@galacean/engine 0.9.5 → 0.9.7

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package/dist/browser.js CHANGED
@@ -19007,7 +19007,7 @@
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  // vertices
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  this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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  // indices
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- this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
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+ this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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  mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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  mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
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  mesh.setVertexElements(vertexElements);
@@ -21683,7 +21683,7 @@
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  // prepare render target
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  var renderTarget = this._getAvailableRenderTarget();
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  // @todo: shouldn't set viewport and scissor in activeRenderTarget
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- rhi.activeRenderTarget(renderTarget, null, 0);
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+ rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
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  if (this._supportDepthTexture) {
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  rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
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  } else {
@@ -21887,6 +21887,9 @@
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  (function() {
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  CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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  })();
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+ (function() {
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+ CascadedShadowCasterPass._viewport = new Vector4(0, 0, 1, 1);
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+ })();
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  (function() {
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  CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
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  })();
@@ -35743,6 +35746,29 @@
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  ""
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  ])
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  ], TextureCubeLoader);
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+ var AnimationClipLoader = /*#__PURE__*/ function(Loader) {
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+ var AnimationClipLoader = function AnimationClipLoader() {
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+ return Loader.apply(this, arguments);
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+ };
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+ _inherits(AnimationClipLoader, Loader);
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+ var _proto = AnimationClipLoader.prototype;
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+ _proto.load = function load(item, resourceManager) {
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+ var _this = this;
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+ return new AssetPromise(function(resolve, reject) {
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+ _this.request(item.url, _extends({}, item, {
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+ type: "arraybuffer"
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+ })).then(function(data) {
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+ return decode(data, resourceManager.engine).then(resolve);
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+ }).catch(reject);
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+ });
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+ };
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+ return AnimationClipLoader;
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+ }(Loader);
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+ AnimationClipLoader = __decorate([
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+ resourceLoader(exports.AssetType.AnimationClip, [
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+ "ani"
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+ ])
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+ ], AnimationClipLoader);
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  var SceneLoader = /*#__PURE__*/ function(Loader) {
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  var SceneLoader = function SceneLoader() {
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  return Loader.apply(this, arguments);
@@ -35811,6 +35837,14 @@
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  if (shadow.shadowDistance != undefined) scene.shadowDistance = shadow.shadowDistance;
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  if (shadow.shadowCascades != undefined) scene.shadowCascades = shadow.shadowCascades;
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  }
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+ var fog = data.scene.fog;
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+ if (fog) {
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+ if (fog.fogMode != undefined) scene.fogMode = fog.fogMode;
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+ if (fog.fogStart != undefined) scene.fogStart = fog.fogStart;
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+ if (fog.fogEnd != undefined) scene.fogEnd = fog.fogEnd;
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+ if (fog.fogDensity != undefined) scene.fogDensity = fog.fogDensity;
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+ if (fog.fogColor != undefined) scene.fogColor.copyFrom(fog.fogColor);
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+ }
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  return Promise.all([
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  ambientLightPromise,
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  backgroundPromise
@@ -35844,7 +35878,7 @@
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  }));
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  //@ts-ignore
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- var version = "0.9.5";
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+ var version = "0.9.7";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);