@galacean/engine 1.0.0-beta.3 → 1.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +178 -58
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -5533,7 +5533,9 @@
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*/ _proto._addToResourceManager = function _addToResourceManager(path) {
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this._engine.resourceManager._addAsset(path, this);
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};
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._engine.resourceManager._deleteReferResource(this);
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var refCount = this._getReferCount();
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@@ -5657,7 +5659,9 @@
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};
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_inherits$2(GraphicsResource, ReferResource);
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var _proto = GraphicsResource.prototype;
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.engine.resourceManager._deleteGraphicResource(this);
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};
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@@ -5734,7 +5738,9 @@
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platformTexture.depthCompareFunction = this._depthCompareFunction;
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platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
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};
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformTexture.destroy();
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this._platformTexture = null;
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@@ -5921,7 +5927,9 @@
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this._depthTexture && this._depthTexture.generateMipmaps();
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}
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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GraphicsResource.prototype._onDestroy.call(this);
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this._platformRenderTarget.destroy();
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this._colorTextures.length = 0;
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@@ -6295,7 +6303,9 @@
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_proto.getCharInfo = function getCharInfo(char) {
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return this._charInfoMap[char.charCodeAt(0)];
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};
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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this.texture.destroy();
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this.texture = null;
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@@ -6853,7 +6863,9 @@
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subFontMap[key] = subFont;
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return subFont;
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};
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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ReferResource.prototype._onDestroy.call(this);
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var subFontMap = this._subFontMap;
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for(var k in subFontMap){
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@@ -8060,7 +8072,9 @@
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}
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}
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};
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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EngineObject.prototype._onDestroy.call(this);
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this._entity._removeComponent(this);
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if (this._entity.isActiveInHierarchy) {
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@@ -10809,7 +10823,9 @@
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*/ _proto._onDisable = function _onDisable() {
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this.engine.physicsManager._removeCollider(this);
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};
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-
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
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this.clearShapes();
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this._nativeCollider.destroy();
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@@ -12633,7 +12649,9 @@
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};
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_inherits$2(Light, Component);
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var _proto = Light.prototype;
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-
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/**
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* @internal
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*/ _proto._getLightColor = function _getLightColor() {
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this._lightColor.r = this.color.r * this.intensity;
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this._lightColor.g = this.color.g * this.intensity;
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this._lightColor.b = this.color.b * this.intensity;
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@@ -14275,8 +14293,8 @@
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var noise_simplex_3D = "#define GLSLIFY 1\nfloat simplex(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}"; // eslint-disable-line
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var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gradient){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);vec4 m2=m*m;vec4 m4=m2*m2;vec4 pdotx=vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3));vec4 temp=m2*m*pdotx;gradient=-8.0*(temp.x*x0+temp.y*x1+temp.z*x2+temp.w*x3);gradient+=m4.x*p0+m4.y*p1+m4.z*p2+m4.w*p3;gradient*=42.0;return 42.0*dot(m4,pdotx);}"; // eslint-disable-line
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var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0));\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
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var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
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@@ -15448,14 +15466,18 @@
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
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}
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};
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-
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/**
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* @internal
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*/ _proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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var worldMatrix = entity.transform.worldMatrix;
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this._updateTransformShaderData(context, worldMatrix);
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var layer = entity.layer;
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this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
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};
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/**
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*/ _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
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var shaderData = this.shaderData;
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var virtualCamera = context.virtualCamera;
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var mvMatrix = this._mvMatrix;
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shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
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shaderData.setMatrix(exports.Renderer._normalMatrixProperty, normalMatrix);
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};
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/**
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* @internal
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*/ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
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this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
