@galacean/engine 0.9.11 → 0.9.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +353 -88
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
|
@@ -6257,9 +6257,11 @@
|
|
|
6257
6257
|
renderTexture
|
|
6258
6258
|
];
|
|
6259
6259
|
for(var i = 0, n = colorTextures.length; i < n; i++){
|
|
6260
|
-
|
|
6260
|
+
var colorTexture = colorTextures[i];
|
|
6261
|
+
if (colorTexture._isDepthTexture) {
|
|
6261
6262
|
throw "Render texture can't use depth format.";
|
|
6262
6263
|
}
|
|
6264
|
+
colorTexture._addRefCount(1);
|
|
6263
6265
|
}
|
|
6264
6266
|
_this._colorTextures = colorTextures;
|
|
6265
6267
|
} else {
|
|
@@ -6270,6 +6272,7 @@
|
|
|
6270
6272
|
throw "Depth texture must use depth format.";
|
|
6271
6273
|
}
|
|
6272
6274
|
_this._depthTexture = depth;
|
|
6275
|
+
_this._depthTexture._addRefCount(1);
|
|
6273
6276
|
}
|
|
6274
6277
|
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
|
|
6275
6278
|
return _this;
|
|
@@ -6299,8 +6302,14 @@
|
|
|
6299
6302
|
/**
|
|
6300
6303
|
* Destroy render target.
|
|
6301
6304
|
*/ _proto.destroy = function destroy() {
|
|
6305
|
+
var _this__depthTexture;
|
|
6302
6306
|
this._platformRenderTarget.destroy();
|
|
6303
|
-
this
|
|
6307
|
+
var _this = this, colorTextures = _this._colorTextures;
|
|
6308
|
+
for(var i = 0, n = colorTextures.length; i < n; i++){
|
|
6309
|
+
colorTextures[i]._addRefCount(-1);
|
|
6310
|
+
}
|
|
6311
|
+
colorTextures.length = 0;
|
|
6312
|
+
(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
|
|
6304
6313
|
this._depthTexture = null;
|
|
6305
6314
|
this._depth = null;
|
|
6306
6315
|
};
|
|
@@ -6741,6 +6750,7 @@
|
|
|
6741
6750
|
var fontAtlas = new FontAtlas(engine);
|
|
6742
6751
|
var texture = new Texture2D(engine, 256, 256);
|
|
6743
6752
|
fontAtlas.texture = texture;
|
|
6753
|
+
fontAtlas.isGCIgnored = texture.isGCIgnored = true;
|
|
6744
6754
|
this._fontAtlases.push(fontAtlas);
|
|
6745
6755
|
return fontAtlas;
|
|
6746
6756
|
};
|
|
@@ -7016,6 +7026,28 @@
|
|
|
7016
7026
|
* @remarks The release principle is that it is not referenced by the components, including direct and indirect reference.
|
|
7017
7027
|
*/ _proto.gc = function gc() {
|
|
7018
7028
|
this._gc(false);
|
|
7029
|
+
var engine = this.engine;
|
|
7030
|
+
engine._renderElementPool.garbageCollection();
|
|
7031
|
+
engine._spriteElementPool.garbageCollection();
|
|
7032
|
+
engine._spriteMaskElementPool.garbageCollection();
|
|
7033
|
+
engine._textElementPool.garbageCollection();
|
|
7034
|
+
var _componentsManager = engine._componentsManager, _lightManager = engine._lightManager;
|
|
7035
|
+
_componentsManager._renderers.garbageCollection();
|
|
7036
|
+
// @ts-ignore
|
|
7037
|
+
_componentsManager._onStartScripts.garbageCollection();
|
|
7038
|
+
// @ts-ignore
|
|
7039
|
+
_componentsManager._onUpdateScripts.garbageCollection();
|
|
7040
|
+
// @ts-ignore
|
|
7041
|
+
_componentsManager._onLateUpdateScripts.garbageCollection();
|
|
7042
|
+
// @ts-ignore
|
|
7043
|
+
_componentsManager._onPhysicsUpdateScripts.garbageCollection();
|
|
7044
|
+
// @ts-ignore
|
|
7045
|
+
_componentsManager._onUpdateAnimations.garbageCollection();
|
|
7046
|
+
// @ts-ignore
|
|
7047
|
+
_componentsManager._onUpdateRenderers.garbageCollection();
|
|
7048
|
+
_lightManager._spotLights.garbageCollection();
|
|
7049
|
+
_lightManager._pointLights.garbageCollection();
|
|
7050
|
+
_lightManager._directLights.garbageCollection();
|
|
7019
7051
|
};
|
|
7020
7052
|
/**
|
|
7021
7053
|
* @internal
|
|
@@ -8846,6 +8878,11 @@
|
|
|
8846
8878
|
* @returns Cloned entity
|
|
8847
8879
|
*/ _proto.clone = function clone() {
|
|
8848
8880
|
var cloneEntity = new Entity(this._engine, this.name);
|
|
8881
|
+
var _this = this, hookResource = _this._hookResource;
|
|
8882
|
+
if (hookResource) {
|
|
8883
|
+
cloneEntity._hookResource = hookResource;
|
|
8884
|
+
hookResource._addRefCount(1);
|
|
8885
|
+
}
|
|
8849
8886
|
cloneEntity._isActive = this._isActive;
|
|
8850
8887
|
cloneEntity.transform.localMatrix = this.transform.localMatrix;
|
|
8851
8888
|
var children = this._children;
|
|
@@ -8870,6 +8907,10 @@
|
|
|
8870
8907
|
return;
|
|
8871
8908
|
}
|
|
8872
8909
|
EngineObject.prototype.destroy.call(this);
|
|
8910
|
+
if (this._hookResource) {
|
|
8911
|
+
this._hookResource._addRefCount(-1);
|
|
8912
|
+
this._hookResource = null;
|
|
8913
|
+
}
|
|
8873
8914
|
var components = this._components;
|
|
8874
8915
|
for(var i = components.length - 1; i >= 0; i--){
|
|
8875
8916
|
components[i].destroy();
|
|
@@ -13413,6 +13454,7 @@
|
|
|
13413
13454
|
_proto.cloneTo = function cloneTo(target) {
|
|
13414
13455
|
CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
|
|
13415
13456
|
Object.assign(target._macroMap, this._macroMap);
|
|
13457
|
+
var referCount = target._getRefCount();
|
|
13416
13458
|
var propertyValueMap = this._propertyValueMap;
|
|
13417
13459
|
var targetPropertyValueMap = target._propertyValueMap;
|
|
13418
13460
|
var keys = Object.keys(propertyValueMap);
|
|
@@ -13424,6 +13466,7 @@
|
|
|
13424
13466
|
targetPropertyValueMap[k] = property;
|
|
13425
13467
|
} else if (_instanceof1$2(property, Texture)) {
|
|
13426
13468
|
targetPropertyValueMap[k] = property;
|
|
13469
|
+
referCount > 0 && property._addRefCount(referCount);
|
|
13427
13470
|
} else if (_instanceof1$2(property, Array) || _instanceof1$2(property, Float32Array) || _instanceof1$2(property, Int32Array)) {
|
|
13428
13471
|
targetPropertyValueMap[k] = property.slice();
|
|
13429
13472
|
} else {
|
|
@@ -14414,9 +14457,9 @@
|
|
|
14414
14457
|
var Material = function Material(engine, shader) {
|
|
14415
14458
|
var _this;
|
|
14416
14459
|
_this = RefObject.call(this, engine) || this;
|
|
14417
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Material);
|
|
14418
14460
|
/** @internal */ _this._renderStates = [] // todo: later will as a part of shaderData when shader effect frame is OK, that is more powerful and flexible.
|
|
14419
14461
|
;
|
|
14462
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Material);
|
|
14420
14463
|
_this.shader = shader;
|
|
14421
14464
|
return _this;
|
|
14422
14465
|
};
|
|
@@ -14449,8 +14492,21 @@
|
|
|
14449
14492
|
*/ _proto._preRender = function _preRender(renderElement) {};
|
|
14450
14493
|
/**
|
|
14451
14494
|
* @override
|
|
14452
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
14495
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
14496
|
+
this._shader = null;
|
|
14497
|
+
this._shaderData = null;
|
|
14498
|
+
this._renderStates.length = 0;
|
|
14499
|
+
this._renderStates = null;
|
|
14500
|
+
};
|
|
14453
14501
|
_create_class$3(Material, [
|
|
14502
|
+
{
|
|
14503
|
+
key: "shaderData",
|
|
14504
|
+
get: /**
|
|
14505
|
+
* Shader data.
|
|
14506
|
+
*/ function get() {
|
|
14507
|
+
return this._shaderData;
|
|
14508
|
+
}
|
|
14509
|
+
},
|
|
14454
14510
|
{
|
|
14455
14511
|
key: "shader",
|
|
14456
14512
|
get: /**
|
|
@@ -14518,6 +14574,12 @@
|
|
|
14518
14574
|
*/ _proto.resetPool = function resetPool() {
|
|
14519
14575
|
this._elementPoolIndex = 0;
|
|
14520
14576
|
};
|
|
14577
|
+
_proto.garbageCollection = function garbageCollection() {
|
|
14578
|
+
var _this = this, pool = _this._elementPool;
|
|
14579
|
+
for(var i = pool.length - 1; i >= 0; i--){
|
|
14580
|
+
pool[i].dispose && pool[i].dispose();
|
|
14581
|
+
}
|
|
14582
|
+
};
|
|
14521
14583
|
return ClassPool;
|
|
14522
14584
|
}();
|
|
14523
14585
|
var RenderElement = function RenderElement() {};
|
|
@@ -14537,6 +14599,9 @@
|
|
|
14537
14599
|
this.renderState = renderState;
|
|
14538
14600
|
this.shaderPass = shaderPass;
|
|
14539
14601
|
};
|
|
14602
|
+
_proto.dispose = function dispose() {
|
|
14603
|
+
this.component = this.mesh = this.subMesh = this.material = this.renderState = this.shaderPass = null;
|
|
14604
|
+
};
|
|
14540
14605
|
return MeshRenderElement;
|
|
14541
14606
|
}(RenderElement);
|
|
14542
14607
|
/**
|
|
@@ -14580,6 +14645,9 @@
|
|
|
14580
14645
|
this.renderState = renderState;
|
|
14581
14646
|
this.shaderPass = shaderPass;
|
|
14582
14647
|
};
|
|
14648
|
+
_proto.dispose = function dispose() {
|
|
14649
|
+
this.component = this.renderData = this.material = this.texture = this.renderState = this.shaderPass = null;
|
|
14650
|
+
};
|
|
14583
14651
|
return SpriteElement;
|
|
14584
14652
|
}(RenderElement);
|
|
14585
14653
|
var SpriteMaskElement = /*#__PURE__*/ function(RenderElement) {
|
|
@@ -14597,6 +14665,9 @@
|
|
|
14597
14665
|
this.renderData = renderData;
|
|
14598
14666
|
this.material = material;
|
|
14599
14667
|
};
|
|
14668
|
+
_proto.dispose = function dispose() {
|
|
14669
|
+
this.component = this.renderData = this.material = null;
|
|
14670
|
+
};
|
|
14600
14671
|
return SpriteMaskElement;
|
|
14601
14672
|
}(RenderElement);
|
|
14602
14673
|
/**
|
|
@@ -14612,7 +14683,6 @@
|
|
|
14612
14683
|
var Renderer1 = function Renderer1(entity) {
|
|
14613
14684
|
var _this;
|
|
14614
14685
|
_this = Component.call(this, entity) || this;
|
|
14615
|
-
/** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
14616
14686
|
/** @internal */ _this._onUpdateIndex = -1;
|
|
14617
14687
|
/** @internal */ _this._rendererIndex = -1;
|
|
14618
14688
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
@@ -14620,6 +14690,7 @@
|
|
|
14620
14690
|
