@galacean/engine 0.0.0-experimental-double11.9 → 0.0.0-experimental-double11.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +133 -94
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -12424,13 +12424,12 @@
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12424
12424
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var SimpleSpriteAssembler1 = function SimpleSpriteAssembler1() {};
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12425
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SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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12426
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var verticesData = renderer._verticesData;
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12427
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-
var vertexCount = verticesData.vertexCount = 4;
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var positions = verticesData.positions, uvs = verticesData.uvs;
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12429
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-
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12430
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-
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12431
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-
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12432
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-
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12433
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-
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12428
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+
verticesData.vertexCount = positions.length = uvs.length = 4;
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12429
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+
for(var i = 0; i < 4; i++){
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+
var _positions, _i, _uvs, _i1;
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12431
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+
(_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
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(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
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}
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verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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};
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@@ -20627,6 +20626,7 @@
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case "pointercancel":
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pointer.phase = exports.PointerPhase.Leave;
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pointer._firePointerExitAndEnter(null);
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20629
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+
break;
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}
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20631
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}
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events.length = 0;
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@@ -20754,7 +20754,7 @@
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20754
20754
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var point = PointerManager._tempPoint, ray = PointerManager._tempRay, hitResult = PointerManager._tempHitResult;
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20755
20755
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for(var i = scenes.length - 1; i >= 0; i--){
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20756
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var scene = scenes[i];
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20757
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-
if (scene.destroyed) {
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20757
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+
if (!scene.isActive || scene.destroyed) {
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continue;
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}
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var cameras = scene._activeCameras;
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@@ -21285,7 +21285,7 @@
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21285
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* @internal
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21286
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*/ var ShaderProgramPool = /*#__PURE__*/ function() {
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21287
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var ShaderProgramPool = function ShaderProgramPool() {
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-
this.
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+
this._cacheHierarchyDepth = 1;
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this._cacheMap = Object.create(null);
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};
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var _proto = ShaderProgramPool.prototype;
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@@ -21296,12 +21296,14 @@
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*/ _proto.get = function get(macros) {
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var cacheMap = this._cacheMap;
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var maskLength = macros._length;
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21299
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-
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21300
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-
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21299
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+
var cacheHierarchyDepth = this._cacheHierarchyDepth;
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21300
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if (maskLength > cacheHierarchyDepth) {
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this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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+
this._cacheHierarchyDepth = maskLength;
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}
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var mask = macros._mask;
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21303
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var endIndex = macros._length - 1;
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21304
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-
var maxEndIndex = this.
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21306
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+
var maxEndIndex = this._cacheHierarchyDepth - 1;
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for(var i = 0; i < maxEndIndex; i++){
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var subMask = endIndex < i ? 0 : mask[i];
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21307
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var subCacheShaders = cacheMap[subMask];
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@@ -21326,25 +21328,21 @@
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*/ _proto.cache = function cache(shaderProgram) {
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21327
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this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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};
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21329
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-
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy,
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21330
|
-
//
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21331
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-
