ? name1 + " " + value : name1;
|
|
9623
9680
|
var macro = ShaderMacro._macroMap[key];
|
|
9624
9681
|
if (!macro) {
|
|
9625
9682
|
var maskMap = ShaderMacro._macroMaskMap;
|
|
9626
9683
|
var counter = ShaderMacro._macroCounter;
|
|
9627
9684
|
var index = Math.floor(counter / 32);
|
|
9628
9685
|
var bit = counter % 32;
|
|
9629
|
-
macro = new ShaderMacro(
|
|
9686
|
+
macro = new ShaderMacro(name1, value, index, 1 << bit);
|
|
9630
9687
|
ShaderMacro._macroMap[key] = macro;
|
|
9631
9688
|
if (index == maskMap.length) {
|
|
9632
9689
|
maskMap.length++;
|
|
@@ -10005,14 +10062,6 @@
|
|
|
10005
10062
|
return src.replace(regex, replace);
|
|
10006
10063
|
};
|
|
10007
10064
|
/**
|
|
10008
|
-
* GLSL extension.
|
|
10009
|
-
* @param extensions - such as ["GL_EXT_shader_texture_lod"]
|
|
10010
|
-
* */ ShaderFactory.parseExtension = function parseExtension(extensions) {
|
|
10011
|
-
return extensions.map(function(e) {
|
|
10012
|
-
return "#extension " + e + " : enable\n";
|
|
10013
|
-
}).join("");
|
|
10014
|
-
};
|
|
10015
|
-
/**
|
|
10016
10065
|
* Convert lower GLSL version to GLSL 300 es.
|
|
10017
10066
|
* @param shader - code
|
|
10018
10067
|
* @param isFrag - Whether it is a fragment shader.
|
|
@@ -10051,21 +10100,30 @@
|
|
|
10051
10100
|
};
|
|
10052
10101
|
return ShaderFactory;
|
|
10053
10102
|
}();
|
|
10103
|
+
(function() {
|
|
10104
|
+
/** @internal */ ShaderFactory._shaderExtension = [
|
|
10105
|
+
"GL_EXT_shader_texture_lod",
|
|
10106
|
+
"GL_OES_standard_derivatives",
|
|
10107
|
+
"GL_EXT_draw_buffers"
|
|
10108
|
+
].map(function(e) {
|
|
10109
|
+
return "#extension " + e + " : enable\n";
|
|
10110
|
+
}).join("");
|
|
10111
|
+
})();
|
|
10054
10112
|
/**
|
|
10055
10113
|
* Shader tag key.
|
|
10056
10114
|
*/ var ShaderTagKey = /*#__PURE__*/ function() {
|
|
10057
|
-
function ShaderTagKey(
|
|
10058
|
-
this.name =
|
|
10115
|
+
function ShaderTagKey(name1) {
|
|
10116
|
+
this.name = name1;
|
|
10059
10117
|
this._uniqueId = ShaderTagKey._nameCounter++;
|
|
10060
10118
|
}
|
|
10061
10119
|
/**
|
|
10062
10120
|
* Get shader property by name.
|
|
10063
10121
|
* @param name - Name of the shader property
|
|
10064
10122
|
* @returns Shader property
|
|
10065
|
-
*/ ShaderTagKey.getByName = function getByName(
|
|
10123
|
+
*/ ShaderTagKey.getByName = function getByName(name1) {
|
|
10066
10124
|
var _nameMap, _name;
|
|
10067
10125
|
var nameMap = ShaderTagKey._nameMap;
|
|
10068
|
-
return (_nameMap = nameMap)[_name =
|
|
10126
|
+
return (_nameMap = nameMap)[_name = name1] || (_nameMap[_name] = new ShaderTagKey(name1));
|
|
10069
10127
|
};
|
|
10070
10128
|
return ShaderTagKey;
|
|
10071
10129
|
}();
|
|
@@ -10096,6 +10154,16 @@
|
|
|
10096
10154
|
_proto.getTagValue = function getTagValue(keyOrKeyName) {
|
|
10097
10155
|
return this._tagsMap[typeof keyOrKeyName == "string" ? ShaderTagKey.getByName(keyOrKeyName)._uniqueId : keyOrKeyName._uniqueId];
|
|
10098
10156
|
};
|
|
10157
|
+
_create_class$3(ShaderPart, [
|
|
10158
|
+
{
|
|
10159
|
+
key: "name",
|
|
10160
|
+
get: /**
|
|
10161
|
+
* Name.
|
|
10162
|
+
*/ function get() {
|
|
10163
|
+
return this._name;
|
|
10164
|
+
}
|
|
10165
|
+
}
|
|
10166
|
+
]);
|
|
10099
10167
|
return ShaderPart;
|
|
10100
10168
|
}();
|
|
10101
10169
|
/**
|
|
@@ -10522,17 +10590,17 @@
|
|
|
10522
10590
|
var uniformInfos = this._getUniformInfos();
|
|
10523
10591
|
var attributeInfos = this._getAttributeInfos();
|
|
10524
10592
|
uniformInfos.forEach(function(param) {
|
|
10525
|
-
var
|
|
10593
|
+
var name1 = param.name, size = param.size, type = param.type;
|
|
10526
10594
|
var shaderUniform = new ShaderUniform(_this._engine);
|
|
10527
10595
|
var isArray = false;
|
|
10528
10596
|
var isTexture = false;
|
|
10529
|
-
if (
|
|
10530
|
-
|
|
10597
|
+
if (name1.indexOf("[0]") > 0) {
|
|
10598
|
+
name1 = name1.substr(0, name1.length - 3);
|
|
10531
10599
|
isArray = true;
|
|
10532
10600
|
}
|
|
10533
|
-
var location = gl.getUniformLocation(program,
|
|
10534
|
-
shaderUniform.name =
|
|
10535
|
-
shaderUniform.propertyId = ShaderProperty.getByName(
|
|
10601
|
+
var location = gl.getUniformLocation(program, name1);
|
|
10602
|
+
shaderUniform.name = name1;
|
|
10603
|
+
shaderUniform.propertyId = ShaderProperty.getByName(name1)._uniqueId;
|
|
10536
10604
|
shaderUniform.location = location;
|
|
10537
10605
|
switch(type){
|
|
10538
10606
|
case gl.FLOAT:
|
|
@@ -10649,12 +10717,12 @@
|
|
|
10649
10717
|
default:
|
|
10650
10718
|
throw new Error("Unsupported uniform type");
|
|
10651
10719
|
}
|
|
10652
|
-
var group = ShaderProperty._getShaderPropertyGroup(
|
|
10720
|
+
var group = ShaderProperty._getShaderPropertyGroup(name1);
|
|
10653
10721
|
_this._groupingUniform(shaderUniform, group, isTexture);
|
|
10654
10722
|
});
|
|
10655
10723
|
attributeInfos.forEach(function(param) {
|
|
10656
|
-
var
|
|
10657
|
-
_this.attributeLocation[
|
|
10724
|
+
var name1 = param.name;
|
|
10725
|
+
_this.attributeLocation[name1] = gl.getAttribLocation(program, name1);
|
|
10658
10726
|
});
|
|
10659
10727
|
};
|
|
10660
10728
|
_proto._getUniformInfos = function _getUniformInfos() {
|
|
@@ -10707,19 +10775,29 @@
|
|
|
10707
10775
|
})();
|
|
10708
10776
|
/**
|
|
10709
10777
|
* Shader pass containing vertex and fragment source.
|
|
10710
|
-
*/ var ShaderPass = /*#__PURE__*/ function(
|
|
10711
|
-
_inherits$2(ShaderPass,
|
|
10712
|
-
function ShaderPass(
|
|
10713
|
-
if (tags === void 0) tags = {
|
|
10714
|
-
pipelineStage: exports.PipelineStage.Forward
|
|
10715
|
-
};
|
|
10778
|
+
*/ var ShaderPass = /*#__PURE__*/ function(ShaderPart1) {
|
|
10779
|
+
_inherits$2(ShaderPass, ShaderPart1);
|
|
10780
|
+
function ShaderPass(nameOrVertexSource, vertexSourceOrFragmentSource, fragmentSourceOrTags, tags) {
|
|
10716
10781
|
var _this;
|
|
10717
|
-
_this =
|
|
10782
|
+
_this = ShaderPart1.call(this) || this;
|
|
10718
10783
|
/** @internal */ _this._shaderPassId = 0;
|
|
10719
10784
|
/** @internal */ _this._renderStateDataMap = {};
|
|
10720
10785
|
_this._shaderPassId = ShaderPass._shaderPassCounter++;
|
|
10721
|
-
|
|
10722
|
-
|
|
10786
|
+
if (typeof fragmentSourceOrTags === "string") {
|
|
10787
|
+
_this._name = nameOrVertexSource;
|
|
10788
|
+
_this._vertexSource = vertexSourceOrFragmentSource;
|
|
10789
|
+
_this._fragmentSource = fragmentSourceOrTags;
|
|
10790
|
+
tags = tags != null ? tags : {
|
|
10791
|
+
pipelineStage: exports.PipelineStage.Forward
|
|
10792
|
+
};
|
|
10793
|
+
} else {
|
|
10794
|
+
_this._name = "Default";
|
|
10795
|
+
_this._vertexSource = nameOrVertexSource;
|
|
10796
|
+
_this._fragmentSource = vertexSourceOrFragmentSource;
|
|
10797
|
+
tags = fragmentSourceOrTags != null ? fragmentSourceOrTags : {
|
|
10798
|
+
pipelineStage: exports.PipelineStage.Forward
|
|
10799
|
+
};
|
|
10800
|
+
}
|
|
10723
10801
|
for(var key in tags){
|
|
10724
10802
|
_this.setTag(key, tags[key]);
|
|
10725
10803
|
}
|
|
@@ -10748,7 +10826,7 @@
|
|
|
10748
10826
|
precisionStr += "#define HAS_DERIVATIVES\n";
|
|
10749
10827
|
}
|
|
10750
10828
|
var vertexSource = " " + versionStr + "\n " + graphicAPI + "\n " + macroNameStr + "\n " + ShaderFactory.parseIncludes(this._vertexSource);
|
|
10751
|
-
var fragmentSource = " " + versionStr + "\n " + graphicAPI + "\n " + (isWebGL2 ? "" : ShaderFactory.
|
|
10829
|
+
var fragmentSource = " " + versionStr + "\n " + graphicAPI + "\n " + (isWebGL2 ? "" : ShaderFactory._shaderExtension) + "\n " + precisionStr + "\n " + macroNameStr + "\n " + ShaderFactory.parseIncludes(this._fragmentSource);
|
|
10752
10830
|
if (isWebGL2) {
|
|
10753
10831
|
vertexSource = ShaderFactory.convertTo300(vertexSource);
|
|
10754
10832
|
fragmentSource = ShaderFactory.convertTo300(fragmentSource, true);
|
|
@@ -10764,11 +10842,11 @@
|
|
|
10764
10842
|
})();
|
|
10765
10843
|
/**
|
|
10766
10844
|
* Sub shader.
|
|
10767
|
-
*/ var SubShader = /*#__PURE__*/ function(
|
|
10768
|
-
var SubShader = function SubShader(
|
|
10845
|
+
*/ var SubShader = /*#__PURE__*/ function(ShaderPart1) {
|
|
10846
|
+
var SubShader = function SubShader(name1, passes, tags) {
|
|
10769
10847
|
var _this;
|
|
10770
|
-
_this =
|
|
10771
|
-
_this.
|
|
10848
|
+
_this = ShaderPart1.call(this) || this;
|
|
10849
|
+
_this._name = name1;
|
|
10772
10850
|
var passCount = passes.length;
|
|
10773
10851
|
if (passCount < 1) {
|
|
10774
10852
|
throw " count must large than 0.";
|
|
@@ -10779,7 +10857,7 @@
|
|
|
10779
10857
|
}
|
|
10780
10858
|
return _this;
|
|
10781
10859
|
};
|
|
10782
|
-
_inherits$2(SubShader,
|
|
10860
|
+
_inherits$2(SubShader, ShaderPart1);
|
|
10783
10861
|
_create_class$3(SubShader, [
|
|
10784
10862
|
{
|
|
10785
10863
|
key: "passes",
|
|
@@ -11337,6 +11415,11 @@
|
|
|
11337
11415
|
this.depthState._applyShaderDataValue(renderStateDataMap, shaderData);
|
|
11338
11416
|
this.stencilState._applyShaderDataValue(renderStateDataMap, shaderData);
|
|
11339
11417
|
this.rasterState._applyShaderDataValue(renderStateDataMap, shaderData);
|
|
11418
|
+
var renderQueueType = renderStateDataMap[exports.RenderStateDataKey.RenderQueueType];
|
|
11419
|
+
if (renderQueueType !== undefined) {
|
|
11420
|
+
var _shaderData_getFloat;
|
|
11421
|
+
this.renderQueueType = (_shaderData_getFloat = shaderData.getFloat(renderQueueType)) != null ? _shaderData_getFloat : exports.RenderQueueType.Opaque;
|
|
11422
|
+
}
|
|
11340
11423
|
};
|
|
11341
11424
|
/**
|
|
11342
11425
|
* @internal
|
|
@@ -11354,9 +11437,9 @@
|
|
|
11354
11437
|
/**
|
|
11355
11438
|
* Shader for rendering.
|
|
11356
11439
|
*/ var Shader = /*#__PURE__*/ function() {
|
|
11357
|
-
var Shader = function Shader(
|
|
11358
|
-
this.name =
|
|
11359
|
-
this.name =
|
|
11440
|
+
var Shader = function Shader(name1, subShaders) {
|
|
11441
|
+
this.name = name1;
|
|
11442
|
+
this.name = name1;
|
|
11360
11443
|
this._subShaders = subShaders;
|
|
11361
11444
|
};
|
|
11362
11445
|
var _proto = Shader.prototype;
|
|
@@ -11400,14 +11483,24 @@
|
|
|
11400
11483
|
var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
|
|
11401
11484
|
var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
|
|
11402
11485
|
var passList = subShaderInfo.passes.map(function(passInfo) {
|
|
11403
|
-
|
|
11486
|
+
if (typeof passInfo === "string") {
|
|
11487
|
+
var _Shader_find_subShaders_find, _Shader_find;
|
|
11488
|
+
// Use pass reference
|
|
11489
|
+
var paths = passInfo.split("/");
|
|
11490
|
+
return (_Shader_find = Shader.find(paths[0])) == null ? void 0 : (_Shader_find_subShaders_find = _Shader_find.subShaders.find(function(subShader) {
|
|
11491
|
+
return subShader.name === paths[1];
|
|
11492
|
+
})) == null ? void 0 : _Shader_find_subShaders_find.passes.find(function(pass) {
|
|
11493
|
+
return pass.name === paths[2];
|
|
11494
|
+
});
|
|
11495
|
+
}
|
|
11496
|
+
var shaderPass = new ShaderPass(passInfo.name, passInfo.vertexSource, passInfo.fragmentSource, passInfo.tags);
|
|
11404
11497
|
var renderStates = passInfo.renderStates;
|
|
11405
11498
|
var renderState = new RenderState();
|
|
11406
11499
|
shaderPass._renderState = renderState;
|
|
11407
11500
|
// Parse const render state
|
|
11408
11501
|
var constRenderStateInfo = renderStates[0];
|
|
11409
11502
|
for(var k in constRenderStateInfo){
|
|
11410
|
-
Shader._applyConstRenderStates(renderState, k, constRenderStateInfo[k]);
|
|
11503
|
+
Shader._applyConstRenderStates(renderState, parseInt(k), constRenderStateInfo[k]);
|
|
11411
11504
|
}
|
|
11412
11505
|
// Parse variable render state
|
|
11413
11506
|
var variableRenderStateInfo = renderStates[1];
|
|
@@ -11454,8 +11547,8 @@
|
|
|
11454
11547
|
/**
|
|
11455
11548
|
* Find a shader by name.
|
|
11456
11549
|
* @param name - Name of the shader
|
|
11457
|
-
*/ Shader.find = function find(
|
|
11458
|
-
return Shader._shaderMap[
|
|
11550
|
+
*/ Shader.find = function find(name1) {
|
|
11551
|
+
return Shader._shaderMap[name1];
|
|
11459
11552
|
};
|
|
11460
11553
|
Shader._applyConstRenderStates = function _applyConstRenderStates(renderState, key, value) {
|
|
11461
11554
|
switch(key){
|
|
@@ -11537,10 +11630,13 @@
|
|
|
11537
11630
|
case exports.RenderStateDataKey.RasterStateSlopeScaledDepthBias:
|
|
11538
11631
|
renderState.rasterState.slopeScaledDepthBias = value;
|
|
11539
11632
|
break;
|
|
11633
|
+
case exports.RenderStateDataKey.RenderQueueType:
|
|
11634
|
+
renderState.renderQueueType = value;
|
|
11635
|
+
break;
|
|
11540
11636
|
}
|
|
11541
11637
|
};
|
|
11542
|
-
Shader.getMacroByName = function getMacroByName(
|
|
11543
|
-
return ShaderMacro.getByName(
|
|
11638
|
+
Shader.getMacroByName = function getMacroByName(name1, value) {
|
|
11639
|
+
return ShaderMacro.getByName(name1, value);
|
|
11544
11640
|
};
|
|
11545
11641
|
/**
|
|
11546
11642
|
* @deprecated Please use `ShaderProperty.getByName` instead
|
|
@@ -11548,8 +11644,8 @@
|
|
|
11548
11644
|
* Get shader property by name.
|
|
11549
11645
|
* @param name - Name of the shader property
|
|
11550
11646
|
* @returns Shader property
|
|
11551
|
-
*/ Shader.getPropertyByName = function getPropertyByName(
|
|
11552
|
-
return ShaderProperty.getByName(
|
|
11647
|
+
*/ Shader.getPropertyByName = function getPropertyByName(name1) {
|
|
11648
|
+
return ShaderProperty.getByName(name1);
|
|
11553
11649
|
};
|
|
11554
11650
|
_create_class$3(Shader, [
|
|
11555
11651
|
{
|
|
@@ -11566,13 +11662,6 @@
|
|
|
11566
11662
|
(function() {
|
|
11567
11663
|
/** @internal */ Shader._compileMacros = new ShaderMacroCollection();
|
|
11568
11664
|
})();
|
|
11569
|
-
(function() {
|
|
11570
|
-
/** @internal */ Shader._shaderExtension = [
|
|
11571
|
-
"GL_EXT_shader_texture_lod",
|
|
11572
|
-
"GL_OES_standard_derivatives",
|
|
11573
|
-
"GL_EXT_draw_buffers"
|
|
11574
|
-
];
|
|
11575
|
-
})();
|
|
11576
11665
|
(function() {
|
|
11577
11666
|
Shader._shaderMap = Object.create(null);
|
|
11578
11667
|
})();
|
|
@@ -11897,10 +11986,10 @@
|
|
|
11897
11986
|
})(exports.SpriteMaskInteraction || (exports.SpriteMaskInteraction = {}));
|
|
11898
11987
|
// @ts-ignore
|
|
11899
11988
|
var _Renderer;
|
|
11900
|
-
exports.Renderer = (_Renderer = /*#__PURE__*/ function(
|
|
11989
|
+
exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component1) {
|
|
11901
11990
|
var Renderer1 = function Renderer1(entity) {
|
|
11902
11991
|
var _this;
|
|
11903
|
-
_this =
|
|
11992
|
+
_this = Component1.call(this, entity) || this;
|
|
11904
11993
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
11905
11994
|
/** @internal */ _this._rendererIndex = -1;
|
|
11906
11995
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
@@ -11928,7 +12017,7 @@
|
|
|
11928
12017
|
shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
|
|
11929
12018
|
return _this;
|
|
11930
12019
|
};
|
|
11931
|
-
_inherits$2(Renderer1,
|
|
12020
|
+
_inherits$2(Renderer1, Component1);
|
|
11932
12021
|
var _proto = Renderer1.prototype;
|
|
11933
12022
|
_proto.getInstanceMaterial = function getInstanceMaterial(index) {
|
|
11934
12023
|
if (index === void 0) index = 0;
|
|
@@ -12047,7 +12136,7 @@
|
|
|
12047
12136
|
/**
|
|
12048
12137
|
* @internal
|
|
12049
12138
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
12050
|
-
|
|
12139
|
+
Component1.prototype._onDestroy.call(this);
|
|
12051
12140
|
this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
12052
12141
|
this.shaderData._addReferCount(-1);
|
|
12053
12142
|
var materials = this._materials;
|
|
@@ -12438,11 +12527,11 @@
|
|
|
12438
12527
|
})(SpriteModifyFlags || (SpriteModifyFlags = {}));
|
|
12439
12528
|
/**
|
|
12440
12529
|
* A component for masking Sprites.
|
|
12441
|
-
*/ var SpriteMask = /*#__PURE__*/ function(
|
|
12442
|
-
_inherits$2(SpriteMask,
|
|
12530
|
+
*/ var SpriteMask = /*#__PURE__*/ function(Renderer1) {
|
|
12531
|
+
_inherits$2(SpriteMask, Renderer1);
|
|
12443
12532
|
function SpriteMask(entity) {
|
|
12444
12533
|
var _this;
|
|
12445
|
-
_this =
|
|
12534
|
+
_this = Renderer1.call(this, entity) || this;
|
|
12446
12535
|
/** The mask layers the sprite mask influence to. */ _this.influenceLayers = exports.SpriteMaskLayer.Everything;
|
|
12447
12536
|
_this._sprite = null;
|
|
12448
12537
|
_this._automaticWidth = 0;
|
|
@@ -12463,7 +12552,7 @@
|
|
|
12463
12552
|
/**
|
|
12464
12553
|
* @internal
|
|
12465
12554
|
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
12466
|
-
|
|
12555
|
+
Renderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
12467
12556
|
target.sprite = this._sprite;
|
|
12468
12557
|
};
|
|
12469
12558
|
/**
|
|
@@ -12506,7 +12595,7 @@
|
|
|
12506
12595
|
* @internal
|
|
12507
12596
|
* @inheritdoc
|
|
12508
12597
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
12509
|
-
|
|
12598
|
+
Renderer1.prototype._onDestroy.call(this);
|
|
12510
12599
|
var sprite = this._sprite;
|
|
12511
12600
|
if (sprite) {
|
|
12512
12601
|
sprite._addReferCount(-1);
|
|
@@ -12944,12 +13033,12 @@
|
|
|
12944
13033
|
})(exports.SetDataOptions || (exports.SetDataOptions = {}));
|
|
12945
13034
|
/**
|
|
12946
13035
|
* Buffer.
|
|
12947
|
-
*/ var Buffer = /*#__PURE__*/ function(
|
|
13036
|
+
*/ var Buffer = /*#__PURE__*/ function(GraphicsResource1) {
|
|
12948
13037
|
var Buffer = function Buffer(engine, type, byteLengthOrData, bufferUsage, readable) {
|
|
12949
13038
|
if (bufferUsage === void 0) bufferUsage = exports.BufferUsage.Static;
|
|
12950
13039
|
if (readable === void 0) readable = false;
|
|
12951
13040
|
var _this;
|
|
12952
|
-
_this =
|
|
13041
|
+
_this = GraphicsResource1.call(this, engine) || this;
|
|
12953
13042
|
/** @internal */ _this._dataUpdateManager = new UpdateFlagManager();
|
|
12954
13043
|
_this._engine = engine;
|
|
12955
13044
|
_this._type = type;
|
|
@@ -12973,7 +13062,7 @@
|
|
|
12973
13062
|
}
|
|
12974
13063
|
return _this;
|
|
12975
13064
|
};
|
|
12976
|
-
_inherits$2(Buffer,
|
|
13065
|
+
_inherits$2(Buffer, GraphicsResource1);
|
|
12977
13066
|
var _proto = Buffer.prototype;
|
|
12978
13067
|
/**
|
|
12979
13068
|
* Bind buffer.
|
|
@@ -13017,7 +13106,7 @@
|
|
|
13017
13106
|
/**
|
|
13018
13107
|
* @internal
|
|
13019
13108
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13020
|
-
|
|
13109
|
+
GraphicsResource1.prototype._onDestroy.call(this);
|
|
13021
13110
|
this._platformBuffer.destroy();
|
|
13022
13111
|
};
|
|
13023
13112
|
_create_class$3(Buffer, [
|
|
@@ -13136,10 +13225,10 @@
|
|
|
13136
13225
|
/**
|
|
13137
13226
|
* @internal
|
|
13138
13227
|
* Primitive.
|
|
13139
|
-
*/ var Primitive = /*#__PURE__*/ function(
|
|
13228
|
+
*/ var Primitive = /*#__PURE__*/ function(GraphicsResource1) {
|
|
13140
13229
|
var Primitive = function Primitive(engine) {
|
|
13141
13230
|
var _this;
|
|
13142
|
-
_this =
|
|
13231
|
+
_this = GraphicsResource1.call(this, engine) || this;
|
|
13143
13232
|
_this.enableVAO = true;
|
|
13144
13233
|
_this.instanceCount = 0;
|
|
13145
13234
|
_this.vertexBufferBindings = [];
|
|
@@ -13149,7 +13238,7 @@
|
|
|
13149
13238
|
_this._platformPrimitive = engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
|
|
13150
13239
|
return _this;
|
|
13151
13240
|
};
|
|
13152
|
-
_inherits$2(Primitive,
|
|
13241
|
+
_inherits$2(Primitive, GraphicsResource1);
|
|
13153
13242
|
var _proto = Primitive.prototype;
|
|
13154
13243
|
_proto.addVertexElement = function addVertexElement(element) {
|
|
13155
13244
|
var vertexElementMap = this._vertexElementMap;
|
|
@@ -13205,9 +13294,9 @@
|
|
|
13205
13294
|
var referCount = this._getReferCount();
|
|
13206
13295
|
var vertexBufferBindings = this.vertexBufferBindings;
|
|
13207
13296
|
if (referCount > 0) {
|
|
13208
|
-
var _vertexBufferBindings_index;
|
|
13297
|
+
var _vertexBufferBindings_index, _binding;
|
|
13209
13298
|
(_vertexBufferBindings_index = vertexBufferBindings[index]) == null ? void 0 : _vertexBufferBindings_index.buffer._addReferCount(-referCount);
|
|
13210
|
-
binding == null ? void 0 :
|
|
13299
|
+
(_binding = binding) == null ? void 0 : _binding.buffer._addReferCount(referCount);
|
|
13211
13300
|
}
|
|
13212
13301
|
vertexBufferBindings[index] = binding;
|
|
13213
13302
|
this._bufferStructChanged = true;
|
|
@@ -13230,8 +13319,9 @@
|
|
|
13230
13319
|
var lastBinding = this.indexBufferBinding;
|
|
13231
13320
|
var referCount = this._getReferCount();
|
|
13232
13321
|
if (lastBinding !== binding) {
|
|
13322
|
+
var _lastBinding, _lastBinding1, _binding;
|
|
13233
13323
|
this._indexBufferBinding = binding;
|
|
13234
|
-
referCount > 0 && (lastBinding == null ? void 0 :
|
|
13324
|
+
referCount > 0 && ((_lastBinding = lastBinding) == null ? void 0 : _lastBinding.buffer._addReferCount(-referCount));
|
|
13235
13325
|
if (binding) {
|
|
13236
13326
|
referCount > 0 && binding.buffer._addReferCount(referCount);
|
|
13237
13327
|
this._glIndexType = BufferUtil._getGLIndexType(binding.format);
|
|
@@ -13239,7 +13329,7 @@
|
|
|
13239
13329
|
} else {
|
|
13240
13330
|
this._glIndexType = undefined;
|
|
13241
13331
|
}
|
|
13242
|
-
this._bufferStructChanged = (lastBinding == null ? void 0 :
|
|
13332
|
+
this._bufferStructChanged = ((_lastBinding1 = lastBinding) == null ? void 0 : _lastBinding1.buffer) !== ((_binding = binding) == null ? void 0 : _binding.buffer);
|
|
13243
13333
|
}
|
|
13244
13334
|
};
|
|
13245
13335
|
_proto.draw = function draw(shaderProgram, subMesh) {
|
|
@@ -13248,7 +13338,7 @@
|
|
|
13248
13338
|
};
|
|
13249
13339
|
_proto._addReferCount = function _addReferCount(value) {
|
|
13250
13340
|
var _this_indexBufferBinding;
|
|
13251
|
-
|
|
13341
|
+
GraphicsResource1.prototype._addReferCount.call(this, value);
|
|
13252
13342
|
var vertexBufferBindings = this.vertexBufferBindings;
|
|
13253
13343
|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
|
13254
13344
|
var _vertexBufferBindings_i;
|
|
@@ -13282,14 +13372,14 @@
|
|
|
13282
13372
|
}(GraphicsResource);
|
|
13283
13373
|
/**
|
|
13284
13374
|
* Mesh.
|
|
13285
|
-
*/ var Mesh = /*#__PURE__*/ function(
|
|
13286
|
-
var Mesh = function Mesh(engine,
|
|
13375
|
+
*/ var Mesh = /*#__PURE__*/ function(ReferResource1) {
|
|
13376
|
+
var Mesh = function Mesh(engine, name1) {
|
|
13287
13377
|
var _this;
|
|
13288
|
-
_this =
|
|
13378
|
+
_this = ReferResource1.call(this, engine) || this;
|
|
13289
13379
|
/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
|
|
13290
13380
|
_this._bounds = new BoundingBox();
|
|
13291
13381
|
_this._subMeshes = [];
|
|
13292
|
-
_this.name =
|
|
13382
|
+
_this.name = name1;
|
|
13293
13383
|
_this._primitive = new Primitive(engine);
|
|
13294
13384
|
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
|
|
13295
13385
|
var bounds = _this._bounds;
|
|
@@ -13299,7 +13389,7 @@
|
|
|
13299
13389
|
bounds.max._onValueChanged = _this._onBoundsChanged;
|
|
13300
13390
|
return _this;
|
|
13301
13391
|
};
|
|
13302
|
-
_inherits$2(Mesh,
|
|
13392
|
+
_inherits$2(Mesh, ReferResource1);
|
|
13303
13393
|
var _proto = Mesh.prototype;
|
|
13304
13394
|
_proto.addSubMesh = function addSubMesh(startOrSubMesh, count, topology) {
|
|
13305
13395
|
if (topology === void 0) topology = exports.MeshTopology.Triangles;
|
|
@@ -13361,13 +13451,13 @@
|
|
|
13361
13451
|
this._primitive.setVertexBufferBinding(index, binding);
|
|
13362
13452
|
};
|
|
13363
13453
|
_proto._addReferCount = function _addReferCount(value) {
|
|
13364
|
-
|
|
13454
|
+
ReferResource1.prototype._addReferCount.call(this, value);
|
|
13365
13455
|
this._primitive._addReferCount(value);
|
|
13366
13456
|
};
|
|
13367
13457
|
/**
|
|
13368
13458
|
* @internal
|
|
13369
13459
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13370
|
-
|
|
13460
|
+
ReferResource1.prototype._onDestroy.call(this);
|
|
13371
13461
|
this._primitive.destroy();
|
|
13372
13462
|
};
|
|
13373
13463
|
/**
|
|
@@ -13534,13 +13624,13 @@
|
|
|
13534
13624
|
/**
|
|
13535
13625
|
* BlendShape.
|
|
13536
13626
|
*/ var BlendShape = /*#__PURE__*/ function() {
|
|
13537
|
-
var BlendShape = function BlendShape(
|
|
13627
|
+
var BlendShape = function BlendShape(name1) {
|
|
13538
13628
|
/** @internal */ this._useBlendShapeNormal = true;
|
|
13539
13629
|
/** @internal */ this._useBlendShapeTangent = true;
|
|
13540
13630
|
/** @internal */ this._layoutChangeManager = new UpdateFlagManager();
|
|
13541
13631
|
/** @internal */ this._dataChangeManager = new UpdateFlagManager();
|
|
13542
13632
|
this._frames = [];
|
|
13543
|
-
this.name =
|
|
13633
|
+
this.name = name1;
|
|
13544
13634
|
this._frameDataChangeListener = this._frameDataChangeListener.bind(this);
|
|
13545
13635
|
};
|
|
13546
13636
|
var _proto = BlendShape.prototype;
|
|
@@ -13609,11 +13699,11 @@
|
|
|
13609
13699
|
}();
|
|
13610
13700
|
/**
|
|
13611
13701
|
* BufferMesh.
|
|
13612
|
-
*/ var BufferMesh = /*#__PURE__*/ function(
|
|
13702
|
+
*/ var BufferMesh = /*#__PURE__*/ function(Mesh1) {
|
|
13613
13703
|
var BufferMesh = function BufferMesh() {
|
|
13614
|
-
return
|
|
13704
|
+
return Mesh1.apply(this, arguments);
|
|
13615
13705
|
};
|
|
13616
|
-
_inherits$2(BufferMesh,
|
|
13706
|
+
_inherits$2(BufferMesh, Mesh1);
|
|
13617
13707
|
var _proto = BufferMesh.prototype;
|
|
13618
13708
|
/**
|
|
13619
13709
|
* Set vertex elements.
|
|
@@ -13694,20 +13784,20 @@
|
|
|
13694
13784
|
}(Mesh);
|
|
13695
13785
|
/**
|
|
13696
13786
|
* MeshRenderer Component.
