@galacean/engine 0.9.11 → 0.9.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +171 -42
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -6257,9 +6257,11 @@
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6257
6257
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renderTexture
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6258
6258
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];
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6259
6259
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for(var i = 0, n = colorTextures.length; i < n; i++){
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6260
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-
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6260
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+
var colorTexture = colorTextures[i];
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6261
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+
if (colorTexture._isDepthTexture) {
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6261
6262
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throw "Render texture can't use depth format.";
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6262
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}
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6264
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+
colorTexture._addRefCount(1);
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6263
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -6270,6 +6272,7 @@
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throw "Depth texture must use depth format.";
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}
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6272
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_this._depthTexture = depth;
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6275
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+
_this._depthTexture._addRefCount(1);
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6273
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}
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6274
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -6299,8 +6302,14 @@
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6302
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/**
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* Destroy render target.
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6301
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*/ _proto.destroy = function destroy() {
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6305
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+
var _this__depthTexture;
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this._platformRenderTarget.destroy();
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6303
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-
this
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6307
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+
var _this = this, colorTextures = _this._colorTextures;
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6308
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+
for(var i = 0, n = colorTextures.length; i < n; i++){
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6309
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+
colorTextures[i]._addRefCount(-1);
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6310
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+
}
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6311
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+
colorTextures.length = 0;
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6312
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+
(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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6305
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this._depth = null;
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};
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@@ -6741,6 +6750,7 @@
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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6743
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fontAtlas.texture = texture;
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6753
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+
fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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6744
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -13413,6 +13423,7 @@
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13413
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_proto.cloneTo = function cloneTo(target) {
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13414
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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13415
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Object.assign(target._macroMap, this._macroMap);
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13426
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+
var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -13424,6 +13435,7 @@
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targetPropertyValueMap[k] = property;
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} else if (_instanceof1$2(property, Texture)) {
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targetPropertyValueMap[k] = property;
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+
referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof1$2(property, Array) || _instanceof1$2(property, Float32Array) || _instanceof1$2(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -15140,16 +15152,6 @@
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}
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15141
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var _proto = SpriteMask.prototype;
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/**
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15143
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-
* @override
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15144
|
-
* @inheritdoc
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15145
|
-
*/ _proto._onDestroy = function _onDestroy() {
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15146
|
-
var _this__sprite;
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15147
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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15148
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-
this._sprite = null;
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15149
|
-
this._renderData = null;
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15150
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-
Renderer.prototype._onDestroy.call(this);
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15151
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-
};
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15152
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-
/**
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15153
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* @internal
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15154
15156
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*/ _proto._cloneTo = function _cloneTo(target) {
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15155
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Renderer.prototype._cloneTo.call(this, target);
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@@ -15189,6 +15191,19 @@
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15189
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context.camera._renderPipeline._allSpriteMasks.add(this);
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15190
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this._maskElement = maskElement;
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15191
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};
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15194
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+
/**
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15195
|
+
* @internal
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15196
|
+
* @inheritdoc
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15197
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
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15198
|
+
Renderer.prototype._onDestroy.call(this);
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15199
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+
var sprite = this._sprite;
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15200
|
+
if (sprite) {
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15201
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+
sprite._addRefCount(-1);
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15202
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+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
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15203
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+
}
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15204
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+
this._sprite = null;
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15205
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+
this._renderData = null;
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15206
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+
};
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15192
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_proto._calDefaultSize = function _calDefaultSize() {
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15193
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var sprite = this._sprite;
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15194
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if (sprite) {
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@@ -15307,9 +15322,13 @@
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|
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15307
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set: function set(value) {
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15308
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var lastSprite = this._sprite;
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15309
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if (lastSprite !== value) {
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15310
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-
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15325
