@galacean/engine 0.0.0-experimental-animator-additive.3 → 0.0.0-experimental-animator-additive.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +123 -32
- package/dist/browser.min.js +1 -1
- package/dist/main.js +2 -2
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +2 -2
- package/package.json +5 -5
package/dist/browser.js
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var noise_simplex_3D = "#define GLSLIFY 1\nfloat simplex(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}"; // eslint-disable-line
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var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gradient){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);vec4 m2=m*m;vec4 m4=m2*m2;vec4 pdotx=vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3));vec4 temp=m2*m*pdotx;gradient=-8.0*(temp.x*x0+temp.y*x1+temp.z*x2+temp.w*x3);gradient+=m4.x*p0+m4.y*p1+m4.z*p2+m4.w*p3;gradient*=42.0;return 42.0*dot(m4,pdotx);}"; // eslint-disable-line
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var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float u_alphaCutoff;uniform vec4 u_baseColor;uniform float u_metal;uniform float u_roughness;uniform vec3 u_PBRSpecularColor;uniform float u_glossiness;uniform vec3 u_emissiveColor;\n#ifdef CLEARCOAT\nuniform float u_clearCoat;uniform float u_clearCoatRoughness;\n#endif\nuniform float u_normalIntensity;uniform float u_occlusionIntensity;uniform float u_occlusionTextureCoord;\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef ROUGHNESSMETALLICTEXTURE\nuniform sampler2D u_roughnessMetallicTexture;\n#endif\n#ifdef SPECULARGLOSSINESSTEXTURE\nuniform sampler2D u_specularGlossinessTexture;\n#endif\n#ifdef OCCLUSIONTEXTURE\nuniform sampler2D u_occlusionTexture;\n#endif\n#ifdef HAS_CLEARCOATTEXTURE\nuniform sampler2D u_clearCoatTexture;\n#endif\n#ifdef HAS_CLEARCOATROUGHNESSTEXTURE\nuniform sampler2D u_clearCoatRoughnessTexture;\n#endif\n#ifdef HAS_CLEARCOATNORMALTEXTURE\nuniform sampler2D u_clearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef CLEARCOAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef CLEARCOAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(u_cameraPos-v_pos);\n#if defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,u_normalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef CLEARCOAT\n#ifdef HAS_CLEARCOATNORMALTEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,u_clearCoatNormalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=u_baseColor;float metal=u_metal;float roughness=u_roughness;vec3 specularColor=u_PBRSpecularColor;float glossiness=u_glossiness;float alphaCutoff=u_alphaCutoff;\n#ifdef BASETEXTURE\nvec4 baseTextureColor=texture2D(u_baseTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef O3_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef ROUGHNESSMETALLICTEXTURE\nvec4 metalRoughMapColor=texture2D(u_roughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef SPECULARGLOSSINESSTEXTURE\nvec4 specularGlossinessColor=texture2D(u_specularGlossinessTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float u_alphaCutoff;uniform vec4 u_baseColor;uniform float u_metal;uniform float u_roughness;uniform vec3 u_PBRSpecularColor;uniform float u_glossiness;uniform vec3 u_emissiveColor;\n#ifdef CLEARCOAT\nuniform float u_clearCoat;uniform float u_clearCoatRoughness;\n#endif\nuniform float u_normalIntensity;uniform float u_occlusionIntensity;uniform float u_occlusionTextureCoord;\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef ROUGHNESSMETALLICTEXTURE\nuniform sampler2D u_roughnessMetallicTexture;\n#endif\n#ifdef SPECULARGLOSSINESSTEXTURE\nuniform sampler2D u_specularGlossinessTexture;\n#endif\n#ifdef OCCLUSIONTEXTURE\nuniform sampler2D u_occlusionTexture;\n#endif\n#ifdef HAS_CLEARCOATTEXTURE\nuniform sampler2D u_clearCoatTexture;\n#endif\n#ifdef HAS_CLEARCOATROUGHNESSTEXTURE\nuniform sampler2D u_clearCoatRoughnessTexture;\n#endif\n#ifdef HAS_CLEARCOATNORMALTEXTURE\nuniform sampler2D u_clearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef CLEARCOAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef CLEARCOAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};uniform float