@galacean/engine 1.0.0-beta.10 → 1.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +185 -45
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -7116,6 +7116,29 @@
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7116
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* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
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*/ _proto.gc = function gc() {
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this._gc(false);
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7119
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+
var engine = this.engine;
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7120
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engine._renderElementPool.garbageCollection();
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7121
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engine._meshRenderDataPool.garbageCollection();
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engine._spriteRenderDataPool.garbageCollection();
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7123
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engine._spriteMaskRenderDataPool.garbageCollection();
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7124
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engine._textRenderDataPool.garbageCollection();
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var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
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_componentsManager._renderers.garbageCollection();
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7127
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// @ts-ignore
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_componentsManager._onStartScripts.garbageCollection();
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7129
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// @ts-ignore
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_componentsManager._onUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onLateUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onPhysicsUpdateScripts.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateAnimations.garbageCollection();
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// @ts-ignore
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_componentsManager._onUpdateRenderers.garbageCollection();
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_lightManager._spotLights.garbageCollection();
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_lightManager._pointLights.garbageCollection();
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_lightManager._directLights.garbageCollection();
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};
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/**
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* Add content restorer.
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@@ -9532,6 +9555,11 @@
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* @returns Cloned entity
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*/ _proto.clone = function clone() {
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var cloneEntity = new Entity(this._engine, this.name);
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var _this = this, hookResource = _this._hookResource;
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if (hookResource) {
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cloneEntity._hookResource = hookResource;
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hookResource._addReferCount(1);
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}
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cloneEntity._isActive = this._isActive;
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cloneEntity.transform.localMatrix = this.transform.localMatrix;
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var children = this._children;
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@@ -9556,6 +9584,10 @@
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return;
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}
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EngineObject.prototype.destroy.call(this);
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if (this._hookResource) {
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this._hookResource._addReferCount(-1);
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this._hookResource = null;
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}
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var components = this._components;
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for(var i = components.length - 1; i >= 0; i--){
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components[i].destroy();
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@@ -14146,9 +14178,9 @@
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var Material = function Material(engine, shader) {
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var _this;
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_this = ReferResource.call(this, engine) || this;
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-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
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/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
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;
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_this._shaderData = new ShaderData(ShaderDataGroup.Material);
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_this.shader = shader;
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return _this;
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};
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@@ -14173,7 +14205,23 @@
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ReferResource.prototype._addReferCount.call(this, value);
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this.shaderData._addReferCount(value);
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};
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+
/**
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* @override
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*/ _proto._onDestroy = function _onDestroy() {
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this._shader = null;
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this._shaderData = null;
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this._renderStates.length = 0;
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this._renderStates = null;
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};
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_create_class$3(Material, [
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{
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key: "shaderData",
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get: /**
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* Shader data.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "shader",
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get: /**
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@@ -14245,6 +14293,12 @@
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*/ _proto.resetPool = function resetPool() {
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this._elementPoolIndex = 0;
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};
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+
_proto.garbageCollection = function garbageCollection() {
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var _this = this, pool = _this._elementPool;
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for(var i = pool.length - 1; i >= 0; i--){
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pool[i].dispose && pool[i].dispose();
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}
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};
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return ClassPool;
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}();
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var RenderData = function RenderData() {};
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@@ -14262,6 +14316,9 @@
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this.mesh = mesh;
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this.subMesh = subMesh;
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};
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_proto.dispose = function dispose() {
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this.component = this.material = this.mesh = this.subMesh = null;
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+
};
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return MeshRenderData;
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}(RenderData);
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/**
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@@ -15334,6 +15391,9 @@
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this.shaderPass = shaderPass;
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this.renderState = renderState;
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};
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+
_proto.dispose = function dispose() {
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this.data = this.shaderPass = this.renderState = null;
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+
};
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return RenderElement;
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}();
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/**
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@@ -15350,7 +15410,6 @@
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var Renderer1 = function Renderer1(entity) {
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var _this;
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_this = Component.call(this, entity) || this;
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-
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
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/** @internal */ _this._onUpdateIndex = -1;
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/** @internal */ _this._rendererIndex = -1;
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/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
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@@ -15358,6 +15417,7 @@
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_this._overrideUpdate = false;
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_this._materials = [];
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_this._dirtyUpdateFlag = 0;
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+
_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
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_this._mvMatrix = new Matrix();
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_this._mvpMatrix = new Matrix();
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_this._mvInvMatrix = new Matrix();
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@@ -15504,6 +15564,17 @@
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var _materials_i;
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(_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
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}
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this._entity = null;
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this._globalShaderMacro = null;
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this._bounds = null;
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this._materials = null;
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this._shaderData = null;
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this._mvMatrix = null;
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this._mvpMatrix = null;
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this._mvInvMatrix = null;
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this._normalMatrix = null;
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this._materialsInstanced = null;
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this._rendererLayer = null;
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};
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/**
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* @internal
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@@ -15579,6 +15650,14 @@
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this._dirtyUpdateFlag |= 0x1;
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};
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_create_class$3(Renderer1, [
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{
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key: "shaderData",
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get: /**
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* ShaderData related to renderer.