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};
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/**
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* @internal
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/**
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* @internal
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*/ _proto._render = function _render(context) {
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throw "not implement";
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};
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/**
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* @internal
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*/ _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
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insMaterial.name = insMaterial.name + "(Instance)";
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material._addReferCount(-1);
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materials[index] = material;
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/**
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* @internal
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*/ _proto._onTransformChanged = function _onTransformChanged(type) {
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class$3(Renderer1, [
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*/ _proto._cloneTo = function _cloneTo(target) {
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target.sprite = this._sprite;
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};
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/**
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* @internal
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*/ _proto._updateBounds = function _updateBounds(worldBounds) {
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var _this_sprite;
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if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
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worldBounds.min.set(0, 0, 0);
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}
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|
* @inheritdoc
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*/ _proto._render = function _render(context) {
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this._maskElement = renderElement;
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};
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/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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var _this__sprite;
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@@ -16274,7 +16310,9 @@
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var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
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GraphicsResource.prototype._onDestroy.call(this);
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};
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@@ -16482,13 +16520,17 @@
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this._vertexElementMap = null;
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this._platformPrimitive.destroy();
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};
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/**
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*/ _proto._setVertexElements = function _setVertexElements(elements) {
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for(var i = 0, n = elements.length; i < n; i++){
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/**
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*/ _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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if (binding) {
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this._indexBufferBinding = binding;
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@@ -17622,7 +17664,9 @@
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}
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this.setTangents(tangents);
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};
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/**
|
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*/ _proto._onDestroy = function _onDestroy() {
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|
Mesh.prototype._onDestroy.call(this);
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this._readable && this._releaseCache();
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|
};
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@@ -18095,7 +18139,9 @@
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};
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_inherits$2(MeshRenderer, Renderer);
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|
var _proto = MeshRenderer.prototype;
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|
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|
|
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|
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/**
|
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|
+
* @internal
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|
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*/ _proto._onDestroy = function _onDestroy() {
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|
Renderer.prototype._onDestroy.call(this);
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|
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|
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|
if (mesh && !mesh.destroyed) {
|
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@@ -18108,7 +18154,9 @@
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|
*/ _proto._cloneTo = function _cloneTo(target) {
|
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|
target.mesh = this._mesh;
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|
};
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|
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/**
|
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|
+
* @internal
|
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|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
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|
var mesh = this._mesh;
|
|
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|
if (mesh) {
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|
var localBounds = mesh.bounds;
|
|
@@ -18119,7 +18167,9 @@
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|
worldBounds.max.set(0, 0, 0);
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|
}
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|
};
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|
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|
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|
+
/**
|
|
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|
+
* @internal
|
|
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|
+
*/ _proto._render = function _render(context) {
|
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|
var mesh = this._mesh;
|
|
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|
if (mesh) {
|
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|
if (this._dirtyUpdateFlag & 0x2) {
|
|
@@ -18279,7 +18329,9 @@
|
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|
}
|
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|
}
|
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|
};
|
|
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|
-
|
|
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|
+
/**
|
|
18333
|
+
* @internal
|
|
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|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
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|
var entity = this.entity;
|
|
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18336
|
var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
|
|
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18337
|
this._updateTransformShaderData(context, worldMatrix);
|
|
@@ -18334,10 +18386,14 @@
|
|
|
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18386
|
MeshRenderer.prototype._cloneTo.call(this, target);
|
|
18335
18387
|
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
18336
18388
|
};
|
|
18337
|
-
|
|
18389
|
+
/**
|
|
18390
|
+
* @internal
|
|
18391
|
+
*/ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
|
|
18338
18392
|
// Cancel register listener to entity transform.
