@galacean/engine 0.0.0-experimental-double11.10 → 0.0.0-experimental-double11.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -12424,13 +12424,12 @@
12424
12424
  var SimpleSpriteAssembler1 = function SimpleSpriteAssembler1() {};
12425
12425
  SimpleSpriteAssembler1.resetData = function resetData(renderer) {
12426
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  var verticesData = renderer._verticesData;
12427
- var vertexCount = verticesData.vertexCount = 4;
12428
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  var positions = verticesData.positions, uvs = verticesData.uvs;
12429
- if (positions.length < vertexCount) {
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- for(var i = positions.length; i < vertexCount; i++){
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- positions.push(new Vector3());
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- uvs.push(new Vector2());
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- }
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+ verticesData.vertexCount = positions.length = uvs.length = 4;
12429
+ for(var i = 0; i < 4; i++){
12430
+ var _positions, _i, _uvs, _i1;
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+ (_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
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+ (_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
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  }
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  verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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  };
@@ -17902,7 +17901,7 @@
17902
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  var objects = Utils.objectValues(this._referResourcePool);
17903
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  for(var i = 0, len = objects.length; i < len; i++){
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  if (!objects[i].isGCIgnored || forceDestroy) {
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- objects[i].destroy();
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+ objects[i].destroy(forceDestroy);
17906
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  }
17907
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  }
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  };
@@ -21286,7 +21285,7 @@
21286
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  * @internal
21287
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  */ var ShaderProgramPool = /*#__PURE__*/ function() {
21288
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  var ShaderProgramPool = function ShaderProgramPool() {
21289
- this._cacheHierarchy = 1;
21288
+ this._cacheHierarchyDepth = 1;
21290
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  this._cacheMap = Object.create(null);
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  };
21292
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  var _proto = ShaderProgramPool.prototype;
@@ -21297,12 +21296,14 @@
21297
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  */ _proto.get = function get(macros) {
21298
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  var cacheMap = this._cacheMap;
21299
21298
  var maskLength = macros._length;
21300
- if (maskLength > this._cacheHierarchy) {
21301
- this._resizeCacheMapHierarchy(cacheMap, 0, maskLength);
21299
+ var cacheHierarchyDepth = this._cacheHierarchyDepth;
21300
+ if (maskLength > cacheHierarchyDepth) {
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+ this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
21302
+ this._cacheHierarchyDepth = maskLength;
21302
21303
  }
21303
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  var mask = macros._mask;
21304
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  var endIndex = macros._length - 1;
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- var maxEndIndex = this._cacheHierarchy - 1;
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+ var maxEndIndex = this._cacheHierarchyDepth - 1;
21306
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  for(var i = 0; i < maxEndIndex; i++){
21307
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  var subMask = endIndex < i ? 0 : mask[i];
21308
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  var subCacheShaders = cacheMap[subMask];
@@ -21327,25 +21328,21 @@
21327
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  */ _proto.cache = function cache(shaderProgram) {
21328
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  this._lastQueryMap[this._lastQueryKey] = shaderProgram;
21329
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  };
21330
- _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, resizeLength) {
21331
- // only expand but not shrink.
