@galacean/engine 1.0.0-beta.10 → 1.0.0-beta.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +212 -50
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -5642,6 +5642,13 @@
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TextureFormat[TextureFormat[/** 16-bit depth + 8-bit stencil format. */ "Depth24Stencil8"] = 30] = "Depth24Stencil8";
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TextureFormat[TextureFormat[/** 32-bit depth + 8-bit stencil format. */ "Depth32Stencil8"] = 31] = "Depth32Stencil8";
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})(exports.TextureFormat || (exports.TextureFormat = {}));
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+
/**
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* Texture usage.
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*/ exports.TextureUsage = void 0;
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(function(TextureUsage) {
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TextureUsage[TextureUsage[/** The content of the texture is intended to be specified once. */ "Static"] = 0] = "Static";
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TextureUsage[TextureUsage[/** The content of the texture is intended to be updated frequently, with better performance. */ "Dynamic"] = 1] = "Dynamic";
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})(exports.TextureUsage || (exports.TextureUsage = {}));
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/**
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* Wrapping mode of the texture.
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*/ exports.TextureWrapMode = void 0;
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@@ -5779,6 +5786,14 @@
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return this._height;
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}
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},
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{
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key: "usage",
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get: /**
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* The usage of the texture.
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*/ function get() {
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return this._usage;
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}
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},
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{
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key: "wrapModeU",
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get: /**
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@@ -6019,14 +6034,16 @@
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/**
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* Two-dimensional texture.
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*/ var Texture2D = /*#__PURE__*/ function(Texture) {
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-
var Texture2D = function Texture2D(engine, width, height, format, mipmap) {
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+
var Texture2D = function Texture2D(engine, width, height, format, mipmap, usage) {
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if (format === void 0) format = exports.TextureFormat.R8G8B8A8;
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if (mipmap === void 0) mipmap = true;
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+
if (usage === void 0) usage = exports.TextureUsage.Static;
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var _this;
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_this = Texture.call(this, engine) || this;
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_this._mipmap = mipmap;
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_this._width = width;
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_this._height = height;
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_this._usage = usage;
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_this._format = format;
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_this._mipmapCount = _this._getMipmapCount();
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_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
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@@ -7116,6 +7133,29 @@
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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var engine = this.engine;
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engine._renderElementPool.garbageCollection();
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engine._meshRenderDataPool.garbageCollection();
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engine._spriteRenderDataPool.garbageCollection();
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engine._spriteMaskRenderDataPool.garbageCollection();
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engine._textRenderDataPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* Add content restorer.
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@@ -9532,6 +9572,11 @@
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addReferCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -9556,6 +9601,10 @@
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addReferCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -14146,9 +14195,9 @@
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var Material = function Material(engine, shader) {
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var _this;
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_this = ReferResource.call(this, engine) || this;
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-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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+
_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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};
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@@ -14173,7 +14222,23 @@
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ReferResource.prototype._addReferCount.call(this, value);
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this.shaderData._addReferCount(value);
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};
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+
/**
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class$3(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -14245,6 +14310,12 @@
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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var RenderData = function RenderData() {};
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@@ -14262,6 +14333,9 @@
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this.mesh = mesh;
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this.subMesh = subMesh;
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};
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_proto.dispose = function dispose() {
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this.component = this.material = this.mesh = this.subMesh = null;
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};
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return MeshRenderData;
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}(RenderData);
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/**
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@@ -15334,6 +15408,9 @@
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this.shaderPass = shaderPass;
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this.renderState = renderState;
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};
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_proto.dispose = function dispose() {
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this.data = this.shaderPass = this.renderState = null;
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};
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return RenderElement;
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}();
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/**
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@@ -15350,7 +15427,6 @@
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var Renderer1 = function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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-
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new Matrix();
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_this._mvpMatrix = new Matrix();
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_this._mvInvMatrix = new Matrix();
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@@ -15504,6 +15581,17 @@
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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/**
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* @internal
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@@ -15579,6 +15667,14 @@
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class$3(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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@@ -15663,9 +15759,6 @@
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}(), function() {
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_Renderer._rendererLayerProperty = ShaderProperty.getByName("renderer_Layer");
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}(), _Renderer);
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-
__decorate$1([
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-
deepClone
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-
], exports.Renderer.prototype, "shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_distanceForSort", void 0);
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@@ -15693,6 +15786,9 @@
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate$1([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_mvMatrix", void 0);
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@@ -15942,6 +16038,7 @@
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sprite._addReferCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._entity = null;
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this._sprite = null;
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this._verticesData = null;
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};
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@@ -16485,14 +16582,19 @@
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}();
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/**
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* Sub-mesh, mainly contains drawing information.