|
|
18339
18393
|
};
|
|
18340
|
-
|
|
18394
|
+
/**
|
|
18395
|
+
* @internal
|
|
18396
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
18341
18397
|
if (this._rootBone) {
|
|
18342
18398
|
var localBounds = this._localBounds;
|
|
18343
18399
|
var worldMatrix = this._rootBone.transform.worldMatrix;
|
|
@@ -21383,7 +21439,9 @@
|
|
|
21383
21439
|
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
21384
21440
|
}
|
|
21385
21441
|
};
|
|
21386
|
-
|
|
21442
|
+
/**
|
|
21443
|
+
* @internal
|
|
21444
|
+
*/ _proto._initialize = function _initialize(configuration) {
|
|
21387
21445
|
var _this = this;
|
|
21388
21446
|
var physics = configuration.physics;
|
|
21389
21447
|
if (physics) {
|
|
@@ -21704,7 +21762,9 @@
|
|
|
21704
21762
|
this._entity._removeScript(this);
|
|
21705
21763
|
this._waitHandlingInValid = false;
|
|
21706
21764
|
};
|
|
21707
|
-
|
|
21765
|
+
/**
|
|
21766
|
+
* @internal
|
|
21767
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
21708
21768
|
Component.prototype._onDestroy.call(this);
|
|
21709
21769
|
this._engine._componentsManager.addPendingDestroyScript(this);
|
|
21710
21770
|
};
|
|
@@ -23377,6 +23437,7 @@
|
|
|
23377
23437
|
this.entity.scene._detachRenderCamera(this);
|
|
23378
23438
|
};
|
|
23379
23439
|
/**
|
|
23440
|
+
* @internal
|
|
23380
23441
|
* @inheritdoc
|
|
23381
23442
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
23382
23443
|
var _this__renderPipeline;
|
|
@@ -24561,6 +24622,7 @@
|
|
|
24561
24622
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
|
|
24562
24623
|
_this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
|
|
24563
24624
|
_this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
|
|
24625
|
+
_this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
|
|
24564
24626
|
return _this;
|
|
24565
24627
|
}
|
|
24566
24628
|
var _proto = PBRMaterial.prototype;
|
|
@@ -24572,10 +24634,23 @@
|
|
|
24572
24634
|
return dest;
|
|
24573
24635
|
};
|
|
24574
24636
|
_create_class$3(PBRMaterial, [
|
|
24637
|
+
{
|
|
24638
|
+
key: "ior",
|
|
24639
|
+
get: /**
|
|
24640
|
+
* Index Of Refraction.
|
|
24641
|
+
* @defaultValue `1.5`
|
|
24642
|
+
*/ function get() {
|
|
24643
|
+
return this.shaderData.getFloat(PBRMaterial._iorProp);
|
|
24644
|
+
},
|
|
24645
|
+
set: function set(v) {
|
|
24646
|
+
this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
|
|
24647
|
+
}
|
|
24648
|
+
},
|
|
24575
24649
|
{
|
|
24576
24650
|
key: "metallic",
|
|
24577
24651
|
get: /**
|
|
24578
|
-
* Metallic
|
|
24652
|
+
* Metallic.
|
|
24653
|
+
* @defaultValue `1.0`
|
|
24579
24654
|
*/ function get() {
|
|
24580
24655
|
return this.shaderData.getFloat(PBRMaterial._metallicProp);
|
|
24581
24656
|
},
|
|
@@ -24586,7 +24661,8 @@
|
|
|
24586
24661
|
{
|
|
24587
24662
|
key: "roughness",
|
|
24588
24663
|
get: /**
|
|
24589
|
-
* Roughness
|
|
24664
|
+
* Roughness. default 1.0.
