@galacean/engine 1.0.0-beta.5 → 1.0.0-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +66 -30
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -19840,7 +19840,7 @@
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19840
19840
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// vertices
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19841
19841
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this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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19842
19842
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// indices
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19843
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
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19843
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+
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
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19846
19846
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mesh.setVertexElements(vertexElements);
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@@ -22708,7 +22708,7 @@
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22708
22708
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// prepare render target
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22709
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var renderTarget = this._getAvailableRenderTarget();
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22710
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// @todo: shouldn't set viewport and scissor in activeRenderTarget
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22711
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-
rhi.activeRenderTarget(renderTarget,
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22711
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+
rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
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22712
22712
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if (this._supportDepthTexture) {
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22713
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rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
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} else {
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@@ -22913,6 +22913,9 @@
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22913
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(function() {
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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22915
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})();
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22916
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+
(function() {
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22917
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+
CascadedShadowCasterPass._viewport = new Vector4(0, 0, 1, 1);
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22918
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+
})();
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22916
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(function() {
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CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
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})();
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@@ -33375,12 +33378,6 @@
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this.vertexBuffers = [];
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this.blendShapes = [];
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};
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33378
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-
/**
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33379
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-
* @internal
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33380
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-
*/ var BufferRestoreInfo = function BufferRestoreInfo(buffer, data) {
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33381
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-
this.buffer = buffer;
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33382
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-
this.data = data;
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33383
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-
};
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33384
33381
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/**
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* @internal
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33386
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*/ var BufferDataRestoreInfo = function BufferDataRestoreInfo(main, typeSize, sparseCount, sparseIndices, sparseValues) {
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@@ -34684,21 +34681,31 @@
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34684
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var vertexCount;
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var bufferBindIndex = 0;
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var positions;
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34687
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-
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34684
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+
var boneIndices;
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34685
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+
var boneWeights;
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34686
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+
if (keepMeshData) {
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34687
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positions = new Array(vertexCount);
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34688
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boneIndices = new Array(vertexCount);
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34689
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+
boneWeights = new Array(vertexCount);
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34690
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+
}
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34688
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for(var attribute in attributes){
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34689
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var accessor = accessors[attributes[attribute]];
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var accessorBuffer = GLTFUtils.getAccessorBuffer(context, gltf.bufferViews, accessor);
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var dataElementSize = GLTFUtils.getAccessorTypeSize(accessor.type);
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34692
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-
var
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34695
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+
var accessorCount = accessor.count;
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34693
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var vertices = accessorBuffer.data;
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var vertexElement = void 0;
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var meshId = mesh.instanceId;
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var vertexBindingInfos = accessorBuffer.vertexBindingInfos;
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34697
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-
var
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34700
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+
var elementNormalized = accessor.normalized;
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34701
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+
var elementFormat = GLTFUtils.getElementFormat(accessor.componentType, dataElementSize, elementNormalized);
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34702
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+
var scaleFactor = void 0;
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34703
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elementNormalized && (scaleFactor = GLTFUtils.getNormalizedComponentScale(accessor.componentType));
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34704
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+
var elementOffset = void 0;
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if (accessorBuffer.interleaved) {
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var byteOffset = accessor.byteOffset || 0;
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var stride = accessorBuffer.stride;
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34701
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-
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34708
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+
elementOffset = byteOffset % stride;
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if (vertexBindingInfos[meshId] === undefined) {
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vertexElement = new VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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var vertexBuffer = accessorBuffer.vertexBuffer;
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@@ -34706,7 +34713,6 @@
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vertexBuffer = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices.byteLength, exports.BufferUsage.Static);
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34707
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vertexBuffer.setData(vertices);
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34708
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accessorBuffer.vertexBuffer = vertexBuffer;
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34709
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-
meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer, accessorBuffer.restoreInfo));
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}
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mesh.setVertexBufferBinding(vertexBuffer, stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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@@ -34714,44 +34720,70 @@
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vertexElement = new VertexElement(attribute, elementOffset, elementFormat, vertexBindingInfos[meshId]);
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}
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34716
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} else {
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34717
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-
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34723
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+
elementOffset = 0;
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34724
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+
vertexElement = new VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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34718
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var vertexBuffer1 = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices.byteLength, exports.BufferUsage.Static);
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34719
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vertexBuffer1.setData(vertices);
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34720
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-
meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer1, accessorBuffer.restoreInfo));
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mesh.setVertexBufferBinding(vertexBuffer1, accessorBuffer.stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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}
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vertexElements.push(vertexElement);
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if (attribute === "POSITION") {
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34726
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-
vertexCount =
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34732
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+
vertexCount = accessorCount;
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var _mesh_bounds = mesh.bounds, min = _mesh_bounds.min, max = _mesh_bounds.max;
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if (accessor.min && accessor.max) {
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min.copyFromArray(accessor.min);
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max.copyFromArray(accessor.max);
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if (keepMeshData) {
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34732
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-
var
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34733
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-
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34734
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-
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-
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+
var baseOffset = elementOffset / vertices.BYTES_PER_ELEMENT;
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34739
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+
var stride1 = vertices.length / accessorCount;
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34740
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+
for(var j = 0; j < accessorCount; j++){
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34741
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var offset = baseOffset + j * stride1;
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34742
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+
var position = new Vector3(vertices[offset], vertices[offset + 1], vertices[offset + 2]);
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34743
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elementNormalized && position.scale(scaleFactor);
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34744
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positions[j] = position;
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34736
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}
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}
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} else {
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34739
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-
var
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34748
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+
var position1 = GLTFMeshParser._tempVector3;
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min.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
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max.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
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-
var
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-
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-
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-
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-
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-
Vector3.