material_IOR;"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(u_cameraPos-v_pos);\n#if defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,u_normalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef CLEARCOAT\n#ifdef HAS_CLEARCOATNORMALTEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,u_clearCoatNormalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=u_baseColor;float metal=u_metal;float roughness=u_roughness;vec3 specularColor=u_PBRSpecularColor;float glossiness=u_glossiness;float alphaCutoff=u_alphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0));\n#ifdef BASETEXTURE\nvec4 baseTextureColor=texture2D(u_baseTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef O3_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef ROUGHNESSMETALLICTEXTURE\nvec4 metalRoughMapColor=texture2D(u_roughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef SPECULARGLOSSINESSTEXTURE\nvec4 specularGlossinessColor=texture2D(u_specularGlossinessTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef CLEARCOAT\nmaterial.clearCoat=u_clearCoat;material.clearCoatRoughness=u_clearCoatRoughness;\n#ifdef HAS_CLEARCOATTEXTURE\nmaterial.clearCoat*=texture2D(u_clearCoatTexture,v_uv).r;\n#endif\n#ifdef HAS_CLEARCOATROUGHNESSTEXTURE\nmaterial.clearCoatRoughness*=texture2D(u_clearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef OASIS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef CLEARCOAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef O3_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef O3_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef OASIS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(u_shadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<O3_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(oasis_RendererLayer.xy,u_directLightCullingMask[i]))continue;directionalLight.color=u_directLightColor[i];\n#ifdef OASIS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=u_directLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<O3_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(oasis_RendererLayer.xy,u_pointLightCullingMask[i]))continue;pointLight.color=u_pointLightColor[i];pointLight.position=u_pointLightPosition[i];pointLight.distance=u_pointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<O3_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(oasis_RendererLayer.xy,u_spotLightCullingMask[i]))continue;spotLight.color=u_spotLightColor[i];spotLight.position=u_spotLightPosition[i];spotLight.direction=u_spotLightDirection[i];spotLight.distance=u_spotLightDistance[i];spotLight.angleCos=u_spotLightAngleCos[i];spotLight.penumbraCos=u_spotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
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var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef O3_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(u_env_specularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(u_env_specularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef O3_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef OASIS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef OASIS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
|
|
@@ -17507,6 +17507,7 @@
|
|
|
17507
17507
|
var MeshRenderer = function MeshRenderer(entity) {
|
|
17508
17508
|
var _this;
|
|
17509
17509
|
_this = Renderer.call(this, entity) || this;
|
|
17510
|
+
_this._enableVertexColor = false;
|
|
17510
17511
|
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
17511
17512
|
return _this;
|
|
17512
17513
|
};
|
|
@@ -17569,7 +17570,7 @@
|
|
|
17569
17570
|
shaderData.enableMacro(MeshRenderer._tangentMacro);
|
|
17570
17571
|
break;
|
|
17571
17572
|
case "COLOR_0":
|
|
17572
|
-
shaderData.enableMacro(MeshRenderer._vertexColorMacro);
|
|
17573
|
+
this.enableVertexColor && shaderData.enableMacro(MeshRenderer._vertexColorMacro);
|
|
17573
17574
|
break;
|
|
17574
17575
|
}
|
|
17575
17576
|
}
|
|
@@ -17624,6 +17625,20 @@
|
|
|
17624
17625
|
this._setMesh(value);
|
|
17625
17626
|
}
|
|
17626
17627
|
}
|
|
17628
|
+
},
|
|
17629
|
+
{
|
|
17630
|
+
key: "enableVertexColor",
|
|
17631
|
+
get: /**
|
|
17632
|
+
* Whether enable vertex color.