|
|
24665
|
+
* @defaultValue `1.0`
|
|
24590
24666
|
*/ function get() {
|
|
24591
24667
|
return this.shaderData.getFloat(PBRMaterial._roughnessProp);
|
|
24592
24668
|
},
|
|
@@ -24623,6 +24699,9 @@
|
|
|
24623
24699
|
(function() {
|
|
24624
24700
|
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
24625
24701
|
})();
|
|
24702
|
+
(function() {
|
|
24703
|
+
PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
24704
|
+
})();
|
|
24626
24705
|
/**
|
|
24627
24706
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
24628
24707
|
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
|
|
@@ -24831,7 +24910,9 @@
|
|
|
24831
24910
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
24832
24911
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
24833
24912
|
};
|
|
24834
|
-
|
|
24913
|
+
/**
|
|
24914
|
+
* @internal
|
|
24915
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
24835
24916
|
ReferResource.prototype._onDestroy.call(this);
|
|
24836
24917
|
this._sprites = null;
|
|
24837
24918
|
this._spriteNamesToIndex = null;
|
|
@@ -24937,7 +25018,9 @@
|
|
|
24937
25018
|
this._dirtyUpdateFlag & 0x1 && this._updatePositions();
|
|
24938
25019
|
return this._bounds;
|
|
24939
25020
|
};
|
|
24940
|
-
|
|
25021
|
+
/**
|
|
25022
|
+
* @internal
|
|
25023
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
24941
25024
|
ReferResource.prototype._onDestroy.call(this);
|
|
24942
25025
|
this._texture = null;
|
|
24943
25026
|
};
|
|
@@ -25672,11 +25755,15 @@
|
|
|
25672
25755
|
target._assembler.resetData(target);
|
|
25673
25756
|
target.sprite = this._sprite;
|
|
25674
25757
|
};
|
|
25675
|
-
|
|
25758
|
+
/**
|
|
25759
|
+
* @internal
|
|
25760
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
25676
25761
|
// @ts-ignore
|
|
25677
25762
|
this._updateTransformShaderData(context, Matrix._identity);
|
|
25678
25763
|
};
|
|
25679
|
-
|
|
25764
|
+
/**
|
|
25765
|
+
* @internal
|
|
25766
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
25680
25767
|
var _this_sprite;
|
|
25681
25768
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
25682
25769
|
worldBounds.min.set(0, 0, 0);
|
|
@@ -25685,7 +25772,9 @@
|
|
|
25685
25772
|
this._assembler.updatePositions(this);
|
|
25686
25773
|
}
|
|
25687
25774
|
};
|
|
25688
|
-
|
|
25775
|
+
/**
|
|
25776
|
+
* @internal
|
|
25777
|
+
*/ _proto._render = function _render(context) {
|
|
25689
25778
|
var _this_sprite;
|
|
25690
25779
|
if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
|
|
25691
25780
|
return;
|
|
@@ -26093,7 +26182,9 @@
|
|
|
26093
26182
|
this._font._addReferCount(1);
|
|
26094
26183
|
this.setMaterial(engine._spriteDefaultMaterial);
|
|
26095
26184
|
};
|
|
26096
|
-
|
|
26185
|
+
/**
|
|
26186
|
+
* @internal
|
|
26187
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
26097
26188
|
Renderer.prototype._onDestroy.call(this);
|
|
26098
26189
|
// Clear render data.
|
|
26099
26190
|
var charRenderDatas = this._charRenderDatas;
|
|
@@ -26128,14 +26219,20 @@
|
|
|
26128
26219
|
*/ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
|
|
26129
26220
|
this._dirtyFlag &= ~type;
|
|
26130
26221
|
};
|
|
26131
|
-
|
|
26222
|
+
/**
|
|
26223
|
+
* @internal
|
|
26224
|
+
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
26132
26225
|
// @ts-ignore
|
|
26133
26226
|
this._updateTransformShaderData(context, Matrix._identity);
|
|
26134
26227
|
};
|
|
26135
|
-
|
|
26228
|
+
/**
|
|
26229
|
+
* @internal
|
|
26230
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
26136
26231
|
BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
|
|
26137
26232
|
};
|
|
26138
|
-
|
|
26233
|
+
/**
|
|
26234
|
+
* @internal
|
|
26235
|
+
*/ _proto._render = function _render(context) {
|
|
26139
26236
|
if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0) {
|
|
26140
26237
|
return;
|
|
26141
26238
|
}
|
|
@@ -26318,7 +26415,9 @@
|
|
|
26318
26415
|
return a.texture.instanceId - b.texture.instanceId;
|
|
26319
26416
|
});
|
|
26320
26417
|
};
|
|
26321
|
-
|
|
26418
|
+
/**
|
|
26419
|
+
* @internal
|
|
26420
|
+
*/ _proto._onTransformChanged = function _onTransformChanged(bit) {
|
|
26322
26421
|
Renderer.prototype._onTransformChanged.call(this, bit);
|
|
26323
26422
|
this._setDirtyFlagTrue(0x4 | 0x8);
|
|
26324
26423
|
};
|
|
@@ -30041,7 +30140,9 @@
|
|
|
30041
30140
|
this.getMaterial().shaderData.setTexture("u_texture", texture);
|
|
30042
30141
|
}
|
|
30043
30142
|
};
|
|
30044
|
-
|
|
30143
|
+
/**
|
|
30144
|
+
* @internal
|
|
30145
|
+
*/ _proto._render = function _render(context) {
|
|
30045
30146
|
this._updateStrapVertices(context.camera, this._points);
|
|
30046
30147
|
this._updateStrapCoords();
|
|
30047
30148
|
this._vertexBuffer.setData(this._vertices);
|
|
@@ -30232,7 +30333,7 @@
|
|
|
30232
30333
|
/**
|
|
30233
30334
|
* The position of the probe can be set, the default is the origin [0,0,0].