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*/ function get() {
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return this._shaderData;
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}
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},
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{
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key: "isCulled",
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get: /**
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@@ -15663,9 +15742,6 @@
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}(), function() {
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_Renderer._rendererLayerProperty = ShaderProperty.getByName("renderer_Layer");
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}(), _Renderer);
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-
__decorate$1([
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-
deepClone
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-
], exports.Renderer.prototype, "shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_distanceForSort", void 0);
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@@ -15693,6 +15769,9 @@
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
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__decorate$1([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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__decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_mvMatrix", void 0);
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@@ -15942,6 +16021,7 @@
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sprite._addReferCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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+
this._entity = null;
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this._sprite = null;
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this._verticesData = null;
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};
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@@ -16485,14 +16565,19 @@
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}();
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/**
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* Sub-mesh, mainly contains drawing information.
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-
*/ var SubMesh = function
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-
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-
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-
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-
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-
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-
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-
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*/ var SubMesh = /*#__PURE__*/ function() {
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var SubMesh = function SubMesh(start, count, topology) {
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if (start === void 0) start = 0;
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if (count === void 0) count = 0;
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if (topology === void 0) topology = exports.MeshTopology.Triangles;
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this.start = start;
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this.count = count;
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this.topology = topology;
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};
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var _proto = SubMesh.prototype;
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_proto.dispose = function dispose() {};
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return SubMesh;
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}();
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/**
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* Mesh.
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*/ var Mesh = /*#__PURE__*/ function(GraphicsResource) {
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@@ -18241,8 +18326,8 @@
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var mesh = this._mesh;
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-
if (mesh
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-
mesh._addReferCount(-1);
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if (mesh) {
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mesh.destroyed || mesh._addReferCount(-1);
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mesh._updateFlagManager.removeListener(this._onMeshChanged);
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this._mesh = null;
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}
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@@ -18497,10 +18582,21 @@
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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-
var
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+
var _this__rootBone, _this__jointTexture;
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MeshRenderer.prototype._onDestroy.call(this);
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-
(
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(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this._rootBone = null;
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this._jointDataCreateCache = null;
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this._skin = null;
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this._blendShapeWeights = null;
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this._localBounds = null;
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this._jointMatrices = null;
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(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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this._jointTexture = null;
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if (this._jointEntities) {
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this._jointEntities.length = 0;
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this._jointEntities = null;
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}
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};
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/**
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* @internal
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@@ -20188,6 +20284,9 @@
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this.material = material;
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this.verticesData = verticesData;
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};
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_proto.dispose = function dispose() {
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this.component = this.material = this.verticesData = null;
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};
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return SpriteMaskRenderData;
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}(RenderData);
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var SpriteRenderData = /*#__PURE__*/ function(RenderData) {
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@@ -20207,6 +20306,9 @@
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this.texture = texture;
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this.dataIndex = dataIndex;
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};
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_proto.dispose = function dispose() {
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this.component = this.material = this.verticesData = this.texture = null;
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};
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return SpriteRenderData;
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}(RenderData);
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var TextRenderData = /*#__PURE__*/ function(RenderData) {
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@@ -20218,6 +20320,11 @@
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return _this;
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};
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_inherits$2(TextRenderData, RenderData);
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+
var _proto = TextRenderData.prototype;
|
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+
_proto.dispose = function dispose() {
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+
this.component = this.material = null;
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+
this.charsData.length = 0;
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+
};
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return TextRenderData;
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}(RenderData);
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/**
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@@ -20743,8 +20850,6 @@
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function Scene(engine, name) {
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var _this;
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_this = EngineObject.call(this, engine) || this;
|
|
20746
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
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|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
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/** If cast shadows. */ _this.castShadows = true;
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/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
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/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -20754,6 +20859,8 @@
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|
/** @internal */ _this._isActiveInEngine = false;
|
|
20755
20860
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
20756
20861
|
/** @internal */ _this._rootEntities = [];
|
|
20862
|
+
_this._background = new Background(_this._engine);
|
|
20863
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
20757
20864
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
20758
20865
|
_this._fogMode = exports.FogMode.None;
|
|
20759
20866
|
_this._fogColor = new Color$1(0.5, 0.5, 0.5, 1.0);
|
|
@@ -20920,6 +21027,8 @@
|
|
|
20920
21027
|
shaderData.setColor(Scene._sunlightColorProperty, sunlight._getLightIntensityColor());
|
|
20921
21028
|
shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
|
|
20922
21029
|
this._sunLight = sunlight;
|
|
21030
|
+
} else {
|
|
21031
|
+
this._sunLight = null;
|
|
20923
21032
|
}
|
|
20924
21033
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
20925
21034
|
shaderData.enableMacro("SCENE_SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -20979,6 +21088,22 @@
|
|
|
20979
21088
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
20980
21089
|
};
|
|
20981
21090
|
_create_class$3(Scene, [
|
|
21091
|
+
{
|
|
21092
|
+
key: "shaderData",
|
|
21093
|
+
get: /**
|
|
21094
|
+
* Scene-related shader data.