|
+
if (lastSprite) {
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15326
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+
lastSprite._addRefCount(-1);
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15327
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+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
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15328
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+
}
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15311
15329
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this._dirtyUpdateFlag |= 0x7;
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15312
15330
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if (value) {
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15331
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+
value._addRefCount(1);
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15313
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value._updateFlagManager.addListener(this._onSpriteChange);
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15314
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this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
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15315
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} else {
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@@ -15864,10 +15883,11 @@
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15864
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/**
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15865
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* @internal
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15866
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*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
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15867
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-
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15868
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-
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15869
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-
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15870
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-
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15886
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+
var referCount = this._getRefCount();
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15887
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+
if (referCount > 0) {
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15888
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+
var _this__vertexBufferBindings_index;
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15889
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+
(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
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15890
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+
binding == null ? void 0 : binding._buffer._addRefCount(referCount);
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15871
15891
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}
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15872
15892
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this._vertexBufferBindings[index] = binding;
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15873
15893
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this._bufferStructChanged = true;
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@@ -15881,11 +15901,13 @@
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15881
15901
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/**
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15882
15902
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* @override
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15883
15903
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*/ _proto._addRefCount = function _addRefCount(value) {
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15904
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+
var _this__indexBufferBinding;
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15884
15905
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RefObject.prototype._addRefCount.call(this, value);
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15885
15906
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var vertexBufferBindings = this._vertexBufferBindings;
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15886
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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15887
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vertexBufferBindings[i]._buffer._addRefCount(value);
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15888
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}
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15910
|
+
(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
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15889
15911
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};
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15890
15912
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/**
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15891
15913
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* @override
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@@ -15905,6 +15927,11 @@
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15905
15927
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};
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15906
15928
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_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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15907
15929
|
var lastBinding = this._indexBufferBinding;
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15930
|
+
var referCount = this._getRefCount();
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15931
|
+
if (referCount > 0) {
|
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15932
|
+
lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
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15933
|
+
binding == null ? void 0 : binding.buffer._addRefCount(referCount);
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15934
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+
}
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15908
15935
|
if (binding) {
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15909
15936
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this._indexBufferBinding = binding;
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15910
15937
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this._glIndexType = BufferUtil._getGLIndexType(binding.format);
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@@ -19064,14 +19091,17 @@
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19064
19091
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_proto._createMesh = function _createMesh(engine, index) {
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19065
19092
|
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
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19066
19093
|
var mesh = new BufferMesh(engine, "BufferMesh" + index);
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19094
|
+
mesh.isGCIgnored = true;
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19067
19095
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var vertexElements = [];
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19068
19096
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var vertexStride = this.createVertexElements(vertexElements);
|
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19069
19097
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// vertices
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|
19070
|
-
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
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19098
|
+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
19099
|
+
vertexBuffer.isGCIgnored = true;
|
|
19071
19100
|
// indices
|
|
19072
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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19073
|
-
|
|
19074
|
-
mesh.
|
|
19101
|
+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
19102
|
+
indiceBuffer.isGCIgnored = true;
|
|
19103
|
+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
|
19104
|
+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
|
|
19075
19105
|
mesh.setVertexElements(vertexElements);
|
|
19076
19106
|
return mesh;
|
|
19077
19107
|
};
|
|
@@ -19304,6 +19334,12 @@
|
|
|
19304
19334
|
var _proto = Sky.prototype;
|
|
19305
19335
|
/**
|
|
19306
19336
|
* @internal
|
|
19337
|
+
*/ _proto.destroy = function destroy() {
|
|
19338
|
+
this.mesh = null;
|
|
19339
|
+
this.material = null;
|
|
19340
|
+
};
|
|
19341
|
+
/**
|
|
19342
|
+
* @internal
|
|
19307
19343
|
*/ _proto._render = function _render(context) {
|
|
19308
19344
|
var _this = this, material = _this.material, mesh = _this.mesh;
|
|
19309
19345
|
if (!material) {
|
|
@@ -19342,6 +19378,40 @@
|
|
|
19342
19378
|
rhi.drawPrimitive(mesh, mesh.subMesh, program);
|
|
19343
19379
|
cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
|
|
19344
19380
|
};
|
|
19381
|
+
_create_class$3(Sky, [
|
|
19382
|
+
{
|
|
19383
|
+
key: "material",
|
|
19384
|
+
get: /**
|
|
19385
|
+
* Material of the sky.
|
|
19386
|
+
*/ function get() {
|
|
19387
|
+
return this._material;
|
|
19388
|
+
},
|
|
19389
|
+
set: function set(value) {
|
|
19390
|
+
if (this._material !== value) {
|
|
19391
|
+
var _this__material;
|
|
19392
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
19393
|
+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
|
19394
|
+
this._material = value;
|
|
19395
|
+
}
|
|
19396
|
+
}
|
|
19397
|
+
},
|
|
19398
|
+
{
|
|
19399
|
+
key: "mesh",
|
|
19400
|
+
get: /**
|
|
19401
|
+
* Mesh of the sky.
|
|
19402
|
+
*/ function get() {
|
|
19403
|
+
return this._mesh;
|
|
19404
|
+
},
|
|
19405
|
+
set: function set(value) {
|
|
19406
|
+
if (this._mesh !== value) {
|
|
19407
|
+
var _this__mesh;
|
|
19408
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
19409
|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
|
19410
|
+
this._mesh = value;
|
|
19411
|
+
}
|
|
19412
|
+
}
|
|
19413
|
+
}
|
|
19414
|
+
]);
|
|
19345
19415
|
return Sky;
|
|
19346
19416
|
}();
|
|
19347
19417
|
(function() {
|
|
@@ -19371,11 +19441,28 @@
|
|
|
19371
19441
|
this.sky = new Sky();
|
|
19372
19442
|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
19373
19443
|
this._texture = null;
|
|
19374
|
-
this.