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21332
|
-
if (hierarchy == end) {
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21331
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+
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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21332
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+
// Only expand but not shrink
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21333
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+
if (hierarchy == currentHierarchy - 1) {
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for(var k in cacheMap){
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var shader = cacheMap[k];
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var subCacheMap = cacheMap;
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21336
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-
for(var i = 0
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21337
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-
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21338
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-
subCacheMap[0] = shader;
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21339
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-
} else {
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21340
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-
subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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21341
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-
}
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21337
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+
for(var i = 0; i < increaseHierarchy; i++){
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21338
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+
subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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21342
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}
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21340
|
+
subCacheMap[0] = shader;
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21343
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}
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21344
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-
this._cacheHierarchy = resizeLength;
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21345
21342
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} else {
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21343
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+
hierarchy++;
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21346
21344
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for(var k1 in cacheMap){
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21347
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-
this._resizeCacheMapHierarchy(cacheMap[k1],
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21345
|
+
this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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21348
21346
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}
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21349
21347
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}
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21350
21348
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};
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@@ -21463,57 +21461,56 @@
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21463
21461
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this._textRenderDataPool.resetPool();
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21464
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var _this = this, inputManager = _this.inputManager, physicsInitialized = _this._physicsInitialized;
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21465
21463
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inputManager._update();
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21466
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-
var
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21467
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-
var sceneCount =
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21464
|
+
var scenes = this._sceneManager._scenes.getLoopArray();
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21465
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+
var sceneCount = scenes.length;
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21468
21466
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// Sort cameras and fire script `onStart`
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21469
21467
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for(var i = 0; i < sceneCount; i++){
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21470
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-
var scene =
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21471
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-
if (scene.destroyed) continue;
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21468
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+
var scene = scenes[i];
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21469
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+
if (!scene.isActive || scene.destroyed) continue;
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21472
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scene._cameraNeedSorting && scene._sortCameras();
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21473
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scene._componentsManager.callScriptOnStart();
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}
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21475
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// Update physics and fire `onPhysicsUpdate`
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21476
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if (physicsInitialized) {
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21477
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for(var i1 = 0; i1 < sceneCount; i1++){
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21478
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-
var scene1 =
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21479
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-
if (scene1.destroyed) continue;
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21476
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+
var scene1 = scenes[i1];
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21477
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+
if (!scene1.isActive || scene1.destroyed) continue;
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21480
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scene1.physics._update(deltaTime);
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21481
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}
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21482
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}
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21483
21481
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// Fire `onPointerXX`
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21484
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-
physicsInitialized && inputManager._firePointerScript(
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21482
|
+
physicsInitialized && inputManager._firePointerScript(scenes);
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21485
21483
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// Fire `onUpdate`
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21486
21484
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for(var i2 = 0; i2 < sceneCount; i2++){
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21487