|
|
13697
|
-
*/ var MeshRenderer = /*#__PURE__*/ function(
|
|
13787
|
+
*/ var MeshRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
13698
13788
|
var MeshRenderer = function MeshRenderer(entity) {
|
|
13699
13789
|
var _this;
|
|
13700
|
-
_this =
|
|
13790
|
+
_this = Renderer1.call(this, entity) || this;
|
|
13701
13791
|
_this._enableVertexColor = false;
|
|
13702
13792
|
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
13703
13793
|
return _this;
|
|
13704
13794
|
};
|
|
13705
|
-
_inherits$2(MeshRenderer,
|
|
13795
|
+
_inherits$2(MeshRenderer, Renderer1);
|
|
13706
13796
|
var _proto = MeshRenderer.prototype;
|
|
13707
13797
|
/**
|
|
13708
13798
|
* @internal
|
|
13709
13799
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
13710
|
-
|
|
13800
|
+
Renderer1.prototype._onDestroy.call(this);
|
|
13711
13801
|
var mesh = this._mesh;
|
|
13712
13802
|
if (mesh) {
|
|
13713
13803
|
mesh.destroyed || mesh._addReferCount(-1);
|
|
@@ -13718,7 +13808,7 @@
|
|
|
13718
13808
|
/**
|
|
13719
13809
|
* @internal
|
|
13720
13810
|
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
13721
|
-
|
|
13811
|
+
Renderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
13722
13812
|
target.mesh = this._mesh;
|
|
13723
13813
|
};
|
|
13724
13814
|
/**
|
|
@@ -13728,7 +13818,7 @@
|
|
|
13728
13818
|
Logger.error("mesh is null.");
|
|
13729
13819
|
return;
|
|
13730
13820
|
}
|
|
13731
|
-
|
|
13821
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
13732
13822
|
};
|
|
13733
13823
|
/**
|
|
13734
13824
|
* @internal
|
|
@@ -14338,10 +14428,10 @@
|
|
|
14338
14428
|
})(exports.VertexAttribute || (exports.VertexAttribute = {}));
|
|
14339
14429
|
/**
|
|
14340
14430
|
* Mesh containing common vertex elements of the model.
|
|
14341
|
-
*/ var ModelMesh = /*#__PURE__*/ function(
|
|
14342
|
-
var ModelMesh = function ModelMesh(engine,
|
|
14431
|
+
*/ var ModelMesh = /*#__PURE__*/ function(Mesh1) {
|
|
14432
|
+
var ModelMesh = function ModelMesh(engine, name1) {
|
|
14343
14433
|
var _this;
|
|
14344
|
-
_this =
|
|
14434
|
+
_this = Mesh1.call(this, engine) || this;
|
|
14345
14435
|
/** @internal */ _this._internalVertexBufferIndex = -1;
|
|
14346
14436
|
_this._vertexCount = 0;
|
|
14347
14437
|
_this._vertexCountDirty = false;
|
|
@@ -14375,23 +14465,24 @@
|
|
|
14375
14465
|
_this._indicesFormat = null;
|
|
14376
14466
|
_this._indicesChangeFlag = false;
|
|
14377
14467
|
/** @deprecated */ _this._accessible = true;
|
|
14378
|
-
_this.name =
|
|
14468
|
+
_this.name = name1;
|
|
14379
14469
|
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
|
14380
14470
|
return _this;
|
|
14381
14471
|
};
|
|
14382
|
-
_inherits$2(ModelMesh,
|
|
14472
|
+
_inherits$2(ModelMesh, Mesh1);
|
|
14383
14473
|
var _proto = ModelMesh.prototype;
|
|
14384
14474
|
/**
|
|
14385
14475
|
* Set positions for the mesh.
|
|
14386
14476
|
* @param positions - The positions for the mesh
|
|
14387
14477
|
*/ _proto.setPositions = function setPositions(positions) {
|
|
14478
|
+
var _positions;
|
|
14388
14479
|
if (!this._positions && !positions) {
|
|
14389
14480
|
return;
|
|
14390
14481
|
}
|
|
14391
14482
|
this._updateAdvancedVertexDataMarks(0x1, 0);
|
|
14392
14483
|
this._positions = positions;
|
|
14393
14484
|
var _positions_length;
|
|
14394
|
-
this._vertexCount = (_positions_length = positions == null ? void 0 :
|
|
14485
|
+
this._vertexCount = (_positions_length = (_positions = positions) == null ? void 0 : _positions.length) != null ? _positions_length : 0;
|
|
14395
14486
|
this._vertexCountDirty = false;
|
|
14396
14487
|
};
|
|
14397
14488
|
/**
|
|
@@ -14718,9 +14809,10 @@
|
|
|
14718
14809
|
var vertexBufferInfos = this._vertexBufferInfos;
|
|
14719
14810
|
var vertexBufferBindings = this._primitive.vertexBufferBindings;
|
|
14720
14811
|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
|
14812
|
+
var _vertexBufferInfo;
|
|
14721
14813
|
var vertexBufferInfo = vertexBufferInfos[i];
|
|
14722
14814
|
// VertexBufferInfo maybe undefined
|
|
14723
|
-
if (vertexBufferInfo == null ? void 0 :
|
|
14815
|
+
if ((_vertexBufferInfo = vertexBufferInfo) == null ? void 0 : _vertexBufferInfo.uploadAdvancedData) {
|
|
14724
14816
|
var _vertexBufferBindings_i;
|
|
14725
14817
|
var buffer = (_vertexBufferBindings_i = vertexBufferBindings[i]) == null ? void 0 : _vertexBufferBindings_i.buffer;
|
|
14726
14818
|
buffer.setData(buffer.data);
|
|
@@ -14735,7 +14827,8 @@
|
|
|
14735
14827
|
var indexBuffer = (_this__primitive_indexBufferBinding = this._primitive.indexBufferBinding) == null ? void 0 : _this__primitive_indexBufferBinding._buffer;
|
|
14736
14828
|
if (indices) {
|
|
14737
14829
|
if (!indexBuffer || indices.byteLength != indexBuffer.byteLength) {
|
|
14738
|
-
|
|
14830
|
+
var _indexBuffer;
|
|
14831
|
+
(_indexBuffer = indexBuffer) == null ? void 0 : _indexBuffer.destroy();
|
|
14739
14832
|
var newIndexBuffer = new Buffer(this._engine, exports.BufferBindFlag.IndexBuffer, indices);
|
|
14740
14833
|
this._setIndexBufferBinding(new IndexBufferBinding(newIndexBuffer, this._indicesFormat));
|
|
14741
14834
|
} else {
|
|
@@ -14845,7 +14938,7 @@
|
|
|
14845
14938
|
// Remove listener from previous binding
|
|
14846
14939
|
var previousBinding = vertexBufferBindings[index];
|
|
14847
14940
|
previousBinding && previousBinding.buffer._dataUpdateManager.removeListener(onVertexBufferChanged);
|
|
14848
|
-
|
|
14941
|
+
Mesh1.prototype._setVertexBufferBinding.call(this, index, binding);
|
|
14849
14942
|
// Add listener to new binding and trigger update
|
|
14850
14943
|
if (binding) {
|
|
14851
14944
|
var _updateInfos, _index;
|
|
@@ -14877,7 +14970,7 @@
|
|
|
14877
14970
|
/**
|
|
14878
14971
|
* @internal
|
|
14879
14972
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
14880
|
-
|
|
14973
|
+
Mesh1.prototype._onDestroy.call(this);
|
|
14881
14974
|
this._releaseCache(true);
|
|
14882
14975
|
};
|
|
14883
14976
|
_proto._getVertexElementData = function _getVertexElementData(vertices, vertexAttribute, vertexElementIndex, readVertexData) {
|
|
@@ -14953,13 +15046,14 @@
|
|
|
14953
15046
|
});
|
|
14954
15047
|
};
|
|
14955
15048
|
_proto._readVertexData = function _readVertexData(attributeType, onVertexParse) {
|
|
15049
|
+
var _bufferBinding;
|
|
14956
15050
|
var primitive = this._primitive;
|
|
14957
15051
|
var vertexElement = primitive._vertexElementMap[attributeType];
|
|
14958
15052
|
if (!vertexElement) {
|
|
14959
15053
|
return null;
|
|
14960
15054
|
}
|
|
14961
15055
|
var bufferBinding = primitive.vertexBufferBindings[vertexElement.bindingIndex];
|
|
14962
|
-
var buffer = bufferBinding == null ? void 0 :
|
|
15056
|
+
var buffer = (_bufferBinding = bufferBinding) == null ? void 0 : _bufferBinding.buffer;
|
|
14963
15057
|
if (!buffer) {
|
|
14964
15058
|
return null;
|
|
14965
15059
|
}
|
|
@@ -15113,11 +15207,12 @@
|
|
|
15113
15207
|
});
|
|
15114
15208
|
};
|
|
15115
15209
|
_proto._writeAdvancedVertexData = function _writeAdvancedVertexData(attribute, elementIndex, onVertexWrite) {
|
|
15210
|
+
var _bufferBinding;
|
|
15116
15211
|
var primitive = this._primitive;
|
|
15117
15212
|
var vertexElement = primitive._vertexElementMap[attribute];
|
|
15118
15213
|
var bindingIndex = vertexElement.bindingIndex;
|
|
15119
15214
|
var bufferBinding = primitive.vertexBufferBindings[bindingIndex];
|
|
15120
|
-
var buffer = bufferBinding == null ? void 0 :
|
|
15215
|
+
var buffer = (_bufferBinding = bufferBinding) == null ? void 0 : _bufferBinding.buffer;
|
|
15121
15216
|
if (!buffer) {
|
|
15122
15217
|
return;
|
|
15123
15218
|
}
|
|
@@ -15412,14 +15507,14 @@
|
|
|
15412
15507
|
})(VertexElementIndex || (VertexElementIndex = {}));
|
|
15413
15508
|
/**
|
|
15414
15509
|
* @internal
|
|
15415
|
-
*/ var PrimitiveMeshRestorer = /*#__PURE__*/ function(
|
|
15510
|
+
*/ var PrimitiveMeshRestorer = /*#__PURE__*/ function(ContentRestorer1) {
|
|
15416
15511
|
var PrimitiveMeshRestorer = function PrimitiveMeshRestorer(resource, primitiveInfo) {
|
|
15417
15512
|
var _this;
|
|
15418
|
-
_this =
|
|
15513
|
+
_this = ContentRestorer1.call(this, resource) || this;
|
|
15419
15514
|
_this.primitiveInfo = primitiveInfo;
|
|
15420
15515
|
return _this;
|
|
15421
15516
|
};
|
|
15422
|
-
_inherits$2(PrimitiveMeshRestorer,
|
|
15517
|
+
_inherits$2(PrimitiveMeshRestorer, ContentRestorer1);
|
|
15423
15518
|
var _proto = PrimitiveMeshRestorer.prototype;
|
|
15424
15519
|
_proto.restoreContent = function restoreContent() {
|
|
15425
15520
|
var primitiveInfo = this.primitiveInfo;
|
|
@@ -16414,26 +16509,26 @@
|
|
|
16414
16509
|
})();
|
|
16415
16510
|
/**
|
|
16416
16511
|
* Mesh skin data, equal glTF skins define
|
|
16417
|
-
*/ var Skin = /*#__PURE__*/ function(
|
|
16418
|
-
var Skin = function Skin(
|
|
16512
|
+
*/ var Skin = /*#__PURE__*/ function(EngineObject1) {
|
|
16513
|
+
var Skin = function Skin(name1) {
|
|
16419
16514
|
var _this;
|
|
16420
|
-
_this =
|
|
16421
|
-
_this.name =
|
|
16515
|
+
_this = EngineObject1.call(this, null) || this;
|
|
16516
|
+
_this.name = name1;
|
|
16422
16517
|
_this._bones = [];
|
|
16423
16518
|
_this.inverseBindMatrices = []; // inverse bind matrix array
|
|
16424
16519
|
_this.joints = []; // joints name array, element type: string
|
|
16425
16520
|
_this.skeleton = "none"; // root bone name
|
|
16426
16521
|
return _this;
|
|
16427
16522
|
};
|
|
16428
|
-
_inherits$2(Skin,
|
|
16523
|
+
_inherits$2(Skin, EngineObject1);
|
|
16429
16524
|
return Skin;
|
|
16430
16525
|
}(EngineObject);
|
|
16431
16526
|
/**
|
|
16432
16527
|
* SkinnedMeshRenderer.
|
|
16433
|
-
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(
|
|
16528
|
+
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer1) {
|
|
16434
16529
|
var SkinnedMeshRenderer = function SkinnedMeshRenderer(entity) {
|
|
16435
16530
|
var _this;
|
|
16436
|
-
_this =
|
|
16531
|
+
_this = MeshRenderer1.call(this, entity) || this;
|
|
16437
16532
|
_this._jointDataCreateCache = new Vector2(-1, -1);
|
|
16438
16533
|
_this._localBounds = new BoundingBox();
|
|
16439
16534
|
_this._skin = null;
|
|
@@ -16452,7 +16547,7 @@
|
|
|
16452
16547
|
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
16453
16548
|
return _this;
|
|
16454
16549
|
};
|
|
16455
|
-
_inherits$2(SkinnedMeshRenderer,
|
|
16550
|
+
_inherits$2(SkinnedMeshRenderer, MeshRenderer1);
|
|
16456
16551
|
var _proto = SkinnedMeshRenderer.prototype;
|
|
16457
16552
|
/**
|
|
16458
16553
|
* @internal
|
|
@@ -16532,7 +16627,7 @@
|
|
|
16532
16627
|
* @internal
|
|
16533
16628
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
16534
16629
|
var _this__rootBone, _this__jointTexture;
|
|
16535
|
-
|
|
16630
|
+
MeshRenderer1.prototype._onDestroy.call(this);
|
|
16536
16631
|
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
16537
16632
|
this._rootBone = null;
|
|
16538
16633
|
this._jointDataCreateCache = null;
|
|
@@ -16547,7 +16642,7 @@
|
|
|
16547
16642
|
/**
|
|
16548
16643
|
* @internal
|
|
16549
16644
|
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
16550
|
-
|
|
16645
|
+
MeshRenderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
16551
16646
|
var paths = new Array();
|
|
16552
16647
|
// Clone rootBone
|
|
16553
16648
|
if (this.rootBone) {
|
|
@@ -16581,7 +16676,7 @@
|
|
|
16581
16676
|
var worldMatrix = this._rootBone.transform.worldMatrix;
|
|
16582
16677
|
BoundingBox.transform(localBounds, worldMatrix, worldBounds);
|
|
16583
16678
|
} else {
|
|
16584
|
-
|
|
16679
|
+
MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
|
|
16585
16680
|
}
|
|
16586
16681
|
};
|
|
16587
16682
|
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
@@ -16690,11 +16785,11 @@
|
|
|
16690
16785
|
},
|
|
16691
16786
|
set: function set(value) {
|
|
16692
16787
|
if (this._bones !== value) {
|
|
16693
|
-
var _this__bones;
|
|
16788
|
+
var _this__bones, _value;
|
|
16694
16789
|
var _this__bones_length;
|
|
16695
16790
|
var lastBoneCount = (_this__bones_length = (_this__bones = this._bones) == null ? void 0 : _this__bones.length) != null ? _this__bones_length : 0;
|
|
16696
16791
|
var _value_length;
|
|
16697
|
-
var boneCount = (_value_length = value == null ? void 0 :
|
|
16792
|
+
var boneCount = (_value_length = (_value = value) == null ? void 0 : _value.length) != null ? _value_length : 0;
|
|
16698
16793
|
if (lastBoneCount !== boneCount) {
|
|
16699
16794
|
var shaderData = this.shaderData;
|
|
16700
16795
|
if (boneCount > 0) {
|
|
@@ -16938,11 +17033,11 @@
|
|
|
16938
17033
|
(function() {
|
|
16939
17034
|
Basic2DBatcher._canUploadSameBuffer = true;
|
|
16940
17035
|
})();
|
|
16941
|
-
var SpriteMaskBatcher = /*#__PURE__*/ function(
|
|
17036
|
+
var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher1) {
|
|
16942
17037
|
var SpriteMaskBatcher = function SpriteMaskBatcher() {
|
|
16943
|
-
return
|
|
17038
|
+
return Basic2DBatcher1.apply(this, arguments);
|
|
16944
17039
|
};
|
|
16945
|
-
_inherits$2(SpriteMaskBatcher,
|
|
17040
|
+
_inherits$2(SpriteMaskBatcher, Basic2DBatcher1);
|
|
16946
17041
|
var _proto = SpriteMaskBatcher.prototype;
|
|
16947
17042
|
_proto.createVertexElements = function createVertexElements(vertexElements) {
|
|
16948
17043
|
vertexElements[0] = new VertexElement("POSITION", 0, exports.VertexElementFormat.Vector3, 0);
|
|
@@ -17076,15 +17171,15 @@
|
|
|
17076
17171
|
};
|
|
17077
17172
|
return SpriteMaskManager;
|
|
17078
17173
|
}();
|
|
17079
|
-
var SpriteMaskRenderData = /*#__PURE__*/ function(
|
|
17174
|
+
var SpriteMaskRenderData = /*#__PURE__*/ function(RenderData1) {
|
|
17080
17175
|
var SpriteMaskRenderData = function SpriteMaskRenderData() {
|
|
17081
17176
|
var _this;
|
|
17082
|
-
_this =
|
|
17177
|
+
_this = RenderData1.call(this) || this;
|
|
17083
17178
|
_this.isAdd = true;
|
|
17084
17179
|
_this.multiRenderData = false;
|
|
17085
17180
|
return _this;
|
|
17086
17181
|
};
|
|
17087
|
-
_inherits$2(SpriteMaskRenderData,
|
|
17182
|
+
_inherits$2(SpriteMaskRenderData, RenderData1);
|
|
17088
17183
|
var _proto = SpriteMaskRenderData.prototype;
|
|
17089
17184
|
_proto.set = function set(component, material, verticesData) {
|
|
17090
17185
|
this.component = component;
|
|
@@ -17096,14 +17191,14 @@
|
|
|
17096
17191
|
};
|
|
17097
17192
|
return SpriteMaskRenderData;
|
|
17098
17193
|
}(RenderData);
|
|
17099
|
-
var SpriteRenderData = /*#__PURE__*/ function(
|
|
17194
|
+
var SpriteRenderData = /*#__PURE__*/ function(RenderData1) {
|
|
17100
17195
|
var SpriteRenderData = function SpriteRenderData() {
|
|
17101
17196
|
var _this;
|
|
17102
|
-
_this =
|
|
17197
|
+
_this = RenderData1.call(this) || this;
|
|
17103
17198
|
_this.multiRenderData = false;
|
|
17104
17199
|
return _this;
|
|
17105
17200
|
};
|
|
17106
|
-
_inherits$2(SpriteRenderData,
|
|
17201
|
+
_inherits$2(SpriteRenderData, RenderData1);
|
|
17107
17202
|
var _proto = SpriteRenderData.prototype;
|
|
17108
17203
|
_proto.set = function set(component, material, verticesData, texture, dataIndex) {
|
|
17109
17204
|
if (dataIndex === void 0) dataIndex = 0;
|
|
@@ -17118,15 +17213,15 @@
|
|
|
17118
17213
|
};
|
|
17119
17214
|
return SpriteRenderData;
|
|
17120
17215
|
}(RenderData);
|
|
17121
|
-
var TextRenderData = /*#__PURE__*/ function(
|
|
17216
|
+
var TextRenderData = /*#__PURE__*/ function(RenderData1) {
|
|
17122
17217
|
var TextRenderData = function TextRenderData() {
|
|
17123
17218
|
var _this;
|
|
17124
|
-
_this =
|
|
17219
|
+
_this = RenderData1.call(this) || this;
|
|
17125
17220
|
_this.charsData = [];
|
|
17126
17221
|
_this.multiRenderData = true;
|
|
17127
17222
|
return _this;
|
|
17128
17223
|
};
|
|
17129
|
-
_inherits$2(TextRenderData,
|
|
17224
|
+
_inherits$2(TextRenderData, RenderData1);
|
|
17130
17225
|
var _proto = TextRenderData.prototype;
|
|
17131
17226
|
_proto.dispose = function dispose() {
|
|
17132
17227
|
this.component = this.material = null;
|
|
@@ -17167,6 +17262,7 @@
|
|
|
17167
17262
|
AssetType[/** HDR to cube. */ "HDR"] = "HDR";
|
|
17168
17263
|
AssetType[/** Font. */ "Font"] = "Font";
|
|
17169
17264
|
AssetType[/** Source Font, include ttf、 otf and woff. */ "SourceFont"] = "SourceFont";
|
|
17265
|
+
AssetType[/** Project asset. */ "Project"] = "project";
|
|
17170
17266
|
})(exports.AssetType || (exports.AssetType = {}));
|
|
17171
17267
|
var SafeLoopArray = /*#__PURE__*/ function() {
|
|
17172
17268
|
var SafeLoopArray = function SafeLoopArray() {
|
|
@@ -17788,10 +17884,10 @@
|
|
|
17788
17884
|
queryPath: this._getParameterByName("q", path)
|
|
17789
17885
|
};
|
|
17790
17886
|
};
|
|
17791
|
-
_proto._getParameterByName = function _getParameterByName(
|
|
17887
|
+
_proto._getParameterByName = function _getParameterByName(name1, url) {
|
|
17792
17888
|
if (url === void 0) url = window.location.href;
|
|
17793
|
-
|
|
17794
|
-
var regex = new RegExp("[?&]" +
|
|
17889
|
+
name1 = name1.replace(/[\[\]]/g, "\\$&");
|
|
17890
|
+
var regex = new RegExp("[?&]" + name1 + "(=([^&#]*)|&|#|$)"), results = regex.exec(url);
|
|
17795
17891
|
if (!results) return null;
|
|
17796
17892
|
if (!results[2]) return "";
|
|
17797
17893
|
return decodeURIComponent(results[2].replace(/\+/g, " "));
|
|
@@ -18439,16 +18535,16 @@
|
|
|
18439
18535
|
CameraClearFlags[CameraClearFlags[/* Clear depth and stencil. */ "DepthStencil"] = 0x6] = "DepthStencil";
|
|
18440
18536
|
CameraClearFlags[CameraClearFlags[/* Clear color with scene background, depth, and stencil. */ "All"] = 0x7] = "All";
|
|
18441
18537
|
})(exports.CameraClearFlags || (exports.CameraClearFlags = {}));
|
|
18442
|
-
exports.Collider = /*#__PURE__*/ function(
|
|
18538
|
+
exports.Collider = /*#__PURE__*/ function(Component1) {
|
|
18443
18539
|
var Collider = function Collider(entity) {
|
|
18444
18540
|
var _this;
|
|
18445
|
-
_this =
|
|
18541
|
+
_this = Component1.call(this, entity) || this;
|
|
18446
18542
|
/** @internal */ _this._index = -1;
|
|
18447
18543
|
_this._shapes = [];
|
|
18448
18544
|
_this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
|
|
18449
18545
|
return _this;
|
|
18450
18546
|
};
|
|
18451
|
-
_inherits$2(Collider,
|
|
18547
|
+
_inherits$2(Collider, Component1);
|
|
18452
18548
|
var _proto = Collider.prototype;
|
|
18453
18549
|
/**
|
|
18454
18550
|
* Add collider shape on this collider.
|
|
@@ -18518,7 +18614,7 @@
|
|
|
18518
18614
|
/**
|
|
18519
18615
|
* @internal
|
|
18520
18616
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
18521
|
-
|
|
18617
|
+
Component1.prototype._onDestroy.call(this);
|
|
18522
18618
|
this.clearShapes();
|
|
18523
18619
|
this._nativeCollider.destroy();
|
|
18524
18620
|
};
|
|
@@ -18819,10 +18915,10 @@
|
|
|
18819
18915
|
})(exports.ControllerNonWalkableMode || (exports.ControllerNonWalkableMode = {}));
|
|
18820
18916
|
/**
|
|
18821
18917
|
* The character controllers.
|
|
18822
|
-
*/ var CharacterController = /*#__PURE__*/ function(
|
|
18918
|
+
*/ var CharacterController = /*#__PURE__*/ function(Collider1) {
|
|
18823
18919
|
var CharacterController = function CharacterController(entity) {
|
|
18824
18920
|
var _this;
|
|
18825
|
-
_this =
|
|
18921
|
+
_this = Collider1.call(this, entity) || this;
|
|
18826
18922
|
_this._stepOffset = 0.5;
|
|
18827
18923
|
_this._nonWalkableMode = exports.ControllerNonWalkableMode.PreventClimbing;
|
|
18828
18924
|
_this._upDirection = new Vector3(0, 1, 0);
|
|
@@ -18833,7 +18929,7 @@
|
|
|
18833
18929
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
18834
18930
|
return _this;
|
|
18835
18931
|
};
|
|
18836
|
-
_inherits$2(CharacterController,
|
|
18932
|
+
_inherits$2(CharacterController, Collider1);
|
|
18837
18933
|
var _proto = CharacterController.prototype;
|
|
18838
18934
|
/**
|
|
18839
18935
|
* Moves the character using a "collide-and-slide" algorithm.
|
|
@@ -18851,14 +18947,14 @@
|
|
|
18851
18947
|
if (this._shapes.length > 0) {
|
|
18852
18948
|
throw "only allow single shape on controller!";
|
|
18853
18949
|
}
|
|
18854
|
-
|
|
18950
|
+
Collider1.prototype.addShape.call(this, shape);
|
|
18855
18951
|
this._updateFlag.flag = true;
|
|
18856
18952
|
};
|
|
18857
18953
|
/**
|
|
18858
18954
|
* Remove all shape attached.
|
|
18859
18955
|
*/ _proto.clearShapes = function clearShapes() {
|
|
18860
18956
|
if (this._shapes.length > 0) {
|
|
18861
|
-
|
|
18957
|
+
Collider1.prototype.removeShape.call(this, this._shapes[0]);
|
|
18862
18958
|
}
|
|
18863
18959
|
};
|
|
18864
18960
|
/**
|
|
@@ -18957,10 +19053,10 @@
|
|
|
18957
19053
|
}(exports.Collider);
|
|
18958
19054
|
/**
|
|
18959
19055
|
* A dynamic collider can act with self-defined movement or physical force.
|
|
18960
|
-
*/ var DynamicCollider = /*#__PURE__*/ function(
|
|
19056
|
+
*/ var DynamicCollider = /*#__PURE__*/ function(Collider1) {
|
|
18961
19057
|
var DynamicCollider = function DynamicCollider(entity) {
|
|
18962
19058
|
var _this;
|
|
18963
|
-
_this =
|
|
19059
|
+
_this = Collider1.call(this, entity) || this;
|
|
18964
19060
|
_this._linearDamping = 0;
|
|
18965
19061
|
_this._angularDamping = 0.05;
|
|
18966
19062
|
_this._linearVelocity = new Vector3();
|
|
@@ -18991,7 +19087,7 @@
|
|
|
18991
19087
|
_this._inertiaTensor._onValueChanged = _this._setInertiaTensor;
|
|
18992
19088
|
return _this;
|
|
18993
19089
|
};
|
|
18994
|
-
_inherits$2(DynamicCollider,
|
|
19090
|
+
_inherits$2(DynamicCollider, Collider1);
|
|
18995
19091
|
var _proto = DynamicCollider.prototype;
|
|
18996
19092
|
/**
|
|
18997
19093
|
* Apply a force to the DynamicCollider.
|
|
@@ -19362,15 +19458,15 @@
|
|
|
19362
19458
|
/**
|
|
19363
19459
|
* A static collider component that will not move.
|
|
19364
19460
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
19365
|
-
*/ var StaticCollider = /*#__PURE__*/ function(
|
|
19461
|
+
*/ var StaticCollider = /*#__PURE__*/ function(Collider1) {
|
|
19366
19462
|
var StaticCollider = function StaticCollider(entity) {
|
|
19367
19463
|
var _this;
|
|
19368
|
-
_this =
|
|
19464
|
+
_this = Collider1.call(this, entity) || this;
|
|
19369
19465
|
var transform = _this.entity.transform;
|
|
19370
19466
|
_this._nativeCollider = PhysicsScene._nativePhysics.createStaticCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
19371
19467
|
return _this;
|
|
19372
19468
|
};
|
|
19373
|
-
_inherits$2(StaticCollider,
|
|
19469
|
+
_inherits$2(StaticCollider, Collider1);
|
|
19374
19470
|
return StaticCollider;
|
|
19375
19471
|
}(exports.Collider);
|
|
19376
19472
|
/**
|
|
@@ -19389,10 +19485,10 @@
|
|
|
19389
19485
|
ControllerCollisionFlag[ControllerCollisionFlag[/** Character has collision above. */ "Up"] = 2] = "Up";
|
|
19390
19486
|
ControllerCollisionFlag[ControllerCollisionFlag[/** Character has collision below. */ "Down"] = 4] = "Down";
|
|
19391
19487
|
})(exports.ControllerCollisionFlag || (exports.ControllerCollisionFlag = {}));
|
|
19392
|
-
exports.Joint = /*#__PURE__*/ function(
|
|
19488
|
+
exports.Joint = /*#__PURE__*/ function(Component1) {
|
|
19393
19489
|
var Joint = function Joint(entity) {
|
|
19394
19490
|
var _this;
|
|
19395
|
-
_this =
|
|
19491
|
+
_this = Component1.call(this, entity) || this;
|
|
19396
19492
|
_this._connectedCollider = new JointCollider();
|
|
19397
19493
|
_this._collider = new JointCollider();
|
|
19398
19494
|
_this._force = 0;
|
|
@@ -19400,7 +19496,7 @@
|
|
|
19400
19496
|
_this._connectedCollider.localPosition = new Vector3();
|
|
19401
19497
|
return _this;
|
|
19402
19498
|
};
|
|
19403
|
-
_inherits$2(Joint,
|
|
19499
|
+
_inherits$2(Joint, Component1);
|
|
19404
19500
|
_create_class$3(Joint, [
|
|
19405
19501
|
{
|
|
19406
19502
|
key: "connectedCollider",
|
|
@@ -19531,11 +19627,11 @@
|
|
|
19531
19627
|
};
|
|
19532
19628
|
/*
|
|
19533
19629
|
* A fixed joint permits no relative movement between two colliders. ie the colliders are glued together.
|
|
19534
|
-
*/ var FixedJoint = /*#__PURE__*/ function(
|
|
19630
|
+
*/ var FixedJoint = /*#__PURE__*/ function(Joint1) {
|
|
19535
19631
|
var FixedJoint = function FixedJoint() {
|
|
19536
|
-
return
|
|
19632
|
+
return Joint1.apply(this, arguments);
|
|
19537
19633
|
};
|
|
19538
|
-
_inherits$2(FixedJoint,
|
|
19634
|
+
_inherits$2(FixedJoint, Joint1);
|
|
19539
19635
|
var _proto = FixedJoint.prototype;
|
|
19540
19636
|
/**
|
|
19541
19637
|
* @internal
|
|
@@ -19551,22 +19647,23 @@
|
|
|
19551
19647
|
* @internal
|
|
19552
19648
|
*/ var HingeJointFlag;
|
|
19553
19649
|
(function(HingeJointFlag) {
|
|
19554
|
-
HingeJointFlag[HingeJointFlag[/**
|
|
19555
|
-
HingeJointFlag[HingeJointFlag[/**
|
|
19556
|
-
HingeJointFlag[HingeJointFlag[/**
|
|
19650
|
+
HingeJointFlag[HingeJointFlag[/** None. */ "None"] = 0] = "None";
|
|
19651
|
+
HingeJointFlag[HingeJointFlag[/** Enable the limit. */ "LimitEnabled"] = 1] = "LimitEnabled";
|
|
19652
|
+
HingeJointFlag[HingeJointFlag[/** Enable the drive. */ "DriveEnabled"] = 2] = "DriveEnabled";
|
|
19653
|
+
HingeJointFlag[HingeJointFlag[/** If the existing velocity is beyond the drive velocity, do not add force. */ "DriveFreeSpin"] = 4] = "DriveFreeSpin";
|
|
19557
19654
|
})(HingeJointFlag || (HingeJointFlag = {}));
|
|
19558
19655
|
/**
|
|
19559
19656
|
* A joint which behaves in a similar way to a hinge or axle.