|
|
19444
|
+
this._initMesh(_engine);
|
|
19375
19445
|
};
|
|
19376
19446
|
var _proto = Background.prototype;
|
|
19377
19447
|
/**
|
|
19378
19448
|
* @internal
|
|
19449
|
+
*/ _proto.destroy = function destroy() {
|
|
19450
|
+
this._mesh._addRefCount(-1);
|
|
19451
|
+
this._mesh = null;
|
|
19452
|
+
this.texture = null;
|
|
19453
|
+
this.solidColor = null;
|
|
19454
|
+
this.sky.destroy();
|
|
19455
|
+
this._engine = null;
|
|
19456
|
+
};
|
|
19457
|
+
/**
|
|
19458
|
+
* @internal
|
|
19459
|
+
* Standalone for CanvasRenderer plugin.
|
|
19460
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
19461
|
+
this._mesh = this._createPlane(engine);
|
|
19462
|
+
this._mesh._addRefCount(1);
|
|
19463
|
+
};
|
|
19464
|
+
/**
|
|
19465
|
+
* @internal
|
|
19379
19466
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
19380
19467
|
if (!this._texture) {
|
|
19381
19468
|
return;
|
|
@@ -19444,6 +19531,9 @@
|
|
|
19444
19531
|
},
|
|
19445
19532
|
set: function set(value) {
|
|
19446
19533
|
if (this._texture !== value) {
|
|
19534
|
+
var _this__texture;
|
|
19535
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
19536
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
19447
19537
|
this._texture = value;
|
|
19448
19538
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
19449
19539
|
}
|
|
@@ -19943,6 +20033,7 @@
|
|
|
19943
20033
|
this._rootEntities[0].destroy();
|
|
19944
20034
|
}
|
|
19945
20035
|
this._activeCameras.length = 0;
|
|
20036
|
+
this.background.destroy();
|
|
19946
20037
|
this.shaderData._addRefCount(-1);
|
|
19947
20038
|
};
|
|
19948
20039
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -20333,7 +20424,7 @@
|
|
|
20333
20424
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
20334
20425
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
20335
20426
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
20336
|
-
_this._textDefaultFont.isGCIgnored =
|
|
20427
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
20337
20428
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
20338
20429
|
var magentaPixel = new Uint8Array([
|
|
20339
20430
|
255,
|
|
@@ -20368,6 +20459,7 @@
|
|
|
20368
20459
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
20369
20460
|
}
|
|
20370
20461
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
20462
|
+
magentaMaterial.isGCIgnored = true;
|
|
20371
20463
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
20372
20464
|
_this._magentaMaterial = magentaMaterial;
|
|
20373
20465
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -21893,7 +21985,11 @@
|
|
|
21893
21985
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
21894
21986
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
21895
21987
|
}
|
|
21896
|
-
this._renderTargets
|
|
21988
|
+
var renderTargets = this._renderTargets;
|
|
21989
|
+
if (renderTargets) {
|
|
21990
|
+
renderTargets.destroy();
|
|
21991
|
+
this._renderTargets = null;
|
|
21992
|
+
}
|
|
21897
21993
|
var viewportOffset = this._viewportOffsets;
|
|
21898
21994
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
21899
21995
|
switch(shadowCascades){
|
|
@@ -23915,10 +24011,17 @@
|
|
|
23915
24011
|
* @internal
|
|
23916
24012
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
23917
24013
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
24014
|
+
sprite._atlas = this;
|
|
24015
|
+
sprite.isGCIgnored = true;
|
|
23918
24016
|
};
|
|
23919
24017
|
/**
|
|
23920
24018
|
* @override
|
|
23921
24019
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
24020
|
+
var _this = this, sprites = _this._sprites;
|
|
24021
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
24022
|
+
sprites[i].destroy();
|
|
24023
|
+
}
|
|
24024
|
+
sprites.length = 0;
|
|
23922
24025
|
this._sprites = null;
|
|
23923
24026
|
this._spriteNamesToIndex = null;
|
|
23924
24027
|
};
|
|
@@ -24017,10 +24120,29 @@
|
|
|
24017
24120
|
};
|
|
24018
24121
|
/**
|
|
24019
24122
|
* @override
|
|
24123
|
+
* @internal
|
|
24124
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
24125
|
+
var _this__atlas;
|
|
24126
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
24127
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
24128
|
+
};
|
|
24129
|
+
/**
|
|
24130
|
+
* @override
|
|
24131
|
+
* @internal
|
|
24020
24132
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
24021
|
-
|
|
24022
|
-
|
|
24023
|
-
|
|
24133
|
+
this._positions.length = 0;
|
|
24134
|
+
this._positions = null;
|
|
24135
|
+
this._uvs.length = 0;
|
|
24136
|
+
this._uvs = null;
|
|
24137
|
+
this._atlasRegion = null;
|
|
24138
|
+
this._atlasRegionOffset = null;
|
|
24139
|
+
this._region = null;
|
|
24140
|
+
this._pivot = null;
|
|
24141
|
+
this._border = null;
|
|
24142
|
+
this._bounds = null;
|
|
24143
|
+
this._atlas = null;
|
|
24144
|
+
this._texture = null;
|
|
24145
|
+
this._updateFlagManager = null;
|
|
24024
24146
|
};
|
|
24025
24147
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
24026
24148
|
if (this._texture) {
|
|
@@ -24123,7 +24245,7 @@
|
|
|
24123
24245
|
key: "width",
|
|
24124
24246
|
get: /**
|
|
24125
24247
|
* The width of the sprite (in world coordinates).