_this._overrideUpdate = false;
|
|
14621
14691
|
_this._materials = [];
|
|
14622
14692
|
_this._dirtyUpdateFlag = 0;
|
|
14693
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Renderer);
|
|
14623
14694
|
_this._mvMatrix = new Matrix();
|
|
14624
14695
|
_this._mvpMatrix = new Matrix();
|
|
14625
14696
|
_this._mvInvMatrix = new Matrix();
|
|
@@ -14767,6 +14838,17 @@
|
|
|
14767
14838
|
var _materials_i;
|
|
14768
14839
|
(_materials_i = materials[i]) == null ? void 0 : _materials_i._addRefCount(-1);
|
|
14769
14840
|
}
|
|
14841
|
+
this._entity = null;
|
|
14842
|
+
this._globalShaderMacro = null;
|
|
14843
|
+
this._bounds = null;
|
|
14844
|
+
this._materials = null;
|
|
14845
|
+
this._shaderData = null;
|
|
14846
|
+
this._mvMatrix = null;
|
|
14847
|
+
this._mvpMatrix = null;
|
|
14848
|
+
this._mvInvMatrix = null;
|
|
14849
|
+
this._normalMatrix = null;
|
|
14850
|
+
this._materialsInstanced = null;
|
|
14851
|
+
this._rendererLayer = null;
|
|
14770
14852
|
};
|
|
14771
14853
|
_proto._updateShaderData = function _updateShaderData(context) {
|
|
14772
14854
|
var entity = this.entity;
|
|
@@ -14828,6 +14910,14 @@
|
|
|
14828
14910
|
this._dirtyUpdateFlag |= 0x1;
|
|
14829
14911
|
};
|
|
14830
14912
|
_create_class$3(Renderer1, [
|
|
14913
|
+
{
|
|
14914
|
+
key: "shaderData",
|
|
14915
|
+
get: /**
|
|
14916
|
+
* ShaderData related to renderer.
|
|
14917
|
+
*/ function get() {
|
|
14918
|
+
return this._shaderData;
|
|
14919
|
+
}
|
|
14920
|
+
},
|
|
14831
14921
|
{
|
|
14832
14922
|
key: "isCulled",
|
|
14833
14923
|
get: /**
|
|
@@ -14912,9 +15002,6 @@
|
|
|
14912
15002
|
}(), function() {
|
|
14913
15003
|
_Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
|
|
14914
15004
|
}(), _Renderer);
|
|
14915
|
-
__decorate$1([
|
|
14916
|
-
deepClone
|
|
14917
|
-
], exports.Renderer.prototype, "shaderData", void 0);
|
|
14918
15005
|
__decorate$1([
|
|
14919
15006
|
ignoreClone
|
|
14920
15007
|
], exports.Renderer.prototype, "_distanceForSort", void 0);
|
|
@@ -14942,6 +15029,9 @@
|
|
|
14942
15029
|
__decorate$1([
|
|
14943
15030
|
ignoreClone
|
|
14944
15031
|
], exports.Renderer.prototype, "_dirtyUpdateFlag", void 0);
|
|
15032
|
+
__decorate$1([
|
|
15033
|
+
deepClone
|
|
15034
|
+
], exports.Renderer.prototype, "_shaderData", void 0);
|
|
14945
15035
|
__decorate$1([
|
|
14946
15036
|
ignoreClone
|
|
14947
15037
|
], exports.Renderer.prototype, "_mvMatrix", void 0);
|
|
@@ -15140,16 +15230,6 @@
|
|
|
15140
15230
|
}
|
|
15141
15231
|
var _proto = SpriteMask.prototype;
|
|
15142
15232
|
/**
|
|
15143
|
-
* @override
|
|
15144
|
-
* @inheritdoc
|
|
15145
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
15146
|
-
var _this__sprite;
|
|
15147
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
15148
|
-
this._sprite = null;
|
|
15149
|
-
this._renderData = null;
|
|
15150
|
-
Renderer.prototype._onDestroy.call(this);
|
|
15151
|
-
};
|
|
15152
|
-
/**
|
|
15153
15233
|
* @internal
|
|
15154
15234
|
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
15155
15235
|
Renderer.prototype._cloneTo.call(this, target);
|
|
@@ -15189,6 +15269,20 @@
|
|
|
15189
15269
|
context.camera._renderPipeline._allSpriteMasks.add(this);
|
|
15190
15270
|
this._maskElement = maskElement;
|
|
15191
15271
|
};
|
|
15272
|
+
/**
|
|
15273
|
+
* @internal
|
|
15274
|
+
* @inheritdoc
|
|
15275
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
15276
|
+
Renderer.prototype._onDestroy.call(this);
|
|
15277
|
+
var sprite = this._sprite;
|
|
15278
|
+
if (sprite) {
|
|
15279
|
+
sprite._addRefCount(-1);
|
|
15280
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
15281
|
+
}
|
|
15282
|
+
this._entity = null;
|
|
15283
|
+
this._sprite = null;
|
|
15284
|
+
this._renderData = null;
|
|
15285
|
+
};
|
|
15192
15286
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
15193
15287
|
var sprite = this._sprite;
|
|
15194
15288
|
if (sprite) {
|
|
@@ -15307,9 +15401,13 @@
|
|
|
15307
15401
|
set: function set(value) {
|
|
15308
15402
|
var lastSprite = this._sprite;
|
|
15309
15403
|
if (lastSprite !== value) {
|
|
15310
|
-
|
|
15404
|
+
if (lastSprite) {
|
|
15405
|
+
lastSprite._addRefCount(-1);
|
|
15406
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
15407
|
+
}
|
|
15311
15408
|
this._dirtyUpdateFlag |= 0x7;
|
|
15312
15409
|
if (value) {
|
|
15410
|
+
value._addRefCount(1);
|
|
15313
15411
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
15314
15412
|
this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
|
|
15315
15413
|
} else {
|
|
@@ -15776,14 +15874,19 @@
|
|
|
15776
15874
|
}();
|
|
15777
15875
|
/**
|
|
15778
15876
|
* Sub-mesh, mainly contains drawing information.