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-
*/ var SubMesh = function
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-
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-
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-
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-
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-
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-
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-
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*/ var SubMesh = /*#__PURE__*/ function() {
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var SubMesh = function SubMesh(start, count, topology) {
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if (start === void 0) start = 0;
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if (count === void 0) count = 0;
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if (topology === void 0) topology = exports.MeshTopology.Triangles;
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this.start = start;
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this.count = count;
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this.topology = topology;
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};
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var _proto = SubMesh.prototype;
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_proto.dispose = function dispose() {};
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return SubMesh;
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}();
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/**
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* Mesh.
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*/ var Mesh = /*#__PURE__*/ function(GraphicsResource) {
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@@ -18241,8 +18343,8 @@
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var mesh = this._mesh;
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-
if (mesh
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-
mesh._addReferCount(-1);
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if (mesh) {
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mesh.destroyed || mesh._addReferCount(-1);
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mesh._updateFlagManager.removeListener(this._onMeshChanged);
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this._mesh = null;
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}
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@@ -18497,10 +18599,21 @@
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
|
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-
var
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+
var _this__rootBone, _this__jointTexture;
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MeshRenderer.prototype._onDestroy.call(this);
|
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-
(
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+
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this._rootBone = null;
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this._jointDataCreateCache = null;
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this._skin = null;
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this._blendShapeWeights = null;
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this._localBounds = null;
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|
+
this._jointMatrices = null;
|
|
18503
18611
|
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
18612
|
+
this._jointTexture = null;
|
|
18613
|
+
if (this._jointEntities) {
|
|
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|
+
this._jointEntities.length = 0;
|
|
18615
|
+
this._jointEntities = null;
|
|
18616
|
+
}
|
|
18504
18617
|
};
|
|
18505
18618
|
/**
|
|
18506
18619
|
* @internal
|
|
@@ -20188,6 +20301,9 @@
|
|
|
20188
20301
|
this.material = material;
|
|
20189
20302
|
this.verticesData = verticesData;
|
|
20190
20303
|
};
|
|
20304
|
+
_proto.dispose = function dispose() {
|
|
20305
|
+
this.component = this.material = this.verticesData = null;
|
|
20306
|
+
};
|
|
20191
20307
|
return SpriteMaskRenderData;
|
|
20192
20308
|
}(RenderData);
|
|
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20309
|
var SpriteRenderData = /*#__PURE__*/ function(RenderData) {
|
|
@@ -20207,6 +20323,9 @@
|
|
|
20207
20323
|
this.texture = texture;
|
|
20208
20324
|
this.dataIndex = dataIndex;
|
|
20209
20325
|
};
|
|
20326
|
+
_proto.dispose = function dispose() {
|
|
20327
|
+
this.component = this.material = this.verticesData = this.texture = null;
|
|
20328
|
+
};
|
|
20210
20329
|
return SpriteRenderData;
|
|
20211
20330
|
}(RenderData);
|
|
20212
20331
|
var TextRenderData = /*#__PURE__*/ function(RenderData) {
|
|
@@ -20218,6 +20337,11 @@
|
|
|
20218
20337
|
return _this;
|
|
20219
20338
|
};
|
|
20220
20339
|
_inherits$2(TextRenderData, RenderData);
|
|
20340
|
+
var _proto = TextRenderData.prototype;
|
|
20341
|
+
_proto.dispose = function dispose() {
|
|
20342
|
+
this.component = this.material = null;
|
|
20343
|
+
this.charsData.length = 0;
|
|
20344
|
+
};
|
|
20221
20345
|
return TextRenderData;
|
|
20222
20346
|
}(RenderData);
|
|
20223
20347
|
/**
|
|
@@ -20743,8 +20867,6 @@
|
|
|
20743
20867
|
function Scene(engine, name) {
|
|
20744
20868
|
var _this;
|
|
20745
20869
|
_this = EngineObject.call(this, engine) || this;
|
|
20746
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
20747
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
20748
20870
|
/** If cast shadows. */ _this.castShadows = true;
|
|
20749
20871
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
20750
20872
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -20754,6 +20876,8 @@
|
|
|
20754
20876
|
/** @internal */ _this._isActiveInEngine = false;
|
|
20755
20877
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
20756
20878
|
/** @internal */ _this._rootEntities = [];
|
|
20879
|
+
_this._background = new Background(_this._engine);
|
|
20880
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
20757
20881
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
20758
20882
|
_this._fogMode = exports.FogMode.None;
|
|
20759
20883
|
_this._fogColor = new Color$1(0.5, 0.5, 0.5, 1.0);
|
|
@@ -20920,6 +21044,8 @@
|
|
|
20920
21044
|
shaderData.setColor(Scene._sunlightColorProperty, sunlight._getLightIntensityColor());
|
|
20921
21045
|
shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
|
|
20922
21046
|
this._sunLight = sunlight;
|
|
21047
|
+
} else {
|
|
21048
|
+
this._sunLight = null;
|
|
20923
21049
|
}
|
|
20924
21050
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
20925
21051
|
shaderData.enableMacro("SCENE_SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -20979,6 +21105,22 @@
|
|
|
20979
21105
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
20980
21106
|
};
|
|
20981
21107
|
_create_class$3(Scene, [
|
|
21108
|
+
{
|
|
21109
|
+
key: "shaderData",
|
|
21110
|
+
get: /**
|
|
21111
|
+
* Scene-related shader data.
