@galacean/engine 0.9.5 → 0.9.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +37 -3
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -19007,7 +19007,7 @@
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19007
19007
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// vertices
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19008
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this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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19009
19009
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// indices
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19010
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
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19010
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+
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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19011
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mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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@@ -21683,7 +21683,7 @@
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// prepare render target
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var renderTarget = this._getAvailableRenderTarget();
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// @todo: shouldn't set viewport and scissor in activeRenderTarget
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21686
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-
rhi.activeRenderTarget(renderTarget,
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21686
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+
rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
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if (this._supportDepthTexture) {
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rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
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} else {
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@@ -21887,6 +21887,9 @@
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(function() {
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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})();
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21890
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+
(function() {
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21891
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CascadedShadowCasterPass._viewport = new Vector4(0, 0, 1, 1);
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21892
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})();
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(function() {
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CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
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})();
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@@ -35743,6 +35746,29 @@
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""
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])
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], TextureCubeLoader);
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35749
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+
var AnimationClipLoader = /*#__PURE__*/ function(Loader) {
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35750
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var AnimationClipLoader = function AnimationClipLoader() {
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35751
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return Loader.apply(this, arguments);
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35752
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};
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35753
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_inherits(AnimationClipLoader, Loader);
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35754
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var _proto = AnimationClipLoader.prototype;
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35755
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_proto.load = function load(item, resourceManager) {
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35756
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var _this = this;
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35757
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return new AssetPromise(function(resolve, reject) {
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35758
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_this.request(item.url, _extends({}, item, {
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35759
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type: "arraybuffer"
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35760
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})).then(function(data) {
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35761
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return decode(data, resourceManager.engine).then(resolve);
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35762
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}).catch(reject);
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35763
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});
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};
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return AnimationClipLoader;
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35766
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}(Loader);
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35767
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AnimationClipLoader = __decorate([
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35768
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resourceLoader(exports.AssetType.AnimationClip, [
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35769
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"ani"
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35770
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])
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35771
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], AnimationClipLoader);
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var SceneLoader = /*#__PURE__*/ function(Loader) {
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var SceneLoader = function SceneLoader() {
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return Loader.apply(this, arguments);
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@@ -35811,6 +35837,14 @@
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if (shadow.shadowDistance != undefined) scene.shadowDistance = shadow.shadowDistance;
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if (shadow.shadowCascades != undefined) scene.shadowCascades = shadow.shadowCascades;
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}
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35840
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+
var fog = data.scene.fog;
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35841
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if (fog) {
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35842
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if (fog.fogMode != undefined) scene.fogMode = fog.fogMode;
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35843
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if (fog.fogStart != undefined) scene.fogStart = fog.fogStart;
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35844
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if (fog.fogEnd != undefined) scene.fogEnd = fog.fogEnd;
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35845
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if (fog.fogDensity != undefined) scene.fogDensity = fog.fogDensity;
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35846
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if (fog.fogColor != undefined) scene.fogColor.copyFrom(fog.fogColor);
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35847
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}
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return Promise.all([
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ambientLightPromise,
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backgroundPromise
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@@ -35844,7 +35878,7 @@
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}));
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//@ts-ignore
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35847
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-
var version = "0.9.
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35881
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+
var version = "0.9.7";
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35848
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console.log("Galacean engine version: " + version);
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35849
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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