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- var end = this._cacheHierarchy - 1;
21333
- if (hierarchy == end) {
21331
+ _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
21332
+ // Only expand but not shrink
21333
+ if (hierarchy == currentHierarchy - 1) {
21334
21334
  for(var k in cacheMap){
21335
21335
  var shader = cacheMap[k];
21336
21336
  var subCacheMap = cacheMap;
21337
- for(var i = 0, n = resizeLength - end; i < n; i++){
21338
- if (i == n - 1) {
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- subCacheMap[0] = shader;
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- } else {
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- subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
21342
- }
21337
+ for(var i = 0; i < increaseHierarchy; i++){
21338
+ subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
21343
21339
  }
21340
+ subCacheMap[0] = shader;
21344
21341
  }
21345
- this._cacheHierarchy = resizeLength;
21346
21342
  } else {
21343
+ hierarchy++;
21347
21344
  for(var k1 in cacheMap){
21348
- this._resizeCacheMapHierarchy(cacheMap[k1], ++hierarchy, resizeLength);
21345
+ this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
21349
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  }
21350
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  }
21351
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  };
@@ -21542,9 +21539,6 @@
21542
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  _proto._destroy = function _destroy() {
21543
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  this._sceneManager._destroyAllScene();
21544
21541
  this._resourceManager._destroy();
21545
- this._whiteTexture2D.destroy(true);
21546
- this._magentaTexture2D.destroy(true);
21547
- this._magentaTextureCube.destroy(true);
21548
21542
  this._textDefaultFont = null;
21549
21543
  this._fontMap = null;
21550
21544
  this.inputManager._destroy();
@@ -27567,17 +27561,17 @@
27567
27561
  SlicedSpriteAssembler1.resetData = function resetData(renderer) {
27568
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  var verticesData = renderer._verticesData;
27569
27563
  var positions = verticesData.positions, uvs = verticesData.uvs;
27570
- if (positions.length < 16) {
27571
- for(var i = positions.length; i < 16; i++){
27572
- positions.push(new Vector3());
27573
- uvs.push(new Vector2());
27574
- }
27564
+ verticesData.vertexCount = positions.length = uvs.length = 16;
27565
+ for(var i = 0; i < 16; i++){
27566
+ var _positions, _i, _uvs, _i1;
27567
+ (_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
27568
+ (_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
27575
27569
  }
27576
- verticesData.triangles = [];
27570
+ verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
27577
27571
  };
27578
27572
  SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
27579
27573
  var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
27580
- var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs, triangles = _renderer__verticesData.triangles;
27574
+ var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
27581
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  var border = sprite.border;
27582
27576
  var spriteUVs = sprite._getUVs();
27583
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  // Update local positions.
@@ -27660,34 +27654,16 @@
27660
27654
  // 0 - 4 - 8 - 12
27661
27655
  // ------------------------
27662
27656
  // Assemble position and uv.
27663
- var vertexCount = 0;
27664
- var realICount = 0;
27665
27657
  for(var i = 0; i < 4; i++){
27666
27658
  var rowValue = row[i];
27667
27659