|
|
17633
|
+
*/ function get() {
|
|
17634
|
+
return this._enableVertexColor;
|
|
17635
|
+
},
|
|
17636
|
+
set: function set(value) {
|
|
17637
|
+
if (value !== this._enableVertexColor) {
|
|
17638
|
+
this._dirtyUpdateFlag |= 0x2;
|
|
17639
|
+
this._enableVertexColor = value;
|
|
17640
|
+
}
|
|
17641
|
+
}
|
|
17627
17642
|
}
|
|
17628
17643
|
]);
|
|
17629
17644
|
return MeshRenderer;
|
|
@@ -18992,7 +19007,7 @@
|
|
|
18992
19007
|
// vertices
|
|
18993
19008
|
this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
|
|
18994
19009
|
// indices
|
|
18995
|
-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
|
|
19010
|
+
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
|
18996
19011
|
mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
|
|
18997
19012
|
mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
|
|
18998
19013
|
mesh.setVertexElements(vertexElements);
|
|
@@ -21668,7 +21683,7 @@
|
|
|
21668
21683
|
// prepare render target
|
|
21669
21684
|
var renderTarget = this._getAvailableRenderTarget();
|
|
21670
21685
|
// @todo: shouldn't set viewport and scissor in activeRenderTarget
|
|
21671
|
-
rhi.activeRenderTarget(renderTarget,
|
|
21686
|
+
rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
|
|
21672
21687
|
if (this._supportDepthTexture) {
|
|
21673
21688
|
rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
|
|
21674
21689
|
} else {
|
|
@@ -21872,6 +21887,9 @@
|
|
|
21872
21887
|
(function() {
|
|
21873
21888
|
CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
|
|
21874
21889
|
})();
|
|
21890
|
+
(function() {
|
|
21891
|
+
CascadedShadowCasterPass._viewport = new Vector4(0, 0, 1, 1);
|
|
21892
|
+
})();
|
|
21875
21893
|
(function() {
|
|
21876
21894
|
CascadedShadowCasterPass._clearColor = new Color$1(1, 1, 1, 1);
|
|
21877
21895
|
})();
|
|
@@ -23533,6 +23551,7 @@
|
|
|
23533
23551
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
|
|
23534
23552
|
_this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
|
|
23535
23553
|
_this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
|
|
23554
|
+
_this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
|
|
23536
23555
|
return _this;
|
|
23537
23556
|
}
|
|
23538
23557
|
var _proto = PBRMaterial.prototype;
|
|
@@ -23544,10 +23563,23 @@
|
|
|
23544
23563
|
return dest;
|
|
23545
23564
|
};
|
|
23546
23565
|
_create_class$3(PBRMaterial, [
|
|
23566
|
+
{
|
|
23567
|
+
key: "ior",
|
|
23568
|
+
get: /**
|
|
23569
|
+
* Index Of Refraction.
|
|
23570
|
+
* @defaultValue `1.5`
|
|
23571
|
+
*/ function get() {
|
|
23572
|
+
return this.shaderData.getFloat(PBRMaterial._iorProp);
|
|
23573
|
+
},
|
|
23574
|
+
set: function set(v) {
|
|
23575
|
+
this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
|
|
23576
|
+
}
|
|
23577
|
+
},
|
|
23547
23578
|
{
|
|
23548
23579
|
key: "metallic",
|
|
23549
23580
|
get: /**
|
|
23550
|
-
* Metallic
|
|
23581
|
+
* Metallic.
|
|
23582
|
+
* @defaultValue `1.0`
|
|
23551
23583
|
*/ function get() {
|
|
23552
23584
|
return this.shaderData.getFloat(PBRMaterial._metallicProp);
|
|
23553
23585
|
},
|
|
@@ -23558,7 +23590,8 @@
|
|
|
23558
23590
|
{
|
|
23559
23591
|
key: "roughness",
|
|
23560
23592
|
get: /**
|
|
23561
|
-
* Roughness
|
|
23593
|
+
* Roughness. default 1.0.