|
|
19560
|
-
*/ var HingeJoint = /*#__PURE__*/ function(
|
|
19657
|
+
*/ var HingeJoint = /*#__PURE__*/ function(Joint1) {
|
|
19561
19658
|
var HingeJoint = function HingeJoint() {
|
|
19562
19659
|
var _this;
|
|
19563
|
-
_this =
|
|
19660
|
+
_this = Joint1.apply(this, arguments) || this;
|
|
19564
19661
|
_this._axis = new Vector3(1, 0, 0);
|
|
19565
|
-
_this._hingeFlags =
|
|
19662
|
+
_this._hingeFlags = HingeJointFlag.None;
|
|
19566
19663
|
_this._useSpring = false;
|
|
19567
19664
|
return _this;
|
|
19568
19665
|
};
|
|
19569
|
-
_inherits$2(HingeJoint,
|
|
19666
|
+
_inherits$2(HingeJoint, Joint1);
|
|
19570
19667
|
var _proto = HingeJoint.prototype;
|
|
19571
19668
|
/**
|
|
19572
19669
|
* @internal
|
|
@@ -19632,9 +19729,9 @@
|
|
|
19632
19729
|
},
|
|
19633
19730
|
set: function set(value) {
|
|
19634
19731
|
if (value !== this.useLimits) {
|
|
19635
|
-
this._hingeFlags |= HingeJointFlag.LimitEnabled;
|
|
19732
|
+
value ? this._hingeFlags |= HingeJointFlag.LimitEnabled : this._hingeFlags &= ~HingeJointFlag.LimitEnabled;
|
|
19733
|
+
this._nativeJoint.setHingeJointFlag(HingeJointFlag.LimitEnabled, value);
|
|
19636
19734
|
}
|
|
19637
|
-
this._nativeJoint.setHingeJointFlag(HingeJointFlag.LimitEnabled, value);
|
|
19638
19735
|
}
|
|
19639
19736
|
},
|
|
19640
19737
|
{
|
|
@@ -19646,9 +19743,9 @@
|
|
|
19646
19743
|
},
|
|
19647
19744
|
set: function set(value) {
|
|
19648
19745
|
if (value !== this.useMotor) {
|
|
19649
|
-
this._hingeFlags |= HingeJointFlag.DriveEnabled;
|
|
19746
|
+
value ? this._hingeFlags |= HingeJointFlag.DriveEnabled : this._hingeFlags &= ~HingeJointFlag.DriveEnabled;
|
|
19747
|
+
this._nativeJoint.setHingeJointFlag(HingeJointFlag.DriveEnabled, value);
|
|
19650
19748
|
}
|
|
19651
|
-
this._nativeJoint.setHingeJointFlag(HingeJointFlag.DriveEnabled, value);
|
|
19652
19749
|
}
|
|
19653
19750
|
},
|
|
19654
19751
|
{
|
|
@@ -19705,10 +19802,10 @@
|
|
|
19705
19802
|
}(exports.Joint);
|
|
19706
19803
|
/**
|
|
19707
19804
|
* A joint that maintains an upper or lower bound (or both) on the distance between two points on different objects.
|
|
19708
|
-
*/ var SpringJoint = /*#__PURE__*/ function(
|
|
19805
|
+
*/ var SpringJoint = /*#__PURE__*/ function(Joint1) {
|
|
19709
19806
|
var SpringJoint = function SpringJoint() {
|
|
19710
19807
|
var _this;
|
|
19711
|
-
_this =
|
|
19808
|
+
_this = Joint1.apply(this, arguments) || this;
|
|
19712
19809
|
_this._minDistance = 0;
|
|
19713
19810
|
_this._maxDistance = 0;
|
|
19714
19811
|
_this._tolerance = 0.25;
|
|
@@ -19716,7 +19813,7 @@
|
|
|
19716
19813
|
_this._damping = 0;
|
|
19717
19814
|
return _this;
|
|
19718
19815
|
};
|
|
19719
|
-
_inherits$2(SpringJoint,
|
|
19816
|
+
_inherits$2(SpringJoint, Joint1);
|
|
19720
19817
|
var _proto = SpringJoint.prototype;
|
|
19721
19818
|
/**
|
|
19722
19819
|
* @internal
|
|
@@ -19960,10 +20057,10 @@
|
|
|
19960
20057
|
})();
|
|
19961
20058
|
/**
|
|
19962
20059
|
* Physical collider shape for box.
|
|
19963
|
-
*/ var BoxColliderShape = /*#__PURE__*/ function(
|
|
20060
|
+
*/ var BoxColliderShape = /*#__PURE__*/ function(ColliderShape1) {
|
|
19964
20061
|
var BoxColliderShape = function BoxColliderShape() {
|
|
19965
20062
|
var _this;
|
|
19966
|
-
_this =
|
|
20063
|
+
_this = ColliderShape1.call(this) || this;
|
|
19967
20064
|
_this._size = new Vector3(1, 1, 1);
|
|
19968
20065
|
_this._nativeShape = PhysicsScene._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
19969
20066
|
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
@@ -19971,7 +20068,7 @@
|
|
|
19971
20068
|
_this._size._onValueChanged = _this._setSize;
|
|
19972
20069
|
return _this;
|
|
19973
20070
|
};
|
|
19974
|
-
_inherits$2(BoxColliderShape,
|
|
20071
|
+
_inherits$2(BoxColliderShape, ColliderShape1);
|
|
19975
20072
|
var _proto = BoxColliderShape.prototype;
|
|
19976
20073
|
_proto._setSize = function _setSize() {
|
|
19977
20074
|
this._nativeShape.setSize(this._size);
|
|
@@ -19995,15 +20092,15 @@
|
|
|
19995
20092
|
}(ColliderShape);
|
|
19996
20093
|
/**
|
|
19997
20094
|
* Physical collider shape for sphere.
|
|
19998
|
-
*/ var SphereColliderShape = /*#__PURE__*/ function(
|
|
20095
|
+
*/ var SphereColliderShape = /*#__PURE__*/ function(ColliderShape1) {
|
|
19999
20096
|
var SphereColliderShape = function SphereColliderShape() {
|
|
20000
20097
|
var _this;
|
|
20001
|
-
_this =
|
|
20098
|
+
_this = ColliderShape1.call(this) || this;
|
|
20002
20099
|
_this._radius = 1;
|
|
20003
20100
|
_this._nativeShape = PhysicsScene._nativePhysics.createSphereColliderShape(_this._id, _this._radius, _this._material._nativeMaterial);
|
|
20004
20101
|
return _this;
|
|
20005
20102
|
};
|
|
20006
|
-
_inherits$2(SphereColliderShape,
|
|
20103
|
+
_inherits$2(SphereColliderShape, ColliderShape1);
|
|
20007
20104
|
_create_class$3(SphereColliderShape, [
|
|
20008
20105
|
{
|
|
20009
20106
|
key: "radius",
|
|
@@ -20024,29 +20121,29 @@
|
|
|
20024
20121
|
}(ColliderShape);
|
|
20025
20122
|
/**
|
|
20026
20123
|
* Physical collider shape plane.
|
|
20027
|
-
*/ var PlaneColliderShape = /*#__PURE__*/ function(
|
|
20124
|
+
*/ var PlaneColliderShape = /*#__PURE__*/ function(ColliderShape1) {
|
|
20028
20125
|
var PlaneColliderShape = function PlaneColliderShape() {
|
|
20029
20126
|
var _this;
|
|
20030
|
-
_this =
|
|
20127
|
+
_this = ColliderShape1.call(this) || this;
|
|
20031
20128
|
_this._nativeShape = PhysicsScene._nativePhysics.createPlaneColliderShape(_this._id, _this._material._nativeMaterial);
|
|
20032
20129
|
return _this;
|
|
20033
20130
|
};
|
|
20034
|
-
_inherits$2(PlaneColliderShape,
|
|
20131
|
+
_inherits$2(PlaneColliderShape, ColliderShape1);
|
|
20035
20132
|
return PlaneColliderShape;
|
|
20036
20133
|
}(ColliderShape);
|
|
20037
20134
|
/**
|
|
20038
20135
|
* Physical collider shape for capsule.
|
|
20039
|
-
*/ var CapsuleColliderShape = /*#__PURE__*/ function(
|
|
20136
|
+
*/ var CapsuleColliderShape = /*#__PURE__*/ function(ColliderShape1) {
|
|
20040
20137
|
var CapsuleColliderShape = function CapsuleColliderShape() {
|
|
20041
20138
|
var _this;
|
|
20042
|
-
_this =
|
|
20139
|
+
_this = ColliderShape1.call(this) || this;
|
|
20043
20140
|
_this._radius = 1;
|
|
20044
20141
|
_this._height = 2;
|
|
20045
20142
|
_this._upAxis = exports.ColliderShapeUpAxis.Y;
|
|
20046
20143
|
_this._nativeShape = PhysicsScene._nativePhysics.createCapsuleColliderShape(_this._id, _this._radius, _this._height, _this._material._nativeMaterial);
|
|
20047
20144
|
return _this;
|
|
20048
20145
|
};
|
|
20049
|
-
_inherits$2(CapsuleColliderShape,
|
|
20146
|
+
_inherits$2(CapsuleColliderShape, ColliderShape1);
|
|
20050
20147
|
_create_class$3(CapsuleColliderShape, [
|
|
20051
20148
|
{
|
|
20052
20149
|
key: "radius",
|
|
@@ -20121,44 +20218,55 @@
|
|
|
20121
20218
|
/**
|
|
20122
20219
|
* @internal
|
|
20123
20220
|
*/ _proto._update = function _update() {
|
|
20124
|
-
var _this = this, pointers = _this._pointers, nativeEvents = _this._nativeEvents;
|
|
20221
|
+
var _this = this, pointers = _this._pointers, nativeEvents = _this._nativeEvents, htmlCanvas = _this._htmlCanvas;
|
|
20222
|
+
var _this__canvas = this._canvas, width = _this__canvas.width, height = _this__canvas.height;
|
|
20223
|
+
var clientWidth = htmlCanvas.clientWidth, clientHeight = htmlCanvas.clientHeight;
|
|
20224
|
+
var _htmlCanvas_getBoundingClientRect = htmlCanvas.getBoundingClientRect(), left = _htmlCanvas_getBoundingClientRect.left, top = _htmlCanvas_getBoundingClientRect.top;
|
|
20225
|
+
var widthDPR = width / clientWidth;
|
|
20226
|
+
var heightDPR = height / clientHeight;
|
|
20125
20227
|
// Clean up the pointer released in the previous frame
|
|
20126
|
-
var
|
|
20127
|
-
|
|
20128
|
-
|
|
20129
|
-
if (pointers[i].phase === exports.PointerPhase.Leave) {
|
|
20130
|
-
pointers.splice(i, 1);
|
|
20131
|
-
}
|
|
20228
|
+
for(var i = pointers.length - 1; i >= 0; i--){
|
|
20229
|
+
if (pointers[i].phase === exports.PointerPhase.Leave) {
|
|
20230
|
+
pointers.splice(i, 1);
|
|
20132
20231
|
}
|
|
20133
20232
|
}
|
|
20134
20233
|
// Generate the pointer received for this frame
|
|
20135
|
-
|
|
20136
|
-
|
|
20137
|
-
|
|
20138
|
-
|
|
20139
|
-
|
|
20140
|
-
|
|
20234
|
+
for(var i1 = 0, n = nativeEvents.length; i1 < n; i1++){
|
|
20235
|
+
var evt = nativeEvents[i1];
|
|
20236
|
+
var pointerId = evt.pointerId;
|
|
20237
|
+
var pointer = this._getPointerByID(pointerId);
|
|
20238
|
+
if (pointer) {
|
|
20239
|
+
pointer._events.push(evt);
|
|
20240
|
+
} else {
|
|
20241
|
+
var lastCount = pointers.length;
|
|
20242
|
+
if (lastCount === 0 || this._multiPointerEnabled) {
|
|
20243
|
+
var _pointerPool, _i;
|
|
20244
|
+
var _this1 = this, pointerPool = _this1._pointerPool;
|
|
20245
|
+
// Get Pointer smallest index
|
|
20246
|
+
var i2 = 0;
|
|
20247
|
+
for(; i2 < lastCount; i2++){
|
|
20248
|
+
if (pointers[i2].id > i2) {
|
|
20249
|
+
break;
|
|
20250
|
+
}
|
|
20251
|
+
}
|
|
20252
|
+
pointer = (_pointerPool = pointerPool)[_i = i2] || (_pointerPool[_i] = new Pointer(i2));
|
|
20253
|
+
pointer._uniqueID = pointerId;
|
|
20254
|
+
pointer._events.push(evt);
|
|
20255
|
+
pointer.position.set((evt.clientX - left) * widthDPR, (evt.clientY - top) * heightDPR);
|
|
20256
|
+
pointers.splice(i2, 0, pointer);
|
|
20257
|
+
}
|
|
20141
20258
|
}
|
|
20142
|
-
nativeEvents.length = 0;
|
|
20143
20259
|
}
|
|
20260
|
+
nativeEvents.length = 0;
|
|
20144
20261
|
// Pointer handles its own events
|
|
20145
20262
|
this._upList.length = this._downList.length = 0;
|
|
20146
20263
|
this._buttons = exports.PointerButton.None;
|
|
20147
|
-
|
|
20148
|
-
|
|
20149
|
-
var
|
|
20150
|
-
|
|
20151
|
-
|
|
20152
|
-
|
|
20153
|
-
// Device Pixel Ratio
|
|
20154
|
-
var widthDPR = width / clientWidth;
|
|
20155
|
-
var heightDPR = height / clientHeight;
|
|
20156
|
-
for(var i2 = lastIndex; i2 >= 0; i2--){
|
|
20157
|
-
var pointer = pointers[i2];
|
|
20158
|
-
pointer._upList.length = pointer._downList.length = 0;
|
|
20159
|
-
this._updatePointerInfo(frameCount, pointer, left, top, widthDPR, heightDPR);
|
|
20160
|
-
this._buttons |= pointer.pressedButtons;
|
|
20161
|
-
}
|
|
20264
|
+
var frameCount = this._engine.time.frameCount;
|
|
20265
|
+
for(var i3 = 0, n1 = pointers.length; i3 < n1; i3++){
|
|
20266
|
+
var pointer1 = pointers[i3];
|
|
20267
|
+
pointer1._upList.length = pointer1._downList.length = 0;
|
|
20268
|
+
this._updatePointerInfo(frameCount, pointer1, left, top, widthDPR, heightDPR);
|
|
20269
|
+
this._buttons |= pointer1.pressedButtons;
|
|
20162
20270
|
}
|
|
20163
20271
|
};
|
|
20164
20272
|
/**
|
|
@@ -20257,42 +20365,14 @@
|
|
|
20257
20365
|
evt.type === "pointerdown" && this._htmlCanvas.focus();
|
|
20258
20366
|
this._nativeEvents.push(evt);
|
|
20259
20367
|
};
|
|
20260
|
-
_proto.
|
|
20368
|
+
_proto._getPointerByID = function _getPointerByID(pointerId) {
|
|
20261
20369
|
var _this = this, pointers = _this._pointers;
|
|
20262
20370
|
for(var i = pointers.length - 1; i >= 0; i--){
|
|
20263
20371
|
if (pointers[i]._uniqueID === pointerId) {
|
|
20264
|
-
return i;
|
|
20265
|
-
}
|
|
20266
|
-
}
|
|
20267
|
-
return -1;
|
|
20268
|
-
};
|
|
20269
|
-
_proto._getPointer = function _getPointer(pointerId) {
|
|
20270
|
-
var _this = this, pointers = _this._pointers;
|
|
20271
|
-
var index = this._getIndexByPointerID(pointerId);
|
|
20272
|
-
if (index >= 0) {
|
|
20273
|
-
return pointers[index];
|
|
20274
|
-
} else {
|
|
20275
|
-
var lastCount = pointers.length;
|
|
20276
|
-
if (lastCount === 0 || this._multiPointerEnabled) {
|
|
20277
|
-
var _this1 = this, pointerPool = _this1._pointerPool;
|
|
20278
|
-
// Get Pointer smallest index
|
|
20279
|
-
var i = 0;
|
|
20280
|
-
for(; i < lastCount; i++){
|
|
20281
|
-
if (pointers[i].id > i) {
|
|
20282
|
-
break;
|
|
20283
|
-
}
|
|
20284
|
-
}
|
|
20285
|
-
var pointer = pointerPool[i];
|
|
20286
|
-
if (!pointer) {
|
|
20287
|
-
pointer = pointerPool[i] = new Pointer(i);
|
|
20288
|
-
}
|
|
20289
|
-
pointer._uniqueID = pointerId;
|
|
20290
|
-
pointers.splice(i, 0, pointer);
|
|
20291
|
-
return pointer;
|
|
20292
|
-
} else {
|
|
20293
|
-
return null;
|
|
20372
|
+
return pointers[i];
|
|
20294
20373
|
}
|
|
20295
20374
|
}
|
|
20375
|
+
return null;
|
|
20296
20376
|
};
|
|
20297
20377
|
_proto._updatePointerInfo = function _updatePointerInfo(frameCount, pointer, left, top, widthPixelRatio, heightPixelRatio) {
|
|
20298
20378
|
var events = pointer._events, position = pointer.position;
|
|
@@ -20623,17 +20703,17 @@
|
|
|
20623
20703
|
}();
|
|
20624
20704
|
/**
|
|
20625
20705
|
* Material.
|
|
20626
|
-
*/ var Material = /*#__PURE__*/ function(
|
|
20706
|
+
*/ var Material = /*#__PURE__*/ function(ReferResource1) {
|
|
20627
20707
|
var Material = function Material(engine, shader) {
|
|
20628
20708
|
var _this;
|
|
20629
|
-
_this =
|
|
20709
|
+
_this = ReferResource1.call(this, engine) || this;
|
|
20630
20710
|
/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
|
|
20631
20711
|
;
|
|
20632
20712
|
_this._shaderData = new ShaderData(ShaderDataGroup.Material);
|
|
20633
20713
|
_this.shader = shader;
|
|
20634
20714
|
return _this;
|
|
20635
20715
|
};
|
|
20636
|
-
_inherits$2(Material,
|
|
20716
|
+
_inherits$2(Material, ReferResource1);
|
|
20637
20717
|
var _proto = Material.prototype;
|
|
20638
20718
|
/**
|
|
20639
20719
|
* Clone and return the instance.
|
|
@@ -20652,13 +20732,13 @@
|
|
|
20652
20732
|
};
|
|
20653
20733
|
_proto._addReferCount = function _addReferCount(value) {
|
|
20654
20734
|
if (this._destroyed) return;
|
|
20655
|
-
|
|
20735
|
+
ReferResource1.prototype._addReferCount.call(this, value);
|
|
20656
20736
|
this.shaderData._addReferCount(value);
|
|
20657
20737
|
};
|
|
20658
20738
|
/**
|
|
20659
20739
|
* @override
|
|
20660
20740
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
20661
|
-
|
|
20741
|
+
ReferResource1.prototype._onDestroy.call(this);
|
|
20662
20742
|
this._shader = null;
|
|
20663
20743
|
this._shaderData = null;
|
|
20664
20744
|
this._renderStates.length = 0;
|
|
@@ -20801,33 +20881,6 @@
|
|
|
20801
20881
|
};
|
|
20802
20882
|
return ParticleBufferUtils;
|
|
20803
20883
|
}();
|
|
20804
|
-
function _array_like_to_array$1(arr, len) {
|
|
20805
|
-
if (len == null || len > arr.length) len = arr.length;
|
|
20806
|
-
for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
|
|
20807
|
-
return arr2;
|
|
20808
|
-
}
|
|
20809
|
-
function _array_without_holes$1(arr) {
|
|
20810
|
-
if (Array.isArray(arr)) return _array_like_to_array$1(arr);
|
|
20811
|
-
}
|
|
20812
|
-
function _iterable_to_array$1(iter) {
|
|
20813
|
-
if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) {
|
|
20814
|
-
return Array.from(iter);
|
|
20815
|
-
}
|
|
20816
|
-
}
|
|
20817
|
-
function _non_iterable_spread$1() {
|
|
20818
|
-
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
|
|
20819
|
-
}
|
|
20820
|
-
function _unsupported_iterable_to_array$1(o, minLen) {
|
|
20821
|
-
if (!o) return;
|
|
20822
|
-
if (typeof o === "string") return _array_like_to_array$1(o, minLen);
|
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}
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var skyProceduralFs = "#define GLSLIFY 1\n#include <common>\nconst float MIE_G=-0.990;const float MIE_G2=0.9801;const float SKY_GROUND_THRESHOLD=0.02;uniform float material_SunSize;uniform float material_SunSizeConvergence;uniform vec4 scene_SunlightColor;uniform vec3 scene_SunlightDirection;varying vec3 v_GroundColor;varying vec3 v_SkyColor;\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvarying vec3 v_Vertex;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_RayDir;\n#else\nvarying float v_SkyGroundFactor;\n#endif\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_SunColor;\n#endif\n#if defined(ENGINE_IS_COLORSPACE_GAMMA)\n#define LINEAR_2_OUTPUT(color) sqrt(color)\n#endif\nfloat getMiePhase(float eyeCos,float eyeCos2){float temp=1.0+MIE_G2-2.0*MIE_G*eyeCos;temp=pow(temp,pow(material_SunSize,0.65)*10.0);temp=max(temp,1.0e-4);temp=1.5*((1.0-MIE_G2)/(2.0+MIE_G2))*(1.0+eyeCos2)/temp;return temp;}float calcSunAttenuation(vec3 lightPos,vec3 ray){\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nfloat focusedEyeCos=pow(clamp(dot(lightPos,ray),0.0,1.0),material_SunSizeConvergence);return getMiePhase(-focusedEyeCos,focusedEyeCos*focusedEyeCos);\n#else\nvec3 delta=lightPos-ray;float dist=length(delta);float spot=1.0-smoothstep(0.0,material_SunSize,dist);return spot*spot;\n#endif\n}void main(){vec3 col=vec3(0.0,0.0,0.0);\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvec3 ray=normalize(v_Vertex);float y=ray.y/SKY_GROUND_THRESHOLD;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvec3 ray=v_RayDir;float y=ray.y/SKY_GROUND_THRESHOLD;\n#else\nfloat y=v_SkyGroundFactor;\n#endif\ncol=mix(v_SkyColor,v_GroundColor,clamp(y,0.0,1.0));\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nif(y<0.0)col+=v_SunColor*calcSunAttenuation(-scene_SunlightDirection,-ray);\n#endif\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\ncol=LINEAR_2_OUTPUT(col);\n#endif\ngl_FragColor=vec4(col,1.0);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
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var skyProceduralVs = "#define GLSLIFY 1\n#define OUTER_RADIUS 1.025\n#define RAYLEIGH (mix(0.0, 0.0025, pow(material_AtmosphereThickness,2.5)))\n#define MIE 0.0010\n#define SUN_BRIGHTNESS 20.0\n#define MAX_SCATTER 50.0\nconst float SKY_GROUND_THRESHOLD=0.02;const float outerRadius=OUTER_RADIUS;const float outerRadius2=OUTER_RADIUS*OUTER_RADIUS;const float innerRadius=1.0;const float innerRadius2=1.0;const float cameraHeight=0.0001;const float HDSundiskIntensityFactor=15.0;const float simpleSundiskIntensityFactor=27.0;const float sunScale=400.0*SUN_BRIGHTNESS;const float kmESun=MIE*SUN_BRIGHTNESS;const float km4PI=MIE*4.0*3.14159265;const float scale=1.0/(OUTER_RADIUS-1.0);const float scaleDepth=0.25;const float scaleOverScaleDepth=(1.0/(OUTER_RADIUS-1.0))/0.25;const float samples=2.0;const vec3 c_DefaultScatteringWavelength=vec3(0.65,0.57,0.475);const vec3 c_VariableRangeForScatteringWavelength=vec3(0.15,0.15,0.15);attribute vec4 POSITION;uniform mat4 camera_VPMat;uniform vec3 material_SkyTint;uniform vec3 material_GroundTint;uniform float material_Exposure;uniform float material_AtmosphereThickness;uniform vec4 scene_SunlightColor;uniform vec3 scene_SunlightDirection;varying vec3 v_GroundColor;varying vec3 v_SkyColor;\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvarying vec3 v_Vertex;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_RayDir;\n#else\nvarying float v_SkyGroundFactor;\n#endif\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_SunColor;\n#endif\n#if defined(ENGINE_IS_COLORSPACE_GAMMA)\n#define COLOR_2_GAMMA(color) color\n#define COLOR_2_LINEAR(color) color*color\n#else\n#define GAMMA 2.2\n#define COLOR_2_GAMMA(color) pow(color,vec3(1.0/GAMMA))\n#define COLOR_2_LINEAR(color) color\n#endif\nfloat getRayleighPhase(vec3 light,vec3 ray){float eyeCos=dot(light,ray);return 0.75+0.75*eyeCos*eyeCos;}float scaleAngle(float inCos){float x=1.0-inCos;return 0.25*exp(-0.00287+x*(0.459+x*(3.83+x*(-6.80+x*5.25))));}void main(){gl_Position=camera_VPMat*vec4(POSITION.xyz,1.0);vec3 skyTintInGammaSpace=COLOR_2_GAMMA(material_SkyTint);vec3 scatteringWavelength=mix(c_DefaultScatteringWavelength-c_VariableRangeForScatteringWavelength,c_DefaultScatteringWavelength+c_VariableRangeForScatteringWavelength,vec3(1.0)-skyTintInGammaSpace);vec3 invWavelength=1.0/pow(scatteringWavelength,vec3(4.0));float krESun=RAYLEIGH*SUN_BRIGHTNESS;float kr4PI=RAYLEIGH*4.0*3.14159265;vec3 cameraPos=vec3(0.0,innerRadius+cameraHeight,0.0);vec3 eyeRay=normalize(POSITION.xyz);float far=0.0;vec3 cIn,cOut;if(eyeRay.y>=0.0){far=sqrt(outerRadius2+innerRadius2*eyeRay.y*eyeRay.y-innerRadius2)-innerRadius*eyeRay.y;float height=innerRadius+cameraHeight;float depth=exp(scaleOverScaleDepth*-cameraHeight);float startAngle=dot(eyeRay,cameraPos)/height;float startOffset=depth*scaleAngle(startAngle);float sampleLength=far/samples;float scaledLength=sampleLength*scale;vec3 sampleRay=eyeRay*sampleLength;vec3 samplePoint=cameraPos+sampleRay*0.5;vec3 frontColor=vec3(0.0);{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float lightAngle=dot(-scene_SunlightDirection,samplePoint)/height;float cameraAngle=dot(eyeRay,samplePoint)/height;float scatter=(startOffset+depth*(scaleAngle(lightAngle)-scaleAngle(cameraAngle)));vec3 attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float lightAngle=dot(-scene_SunlightDirection,samplePoint)/height;float cameraAngle=dot(eyeRay,samplePoint)/height;float scatter=(startOffset+depth*(scaleAngle(lightAngle)-scaleAngle(cameraAngle)));vec3 attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}cIn=frontColor*(invWavelength*krESun);cOut=frontColor*kmESun;}else{far=(-cameraHeight)/(min(-0.001,eyeRay.y));vec3 pos=cameraPos+far*eyeRay;float depth=exp((-cameraHeight)*(1.0/scaleDepth));float cameraAngle=dot(-eyeRay,pos);float lightAngle=dot(-scene_SunlightDirection,pos);float cameraScale=scaleAngle(cameraAngle);float lightScale=scaleAngle(lightAngle);float cameraOffset=depth*cameraScale;float temp=lightScale+cameraScale;float sampleLength=far/samples;float scaledLength=sampleLength*scale;vec3 sampleRay=eyeRay*sampleLength;vec3 samplePoint=cameraPos+sampleRay*0.5;vec3 frontColor=vec3(0.0,0.0,0.0);vec3 attenuate;{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float scatter=depth*temp-cameraOffset;attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}cIn=frontColor*(invWavelength*krESun+kmESun);cOut=clamp(attenuate,0.0,1.0);}\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nv_Vertex=-POSITION.xyz;\n#elif defined(MATERIAL_SUN_SIMPLE)\nv_RayDir=-eyeRay;\n#else\nv_SkyGroundFactor=-eyeRay.y/SKY_GROUND_THRESHOLD;\n#endif\nv_GroundColor=material_Exposure*(cIn+COLOR_2_LINEAR(material_GroundTint)*cOut);v_SkyColor=material_Exposure*(cIn*getRayleighPhase(-scene_SunlightDirection,-eyeRay));float lightColorIntensity=clamp(length(scene_SunlightColor.xyz),0.25,1.0);\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nv_SunColor=HDSundiskIntensityFactor*clamp(cOut,0.0,1.0)*scene_SunlightColor.xyz/lightColorIntensity;\n#elif defined(MATERIAL_SUN_SIMPLE)\nv_SunColor=simpleSundiskIntensityFactor*clamp(cOut*sunScale,0.0,1.0)*scene_SunlightColor.xyz/lightColorIntensity;\n#endif\n}"; // eslint-disable-line
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var backgroundTextureFs = "#define GLSLIFY 1\nuniform sampler2D material_BaseTexture;varying vec2 v_uv;void main(){gl_FragColor=texture2D(material_BaseTexture,v_uv);}"; // eslint-disable-line
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*/ var ShaderPool = /*#__PURE__*/ function() {
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};
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].concat(_to_consumable_array$1(basePasses)));
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].concat(_to_consumable_array$1(basePasses)));
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].concat(_to_consumable_array$1(basePasses)));
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Shader.create("blinn-phong", [].concat(new ShaderPass("Forward", blinnPhongVs, blinnPhongFs, forwardPassTags), basePasses));
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Shader.create("pbr", [].concat(new ShaderPass("Forward", pbrVs, pbrFs, forwardPassTags), basePasses));
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Shader.create("pbr-specular", [].concat(new ShaderPass("Forward", pbrVs, pbrSpecularFs, forwardPassTags), basePasses));
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Shader.create("skybox", [
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]);
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]);
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]);
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]);
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Shader.create("background-texture", [
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return ShaderPool;
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|
this._engine._backgroundTextureMaterial.shaderData.setTexture("material_BaseTexture", value);
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})(exports.DiffuseMode || (exports.DiffuseMode = {}));
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/**
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* Ambient light.
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|
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*/ var AmbientLight = /*#__PURE__*/ function(
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*/ var AmbientLight = /*#__PURE__*/ function(ReferResource1) {
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var AmbientLight = function AmbientLight(engine) {
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|
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|
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_this =
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_this = ReferResource1.call(this, engine) || this;
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|
_this._diffuseSolidColor = new Color$1(0.212, 0.227, 0.259);
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|
_this._diffuseIntensity = 1.0;
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|
return _this;
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|
};
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|
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_inherits$2(AmbientLight,
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_inherits$2(AmbientLight, ReferResource1);
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|
var _proto = AmbientLight.prototype;
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|
/**
|
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|
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|
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})(exports.ShadowType || (exports.ShadowType = {}));
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/**
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|
* Light base class.