|
|
15779
|
-
*/ var SubMesh = function
|
|
15780
|
-
|
|
15781
|
-
|
|
15782
|
-
|
|
15783
|
-
|
|
15784
|
-
|
|
15785
|
-
|
|
15786
|
-
|
|
15877
|
+
*/ var SubMesh = /*#__PURE__*/ function() {
|
|
15878
|
+
var SubMesh = function SubMesh(start, count, topology) {
|
|
15879
|
+
if (start === void 0) start = 0;
|
|
15880
|
+
if (count === void 0) count = 0;
|
|
15881
|
+
if (topology === void 0) topology = exports.MeshTopology.Triangles;
|
|
15882
|
+
this.start = start;
|
|
15883
|
+
this.count = count;
|
|
15884
|
+
this.topology = topology;
|
|
15885
|
+
};
|
|
15886
|
+
var _proto = SubMesh.prototype;
|
|
15887
|
+
_proto.dispose = function dispose() {};
|
|
15888
|
+
return SubMesh;
|
|
15889
|
+
}();
|
|
15787
15890
|
/**
|
|
15788
15891
|
* Mesh.
|
|
15789
15892
|
*/ var Mesh = /*#__PURE__*/ function(RefObject) {
|
|
@@ -15864,10 +15967,11 @@
|
|
|
15864
15967
|
/**
|
|
15865
15968
|
* @internal
|
|
15866
15969
|
*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
|
|
15867
|
-
|
|
15868
|
-
|
|
15869
|
-
|
|
15870
|
-
|
|
15970
|
+
var referCount = this._getRefCount();
|
|
15971
|
+
if (referCount > 0) {
|
|
15972
|
+
var _this__vertexBufferBindings_index;
|
|
15973
|
+
(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
|
|
15974
|
+
binding == null ? void 0 : binding._buffer._addRefCount(referCount);
|
|
15871
15975
|
}
|
|
15872
15976
|
this._vertexBufferBindings[index] = binding;
|
|
15873
15977
|
this._bufferStructChanged = true;
|
|
@@ -15881,11 +15985,13 @@
|
|
|
15881
15985
|
/**
|
|
15882
15986
|
* @override
|
|
15883
15987
|
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
15988
|
+
var _this__indexBufferBinding;
|
|
15884
15989
|
RefObject.prototype._addRefCount.call(this, value);
|
|
15885
15990
|
var vertexBufferBindings = this._vertexBufferBindings;
|
|
15886
15991
|
for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
|
|
15887
15992
|
vertexBufferBindings[i]._buffer._addRefCount(value);
|
|
15888
15993
|
}
|
|
15994
|
+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
|
|
15889
15995
|
};
|
|
15890
15996
|
/**
|
|
15891
15997
|
* @override
|
|
@@ -15895,6 +16001,7 @@
|
|
|
15895
16001
|
this._indexBufferBinding = null;
|
|
15896
16002
|
this._vertexElements = null;
|
|
15897
16003
|
this._vertexElementMap = null;
|
|
16004
|
+
this._updateFlagManager = null;
|
|
15898
16005
|
this._platformPrimitive.destroy();
|
|
15899
16006
|
};
|
|
15900
16007
|
_proto._setVertexElements = function _setVertexElements(elements) {
|
|
@@ -15905,6 +16012,11 @@
|
|
|
15905
16012
|
};
|
|
15906
16013
|
_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
|
|
15907
16014
|
var lastBinding = this._indexBufferBinding;
|
|
16015
|
+
var referCount = this._getRefCount();
|
|
16016
|
+
if (referCount > 0) {
|
|
16017
|
+
lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
|
|
16018
|
+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
|
|
16019
|
+
}
|
|
15908
16020
|
if (binding) {
|
|
15909
16021
|
this._indexBufferBinding = binding;
|
|
15910
16022
|
this._glIndexType = BufferUtil._getGLIndexType(binding.format);
|
|
@@ -17569,8 +17681,8 @@
|
|
|
17569
17681
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
17570
17682
|
Renderer.prototype._onDestroy.call(this);
|
|
17571
17683
|
var mesh = this._mesh;
|
|
17572
|
-
if (mesh
|
|
17573
|
-
mesh._addRefCount(-1);
|
|
17684
|
+
if (mesh) {
|
|
17685
|
+
mesh.destroyed || mesh._addRefCount(-1);
|
|
17574
17686
|
mesh._updateFlagManager.removeListener(this._onMeshChanged);
|
|
17575
17687
|
this._mesh = null;
|
|
17576
17688
|
}
|
|
@@ -17904,10 +18016,21 @@
|
|
|
17904
18016
|
* @internal
|
|
17905
18017
|
* @override
|
|
17906
18018
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
17907
|
-
var
|
|
18019
|
+
var _this__rootBone, _this__jointTexture;
|
|
17908
18020
|
MeshRenderer.prototype._onDestroy.call(this);
|
|
17909
|
-
(
|
|
18021
|
+
(_this__rootBone = this._rootBone) == null ? void 0 : _this__rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
|
|
18022
|
+
this._rootBone = null;
|
|
18023
|
+
this._jointDataCreateCache = null;
|
|
18024
|
+
this._skin = null;
|
|
18025
|
+
this._blendShapeWeights = null;
|
|
18026
|
+
this._localBounds = null;
|
|
18027
|
+
this._jointMatrices = null;
|
|
17910
18028
|
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
18029
|
+
this._jointTexture = null;
|
|
18030
|
+
if (this._jointEntities) {
|
|
18031
|
+
this._jointEntities.length = 0;
|
|
18032
|
+
this._jointEntities = null;
|
|
18033
|
+
}
|
|
17911
18034
|
};
|
|
17912
18035
|
/**
|
|
17913
18036
|
* @internal
|
|
@@ -19064,14 +19187,17 @@
|
|
|
19064
19187
|
_proto._createMesh = function _createMesh(engine, index) {
|
|
19065
19188
|
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
19066
19189
|
var mesh = new BufferMesh(engine, "BufferMesh" + index);
|
|
19190
|
+
mesh.isGCIgnored = true;
|
|
19067
19191
|
var vertexElements = [];
|
|
19068
19192
|
var vertexStride = this.createVertexElements(vertexElements);
|
|
19069
19193
|
// vertices
|
|
19070
|
-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
19194
|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
19195
|
+
vertexBuffer.isGCIgnored = true;
|
|
19071
19196
|
// indices
|
|
19072
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
19073
|
-
|
|
19074
|
-
mesh.
