@galacean/engine 0.9.1 → 0.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +21 -11
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
|
@@ -17730,6 +17730,7 @@
|
|
|
17730
17730
|
var SkinnedMeshRenderer = function SkinnedMeshRenderer(entity) {
|
|
17731
17731
|
var _this;
|
|
17732
17732
|
_this = MeshRenderer.call(this, entity) || this;
|
|
17733
|
+
_this._supportSkinning = false;
|
|
17733
17734
|
_this._hasInitSkin = false;
|
|
17734
17735
|
_this._jointDataCreateCache = new Vector2(-1, -1);
|
|
17735
17736
|
_this._localBounds = new BoundingBox();
|
|
@@ -17739,7 +17740,7 @@
|
|
|
17739
17740
|
// Limit size to 256 to avoid some problem:
|
|
17740
17741
|
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
17741
17742
|
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
17742
|
-
maxVertexUniformVectors = Math.min(maxVertexUniformVectors,
|
|
17743
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
17743
17744
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
17744
17745
|
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
17745
17746
|
var localBounds = _this._localBounds;
|
|
@@ -17758,9 +17759,8 @@
|
|
|
17758
17759
|
this._initSkin();
|
|
17759
17760
|
this._hasInitSkin = true;
|
|
17760
17761
|
}
|
|
17761
|
-
|
|
17762
|
-
|
|
17763
|
-
var ibms = skin.inverseBindMatrices;
|
|
17762
|
+
if (this._supportSkinning) {
|
|
17763
|
+
var ibms = this._skin.inverseBindMatrices;
|
|
17764
17764
|
var worldToLocal = this._rootBone.getInvModelMatrix();
|
|
17765
17765
|
var _this = this, joints = _this._jointEntities, jointMatrices = _this._jointMatrices;
|
|
17766
17766
|
for(var i = joints.length - 1; i >= 0; i--){
|
|
@@ -17779,8 +17779,6 @@
|
|
|
17779
17779
|
* @override
|
|
17780
17780
|
*/ _proto._updateShaderData = function _updateShaderData(context) {
|
|
17781
17781
|
var entity = this.entity;
|
|
17782
|
-
var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
|
|
17783
|
-
this._updateTransformShaderData(context, worldMatrix);
|
|
17784
17782
|
var shaderData = this.shaderData;
|
|
17785
17783
|
var mesh = this.mesh;
|
|
17786
17784
|
var blendShapeManager = mesh._blendShapeManager;
|
|
@@ -17807,12 +17805,18 @@
|
|
|
17807
17805
|
shaderData.disableMacro("O3_JOINTS_NUM");
|
|
17808
17806
|
shaderData.enableMacro("O3_USE_JOINT_TEXTURE");
|
|
17809
17807
|
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
17808
|
+
this._supportSkinning = true;
|
|
17810
17809
|
} else {
|
|
17811
|
-
|
|
17810
|
+
var _this__jointTexture1;
|
|
17811
|
+
this._supportSkinning = false;
|
|
17812
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
17813
|
+
shaderData.disableMacro("O3_HAS_SKIN");
|
|
17814
|
+
Logger.warn("component's joints count(" + jointCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
17812
17815
|
}
|
|
17813
17816
|
} else {
|
|
17814
|
-
var
|
|
17815
|
-
|
|
17817
|
+
var _this__jointTexture2;
|
|
17818
|
+
this._supportSkinning = true;
|
|
17819
|
+
(_this__jointTexture2 = this._jointTexture) == null ? void 0 : _this__jointTexture2.destroy();
|
|
17816
17820
|
shaderData.disableMacro("O3_USE_JOINT_TEXTURE");
|
|
17817
17821
|
shaderData.enableMacro("O3_JOINTS_NUM", remainUniformJointCount.toString());
|
|
17818
17822
|
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, this._jointMatrices);
|
|
@@ -17823,6 +17827,8 @@
|
|
|
17823
17827
|
this._jointTexture.setPixelBuffer(this._jointMatrices);
|
|
17824
17828
|
}
|
|
17825
17829
|
}
|
|
17830
|
+
var worldMatrix = this._supportSkinning && this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
|
|
17831
|
+
this._updateTransformShaderData(context, worldMatrix);
|
|
17826
17832
|
var layer = entity.layer;
|
|
17827
17833
|
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
|
|
17828
17834
|
};
|
|
@@ -18017,6 +18023,9 @@
|
|
|
18017
18023
|
(function() {
|
|
18018
18024
|
SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
|
|
18019
18025
|
})();
|
|
18026
|
+
__decorate$1([
|
|
18027
|
+
ignoreClone
|
|
18028
|
+
], SkinnedMeshRenderer.prototype, "_supportSkinning", void 0);
|
|
18020
18029
|
__decorate$1([
|
|
18021
18030
|
ignoreClone
|
|
18022
18031
|
], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
|
|
@@ -31040,7 +31049,8 @@
|
|
|
31040
31049
|
webGLMode: 0,
|
|
31041
31050
|
alpha: false,
|
|
31042
31051
|
stencil: true,
|
|
31043
|
-
_forceFlush: false
|
|
31052
|
+
_forceFlush: false,
|
|
31053
|
+
_maxAllowSkinUniformVectorCount: 256
|
|
31044
31054
|
}, initializeOptions);
|
|
31045
31055
|
if (SystemInfo.platform === exports.Platform.IPhone || SystemInfo.platform === exports.Platform.IPad) {
|
|
31046
31056
|
var version = SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
|
|
@@ -35777,7 +35787,7 @@
|
|
|
35777
35787
|
}));
|
|
35778
35788
|
|
|
35779
35789
|
//@ts-ignore
|
|
35780
|
-
var version = "0.9.
|
|
35790
|
+
var version = "0.9.2";
|
|
35781
35791
|
console.log("Galacean engine version: " + version);
|
|
35782
35792
|
for(var key in CoreObjects){
|
|
35783
35793
|
Loader.registerClass(key, CoreObjects[key]);
|