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-
var scene2 =
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21488
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-
if (scene2.destroyed) continue;
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21485
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+
var scene2 = scenes[i2];
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21486
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+
if (!scene2.isActive || scene2.destroyed) continue;
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21489
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scene2._componentsManager.callScriptOnUpdate(deltaTime);
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21490
21488
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}
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21491
21489
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// Update `Animator` logic
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21492
21490
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for(var i3 = 0; i3 < sceneCount; i3++){
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21493
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-
var scene3 =
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21494
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-
if (scene3.destroyed) continue;
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21491
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+
var scene3 = scenes[i3];
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21492
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+
if (!scene3.isActive || scene3.destroyed) continue;
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21495
21493
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scene3._componentsManager.callAnimationUpdate(deltaTime);
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21496
21494
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}
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21497
21495
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// Fire `onLateUpdate`
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21498
21496
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for(var i4 = 0; i4 < sceneCount; i4++){
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21499
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-
var scene4 =
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21500
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-
if (scene4.destroyed) continue;
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21497
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+
var scene4 = scenes[i4];
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21498
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+
if (!scene4.isActive || scene4.destroyed) continue;
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21501
21499
|
scene4._componentsManager.callScriptOnLateUpdate(deltaTime);
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21502
21500
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}
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21503
21501
|
// Render scene and fire `onBeginRender` and `onEndRender`
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21504
21502
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if (!this._isDeviceLost) {
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21505
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-
this._render(
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21506
|
-
}
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21507
|
-
// Handling invalid scripts and fire `onDestroy`
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21508
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-
for(var i5 = 0; i5 < sceneCount; i5++){
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21509
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-
var scene5 = loopScenes[i5];
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21510
|
-
if (scene5.destroyed) continue;
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21511
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-
if (!this._waitingDestroy) {
|
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21512
|
-
scene5._componentsManager.handlingInvalidScripts();
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21513
|
-
}
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21503
|
+
this._render(scenes);
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21514
21504
|
}
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21515
21505
|
if (this._waitingDestroy) {
|
|
21516
21506
|
this._destroy();
|
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21507
|
+
} else {
|
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21508
|
+
// Handling invalid scripts and fire `onDestroy`
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21509
|
+
for(var i5 = 0; i5 < sceneCount; i5++){
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21510
|
+
var scene5 = scenes[i5];
|
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21511
|
+
if (!scene5.isActive || scene5.destroyed) continue;
|
|
21512
|
+
scene5._componentsManager.handlingInvalidScripts();
|
|
21513
|
+
}
|
|
21517
21514
|
}
|
|
21518
21515
|
if (this._waitingGC) {
|
|
21519
21516
|
this._gc();
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@@ -21592,19 +21589,19 @@
|
|
|
21592
21589
|
};
|
|
21593
21590
|
/**
|
|
21594
21591
|
* @internal
|
|
21595
|
-
*/ _proto._render = function _render(
|
|
21592
|
+
*/ _proto._render = function _render(scenes) {
|
|
21596
21593
|
// Update `Renderer` logic and shader data
|
|
21597
|
-
|
|
21598
|
-
|
|
21599
|
-
|
|
21600
|
-
|
|
21594
|
+
var deltaTime = this.time.deltaTime;
|
|
21595
|
+
for(var i = 0, n = scenes.length; i < n; i++){
|
|
21596
|
+
var scene = scenes[i];
|
|
21597
|
+
if (!scene.isActive || scene.destroyed) continue;
|
|
21601
21598
|
scene._componentsManager.callRendererOnUpdate(deltaTime);
|
|
21602
21599
|
scene._updateShaderData();
|
|
21603
21600
|
}
|
|
21604
21601
|
// Fire script `onBeginRender` and `onEndRender`
|
|
21605
|
-
for(var i1 = 0, n1 =
|
|
21606
|
-
var scene1 =
|
|
21607
|
-
if (scene1.destroyed) continue;
|
|
21602
|
+
for(var i1 = 0, n1 = scenes.length; i1 < n1; i1++){
|
|
21603
|
+
var scene1 = scenes[i1];
|
|
21604
|
+
if (!scene1.isActive || scene1.destroyed) continue;
|
|
21608
21605
|
var cameras = scene1._activeCameras;
|
|
21609
21606
|
var cameraCount = cameras.length;
|
|
21610
21607
|
if (cameraCount > 0) {
|
|
@@ -27567,17 +27564,17 @@
|
|
|
27567
27564
|
SlicedSpriteAssembler1.resetData = function resetData(renderer) {
|
|
27568
27565
|
var verticesData = renderer._verticesData;
|
|
27569
27566
|
var positions = verticesData.positions, uvs = verticesData.uvs;
|
|
27570
|
-
|
|
27571
|
-
|
|
27572
|
-
|
|
27573
|
-
|
|
27574
|
-
|
|
27567
|
+
verticesData.vertexCount = positions.length = uvs.length = 16;
|
|
27568
|
+
for(var i = 0; i < 16; i++){
|
|
27569
|
+
var _positions, _i, _uvs, _i1;
|
|
27570
|
+
(_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
|
|
27571
|
+
(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
|
|
27575
27572
|
}
|
|
27576
|
-
verticesData.triangles =
|
|
27573
|
+
verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
|
|
27577
27574
|
};
|
|
27578
27575
|
SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
27579
27576
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
|
|
27580
|
-
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs
|
|
27577
|
+
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
|
|
27581
27578
|
var border = sprite.border;
|
|
27582
27579
|
var spriteUVs = sprite._getUVs();
|
|
27583
27580
|
// Update local positions.
|
|
@@ -27660,34 +27657,16 @@
|
|
|
27660
27657
|
// 0 - 4 - 8 - 12
|
|
27661
27658
|
// ------------------------
|
|
27662
27659
|
// Assemble position and uv.