|
|
19197
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
19198
|
+
indiceBuffer.isGCIgnored = true;
|
|
19199
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
19200
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
19075
19201
|
mesh.setVertexElements(vertexElements);
|
|
19076
19202
|
return mesh;
|
|
19077
19203
|
};
|
|
@@ -19279,6 +19405,11 @@
|
|
|
19279
19405
|
return _this;
|
|
19280
19406
|
};
|
|
19281
19407
|
_inherits$2(TextRenderElement, RenderElement);
|
|
19408
|
+
var _proto = TextRenderElement.prototype;
|
|
19409
|
+
_proto.dispose = function dispose() {
|
|
19410
|
+
this.component = this.material = this.renderState = this.shaderPass = null;
|
|
19411
|
+
this.charElements.length = 0;
|
|
19412
|
+
};
|
|
19282
19413
|
return TextRenderElement;
|
|
19283
19414
|
}(RenderElement);
|
|
19284
19415
|
/**
|
|
@@ -19304,6 +19435,12 @@
|
|
|
19304
19435
|
var _proto = Sky.prototype;
|
|
19305
19436
|
/**
|
|
19306
19437
|
* @internal
|
|
19438
|
+
*/ _proto.destroy = function destroy() {
|
|
19439
|
+
this.mesh = null;
|
|
19440
|
+
this.material = null;
|
|
19441
|
+
};
|
|
19442
|
+
/**
|
|
19443
|
+
* @internal
|
|
19307
19444
|
*/ _proto._render = function _render(context) {
|
|
19308
19445
|
var _this = this, material = _this.material, mesh = _this.mesh;
|
|
19309
19446
|
if (!material) {
|
|
@@ -19342,6 +19479,40 @@
|
|
|
19342
19479
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
19343
19480
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
19344
19481
|
};
|
|
19482
|
+
_create_class$3(Sky, [
|
|
19483
|
+
{
|
|
19484
|
+
key: "material",
|
|
19485
|
+
get: /**
|
|
19486
|
+
* Material of the sky.
|
|
19487
|
+
*/ function get() {
|
|
19488
|
+
return this._material;
|
|
19489
|
+
},
|
|
19490
|
+
set: function set(value) {
|
|
19491
|
+
if (this._material !== value) {
|
|
19492
|
+
var _this__material;
|
|
19493
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
19494
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
19495
|
+
this._material = value;
|
|
19496
|
+
}
|
|
19497
|
+
}
|
|
19498
|
+
},
|
|
19499
|
+
{
|
|
19500
|
+
key: "mesh",
|
|
19501
|
+
get: /**
|
|
19502
|
+
* Mesh of the sky.
|
|
19503
|
+
*/ function get() {
|
|
19504
|
+
return this._mesh;
|
|
19505
|
+
},
|
|
19506
|
+
set: function set(value) {
|
|
19507
|
+
if (this._mesh !== value) {
|
|
19508
|
+
var _this__mesh;
|
|
19509
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
19510
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
19511
|
+
this._mesh = value;
|
|
19512
|
+
}
|
|
19513
|
+
}
|
|
19514
|
+
}
|
|
19515
|
+
]);
|
|
19345
19516
|
return Sky;
|
|
19346
19517
|
}();
|
|
19347
19518
|
(function() {
|
|
@@ -19371,11 +19542,27 @@
|
|
|
19371
19542
|
this.sky = new Sky();
|
|
19372
19543
|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
19373
19544
|
this._texture = null;
|
|
19374
|
-
this.
|
|
19545
|
+
this._initMesh(_engine);
|
|
19375
19546
|
};
|
|
19376
19547
|
var _proto = Background.prototype;
|
|
19377
19548
|
/**
|
|
19378
19549
|
* @internal
|
|
19550
|
+
*/ _proto.destroy = function destroy() {
|
|
19551
|
+
this._mesh._addRefCount(-1);
|
|
19552
|
+
this._mesh = null;
|
|
19553
|
+
this.texture = null;
|
|
19554
|
+
this.solidColor = null;
|
|
19555
|
+
this.sky.destroy();
|
|
19556
|
+
};
|
|
19557
|
+
/**
|
|
19558
|
+
* @internal
|
|
19559
|
+
* Standalone for CanvasRenderer plugin.