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|
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|
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*/ var Light = /*#__PURE__*/ function(
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|
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|
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*/ var Light = /*#__PURE__*/ function(Component1) {
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|
var Light = function Light() {
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|
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|
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|
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_this =
|
|
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|
+
_this = Component1.apply(this, arguments) || this;
|
|
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|
/** Light Intensity */ _this.intensity = 1;
|
|
22259
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|
/**
|
|
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|
* Culling mask - which layers the light affect.
|
|
@@ -22270,7 +22314,7 @@
|
|
|
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|
_this._lightColor = new Color$1();
|
|
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|
return _this;
|
|
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|
};
|
|
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|
-
_inherits$2(Light,
|
|
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|
+
_inherits$2(Light, Component1);
|
|
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|
var _proto = Light.prototype;
|
|
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|
/**
|
|
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|
* Light Color, include intensity.
|
|
@@ -22329,14 +22373,14 @@
|
|
|
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22373
|
], Light.prototype, "_lightIndex", void 0);
|
|
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|
/**
|
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|
* Directional light.
|
|
22332
|
-
*/ var DirectLight = /*#__PURE__*/ function(
|
|
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|
+
*/ var DirectLight = /*#__PURE__*/ function(Light1) {
|
|
22333
22377
|
var DirectLight = function DirectLight() {
|
|
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|
var _this;
|
|
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|
-
_this =
|
|
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|
+
_this = Light1.apply(this, arguments) || this;
|
|
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|
_this._reverseDirection = new Vector3();
|
|
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|
return _this;
|
|
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|
};
|
|
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|
-
_inherits$2(DirectLight,
|
|
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|
+
_inherits$2(DirectLight, Light1);
|
|
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|
var _proto = DirectLight.prototype;
|
|
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|
/**
|
|
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22386
|
* @internal
|
|
@@ -22428,14 +22472,14 @@
|
|
|
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22472
|
})();
|
|
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22473
|
/**
|
|
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22474
|
* Point light.
|
|
22431
|
-
*/ var PointLight = /*#__PURE__*/ function(
|
|
22475
|
+
*/ var PointLight = /*#__PURE__*/ function(Light1) {
|
|
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22476
|
var PointLight = function PointLight() {
|
|
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22477
|
var _this;
|
|
22434
|
-
_this =
|
|
22478
|
+
_this = Light1.apply(this, arguments) || this;
|
|
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22479
|
/** Defines a distance cutoff at which the light's intensity must be considered zero. */ _this.distance = 100;
|
|
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22480
|
return _this;
|
|
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22481
|
};
|
|
22438
|
-
_inherits$2(PointLight,
|
|
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|
+
_inherits$2(PointLight, Light1);
|
|
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22483
|
var _proto = PointLight.prototype;
|
|
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22484
|
/**
|
|
22441
22485
|
* @internal
|
|
@@ -22525,10 +22569,10 @@
|
|
|
22525
22569
|
})();
|
|
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22570
|
/**
|
|
22527
22571
|
* Spot light.
|
|
22528
|
-
*/ var SpotLight = /*#__PURE__*/ function(
|
|
22572
|
+
*/ var SpotLight = /*#__PURE__*/ function(Light1) {
|
|
22529
22573
|
var SpotLight = function SpotLight() {
|
|
22530
22574
|
var _this;
|
|
22531
|
-
_this =
|
|
22575
|
+
_this = Light1.apply(this, arguments) || this;
|
|
22532
22576
|
/** Defines a distance cutoff at which the light's intensity must be considered zero. */ _this.distance = 100;
|
|
22533
22577
|
/** Angle, in radians, from centre of spotlight where falloff begins. */ _this.angle = Math.PI / 6;
|
|
22534
22578
|
/** Angle, in radians, from falloff begins to ends. */ _this.penumbra = Math.PI / 12;
|
|
@@ -22536,7 +22580,7 @@
|
|
|
22536
22580
|
_this._projectMatrix = new Matrix();
|
|
22537
22581
|
return _this;
|
|
22538
22582
|
};
|
|
22539
|
-
_inherits$2(SpotLight,
|
|
22583
|
+
_inherits$2(SpotLight, Light1);
|
|
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22584
|
var _proto = SpotLight.prototype;
|
|
22541
22585
|
/**
|
|
22542
22586
|
* @internal
|
|
@@ -22808,11 +22852,11 @@
|
|
|
22808
22852
|
}();
|
|
22809
22853
|
/**
|
|
22810
22854
|
* Scene.
|
|
22811
|
-
*/ var Scene = /*#__PURE__*/ function(
|
|
22812
|
-
_inherits$2(Scene,
|
|
22813
|
-
function Scene(engine,
|
|
22855
|
+
*/ var Scene = /*#__PURE__*/ function(EngineObject1) {
|
|
22856
|
+
_inherits$2(Scene, EngineObject1);
|
|
22857
|
+
function Scene(engine, name1) {
|
|
22814
22858
|
var _this;
|
|
22815
|
-
_this =
|
|
22859
|
+
_this = EngineObject1.call(this, engine) || this;
|
|
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22860
|
/** Physics. */ _this.physics = new PhysicsScene(_assert_this_initialized(_this));
|
|
22817
22861
|
/** If cast shadows. */ _this.castShadows = true;
|
|
22818
22862
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
@@ -22835,7 +22879,7 @@
|
|
|
22835
22879
|
_this._fogEnd = 300;
|
|
22836
22880
|
_this._fogDensity = 0.01;
|
|
22837
22881
|
_this._fogParams = new Vector4();
|
|
22838
|
-
_this.name =
|
|
22882
|
+
_this.name = name1 || "";
|
|
22839
22883
|
var shaderData = _this.shaderData;
|
|
22840
22884
|
shaderData._addReferCount(1);
|
|
22841
22885
|
_this.ambientLight = new AmbientLight(engine);
|
|
@@ -22853,8 +22897,8 @@
|
|
|
22853
22897
|
* Create root entity.
|
|
22854
22898
|
* @param name - Entity name
|
|
22855
22899
|
* @returns Entity
|
|
22856
|
-
*/ _proto.createRootEntity = function createRootEntity(
|
|
22857
|
-
var entity = new Entity(this._engine,
|
|
22900
|
+
*/ _proto.createRootEntity = function createRootEntity(name1) {
|
|
22901
|
+
var entity = new Entity(this._engine, name1);
|
|
22858
22902
|
this.addRootEntity(entity);
|
|
22859
22903
|
return entity;
|
|
22860
22904
|
};
|
|
@@ -22928,10 +22972,10 @@
|
|
|
22928
22972
|
* Find entity globally by name.
|
|
22929
22973
|
* @param name - Entity name
|
|
22930
22974
|
* @returns Entity
|
|
22931
|
-
*/ _proto.findEntityByName = function findEntityByName(
|
|
22975
|
+
*/ _proto.findEntityByName = function findEntityByName(name1) {
|
|
22932
22976
|
var rootEntities = this._rootEntities;
|
|
22933
22977
|
for(var i = 0, n = rootEntities.length; i < n; i++){
|
|
22934
|
-
var entity = rootEntities[i].findByName(
|
|
22978
|
+
var entity = rootEntities[i].findByName(name1);
|
|
22935
22979
|
if (entity) {
|
|
22936
22980
|
return entity;
|
|
22937
22981
|
}
|
|
@@ -23039,7 +23083,7 @@
|
|
|
23039
23083
|
/**
|
|
23040
23084
|
* @internal
|
|
23041
23085
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
23042
|
-
|
|
23086
|
+
EngineObject1.prototype._onDestroy.call(this);
|
|
23043
23087
|
// Remove from sceneManager
|
|
23044
23088
|
var sceneManager = this._engine.sceneManager;
|
|
23045
23089
|
sceneManager.removeScene(this);
|
|
@@ -23239,10 +23283,10 @@
|
|
|
23239
23283
|
})();
|
|
23240
23284
|
/**
|
|
23241
23285
|
* Script class, used for logic writing.
|
|
23242
|
-
*/ var Script = /*#__PURE__*/ function(
|
|
23286
|
+
*/ var Script = /*#__PURE__*/ function(Component1) {
|
|
23243
23287
|
var Script = function Script() {
|
|
23244
23288
|
var _this;
|
|
23245
|
-
_this =
|
|
23289
|
+
_this = Component1.apply(this, arguments) || this;
|
|
23246
23290
|
/** @internal */ _this._started = false;
|
|
23247
23291
|
/** @internal */ _this._onStartIndex = -1;
|
|
23248
23292
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
@@ -23253,7 +23297,7 @@
|
|
|
23253
23297
|
_this._entityScriptsIndex = -1;
|
|
23254
23298
|
return _this;
|
|
23255
23299
|
};
|
|
23256
|
-
_inherits$2(Script,
|
|
23300
|
+
_inherits$2(Script, Component1);
|
|
23257
23301
|
var _proto = Script.prototype;
|
|
23258
23302
|
/**
|
|
23259
23303
|
* Called when be enabled first time, only once.
|
|
@@ -23398,7 +23442,7 @@
|
|
|
23398
23442
|
/**
|
|
23399
23443
|
* @internal
|
|
23400
23444
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
23401
|
-
|
|
23445
|
+
Component1.prototype._onDestroy.call(this);
|
|
23402
23446
|
this.scene._componentsManager.addPendingDestroyScript(this);
|
|
23403
23447
|
};
|
|
23404
23448
|
return Script;
|
|
@@ -23438,13 +23482,13 @@
|
|
|
23438
23482
|
/**
|
|
23439
23483
|
* RenderPass.
|
|
23440
23484
|
*/ var RenderPass = /*#__PURE__*/ function() {
|
|
23441
|
-
var RenderPass = function RenderPass(
|
|
23442
|
-
if (
|
|
23485
|
+
var RenderPass = function RenderPass(name1, priority, renderTarget, replaceMaterial, mask) {
|
|
23486
|
+
if (name1 === void 0) name1 = "RENDER_PASS" + passNum++;
|
|
23443
23487
|
if (priority === void 0) priority = 0;
|
|
23444
23488
|
if (renderTarget === void 0) renderTarget = null;
|
|
23445
23489
|
if (replaceMaterial === void 0) replaceMaterial = null;
|
|
23446
23490
|
if (mask === void 0) mask = null;
|
|
23447
|
-
this.name =
|
|
23491
|
+
this.name = name1;
|
|
23448
23492
|
this.enabled = true;
|
|
23449
23493
|
this.priority = priority;
|
|
23450
23494
|
this.renderTarget = renderTarget;
|
|
@@ -23597,9 +23641,10 @@
|
|
|
23597
23641
|
/**
|
|
23598
23642
|
* Render queue.
|
|
23599
23643
|
*/ var RenderQueue = /*#__PURE__*/ function() {
|
|
23600
|
-
var RenderQueue = function RenderQueue(engine) {
|
|
23644
|
+
var RenderQueue = function RenderQueue(engine, renderQueueType) {
|
|
23601
23645
|
this.elements = [];
|
|
23602
23646
|
this._initSpriteBatcher(engine);
|
|
23647
|
+
this._renderQueueType = renderQueueType;
|
|
23603
23648
|
};
|
|
23604
23649
|
var _proto = RenderQueue.prototype;
|
|
23605
23650
|
/**
|
|
@@ -23618,10 +23663,10 @@
|
|
|
23618
23663
|
var sceneData = scene.shaderData;
|
|
23619
23664
|
var cameraData = camera.shaderData;
|
|
23620
23665
|
var pipelineStageKey = RenderContext.pipelineStageKey;
|
|
23666
|
+
var renderQueueType = this._renderQueueType;
|
|
23621
23667
|
for(var i = 0, n = elements.length; i < n; i++){
|
|
23622
23668
|
var element = elements[i];
|
|
23623
23669
|
var data = element.data, shaderPasses = element.shaderPasses;
|
|
23624
|
-
var renderStates = data.material.renderStates;
|
|
23625
23670
|
var renderPassFlag = data.component.entity.layer;
|
|
23626
23671
|
if (!(renderPassFlag & mask)) {
|
|
23627
23672
|
continue;
|
|
@@ -23634,6 +23679,7 @@
|
|
|
23634
23679
|
var material = data.material.destroyed ? engine._magentaMaterial : data.material;
|
|
23635
23680
|
var rendererData = renderer.shaderData;
|
|
23636
23681
|
var materialData = material.shaderData;
|
|
23682
|
+
var renderStates = material.renderStates;
|
|
23637
23683
|
// union render global macro and material self macro.
|
|
23638
23684
|
ShaderMacroCollection.unionCollection(renderer._globalShaderMacro, materialData._macroCollection, compileMacros);
|
|
23639
23685
|
for(var j = 0, m = shaderPasses.length; j < m; j++){
|
|
@@ -23641,6 +23687,10 @@
|
|
|
23641
23687
|
if (shaderPass.getTagValue(pipelineStageKey) !== pipelineStageTagValue) {
|
|
23642
23688
|
continue;
|
|
23643
23689
|
}
|
|
23690
|
+
var _shaderPass__renderState;
|
|
23691
|
+
if (((_shaderPass__renderState = shaderPass._renderState) != null ? _shaderPass__renderState : renderStates[j]).renderQueueType !== renderQueueType) {
|
|
23692
|
+
continue;
|
|
23693
|
+
}
|
|
23644
23694
|
var program = shaderPass._getShaderProgram(engine, compileMacros);
|
|
23645
23695
|
if (!program.isValid) {
|
|
23646
23696
|
continue;
|
|
@@ -23690,8 +23740,8 @@
|
|
|
23690
23740
|
program.uploadUnGroupTextures();
|
|
23691
23741
|
}
|
|
23692
23742
|
}
|
|
23693
|
-
var
|
|
23694
|
-
var renderState = (
|
|
23743
|
+
var _shaderPass__renderState1;
|
|
23744
|
+
var renderState = (_shaderPass__renderState1 = shaderPass._renderState) != null ? _shaderPass__renderState1 : renderStates[j];
|
|
23695
23745
|
renderState._apply(engine, renderer.entity.transform._isFrontFaceInvert(), shaderPass._renderStateDataMap, material.shaderData);
|
|
23696
23746
|
rhi.drawPrimitive(primitive, data.subPrimitive, program);
|
|
23697
23747
|
}
|
|
@@ -23875,12 +23925,14 @@
|
|
|
23875
23925
|
* @param mipmap - Need render target mipmap
|
|
23876
23926
|
* @returns Render target
|
|
23877
23927
|
*/ PipelineUtils.recreateRenderTargetIfNeeded = function recreateRenderTargetIfNeeded(engine, currentRenderTarget, width, height, colorFormat, depthFormat, mipmap) {
|
|
23878
|
-
var
|
|
23879
|
-
var
|
|
23928
|
+
var _currentRenderTarget, _currentRenderTarget1;
|
|
23929
|
+
var currentColorTexture = (_currentRenderTarget = currentRenderTarget) == null ? void 0 : _currentRenderTarget.getColorTexture(0);
|
|
23930
|
+
var currentDepthTexture = (_currentRenderTarget1 = currentRenderTarget) == null ? void 0 : _currentRenderTarget1.depthTexture;
|
|
23880
23931
|
var colorTexture = colorFormat ? PipelineUtils.recreateTextureIfNeeded(engine, currentColorTexture, width, height, colorFormat, mipmap) : null;
|
|
23881
23932
|
var depthTexture = depthFormat ? PipelineUtils.recreateTextureIfNeeded(engine, currentDepthTexture, width, height, depthFormat, mipmap) : null;
|
|
23882
23933
|
if (currentColorTexture !== colorTexture || currentDepthTexture !== depthTexture) {
|
|
23883
|
-
|
|
23934
|
+
var _currentRenderTarget2;
|
|
23935
|
+
(_currentRenderTarget2 = currentRenderTarget) == null ? void 0 : _currentRenderTarget2.destroy();
|
|
23884
23936
|
currentRenderTarget = new RenderTarget(engine, width, height, colorTexture, depthTexture);
|
|
23885
23937
|
currentRenderTarget.isGCIgnored = true;
|
|
23886
23938
|
}
|
|
@@ -24401,11 +24453,11 @@
|
|
|
24401
24453
|
};
|
|
24402
24454
|
/**
|
|
24403
24455
|
* Cascade shadow caster pass.
|
|
24404
|
-
*/ var CascadedShadowCasterPass = /*#__PURE__*/ function(
|
|
24405
|
-
_inherits$2(CascadedShadowCasterPass,
|
|
24456
|
+
*/ var CascadedShadowCasterPass = /*#__PURE__*/ function(PipelinePass1) {
|
|
24457
|
+
_inherits$2(CascadedShadowCasterPass, PipelinePass1);
|
|
24406
24458
|
function CascadedShadowCasterPass(camera) {
|
|
24407
24459
|
var _this;
|
|
24408
|
-
_this =
|
|
24460
|
+
_this = PipelinePass1.call(this, camera.engine) || this;
|
|
24409
24461
|
_this._shadowMapSize = new Vector4();
|
|
24410
24462
|
_this._shadowBias = new Vector2();
|
|
24411
24463
|
_this._shadowSliceData = new ShadowSliceData();
|
|
@@ -24676,9 +24728,9 @@
|
|
|
24676
24728
|
* Culling results.
|
|
24677
24729
|
*/ var CullingResults = /*#__PURE__*/ function() {
|
|
24678
24730
|
var CullingResults = function CullingResults(engine) {
|
|
24679
|
-
this.opaqueQueue = new RenderQueue(engine);
|
|
24680
|
-
this.transparentQueue = new RenderQueue(engine);
|
|
24681
|
-
this.alphaTestQueue = new RenderQueue(engine);
|
|
24731
|
+
this.opaqueQueue = new RenderQueue(engine, exports.RenderQueueType.Opaque);
|
|
24732
|
+
this.transparentQueue = new RenderQueue(engine, exports.RenderQueueType.Transparent);
|
|
24733
|
+
this.alphaTestQueue = new RenderQueue(engine, exports.RenderQueueType.AlphaTest);
|
|
24682
24734
|
};
|
|
24683
24735
|
var _proto = CullingResults.prototype;
|
|
24684
24736
|
_proto.reset = function reset() {
|
|
@@ -24701,14 +24753,14 @@
|
|
|
24701
24753
|
/**
|
|
24702
24754
|
* @internal
|
|
24703
24755
|
* Depth only pass.
|
|
24704
|
-
*/ var DepthOnlyPass = /*#__PURE__*/ function(
|
|
24756
|
+
*/ var DepthOnlyPass = /*#__PURE__*/ function(PipelinePass1) {
|
|
24705
24757
|
var DepthOnlyPass = function DepthOnlyPass(engine) {
|
|
24706
24758
|
var _this;
|
|
24707
|
-
_this =
|
|
24759
|
+
_this = PipelinePass1.call(this, engine) || this;
|
|
24708
24760
|
_this._supportDepthTexture = engine._hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture);
|
|
24709
24761
|
return _this;
|
|
24710
24762
|
};
|
|
24711
|
-
_inherits$2(DepthOnlyPass,
|
|
24763
|
+
_inherits$2(DepthOnlyPass, PipelinePass1);
|
|
24712
24764
|
var _proto = DepthOnlyPass.prototype;
|
|
24713
24765
|
_proto.onConfig = function onConfig(camera) {
|
|
24714
24766
|
var engine = this._engine;
|
|
@@ -24787,10 +24839,10 @@
|
|
|
24787
24839
|
/**
|
|
24788
24840
|
* Get render pass by name.
|
|
24789
24841
|
* @param name - Render pass name
|
|
24790
|
-
*/ _proto.getRenderPass = function getRenderPass(
|
|
24842
|
+
*/ _proto.getRenderPass = function getRenderPass(name1) {
|
|
24791
24843
|
for(var i = 0, len = this._renderPassArray.length; i < len; i++){
|
|
24792
24844
|
var pass = this._renderPassArray[i];
|
|
24793
|
-
if (pass.name ===
|
|
24845
|
+
if (pass.name === name1) return pass;
|
|
24794
24846
|
}
|
|
24795
24847
|
return null;
|
|
24796
24848
|
};
|
|
@@ -24838,12 +24890,13 @@
|
|
|
24838
24890
|
var opaqueQueue = cullingResults.opaqueQueue, alphaTestQueue = cullingResults.alphaTestQueue, transparentQueue = cullingResults.transparentQueue;
|
|
24839
24891
|
pass.preRender(camera, opaqueQueue, alphaTestQueue, transparentQueue);
|
|
24840
24892
|
if (pass.enabled) {
|
|
24893
|
+
var _renderTarget, _renderTarget1, _renderTarget2;
|
|
24841
24894
|
var engine = camera.engine, scene = camera.scene;
|
|
24842
24895
|
var background = scene.background;
|
|
24843
24896
|
var rhi = engine._hardwareRenderer;
|
|
24844
24897
|
var renderTarget = camera.renderTarget || pass.renderTarget;
|
|
24845
24898
|
rhi.activeRenderTarget(renderTarget, camera.viewport, mipLevel);
|
|
24846
|
-
renderTarget == null ? void 0 :
|
|
24899
|
+
(_renderTarget = renderTarget) == null ? void 0 : _renderTarget._setRenderTargetInfo(cubeFace, mipLevel);
|
|
24847
24900
|
var _pass_clearFlags;
|
|
24848
24901
|
var clearFlags = (_pass_clearFlags = pass.clearFlags) != null ? _pass_clearFlags : camera.clearFlags;
|
|
24849
24902
|
var _pass_clearColor;
|
|
@@ -24865,8 +24918,8 @@
|
|
|
24865
24918
|
}
|
|
24866
24919
|
cullingResults.transparentQueue.render(camera, pass.mask, exports.PipelineStage.Forward);
|
|
24867
24920
|
}
|
|
24868
|
-
renderTarget == null ? void 0 :
|
|
24869
|
-
renderTarget == null ? void 0 :
|
|
24921
|
+
(_renderTarget1 = renderTarget) == null ? void 0 : _renderTarget1._blitRenderTarget();
|
|
24922
|
+
(_renderTarget2 = renderTarget) == null ? void 0 : _renderTarget2.generateMipmaps();
|
|
24870
24923
|
}
|
|
24871
24924
|
pass.postRender(camera, cullingResults.opaqueQueue, cullingResults.alphaTestQueue, cullingResults.transparentQueue);
|
|
24872
24925
|
};
|
|
@@ -24886,23 +24939,24 @@
|
|
|
24886
24939
|
for(var i = 0, n = replacementSubShaders.length; i < n; i++){
|
|
24887
24940
|
var subShader = replacementSubShaders[i];
|
|
24888
24941
|
if (subShader.getTagValue(replacementTag) === materialSubShader.getTagValue(replacementTag)) {
|
|
24889
|
-
this.
|
|
24942
|
+
this.pushRenderDataWithShader(context, data, subShader.passes, renderStates);
|
|
24890
24943
|
break;
|
|
24891
24944
|
}
|
|
24892
24945
|
}
|
|
24893
24946
|
} else {
|
|
24894
|
-
this.
|
|
24947
|
+
this.pushRenderDataWithShader(context, data, replacementSubShaders[0].passes, renderStates);
|
|
24895
24948
|
}
|
|
24896
24949
|
} else {
|
|
24897
|
-
this.
|
|
24950
|
+
this.pushRenderDataWithShader(context, data, materialSubShader.passes, renderStates);
|
|
24898
24951
|
}
|
|
24899
24952
|
};
|
|
24900
|
-
_proto.
|
|
24953
|
+
_proto.pushRenderDataWithShader = function pushRenderDataWithShader(context, element, shaderPasses, renderStates) {
|
|
24901
24954
|
var _this__cullingResults = this._cullingResults, opaqueQueue = _this__cullingResults.opaqueQueue, alphaTestQueue = _this__cullingResults.alphaTestQueue, transparentQueue = _this__cullingResults.transparentQueue;
|
|
24902
24955
|
var renderElementPool = context.camera.engine._renderElementPool;
|
|
24903
24956
|
var renderQueueAddedFlags = 0x0;
|
|
24904
24957
|
for(var i = 0, n = shaderPasses.length; i < n; i++){
|
|
24905
|
-
var
|
|
24958
|
+
var _shaderPasses_i__renderState;
|
|
24959
|
+
var renderQueueType = ((_shaderPasses_i__renderState = shaderPasses[i]._renderState) != null ? _shaderPasses_i__renderState : renderStates[i]).renderQueueType;
|
|
24906
24960
|
if (renderQueueAddedFlags & 1 << renderQueueType) {
|
|
24907
24961
|
continue;
|
|
24908
24962
|
}
|
|
@@ -24991,10 +25045,10 @@
|
|
|
24991
25045
|
(function() {
|
|
24992
25046
|
MathTemp.tempVec2 = new Vector2();
|
|
24993
25047
|
})();
|
|
24994
|
-
exports.Camera = (_Camera = /*#__PURE__*/ function(
|
|
25048
|
+
exports.Camera = (_Camera = /*#__PURE__*/ function(Component1) {
|
|
24995
25049
|
var Camera1 = function Camera1(entity) {
|
|
24996
25050
|
var _this;
|
|
24997
|
-
_this =
|
|
25051
|
+
_this = Component1.call(this, entity) || this;
|
|
24998
25052
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
24999
25053
|
/**
|
|
25000
25054
|
* Determining what to clear when rendering by a Camera.
|
|
@@ -25041,7 +25095,7 @@
|
|
|
25041
25095
|
_this._updatePixelViewport();
|
|
25042
25096
|
return _this;
|
|
25043
25097
|
};
|
|
25044
|
-
_inherits$2(Camera1,
|
|
25098
|
+
_inherits$2(Camera1, Component1);
|
|
25045
25099
|
var _proto = Camera1.prototype;
|
|
25046
25100
|
/**
|
|
25047
25101
|
* Restore the automatic calculation of projection matrix through fieldOfView, nearClipPlane and farClipPlane.
|
|
@@ -25223,7 +25277,7 @@
|
|
|
25223
25277
|
* @inheritdoc
|
|
25224
25278
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
25225
25279
|
var _this__renderPipeline;
|
|
25226
|
-
|
|
25280
|
+
Component1.prototype._onDestroy.call(this);
|
|
25227
25281
|
(_this__renderPipeline = this._renderPipeline) == null ? void 0 : _this__renderPipeline.destroy();
|
|
25228
25282
|
this._isInvViewProjDirty.destroy();
|
|
25229
25283
|
this._isViewMatrixDirty.destroy();
|
|
@@ -25491,8 +25545,8 @@
|
|
|
25491
25545
|
},
|
|
25492
25546
|
set: function set(value) {
|
|
25493
25547
|
if (this._renderTarget !== value) {
|
|
25494
|
-
var _this__renderTarget;
|
|
25495
|
-
value == null ? void 0 :
|
|
25548
|
+
var _value, _this__renderTarget;
|
|
25549
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
25496
25550
|
(_this__renderTarget = this._renderTarget) == null ? void 0 : _this__renderTarget._addReferCount(-1);
|
|
25497
25551
|
this._renderTarget = value;
|
|
25498
25552
|
this._updatePixelViewport();
|
|
@@ -25651,8 +25705,8 @@
|
|
|
25651
25705
|
xhr.responseType = config.type;
|
|
25652
25706
|
var headers = config.headers;
|
|
25653
25707
|
if (headers) {
|
|
25654
|
-
Object.keys(headers).forEach(function(
|
|
25655
|
-
xhr.setRequestHeader(
|
|
25708
|
+
Object.keys(headers).forEach(function(name1) {
|
|
25709
|
+
xhr.setRequestHeader(name1, headers[name1]);
|
|
25656
25710
|
});
|
|
25657
25711
|
}
|
|
25658
25712
|
// @ts-ignore
|
|
@@ -25745,11 +25799,11 @@
|
|
|
25745
25799
|
RenderFace[RenderFace[/** Render back face. */ "Back"] = 1] = "Back";
|
|
25746
25800
|
RenderFace[RenderFace[/** Render double face. */ "Double"] = 2] = "Double";
|
|
25747
25801
|
})(exports.RenderFace || (exports.RenderFace = {}));
|
|
25748
|
-
var BaseMaterial = /*#__PURE__*/ function(
|
|
25749
|
-
_inherits$2(BaseMaterial,
|
|
25802
|
+
var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
25803
|
+
_inherits$2(BaseMaterial, Material1);
|
|
25750
25804
|
function BaseMaterial(engine, shader) {
|
|
25751
25805
|
var _this;
|
|
25752
|
-
_this =
|
|
25806
|
+
_this = Material1.call(this, engine, shader) || this;
|
|
25753
25807
|
_this._renderFace = exports.RenderFace.Front;
|
|
25754
25808
|
_this._isTransparent = false;
|
|
25755
25809
|
_this._blendMode = exports.BlendMode.Normal;
|
|
@@ -25838,7 +25892,7 @@
|
|
|
25838
25892
|
* Clone to the target material.
|
|
25839
25893
|
* @param target - target material
|
|
25840
25894
|
*/ _proto.cloneTo = function cloneTo(target) {
|
|
25841
|
-
|
|
25895
|
+
Material1.prototype.cloneTo.call(this, target);
|
|
25842
25896
|
target._renderFace = this._renderFace;
|
|
25843
25897
|
target._isTransparent = this._isTransparent;
|
|
25844
25898
|
target._blendMode = this._blendMode;
|
|
@@ -25988,11 +26042,11 @@
|
|
|
25988
26042
|
})();
|
|
25989
26043
|
/**
|
|
25990
26044
|
* Blinn-phong Material.
|
|
25991
|
-
*/ var BlinnPhongMaterial = /*#__PURE__*/ function(
|
|
25992
|
-
_inherits$2(BlinnPhongMaterial,
|
|
26045
|
+
*/ var BlinnPhongMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
26046
|
+
_inherits$2(BlinnPhongMaterial, BaseMaterial1);
|
|
25993
26047
|
function BlinnPhongMaterial(engine) {
|
|
25994
26048
|
var _this;
|
|
25995
|
-
_this =
|
|
26049
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("blinn-phong")) || this;
|
|
25996
26050
|
var shaderData = _this.shaderData;
|
|
25997
26051
|
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
25998
26052
|
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
@@ -26180,11 +26234,11 @@
|
|
|
26180
26234
|
})(exports.TextureCoordinate || (exports.TextureCoordinate = {}));
|
|
26181
26235
|
/**
|
|
26182
26236
|
* PBR (Physically-Based Rendering) Material.
|
|
26183
|
-
*/ var PBRBaseMaterial = /*#__PURE__*/ function(
|
|
26184
|
-
_inherits$2(PBRBaseMaterial,
|
|
26237
|
+
*/ var PBRBaseMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
26238
|
+
_inherits$2(PBRBaseMaterial, BaseMaterial1);
|
|
26185
26239
|
function PBRBaseMaterial(engine, shader) {
|
|
26186
26240
|
var _this;
|
|
26187
|
-
_this =
|
|
26241
|
+
_this = BaseMaterial1.call(this, engine, shader) || this;
|
|
26188
26242
|
var shaderData = _this.shaderData;
|
|
26189
26243
|
shaderData.enableMacro("MATERIAL_NEED_WORLD_POS");
|
|
26190
26244
|
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
@@ -26448,11 +26502,11 @@
|
|
|
26448
26502
|
})();
|
|
26449
26503
|
/**
|
|
26450
26504
|
* PBR (Metallic-Roughness Workflow) Material.
|
|
26451
|
-
*/ var PBRMaterial = /*#__PURE__*/ function(
|
|
26452
|
-
_inherits$2(PBRMaterial,
|
|
26505
|
+
*/ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
26506
|
+
_inherits$2(PBRMaterial, PBRBaseMaterial1);
|
|
26453
26507
|
function PBRMaterial(engine) {
|
|
26454
26508
|
var _this;
|
|
26455
|
-
_this =
|
|
26509
|
+
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr")) || this;
|
|
26456
26510
|
_this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
|
|
26457
26511
|
_this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
|
|
26458
26512
|
_this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
|
|
@@ -26537,11 +26591,11 @@
|
|
|
26537
26591
|
})();
|
|
26538
26592
|
/**
|
|
26539
26593
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
26540
|
-
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(
|
|
26541
|
-
_inherits$2(PBRSpecularMaterial,
|
|
26594
|
+
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
26595
|
+
_inherits$2(PBRSpecularMaterial, PBRBaseMaterial1);
|
|
26542
26596
|
function PBRSpecularMaterial(engine) {
|
|
26543
26597
|
var _this;
|
|
26544
|
-
_this =
|
|
26598
|
+
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
26545
26599
|
_this.shaderData.setColor(PBRSpecularMaterial._specularColorProp, new Color$1(1, 1, 1, 1));
|
|
26546
26600
|
_this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, 1.0);
|
|
26547
26601
|
return _this;
|
|
@@ -26614,11 +26668,11 @@
|
|
|
26614
26668
|
})();
|
|
26615
26669
|
/**
|
|
26616
26670
|
* Unlit Material.
|
|
26617
|
-
*/ var UnlitMaterial = /*#__PURE__*/ function(
|
|
26618
|
-
_inherits$2(UnlitMaterial,
|
|
26671
|
+
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
26672
|
+
_inherits$2(UnlitMaterial, BaseMaterial1);
|
|
26619
26673
|
function UnlitMaterial(engine) {
|
|
26620
26674
|
var _this;
|
|
26621
|
-
_this =
|
|
26675
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("unlit")) || this;
|
|
26622
26676
|
var shaderData = _this.shaderData;
|
|
26623
26677
|
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
26624
26678
|
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
@@ -26698,24 +26752,24 @@
|
|
|
26698
26752
|
})(exports.TextVerticalAlignment || (exports.TextVerticalAlignment = {}));
|
|
26699
26753
|
/**
|
|
26700
26754
|
* Sprite Atlas.
|
|
26701
|
-
*/ var SpriteAtlas = /*#__PURE__*/ function(
|
|
26755
|
+
*/ var SpriteAtlas = /*#__PURE__*/ function(ReferResource1) {
|
|
26702
26756
|
var SpriteAtlas = function SpriteAtlas(engine) {
|
|
26703
26757
|
var _this;
|
|
26704
|
-
_this =
|
|
26758
|
+
_this = ReferResource1.call(this, engine) || this;
|
|
26705
26759
|
_this._sprites = new Array();
|
|
26706
26760
|
_this._spriteNamesToIndex = {};
|
|
26707
26761
|
return _this;
|
|
26708
26762
|
};
|
|
26709
|
-
_inherits$2(SpriteAtlas,
|
|
26763
|
+
_inherits$2(SpriteAtlas, ReferResource1);
|
|
26710
26764
|
var _proto = SpriteAtlas.prototype;
|
|
26711
26765
|
/**
|
|
26712
26766
|
* Get the last sprite named 'name' from the atlas.
|
|
26713
26767
|
* @param name - The name of the sprite you want to find
|
|
26714
26768
|
* @returns The sprite you want to find
|
|
26715
|
-
*/ _proto.getSprite = function getSprite(
|
|
26716
|
-
var sprite = this._sprites[this._spriteNamesToIndex[
|
|
26769
|
+
*/ _proto.getSprite = function getSprite(name1) {
|
|
26770
|
+
var sprite = this._sprites[this._spriteNamesToIndex[name1]];
|
|
26717
26771
|
if (!sprite) {
|
|
26718
|
-
console.warn("There is no sprite named " +
|
|
26772
|
+
console.warn("There is no sprite named " + name1 + " in the atlas.");
|
|
26719
26773
|
}
|
|
26720
26774
|
return sprite;
|
|
26721
26775
|
};
|
|
@@ -26724,14 +26778,14 @@
|
|
|
26724
26778
|
* @param name - The name of the sprites you want to find
|
|
26725
26779
|
* @param outSprites - This array holds the sprites found
|
|
26726
26780
|
* @returns The sprites you want to find
|
|
26727
|
-
*/ _proto.getSprites = function getSprites(
|
|
26781
|
+
*/ _proto.getSprites = function getSprites(name1, outSprites) {
|
|
26728
26782
|
outSprites.length = 0;
|
|
26729
|
-
var i = this._spriteNamesToIndex[
|
|
26783
|
+
var i = this._spriteNamesToIndex[name1];
|
|
26730
26784
|
if (i !== undefined) {
|
|
26731
26785
|
var _sprites = this._sprites;
|
|
26732
26786
|
for(; i >= 0; i--){
|
|
26733
26787
|
var sprite = _sprites[i];
|
|
26734
|
-
sprite.name ===
|
|
26788
|
+
sprite.name === name1 && outSprites.push(sprite);
|
|
26735
26789
|
}
|
|
26736
26790
|
} else {
|
|
26737
26791
|
console.warn("The name of the sprite you want to find is not exit in SpriteAtlas.");
|
|
@@ -26748,7 +26802,7 @@
|
|
|
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26802
|
/**
|
|
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26803
|
* @internal
|
|
26750
26804
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
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|
-
|
|
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|
+
ReferResource1.prototype._onDestroy.call(this);
|
|
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26806
|
var _this = this, sprites = _this._sprites;
|
|
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26807
|
for(var i = 0, n = sprites.length; i < n; i++){
|
|
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26808
|
sprites[i].destroy();
|
|
@@ -26788,15 +26842,15 @@
|
|
|
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26842
|
})(exports.SpriteTileMode || (exports.SpriteTileMode = {}));
|
|
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26843
|
/**
|
|
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26844
|
* 2D sprite.