|
|
27663
|
-
var vertexCount = 0;
|
|
27664
|
-
var realICount = 0;
|
|
27665
27660
|
for(var i = 0; i < 4; i++){
|
|
27666
27661
|
var rowValue = row[i];
|
|
27667
27662
|
var rowU = spriteUVs[i].x;
|
|
27668
27663
|
for(var j = 0; j < 4; j++){
|
|
27669
27664
|
var columnValue = column[j];
|
|
27670
|
-
|
|
27671
|
-
|
|
27672
|
-
|
|
27673
|
-
}
|
|
27674
|
-
|
|
27675
|
-
}
|
|
27676
|
-
var realJCount = vertexCount / realICount;
|
|
27677
|
-
var indexOffset = 0;
|
|
27678
|
-
for(var i1 = 0; i1 < realICount - 1; ++i1){
|
|
27679
|
-
for(var j1 = 0; j1 < realJCount - 1; ++j1){
|
|
27680
|
-
var start = i1 * realJCount + j1;
|
|
27681
|
-
triangles[indexOffset++] = start;
|
|
27682
|
-
triangles[indexOffset++] = start + 1;
|
|
27683
|
-
triangles[indexOffset++] = start + realJCount;
|
|
27684
|
-
triangles[indexOffset++] = start + 1;
|
|
27685
|
-
triangles[indexOffset++] = start + realJCount + 1;
|
|
27686
|
-
triangles[indexOffset++] = start + realJCount;
|
|
27687
|
-
}
|
|
27688
|
-
}
|
|
27689
|
-
renderer._verticesData.vertexCount = realICount * realJCount;
|
|
27690
|
-
triangles.length = (realICount - 1) * (realJCount - 1) * 6;
|
|
27665
|
+
var idx = i * 4 + j;
|
|
27666
|
+
positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
|
|
27667
|
+
uvs[idx].set(rowU, spriteUVs[j].y);
|
|
27668
|
+
}
|
|
27669
|
+
}
|
|
27691
27670
|
var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
|
|
27692
27671
|
min.set(row[0], column[0], 0);
|
|
27693
27672
|
max.set(row[3], column[3], 0);
|
|
@@ -27695,6 +27674,63 @@
|
|
|
27695
27674
|
};
|
|
27696
27675
|
SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
|
|
27697
27676
|
return SlicedSpriteAssembler1;
|
|
27677
|
+
}(), function() {
|
|
27678
|
+
_SlicedSpriteAssembler._rectangleTriangles = [
|
|
27679
|
+
0,
|
|
27680
|
+
1,
|
|
27681
|
+
4,
|
|
27682
|
+
1,
|
|
27683
|
+
5,
|
|
27684
|
+
4,
|
|
27685
|
+
1,
|
|
27686
|
+
2,
|
|
27687
|
+
5,
|
|
27688
|
+
2,
|
|
27689
|
+
6,
|
|
27690
|
+
5,
|
|
27691
|
+
2,
|
|
27692
|
+
3,
|
|
27693
|
+
6,
|
|
27694
|
+
3,
|
|
27695
|
+
7,
|
|
27696
|
+
6,
|
|
27697
|
+
4,
|
|
27698
|
+
5,
|
|
27699
|
+
8,
|
|
27700
|
+
5,
|
|
27701
|
+
9,
|
|
27702
|
+
8,
|
|
27703
|
+
5,
|
|
27704
|
+
6,
|
|
27705
|
+
9,
|
|
27706
|
+
6,
|
|
27707
|
+
10,
|
|
27708
|
+
9,
|
|
27709
|
+
6,
|
|
27710
|
+
7,
|
|
27711
|
+
10,
|
|
27712
|
+
7,
|
|
27713
|
+
11,
|
|
27714
|
+
10,
|
|
27715
|
+
8,
|
|
27716
|
+
9,
|
|
27717
|
+
12,
|
|
27718
|
+
9,
|
|
27719
|
+
13,
|
|
27720
|
+
12,
|
|
27721
|
+
9,
|