|
|
19560
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
19561
|
+
this._mesh = this._createPlane(engine);
|
|
19562
|
+
this._mesh._addRefCount(1);
|
|
19563
|
+
};
|
|
19564
|
+
/**
|
|
19565
|
+
* @internal
|
|
19379
19566
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
19380
19567
|
if (!this._texture) {
|
|
19381
19568
|
return;
|
|
@@ -19444,6 +19631,9 @@
|
|
|
19444
19631
|
},
|
|
19445
19632
|
set: function set(value) {
|
|
19446
19633
|
if (this._texture !== value) {
|
|
19634
|
+
var _this__texture;
|
|
19635
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
19636
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
19447
19637
|
this._texture = value;
|
|
19448
19638
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
19449
19639
|
}
|
|
@@ -19743,8 +19933,6 @@
|
|
|
19743
19933
|
function Scene(engine, name) {
|
|
19744
19934
|
var _this;
|
|
19745
19935
|
_this = EngineObject.call(this, engine) || this;
|
|
19746
|
-
/** The background of the scene. */ _this.background = new Background(_this._engine);
|
|
19747
|
-
/** Scene-related shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
19748
19936
|
/** If cast shadows. */ _this.castShadows = true;
|
|
19749
19937
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
19750
19938
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -19754,6 +19942,8 @@
|
|
|
19754
19942
|
/** @internal */ _this._isActiveInEngine = false;
|
|
19755
19943
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
19756
19944
|
/** @internal */ _this._rootEntities = [];
|
|
19945
|
+
_this._background = new Background(_this._engine);
|
|
19946
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
19757
19947
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
19758
19948
|
_this._fogMode = exports.FogMode.None;
|
|
19759
19949
|
_this._fogColor = new Color$1(0.5, 0.5, 0.5, 1.0);
|
|
@@ -19915,6 +20105,8 @@
|
|
|
19915
20105
|
var sunLightIndex = lightManager._getSunLightIndex();
|
|
19916
20106
|
if (sunLightIndex !== -1) {
|
|
19917
20107
|
this._sunLight = lightManager._directLights.get(sunLightIndex);
|
|
20108
|
+
} else {
|
|
20109
|
+
this._sunLight = null;
|
|
19918
20110
|
}
|
|
19919
20111
|
if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
|
|
19920
20112
|
shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
|
|
@@ -19943,6 +20135,7 @@
|
|
|
19943
20135
|
this._rootEntities[0].destroy();
|
|
19944
20136
|
}
|
|
19945
20137
|
this._activeCameras.length = 0;
|
|
20138
|
+
this.background.destroy();
|
|
19946
20139
|
this.shaderData._addRefCount(-1);
|
|
19947
20140
|
};
|
|
19948
20141
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -19973,6 +20166,22 @@
|
|
|
19973
20166
|
this._fogParams.w = density / Math.sqrt(Math.LN2);
|
|
19974
20167
|
};
|
|
19975
20168
|
_create_class$3(Scene, [
|
|
20169
|
+
{
|
|
20170
|
+
key: "shaderData",
|
|
20171
|
+
get: /**
|
|
20172
|
+
* Scene-related shader data.
|
|
20173
|
+
*/ function get() {
|
|
20174
|
+
return this._shaderData;
|
|
20175
|
+
}
|
|
20176
|
+
},
|
|
20177
|
+
{
|
|
20178
|
+
key: "background",
|
|
20179
|
+
get: /**
|
|
20180
|
+
* The background of the scene.
|
|
20181
|
+
*/ function get() {
|
|
20182
|
+
return this._background;
|
|
20183
|
+
}
|
|
20184
|
+
},
|
|
19976
20185
|
{
|
|
19977
20186
|
key: "shadowCascades",
|
|
19978
20187
|
get: /**
|
|
@@ -20333,7 +20542,7 @@
|
|
|
20333
20542
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
20334
20543
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
20335
20544
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
20336
|
-
_this._textDefaultFont.isGCIgnored =
|
|
20545
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
20337
20546
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
20338
20547
|
var magentaPixel = new Uint8Array([
|
|
20339
20548
|
255,
|
|
@@ -20368,6 +20577,7 @@
|
|
|
20368
20577
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
20369
20578
|
}
|
|
20370
20579
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
20580
|
+
magentaMaterial.isGCIgnored = true;
|
|
20371
20581
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
20372
20582
|
_this._magentaMaterial = magentaMaterial;
|
|
20373
20583
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -21893,7 +22103,11 @@
|
|
|
21893
22103
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
21894
22104
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
21895
22105
|
}
|
|
21896
|
-
this._renderTargets
|
|
22106
|
+
var renderTargets = this._renderTargets;
|
|
22107
|
+
if (renderTargets) {
|
|
22108
|
+
renderTargets.destroy();
|
|
22109
|
+
this._renderTargets = null;
|
|
22110
|
+
}
|
|
21897
22111
|
var viewportOffset = this._viewportOffsets;
|
|
21898
22112
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
21899
22113
|
switch(shadowCascades){
|
|
@@ -22224,7 +22438,6 @@
|
|
|
22224
22438
|
var Camera1 = function Camera1(entity) {
|
|
22225
22439
|
var _this;
|
|
22226
22440
|
_this = Component.call(this, entity) || this;
|
|
22227
|
-
/** Shader data. */ _this.shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
22228
22441
|
/** Rendering priority - A Camera with higher priority will be rendered on top of a camera with lower priority. */ _this.priority = 0;
|
|
22229
22442
|
/** Whether to enable frustum culling, it is enabled by default. */ _this.enableFrustumCulling = true;
|
|
22230
22443
|
/**
|
|
@@ -22238,6 +22451,7 @@
|
|
|
22238
22451
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
22239
22452
|
/** @internal */ _this._frustum = new BoundingFrustum();
|
|
22240
22453
|
/** @internal */ _this._virtualCamera = new VirtualCamera();
|
|
22454
|
+
_this._shaderData = new ShaderData(ShaderDataGroup.Camera);
|
|
22241
22455
|
_this._isProjMatSetting = false;
|
|
22242
22456
|
_this._nearClipPlane = 0.1;
|
|
22243
22457
|
_this._farClipPlane = 100;
|
|
@@ -22437,6 +22651,20 @@
|
|
|
22437
22651
|
this._isInvViewProjDirty.destroy();
|
|
22438
22652
|
this._isViewMatrixDirty.destroy();
|
|
22439
22653
|
this.shaderData._addRefCount(-1);
|
|
22654
|
+
this._entity = null;
|
|
22655
|
+
this._globalShaderMacro = null;
|
|
22656
|
+
this._frustum = null;
|
|
22657
|
+
this._renderPipeline = null;
|
|
22658
|
+
this._virtualCamera = null;
|
|
22659
|
+
this._shaderData = null;
|
|
22660
|
+
this._frustumViewChangeFlag = null;
|
|
22661
|
+
this._transform = null;
|
|
22662
|
+
this._isViewMatrixDirty = null;
|
|
22663
|
+
this._isInvViewProjDirty = null;
|
|
22664
|
+
this._viewport = null;
|
|
22665
|
+
this._inverseProjectionMatrix = null;
|
|
22666
|
+
this._lastAspectSize = null;
|
|
22667
|
+
this._invViewProjMat = null;
|
|
22440
22668
|
};
|
|
22441
22669
|
_proto._projMatChange = function _projMatChange() {
|
|
22442
22670
|
this._isFrustumProjectDirty = true;
|
|
@@ -22476,6 +22704,14 @@
|
|
|
22476
22704
|
return this._inverseProjectionMatrix;
|
|
22477
22705
|
};
|
|
22478
22706
|
_create_class$3(Camera1, [
|
|
22707
|
+
{
|
|
22708
|
+
key: "shaderData",
|
|
22709
|
+
get: /**
|
|
22710
|
+
* Shader data.