|
|
30234
30335
|
*/ _this.position = new Vector3(0, 0, 0);
|
|
30235
|
-
_this._isCube = true;
|
|
30336
|
+
/** @internal */ _this._isCube = true;
|
|
30236
30337
|
_this.oriViewMatrix = new Matrix();
|
|
30237
30338
|
return _this;
|
|
30238
30339
|
};
|
|
@@ -30693,6 +30794,7 @@
|
|
|
30693
30794
|
var webCanvas = new WebCanvas(typeof canvas === "string" ? document.getElementById(canvas) : canvas);
|
|
30694
30795
|
var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
|
|
30695
30796
|
var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
|
|
30797
|
+
// @ts-ignore
|
|
30696
30798
|
return engine._initialize(configuration);
|
|
30697
30799
|
};
|
|
30698
30800
|
_create_class$2(WebGLEngine, [
|
|
@@ -30701,6 +30803,7 @@
|
|
|
30701
30803
|
get: /**
|
|
30702
30804
|
* Web canvas.
|
|
30703
30805
|
*/ function get() {
|
|
30806
|
+
// @ts-ignore
|
|
30704
30807
|
return this._canvas;
|
|
30705
30808
|
}
|
|
30706
30809
|
}
|
|
@@ -32369,23 +32472,23 @@
|
|
|
32369
32472
|
};
|
|
32370
32473
|
_proto.activeRenderTarget = function activeRenderTarget(renderTarget, viewport, mipLevel) {
|
|
32371
32474
|
var gl = this._gl;
|
|
32475
|
+
var bufferWidth, bufferHeight;
|
|
32372
32476
|
if (renderTarget) {
|
|
32373
32477
|
var /** @ts-ignore */ _renderTarget__platformRenderTarget;
|
|
32374
32478
|
(_renderTarget__platformRenderTarget = renderTarget._platformRenderTarget) == null ? void 0 : _renderTarget__platformRenderTarget._activeRenderTarget();
|
|
32375
|
-
|
|
32376
|
-
|
|
32377
|
-
this.viewport(0, 0, width, height);
|
|
32378
|
-
this.scissor(0, 0, width, height);
|
|
32479
|
+
bufferWidth = renderTarget.width >> mipLevel;
|
|
32480
|
+
bufferHeight = renderTarget.height >> mipLevel;
|
|
32379
32481
|
} else {
|
|
32380
32482
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
32381
|
-
|
|
32382
|
-
|
|
32383
|
-
var height1 = drawingBufferHeight * viewport.w;
|
|
32384
|
-
var x = viewport.x * drawingBufferWidth;
|
|
32385
|
-
var y = drawingBufferHeight - viewport.y * drawingBufferHeight - height1;
|
|
32386
|
-
this.viewport(x, y, width1, height1);
|
|
32387
|
-
this.scissor(x, y, width1, height1);
|
|
32483
|
+
bufferWidth = gl.drawingBufferWidth;
|
|
32484
|
+
bufferHeight = gl.drawingBufferHeight;
|
|
32388
32485
|
}
|
|
32486
|
+
var width = bufferWidth * viewport.z;
|
|
32487
|
+
var height = bufferHeight * viewport.w;
|
|
32488
|
+
var x = viewport.x * bufferWidth;
|
|
32489
|
+
var y = bufferHeight - viewport.y * bufferHeight - height;
|
|
32490
|
+
this.viewport(x, y, width, height);
|
|