|
|
21112
|
+
*/ function get() {
|
|
21113
|
+
return this._shaderData;
|
|
21114
|
+
}
|
|
21115
|
+
},
|
|
21116
|
+
{
|
|
21117
|
+
key: "background",
|
|
21118
|
+
get: /**
|
|
21119
|
+
* The background of the scene.
|
|
21120
|
+
*/ function get() {
|
|
21121
|
+
return this._background;
|
|
21122
|
+
}
|
|
21123
|
+
},
|
|
20982
21124
|
{
|
|
20983
21125
|
key: "shadowCascades",
|
|
20984
21126
|
get: /**
|
|
@@ -23410,7 +23552,6 @@
|
|
|
23410
23552
|
var Camera1 = function Camera1(entity) {
|
|
23411
23553
|
var _this;
|
|
23412
23554
|
_this = Component.call(this, entity) || this;
|
|
23413
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
23414
23555
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
23415
23556
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
23416
23557
|
/**
|
|
@@ -23426,6 +23567,7 @@
|
|
|
23426
23567
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
23427
23568
|
/** @internal */ _this._replacementShader = null;
|
|
23428
23569
|
/** @internal */ _this._replacementSubShaderTag = null;
|
|
23570
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
23429
23571
|
_this._isProjMatSetting = false;
|
|
23430
23572
|
_this._nearClipPlane = 0.1;
|
|
23431
23573
|
_this._farClipPlane = 100;
|
|
@@ -23636,6 +23778,20 @@
|
|
|
23636
23778
|
this._isInvViewProjDirty.destroy();
|
|
23637
23779
|
this._isViewMatrixDirty.destroy();
|
|
23638
23780
|
this.shaderData._addReferCount(-1);
|
|
23781
|
+
this._entity = null;
|
|
23782
|
+
this._globalShaderMacro = null;
|
|
23783
|
+
this._frustum = null;
|
|
23784
|
+
this._renderPipeline = null;
|
|
23785
|
+
this._virtualCamera = null;
|
|
23786
|
+
this._shaderData = null;
|
|
23787
|
+
this._frustumViewChangeFlag = null;
|
|
23788
|
+
this._transform = null;
|
|
23789
|
+
this._isViewMatrixDirty = null;
|
|
23790
|
+
this._isInvViewProjDirty = null;
|
|
23791
|
+
this._viewport = null;
|
|
23792
|
+
this._inverseProjectionMatrix = null;
|
|
23793
|
+
this._lastAspectSize = null;
|
|
23794
|
+
this._invViewProjMat = null;
|
|
23639
23795
|
};
|
|
23640
23796
|
_proto._projMatChange = function _projMatChange() {
|
|
23641
23797
|
this._isFrustumProjectDirty = true;
|
|
@@ -23675,6 +23831,14 @@
|
|
|
23675
23831
|
return this._inverseProjectionMatrix;
|
|
23676
23832
|
};
|
|
23677
23833
|
_create_class$3(Camera1, [
|
|
23834
|
+
{
|
|
23835
|
+
key: "shaderData",
|
|
23836
|
+
get: /**
|
|
23837
|
+
* Shader data.