|
|
22711
|
+
*/ function get() {
|
|
22712
|
+
return this._shaderData;
|
|
22713
|
+
}
|
|
22714
|
+
},
|
|
22479
22715
|
{
|
|
22480
22716
|
key: "nearClipPlane",
|
|
22481
22717
|
get: /**
|
|
@@ -23915,10 +24151,17 @@
|
|
|
23915
24151
|
* @internal
|
|
23916
24152
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
23917
24153
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
24154
|
+
sprite._atlas = this;
|
|
24155
|
+
sprite.isGCIgnored = true;
|
|
23918
24156
|
};
|
|
23919
24157
|
/**
|
|
23920
24158
|
* @override
|
|
23921
24159
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
24160
|
+
var _this = this, sprites = _this._sprites;
|
|
24161
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
24162
|
+
sprites[i].destroy();
|
|
24163
|
+
}
|
|
24164
|
+
sprites.length = 0;
|
|
23922
24165
|
this._sprites = null;
|
|
23923
24166
|
this._spriteNamesToIndex = null;
|
|
23924
24167
|
};
|
|
@@ -24017,10 +24260,29 @@
|
|
|
24017
24260
|
};
|
|
24018
24261
|
/**
|
|
24019
24262
|
* @override
|
|
24263
|
+
* @internal
|
|
24264
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
24265
|
+
var _this__atlas;
|
|
24266
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
24267
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
24268
|
+
};
|
|
24269
|
+
/**
|
|
24270
|
+
* @override
|
|
24271
|
+
* @internal
|
|
24020
24272
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
24021
|
-
|
|
24022
|
-
|
|
24023
|
-
|
|
24273
|
+
this._positions.length = 0;
|
|
24274
|
+
this._positions = null;
|
|
24275
|
+
this._uvs.length = 0;
|
|
24276
|
+
this._uvs = null;
|
|
24277
|
+
this._atlasRegion = null;
|
|
24278
|
+
this._atlasRegionOffset = null;
|
|
24279
|
+
this._region = null;
|
|
24280
|
+
this._pivot = null;
|
|
24281
|
+
this._border = null;
|
|
24282
|
+
this._bounds = null;
|
|
24283
|
+
this._atlas = null;
|
|
24284
|
+
this._texture = null;
|
|
24285
|
+
this._updateFlagManager = null;
|
|
24024
24286
|
};
|
|
24025
24287
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
24026
24288
|
if (this._texture) {
|
|
@@ -24123,7 +24385,7 @@
|
|
|
24123
24385
|
key: "width",
|
|
24124
24386
|
get: /**
|
|
24125
24387
|
* The width of the sprite (in world coordinates).
|
|
24126
|
-
*
|
|
24388
|
+
*
|
|
24127
24389
|
* @remarks
|
|
24128
24390
|
* If width is set, return the set value,
|
|
24129
24391
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -24146,7 +24408,7 @@
|
|
|
24146
24408
|
key: "height",
|
|
24147
24409
|
get: /**
|
|
24148
24410
|
* The height of the sprite (in world coordinates).
