@galacean/engine 0.9.1 → 0.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +43 -12
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -17507,6 +17507,7 @@
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17507
17507
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var MeshRenderer = function MeshRenderer(entity) {
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17508
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var _this;
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17509
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_this = Renderer.call(this, entity) || this;
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17510
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+
_this._enableVertexColor = false;
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_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
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return _this;
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};
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@@ -17569,7 +17570,7 @@
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shaderData.enableMacro(MeshRenderer._tangentMacro);
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break;
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17571
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case "COLOR_0":
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17572
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-
shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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17573
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+
this.enableVertexColor && shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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break;
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}
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}
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@@ -17624,6 +17625,20 @@
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this._setMesh(value);
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}
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}
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+
},
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{
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key: "enableVertexColor",
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get: /**
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* Whether enable vertex color.
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*/ function get() {
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17634
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return this._enableVertexColor;
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17635
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},
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17636
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set: function set(value) {
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17637
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if (value !== this._enableVertexColor) {
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17638
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this._dirtyUpdateFlag |= 0x2;
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17639
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this._enableVertexColor = value;
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}
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17641
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}
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}
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]);
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return MeshRenderer;
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@@ -17730,6 +17745,7 @@
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var SkinnedMeshRenderer = function SkinnedMeshRenderer(entity) {
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var _this;
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_this = MeshRenderer.call(this, entity) || this;
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+
_this._supportSkinning = false;
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_this._hasInitSkin = false;
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_this._jointDataCreateCache = new Vector2(-1, -1);
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_this._localBounds = new BoundingBox();
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@@ -17739,7 +17755,7 @@
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// Limit size to 256 to avoid some problem:
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// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
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// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
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17742
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-
maxVertexUniformVectors = Math.min(maxVertexUniformVectors,
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17758
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+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
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_this._maxVertexUniformVectors = maxVertexUniformVectors;
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_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
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var localBounds = _this._localBounds;
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@@ -17758,9 +17774,8 @@
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this._initSkin();
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this._hasInitSkin = true;
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}
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17761
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-
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17762
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-
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17763
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-
var ibms = skin.inverseBindMatrices;
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17777
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+
if (this._supportSkinning) {
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17778
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+
var ibms = this._skin.inverseBindMatrices;
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var worldToLocal = this._rootBone.getInvModelMatrix();
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var _this = this, joints = _this._jointEntities, jointMatrices = _this._jointMatrices;
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for(var i = joints.length - 1; i >= 0; i--){
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@@ -17779,8 +17794,6 @@
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* @override
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*/ _proto._updateShaderData = function _updateShaderData(context) {
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var entity = this.entity;
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17782
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-
var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
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17783
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-
this._updateTransformShaderData(context, worldMatrix);
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var shaderData = this.shaderData;
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var mesh = this.mesh;
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var blendShapeManager = mesh._blendShapeManager;
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@@ -17807,12 +17820,18 @@
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shaderData.disableMacro("O3_JOINTS_NUM");
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shaderData.enableMacro("O3_USE_JOINT_TEXTURE");
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shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
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+
this._supportSkinning = true;
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} else {
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17811
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-
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17825
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+
var _this__jointTexture1;
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this._supportSkinning = false;
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(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
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+
shaderData.disableMacro("O3_HAS_SKIN");
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17829
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Logger.warn("component's joints count(" + jointCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
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}
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} else {
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17814
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-
var
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17815
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-
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17832
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+
var _this__jointTexture2;
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this._supportSkinning = true;
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17834
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(_this__jointTexture2 = this._jointTexture) == null ? void 0 : _this__jointTexture2.destroy();
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17816
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shaderData.disableMacro("O3_USE_JOINT_TEXTURE");
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shaderData.enableMacro("O3_JOINTS_NUM", remainUniformJointCount.toString());
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shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, this._jointMatrices);
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@@ -17823,6 +17842,8 @@
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this._jointTexture.setPixelBuffer(this._jointMatrices);
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}
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}
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17845
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+
var worldMatrix = this._supportSkinning && this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
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17846
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+
this._updateTransformShaderData(context, worldMatrix);
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var layer = entity.layer;
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this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
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};
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@@ -18017,6 +18038,9 @@
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(function() {
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18018
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SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
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18019
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})();
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18041
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+
__decorate$1([
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18042
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ignoreClone
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18043
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+
], SkinnedMeshRenderer.prototype, "_supportSkinning", void 0);
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__decorate$1([
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ignoreClone
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], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
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@@ -31040,7 +31064,8 @@
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webGLMode: 0,
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alpha: false,
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stencil: true,
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31043
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-
_forceFlush: false
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+
_forceFlush: false,
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31068
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+
_maxAllowSkinUniformVectorCount: 256
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31044
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}, initializeOptions);
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if (SystemInfo.platform === exports.Platform.IPhone || SystemInfo.platform === exports.Platform.IPad) {
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var version = SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
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@@ -33474,6 +33499,12 @@
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} else {
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var material = (materials == null ? void 0 : materials[materialIndex]) || SceneParser._getDefaultMaterial(engine);
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renderer.setMaterial(material);
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33502
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+
// Enable vertex color if mesh has COLOR_0 vertex element
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33503
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+
mesh.vertexElements.forEach(function(element) {
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33504
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+
if (element.semantic === "COLOR_0") {
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33505
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+
renderer.enableVertexColor = true;
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33506
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+
}
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});
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}
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33478
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var _gltfMeshPrimitives_i = gltfMeshPrimitives[i], _gltfMeshPrimitives_i_extensions = _gltfMeshPrimitives_i.extensions, extensions = _gltfMeshPrimitives_i_extensions === void 0 ? {} : _gltfMeshPrimitives_i_extensions;
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var KHR_materials_variants = extensions.KHR_materials_variants;
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@@ -35777,7 +35808,7 @@
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}));
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//@ts-ignore
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35780
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-
var version = "0.9.
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35811
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+
var version = "0.9.3";
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35781
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console.log("Galacean engine version: " + version);
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35782
35813
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for(var key in CoreObjects){
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35783
35814
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Loader.registerClass(key, CoreObjects[key]);
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