|
|
26791
|
-
*/ var Sprite = /*#__PURE__*/ function(
|
|
26792
|
-
var Sprite = function Sprite(engine, texture, region, pivot, border,
|
|
26845
|
+
*/ var Sprite = /*#__PURE__*/ function(ReferResource1) {
|
|
26846
|
+
var Sprite = function Sprite(engine, texture, region, pivot, border, name1) {
|
|
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26847
|
if (texture === void 0) texture = null;
|
|
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26848
|
if (region === void 0) region = null;
|
|
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26849
|
if (pivot === void 0) pivot = null;
|
|
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26850
|
if (border === void 0) border = null;
|
|
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|
-
if (
|
|
26851
|
+
if (name1 === void 0) name1 = null;
|
|
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26852
|
var _this;
|
|
26799
|
-
_this =
|
|
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|
+
_this = ReferResource1.call(this, engine) || this;
|
|
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26854
|
_this._automaticWidth = 0;
|
|
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26855
|
_this._automaticHeight = 0;
|
|
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26856
|
_this._customWidth = undefined;
|
|
@@ -26836,10 +26890,10 @@
|
|
|
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26890
|
region && _this._region.copyFrom(region);
|
|
26837
26891
|
pivot && _this._pivot.copyFrom(pivot);
|
|
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26892
|
border && _this._border.copyFrom(border);
|
|
26839
|
-
_this.name =
|
|
26893
|
+
_this.name = name1;
|
|
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26894
|
return _this;
|
|
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26895
|
};
|
|
26842
|
-
_inherits$2(Sprite,
|
|
26896
|
+
_inherits$2(Sprite, ReferResource1);
|
|
26843
26897
|
var _proto = Sprite.prototype;
|
|
26844
26898
|
/**
|
|
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26899
|
* Clone.
|
|
@@ -26873,13 +26927,13 @@
|
|
|
26873
26927
|
* @internal
|
|
26874
26928
|
*/ _proto._addReferCount = function _addReferCount(value) {
|
|
26875
26929
|
var _this__atlas;
|
|
26876
|
-
|
|
26930
|
+
ReferResource1.prototype._addReferCount.call(this, value);
|
|
26877
26931
|
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addReferCount(value);
|
|
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26932
|
};
|
|
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26933
|
/**
|
|
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26934
|
* @internal
|
|
26881
26935
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
26882
|
-
|
|
26936
|
+
ReferResource1.prototype._onDestroy.call(this);
|
|
26883
26937
|
this._positions.length = 0;
|
|
26884
26938
|
this._positions = null;
|
|
26885
26939
|
this._uvs.length = 0;
|
|
@@ -27638,10 +27692,10 @@
|
|
|
27638
27692
|
})(TiledType || (TiledType = {}));
|
|
27639
27693
|
/**
|
|
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27694
|
* Renders a Sprite for 2D graphics.
|
|
27641
|
-
*/ var SpriteRenderer = /*#__PURE__*/ function(
|
|
27695
|
+
*/ var SpriteRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
27642
27696
|
var SpriteRenderer = function SpriteRenderer(entity) {
|
|
27643
27697
|
var _this;
|
|
27644
|
-
_this =
|
|
27698
|
+
_this = Renderer1.call(this, entity) || this;
|
|
27645
27699
|
_this._tileMode = exports.SpriteTileMode.Continuous;
|
|
27646
27700
|
_this._tiledAdaptiveThreshold = 0.5;
|
|
27647
27701
|
_this._color = new Color$1(1, 1, 1, 1);
|
|
@@ -27660,12 +27714,12 @@
|
|
|
27660
27714
|
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
|
|
27661
27715
|
return _this;
|
|
27662
27716
|
};
|
|
27663
|
-
_inherits$2(SpriteRenderer,
|
|
27717
|
+
_inherits$2(SpriteRenderer, Renderer1);
|
|
27664
27718
|
var _proto = SpriteRenderer.prototype;
|
|
27665
27719
|
/**
|
|
27666
27720
|
* @internal
|
|
27667
27721
|
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
27668
|
-
|
|
27722
|
+
Renderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
27669
27723
|
target._assembler.resetData(target);
|
|
27670
27724
|
target.sprite = this._sprite;
|
|
27671
27725
|
target.drawMode = this._drawMode;
|
|
@@ -27713,7 +27767,7 @@
|
|
|
27713
27767
|
/**
|
|
27714
27768
|
* @internal
|
|
27715
27769
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
27716
|
-
|
|
27770
|
+
Renderer1.prototype._onDestroy.call(this);
|
|
27717
27771
|
var sprite = this._sprite;
|
|
27718
27772
|
if (sprite) {
|
|
27719
27773
|
sprite._addReferCount(-1);
|
|
@@ -28097,10 +28151,10 @@
|
|
|
28097
28151
|
}();
|
|
28098
28152
|
/**
|
|
28099
28153
|
* Renders a text for 2D graphics.
|
|
28100
|
-
*/ var TextRenderer = /*#__PURE__*/ function(
|
|
28154
|
+
*/ var TextRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
28101
28155
|
var TextRenderer = function TextRenderer(entity) {
|
|
28102
28156
|
var _this;
|
|
28103
|
-
_this =
|
|
28157
|
+
_this = Renderer1.call(this, entity) || this;
|
|
28104
28158
|
/** @internal */ _this._subFont = null;
|
|
28105
28159
|
/** @internal */ _this._charRenderDatas = [];
|
|
28106
28160
|
_this._dirtyFlag = 15;
|
|
@@ -28122,7 +28176,7 @@
|
|
|
28122
28176
|
_this._init();
|
|
28123
28177
|
return _this;
|
|
28124
28178
|
};
|
|
28125
|
-
_inherits$2(TextRenderer,
|
|
28179
|
+
_inherits$2(TextRenderer, Renderer1);
|
|
28126
28180
|
var _proto = TextRenderer.prototype;
|
|
28127
28181
|
/**
|
|
28128
28182
|
* @internal
|
|
@@ -28136,7 +28190,7 @@
|
|
|
28136
28190
|
/**
|
|
28137
28191
|
* @internal
|
|
28138
28192
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
28139
|
-
|
|
28193
|
+
Renderer1.prototype._onDestroy.call(this);
|
|
28140
28194
|
// Clear render data.
|
|
28141
28195
|
var charRenderDatas = this._charRenderDatas;
|
|
28142
28196
|
for(var i = 0, n = charRenderDatas.length; i < n; ++i){
|
|
@@ -28152,7 +28206,7 @@
|
|
|
28152
28206
|
/**
|
|
28153
28207
|
* @internal
|
|
28154
28208
|
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
28155
|
-
|
|
28209
|
+
Renderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
28156
28210
|
target.font = this._font;
|
|
28157
28211
|
target._subFont = this._subFont;
|
|
28158
28212
|
};
|
|
@@ -28384,7 +28438,7 @@
|
|
|
28384
28438
|
/**
|
|
28385
28439
|
* @internal
|
|
28386
28440
|
*/ _proto._onTransformChanged = function _onTransformChanged(bit) {
|
|
28387
|
-
|
|
28441
|
+
Renderer1.prototype._onTransformChanged.call(this, bit);
|
|
28388
28442
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
28389
28443
|
};
|
|
28390
28444
|
_create_class$3(TextRenderer, [
|
|
@@ -28953,31 +29007,40 @@
|
|
|
28953
29007
|
*/ var AnimationEvent = function AnimationEvent() {};
|
|
28954
29008
|
/**
|
|
28955
29009
|
* Stores keyframe based animations.
|
|
28956
|
-
*/ var AnimationClip = /*#__PURE__*/ function(
|
|
28957
|
-
var AnimationClip = function AnimationClip(
|
|
29010
|
+
*/ var AnimationClip = /*#__PURE__*/ function(EngineObject1) {
|
|
29011
|
+
var AnimationClip = function AnimationClip(name1) {
|
|
28958
29012
|
var _this;
|
|
28959
|
-
_this =
|
|
28960
|
-
_this.name =
|
|
29013
|
+
_this = EngineObject1.call(this, null) || this;
|
|
29014
|
+
_this.name = name1;
|
|
28961
29015
|
_this./** @internal */ _curveBindings = [];
|
|
28962
29016
|
_this._length = 0;
|
|
28963
29017
|
_this._events = [];
|
|
28964
29018
|
return _this;
|
|
28965
29019
|
};
|
|
28966
|
-
_inherits$2(AnimationClip,
|
|
29020
|
+
_inherits$2(AnimationClip, EngineObject1);
|
|
28967
29021
|
var _proto = AnimationClip.prototype;
|
|
28968
29022
|
_proto.addEvent = function addEvent(param, time, parameter) {
|
|
29023
|
+
var newEvent;
|
|
28969
29024
|
if (typeof param === "string") {
|
|
28970
29025
|
var event = new AnimationEvent();
|
|
28971
29026
|
event.functionName = param;
|
|
28972
29027
|
event.time = time;
|
|
28973
29028
|
event.parameter = parameter;
|
|
28974
|
-
|
|
29029
|
+
newEvent = event;
|
|
28975
29030
|
} else {
|
|
28976
|
-
|
|
29031
|
+
newEvent = param;
|
|
29032
|
+
}
|
|
29033
|
+
var events = this._events;
|
|
29034
|
+
var count = events.length;
|
|
29035
|
+
var eventTime = newEvent.time;
|
|
29036
|
+
var maxEventTime = count ? events[count - 1].time : 0;
|
|
29037
|
+
if (eventTime >= maxEventTime) {
|
|
29038
|
+
events.push(newEvent);
|
|
29039
|
+
} else {
|
|
29040
|
+
var index = count;
|
|
29041
|
+
while(--index >= 0 && eventTime < events[index].time);
|
|
29042
|
+
events.splice(index + 1, 0, newEvent);
|
|
28977
29043
|
}
|
|
28978
|
-
this._events.sort(function(a, b) {
|
|
28979
|
-
return a.time - b.time;
|
|
28980
|
-
});
|
|
28981
29044
|
};
|
|
28982
29045
|
/**
|
|
28983
29046
|
* Clears all events from the clip.
|
|
@@ -29200,14 +29263,14 @@
|
|
|
29200
29263
|
return AnimationCurve;
|
|
29201
29264
|
}();
|
|
29202
29265
|
var _AnimationArrayCurve;
|
|
29203
|
-
exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(
|
|
29266
|
+
exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29204
29267
|
var AnimationArrayCurve = function AnimationArrayCurve() {
|
|
29205
29268
|
var _this;
|
|
29206
|
-
_this =
|
|
29269
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29207
29270
|
_this._evaluateData.value = [];
|
|
29208
29271
|
return _this;
|
|
29209
29272
|
};
|
|
29210
|
-
_inherits$2(AnimationArrayCurve,
|
|
29273
|
+
_inherits$2(AnimationArrayCurve, AnimationCurve1);
|
|
29211
29274
|
/**
|
|
29212
29275
|
* @internal
|
|
29213
29276
|
*/ AnimationArrayCurve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -29294,14 +29357,14 @@
|
|
|
29294
29357
|
StaticInterfaceImplement()
|
|
29295
29358
|
], exports.AnimationArrayCurve);
|
|
29296
29359
|
var _AnimationBoolCurve;
|
|
29297
|
-
exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(
|
|
29360
|
+
exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29298
29361
|
var AnimationBoolCurve = function AnimationBoolCurve() {
|
|
29299
29362
|
var _this;
|
|
29300
|
-
_this =
|
|
29363
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29301
29364
|
_this._evaluateData.value = false;
|
|
29302
29365
|
return _this;
|
|
29303
29366
|
};
|
|
29304
|
-
_inherits$2(AnimationBoolCurve,
|
|
29367
|
+
_inherits$2(AnimationBoolCurve, AnimationCurve1);
|
|
29305
29368
|
/**
|
|
29306
29369
|
* @internal
|
|
29307
29370
|
*/ AnimationBoolCurve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -29355,14 +29418,14 @@
|
|
|
29355
29418
|
StaticInterfaceImplement()
|
|
29356
29419
|
], exports.AnimationBoolCurve);
|
|
29357
29420
|
var _AnimationColorCurve;
|
|
29358
|
-
exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(
|
|
29421
|
+
exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29359
29422
|
var AnimationColorCurve = function AnimationColorCurve() {
|
|
29360
29423
|
var _this;
|
|
29361
|
-
_this =
|
|
29424
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29362
29425
|
_this._evaluateData.value = new Color$1();
|
|
29363
29426
|
return _this;
|
|
29364
29427
|
};
|
|
29365
|
-
_inherits$2(AnimationColorCurve,
|
|
29428
|
+
_inherits$2(AnimationColorCurve, AnimationCurve1);
|
|
29366
29429
|
/**
|
|
29367
29430
|
* @internal
|
|
29368
29431
|
*/ AnimationColorCurve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -29456,16 +29519,16 @@
|
|
|
29456
29519
|
StaticInterfaceImplement()
|
|
29457
29520
|
], exports.AnimationColorCurve);
|
|
29458
29521
|
var _AnimationFloatArrayCurve;
|
|
29459
|
-
exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ function(
|
|
29522
|
+
exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29460
29523
|
var AnimationFloatArrayCurve = function AnimationFloatArrayCurve() {
|
|
29461
|
-
return
|
|
29524
|
+
return AnimationCurve1.apply(this, arguments);
|
|
29462
29525
|
};
|
|
29463
|
-
_inherits$2(AnimationFloatArrayCurve,
|
|
29526
|
+
_inherits$2(AnimationFloatArrayCurve, AnimationCurve1);
|
|
29464
29527
|
var _proto = AnimationFloatArrayCurve.prototype;
|
|
29465
29528
|
/**
|
|
29466
29529
|
* @inheritdoc
|
|
29467
29530
|
*/ _proto.addKey = function addKey(key) {
|
|
29468
|
-
|
|
29531
|
+
AnimationCurve1.prototype.addKey.call(this, key);
|
|
29469
29532
|
var evaluateData = this._evaluateData;
|
|
29470
29533
|
if (!evaluateData.value || evaluateData.value.length !== key.value.length) {
|
|
29471
29534
|
var size = key.value.length;
|
|
@@ -29560,14 +29623,14 @@
|
|
|
29560
29623
|
StaticInterfaceImplement()
|
|
29561
29624
|
], exports.AnimationFloatArrayCurve);
|
|
29562
29625
|
var _AnimationFloatCurve;
|
|
29563
|
-
exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(
|
|
29626
|
+
exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29564
29627
|
var AnimationFloatCurve = function AnimationFloatCurve() {
|
|
29565
29628
|
var _this;
|
|
29566
|
-
_this =
|
|
29629
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29567
29630
|
_this._evaluateData.value = 0;
|
|
29568
29631
|
return _this;
|
|
29569
29632
|
};
|
|
29570
|
-
_inherits$2(AnimationFloatCurve,
|
|
29633
|
+
_inherits$2(AnimationFloatCurve, AnimationCurve1);
|
|
29571
29634
|
/**
|
|
29572
29635
|
* @internal
|
|
29573
29636
|
*/ AnimationFloatCurve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -29633,14 +29696,14 @@
|
|
|
29633
29696
|
StaticInterfaceImplement()
|
|
29634
29697
|
], exports.AnimationFloatCurve);
|
|
29635
29698
|
var _AnimationQuaternionCurve;
|
|
29636
|
-
exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ function(
|
|
29699
|
+
exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29637
29700
|
var AnimationQuaternionCurve1 = function AnimationQuaternionCurve1() {
|
|
29638
29701
|
var _this;
|
|
29639
|
-
_this =
|
|
29702
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29640
29703
|
_this._evaluateData.value = new Quaternion();
|
|
29641
29704
|
return _this;
|
|
29642
29705
|
};
|
|
29643
|
-
_inherits$2(AnimationQuaternionCurve1,
|
|
29706
|
+
_inherits$2(AnimationQuaternionCurve1, AnimationCurve1);
|
|
29644
29707
|
/**
|
|
29645
29708
|
* @internal
|
|
29646
29709
|
*/ AnimationQuaternionCurve1._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -29741,14 +29804,14 @@
|
|
|
29741
29804
|
StaticInterfaceImplement()
|
|
29742
29805
|
], exports.AnimationQuaternionCurve);
|
|
29743
29806
|
var _AnimationVector2Curve;
|
|
29744
|
-
exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(
|
|
29807
|
+
exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29745
29808
|
var AnimationVector2Curve = function AnimationVector2Curve() {
|
|
29746
29809
|
var _this;
|
|
29747
|
-
_this =
|
|
29810
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29748
29811
|
_this._evaluateData.value = new Vector2();
|
|
29749
29812
|
return _this;
|
|
29750
29813
|
};
|
|
29751
|
-
_inherits$2(AnimationVector2Curve,
|
|
29814
|
+
_inherits$2(AnimationVector2Curve, AnimationCurve1);
|
|
29752
29815
|
/**
|
|
29753
29816
|
* @internal
|
|
29754
29817
|
*/ AnimationVector2Curve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -29830,14 +29893,14 @@
|
|
|
29830
29893
|
StaticInterfaceImplement()
|
|
29831
29894
|
], exports.AnimationVector2Curve);
|
|
29832
29895
|
var _AnimationVector3Curve;
|
|
29833
|
-
exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(
|
|
29896
|
+
exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29834
29897
|
var AnimationVector3Curve = function AnimationVector3Curve() {
|
|
29835
29898
|
var _this;
|
|
29836
|
-
_this =
|
|
29899
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29837
29900
|
_this._evaluateData.value = new Vector3();
|
|
29838
29901
|
return _this;
|
|
29839
29902
|
};
|
|
29840
|
-
_inherits$2(AnimationVector3Curve,
|
|
29903
|
+
_inherits$2(AnimationVector3Curve, AnimationCurve1);
|
|
29841
29904
|
/**
|
|
29842
29905
|
* @internal
|
|
29843
29906
|
*/ AnimationVector3Curve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -29931,14 +29994,14 @@
|
|
|
29931
29994
|
StaticInterfaceImplement()
|
|
29932
29995
|
], exports.AnimationVector3Curve);
|
|
29933
29996
|
var _AnimationVector4Curve;
|
|
29934
|
-
exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(
|
|
29997
|
+
exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
29935
29998
|
var AnimationVector4Curve = function AnimationVector4Curve() {
|
|
29936
29999
|
var _this;
|
|
29937
|
-
_this =
|
|
30000
|
+
_this = AnimationCurve1.call(this) || this;
|
|
29938
30001
|
_this._evaluateData.value = new Vector4();
|
|
29939
30002
|
return _this;
|
|
29940
30003
|
};
|
|
29941
|
-
_inherits$2(AnimationVector4Curve,
|
|
30004
|
+
_inherits$2(AnimationVector4Curve, AnimationCurve1);
|
|
29942
30005
|
/**
|
|
29943
30006
|
* @internal
|
|
29944
30007
|
*/ AnimationVector4Curve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -30032,11 +30095,11 @@
|
|
|
30032
30095
|
StaticInterfaceImplement()
|
|
30033
30096
|
], exports.AnimationVector4Curve);
|
|
30034
30097
|
var _AnimationRefCurve;
|
|
30035
|
-
exports.AnimationRefCurve = (_AnimationRefCurve = /*#__PURE__*/ function(
|
|
30098
|
+
exports.AnimationRefCurve = (_AnimationRefCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
30036
30099
|
var AnimationRefCurve = function AnimationRefCurve() {
|
|
30037
|
-
return
|
|
30100
|
+
return AnimationCurve1.call(this);
|
|
30038
30101
|
};
|
|
30039
|
-
_inherits$2(AnimationRefCurve,
|
|
30102
|
+
_inherits$2(AnimationRefCurve, AnimationCurve1);
|
|
30040
30103
|
/**
|
|
30041
30104
|
* @internal
|
|
30042
30105
|
*/ AnimationRefCurve._initializeOwner = function _initializeOwner(owner) {};
|
|
@@ -30058,14 +30121,14 @@
|
|
|
30058
30121
|
StaticInterfaceImplement()
|
|
30059
30122
|
], exports.AnimationRefCurve);
|
|
30060
30123
|
var _AnimationRectCurve;
|
|
30061
|
-
exports.AnimationRectCurve = (_AnimationRectCurve = /*#__PURE__*/ function(
|
|
30124
|
+
exports.AnimationRectCurve = (_AnimationRectCurve = /*#__PURE__*/ function(AnimationCurve1) {
|
|
30062
30125
|
var AnimationRectCurve = function AnimationRectCurve() {
|
|
30063
30126
|
var _this;
|
|
30064
|
-
_this =
|
|
30127
|
+
_this = AnimationCurve1.call(this) || this;
|
|
30065
30128
|
_this._evaluateData.value = new Rect();
|
|
30066
30129
|
return _this;
|
|
30067
30130
|
};
|
|
30068
|
-
_inherits$2(AnimationRectCurve,
|
|
30131
|
+
_inherits$2(AnimationRectCurve, AnimationCurve1);
|
|
30069
30132
|
/**
|
|
30070
30133
|
* @internal
|
|
30071
30134
|
*/ AnimationRectCurve._initializeOwner = function _initializeOwner(owner) {
|
|
@@ -30160,6 +30223,7 @@
|
|
|
30160
30223
|
this.playState = AnimatorStatePlayState.UnStarted;
|
|
30161
30224
|
this.clipTime = state.clipStartTime * state.clip.length;
|
|
30162
30225
|
this.currentEventIndex = 0;
|
|
30226
|
+
this.currentTransitionIndex = 0;
|
|
30163
30227
|
};
|
|
30164
30228
|
_proto.update = function update(isBackwards) {
|
|
30165
30229
|
var state = this.state;
|
|
@@ -30213,10 +30277,10 @@
|
|
|
30213
30277
|
};
|
|
30214
30278
|
/**
|
|
30215
30279
|
* The controller of the animation system.
|
|
30216
|
-
*/ var Animator = /*#__PURE__*/ function(
|
|
30280
|
+
*/ var Animator = /*#__PURE__*/ function(Component1) {
|
|
30217
30281
|
var Animator = function Animator(entity) {
|
|
30218
30282
|
var _this;
|
|
30219
|
-
_this =
|
|
30283
|
+
_this = Component1.call(this, entity) || this;
|
|
30220
30284
|
/** Culling mode of this Animator. */ _this.cullingMode = exports.AnimatorCullingMode.None;
|
|
30221
30285
|
/** The playback speed of the Animator, 1.0 is normal playback speed. */ _this.speed = 1.0;
|
|
30222
30286
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
@@ -30231,7 +30295,7 @@
|
|
|
30231
30295
|
_this._controlledRenderers = [];
|
|
30232
30296
|
return _this;
|
|
30233
30297
|
};
|
|
30234
|
-
_inherits$2(Animator,
|
|
30298
|
+
_inherits$2(Animator, Component1);
|
|
30235
30299
|
var _proto = Animator.prototype;
|
|
30236
30300
|
/**
|
|
30237
30301
|
* Play a state by name.
|
|
@@ -30281,7 +30345,7 @@
|
|
|
30281
30345
|
manuallyTransition.duration = normalizedTransitionDuration;
|
|
30282
30346
|
manuallyTransition.offset = normalizedTimeOffset;
|
|
30283
30347
|
manuallyTransition.destinationState = state;
|
|
30284
|
-
if (this._crossFadeByTransition(manuallyTransition,
|
|
30348
|
+
if (this._crossFadeByTransition(manuallyTransition, playLayerIndex)) {
|
|
30285
30349
|
this.update(0);
|
|
30286
30350
|
}
|
|
30287
30351
|
};
|
|
@@ -30324,7 +30388,7 @@
|
|
|
30324
30388
|
* Get the playing state from the target layerIndex.
|
|
30325
30389
|
* @param layerIndex - The layer index
|
|
30326
30390
|
*/ _proto.getCurrentAnimatorState = function getCurrentAnimatorState(layerIndex) {
|
|
30327
|
-
var
|
|
30391
|
+
var _this__animatorLayersData_layerIndex_srcPlayData, _this__animatorLayersData_layerIndex;
|
|
30328
30392
|
return (_this__animatorLayersData_layerIndex = this._animatorLayersData[layerIndex]) == null ? void 0 : (_this__animatorLayersData_layerIndex_srcPlayData = _this__animatorLayersData_layerIndex.srcPlayData) == null ? void 0 : _this__animatorLayersData_layerIndex_srcPlayData.state;
|
|
30329
30393
|
};
|
|
30330
30394
|
/**
|
|
@@ -30515,11 +30579,9 @@
|
|
|
30515
30579
|
_proto._updateLayer = function _updateLayer(layerIndex, firstLayer, deltaTime, aniUpdate) {
|
|
30516
30580
|
var _this__animatorController_layers_layerIndex = this._animatorController.layers[layerIndex], blendingMode = _this__animatorController_layers_layerIndex.blendingMode, weight = _this__animatorController_layers_layerIndex.weight;
|
|
30517
30581
|
var layerData = this._animatorLayersData[layerIndex];
|
|
30518
|
-
var srcPlayData = layerData.srcPlayData, destPlayData = layerData.destPlayData
|
|
30582
|
+
var srcPlayData = layerData.srcPlayData, destPlayData = layerData.destPlayData;
|
|
30519
30583
|
var additive = blendingMode === exports.AnimatorLayerBlendingMode.Additive;
|
|
30520
30584
|
firstLayer && (weight = 1.0);
|
|
30521
|
-
//@todo: All situations should be checked, optimizations will follow later.
|
|
30522
|
-
layerData.layerState !== LayerState.FixedCrossFading && this._checkTransition(srcPlayData, crossFadeTransitionInfo, layerIndex);
|
|
30523
30585
|
switch(layerData.layerState){
|
|
30524
30586
|
case LayerState.Playing:
|
|
30525
30587
|
this._updatePlayingState(srcPlayData, layerData, layerIndex, weight, deltaTime, additive, aniUpdate);
|
|
@@ -30538,6 +30600,7 @@
|
|
|
30538
30600
|
_proto._updatePlayingState = function _updatePlayingState(playData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
30539
30601
|
var _playData_stateData = playData.stateData, curveLayerOwner = _playData_stateData.curveLayerOwner, eventHandlers = _playData_stateData.eventHandlers;
|
|
30540
30602
|
var state = playData.state, lastPlayState = playData.playState, lastClipTime = playData.clipTime;
|
|
30603
|
+
var transitions = state.transitions;
|
|
30541
30604
|
var _state_clip = state.clip, curveBindings = _state_clip._curveBindings;
|
|
30542
30605
|
var speed = state.speed * this.speed;
|
|
30543
30606
|
playData.frameTime += speed * delta;
|
|
@@ -30546,8 +30609,9 @@
|
|
|
30546
30609
|
var finished = playState === AnimatorStatePlayState.Finished;
|
|
30547
30610
|
if (aniUpdate || finished) {
|
|
30548
30611
|
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
30612
|
+
var _layerOwner;
|
|
30549
30613
|
var layerOwner = curveLayerOwner[i];
|
|
30550
|
-
var owner = layerOwner == null ? void 0 :
|
|
30614
|
+
var owner = (_layerOwner = layerOwner) == null ? void 0 : _layerOwner.curveOwner;
|
|
30551
30615
|
if (!owner) continue;
|
|
30552
30616
|
var curve = curveBindings[i].curve;
|
|
30553
30617
|
if (curve.keys.length) {
|
|
@@ -30570,6 +30634,12 @@
|
|
|
30570
30634
|
} else {
|
|
30571
30635
|
this._callAnimatorScriptOnUpdate(state, layerIndex);
|
|
30572
30636
|
}
|
|
30637
|
+
if (transitions.length) {
|
|
30638
|
+
var layerState = layerData.layerState;
|
|
30639
|
+
if (layerState !== LayerState.CrossFading && layerState !== LayerState.FixedCrossFading) {
|
|
30640
|
+
this._checkTransition(playData, transitions, layerIndex, lastClipTime, clipTime);
|
|
30641
|
+
}
|
|
30642
|
+
}
|
|
30573
30643
|
};
|
|
30574
30644
|
_proto._updateCrossFade = function _updateCrossFade(srcPlayData, destPlayData, layerData, layerIndex, weight, delta, additive, aniUpdate) {
|
|
30575
30645
|
var speed = this.speed;
|
|
@@ -30596,8 +30666,9 @@
|
|
|
30596
30666
|
var finished = destPlayData.playState === AnimatorStatePlayState.Finished;
|
|
30597
30667
|
if (aniUpdate || finished) {
|
|
30598
30668
|
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
30669
|
+
var _layerOwner;
|
|
30599
30670
|
var layerOwner = crossLayerOwnerCollection[i];
|
|
30600
|
-
var owner = layerOwner == null ? void 0 :
|
|
30671
|
+
var owner = (_layerOwner = layerOwner) == null ? void 0 : _layerOwner.curveOwner;
|
|
30601
30672
|
if (!owner) continue;
|
|
30602
30673
|
var srcCurveIndex = layerOwner.crossSrcCurveIndex;
|
|
30603
30674
|
var destCurveIndex = layerOwner.crossDestCurveIndex;
|
|
@@ -30644,8 +30715,9 @@
|
|
|
30644
30715
|
// When the animator is culled (aniUpdate=false), if the play state has finished, the final value needs to be calculated and saved to be applied directly.