|
|
23838
|
+
*/ function get() {
|
|
23839
|
+
return this._shaderData;
|
|
23840
|
+
}
|
|
23841
|
+
},
|
|
23678
23842
|
{
|
|
23679
23843
|
key: "nearClipPlane",
|
|
23680
23844
|
get: /**
|
|
@@ -26064,6 +26228,7 @@
|
|
|
26064
26228
|
sprite._addReferCount(-1);
|
|
26065
26229
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
26066
26230
|
}
|
|
26231
|
+
this._entity = null;
|
|
26067
26232
|
this._color = null;
|
|
26068
26233
|
this._sprite = null;
|
|
26069
26234
|
this._assembler = null;
|
|
@@ -28336,9 +28501,14 @@
|
|
|
28336
28501
|
})(LayerState || (LayerState = {}));
|
|
28337
28502
|
/**
|
|
28338
28503
|
* @internal
|
|
28339
|
-
*/ var AnimationEventHandler = function
|
|
28340
|
-
|
|
28341
|
-
|
|
28504
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
28505
|
+
var AnimationEventHandler = function AnimationEventHandler() {
|
|
28506
|
+
this.handlers = [];
|
|
28507
|
+
};
|
|
28508
|
+
var _proto = AnimationEventHandler.prototype;
|
|
28509
|
+
_proto.dispose = function dispose() {};
|
|
28510
|
+
return AnimationEventHandler;
|
|
28511
|
+
}();
|
|
28342
28512
|
/**
|
|
28343
28513
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
28344
28514
|
*/ var AnimatorStateTransition = function AnimatorStateTransition() {
|
|
@@ -30909,6 +31079,7 @@
|
|
|
30909
31079
|
get TextureDepthCompareFunction () { return exports.TextureDepthCompareFunction; },
|
|
30910
31080
|
get TextureFilterMode () { return exports.TextureFilterMode; },
|
|
30911
31081
|
get TextureFormat () { return exports.TextureFormat; },
|
|
31082
|
+
get TextureUsage () { return exports.TextureUsage; },
|
|
30912
31083
|
get TextureWrapMode () { return exports.TextureWrapMode; },
|
|
30913
31084
|
Time: Time,
|
|
30914
31085
|
TrailMaterial: TrailMaterial,
|
|
@@ -31676,9 +31847,9 @@
|
|
|
31676
31847
|
var isWebGL2 = this._isWebGL2;
|
|
31677
31848
|
var _this__formatDetail = this._formatDetail, internalFormat = _this__formatDetail.internalFormat, baseFormat = _this__formatDetail.baseFormat, dataType = _this__formatDetail.dataType;
|
|
31678
31849
|
// @ts-ignore
|
|
31679
|
-
var _this__texture = this._texture, mipmapCount = _this__texture.mipmapCount, width = _this__texture.width, height = _this__texture.height, _isDepthTexture = _this__texture._isDepthTexture;
|
|
31850
|
+
var _this__texture = this._texture, mipmapCount = _this__texture.mipmapCount, width = _this__texture.width, height = _this__texture.height, usage = _this__texture.usage, _isDepthTexture = _this__texture._isDepthTexture;
|
|
31680
31851
|
this._bind();
|
|
31681
|
-
if (isWebGL2 && !(baseFormat === gl.LUMINANCE_ALPHA || baseFormat === gl.ALPHA)) {
|
|
31852
|
+
if (isWebGL2 && !(baseFormat === gl.LUMINANCE_ALPHA || baseFormat === gl.ALPHA) && usage !== exports.TextureUsage.Dynamic) {
|
|
31682
31853
|
gl.texStorage2D(this._target, mipmapCount, internalFormat, width, height);
|
|
31683
31854
|
} else {
|
|
31684
31855
|
if (!isCube) {
|
|
@@ -32470,11 +32641,15 @@
|
|
|
32470
32641
|
* {@inheritDoc IPlatformTexture2D.setImageSource}
|
|
32471
32642
|
*/ _proto.setImageSource = function setImageSource(imageSource, mipLevel, flipY, premultiplyAlpha, x, y) {
|
|
32472
32643
|
var gl = this._gl;
|
|
32473
|
-
var _this__formatDetail = this._formatDetail, baseFormat = _this__formatDetail.baseFormat, dataType = _this__formatDetail.dataType;