|
|
23594
|
+
* @defaultValue `1.0`
|
|
23562
23595
|
*/ function get() {
|
|
23563
23596
|
return this.shaderData.getFloat(PBRMaterial._roughnessProp);
|
|
23564
23597
|
},
|
|
@@ -23595,6 +23628,9 @@
|
|
|
23595
23628
|
(function() {
|
|
23596
23629
|
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
23597
23630
|
})();
|
|
23631
|
+
(function() {
|
|
23632
|
+
PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
23633
|
+
})();
|
|
23598
23634
|
/**
|
|
23599
23635
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
23600
23636
|
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
|
|
@@ -27296,6 +27332,12 @@
|
|
|
27296
27332
|
}
|
|
27297
27333
|
var srcClipTime = srcPlayData.clipTime;
|
|
27298
27334
|
var destClipTime = destPlayData.clipTime;
|
|
27335
|
+
for(var i = crossOwnerCollection.length - 1; i >= 0; i--){
|
|
27336
|
+
var crossOwner = crossOwnerCollection[i];
|
|
27337
|
+
var srcCurveIndex = crossOwner.crossSrcCurveIndices[layerIndex];
|
|
27338
|
+
var destCurveIndex = crossOwner.crossDestCurveIndices[layerIndex];
|
|
27339
|
+
crossOwner.crossFadeAndApplyValue(srcCurveIndex >= 0 ? srcCurves[srcCurveIndex].curve : null, destCurveIndex >= 0 ? destCurves[destCurveIndex].curve : null, srcClipTime, destClipTime, crossWeight, weight, additive);
|
|
27340
|
+
}
|
|
27299
27341
|
srcEventHandlers.length && this._fireAnimationEvents(srcPlayData, srcEventHandlers, lastSrcClipTime, srcClipTime);
|
|
27300
27342
|
destEventHandlers.length && this._fireAnimationEvents(destPlayData, destEventHandlers, lastDestClipTime, destClipTime);
|
|
27301
27343
|
if (lastSrcPlayState === AnimatorStatePlayState.UnStarted) {
|
|
@@ -27314,12 +27356,6 @@
|
|
|
27314
27356
|
} else {
|
|
27315
27357
|
this._callAnimatorScriptOnUpdate(destState, layerIndex);
|
|
27316
27358
|
}
|
|
27317
|
-
for(var i = crossOwnerCollection.length - 1; i >= 0; i--){
|
|
27318
|
-
var crossOwner = crossOwnerCollection[i];
|
|
27319
|
-
var srcCurveIndex = crossOwner.crossSrcCurveIndices[layerIndex];
|
|
27320
|
-
var destCurveIndex = crossOwner.crossDestCurveIndices[layerIndex];
|
|
27321
|
-
crossOwner.crossFadeAndApplyValue(srcCurveIndex >= 0 ? srcCurves[srcCurveIndex].curve : null, destCurveIndex >= 0 ? destCurves[destCurveIndex].curve : null, srcClipTime, destClipTime, crossWeight, weight, additive);
|
|
27322
|
-
}
|
|
27323
27359
|
};
|
|
27324
27360
|
_proto._updateCrossFadeFromPose = function _updateCrossFadeFromPose(destPlayData, layerData, layerIndex, layerWeight, delta, additive, aniUpdate) {
|
|
27325
27361
|
var crossOwnerCollection = layerData.crossOwnerCollection;
|
|
@@ -27336,6 +27372,12 @@
|
|
|
27336
27372
|
return;
|
|
27337
27373
|
}
|
|
27338
27374
|
var destClipTime = destPlayData.clipTime;
|
|
27375
|
+
for(var i = crossOwnerCollection.length - 1; i >= 0; i--){
|
|
27376
|
+
var crossOwner = crossOwnerCollection[i];
|
|
27377
|
+
var crossDestCurveIndices = crossOwner.crossDestCurveIndices;
|
|
27378
|
+
var curveIndex = crossDestCurveIndices[layerIndex];
|
|
27379
|
+
crossOwner.crossFadeFromPoseAndApplyValue(curveIndex >= 0 ? curveBindings[curveIndex].curve : null, destClipTime, crossWeight, layerWeight, additive);
|
|
27380
|
+
}
|
|
27339
27381
|
//TODO: srcState 少了最新一段时间的判断
|
|
27340
27382
|
eventHandlers.length && this._fireAnimationEvents(destPlayData, eventHandlers, lastDestClipTime, destClipTime);