  var rowU = spriteUVs[i].x;
27668
27660
  for(var j = 0; j < 4; j++){
27669
27661
  var columnValue = column[j];
27670
- positions[vertexCount].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
27671
- uvs[vertexCount].set(rowU, spriteUVs[j].y);
27672
- ++vertexCount;
27673
- }
27674
- ++realICount;
27675
- }
27676
- var realJCount = vertexCount / realICount;
27677
- var indexOffset = 0;
27678
- for(var i1 = 0; i1 < realICount - 1; ++i1){
27679
- for(var j1 = 0; j1 < realJCount - 1; ++j1){
27680
- var start = i1 * realJCount + j1;
27681
- triangles[indexOffset++] = start;
27682
- triangles[indexOffset++] = start + 1;
27683
- triangles[indexOffset++] = start + realJCount;
27684
- triangles[indexOffset++] = start + 1;
27685
- triangles[indexOffset++] = start + realJCount + 1;
27686
- triangles[indexOffset++] = start + realJCount;
27687
- }
27688
- }
27689
- renderer._verticesData.vertexCount = realICount * realJCount;
27690
- triangles.length = (realICount - 1) * (realJCount - 1) * 6;
27662
+ var idx = i * 4 + j;
27663
+ positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
27664
+ uvs[idx].set(rowU, spriteUVs[j].y);
27665
+ }
27666
+ }
27691
27667
  var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
27692
27668
  min.set(row[0], column[0], 0);
27693
27669
  max.set(row[3], column[3], 0);
@@ -27695,6 +27671,63 @@
27695
27671
  };
27696
27672
  SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
27697
27673
  return SlicedSpriteAssembler1;
27674
+ }(), function() {
27675
+ _SlicedSpriteAssembler._rectangleTriangles = [
27676
+ 0,
27677
+ 1,
27678
+ 4,
27679
+ 1,
27680
+ 5,
27681
+ 4,
27682
+ 1,
27683
+ 2,
27684
+ 5,
27685
+ 2,
27686
+ 6,
27687
+ 5,
27688
+ 2,
27689
+ 3,
27690
+ 6,
27691
+ 3,
27692
+ 7,
27693
+ 6,
27694
+ 4,
27695
+ 5,
27696
+ 8,
27697
+ 5,
27698
+ 9,
27699
+ 8,
27700
+ 5,
27701
+ 6,
27702
+ 9,
27703
+ 6,
27704
+ 10,
27705
+ 9,
27706
+ 6,
27707
+ 7,
27708
+ 10,
27709
+ 7,
27710
+ 11,
27711
+ 10,
27712
+ 8,
27713
+ 9,
27714
+ 12,
27715
+ 9,
27716
+ 13,
27717
+ 12,
27718
+ 9,
27719
+ 10,
27720
+ 13,
27721
+ 10,
27722
+ 14,
27723
+ 13,
27724
+ 10,
27725
+ 11,
27726
+ 14,
27727
+ 11,
27728
+ 15,
27729
+ 14
27730
+ ];
27698
27731
  }(), function() {
27699
27732
  _SlicedSpriteAssembler._worldMatrix = new Matrix();
27700
27733
  }(), _SlicedSpriteAssembler);
@@ -27705,8 +27738,7 @@
27705
27738
  var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
27706
27739
  var TiledSpriteAssembler1 = function TiledSpriteAssembler1() {};
27707
27740
  TiledSpriteAssembler1.resetData = function resetData(renderer) {
27708
- var _renderer__verticesData;
27709
- (_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
27741
+ renderer._verticesData.triangles = [];
27710
27742
  };
27711
27743
  TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
27712
27744
  var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
@@ -37572,7 +37604,7 @@
37572
37604
  var encodedMeshData = JSON.parse(jsonDataString);
37573
37605
  // @ts-ignore Vector3 is not compatible with {x: number, y: number, z: number}.
37574
37606
  encodedMeshData.bounds && modelMesh.bounds.copyFrom(encodedMeshData.bounds);
37575
- var offset = Math.ceil(bufferReader.offset / 4) * 4;
37607
+ var offset = Math.ceil(bufferReader.position / 4) * 4;
37576
37608
  var buffer = bufferReader.data.buffer;
37577
37609
  var byteOffset = bufferReader.data.byteOffset;
37578
37610
  var float32Array = new Float32Array(buffer, encodedMeshData.positions.start + offset + byteOffset, (encodedMeshData.positions.end - encodedMeshData.positions.start) / 4);
@@ -38789,10 +38821,10 @@
38789
38821
  /**
38790
38822