|
27722
|
+
10,
|
|
27723
|
+
13,
|
|
27724
|
+
10,
|
|
27725
|
+
14,
|
|
27726
|
+
13,
|
|
27727
|
+
10,
|
|
27728
|
+
11,
|
|
27729
|
+
14,
|
|
27730
|
+
11,
|
|
27731
|
+
15,
|
|
27732
|
+
14
|
|
27733
|
+
];
|
|
27698
27734
|
}(), function() {
|
|
27699
27735
|
_SlicedSpriteAssembler._worldMatrix = new Matrix();
|
|
27700
27736
|
}(), _SlicedSpriteAssembler);
|
|
@@ -27705,8 +27741,7 @@
|
|
|
27705
27741
|
var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
|
|
27706
27742
|
var TiledSpriteAssembler1 = function TiledSpriteAssembler1() {};
|
|
27707
27743
|
TiledSpriteAssembler1.resetData = function resetData(renderer) {
|
|
27708
|
-
|
|
27709
|
-
(_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
|
|
27744
|
+
renderer._verticesData.triangles = [];
|
|
27710
27745
|
};
|
|
27711
27746
|
TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
|
|
27712
27747
|
var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
|
|
@@ -37572,7 +37607,7 @@
|
|
|
37572
37607
|
var encodedMeshData = JSON.parse(jsonDataString);
|
|
37573
37608
|
// @ts-ignore Vector3 is not compatible with {x: number, y: number, z: number}.
|
|
37574
37609
|
encodedMeshData.bounds && modelMesh.bounds.copyFrom(encodedMeshData.bounds);
|
|
37575
|
-
var offset = Math.ceil(bufferReader.
|
|
37610
|
+
var offset = Math.ceil(bufferReader.position / 4) * 4;
|
|
37576
37611
|
var buffer = bufferReader.data.buffer;
|
|
37577
37612
|
var byteOffset = bufferReader.data.byteOffset;
|
|
37578
37613
|
var float32Array = new Float32Array(buffer, encodedMeshData.positions.start + offset + byteOffset, (encodedMeshData.positions.end - encodedMeshData.positions.start) / 4);
|
|
@@ -38789,10 +38824,10 @@
|
|
|
38789
38824
|
/**
|
|
38790
38825
|
* @internal
|
|
38791
38826
|
*/ var GLTFParserContext = /*#__PURE__*/ function() {
|
|
38792
|
-
var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager,
|
|
38827
|
+
var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager, params) {
|
|
38793
38828
|
this.glTFResource = glTFResource;
|
|
38794
38829
|
this.resourceManager = resourceManager;
|
|
38795
|
-
this.
|
|
38830
|
+
this.params = params;
|
|
38796
38831
|
this.accessorBufferCache = {};
|
|
38797
38832
|
this._resourceCache = new Map();
|
|
38798
38833
|
this.contentRestorer = new GLTFContentRestorer(glTFResource);
|
|
@@ -39488,7 +39523,7 @@
|
|
|
39488
39523
|
alphaSliceByteLength: sgdReader.nextUint32()
|
|
39489
39524
|
};
|
|
39490
39525
|
}
|
|
39491
|
-
var endpointsByteOffset = sgdByteOffset + sgdReader.