|
|
24149
|
-
*
|
|
24411
|
+
*
|
|
24150
24412
|
* @remarks
|
|
24151
24413
|
* If height is set, return the set value,
|
|
24152
24414
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -24452,17 +24714,6 @@
|
|
|
24452
24714
|
target.drawMode = this._drawMode;
|
|
24453
24715
|
};
|
|
24454
24716
|
/**
|
|
24455
|
-
* @internal
|
|
24456
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
24457
|
-
var _this__sprite;
|
|
24458
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
24459
|
-
this._color = null;
|
|
24460
|
-
this._sprite = null;
|
|
24461
|
-
this._assembler = null;
|
|
24462
|
-
this._renderData = null;
|
|
24463
|
-
Renderer.prototype._onDestroy.call(this);
|
|
24464
|
-
};
|
|
24465
|
-
/**
|
|
24466
24717
|
* @override
|
|
24467
24718
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
24468
24719
|
if (this.sprite) {
|
|
@@ -24500,6 +24751,21 @@
|
|
|
24500
24751
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
24501
24752
|
}
|
|
24502
24753
|
};
|
|
24754
|
+
/**
|
|
24755
|
+
* @internal
|
|
24756
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
24757
|
+
Renderer.prototype._onDestroy.call(this);
|
|
24758
|
+
var sprite = this._sprite;
|
|
24759
|
+
if (sprite) {
|
|
24760
|
+
sprite._addRefCount(-1);
|
|
24761
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
24762
|
+
}
|
|
24763
|
+
this._entity = null;
|
|
24764
|
+
this._color = null;
|
|
24765
|
+
this._sprite = null;
|
|
24766
|
+
this._assembler = null;
|
|
24767
|
+
this._renderData = null;
|
|
24768
|
+
};
|
|
24503
24769
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
24504
24770
|
var sprite = this._sprite;
|
|
24505
24771
|
if (sprite) {
|
|
@@ -24591,9 +24857,13 @@
|
|
|
24591
24857
|
set: function set(value) {
|
|
24592
24858
|
var lastSprite = this._sprite;
|
|
24593
24859
|
if (lastSprite !== value) {
|
|
24594
|
-
|
|
24860
|
+
if (lastSprite) {
|
|
24861
|
+
lastSprite._addRefCount(-1);
|
|
24862
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
24863
|
+
}
|
|
24595
24864
|
this._dirtyUpdateFlag |= 0x7;
|
|
24596
24865
|
if (value) {
|
|
24866
|
+
value._addRefCount(1);
|
|
24597
24867
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
24598
24868
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
24599
24869
|
} else {
|
|
@@ -27007,9 +27277,16 @@
|
|
|
27007
27277
|
})(LayerState || (LayerState = {}));
|
|
27008
27278
|
/**
|
|
27009
27279
|
* @internal
|
|
27010
|
-
*/ var AnimationEventHandler = function
|
|
27011
|
-
|
|
27012
|
-
|
|
27280
|
+
*/ var AnimationEventHandler = /*#__PURE__*/ function() {
|
|
27281
|
+
var AnimationEventHandler = function AnimationEventHandler() {
|
|
27282
|
+
this.handlers = [];
|
|
27283
|
+
};
|
|
27284
|
+
var _proto = AnimationEventHandler.prototype;
|
|
27285
|
+
_proto.dispose = function dispose() {
|
|
27286
|
+
this.handlers.length = 0;
|
|
27287
|
+
};
|
|
27288
|
+
return AnimationEventHandler;
|
|
27289
|
+
}();
|
|
27013
27290
|
/**
|
|
27014
27291
|
* Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry.
|
|
27015
27292
|
*/ var AnimatorStateTransition = function AnimatorStateTransition() {
|
|
@@ -33241,6 +33518,10 @@
|
|
|
33241
33518
|
}
|
|
33242
33519
|
glTFResource.sceneRoots = sceneRoots;
|
|
33243
33520
|
glTFResource.defaultSceneRoot = sceneRoots[sceneID];
|
|
33521
|
+
// @ts-ignore
|
|
33522
|
+
glTFResource.defaultSceneRoot._hookResource = glTFResource;
|
|
33523
|
+
// @ts-ignore
|
|
33524
|
+
glTFResource._addRefCount(1);
|
|
33244
33525
|
};
|
|
33245
33526
|
return EntityParser;
|
|
33246
33527
|
}(Parser);
|
|
@@ -33972,36 +34253,20 @@
|
|
|
33972
34253
|
})();
|
|
33973
34254
|
/**
|
|
33974
34255
|
* Product after GLTF parser, usually, `defaultSceneRoot` is only needed to use.
|
|
33975
|
-
*/ var GLTFResource = /*#__PURE__*/ function(
|
|
34256
|
+
*/ var GLTFResource = /*#__PURE__*/ function(RefObject) {
|
|
33976
34257
|
var GLTFResource = function GLTFResource(engine, url) {
|
|
33977
34258
|
var _this;
|
|
33978
|
-
_this =
|
|
34259
|
+
_this = RefObject.call(this, engine) || this;
|
|
33979
34260
|
_this.url = url;
|
|
33980
34261
|
return _this;
|
|
33981
34262
|
};
|
|
33982
|
-
_inherits(GLTFResource,
|
|
34263
|
+
_inherits(GLTFResource, RefObject);
|
|
33983
34264
|
var _proto = GLTFResource.prototype;
|
|
33984
34265
|
/**
|
|
33985
|
-
* @
|
|
33986
|
-
*/ _proto.
|
|
33987
|
-
if (this._destroyed) {
|
|
33988
|
-
return;
|
|
33989
|
-
}
|
|
33990
|
-
EngineObject.prototype.destroy.call(this);
|
|
33991
|
-
this.defaultSceneRoot.destroy();
|
|
33992
|
-
this.textures = null;
|
|
33993
|
-
this.materials = null;
|
|
33994
|
-
this.meshes = null;
|
|
33995
|
-
this.skins = null;
|
|
33996
|
-
this.animations = null;
|
|
33997
|
-
this.entities = null;
|
|
33998
|
-
this.cameras = null;
|
|
33999
|
-
this.lights = null;
|
|
34000
|
-
this.sceneRoots = null;
|
|
34001
|
-
this.variants = null;
|
|
34002
|
-
};
|
|
34266
|
+
* @internal
|
|
34267
|
+
*/ _proto._onDestroy = function _onDestroy() {};
|
|
34003
34268
|
return GLTFResource;
|
|
34004
|
-
}(
|
|
34269
|
+
}(RefObject);
|
|
34005
34270
|
var GLTFLoader = /*#__PURE__*/ function(Loader) {
|
|
34006
34271
|
var GLTFLoader = function GLTFLoader() {
|
|
34007
34272
|
return Loader.apply(this, arguments);
|
|
@@ -36010,7 +36275,7 @@
|
|
|
36010
36275
|
}));
|
|
36011
36276
|
|
|
36012
36277
|
//@ts-ignore
|
|
36013
|
-
var version = "0.9.
|
|
36278
|
+
var version = "0.9.13";
|
|
36014
36279
|
console.log("Galacean engine version: " + version);
|
|
36015
36280
|
for(var key in CoreObjects){
|
|
36016
36281
|
Loader.registerClass(key, CoreObjects[key]);
|