32491
|
+
this.scissor(x, y, width, height);
|
|
32389
32492
|
};
|
|
32390
32493
|
_proto.activeTexture = function activeTexture(textureID) {
|
|
32391
32494
|
if (this._activeTextureID !== textureID) {
|
|
@@ -35080,7 +35183,9 @@
|
|
|
35080
35183
|
};
|
|
35081
35184
|
_inherits(GLTFResource, EngineObject);
|
|
35082
35185
|
var _proto = GLTFResource.prototype;
|
|
35083
|
-
|
|
35186
|
+
/**
|
|
35187
|
+
* @internal
|
|
35188
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
35084
35189
|
EngineObject.prototype._onDestroy.call(this);
|
|
35085
35190
|
this.defaultSceneRoot.destroy();
|
|
35086
35191
|
this.textures = null;
|
|
@@ -37384,6 +37489,21 @@
|
|
|
37384
37489
|
KHR_materials_clearcoat = __decorate([
|
|
37385
37490
|
registerGLTFExtension("KHR_materials_clearcoat", exports.GLTFExtensionMode.AdditiveParse)
|
|
37386
37491
|
], KHR_materials_clearcoat);
|
|
37492
|
+
var KHR_materials_ior = /*#__PURE__*/ function(GLTFExtensionParser) {
|
|
37493
|
+
var KHR_materials_ior = function KHR_materials_ior() {
|
|
37494
|
+
return GLTFExtensionParser.apply(this, arguments);
|
|
37495
|
+
};
|
|
37496
|
+
_inherits(KHR_materials_ior, GLTFExtensionParser);
|
|
37497
|
+
var _proto = KHR_materials_ior.prototype;
|
|
37498
|
+
_proto.additiveParse = function additiveParse(context, material, schema) {
|
|
37499
|
+
var _schema_ior = schema.ior, ior = _schema_ior === void 0 ? 1.5 : _schema_ior;
|
|
37500
|
+
material.ior = ior;
|
|
37501
|
+
};
|
|
37502
|
+
return KHR_materials_ior;
|
|
37503
|
+
}(GLTFExtensionParser);
|
|
37504
|
+
KHR_materials_ior = __decorate([
|
|
37505
|
+
registerGLTFExtension("KHR_materials_ior", exports.GLTFExtensionMode.AdditiveParse)
|
|
37506
|
+
], KHR_materials_ior);
|
|
37387
37507
|
var KHR_materials_pbrSpecularGlossiness = /*#__PURE__*/ function(GLTFExtensionParser) {
|
|
37388
37508
|
var KHR_materials_pbrSpecularGlossiness = function KHR_materials_pbrSpecularGlossiness() {
|
|
37389
37509
|
return GLTFExtensionParser.apply(this, arguments);
|
|
@@ -37516,7 +37636,7 @@
|
|
|
37516
37636
|
], GALACEAN_animation_event);
|
|
37517
37637
|
|
|
37518
37638
|
//@ts-ignore
|
|
37519
|
-
var version = "1.0.0-beta.
|
|
37639
|
+
var version = "1.0.0-beta.5";
|
|
37520
37640
|
console.log("Galacean engine version: " + version);
|
|
37521
37641
|
for(var key in CoreObjects){
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|
37522
37642
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Loader.registerClass(key, CoreObjects[key]);
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