|
|
24126
|
-
*
|
|
24248
|
+
*
|
|
24127
24249
|
* @remarks
|
|
24128
24250
|
* If width is set, return the set value,
|
|
24129
24251
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -24146,7 +24268,7 @@
|
|
|
24146
24268
|
key: "height",
|
|
24147
24269
|
get: /**
|
|
24148
24270
|
* The height of the sprite (in world coordinates).
|
|
24149
|
-
*
|
|
24271
|
+
*
|
|
24150
24272
|
* @remarks
|
|
24151
24273
|
* If height is set, return the set value,
|
|
24152
24274
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -24452,17 +24574,6 @@
|
|
|
24452
24574
|
target.drawMode = this._drawMode;
|
|
24453
24575
|
};
|
|
24454
24576
|
/**
|
|
24455
|
-
* @internal
|
|
24456
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
24457
|
-
var _this__sprite;
|
|
24458
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
24459
|
-
this._color = null;
|
|
24460
|
-
this._sprite = null;
|
|
24461
|
-
this._assembler = null;
|
|
24462
|
-
this._renderData = null;
|
|
24463
|
-
Renderer.prototype._onDestroy.call(this);
|
|
24464
|
-
};
|
|
24465
|
-
/**
|
|
24466
24577
|
* @override
|
|
24467
24578
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
24468
24579
|
if (this.sprite) {
|
|
@@ -24500,6 +24611,20 @@
|
|
|
24500
24611
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
24501
24612
|
}
|
|
24502
24613
|
};
|
|
24614
|
+
/**
|
|
24615
|
+
* @internal
|
|
24616
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
24617
|
+
Renderer.prototype._onDestroy.call(this);
|
|
24618
|
+
var sprite = this._sprite;
|
|
24619
|
+
if (sprite) {
|
|
24620
|
+
sprite._addRefCount(-1);
|
|
24621
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
24622
|
+
}
|
|
24623
|
+
this._color = null;
|
|
24624
|
+
this._sprite = null;
|
|
24625
|
+
this._assembler = null;
|
|
24626
|
+
this._renderData = null;
|
|
24627
|
+
};
|
|
24503
24628
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
24504
24629
|
var sprite = this._sprite;
|
|
24505
24630
|
if (sprite) {
|
|
@@ -24591,9 +24716,13 @@
|
|
|
24591
24716
|
set: function set(value) {
|
|
24592
24717
|
var lastSprite = this._sprite;
|
|
24593
24718
|
if (lastSprite !== value) {
|
|
24594
|
-
|
|
24719
|
+
if (lastSprite) {
|
|
24720
|
+
lastSprite._addRefCount(-1);
|
|
24721
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
24722
|
+
}
|
|
24595
24723
|
this._dirtyUpdateFlag |= 0x7;
|
|
24596
24724
|
if (value) {
|
|
24725
|
+
value._addRefCount(1);
|
|
24597
24726
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
24598
24727
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
24599
24728
|
} else {
|
|
@@ -36010,7 +36139,7 @@
|
|
|
36010
36139
|
}));
|
|
36011
36140
|
|
|
36012
36141
|
//@ts-ignore
|
|
36013
|
-
var version = "0.9.
|
|
36142
|
+
var version = "0.9.12";
|
|
36014
36143
|
console.log("Galacean engine version: " + version);
|
|
36015
36144
|
for(var key in CoreObjects){
|
|
36016
36145
|
Loader.registerClass(key, CoreObjects[key]);
|