|
|
32644
|
+
var _this__formatDetail = this._formatDetail, internalFormat = _this__formatDetail.internalFormat, baseFormat = _this__formatDetail.baseFormat, dataType = _this__formatDetail.dataType;
|
|
32474
32645
|
this._bind();
|
|
32475
32646
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, +flipY);
|
|
32476
32647
|
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, +premultiplyAlpha);
|
|
32477
|
-
|
|
32648
|
+
if (this._texture.usage === exports.TextureUsage.Dynamic) {
|
|
32649
|
+
gl.texImage2D(this._target, mipLevel, internalFormat, baseFormat, dataType, imageSource);
|
|
32650
|
+
} else {
|
|
32651
|
+
gl.texSubImage2D(this._target, mipLevel, x || 0, y || 0, baseFormat, dataType, imageSource);
|
|
32652
|
+
}
|
|
32478
32653
|
};
|
|
32479
32654
|
/**
|
|
32480
32655
|
* {@inheritDoc IPlatformTexture2D.getPixelBuffer }
|
|
@@ -34817,6 +34992,10 @@
|
|
|
34817
34992
|
}
|
|
34818
34993
|
glTFResource.sceneRoots = sceneRoots;
|
|
34819
34994
|
glTFResource.defaultSceneRoot = sceneRoots[sceneID];
|
|
34995
|
+
// @ts-ignore
|
|
34996
|
+
glTFResource.defaultSceneRoot._hookResource = glTFResource;
|
|
34997
|
+
// @ts-ignore
|
|
34998
|
+
glTFResource._addReferCount(1);
|
|
34820
34999
|
};
|
|
34821
35000
|
return GLTFEntityParser;
|
|
34822
35001
|
}(GLTFParser);
|
|
@@ -35548,33 +35727,16 @@
|
|
|
35548
35727
|
})();
|
|
35549
35728
|
/**
|
|
35550
35729
|
* Product after glTF parser, usually, `defaultSceneRoot` is only needed to use.
|
|
35551
|
-
*/ var GLTFResource = /*#__PURE__*/ function(
|
|
35730
|
+
*/ var GLTFResource = /*#__PURE__*/ function(ReferResource) {
|
|
35552
35731
|
var GLTFResource = function GLTFResource(engine, url) {
|
|
35553
35732
|
var _this;
|
|
35554
|
-
_this =
|
|
35733
|
+
_this = ReferResource.call(this, engine) || this;
|
|
35555
35734
|
_this.url = url;
|
|
35556
35735
|
return _this;
|
|
35557
35736
|
};
|
|
35558
|
-
_inherits(GLTFResource,
|
|
35559
|
-
var _proto = GLTFResource.prototype;
|
|
35560
|
-
/**
|
|
35561
|
-
* @internal
|
|
35562
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
35563
|
-
EngineObject.prototype._onDestroy.call(this);
|
|
35564
|
-
this.defaultSceneRoot.destroy();
|
|
35565
|
-
this.textures = null;
|
|
35566
|
-
this.materials = null;
|
|
35567
|
-
this.meshes = null;
|
|
35568
|
-
this.skins = null;
|
|
35569
|
-
this.animations = null;
|
|
35570
|
-
this.entities = null;
|
|
35571
|
-
this.cameras = null;
|
|
35572
|
-
this.lights = null;
|
|
35573
|
-
this.sceneRoots = null;
|
|
35574
|
-
this.extensionsData = null;
|
|
35575
|
-
};
|
|
35737
|
+
_inherits(GLTFResource, ReferResource);
|
|
35576
35738
|
return GLTFResource;
|
|
35577
|
-
}(
|
|
35739
|
+
}(ReferResource);
|
|
35578
35740
|
var GLTFLoader = /*#__PURE__*/ function(Loader) {
|
|
35579
35741
|
var GLTFLoader = function GLTFLoader() {
|
|
35580
35742
|
return Loader.apply(this, arguments);
|
|
@@ -38016,7 +38178,7 @@
|
|
|
38016
38178
|
], GALACEAN_animation_event);
|
|
38017
38179
|
|
|
38018
38180
|
//@ts-ignore
|
|
38019
|
-
var version = "1.0.0-beta.
|
|
38181
|
+
var version = "1.0.0-beta.12";
|
|
38020
38182
|
console.log("Galacean engine version: " + version);
|
|
38021
38183
|
for(var key in CoreObjects){
|
|
38022
38184
|
Loader.registerClass(key, CoreObjects[key]);
|