|
|
30645
30716
|
if (aniUpdate || finished) {
|
|
30646
30717
|
for(var i = crossLayerOwnerCollection.length - 1; i >= 0; i--){
|
|
30718
|
+
var _layerOwner;
|
|
30647
30719
|
var layerOwner = crossLayerOwnerCollection[i];
|
|
30648
|
-
var owner = layerOwner == null ? void 0 :
|
|
30720
|
+
var owner = (_layerOwner = layerOwner) == null ? void 0 : _layerOwner.curveOwner;
|
|
30649
30721
|
if (!owner) continue;
|
|
30650
30722
|
var curveIndex = layerOwner.crossDestCurveIndex;
|
|
30651
30723
|
this._checkRevertOwner(owner, additive);
|
|
@@ -30673,8 +30745,9 @@
|
|
|
30673
30745
|
var curveLayerOwner = playData.stateData.curveLayerOwner;
|
|
30674
30746
|
var _playData_state_clip = playData.state.clip, curveBindings = _playData_state_clip._curveBindings;
|
|
30675
30747
|
for(var i = curveBindings.length - 1; i >= 0; i--){
|
|
30748
|
+
var _layerOwner;
|
|
30676
30749
|
var layerOwner = curveLayerOwner[i];
|
|
30677
|
-
var owner = layerOwner == null ? void 0 :
|
|
30750
|
+
var owner = (_layerOwner = layerOwner) == null ? void 0 : _layerOwner.curveOwner;
|
|
30678
30751
|
if (!owner) continue;
|
|
30679
30752
|
this._checkRevertOwner(owner, additive);
|
|
30680
30753
|
owner.applyValue(layerOwner.finalValue, weight, additive);
|
|
@@ -30710,21 +30783,60 @@
|
|
|
30710
30783
|
}
|
|
30711
30784
|
}
|
|
30712
30785
|
};
|
|
30713
|
-
_proto._checkTransition = function _checkTransition(
|
|
30714
|
-
var state =
|
|
30715
|
-
var
|
|
30716
|
-
|
|
30717
|
-
|
|
30718
|
-
|
|
30719
|
-
|
|
30720
|
-
|
|
30786
|
+
_proto._checkTransition = function _checkTransition(playState, transitions, layerIndex, lastClipTime, clipTime) {
|
|
30787
|
+
var state = playState.state;
|
|
30788
|
+
var clipDuration = state.clip.length;
|
|
30789
|
+
if (this.speed * state.speed >= 0) {
|
|
30790
|
+
console.log(999, clipTime, lastClipTime);
|
|
30791
|
+
if (clipTime < lastClipTime) {
|
|
30792
|
+
this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipEndTime * clipDuration);
|
|
30793
|
+
playState.currentTransitionIndex = 0;
|
|
30794
|
+
this._checkSubTransition(playState, transitions, layerIndex, state.clipStartTime * clipDuration, clipTime);
|
|
30795
|
+
} else {
|
|
30796
|
+
this._checkSubTransition(playState, transitions, layerIndex, lastClipTime, clipTime);
|
|
30797
|
+
}
|
|
30798
|
+
} else {
|
|
30799
|
+
if (clipTime > lastClipTime) {
|
|
30800
|
+
this._checkBackwardsSubTransition(playState, transitions, layerIndex, lastClipTime, state.clipStartTime * clipDuration);
|
|
30801
|
+
playState.currentTransitionIndex = transitions.length - 1;
|
|
30802
|
+
this._checkBackwardsSubTransition(playState, transitions, layerIndex, clipTime, state.clipEndTime * clipDuration);
|
|
30803
|
+
} else {
|
|
30804
|
+
this._checkBackwardsSubTransition(playState, transitions, layerIndex, lastClipTime, clipTime);
|
|
30805
|
+
}
|
|
30806
|
+
}
|
|
30807
|
+
};
|
|
30808
|
+
_proto._checkSubTransition = function _checkSubTransition(playState, transitions, layerIndex, lastClipTime, curClipTime) {
|
|
30809
|
+
var transitionIndex = playState.currentTransitionIndex;
|
|
30810
|
+
var duration = playState.state._getDuration();
|
|
30811
|
+
for(var n = transitions.length; transitionIndex < n; transitionIndex++){
|
|
30812
|
+
var transition = transitions[transitionIndex];
|
|
30813
|
+
var exitTime = transition.exitTime * duration;
|
|
30814
|
+
if (exitTime > curClipTime) {
|
|
30815
|
+
break;
|
|
30816
|
+
}
|
|
30817
|
+
if (exitTime >= lastClipTime) {
|
|
30818
|
+
this._crossFadeByTransition(transition, layerIndex);
|
|
30819
|
+
playState.currentTransitionIndex = Math.min(transitionIndex + 1, n - 1);
|
|
30820
|
+
}
|
|
30821
|
+
}
|
|
30822
|
+
};
|
|
30823
|
+
_proto._checkBackwardsSubTransition = function _checkBackwardsSubTransition(playState, transitions, layerIndex, lastClipTime, curClipTime) {
|
|
30824
|
+
var transitionIndex = playState.currentTransitionIndex;
|
|
30825
|
+
var duration = playState.state._getDuration();
|
|
30826
|
+
for(; transitionIndex >= 0; transitionIndex--){
|
|
30827
|
+
var transition = transitions[transitionIndex];
|
|
30828
|
+
var exitTime = transition.exitTime * duration;
|
|
30829
|
+
if (exitTime < curClipTime) {
|
|
30830
|
+
break;
|
|
30831
|
+
}
|
|
30832
|
+
if (exitTime <= lastClipTime) {
|
|
30833
|
+
this._crossFadeByTransition(transition, layerIndex);
|
|
30834
|
+
playState.currentTransitionIndex = Math.max(transitionIndex - 1, 0);
|
|
30721
30835
|
}
|
|
30722
30836
|
}
|
|
30723
30837
|
};
|
|
30724
30838
|
_proto._crossFadeByTransition = function _crossFadeByTransition(transition, layerIndex) {
|
|
30725
|
-
var
|
|
30726
|
-
var stateInfo = this._getAnimatorStateInfo(name, layerIndex);
|
|
30727
|
-
var crossState = stateInfo.state, playLayerIndex = stateInfo.layerIndex;
|
|
30839
|
+
var crossState = transition.destinationState;
|
|
30728
30840
|
if (!crossState) {
|
|
30729
30841
|
return false;
|
|
30730
30842
|
}
|
|
@@ -30732,10 +30844,10 @@
|
|
|
30732
30844
|
Logger.warn("The state named " + name + " has no AnimationClip data.");
|
|
30733
30845
|
return false;
|
|
30734
30846
|
}
|
|
30735
|
-
var animatorLayerData = this._getAnimatorLayerData(
|
|
30847
|
+
var animatorLayerData = this._getAnimatorLayerData(layerIndex);
|
|
30736
30848
|
var layerState = animatorLayerData.layerState;
|
|
30737
30849
|
var destPlayData = animatorLayerData.destPlayData;
|
|
30738
|
-
var animatorStateData = this._getAnimatorStateData(name, crossState, animatorLayerData,
|
|
30850
|
+
var animatorStateData = this._getAnimatorStateData(crossState.name, crossState, animatorLayerData, layerIndex);
|
|
30739
30851
|
var duration = crossState._getDuration();
|
|
30740
30852
|
var offset = duration * transition.offset;
|
|
30741
30853
|
destPlayData.reset(crossState, animatorStateData, offset);
|
|
@@ -30838,8 +30950,9 @@
|
|
|
30838
30950
|
_proto._checkAutoPlay = function _checkAutoPlay() {
|
|
30839
30951
|
var layers = this._animatorController.layers;
|
|
30840
30952
|
for(var i = 0, n = layers.length; i < n; ++i){
|
|
30953
|
+
var _stateMachine;
|
|
30841
30954
|
var stateMachine = layers[i].stateMachine;
|
|
30842
|
-
if (stateMachine == null ? void 0 :
|
|
30955
|
+
if ((_stateMachine = stateMachine) == null ? void 0 : _stateMachine.defaultState) {
|
|
30843
30956
|
this.play(stateMachine.defaultState.name, i);
|
|
30844
30957
|
}
|
|
30845
30958
|
}
|
|
@@ -30906,8 +31019,8 @@
|
|
|
30906
31019
|
/**
|
|
30907
31020
|
* Get the layer by name.
|
|
30908
31021
|
* @param name - The layer's name.
|
|
30909
|
-
*/ _proto.findLayerByName = function findLayerByName(
|
|
30910
|
-
return this._layersMap[
|
|
31022
|
+
*/ _proto.findLayerByName = function findLayerByName(name1) {
|
|
31023
|
+
return this._layersMap[name1];
|
|
30911
31024
|
};
|
|
30912
31025
|
/**
|
|
30913
31026
|
* Add a layer to the controller.
|
|
@@ -30930,8 +31043,8 @@
|
|
|
30930
31043
|
* Clear layers.
|
|
30931
31044
|
*/ _proto.clearLayers = function clearLayers() {
|
|
30932
31045
|
this._layers.length = 0;
|
|
30933
|
-
for(var
|
|
30934
|
-
delete this._layersMap[
|
|
31046
|
+
for(var name1 in this._layersMap){
|
|
31047
|
+
delete this._layersMap[name1];
|
|
30935
31048
|
}
|
|
30936
31049
|
this._updateFlagManager.dispatch();
|
|
30937
31050
|
};
|
|
@@ -30954,8 +31067,8 @@
|
|
|
30954
31067
|
}();
|
|
30955
31068
|
/**
|
|
30956
31069
|
* The Animation Layer contains a state machine that controls animations of a model or part of it.
|
|
30957
|
-
*/ var AnimatorControllerLayer = function AnimatorControllerLayer(
|
|
30958
|
-
this.name =
|
|
31070
|
+
*/ var AnimatorControllerLayer = function AnimatorControllerLayer(name1) {
|
|
31071
|
+
this.name = name1;
|
|
30959
31072
|
this./** The blending weight that the layers has. It is not taken into account for the first layer. */ weight = 1.0;
|
|
30960
31073
|
this./** The blending mode used by the layer. It is not taken into account for the first layer. */ blendingMode = exports.AnimatorLayerBlendingMode.Override;
|
|
30961
31074
|
};
|
|
@@ -30998,8 +31111,8 @@
|
|
|
30998
31111
|
/**
|
|
30999
31112
|
* States are the basic building blocks of a state machine. Each state contains a AnimationClip which will play while the character is in that state.
|
|
31000
31113
|
*/ var AnimatorState = /*#__PURE__*/ function() {
|
|
31001
|
-
var AnimatorState = function AnimatorState(
|
|
31002
|
-
this.name =
|
|
31114
|
+
var AnimatorState = function AnimatorState(name1) {
|
|
31115
|
+
this.name = name1;
|
|
31003
31116
|
this./** The speed of the clip. 1 is normal speed, default 1. */ speed = 1.0;
|
|
31004
31117
|
this./** The wrap mode used in the state. */ wrapMode = exports.WrapMode.Loop;
|
|
31005
31118
|
this./** @internal */ _onStateEnterScripts = [];
|
|
@@ -31014,7 +31127,17 @@
|
|
|
31014
31127
|
* Add an outgoing transition to the destination state.
|
|
31015
31128
|
* @param transition - The transition
|
|
31016
31129
|
*/ _proto.addTransition = function addTransition(transition) {
|
|
31017
|
-
this._transitions
|
|
31130
|
+
var transitions = this._transitions;
|
|
31131
|
+
var count = transitions.length;
|
|
31132
|
+
var time = transition.exitTime;
|
|
31133
|
+
var maxExitTime = count ? transitions[count - 1].exitTime : 0;
|
|
31134
|
+
if (time >= maxExitTime) {
|
|
31135
|
+
transitions.push(transition);
|
|
31136
|
+
} else {
|
|
31137
|
+
var index = count;
|
|
31138
|
+
while(--index >= 0 && time < transitions[index].exitTime);
|
|
31139
|
+
transitions.splice(index + 1, 0, transition);
|
|
31140
|
+
}
|
|
31018
31141
|
};
|
|
31019
31142
|
/**
|
|
31020
31143
|
* Remove a transition from the state.
|
|
@@ -31128,14 +31251,14 @@
|
|
|
31128
31251
|
/**
|
|
31129
31252
|
* Add a state to the state machine.
|
|
31130
31253
|
* @param name - The name of the new state
|
|
31131
|
-
*/ _proto.addState = function addState(
|
|
31132
|
-
var state = this.findStateByName(
|
|
31254
|
+
*/ _proto.addState = function addState(name1) {
|
|
31255
|
+
var state = this.findStateByName(name1);
|
|
31133
31256
|
if (!state) {
|
|
31134
|
-
state = new AnimatorState(
|
|
31257
|
+
state = new AnimatorState(name1);
|
|
31135
31258
|
this.states.push(state);
|
|
31136
|
-
this._statesMap[
|
|
31259
|
+
this._statesMap[name1] = state;
|
|
31137
31260
|
} else {
|
|
31138
|
-
console.warn("The state named " +
|
|
31261
|
+
console.warn("The state named " + name1 + " has existed.");
|
|
31139
31262
|
}
|
|
31140
31263
|
return state;
|
|
31141
31264
|
};
|
|
@@ -31143,32 +31266,32 @@
|
|
|
31143
31266
|
* Remove a state from the state machine.
|
|
31144
31267
|
* @param state - The state
|
|
31145
31268
|
*/ _proto.removeState = function removeState(state) {
|
|
31146
|
-
var
|
|
31269
|
+
var name1 = state.name;
|
|
31147
31270
|
var index = this.states.indexOf(state);
|
|
31148
31271
|
if (index > -1) {
|
|
31149
31272
|
this.states.splice(index, 1);
|
|
31150
31273
|
}
|
|
31151
|
-
delete this._statesMap[
|
|
31274
|
+
delete this._statesMap[name1];
|
|
31152
31275
|
};
|
|
31153
31276
|
/**
|
|
31154
31277
|
* Get the state by name.
|
|
31155
31278
|
* @param name - The layer's name
|
|
31156
|
-
*/ _proto.findStateByName = function findStateByName(
|
|
31157
|
-
return this._statesMap[
|
|
31279
|
+
*/ _proto.findStateByName = function findStateByName(name1) {
|
|
31280
|
+
return this._statesMap[name1];
|
|
31158
31281
|
};
|
|
31159
31282
|
/**
|
|
31160
31283
|
* Makes a unique state name in the state machine.
|
|
31161
31284
|
* @param name - Desired name for the state.
|
|
31162
31285
|
* @returns Unique name.
|
|
31163
|
-
*/ _proto.makeUniqueStateName = function makeUniqueStateName(
|
|
31286
|
+
*/ _proto.makeUniqueStateName = function makeUniqueStateName(name1) {
|
|
31164
31287
|
var _statesMap = this._statesMap;
|
|
31165
|
-
var originName =
|
|
31288
|
+
var originName = name1;
|
|
31166
31289
|
var index = 0;
|
|
31167
|
-
while(_statesMap[
|
|
31168
|
-
|
|
31290
|
+
while(_statesMap[name1]){
|
|
31291
|
+
name1 = originName + " " + index;
|
|
31169
31292
|
index++;
|
|
31170
31293
|
}
|
|
31171
|
-
return
|
|
31294
|
+
return name1;
|
|
31172
31295
|
};
|
|
31173
31296
|
return AnimatorStateMachine;
|
|
31174
31297
|
}();
|
|
@@ -31187,11 +31310,11 @@
|
|
|
31187
31310
|
*/ var Keyframe = function Keyframe() {};
|
|
31188
31311
|
/**
|
|
31189
31312
|
* SkyBoxMaterial.
|
|
31190
|
-
*/ var SkyBoxMaterial = /*#__PURE__*/ function(
|
|
31191
|
-
_inherits$2(SkyBoxMaterial,
|
|
31313
|
+
*/ var SkyBoxMaterial = /*#__PURE__*/ function(Material1) {
|
|
31314
|
+
_inherits$2(SkyBoxMaterial, Material1);
|
|
31192
31315
|
function SkyBoxMaterial(engine) {
|
|
31193
31316
|
var _this;
|
|
31194
|
-
_this =
|
|
31317
|
+
_this = Material1.call(this, engine, Shader.find("skybox")) || this;
|
|
31195
31318
|
_this._textureDecodeRGBM = false;
|
|
31196
31319
|
_this._tintColor = new Color$1(1, 1, 1, 1);
|
|
31197
31320
|
_this.renderState.rasterState.cullMode = exports.CullMode.Off;
|
|
@@ -31296,10 +31419,10 @@
|
|
|
31296
31419
|
})(exports.SunMode || (exports.SunMode = {}));
|
|
31297
31420
|
/**
|
|
31298
31421
|
* Sky procedural material.
|
|
31299
|
-
*/ var SkyProceduralMaterial = /*#__PURE__*/ function(
|
|
31422
|
+
*/ var SkyProceduralMaterial = /*#__PURE__*/ function(Material1) {
|
|
31300
31423
|
var SkyProceduralMaterial = function SkyProceduralMaterial(engine) {
|
|
31301
31424
|
var _this;
|
|
31302
|
-
_this =
|
|
31425
|
+
_this = Material1.call(this, engine, Shader.find("SkyProcedural")) || this;
|
|
31303
31426
|
_this.sunMode = 2;
|
|
31304
31427
|
_this.sunSize = 0.04;
|
|
31305
31428
|
_this.sunSizeConvergence = 5;
|
|
@@ -31311,7 +31434,7 @@
|
|
|
31311
31434
|
_this.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
|
|
31312
31435
|
return _this;
|
|
31313
31436
|
};
|
|
31314
|
-
_inherits$2(SkyProceduralMaterial,
|
|
31437
|
+
_inherits$2(SkyProceduralMaterial, Material1);
|
|
31315
31438
|
var _proto = SkyProceduralMaterial.prototype;
|
|
31316
31439
|
/**
|
|
31317
31440
|
* @inheritDoc
|
|
@@ -31835,10 +31958,10 @@
|
|
|
31835
31958
|
], ParticleGeneratorModule.prototype, "_generator", void 0);
|
|
31836
31959
|
/**
|
|
31837
31960
|
* Color over lifetime module.
|
|
31838
|
-
*/ var ColorOverLifetimeModule = /*#__PURE__*/ function(
|
|
31961
|
+
*/ var ColorOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule1) {
|
|
31839
31962
|
var ColorOverLifetimeModule = function ColorOverLifetimeModule() {
|
|
31840
31963
|
var _this;
|
|
31841
|
-
_this =
|
|
31964
|
+
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
31842
31965
|
/** Color gradient over lifetime. */ _this.color = new ParticleCompositeGradient(new ParticleGradient([
|
|
31843
31966
|
new GradientColorKey(0.0, new Color$1(1, 1, 1)),
|
|
31844
31967
|
new GradientColorKey(1.0, new Color$1(1, 1, 1))
|
|
@@ -31851,7 +31974,7 @@
|
|
|
31851
31974
|
;
|
|
31852
31975
|
return _this;
|
|
31853
31976
|
};
|
|
31854
|
-
_inherits$2(ColorOverLifetimeModule,
|
|
31977
|
+
_inherits$2(ColorOverLifetimeModule, ParticleGeneratorModule1);
|
|
31855
31978
|
var _proto = ColorOverLifetimeModule.prototype;
|
|
31856
31979
|
/**
|
|
31857
31980
|
* @internal
|
|
@@ -31996,10 +32119,10 @@
|
|
|
31996
32119
|
], ParticleCompositeCurve.prototype, "curveMax", void 0);
|
|
31997
32120
|
/**
|
|
31998
32121
|
* The EmissionModule of a Particle Generator.
|
|
31999
|
-
*/ var EmissionModule = /*#__PURE__*/ function(
|
|
32122
|
+
*/ var EmissionModule = /*#__PURE__*/ function(ParticleGeneratorModule1) {
|
|
32000
32123
|
var EmissionModule = function EmissionModule() {
|
|
32001
32124
|
var _this;
|
|
32002
|
-
_this =
|
|
32125
|
+
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
32003
32126
|
/** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10);
|
|
32004
32127
|
/** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0);
|
|
32005
32128
|
/** @internal */ _this._shapeRand = new Rand(0, ParticleRandomSubSeeds.Shape);
|
|
@@ -32009,7 +32132,7 @@
|
|
|
32009
32132
|
_this._burstRand = new Rand(0, ParticleRandomSubSeeds.Burst);
|
|
32010
32133
|
return _this;
|
|
32011
32134
|
};
|
|
32012
|
-
_inherits$2(EmissionModule,
|
|
32135
|
+
_inherits$2(EmissionModule, ParticleGeneratorModule1);
|
|
32013
32136
|
var _proto = EmissionModule.prototype;
|
|
32014
32137
|
/**
|
|
32015
32138
|
* Add a single burst.
|
|
@@ -32369,10 +32492,10 @@
|
|
|
32369
32492
|
], MainModule.prototype, "_startRotationRand", void 0);
|
|
32370
32493
|
/**
|
|
32371
32494
|
* Rotate particles throughout their lifetime.
|
|
32372
|
-
*/ var RotationOverLifetimeModule = /*#__PURE__*/ function(
|
|
32495
|
+
*/ var RotationOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule1) {
|
|
32373
32496
|
var RotationOverLifetimeModule = function RotationOverLifetimeModule() {
|
|
32374
32497
|
var _this;
|
|
32375
|
-
_this =
|
|
32498
|
+
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
32376
32499
|
/** Specifies whether the rotation is separate on each axis, when disabled only z axis is used. */ _this.separateAxes = false;
|
|
32377
32500
|
/** Rotation over lifetime for z axis. */ _this.rotationX = new ParticleCompositeCurve(0);
|
|
32378
32501
|
/** Rotation over lifetime for z axis. */ _this.rotationY = new ParticleCompositeCurve(0);
|
|
@@ -32382,7 +32505,7 @@
|
|
|
32382
32505
|
_this._rotationMaxConstant = new Vector3();
|
|
32383
32506
|
return _this;
|
|
32384
32507
|
};
|
|
32385
|
-
_inherits$2(RotationOverLifetimeModule,
|
|
32508
|
+
_inherits$2(RotationOverLifetimeModule, ParticleGeneratorModule1);
|
|
32386
32509
|
var _proto = RotationOverLifetimeModule.prototype;
|
|
32387
32510
|
/**
|
|
32388
32511
|
* @internal
|
|
@@ -32597,17 +32720,17 @@
|
|
|
32597
32720
|
};
|
|
32598
32721
|
/**
|
|
32599
32722
|
* Size over lifetime module.
|
|
32600
|
-
*/ var SizeOverLifetimeModule = /*#__PURE__*/ function(
|
|
32723
|
+
*/ var SizeOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule1) {
|
|
32601
32724
|
var SizeOverLifetimeModule = function SizeOverLifetimeModule() {
|
|
32602
32725
|
var _this;
|
|
32603
|
-
_this =
|
|
32726
|
+
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
32604
32727
|
/** Specifies whether the Size is separate on each axis. */ _this.separateAxes = false;
|
|
32605
32728
|
/** Size curve over lifetime for x axis. */ _this.sizeX = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1)));
|
|
32606
32729
|
/** Size curve over lifetime for y axis. */ _this.sizeY = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1)));
|
|
32607
32730
|
/** Size curve over lifetime for z axis. */ _this.sizeZ = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1)));
|
|
32608
32731
|
return _this;
|
|
32609
32732
|
};
|
|
32610
|
-
_inherits$2(SizeOverLifetimeModule,
|
|
32733
|
+
_inherits$2(SizeOverLifetimeModule, ParticleGeneratorModule1);
|
|
32611
32734
|
var _proto = SizeOverLifetimeModule.prototype;
|
|
32612
32735
|
/**
|
|
32613
32736
|
* @internal
|
|
@@ -32708,10 +32831,10 @@
|
|
|
32708
32831
|
], SizeOverLifetimeModule.prototype, "_isRandomTwoMacro", void 0);
|
|
32709
32832
|
/**
|
|
32710
32833
|
* Texture sheet animation module.
|
|
32711
|
-
*/ var TextureSheetAnimationModule = /*#__PURE__*/ function(
|
|
32834
|
+
*/ var TextureSheetAnimationModule = /*#__PURE__*/ function(ParticleGeneratorModule1) {
|
|
32712
32835
|
var TextureSheetAnimationModule = function TextureSheetAnimationModule() {
|
|
32713
32836
|
var _this;
|
|
32714
|
-
_this =
|
|
32837
|
+
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
32715
32838
|
/** Start frame of the texture sheet. */ _this.startFrame = new ParticleCompositeCurve(0);
|
|
32716
32839
|
/** Frame over time curve of the texture sheet. */ _this.frameOverTime = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1)));
|
|
32717
32840
|
/** Texture sheet animation type. */ _this.type = /** Animate over the whole texture sheet from left to right, top to bottom. */ 0;
|
|
@@ -32722,7 +32845,7 @@
|
|
|
32722
32845
|
_this._tiling = new Vector2(1, 1);
|
|
32723
32846
|
return _this;
|
|
32724
32847
|
};
|
|
32725
|
-
_inherits$2(TextureSheetAnimationModule,
|
|
32848
|
+
_inherits$2(TextureSheetAnimationModule, ParticleGeneratorModule1);
|
|
32726
32849
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
32727
32850
|
/**
|
|
32728
32851
|
* @inheritDoc
|
|
@@ -32812,10 +32935,10 @@
|
|
|
32812
32935
|
})(TextureSheetAnimationType || (TextureSheetAnimationType = {}));
|
|
32813
32936
|
/**
|
|
32814
32937
|
* Velocity over lifetime module.
|
|
32815
|
-
*/ var VelocityOverLifetimeModule = /*#__PURE__*/ function(
|
|
32938
|
+
*/ var VelocityOverLifetimeModule = /*#__PURE__*/ function(ParticleGeneratorModule1) {
|
|
32816
32939
|
var VelocityOverLifetimeModule = function VelocityOverLifetimeModule() {
|
|
32817
32940
|
var _this;
|
|
32818
|
-
_this =
|
|
32941
|
+
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
32819
32942
|
/** Velocity over lifetime for x axis. */ _this.velocityX = new ParticleCompositeCurve(0);
|
|
32820
32943
|
/** Velocity over lifetime for z axis. */ _this.velocityY = new ParticleCompositeCurve(0);
|
|
32821
32944
|
/** Velocity over lifetime for z axis. */ _this.velocityZ = new ParticleCompositeCurve(0);
|
|
@@ -32825,7 +32948,7 @@
|
|
|
32825
32948
|
_this._velocityMaxConstant = new Vector3();
|
|
32826
32949
|
return _this;
|
|
32827
32950
|
};
|
|
32828
|
-
_inherits$2(VelocityOverLifetimeModule,
|
|
32951
|
+
_inherits$2(VelocityOverLifetimeModule, ParticleGeneratorModule1);
|
|
32829
32952
|
var _proto = VelocityOverLifetimeModule.prototype;
|
|
32830
32953
|
/**
|
|
32831
32954
|
* @internal
|
|
@@ -33476,11 +33599,11 @@
|
|
|
33476
33599
|
], ParticleGenerator.prototype, "_instanceVertices", void 0);
|
|
33477
33600
|
/**
|
|
33478
33601
|
* Particle Renderer Component.
|
|
33479
|
-
*/ var ParticleRenderer = /*#__PURE__*/ function(
|
|
33480
|
-
_inherits$2(ParticleRenderer,
|
|
33602
|
+
*/ var ParticleRenderer = /*#__PURE__*/ function(Renderer1) {
|
|
33603
|
+
_inherits$2(ParticleRenderer, Renderer1);
|
|
33481
33604
|
function ParticleRenderer(entity) {
|
|
33482
33605
|
var _this;
|
|
33483
|
-
_this =
|
|
33606
|
+
_this = Renderer1.call(this, entity) || this;
|
|
33484
33607
|
/** Particle generator. */ _this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
33485
33608
|
/** Specifies how much particles stretch depending on their velocity. */ _this.velocityScale = 0;
|
|
33486
33609
|
/** How much are the particles stretched in their direction of motion, defined as the length of the particle compared to its width. */ _this.lengthScale = 2;
|
|
@@ -33515,7 +33638,7 @@
|
|
|
33515
33638
|
if (generator._firstActiveElement === generator._firstFreeElement) {
|
|
33516
33639
|
return;
|
|
33517
33640
|
}
|
|
33518
|
-
|
|
33641
|
+
Renderer1.prototype._prepareRender.call(this, context);
|
|
33519
33642
|
};
|
|
33520
33643
|
/**
|
|
33521
33644
|
* @internal
|
|
@@ -33604,9 +33727,10 @@
|
|
|
33604
33727
|
set: function set(value) {
|
|
33605
33728
|
var lastMesh = this._mesh;
|
|
33606
33729
|
if (lastMesh !== value) {
|
|
33730
|
+
var _lastMesh, _value;
|
|
33607
33731
|
this._mesh = value;
|
|
33608
|
-
lastMesh == null ? void 0 :
|
|
33609
|
-
value == null ? void 0 :
|
|
33732
|
+
(_lastMesh = lastMesh) == null ? void 0 : _lastMesh._addReferCount(-1);
|
|
33733
|
+
(_value = value) == null ? void 0 : _value._addReferCount(1);
|
|
33610
33734
|
if (this.renderMode === exports.ParticleRenderMode.Mesh) {
|
|
33611
33735
|
this.generator._reorganizeGeometryBuffers();
|
|
33612
33736
|
}
|
|
@@ -33734,15 +33858,15 @@
|
|
|
33734
33858
|
})(ParticleShapeType || (ParticleShapeType = {}));
|
|
33735
33859
|
/**
|
|
33736
33860
|
* Particle shape that emits particles from a box.
|
|
33737
|
-
*/ var BoxShape = /*#__PURE__*/ function(
|
|
33861
|
+
*/ var BoxShape = /*#__PURE__*/ function(BaseShape1) {
|
|
33738
33862
|
var BoxShape = function BoxShape() {
|
|
33739
33863
|
var _this;
|
|
33740
|
-
_this =
|
|
33864
|
+
_this = BaseShape1.call(this) || this;
|
|
33741
33865
|
/** The size of the box. */ _this.size = new Vector3(1, 1, 1);
|
|
33742
33866
|
_this.shapeType = ParticleShapeType.Box;
|
|
33743
33867
|
return _this;
|
|
33744
33868
|
};
|
|
33745
|
-
_inherits$2(BoxShape,
|
|
33869
|
+
_inherits$2(BoxShape, BaseShape1);
|
|
33746
33870
|
var _proto = BoxShape.prototype;
|
|
33747
33871
|
/**
|
|
33748
33872
|
* @internal
|
|
@@ -33771,10 +33895,10 @@
|
|
|
33771
33895
|
})(exports.ParticleShapeArcMode || (exports.ParticleShapeArcMode = {}));
|
|
33772
33896
|
/**
|
|
33773
33897
|
* Particle shape that emits particles from a circle.
|
|
33774
|
-
*/ var CircleShape = /*#__PURE__*/ function(
|
|
33898
|
+
*/ var CircleShape = /*#__PURE__*/ function(BaseShape1) {
|
|
33775
33899
|
var CircleShape = function CircleShape() {
|
|
33776
33900
|
var _this;
|
|
33777
|
-
_this =
|
|
33901
|
+
_this = BaseShape1.call(this) || this;
|
|
33778
33902
|
/** Radius of the shape to emit particles from. */ _this.radius = 1.0;
|
|
33779
33903
|
/** Angle of the circle arc to emit particles from. */ _this.arc = 360.0;
|
|
33780
33904
|
/** The mode to generate particles around the arc. */ _this.arcMode = exports.ParticleShapeArcMode.Random;
|
|
@@ -33782,7 +33906,7 @@
|
|
|
33782
33906
|
_this.shapeType = ParticleShapeType.Circle;
|
|
33783
33907
|
return _this;
|
|
33784
33908
|
};
|
|
33785
|
-
_inherits$2(CircleShape,
|
|
33909
|
+
_inherits$2(CircleShape, BaseShape1);
|
|
33786
33910
|
var _proto = CircleShape.prototype;
|
|
33787
33911
|
/**
|
|
33788
33912
|
* @internal
|
|
@@ -33811,10 +33935,10 @@
|
|
|
33811
33935
|
})();
|
|
33812
33936
|
/**
|
|
33813
33937
|
* Cone shape.
|
|
33814
|
-
*/ var ConeShape = /*#__PURE__*/ function(
|
|
33938
|
+
*/ var ConeShape = /*#__PURE__*/ function(BaseShape1) {
|
|
33815
33939
|
var ConeShape = function ConeShape() {
|
|
33816
33940
|
var _this;
|
|
33817
|
-
_this =
|
|
33941
|
+
_this = BaseShape1.call(this) || this;
|
|
33818
33942
|
/** Angle of the cone to emit particles from. */ _this.angle = 25.0;
|
|
33819
33943
|
/** Radius of the shape to emit particles from. */ _this.radius = 1.0;
|
|
33820
33944
|
/** Length of the cone to emit particles from. */ _this.length = 5.0;
|
|
@@ -33822,7 +33946,7 @@
|
|
|
33822
33946
|
_this.shapeType = ParticleShapeType.Cone;
|
|
33823
33947
|
return _this;
|
|
33824
33948
|
};
|
|
33825
|
-
_inherits$2(ConeShape,
|
|
33949
|
+
_inherits$2(ConeShape, BaseShape1);
|
|
33826
33950
|
var _proto = ConeShape.prototype;
|
|
33827
33951
|
/**
|
|
33828
33952
|
* @internal
|
|
@@ -33875,15 +33999,15 @@
|
|
|
33875
33999
|
})(exports.ConeEmitType || (exports.ConeEmitType = {}));
|
|
33876
34000
|
/**
|
|
33877
34001
|
* Particle shape that emits particles from a hemisphere.
|
|
33878
|
-
*/ var HemisphereShape = /*#__PURE__*/ function(
|
|
34002
|
+
*/ var HemisphereShape = /*#__PURE__*/ function(BaseShape1) {
|
|
33879
34003
|
var HemisphereShape = function HemisphereShape() {
|
|
33880
34004
|
var _this;
|
|
33881
|
-
_this =
|
|
34005
|
+
_this = BaseShape1.call(this) || this;
|
|
33882
34006
|
/** Radius of the shape to emit particles from. */ _this.radius = 1.0;
|
|
33883
34007
|
_this.shapeType = ParticleShapeType.Hemisphere;
|
|
33884
34008
|
return _this;
|
|
33885
34009
|
};
|
|
33886
|
-
_inherits$2(HemisphereShape,
|
|
34010
|
+
_inherits$2(HemisphereShape, BaseShape1);
|
|
33887
34011
|
var _proto = HemisphereShape.prototype;
|
|
33888
34012
|
/**
|
|
33889
34013
|
* @internal
|
|
@@ -33899,15 +34023,15 @@
|
|
|
33899
34023
|
}(BaseShape);
|
|
33900
34024
|
/**
|
|
33901
34025
|
* Particle shape that emits particles from a sphere.