|
|
21095
|
+
*/ function get() {
|
|
21096
|
+
return this._shaderData;
|
|
21097
|
+
}
|
|
21098
|
+
},
|
|
21099
|
+
{
|
|
21100
|
+
key: "background",
|
|
21101
|
+
get: /**
|
|
21102
|
+
* The background of the scene.
|
|
21103
|
+
*/ function get() {
|
|
21104
|
+
return this._background;
|
|
21105
|
+
}
|
|
21106
|
+
},
|
|
20982
21107
|
{
|
|
20983
21108
|
key: "shadowCascades",
|
|
20984
21109
|
get: /**
|
|
@@ -23410,7 +23535,6 @@
|
|
|
23410
23535
|
var Camera1 = function Camera1(entity) {
|
|
23411
23536
|
var _this;
|
|
23412
23537
|
_this = Component.call(this, entity) || this;
|
|
23413
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
23414
23538
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
23415
23539
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
23416
23540
|
/**
|
|
@@ -23426,6 +23550,7 @@
|
|
|
23426
23550
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
23427
23551
|
/** @internal */ _this._replacementShader = null;
|
|
23428
23552
|
/** @internal */ _this._replacementSubShaderTag = null;
|
|
23553
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
23429
23554
|
_this._isProjMatSetting = false;
|
|
23430
23555
|
_this._nearClipPlane = 0.1;
|
|
23431
23556
|
_this._farClipPlane = 100;
|
|
@@ -23636,6 +23761,20 @@
|
|
|
23636
23761
|
this._isInvViewProjDirty.destroy();
|
|
23637
23762
|
this._isViewMatrixDirty.destroy();
|
|
23638
23763
|
this.shaderData._addReferCount(-1);
|
|
23764
|
+
this._entity = null;
|
|
23765
|
+
this._globalShaderMacro = null;
|
|
23766
|
+
this._frustum = null;
|
|
23767
|
+
this._renderPipeline = null;
|
|
23768
|
+
this._virtualCamera = null;
|
|
23769
|
+
this._shaderData = null;
|
|
23770
|
+
this._frustumViewChangeFlag = null;
|
|
23771
|
+
this._transform = null;
|
|
23772
|
+
this._isViewMatrixDirty = null;
|
|
23773
|
+
this._isInvViewProjDirty = null;
|
|
23774
|
+
this._viewport = null;
|
|
23775
|
+
this._inverseProjectionMatrix = null;
|
|
23776
|
+
this._lastAspectSize = null;
|
|
23777
|
+
this._invViewProjMat = null;
|
|
23639
23778
|
};
|
|
23640
23779
|
_proto._projMatChange = function _projMatChange() {
|
|
23641
23780
|
this._isFrustumProjectDirty = true;
|
|
@@ -23675,6 +23814,14 @@
|
|
|
23675
23814
|
return this._inverseProjectionMatrix;
|
|
23676
23815
|
};
|
|
23677
23816
|
_create_class$3(Camera1, [
|
|
23817
|
+
{
|
|
23818
|
+
key: "shaderData",
|
|
23819
|
+
get: /**
|
|
23820
|
+
* Shader data.