|
|
39526
|
+
var endpointsByteOffset = sgdByteOffset + sgdReader.position;
|
|
39492
39527
|
var selectorsByteOffset = endpointsByteOffset + endpointsByteLength;
|
|
39493
39528
|
var tablesByteOffset = selectorsByteOffset + selectorsByteLength;
|
|
39494
39529
|
var extendedByteOffset = tablesByteOffset + tablesByteLength;
|
|
@@ -40267,6 +40302,7 @@
|
|
|
40267
40302
|
];
|
|
40268
40303
|
for(var i = 0; i < priorityFormats.length; i++){
|
|
40269
40304
|
var capabilities = this._supportedMap[priorityFormats[i]];
|
|
40305
|
+
if (!capabilities) return null;
|
|
40270
40306
|
for(var j = 0; j < capabilities.length; j++){
|
|
40271
40307
|
if (renderer.canIUse(capabilities[j])) {
|
|
40272
40308
|
return priorityFormats[i];
|
|
@@ -41106,7 +41142,7 @@
|
|
|
41106
41142
|
return context.get(exports.GLTFParserType.Buffer).then(function(buffers) {
|
|
41107
41143
|
return GLTFUtils.getAccessorData(glTF, indexAccessor, buffers);
|
|
41108
41144
|
});
|
|
41109
|
-
}, context.keepMeshData).then(resolve);
|
|
41145
|
+
}, context.params.keepMeshData).then(resolve);
|
|
41110
41146
|
}
|
|
41111
41147
|
});
|
|
41112
41148
|
};
|
|
@@ -41286,6 +41322,7 @@
|
|
|
41286
41322
|
var _this = this;
|
|
41287
41323
|
var _context_glTF = context.glTF, scenes = _context_glTF.scenes, _context_glTF_scene = _context_glTF.scene, scene = _context_glTF_scene === void 0 ? 0 : _context_glTF_scene, glTFResource = context.glTFResource;
|
|
41288
41324
|
var sceneInfo = scenes[index];
|
|
41325
|
+
var sceneExtensions = sceneInfo.extensions;
|
|
41289
41326
|
var engine = glTFResource.engine;
|
|
41290
41327
|
var isDefaultScene = scene === index;
|
|
41291
41328
|
var sceneNodes = sceneInfo.nodes;
|
|
@@ -41311,6 +41348,7 @@
|
|
|
41311
41348
|
promises.push(this._parseEntityComponent(context, sceneNodes[i1]));
|
|
41312
41349
|
}
|
|
41313
41350
|
return Promise.all(promises).then(function() {
|
|
41351
|
+
GLTFParser.executeExtensionsAdditiveAndParse(sceneExtensions, context, sceneRoot, sceneInfo);
|
|
41314
41352
|
if (isDefaultScene) {
|
|
41315
41353
|
return Promise.all([
|
|
41316
41354
|
context.get(exports.GLTFParserType.Skin),
|
|
@@ -41683,11 +41721,12 @@
|
|
|
41683
41721
|
_inherits(GLTFLoader, Loader1);
|
|
41684
41722
|
var _proto = GLTFLoader.prototype;
|
|
41685
41723
|
_proto.load = function load(item, resourceManager) {
|
|
41686
|
-
var _params;
|
|
41687
41724
|
var url = item.url;
|
|
41688
41725
|
var params = item.params;
|
|
41689
41726
|
var glTFResource = new GLTFResource(resourceManager.engine, url);
|
|
41690
|
-
var context = new GLTFParserContext(glTFResource, resourceManager,
|
|
41727
|
+
var context = new GLTFParserContext(glTFResource, resourceManager, _extends({
|
|
41728
|
+
keepMeshData: false
|
|
41729
|
+
}, params));
|
|
41691
41730
|
return context.parse();
|
|
41692
41731
|
};
|
|
41693
41732
|
return GLTFLoader;
|
|
@@ -42878,7 +42917,7 @@
|
|
|
42878
42917
|
throw "BlendShape animation is not supported when using draco.";
|
|
42879
42918
|
}, function() {
|
|
42880
42919
|
return decodedGeometry.index.array;
|
|
42881
|
-
}, context.keepMeshData);
|
|
42920
|
+
}, context.params.keepMeshData);
|
|
42882
42921
|
});
|
|
42883
42922
|
});
|
|
42884
42923
|
};
|
|
@@ -43313,7 +43352,7 @@
|
|
|
43313
43352
|
], GALACEAN_animation_event);
|
|
43314
43353
|
|
|
43315
43354
|
//@ts-ignore
|
|
43316
|
-
var version = "0.0.0-experimental-double11.
|
|
43355
|
+
var version = "0.0.0-experimental-double11.12";
|
|
43317
43356
|
console.log("Galacean engine version: " + version);
|
|
43318
43357
|
for(var key in CoreObjects){
|
|
43319
43358
|
Loader.registerClass(key, CoreObjects[key]);
|