|
|
33902
|
-
*/ var SphereShape = /*#__PURE__*/ function(
|
|
34026
|
+
*/ var SphereShape = /*#__PURE__*/ function(BaseShape1) {
|
|
33903
34027
|
var SphereShape = function SphereShape() {
|
|
33904
34028
|
var _this;
|
|
33905
|
-
_this =
|
|
34029
|
+
_this = BaseShape1.call(this) || this;
|
|
33906
34030
|
/** Radius of the shape to emit particles from. */ _this.radius = 1.0;
|
|
33907
34031
|
_this.shapeType = ParticleShapeType.Sphere;
|
|
33908
34032
|
return _this;
|
|
33909
34033
|
};
|
|
33910
|
-
_inherits$2(SphereShape,
|
|
34034
|
+
_inherits$2(SphereShape, BaseShape1);
|
|
33911
34035
|
var _proto = SphereShape.prototype;
|
|
33912
34036
|
/**
|
|
33913
34037
|
* @internal
|
|
@@ -33922,10 +34046,10 @@
|
|
|
33922
34046
|
var FRAG_SHADER = "#define GLSLIFY 1\nvarying vec2 v_uv;uniform sampler2D u_texture;void main(void){gl_FragColor=texture2D(u_texture,v_uv);}"; // eslint-disable-line
|
|
33923
34047
|
var VERT_SHADER = "#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;uniform mat4 camera_ProjMat;uniform mat4 camera_ViewMat;void main(){gl_Position=camera_ProjMat*camera_ViewMat*vec4(POSITION,1.0);v_uv=TEXCOORD_0;}"; // eslint-disable-line
|
|
33924
34048
|
Shader.create("trail", VERT_SHADER, FRAG_SHADER);
|
|
33925
|
-
var TrailMaterial = /*#__PURE__*/ function(
|
|
34049
|
+
var TrailMaterial = /*#__PURE__*/ function(Material1) {
|
|
33926
34050
|
var TrailMaterial = function TrailMaterial(engine) {
|
|
33927
34051
|
var _this;
|
|
33928
|
-
_this =
|
|
34052
|
+
_this = Material1.call(this, engine, Shader.find("trail")) || this;
|
|
33929
34053
|
var target = _this.renderState.blendState.targetBlendState;
|
|
33930
34054
|
target.enabled = true;
|
|
33931
34055
|
target.sourceColorBlendFactor = target.sourceAlphaBlendFactor = exports.BlendFactor.SourceAlpha;
|
|
@@ -33933,16 +34057,16 @@
|
|
|
33933
34057
|
_this.renderState.depthState.writeEnabled = false;
|
|
33934
34058
|
return _this;
|
|
33935
34059
|
};
|
|
33936
|
-
_inherits$2(TrailMaterial,
|
|
34060
|
+
_inherits$2(TrailMaterial, Material1);
|
|
33937
34061
|
return TrailMaterial;
|
|
33938
34062
|
}(Material);
|
|
33939
34063
|
var _tempVector3 = new Vector3();
|
|
33940
34064
|
/**
|
|
33941
34065
|
* @deprecated
|
|
33942
|
-
*/ var TrailRenderer = /*#__PURE__*/ function(
|
|
34066
|
+
*/ var TrailRenderer = /*#__PURE__*/ function(MeshRenderer1) {
|
|
33943
34067
|
var TrailRenderer = function TrailRenderer(entity, props) {
|
|
33944
34068
|
var _this;
|
|
33945
|
-
_this =
|
|
34069
|
+
_this = MeshRenderer1.call(this, entity) || this;
|
|
33946
34070
|
_this._stroke = props.stroke || 0.2;
|
|
33947
34071
|
_this._minSeg = props.minSeg || 0.02;
|
|
33948
34072
|
_this._lifetime = props.lifetime || 1000;
|
|
@@ -33963,7 +34087,7 @@
|
|
|
33963
34087
|
_this._initGeometry();
|
|
33964
34088
|
return _this;
|
|
33965
34089
|
};
|
|
33966
|
-
_inherits$2(TrailRenderer,
|
|
34090
|
+
_inherits$2(TrailRenderer, MeshRenderer1);
|
|
33967
34091
|
var _proto = TrailRenderer.prototype;
|
|
33968
34092
|
/**
|
|
33969
34093
|
* @internal
|
|
@@ -34012,7 +34136,7 @@
|
|
|
34012
34136
|
this._updateStrapVertices(context.camera, this._points);
|
|
34013
34137
|
this._updateStrapCoords();
|
|
34014
34138
|
this._vertexBuffer.setData(this._vertices);
|
|
34015
|
-
|
|
34139
|
+
MeshRenderer1.prototype._render.call(this, context);
|
|
34016
34140
|
};
|
|
34017
34141
|
_proto._initGeometry = function _initGeometry() {
|
|
34018
34142
|
var mesh = new BufferMesh(this._entity.engine);
|
|
@@ -34126,10 +34250,10 @@
|
|
|
34126
34250
|
* skybox.specularTexture = cubeTexture;
|
|
34127
34251
|
* }
|
|
34128
34252
|
* ```
|
|
34129
|
-
*/ var Probe = /*#__PURE__*/ function(
|
|
34253
|
+
*/ var Probe = /*#__PURE__*/ function(Script1) {
|
|
34130
34254
|
var Probe = function Probe() {
|
|
34131
34255
|
var _this;
|
|
34132
|
-
_this =
|
|
34256
|
+
_this = Script1.apply(this, arguments) || this;
|
|
34133
34257
|
/**
|
|
34134
34258
|
* Probe's layer, render everything by default.
|
|
34135
34259
|
*/ _this.probeLayer = exports.Layer.Everything;
|
|
@@ -34147,7 +34271,7 @@
|
|
|
34147
34271
|
*/ _this._isCube = false;
|
|
34148
34272
|
return _this;
|
|
34149
34273
|
};
|
|
34150
|
-
_inherits$2(Probe,
|
|
34274
|
+
_inherits$2(Probe, Script1);
|
|
34151
34275
|
var _proto = Probe.prototype;
|
|
34152
34276
|
/**
|
|
34153
34277
|
* Provide hooks for users to exchange Texture.
|
|
@@ -34192,10 +34316,10 @@
|
|
|
34192
34316
|
var cacheDir = new Vector3();
|
|
34193
34317
|
/**
|
|
34194
34318
|
* Cube probe, generate cubeTexture, used for dynamic environment reflection and other effects.
|
|
34195
|
-
*/ var CubeProbe = /*#__PURE__*/ function(
|
|
34319
|
+
*/ var CubeProbe = /*#__PURE__*/ function(Probe1) {
|
|
34196
34320
|
var CubeProbe = function CubeProbe() {
|
|
34197
34321
|
var _this;
|
|
34198
|
-
_this =
|
|
34322
|
+
_this = Probe1.apply(this, arguments) || this;
|
|
34199
34323
|
/**
|
|
34200
34324
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
34201
34325
|
*/ _this.position = new Vector3(0, 0, 0);
|
|
@@ -34203,11 +34327,11 @@
|
|
|
34203
34327
|
_this.oriViewMatrix = new Matrix();
|
|
34204
34328
|
return _this;
|
|
34205
34329
|
};
|
|
34206
|
-
_inherits$2(CubeProbe,
|
|
34330
|
+
_inherits$2(CubeProbe, Probe1);
|
|
34207
34331
|
var _proto = CubeProbe.prototype;
|
|
34208
34332
|
_proto.onBeginRender = function onBeginRender(camera) {
|
|
34209
34333
|
if (!this.enabled) return;
|
|
34210
|
-
|
|
34334
|
+
Probe1.prototype.onBeginRender.call(this, camera);
|
|
34211
34335
|
this._storeCamera(camera);
|
|
34212
34336
|
// Render 6 faces
|
|
34213
34337
|
for(var faceIndex = 0; faceIndex < 6; faceIndex++){
|
|
@@ -34216,7 +34340,7 @@
|
|
|
34216
34340
|
camera.render(exports.TextureCubeFace.PositiveX + faceIndex);
|
|
34217
34341
|
}
|
|
34218
34342
|
this._restoreCamera(camera);
|
|
34219
|
-
|
|
34343
|
+
Probe1.prototype._reset.call(this);
|
|
34220
34344
|
};
|
|
34221
34345
|
/**
|
|
34222
34346
|
* Store original camera parameters.
|
|
@@ -34680,11 +34804,11 @@
|
|
|
34680
34804
|
}
|
|
34681
34805
|
/**
|
|
34682
34806
|
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
|
|
34683
|
-
*/ var WebGLEngine = /*#__PURE__*/ function(
|
|
34807
|
+
*/ var WebGLEngine = /*#__PURE__*/ function(Engine1) {
|
|
34684
34808
|
var WebGLEngine = function WebGLEngine() {
|
|
34685
|
-
return
|
|
34809
|
+
return Engine1.apply(this, arguments);
|
|
34686
34810
|
};
|
|
34687
|
-
_inherits$1(WebGLEngine,
|
|
34811
|
+
_inherits$1(WebGLEngine, Engine1);
|
|
34688
34812
|
/**
|
|
34689
34813
|
* Create a WebGL engine.
|
|
34690
34814
|
* @param configuration - WebGL engine configuration
|
|
@@ -34874,10 +34998,11 @@
|
|
|
34874
34998
|
var ext = null;
|
|
34875
34999
|
if (ext = rhi.requireExtension(capabilityType)) {
|
|
34876
35000
|
for(var glKey in flatItem){
|
|
35001
|
+
var _extensionVal;
|
|
34877
35002
|
var extensionKey = flatItem[glKey];
|
|
34878
35003
|
var extensionVal = ext[extensionKey];
|
|
34879
35004
|
// Mini game hack the native function,use “.bind” to smooth out if is “Funcion”.
|
|
34880
|
-
if (extensionVal == null ? void 0 :
|
|
35005
|
+
if ((_extensionVal = extensionVal) == null ? void 0 : _extensionVal.bind) {
|
|
34881
35006
|
gl[glKey] = extensionVal.bind(ext);
|
|
34882
35007
|
} else {
|
|
34883
35008
|
gl[glKey] = extensionVal;
|
|
@@ -36772,19 +36897,19 @@
|
|
|
36772
36897
|
});
|
|
36773
36898
|
if (superClass) _set_prototype_of(subClass, superClass);
|
|
36774
36899
|
}
|
|
36775
|
-
/******************************************************************************
|
|
36776
|
-
Copyright (c) Microsoft Corporation.
|
|
36777
|
-
|
|
36778
|
-
Permission to use, copy, modify, and/or distribute this software for any
|
|
36779
|
-
purpose with or without fee is hereby granted.
|
|
36780
|
-
|
|
36781
|
-
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
|
36782
|
-
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
|
36783
|
-
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
|
36784
|
-
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
|
36785
|
-
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
36786
|
-
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
36787
|
-
PERFORMANCE OF THIS SOFTWARE.
|
|
36900
|
+
/******************************************************************************
|
|
36901
|
+
Copyright (c) Microsoft Corporation.
|
|
36902
|
+
|
|
36903
|
+
Permission to use, copy, modify, and/or distribute this software for any
|
|
36904
|
+
purpose with or without fee is hereby granted.
|
|
36905
|
+
|
|
36906
|
+
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
|
36907
|
+
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
|
36908
|
+
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
|
36909
|
+
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
|
36910
|
+
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
36911
|
+
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
36912
|
+
PERFORMANCE OF THIS SOFTWARE.
|
|
36788
36913
|
***************************************************************************** */ function __decorate(decorators, target, key, desc) {
|
|
36789
36914
|
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
36790
36915
|
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
@@ -36886,6 +37011,10 @@
|
|
|
36886
37011
|
return this;
|
|
36887
37012
|
}), g;
|
|
36888
37013
|
}
|
|
37014
|
+
typeof SuppressedError === "function" ? SuppressedError : function(error, suppressed, message) {
|
|
37015
|
+
var e = new Error(message);
|
|
37016
|
+
return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
|
|
37017
|
+
};
|
|
36889
37018
|
function _defineProperties(target, props) {
|
|
36890
37019
|
for(var i = 0; i < props.length; i++){
|
|
36891
37020
|
var descriptor = props[i];
|
|
@@ -37404,7 +37533,7 @@
|
|
|
37404
37533
|
return _this.parseBasicType(param, engine, resourceManager);
|
|
37405
37534
|
})).then(function(result) {
|
|
37406
37535
|
var _instance;
|
|
37407
|
-
return (_instance = instance)[methodName].apply(_instance, result);
|
|
37536
|
+
return (_instance = instance)[methodName].apply(_instance, [].concat(result));
|
|
37408
37537
|
});
|
|
37409
37538
|
};
|
|
37410
37539
|
ReflectionParser._isClass = function _isClass(value) {
|
|
@@ -37769,11 +37898,11 @@
|
|
|
37769
37898
|
};
|
|
37770
37899
|
return SceneParser;
|
|
37771
37900
|
}();
|
|
37772
|
-
exports.MeshLoader = /*#__PURE__*/ function(
|
|
37901
|
+
exports.MeshLoader = /*#__PURE__*/ function(Loader1) {
|
|
37773
37902
|
var MeshLoader = function MeshLoader() {
|
|
37774
|
-
return
|
|
37903
|
+
return Loader1.apply(this, arguments);
|
|
37775
37904
|
};
|
|
37776
|
-
_inherits(MeshLoader,
|
|
37905
|
+
_inherits(MeshLoader, Loader1);
|
|
37777
37906
|
var _proto = MeshLoader.prototype;
|
|
37778
37907
|
_proto.load = function load(item, resourceManager) {
|
|
37779
37908
|
var _this = this;
|
|
@@ -37794,11 +37923,11 @@
|
|
|
37794
37923
|
"prefab"
|
|
37795
37924
|
], true)
|
|
37796
37925
|
], exports.MeshLoader);
|
|
37797
|
-
exports.EditorTextureLoader = /*#__PURE__*/ function(
|
|
37926
|
+
exports.EditorTextureLoader = /*#__PURE__*/ function(Loader1) {
|
|
37798
37927
|
var EditorTextureLoader = function EditorTextureLoader() {
|
|
37799
|
-
return
|
|
37928
|
+
return Loader1.apply(this, arguments);
|
|
37800
37929
|
};
|
|
37801
|
-
_inherits(EditorTextureLoader,
|
|
37930
|
+
_inherits(EditorTextureLoader, Loader1);
|
|
37802
37931
|
var _proto = EditorTextureLoader.prototype;
|
|
37803
37932
|
_proto.load = function load(item, resourceManager) {
|
|
37804
37933
|
var _this = this;
|
|
@@ -37832,11 +37961,11 @@
|
|
|
37832
37961
|
return object;
|
|
37833
37962
|
});
|
|
37834
37963
|
}
|
|
37835
|
-
var AnimationClipLoader = /*#__PURE__*/ function(
|
|
37964
|
+
var AnimationClipLoader = /*#__PURE__*/ function(Loader1) {
|
|
37836
37965
|
var AnimationClipLoader = function AnimationClipLoader() {
|
|
37837
|
-
return
|
|
37966
|
+
return Loader1.apply(this, arguments);
|
|
37838
37967
|
};
|
|
37839
|
-
_inherits(AnimationClipLoader,
|
|
37968
|
+
_inherits(AnimationClipLoader, Loader1);
|
|
37840
37969
|
var _proto = AnimationClipLoader.prototype;
|
|
37841
37970
|
_proto.load = function load(item, resourceManager) {
|
|
37842
37971
|
var _this = this;
|
|
@@ -37899,6 +38028,7 @@
|
|
|
37899
38028
|
var states = stateMachineData.states;
|
|
37900
38029
|
var stateMachine = layer.stateMachine = new AnimatorStateMachine();
|
|
37901
38030
|
states.forEach(function(stateData, stateIndex) {
|
|
38031
|
+
var _scriptsObject;
|
|
37902
38032
|
var name = stateData.name, speed = stateData.speed, wrapMode = stateData.wrapMode, clipStartNormalizedTime = stateData.clipStartNormalizedTime, clipEndNormalizedTime = stateData.clipEndNormalizedTime, isDefaultState = stateData.isDefaultState, clipData = stateData.clip, scripts = stateData.scripts;
|
|
37903
38033
|
var state = stateMachine.addState(name);
|
|
37904
38034
|
isDefaultState && (stateMachine.defaultState = state);
|
|
@@ -37907,7 +38037,7 @@
|
|
|
37907
38037
|
state.clipStartTime = clipStartNormalizedTime;
|
|
37908
38038
|
state.clipEndTime = clipEndNormalizedTime;
|
|
37909
38039
|
var scriptsObject = JSON.parse(scripts);
|
|
37910
|
-
scriptsObject == null ? void 0 :
|
|
38040
|
+
(_scriptsObject = scriptsObject) == null ? void 0 : _scriptsObject.forEach(function(script) {
|
|
37911
38041
|
state.addStateMachineScript(Loader.getClass(script));
|
|
37912
38042
|
});
|
|
37913
38043
|
if (clipData) {
|
|
@@ -37960,11 +38090,11 @@
|
|
|
37960
38090
|
function isBase64(url) {
|
|
37961
38091
|
return /^data:(.+?);base64,/.test(url);
|
|
37962
38092
|
}
|
|
37963
|
-
var BufferLoader = /*#__PURE__*/ function(
|
|
38093
|
+
var BufferLoader = /*#__PURE__*/ function(Loader1) {
|
|
37964
38094
|
var BufferLoader = function BufferLoader() {
|
|
37965
|
-
return
|
|
38095
|
+
return Loader1.apply(this, arguments);
|
|
37966
38096
|
};
|
|
37967
|
-
_inherits(BufferLoader,
|
|
38097
|
+
_inherits(BufferLoader, Loader1);
|
|
37968
38098
|
var _proto = BufferLoader.prototype;
|
|
37969
38099
|
_proto.load = function load(item) {
|
|
37970
38100
|
var url = item.url;
|
|
@@ -37989,11 +38119,11 @@
|
|
|
37989
38119
|
"r3bin"
|
|
37990
38120
|
], false)
|
|
37991
38121
|
], BufferLoader);
|
|
37992
|
-
var EnvLoader = /*#__PURE__*/ function(
|
|
38122
|
+
var EnvLoader = /*#__PURE__*/ function(Loader1) {
|
|
37993
38123
|
var EnvLoader = function EnvLoader() {
|
|
37994
|
-
return
|
|
38124
|
+
return Loader1.apply(this, arguments);
|
|
37995
38125
|
};
|
|
37996
|
-
_inherits(EnvLoader,
|
|
38126
|
+
_inherits(EnvLoader, Loader1);
|
|
37997
38127
|
var _proto = EnvLoader.prototype;
|
|
37998
38128
|
_proto.load = function load(item, resourceManager) {
|
|
37999
38129
|
var _this = this;
|
|
@@ -38001,10 +38131,10 @@
|
|
|
38001
38131
|
_this.request(item.url, {
|
|
38002
38132
|
type: "arraybuffer"
|
|
38003
38133
|
}).then(function(arraybuffer) {
|
|
38004
|
-
var
|
|
38134
|
+
var _this;
|
|
38005
38135
|
var shArray = new Float32Array(arraybuffer, 0, 27);
|
|
38006
38136
|
var shByteLength = 27 * 4;
|
|
38007
|
-
var size = (
|
|
38137
|
+
var size = (_this = new Uint16Array(arraybuffer, shByteLength, 1)) == null ? void 0 : _this[0];
|
|
38008
38138
|
var engine = resourceManager.engine;
|
|
38009
38139
|
var texture = new TextureCube(engine, size);
|
|
38010
38140
|
texture.filterMode = exports.TextureFilterMode.Trilinear;
|
|
@@ -38065,11 +38195,11 @@
|
|
|
38065
38195
|
});
|
|
38066
38196
|
};
|
|
38067
38197
|
}
|
|
38068
|
-
var FontLoader = /*#__PURE__*/ function(
|
|
38198
|
+
var FontLoader = /*#__PURE__*/ function(Loader1) {
|
|
38069
38199
|
var FontLoader = function FontLoader() {
|
|
38070
|
-
return
|
|
38200
|
+
return Loader1.apply(this, arguments);
|
|
38071
38201
|
};
|
|
38072
|
-
_inherits(FontLoader,
|
|
38202
|
+
_inherits(FontLoader, Loader1);
|
|
38073
38203
|
var _proto = FontLoader.prototype;
|
|
38074
38204
|
_proto.load = function load(item, resourceManager) {
|
|
38075
38205
|
var _this = this;
|
|
@@ -38124,14 +38254,14 @@
|
|
|
38124
38254
|
], FontLoader);
|
|
38125
38255
|
/**
|
|
38126
38256
|
* Product after glTF parser, usually, `defaultSceneRoot` is only needed to use.
|
|
38127
|
-
*/ var GLTFResource = /*#__PURE__*/ function(
|
|
38257
|
+
*/ var GLTFResource = /*#__PURE__*/ function(ReferResource1) {
|
|
38128
38258
|
var GLTFResource = function GLTFResource(engine, url) {
|
|
38129
38259
|
var _this;
|
|
38130
|
-
_this =
|
|
38260
|
+
_this = ReferResource1.call(this, engine) || this;
|
|
38131
38261
|
_this.url = url;
|
|
38132
38262
|
return _this;
|
|
38133
38263
|
};
|
|
38134
|
-
_inherits(GLTFResource,
|
|
38264
|
+
_inherits(GLTFResource, ReferResource1);
|
|
38135
38265
|
return GLTFResource;
|
|
38136
38266
|
}(ReferResource);
|
|
38137
38267
|
/**
|
|
@@ -39322,11 +39452,11 @@
|
|
|
39322
39452
|
}
|
|
39323
39453
|
};
|
|
39324
39454
|
}
|
|
39325
|
-
/** @internal */ var BinomialLLCTranscoder = /*#__PURE__*/ function(
|
|
39455
|
+
/** @internal */ var BinomialLLCTranscoder = /*#__PURE__*/ function(AbstractTranscoder1) {
|
|
39326
39456
|
var BinomialLLCTranscoder = function BinomialLLCTranscoder(workerLimitCount) {
|
|
39327
|
-
return
|
|
39457
|
+
return AbstractTranscoder1.call(this, workerLimitCount);
|
|
39328
39458
|
};
|
|
39329
|
-
_inherits(BinomialLLCTranscoder,
|
|
39459
|
+
_inherits(BinomialLLCTranscoder, AbstractTranscoder1);
|
|
39330
39460
|
var _proto = BinomialLLCTranscoder.prototype;
|
|
39331
39461
|
_proto._initTranscodeWorkerPool = function _initTranscodeWorkerPool() {
|
|
39332
39462
|
var _this = this;
|
|
@@ -39500,14 +39630,14 @@
|
|
|
39500
39630
|
}
|
|
39501
39631
|
};
|
|
39502
39632
|
}
|
|
39503
|
-
/** @internal */ var KhronosTranscoder = /*#__PURE__*/ function(
|
|
39633
|
+
/** @internal */ var KhronosTranscoder = /*#__PURE__*/ function(AbstractTranscoder1) {
|
|
39504
39634
|
var KhronosTranscoder = function KhronosTranscoder(workerLimitCount, type) {
|
|
39505
39635
|
var _this;
|
|
39506
|
-
_this =
|
|
39636
|
+
_this = AbstractTranscoder1.call(this, workerLimitCount) || this;
|
|
39507
39637
|
_this.type = type;
|
|
39508
39638
|
return _this;
|
|
39509
39639
|
};
|
|
39510
|
-
_inherits(KhronosTranscoder,
|
|
39640
|
+
_inherits(KhronosTranscoder, AbstractTranscoder1);
|
|
39511
39641
|
var _proto = KhronosTranscoder.prototype;
|
|
39512
39642
|
_proto._initTranscodeWorkerPool = function _initTranscodeWorkerPool() {
|
|
39513
39643
|
var _this = this;
|
|
@@ -39570,11 +39700,11 @@
|
|
|
39570
39700
|
KhronosTranscoder.transcoderMap = (_obj = {}, _obj[exports.KTX2TargetFormat.ASTC] = "https://mdn.alipayobjects.com/rms/afts/file/A*0jiKRK6D1-kAAAAAAAAAAAAAARQnAQ/uastc_astc.wasm", _obj);
|
|
39571
39701
|
})();
|
|
39572
39702
|
var _KTX2Loader;
|
|
39573
|
-
exports.KTX2Loader = (_KTX2Loader = /*#__PURE__*/ function(
|
|
39703
|
+
exports.KTX2Loader = (_KTX2Loader = /*#__PURE__*/ function(Loader1) {
|
|
39574
39704
|
var KTX2Loader1 = function KTX2Loader1() {
|
|
39575
|
-
return
|
|
39705
|
+
return Loader1.apply(this, arguments);
|
|
39576
39706
|
};
|
|
39577
|
-
_inherits(KTX2Loader1,
|
|
39707
|
+
_inherits(KTX2Loader1, Loader1);
|
|
39578
39708
|
var _proto = KTX2Loader1.prototype;
|
|
39579
39709
|
_proto.initialize = function initialize(engine, configuration) {
|
|
39580
39710
|
if (configuration.ktx2Loader) {
|
|
@@ -39629,8 +39759,9 @@
|
|
|
39629
39759
|
this._isBinomialInit = false;
|
|
39630
39760
|
};
|
|
39631
39761
|
/** @internal */ KTX2Loader1._parseBuffer = function _parseBuffer(buffer, engine, params) {
|
|
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|
+
var _params;
|
|
39632
39763
|
var ktx2Container = new KTX2Container(buffer);
|
|
39633
|
-
var formatPriorities = params == null ? void 0 :
|
|
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|
+
var formatPriorities = (_params = params) == null ? void 0 : _params.priorityFormats;
|
|
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39765
|
var targetFormat = exports.KTX2Loader._decideTargetFormat(engine, ktx2Container, formatPriorities);
|
|
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|
var transcodeResultPromise;
|
|
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39767
|
if (exports.KTX2Loader._isBinomialInit || !KhronosTranscoder.transcoderMap[targetFormat] || !ktx2Container.isUASTC) {
|
|
@@ -39767,17 +39898,17 @@
|
|
|
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39898
|
], exports.KTX2Loader);
|
|
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|
/**
|
|
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|
* @internal
|
|
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|
-
*/ var GLTFContentRestorer = /*#__PURE__*/ function(
|
|
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|
+
*/ var GLTFContentRestorer = /*#__PURE__*/ function(ContentRestorer1) {
|
|
39771
39902
|
var GLTFContentRestorer = function GLTFContentRestorer() {
|
|
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|
var _this;
|
|
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|
-
_this =
|
|
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|
+
_this = ContentRestorer1.apply(this, arguments) || this;
|
|
39774
39905
|
_this.bufferRequests = [];
|
|
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|
_this.glbBufferSlices = [];
|
|
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|
_this.bufferTextures = [];
|
|
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|
_this.meshes = [];
|
|
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|
return _this;
|
|
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|
};
|
|
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|
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_inherits(GLTFContentRestorer,
|
|
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|
+
_inherits(GLTFContentRestorer, ContentRestorer1);
|
|
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|
var _proto = GLTFContentRestorer.prototype;
|
|
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39913
|
_proto.restoreContent = function restoreContent() {
|
|
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|
var _this = this;
|
|
@@ -39938,20 +40069,6 @@
|
|
|
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|
this.byteOffset = byteOffset;
|
|
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|
this.count = count;
|
|
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|
};
|
|
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|
-
function _array_without_holes(arr) {
|
|
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|
-
if (Array.isArray(arr)) return _array_like_to_array(arr);
|
|
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|
-
}
|
|
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|
-
function _iterable_to_array(iter) {
|
|
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|
-
if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) {
|
|
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|
-
return Array.from(iter);
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
function _non_iterable_spread() {
|
|
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|
-
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
|
|
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|
-
}
|
|
39952
|
-
function _to_consumable_array(arr) {
|
|
39953
|
-
return _array_without_holes(arr) || _iterable_to_array(arr) || _unsupported_iterable_to_array(arr) || _non_iterable_spread();
|
|
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|
-
}
|
|
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|
/**
|
|
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|
* Base class of glTF extension parser.
|
|
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40074
|
*/ var GLTFExtensionParser = /*#__PURE__*/ function() {
|
|
@@ -40017,12 +40134,7 @@
|
|
|
40017
40134
|
var _GLTFParser;
|
|
40018
40135
|
var extensionName = extensionArray[i];
|
|
40019
40136
|
var extensionSchema = extensions[extensionName];
|
|
40020
|
-
resource = (_GLTFParser = GLTFParser)._createAndParse.apply(_GLTFParser, [
|
|
40021
|
-
extensionName,
|
|
40022
|
-
context,
|
|
40023
|
-
extensionSchema,
|
|
40024
|
-
ownerSchema
|
|
40025
|
-
].concat(_to_consumable_array(extra)));
|
|
40137
|
+
resource = (_GLTFParser = GLTFParser)._createAndParse.apply(_GLTFParser, [].concat(extensionName, context, extensionSchema, ownerSchema, extra));
|
|
40026
40138
|
if (resource) {
|
|
40027
40139
|
return resource;
|
|
40028
40140
|
}
|
|
@@ -40042,13 +40154,7 @@
|
|
|
40042
40154
|
for(var extensionName in extensions){
|
|
40043
40155
|
var _GLTFParser;
|
|
40044
40156
|
var extensionSchema = extensions[extensionName];
|
|
40045
|
-
(_GLTFParser = GLTFParser)._additiveParse.apply(_GLTFParser, [
|
|
40046
|
-
extensionName,
|
|
40047
|
-
context,
|
|
40048
|
-
parseResource,
|
|
40049
|
-
extensionSchema,
|
|
40050
|
-
ownerSchema
|
|
40051
|
-
].concat(_to_consumable_array(extra)));
|
|
40157
|
+
(_GLTFParser = GLTFParser)._additiveParse.apply(_GLTFParser, [].concat(extensionName, context, parseResource, extensionSchema, ownerSchema, extra));
|
|
40052
40158
|
}
|
|
40053
40159
|
};
|
|
40054
40160
|
/**
|
|
@@ -40065,8 +40171,9 @@
|
|
|
40065
40171
|
* @param mode - GLTF extension mode
|
|
40066
40172
|
* @returns GLTF extension parser
|
|
40067
40173
|
*/ GLTFParser.getExtensionParser = function getExtensionParser(extensionName, mode) {
|
|
40174
|
+
var _parsers;
|
|
40068
40175
|
var parsers = GLTFParser._extensionParsers[extensionName];
|
|
40069
|
-
var length = parsers == null ? void 0 :
|
|
40176
|
+
var length = (_parsers = parsers) == null ? void 0 : _parsers.length;
|
|
40070
40177
|
if (length) {
|
|
40071
40178
|
// only use the last parser.