|
|
23821
|
+
*/ function get() {
|
|
23822
|
+
return this._shaderData;
|
|
23823
|
+
}
|
|
23824
|
+
},
|
|
23678
23825
|
{
|
|
23679
23826
|
key: "nearClipPlane",
|
|
23680
23827
|
get: /**
|
|
@@ -26064,6 +26211,7 @@
|
|
|
26064
26211
|
sprite._addReferCount(-1);
|
|
26065
26212
|
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
26066
26213
|
}
|
|
26214
|
+
this._entity = null;
|
|
26067
26215
|
this._color = null;
|
|
26068
26216
|
this._sprite = null;
|
|
26069
26217
|
this._assembler = null;
|
|
@@ -28336,9 +28484,14 @@
|
|
|
28336
28484
|
})(LayerState || (LayerState = {}));
|
|
28337
28485
|
/**
|
|
28338
28486
|
* @internal
|
|
28339
|
-
*/ var AnimationEventHandler = function
|
|
28340
|
-
|
|
28341
|
-
|
|
28487
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
28488
|
+
var AnimationEventHandler = function AnimationEventHandler() {
|
|
28489
|
+
this.handlers = [];
|
|
28490
|
+
};
|
|
28491
|
+
var _proto = AnimationEventHandler.prototype;
|
|
28492
|
+
_proto.dispose = function dispose() {};
|
|
28493
|
+
return AnimationEventHandler;
|
|
28494
|
+
}();
|
|
28342
28495
|
/**
|
|
28343
28496
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
28344
28497
|
*/ var AnimatorStateTransition = function AnimatorStateTransition() {
|
|
@@ -34817,6 +34970,10 @@
|
|
|
34817
34970
|
}
|
|
34818
34971
|
glTFResource.sceneRoots = sceneRoots;
|
|
34819
34972
|
glTFResource.defaultSceneRoot = sceneRoots[sceneID];
|
|
34973
|
+
// @ts-ignore
|
|
34974
|
+
glTFResource.defaultSceneRoot._hookResource = glTFResource;
|
|
34975
|
+
// @ts-ignore
|
|
34976
|
+
glTFResource._addReferCount(1);
|
|
34820
34977
|
};
|
|
34821
34978
|
return GLTFEntityParser;
|
|
34822
34979
|
}(GLTFParser);
|
|
@@ -35548,33 +35705,16 @@
|
|
|
35548
35705
|
})();
|
|
35549
35706
|
/**
|
|
35550
35707
|
* Product after glTF parser, usually, `defaultSceneRoot` is only needed to use.
|
|
35551
|
-
*/ var GLTFResource = /*#__PURE__*/ function(
|
|
35708
|
+
*/ var GLTFResource = /*#__PURE__*/ function(ReferResource) {
|
|
35552
35709
|
var GLTFResource = function GLTFResource(engine, url) {
|
|
35553
35710
|
var _this;
|
|
35554
|
-
_this =
|
|
35711
|
+
_this = ReferResource.call(this, engine) || this;
|
|
35555
35712
|
_this.url = url;
|
|
35556
35713
|
return _this;
|
|
35557
35714
|
};
|
|
35558
|
-
_inherits(GLTFResource,
|
|
35559
|
-
var _proto = GLTFResource.prototype;
|
|
35560
|
-
/**
|
|
35561
|
-
* @internal
|
|
35562
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
35563
|
-
EngineObject.prototype._onDestroy.call(this);
|
|
35564
|
-
this.defaultSceneRoot.destroy();
|
|
35565
|
-
this.textures = null;
|
|
35566
|
-
this.materials = null;
|
|
35567
|
-
this.meshes = null;
|
|
35568
|
-
this.skins = null;
|
|
35569
|
-
this.animations = null;
|
|
35570
|
-
this.entities = null;
|
|
35571
|
-
this.cameras = null;
|
|
35572
|
-
this.lights = null;
|
|
35573
|
-
this.sceneRoots = null;
|
|
35574
|
-
this.extensionsData = null;
|
|
35575
|
-
};
|
|
35715
|
+
_inherits(GLTFResource, ReferResource);
|
|
35576
35716
|
return GLTFResource;
|
|
35577
|
-
}(
|
|
35717
|
+
}(ReferResource);
|
|
35578
35718
|
var GLTFLoader = /*#__PURE__*/ function(Loader) {
|
|
35579
35719
|
var GLTFLoader = function GLTFLoader() {
|
|
35580
35720
|
return Loader.apply(this, arguments);
|
|
@@ -38016,7 +38156,7 @@
|
|
|
38016
38156
|
], GALACEAN_animation_event);
|
|
38017
38157
|
|
|
38018
38158
|
//@ts-ignore
|
|
38019
|
-
var version = "1.0.0-beta.
|
|
38159
|
+
var version = "1.0.0-beta.11";
|
|
38020
38160
|
console.log("Galacean engine version: " + version);
|
|
38021
38161
|
for(var key in CoreObjects){
|
|
38022
38162
|
Loader.registerClass(key, CoreObjects[key]);
|