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34751
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+
var baseOffset1 = elementOffset / vertices.BYTES_PER_ELEMENT;
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34752
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var stride2 = vertices.length / accessorCount;
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34753
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+
for(var j1 = 0; j1 < accessorCount; j1++){
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34754
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var offset1 = baseOffset1 + j1 * stride2;
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34755
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position1.copyFromArray(vertices, offset1);
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34756
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Vector3.min(min, position1, min);
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34757
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Vector3.max(max, position1, max);
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34758
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if (keepMeshData) {
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34759
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var clonePosition = position1.clone();
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34760
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elementNormalized && clonePosition.scale(scaleFactor);
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34761
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positions[j1] = clonePosition;
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34762
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+
}
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34748
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}
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34749
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}
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34750
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-
if (
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34751
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-
var scaleFactor = GLTFUtils.getNormalizedComponentScale(accessor.componentType);
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34765
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+
if (elementNormalized) {
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34752
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min.scale(scaleFactor);
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34753
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max.scale(scaleFactor);
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34754
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}
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34769
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+
} else if (attribute === "JOINTS_0" && keepMeshData) {
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34770
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+
var baseOffset2 = elementOffset / vertices.BYTES_PER_ELEMENT;
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34771
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+
var stride3 = vertices.length / accessorCount;
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34772
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+
for(var j2 = 0; j2 < accessorCount; j2++){
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34773
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var offset2 = baseOffset2 + j2 * stride3;
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34774
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+
var boneIndex = new Vector4(vertices[offset2], vertices[offset2 + 1], vertices[offset2 + 2], vertices[offset2 + 3]);
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34775
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elementNormalized && boneIndex.scale(scaleFactor);
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34776
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+
boneIndices[j2] = boneIndex;
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34777
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+
}
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34778
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+
} else if (attribute === "WEIGHTS_0" && keepMeshData) {
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34779
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+
var baseOffset3 = elementOffset / vertices.BYTES_PER_ELEMENT;
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34780
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+
var stride4 = vertices.length / accessorCount;
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34781
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+
for(var j3 = 0; j3 < accessorCount; j3++){
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34782
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+
var offset3 = baseOffset3 + j3 * stride4;
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34783
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+
var boneWeight = new Vector4(vertices[offset3], vertices[offset3 + 1], vertices[offset3 + 2], vertices[offset3 + 3]);
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34784
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+
elementNormalized && boneWeight.scale(scaleFactor);
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34785
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+
boneWeights[j3] = boneWeight;
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34786
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+
}
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34755
34787
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}
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34756
34788
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}
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34757
34789
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mesh.setVertexElements(vertexElements);
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@@ -34770,6 +34802,10 @@
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34770
34802
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mesh.uploadData(!keepMeshData);
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34771
34803
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//@ts-ignore
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34772
34804
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mesh._positions = positions;
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34805
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+
//@ts-ignore
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34806
|
+
mesh._boneIndices = boneIndices;
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34807
|
+
//@ts-ignore
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34808
|
+
mesh._boneWeights = boneWeights;
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|
34773
34809
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return Promise.resolve(mesh);
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34774
34810
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};
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34775
34811
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/**
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@@ -37636,7 +37672,7 @@
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37636
37672
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], GALACEAN_animation_event);
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37637
37673
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37638
37674
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//@ts-ignore
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37639
|
-
var version = "1.0.0-beta.
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|
37675
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+
var version = "1.0.0-beta.7";
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37640
37676
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console.log("Galacean engine version: " + version);
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37641
37677
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for(var key in CoreObjects){
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37642
37678
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Loader.registerClass(key, CoreObjects[key]);
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