  * @internal
38791
38823
  */ var GLTFParserContext = /*#__PURE__*/ function() {
38792
- var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager, keepMeshData) {
38824
+ var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager, params) {
38793
38825
  this.glTFResource = glTFResource;
38794
38826
  this.resourceManager = resourceManager;
38795
- this.keepMeshData = keepMeshData;
38827
+ this.params = params;
38796
38828
  this.accessorBufferCache = {};
38797
38829
  this._resourceCache = new Map();
38798
38830
  this.contentRestorer = new GLTFContentRestorer(glTFResource);
@@ -39488,7 +39520,7 @@
39488
39520
  alphaSliceByteLength: sgdReader.nextUint32()
39489
39521
  };
39490
39522
  }
39491
- var endpointsByteOffset = sgdByteOffset + sgdReader.offset;
39523
+ var endpointsByteOffset = sgdByteOffset + sgdReader.position;
39492
39524
  var selectorsByteOffset = endpointsByteOffset + endpointsByteLength;
39493
39525
  var tablesByteOffset = selectorsByteOffset + selectorsByteLength;
39494
39526
  var extendedByteOffset = tablesByteOffset + tablesByteLength;
@@ -40139,6 +40171,7 @@
40139
40171
  _proto.initialize = function initialize(engine, configuration) {
40140
40172
  if (configuration.ktx2Loader) {
40141
40173
  var options = configuration.ktx2Loader;
40174
+ if (options.priorityFormats) exports.KTX2Loader._priorityFormats = options.priorityFormats;
40142
40175
  if (this._isKhronosSupported(options.priorityFormats, engine) && options.workerCount !== 0) {
40143
40176
  return exports.KTX2Loader._getKhronosTranscoder(options.workerCount).init();
40144
40177
  } else {
@@ -40167,17 +40200,7 @@
40167
40200
  exports.KTX2TargetFormat.PVRTC,
40168
40201
  exports.KTX2TargetFormat.R8G8B8A8
40169
40202
  ];
40170
- var supportedList = new Array();
40171
- if (Array.isArray(priorityFormats[0])) {
40172
- for(var i = 0; i < priorityFormats.length; i++){
40173
- supportedList.push(exports.KTX2Loader._detectSupportedFormat(engine._hardwareRenderer, priorityFormats[i]));
40174
- }
40175
- } else {
40176
- supportedList.push(exports.KTX2Loader._detectSupportedFormat(engine._hardwareRenderer, priorityFormats));
40177
- }
40178
- return supportedList.every(function(format) {
40179
- return KhronosTranscoder.transcoderMap[format];
40180
- });
40203
+ return !!KhronosTranscoder.transcoderMap[exports.KTX2Loader._detectSupportedFormat(engine._hardwareRenderer, priorityFormats)];
40181
40204
  };
40182
40205
  /**
40183
40206
  * Destroy ktx2 transcoder worker.
@@ -40191,7 +40214,8 @@
40191
40214
  /** @internal */ KTX2Loader1._parseBuffer = function _parseBuffer(buffer, engine, params) {
40192
40215
  var _params;
40193
40216
  var ktx2Container = new KTX2Container(buffer);
40194
- var formatPriorities = (_params = params) == null ? void 0 : _params.priorityFormats;
40217
+ var _params_priorityFormats;
40218
+ var formatPriorities = (_params_priorityFormats = (_params = params) == null ? void 0 : _params.priorityFormats) != null ? _params_priorityFormats : exports.KTX2Loader._priorityFormats;
40195
40219
  var targetFormat = exports.KTX2Loader._decideTargetFormat(engine, ktx2Container, formatPriorities);
40196
40220
  var transcodeResultPromise;
40197
40221
  if (exports.KTX2Loader._isBinomialInit || !KhronosTranscoder.transcoderMap[targetFormat] || !ktx2Container.isUASTC) {
@@ -40258,13 +40282,6 @@
40258
40282
  return targetFormat;
40259
40283
  };
40260
40284
  KTX2Loader1._detectSupportedFormat = function _detectSupportedFormat(renderer, priorityFormats) {
40261
- if (priorityFormats === void 0) priorityFormats = [
40262
- exports.KTX2TargetFormat.ASTC,
40263