|
|
40072
40179
|
for(var i = length - 1; i >= 0; --i){
|
|
@@ -40092,11 +40199,7 @@
|
|
|
40092
40199
|
var parser = GLTFParser.getExtensionParser(extensionName, exports.GLTFExtensionMode.CreateAndParse);
|
|
40093
40200
|
if (parser) {
|
|
40094
40201
|
var _parser;
|
|
40095
|
-
return (_parser = parser).createAndParse.apply(_parser, [
|
|
40096
|
-
context,
|
|
40097
|
-
extensionSchema,
|
|
40098
|
-
ownerSchema
|
|
40099
|
-
].concat(_to_consumable_array(extra)));
|
|
40202
|
+
return (_parser = parser).createAndParse.apply(_parser, [].concat(context, extensionSchema, ownerSchema, extra));
|
|
40100
40203
|
}
|
|
40101
40204
|
};
|
|
40102
40205
|
GLTFParser._additiveParse = function _additiveParse(extensionName, context, parseResource, extensionSchema, ownerSchema) {
|
|
@@ -40106,12 +40209,7 @@
|
|
|
40106
40209
|
var parser = GLTFParser.getExtensionParser(extensionName, exports.GLTFExtensionMode.AdditiveParse);
|
|
40107
40210
|
if (parser) {
|
|
40108
40211
|
var _parser;
|
|
40109
|
-
(_parser = parser).additiveParse.apply(_parser, [
|
|
40110
|
-
context,
|
|
40111
|
-
parseResource,
|
|
40112
|
-
extensionSchema,
|
|
40113
|
-
ownerSchema
|
|
40114
|
-
].concat(_to_consumable_array(extra)));
|
|
40212
|
+
(_parser = parser).additiveParse.apply(_parser, [].concat(context, parseResource, extensionSchema, ownerSchema, extra));
|
|
40115
40213
|
}
|
|
40116
40214
|
};
|
|
40117
40215
|
return GLTFParser;
|
|
@@ -40129,11 +40227,11 @@
|
|
|
40129
40227
|
GLTFParser._addExtensionParser(extensionName, extensionParser);
|
|
40130
40228
|
};
|
|
40131
40229
|
}
|
|
40132
|
-
exports.GLTFSchemaParser = /*#__PURE__*/ function(
|
|
40230
|
+
exports.GLTFSchemaParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
40133
40231
|
var GLTFSchemaParser = function GLTFSchemaParser() {
|
|
40134
|
-
return
|
|
40232
|
+
return GLTFParser1.apply(this, arguments);
|
|
40135
40233
|
};
|
|
40136
|
-
_inherits(GLTFSchemaParser,
|
|
40234
|
+
_inherits(GLTFSchemaParser, GLTFParser1);
|
|
40137
40235
|
var _proto = GLTFSchemaParser.prototype;
|
|
40138
40236
|
_proto.parse = function parse(context) {
|
|
40139
40237
|
var glTFResource = context.glTFResource, contentRestorer = context.contentRestorer;
|
|
@@ -40346,11 +40444,11 @@
|
|
|
40346
40444
|
exports.GLTFAnimationParser = __decorate([
|
|
40347
40445
|
registerGLTFParser(exports.GLTFParserType.Animation)
|
|
40348
40446
|
], exports.GLTFAnimationParser);
|
|
40349
|
-
exports.GLTFBufferParser = /*#__PURE__*/ function(
|
|
40447
|
+
exports.GLTFBufferParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
40350
40448
|
var GLTFBufferParser = function GLTFBufferParser() {
|
|
40351
|
-
return
|
|
40449
|
+
return GLTFParser1.apply(this, arguments);
|
|
40352
40450
|
};
|
|
40353
|
-
_inherits(GLTFBufferParser,
|
|
40451
|
+
_inherits(GLTFBufferParser, GLTFParser1);
|
|
40354
40452
|
var _proto = GLTFBufferParser.prototype;
|
|
40355
40453
|
_proto.parse = function parse(context, index) {
|
|
40356
40454
|
var buffers = context.glTF.buffers;
|
|
@@ -40965,11 +41063,11 @@
|
|
|
40965
41063
|
exports.GLTFSceneParser = __decorate([
|
|
40966
41064
|
registerGLTFParser(exports.GLTFParserType.Scene)
|
|
40967
41065
|
], exports.GLTFSceneParser);
|
|
40968
|
-
exports.GLTFSkinParser = /*#__PURE__*/ function(
|
|
41066
|
+
exports.GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
40969
41067
|
var GLTFSkinParser = function GLTFSkinParser() {
|
|
40970
|
-
return
|
|
41068
|
+
return GLTFParser1.apply(this, arguments);
|
|
40971
41069
|
};
|
|
40972
|
-
_inherits(GLTFSkinParser,
|
|
41070
|
+
_inherits(GLTFSkinParser, GLTFParser1);
|
|
40973
41071
|
var _proto = GLTFSkinParser.prototype;
|
|
40974
41072
|
_proto.parse = function parse(context, index) {
|
|
40975
41073
|
var _this = this;
|
|
@@ -41063,6 +41161,7 @@
|
|
|
41063
41161
|
var useSampler = sampler !== undefined;
|
|
41064
41162
|
var samplerInfo = sampler !== undefined && GLTFUtils.getSamplerInfo(glTF.samplers[sampler]);
|
|
41065
41163
|
if (uri) {
|
|
41164
|
+
var _samplerInfo;
|
|
41066
41165
|
// TODO: deleted in 2.0
|
|
41067
41166
|
var extIndex = uri.lastIndexOf(".");
|
|
41068
41167
|
var ext = uri.substring(extIndex + 1);
|
|
@@ -41071,7 +41170,7 @@
|
|
|
41071
41170
|
url: Utils.resolveAbsoluteUrl(url, uri),
|
|
41072
41171
|
type: type,
|
|
41073
41172
|
params: {
|
|
41074
|
-
mipmap: samplerInfo == null ? void 0 :
|
|
41173
|
+
mipmap: (_samplerInfo = samplerInfo) == null ? void 0 : _samplerInfo.mipmap
|
|
41075
41174
|
}
|
|
41076
41175
|
}).then(function(texture) {
|
|
41077
41176
|
var _texture;
|
|
@@ -41085,7 +41184,8 @@
|
|
|
41085
41184
|
var buffer = buffers[bufferView.buffer];
|
|
41086
41185
|
var imageBuffer = new Uint8Array(buffer, bufferView.byteOffset, bufferView.byteLength);
|
|
41087
41186
|
return GLTFUtils.loadImageBuffer(imageBuffer, mimeType).then(function(image) {
|
|
41088
|
-
var
|
|
41187
|
+
var _samplerInfo;
|
|
41188
|
+
var texture = new Texture2D(engine, image.width, image.height, undefined, (_samplerInfo = samplerInfo) == null ? void 0 : _samplerInfo.mipmap);
|
|
41089
41189
|
texture.setImageSource(image);
|
|
41090
41190
|
texture.generateMipmaps();
|
|
41091
41191
|
texture.name = textureName || imageName || "texture_" + index;
|
|
@@ -41147,17 +41247,18 @@
|
|
|
41147
41247
|
exports.GLTFValidator = __decorate([
|
|
41148
41248
|
registerGLTFParser(exports.GLTFParserType.Validator)
|
|
41149
41249
|
], exports.GLTFValidator);
|
|
41150
|
-
var GLTFLoader = /*#__PURE__*/ function(
|
|
41250
|
+
var GLTFLoader = /*#__PURE__*/ function(Loader1) {
|
|
41151
41251
|
var GLTFLoader = function GLTFLoader() {
|
|
41152
|
-
return
|
|
41252
|
+
return Loader1.apply(this, arguments);
|
|
41153
41253
|
};
|
|
41154
|
-
_inherits(GLTFLoader,
|
|
41254
|
+
_inherits(GLTFLoader, Loader1);
|
|
41155
41255
|
var _proto = GLTFLoader.prototype;
|
|
41156
41256
|
_proto.load = function load(item, resourceManager) {
|
|
41257
|
+
var _params;
|
|
41157
41258
|
var url = item.url;
|
|
41158
41259
|
var params = item.params;
|
|
41159
41260
|
var glTFResource = new GLTFResource(resourceManager.engine, url);
|
|
41160
|
-
var context = new GLTFParserContext(glTFResource, resourceManager, !!(params == null ? void 0 :
|
|
41261
|
+
var context = new GLTFParserContext(glTFResource, resourceManager, !!((_params = params) == null ? void 0 : _params.keepMeshData));
|
|
41161
41262
|
return context.parse();
|
|
41162
41263
|
};
|
|
41163
41264
|
return GLTFLoader;
|
|
@@ -41170,11 +41271,11 @@
|
|
|
41170
41271
|
], GLTFLoader);
|
|
41171
41272
|
var _HDRLoader;
|
|
41172
41273
|
var PI = Math.PI;
|
|
41173
|
-
var HDRLoader = (_HDRLoader = /*#__PURE__*/ function(
|
|
41274
|
+
var HDRLoader = (_HDRLoader = /*#__PURE__*/ function(Loader1) {
|
|
41174
41275
|
var HDRLoader1 = function HDRLoader1() {
|
|
41175
|
-
return
|
|
41276
|
+
return Loader1.apply(this, arguments);
|
|
41176
41277
|
};
|
|
41177
|
-
_inherits(HDRLoader1,
|
|
41278
|
+
_inherits(HDRLoader1, Loader1);
|
|
41178
41279
|
var _proto = HDRLoader1.prototype;
|
|
41179
41280
|
_proto.load = function load(item, resourceManager) {
|
|
41180
41281
|
var _this = this;
|
|
@@ -41483,11 +41584,11 @@
|
|
|
41483
41584
|
"hdr"
|
|
41484
41585
|
])
|
|
41485
41586
|
], HDRLoader);
|
|
41486
|
-
var JSONLoader = /*#__PURE__*/ function(
|
|
41587
|
+
var JSONLoader = /*#__PURE__*/ function(Loader1) {
|
|
41487
41588
|
var JSONLoader = function JSONLoader() {
|
|
41488
|
-
return
|
|
41589
|
+
return Loader1.apply(this, arguments);
|
|
41489
41590
|
};
|
|
41490
|
-
_inherits(JSONLoader,
|
|
41591
|
+
_inherits(JSONLoader, Loader1);
|
|
41491
41592
|
var _proto = JSONLoader.prototype;
|
|
41492
41593
|
_proto.load = function load(item) {
|
|
41493
41594
|
return this.request(item.url, _extends({}, item, {
|
|
@@ -41684,11 +41785,11 @@
|
|
|
41684
41785
|
height: height
|
|
41685
41786
|
};
|
|
41686
41787
|
}
|
|
41687
|
-
var KTXCubeLoader = /*#__PURE__*/ function(
|
|
41788
|
+
var KTXCubeLoader = /*#__PURE__*/ function(Loader1) {
|
|
41688
41789
|
var KTXCubeLoader = function KTXCubeLoader() {
|
|
41689
|
-
return
|
|
41790
|
+
return Loader1.apply(this, arguments);
|
|
41690
41791
|
};
|
|
41691
|
-
_inherits(KTXCubeLoader,
|
|
41792
|
+
_inherits(KTXCubeLoader, Loader1);
|
|
41692
41793
|
var _proto = KTXCubeLoader.prototype;
|
|
41693
41794
|
_proto.load = function load(item, resourceManager) {
|
|
41694
41795
|
var _this = this;
|
|
@@ -41720,11 +41821,11 @@
|
|
|
41720
41821
|
KTXCubeLoader = __decorate([
|
|
41721
41822
|
resourceLoader(exports.AssetType.KTXCube, [])
|
|
41722
41823
|
], KTXCubeLoader);
|
|
41723
|
-
var KTXLoader = /*#__PURE__*/ function(
|
|
41824
|
+
var KTXLoader = /*#__PURE__*/ function(Loader1) {
|
|
41724
41825
|
var KTXLoader = function KTXLoader() {
|
|
41725
|
-
return
|
|
41826
|
+
return Loader1.apply(this, arguments);
|
|
41726
41827
|
};
|
|
41727
|
-
_inherits(KTXLoader,
|
|
41828
|
+
_inherits(KTXLoader, Loader1);
|
|
41728
41829
|
var _proto = KTXLoader.prototype;
|
|
41729
41830
|
_proto.load = function load(item, resourceManager) {
|
|
41730
41831
|
var _this = this;
|
|
@@ -41762,11 +41863,11 @@
|
|
|
41762
41863
|
object[key] = value;
|
|
41763
41864
|
}
|
|
41764
41865
|
}
|
|
41765
|
-
var MaterialLoader = /*#__PURE__*/ function(
|
|
41866
|
+
var MaterialLoader = /*#__PURE__*/ function(Loader1) {
|
|
41766
41867
|
var MaterialLoader = function MaterialLoader() {
|
|
41767
|
-
return
|
|
41868
|
+
return Loader1.apply(this, arguments);
|
|
41768
41869
|
};
|
|
41769
|
-
_inherits(MaterialLoader,
|
|
41870
|
+
_inherits(MaterialLoader, Loader1);
|
|
41770
41871
|
var _proto = MaterialLoader.prototype;
|
|
41771
41872
|
_proto.load = function load(item, resourceManager) {
|
|
41772
41873
|
var _this = this;
|
|
@@ -41828,11 +41929,11 @@
|
|
|
41828
41929
|
"json"
|
|
41829
41930
|
])
|
|
41830
41931
|
], MaterialLoader);
|
|
41831
|
-
var MeshLoader = /*#__PURE__*/ function(
|
|
41932
|
+
var MeshLoader = /*#__PURE__*/ function(Loader1) {
|
|
41832
41933
|
var MeshLoader = function MeshLoader() {
|
|
41833
|
-
return
|
|
41934
|
+
return Loader1.apply(this, arguments);
|
|
41834
41935
|
};
|
|
41835
|
-
_inherits(MeshLoader,
|
|
41936
|
+
_inherits(MeshLoader, Loader1);
|
|
41836
41937
|
var _proto = MeshLoader.prototype;
|
|
41837
41938
|
_proto.load = function load(item, resourceManager) {
|
|
41838
41939
|
var _this = this;
|
|
@@ -41853,11 +41954,11 @@
|
|
|
41853
41954
|
"mesh"
|
|
41854
41955
|
])
|
|
41855
41956
|
], MeshLoader);
|
|
41856
|
-
var SourceFontLoader = /*#__PURE__*/ function(
|
|
41957
|
+
var SourceFontLoader = /*#__PURE__*/ function(Loader1) {
|
|
41857
41958
|
var SourceFontLoader = function SourceFontLoader() {
|
|
41858
|
-
return
|
|
41959
|
+
return Loader1.apply(this, arguments);
|
|
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41960
|
};
|
|
41860
|
-
_inherits(SourceFontLoader,
|
|
41961
|
+
_inherits(SourceFontLoader, Loader1);
|
|
41861
41962
|
var _proto = SourceFontLoader.prototype;
|
|
41862
41963
|
_proto.load = function load(item, resourceManager) {
|
|
41863
41964
|
var _this = this;
|
|
@@ -41901,16 +42002,16 @@
|
|
|
41901
42002
|
"woff"
|
|
41902
42003
|
], false)
|
|
41903
42004
|
], SourceFontLoader);
|
|
41904
|
-
var SpriteAtlasLoader = /*#__PURE__*/ function(
|
|
42005
|
+
var SpriteAtlasLoader = /*#__PURE__*/ function(Loader1) {
|
|
41905
42006
|
var SpriteAtlasLoader = function SpriteAtlasLoader() {
|
|
41906
42007
|
var _this;
|
|
41907
|
-
_this =
|
|
42008
|
+
_this = Loader1.apply(this, arguments) || this;
|
|
41908
42009
|
_this._tempRect = new Rect();
|
|
41909
42010
|
_this._tempVec2 = new Vector2();
|
|
41910
42011
|
_this._tempVec4 = new Vector4();
|
|
41911
42012
|
return _this;
|
|
41912
42013
|
};
|
|
41913
|
-
_inherits(SpriteAtlasLoader,
|
|
42014
|
+
_inherits(SpriteAtlasLoader, Loader1);
|
|
41914
42015
|
var _proto = SpriteAtlasLoader.prototype;
|
|
41915
42016
|
_proto.load = function load(item, resourceManager) {
|
|
41916
42017
|
var _this = this;
|
|
@@ -41992,11 +42093,11 @@
|
|
|
41992
42093
|
"atlas"
|
|
41993
42094
|
], false)
|
|
41994
42095
|
], SpriteAtlasLoader);
|
|
41995
|
-
var SpriteLoader = /*#__PURE__*/ function(
|
|
42096
|
+
var SpriteLoader = /*#__PURE__*/ function(Loader1) {
|
|
41996
42097
|
var SpriteLoader = function SpriteLoader() {
|
|
41997
|
-
return
|
|
42098
|
+
return Loader1.apply(this, arguments);
|
|
41998
42099
|
};
|
|
41999
|
-
_inherits(SpriteLoader,
|
|
42100
|
+
_inherits(SpriteLoader, Loader1);
|
|
42000
42101
|
var _proto = SpriteLoader.prototype;
|
|
42001
42102
|
_proto.load = function load(item, resourceManager) {
|
|
42002
42103
|
var _this = this;
|
|
@@ -42029,15 +42130,15 @@
|
|
|
42029
42130
|
], SpriteLoader);
|
|
42030
42131
|
/**
|
|
42031
42132
|
* @internal
|
|
42032
|
-
*/ var Texture2DContentRestorer = /*#__PURE__*/ function(
|
|
42133
|
+
*/ var Texture2DContentRestorer = /*#__PURE__*/ function(ContentRestorer1) {
|
|
42033
42134
|
var Texture2DContentRestorer = function Texture2DContentRestorer(resource, url, requestConfig) {
|
|
42034
42135
|
var _this;
|
|
42035
|
-
_this =
|
|
42136
|
+
_this = ContentRestorer1.call(this, resource) || this;
|
|
42036
42137
|
_this.url = url;
|
|
42037
42138
|
_this.requestConfig = requestConfig;
|
|
42038
42139
|
return _this;
|
|
42039
42140
|
};
|
|
42040
|
-
_inherits(Texture2DContentRestorer,
|
|
42141
|
+
_inherits(Texture2DContentRestorer, ContentRestorer1);
|
|
42041
42142
|
var _proto = Texture2DContentRestorer.prototype;
|
|
42042
42143
|
_proto.restoreContent = function restoreContent() {
|
|
42043
42144
|
var _this = this;
|
|
@@ -42050,11 +42151,11 @@
|
|
|
42050
42151
|
};
|
|
42051
42152
|
return Texture2DContentRestorer;
|
|
42052
42153
|
}(ContentRestorer);
|
|
42053
|
-
var Texture2DLoader = /*#__PURE__*/ function(
|
|
42154
|
+
var Texture2DLoader = /*#__PURE__*/ function(Loader1) {
|
|
42054
42155
|
var Texture2DLoader = function Texture2DLoader() {
|
|
42055
|
-
return
|
|
42156
|
+
return Loader1.apply(this, arguments);
|
|
42056
42157
|
};
|
|
42057
|
-
_inherits(Texture2DLoader,
|
|
42158
|
+
_inherits(Texture2DLoader, Loader1);
|
|
42058
42159
|
var _proto = Texture2DLoader.prototype;
|
|
42059
42160
|
_proto.load = function load(item, resourceManager) {
|
|
42060
42161
|
var _this = this;
|
|
@@ -42064,8 +42165,9 @@
|
|
|
42064
42165
|
type: "image"
|
|
42065
42166
|
});
|
|
42066
42167
|
_this.request(url, requestConfig).then(function(image) {
|
|
42168
|
+
var _params, _params1;
|
|
42067
42169
|
var params = item.params;
|
|
42068
|
-
var texture = new Texture2D(resourceManager.engine, image.width, image.height, params == null ? void 0 :
|
|
42170
|
+
var texture = new Texture2D(resourceManager.engine, image.width, image.height, (_params = params) == null ? void 0 : _params.format, (_params1 = params) == null ? void 0 : _params1.mipmap);
|
|
42069
42171
|
texture.setImageSource(image);
|
|
42070
42172
|
texture.generateMipmaps();
|
|
42071
42173
|
if (url.indexOf("data:") !== 0) {
|
|
@@ -42091,15 +42193,15 @@
|
|
|
42091
42193
|
], Texture2DLoader);
|
|
42092
42194
|
/**
|
|
42093
42195
|
* @internal
|
|
42094
|
-
*/ var TextureCubeContentRestorer = /*#__PURE__*/ function(
|
|
42196
|
+
*/ var TextureCubeContentRestorer = /*#__PURE__*/ function(ContentRestorer1) {
|
|
42095
42197
|
var TextureCubeContentRestorer = function TextureCubeContentRestorer(resource, urls, requestConfig) {
|
|
42096
42198
|
var _this;
|
|
42097
|
-
_this =
|
|
42199
|
+
_this = ContentRestorer1.call(this, resource) || this;
|
|
42098
42200
|
_this.urls = urls;
|
|
42099
42201
|
_this.requestConfig = requestConfig;
|
|
42100
42202
|
return _this;
|
|
42101
42203
|
};
|
|
42102
|
-
_inherits(TextureCubeContentRestorer,
|
|
42204
|
+
_inherits(TextureCubeContentRestorer, ContentRestorer1);
|
|
42103
42205
|
var _proto = TextureCubeContentRestorer.prototype;
|
|
42104
42206
|
_proto.restoreContent = function restoreContent() {
|
|
42105
42207
|
var _this = this;
|
|
@@ -42120,11 +42222,11 @@
|
|
|
42120
42222
|
};
|
|
42121
42223
|
return TextureCubeContentRestorer;
|
|
42122
42224
|
}(ContentRestorer);
|
|
42123
|
-
var TextureCubeLoader = /*#__PURE__*/ function(
|
|
42225
|
+
var TextureCubeLoader = /*#__PURE__*/ function(Loader1) {
|
|
42124
42226
|
var TextureCubeLoader = function TextureCubeLoader() {
|
|
42125
|
-
return
|
|
42227
|
+
return Loader1.apply(this, arguments);
|
|
42126
42228
|
};
|
|
42127
|
-
_inherits(TextureCubeLoader,
|
|
42229
|
+
_inherits(TextureCubeLoader, Loader1);
|
|
42128
42230
|
var _proto = TextureCubeLoader.prototype;
|
|
42129
42231
|
_proto.load = function load(item, resourceManager) {
|
|
42130
42232
|
var _this = this;
|
|
@@ -42160,11 +42262,11 @@
|
|
|
42160
42262
|
""
|
|
42161
42263
|
])
|
|
42162
42264
|
], TextureCubeLoader);
|
|
42163
|
-
var SceneLoader = /*#__PURE__*/ function(
|
|
42265
|
+
var SceneLoader = /*#__PURE__*/ function(Loader1) {
|
|
42164
42266
|
var SceneLoader = function SceneLoader() {
|
|
42165
|
-
return
|
|
42267
|
+
return Loader1.apply(this, arguments);
|
|
42166
42268
|
};
|
|
42167
|
-
_inherits(SceneLoader,
|
|
42269
|
+
_inherits(SceneLoader, Loader1);
|
|
42168
42270
|
var _proto = SceneLoader.prototype;
|
|
42169
42271
|
_proto.load = function load(item, resourceManager) {
|
|
42170
42272
|
var _this = this;
|
|
@@ -42257,7 +42359,7 @@
|
|
|
42257
42359
|
}(Loader);
|
|
42258
42360
|
SceneLoader = __decorate([
|
|
42259
42361
|
resourceLoader(exports.AssetType.Scene, [
|
|
42260
|
-
"
|
|
42362
|
+
"scene"
|
|
42261
42363
|
], true)
|
|
42262
42364
|
], SceneLoader);
|
|
42263
42365
|
ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _async_to_generator(function(instance, item, engine) {
|
|
@@ -42275,11 +42377,11 @@
|
|
|
42275
42377
|
});
|
|
42276
42378
|
}));
|
|
42277
42379
|
var _KHR_draco_mesh_compression;
|
|
42278
|
-
var KHR_draco_mesh_compression = (_KHR_draco_mesh_compression = /*#__PURE__*/ function(
|
|
42380
|
+
var KHR_draco_mesh_compression = (_KHR_draco_mesh_compression = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42279
42381
|
var KHR_draco_mesh_compression1 = function KHR_draco_mesh_compression1() {
|
|
42280
|
-
return
|
|
42382
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42281
42383
|
};
|
|
42282
|
-
_inherits(KHR_draco_mesh_compression1,
|
|
42384
|
+
_inherits(KHR_draco_mesh_compression1, GLTFExtensionParser1);
|
|
42283
42385
|
var _proto = KHR_draco_mesh_compression1.prototype;
|
|
42284
42386
|
_proto.createAndParse = function createAndParse(context, schema, glTFPrimitive, glTFMesh) {
|
|
42285
42387
|
var _this = this;
|
|
@@ -42437,11 +42539,11 @@
|
|
|
42437
42539
|
KHR_draco_mesh_compression = __decorate([
|
|
42438
42540
|
registerGLTFExtension("KHR_draco_mesh_compression", exports.GLTFExtensionMode.CreateAndParse)
|
|
42439
42541
|
], KHR_draco_mesh_compression);
|
|
42440
|
-
var KHR_lights_punctual = /*#__PURE__*/ function(
|
|
42542
|
+
var KHR_lights_punctual = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42441
42543
|
var KHR_lights_punctual = function KHR_lights_punctual() {
|
|
42442
|
-
return
|
|
42544
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42443
42545
|
};
|
|
42444
|
-
_inherits(KHR_lights_punctual,
|
|
42546
|
+
_inherits(KHR_lights_punctual, GLTFExtensionParser1);
|
|
42445
42547
|
var _proto = KHR_lights_punctual.prototype;
|
|
42446
42548
|
_proto.additiveParse = function additiveParse(context, entity, extensionSchema) {
|
|
42447
42549
|
var _glTFResource;
|
|
@@ -42477,11 +42579,11 @@
|
|
|
42477
42579
|
KHR_lights_punctual = __decorate([
|
|
42478
42580
|
registerGLTFExtension("KHR_lights_punctual", exports.GLTFExtensionMode.AdditiveParse)
|
|
42479
42581
|
], KHR_lights_punctual);
|
|
42480
|
-
var KHR_materials_clearcoat = /*#__PURE__*/ function(
|
|
42582
|
+
var KHR_materials_clearcoat = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42481
42583
|
var KHR_materials_clearcoat = function KHR_materials_clearcoat() {
|
|
42482
|
-
return
|
|
42584
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42483
42585
|
};
|
|
42484
|
-
_inherits(KHR_materials_clearcoat,
|
|
42586
|
+
_inherits(KHR_materials_clearcoat, GLTFExtensionParser1);
|
|
42485
42587
|
var _proto = KHR_materials_clearcoat.prototype;
|
|
42486
42588
|
_proto.additiveParse = function additiveParse(context, material, schema) {
|
|
42487
42589
|
var _schema_clearcoatFactor = schema.clearcoatFactor, clearcoatFactor = _schema_clearcoatFactor === void 0 ? 0 : _schema_clearcoatFactor, clearcoatTexture = schema.clearcoatTexture, _schema_clearcoatRoughnessFactor = schema.clearcoatRoughnessFactor, clearcoatRoughnessFactor = _schema_clearcoatRoughnessFactor === void 0 ? 0 : _schema_clearcoatRoughnessFactor, clearcoatRoughnessTexture = schema.clearcoatRoughnessTexture, clearcoatNormalTexture = schema.clearcoatNormalTexture;
|
|
@@ -42511,11 +42613,11 @@
|
|
|
42511
42613
|
KHR_materials_clearcoat = __decorate([
|
|
42512
42614
|
registerGLTFExtension("KHR_materials_clearcoat", exports.GLTFExtensionMode.AdditiveParse)
|
|
42513
42615
|
], KHR_materials_clearcoat);
|
|
42514
|
-
var KHR_materials_ior = /*#__PURE__*/ function(
|
|
42616
|
+
var KHR_materials_ior = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42515
42617
|
var KHR_materials_ior = function KHR_materials_ior() {
|
|
42516
|
-
return
|
|
42618
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42517
42619
|
};
|
|
42518
|
-
_inherits(KHR_materials_ior,
|
|
42620
|
+
_inherits(KHR_materials_ior, GLTFExtensionParser1);
|
|
42519
42621
|
var _proto = KHR_materials_ior.prototype;
|
|
42520
42622
|
_proto.additiveParse = function additiveParse(context, material, schema) {
|
|
42521
42623
|
var _schema_ior = schema.ior, ior = _schema_ior === void 0 ? 1.5 : _schema_ior;
|
|
@@ -42526,11 +42628,11 @@
|
|
|
42526
42628
|
KHR_materials_ior = __decorate([
|
|
42527
42629
|
registerGLTFExtension("KHR_materials_ior", exports.GLTFExtensionMode.AdditiveParse)
|
|
42528
42630
|
], KHR_materials_ior);
|
|
42529
|
-
var KHR_materials_pbrSpecularGlossiness = /*#__PURE__*/ function(
|
|
42631
|
+
var KHR_materials_pbrSpecularGlossiness = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42530
42632
|
var KHR_materials_pbrSpecularGlossiness = function KHR_materials_pbrSpecularGlossiness() {
|
|
42531
|
-
return
|
|
42633
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42532
42634
|
};
|
|
42533
|
-
_inherits(KHR_materials_pbrSpecularGlossiness,
|
|
42635
|
+
_inherits(KHR_materials_pbrSpecularGlossiness, GLTFExtensionParser1);
|
|
42534
42636
|
var _proto = KHR_materials_pbrSpecularGlossiness.prototype;
|
|
42535
42637
|
_proto.createAndParse = function createAndParse(context, schema, ownerSchema) {
|
|
42536
42638
|
var engine = context.glTFResource.engine;
|
|
@@ -42566,11 +42668,11 @@
|
|
|
42566
42668
|
KHR_materials_pbrSpecularGlossiness = __decorate([
|
|
42567
42669
|
registerGLTFExtension("KHR_materials_pbrSpecularGlossiness", exports.GLTFExtensionMode.CreateAndParse)
|
|
42568
42670
|
], KHR_materials_pbrSpecularGlossiness);
|
|
42569
|
-
var KHR_materials_unlit = /*#__PURE__*/ function(
|
|
42671
|
+
var KHR_materials_unlit = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42570
42672
|
var KHR_materials_unlit = function KHR_materials_unlit() {
|
|
42571
|
-
return
|
|
42673
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42572
42674
|
};
|
|
42573
|
-
_inherits(KHR_materials_unlit,
|
|
42675
|
+
_inherits(KHR_materials_unlit, GLTFExtensionParser1);
|
|
42574
42676
|
var _proto = KHR_materials_unlit.prototype;
|
|
42575
42677
|
_proto.createAndParse = function createAndParse(context, _, ownerSchema) {
|
|
42576
42678
|
var engine = context.glTFResource.engine;
|
|
@@ -42584,11 +42686,11 @@
|
|
|
42584
42686
|
KHR_materials_unlit = __decorate([
|
|
42585
42687
|
registerGLTFExtension("KHR_materials_unlit", exports.GLTFExtensionMode.CreateAndParse)
|
|
42586
42688
|
], KHR_materials_unlit);
|
|
42587
|
-
var KHR_materials_variants = /*#__PURE__*/ function(
|
|
42689
|
+
var KHR_materials_variants = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42588
42690
|
var KHR_materials_variants = function KHR_materials_variants() {
|
|
42589
|
-
return
|
|
42691
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42590
42692
|
};
|
|
42591
|
-
_inherits(KHR_materials_variants,
|
|
42693
|
+
_inherits(KHR_materials_variants, GLTFExtensionParser1);
|
|
42592
42694
|
var _proto = KHR_materials_variants.prototype;
|
|
42593
42695
|
_proto.additiveParse = function additiveParse(context, renderer, schema) {
|
|
42594
42696
|
var _loop = function _loop(i) {
|
|
@@ -42616,21 +42718,21 @@
|
|
|
42616
42718
|
KHR_materials_variants = __decorate([
|
|
42617
42719
|
registerGLTFExtension("KHR_materials_variants", exports.GLTFExtensionMode.AdditiveParse)
|
|
42618
42720
|
], KHR_materials_variants);
|
|
42619
|
-
var KHR_mesh_quantization = /*#__PURE__*/ function(
|
|
42721
|
+
var KHR_mesh_quantization = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42620
42722
|
var KHR_mesh_quantization = function KHR_mesh_quantization() {
|
|
42621
|
-
return
|
|
42723
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42622
42724
|
};
|
|
42623
|
-
_inherits(KHR_mesh_quantization,
|
|
42725
|
+
_inherits(KHR_mesh_quantization, GLTFExtensionParser1);
|
|
42624
42726
|
return KHR_mesh_quantization;
|
|
42625
42727
|
}(GLTFExtensionParser);
|
|
42626
42728
|
KHR_mesh_quantization = __decorate([
|
|
42627
42729
|
registerGLTFExtension("KHR_mesh_quantization", exports.GLTFExtensionMode.AdditiveParse)
|
|
42628
42730
|
], KHR_mesh_quantization);
|
|
42629
|
-
var KHR_texture_basisu = /*#__PURE__*/ function(
|
|
42731
|
+
var KHR_texture_basisu = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42630
42732
|
var KHR_texture_basisu = function KHR_texture_basisu() {
|
|
42631
|
-
return
|
|
42733
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42632
42734
|
};
|
|
42633
|
-
_inherits(KHR_texture_basisu,
|
|
42735
|
+
_inherits(KHR_texture_basisu, GLTFExtensionParser1);
|
|
42634
42736
|
var _proto = KHR_texture_basisu.prototype;
|
|
42635
42737
|
_proto.createAndParse = function createAndParse(context, schema, textureInfo) {
|
|
42636
42738
|
return _async_to_generator(function() {
|
|
@@ -42688,11 +42790,11 @@
|
|
|
42688
42790
|
KHR_texture_basisu = __decorate([
|
|
42689
42791
|
registerGLTFExtension("KHR_texture_basisu", exports.GLTFExtensionMode.CreateAndParse)
|
|
42690
42792
|
], KHR_texture_basisu);
|
|
42691
|
-
var KHR_texture_transform = /*#__PURE__*/ function(
|
|
42793
|
+
var KHR_texture_transform = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42692
42794
|
var KHR_texture_transform = function KHR_texture_transform() {
|
|
42693
|
-
return
|
|
42795
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42694
42796
|
};
|
|
42695
|
-
_inherits(KHR_texture_transform,
|
|
42797
|
+
_inherits(KHR_texture_transform, GLTFExtensionParser1);
|
|
42696
42798
|
var _proto = KHR_texture_transform.prototype;
|
|
42697
42799
|
_proto.additiveParse = function additiveParse(context, material, schema) {
|
|
42698
42800
|
var offset = schema.offset, rotation = schema.rotation, scale = schema.scale, texCoord = schema.texCoord;
|
|
@@ -42716,11 +42818,11 @@
|
|
|
42716
42818
|
KHR_texture_transform = __decorate([
|
|
42717
42819
|
registerGLTFExtension("KHR_texture_transform", exports.GLTFExtensionMode.AdditiveParse)
|
|
42718
42820
|
], KHR_texture_transform);
|
|
42719
|
-
var GALACEAN_materials_remap = /*#__PURE__*/ function(
|
|
42821
|
+
var GALACEAN_materials_remap = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42720
42822
|
var GALACEAN_materials_remap = function GALACEAN_materials_remap() {
|
|
42721
|
-
return
|
|
42823
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42722
42824
|
};
|
|
42723
|
-
_inherits(GALACEAN_materials_remap,
|
|
42825
|
+
_inherits(GALACEAN_materials_remap, GLTFExtensionParser1);
|
|
42724
42826
|
var _proto = GALACEAN_materials_remap.prototype;
|
|
42725
42827
|
_proto.createAndParse = function createAndParse(context, schema) {
|
|
42726
42828
|
var engine = context.glTFResource.engine;
|
|
@@ -42732,11 +42834,11 @@
|
|
|
42732
42834
|
GALACEAN_materials_remap = __decorate([
|
|
42733
42835
|
registerGLTFExtension("GALACEAN_materials_remap", exports.GLTFExtensionMode.CreateAndParse)
|
|
42734
42836
|
], GALACEAN_materials_remap);
|
|
42735
|
-
var GALACEAN_animation_event = /*#__PURE__*/ function(
|
|
42837
|
+
var GALACEAN_animation_event = /*#__PURE__*/ function(GLTFExtensionParser1) {
|
|
42736
42838
|
var GALACEAN_animation_event = function GALACEAN_animation_event() {
|
|
42737
|
-
return
|
|
42839
|
+
return GLTFExtensionParser1.apply(this, arguments);
|
|
42738
42840
|
};
|
|
42739
|
-
_inherits(GALACEAN_animation_event,
|
|
42841
|
+
_inherits(GALACEAN_animation_event, GLTFExtensionParser1);
|
|
42740
42842
|
var _proto = GALACEAN_animation_event.prototype;
|
|
42741
42843
|
_proto.additiveParse = function additiveParse(context, animationClip, schema) {
|
|
42742
42844
|
context.glTFResource.engine;
|
|
@@ -42756,7 +42858,7 @@
|
|
|
42756
42858
|
], GALACEAN_animation_event);
|
|
42757
42859
|
|
|
42758
42860
|
//@ts-ignore
|
|
42759
|
-
var version = "1.1.0-
|
|
42861
|
+
var version = "1.1.0-beta.0";
|
|
42760
42862
|
console.log("Galacean engine version: " + version);
|
|
42761
42863
|
for(var key in CoreObjects){
|
|
42762
42864
|
Loader.registerClass(key, CoreObjects[key]);
|