- exports.KTX2TargetFormat.ETC,
40264
- exports.KTX2TargetFormat.BC7,
40265
- exports.KTX2TargetFormat.BC1_BC3,
40266
- exports.KTX2TargetFormat.PVRTC
40267
- ];
40268
40285
  for(var i = 0; i < priorityFormats.length; i++){
40269
40286
  var capabilities = this._supportedMap[priorityFormats[i]];
40270
40287
  if (!capabilities) return null;
@@ -40307,6 +40324,14 @@
40307
40324
  return KTX2Loader1;
40308
40325
  }(Loader), function() {
40309
40326
  _KTX2Loader._isBinomialInit = false;
40327
+ }(), function() {
40328
+ _KTX2Loader._priorityFormats = [
40329
+ exports.KTX2TargetFormat.BC7,
40330
+ exports.KTX2TargetFormat.ASTC,
40331
+ exports.KTX2TargetFormat.BC1_BC3,
40332
+ exports.KTX2TargetFormat.ETC,
40333
+ exports.KTX2TargetFormat.PVRTC
40334
+ ];
40310
40335
  }(), function() {
40311
40336
  var _obj;
40312
40337
  _KTX2Loader._supportedMap = (_obj = {}, _obj[exports.KTX2TargetFormat.ASTC] = [
@@ -41107,7 +41132,7 @@
41107
41132
  return context.get(exports.GLTFParserType.Buffer).then(function(buffers) {
41108
41133
  return GLTFUtils.getAccessorData(glTF, indexAccessor, buffers);
41109
41134
  });
41110
- }, context.keepMeshData).then(resolve);
41135
+ }, context.params.keepMeshData).then(resolve);
41111
41136
  }
41112
41137
  });
41113
41138
  };
@@ -41287,6 +41312,7 @@
41287
41312
  var _this = this;
41288
41313
  var _context_glTF = context.glTF, scenes = _context_glTF.scenes, _context_glTF_scene = _context_glTF.scene, scene = _context_glTF_scene === void 0 ? 0 : _context_glTF_scene, glTFResource = context.glTFResource;
41289
41314
  var sceneInfo = scenes[index];
41315
+ var sceneExtensions = sceneInfo.extensions;
41290
41316
  var engine = glTFResource.engine;
41291
41317
  var isDefaultScene = scene === index;
41292
41318
  var sceneNodes = sceneInfo.nodes;
@@ -41312,6 +41338,7 @@
41312
41338
  promises.push(this._parseEntityComponent(context, sceneNodes[i1]));
41313
41339
  }
41314
41340
  return Promise.all(promises).then(function() {
41341
+ GLTFParser.executeExtensionsAdditiveAndParse(sceneExtensions, context, sceneRoot, sceneInfo);
41315
41342
  if (isDefaultScene) {
41316
41343
  return Promise.all([
41317
41344
  context.get(exports.GLTFParserType.Skin),
@@ -41684,11 +41711,12 @@
41684
41711
  _inherits(GLTFLoader, Loader1);
41685
41712
  var _proto = GLTFLoader.prototype;
41686
41713
  _proto.load = function load(item, resourceManager) {
41687
- var _params;
41688
41714
  var url = item.url;
41689
41715
  var params = item.params;
41690
41716
  var glTFResource = new GLTFResource(resourceManager.engine, url);
41691
- var context = new GLTFParserContext(glTFResource, resourceManager, !!((_params = params) == null ? void 0 : _params.keepMeshData));
41717
+ var context = new GLTFParserContext(glTFResource, resourceManager, _extends({
41718
+ keepMeshData: false
41719
+ }, params));
41692
41720
  return context.parse();
41693
41721
  };
41694
41722
  return GLTFLoader;
@@ -42879,7 +42907,7 @@
42879
42907
  throw "BlendShape animation is not supported when using draco.";
42880
42908
  }, function() {
42881
42909
  return decodedGeometry.index.array;
42882
- }, context.keepMeshData);
42910
+ }, context.params.keepMeshData);
42883
42911
  });
42884
42912
  });
42885
42913
  };
@@ -43314,7 +43342,7 @@
43314
43342
  ], GALACEAN_animation_event);
43315
43343
 
43316
43344
  //@ts-ignore
43317
- var version = "0.0.0-experimental-double11.10";
43345
+ var version = "0.0.0-experimental-double11.13";
43318
43346
  console.log("Galacean engine version: " + version);
43319
43347
  for(var key in CoreObjects){
43320
43348
  Loader.registerClass(key, CoreObjects[key]);