|
|
27341
27383
|
if (lastPlayState === AnimatorStatePlayState.UnStarted) {
|
|
@@ -27346,12 +27388,6 @@
|
|
|
27346
27388
|
} else {
|
|
27347
27389
|
this._callAnimatorScriptOnUpdate(state, layerIndex);
|
|
27348
27390
|
}
|
|
27349
|
-
for(var i = crossOwnerCollection.length - 1; i >= 0; i--){
|
|
27350
|
-
var crossOwner = crossOwnerCollection[i];
|
|
27351
|
-
var crossDestCurveIndices = crossOwner.crossDestCurveIndices;
|
|
27352
|
-
var curveIndex = crossDestCurveIndices[layerIndex];
|
|
27353
|
-
crossOwner.crossFadeFromPoseAndApplyValue(curveIndex >= 0 ? curveBindings[curveIndex].curve : null, destClipTime, crossWeight, layerWeight, additive);
|
|
27354
|
-
}
|
|
27355
27391
|
};
|
|
27356
27392
|
_proto._updateCrossFadeData = function _updateCrossFadeData(layerData, crossWeight, delta, fixed) {
|
|
27357
27393
|
var destPlayData = layerData.destPlayData;
|
|
@@ -31220,23 +31256,23 @@
|
|
|
31220
31256
|
};
|
|
31221
31257
|
_proto.activeRenderTarget = function activeRenderTarget(renderTarget, viewport, mipLevel) {
|
|
31222
31258
|
var gl = this._gl;
|
|
31259
|
+
var bufferWidth, bufferHeight;
|
|
31223
31260
|
if (renderTarget) {
|
|
31224
31261
|
var /** @ts-ignore */ _renderTarget__platformRenderTarget;
|
|
31225
31262
|
(_renderTarget__platformRenderTarget = renderTarget._platformRenderTarget) == null ? void 0 : _renderTarget__platformRenderTarget._activeRenderTarget();
|
|
31226
|
-
|
|
31227
|
-
|
|
31228
|
-
this.viewport(0, 0, width, height);
|
|
31229
|
-
this.scissor(0, 0, width, height);
|
|
31263
|
+
bufferWidth = renderTarget.width >> mipLevel;
|
|
31264
|
+
bufferHeight = renderTarget.height >> mipLevel;
|
|
31230
31265
|
} else {
|
|
31231
31266
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
31232
|
-
|
|
31233
|
-
|
|
31234
|
-
var height1 = drawingBufferHeight * viewport.w;
|
|
31235
|
-
var x = viewport.x * drawingBufferWidth;
|
|
31236
|
-
var y = drawingBufferHeight - viewport.y * drawingBufferHeight - height1;
|
|
31237
|
-
this.viewport(x, y, width1, height1);
|
|
31238
|
-
this.scissor(x, y, width1, height1);
|
|
31267
|
+
bufferWidth = gl.drawingBufferWidth;
|
|
31268
|
+
bufferHeight = gl.drawingBufferHeight;
|
|
31239
31269
|
}
|
|
31270
|
+
var width = bufferWidth * viewport.z;
|
|
31271
|
+
var height = bufferHeight * viewport.w;
|
|
31272
|
+
var x = viewport.x * bufferWidth;
|
|
31273
|
+
var y = bufferHeight - viewport.y * bufferHeight - height;
|
|
31274
|
+
this.viewport(x, y, width, height);
|
|
31275
|
+
this.scissor(x, y, width, height);
|
|
31240
31276
|
};
|
|
31241
31277
|
_proto.activeTexture = function activeTexture(textureID) {
|
|
31242
31278
|
if (this._activeTextureID !== textureID) {
|
|
@@ -32507,7 +32543,7 @@
|
|
|
32507
32543
|
var materials = [];
|
|
32508
32544
|
for(var i = 0; i < gltf.materials.length; i++){
|
|
32509
32545
|
var _gltf_materials_i = gltf.materials[i], _gltf_materials_i_extensions = _gltf_materials_i.extensions, extensions = _gltf_materials_i_extensions === void 0 ? {} : _gltf_materials_i_extensions, pbrMetallicRoughness = _gltf_materials_i.pbrMetallicRoughness, normalTexture = _gltf_materials_i.normalTexture, occlusionTexture = _gltf_materials_i.occlusionTexture, emissiveTexture = _gltf_materials_i.emissiveTexture, emissiveFactor = _gltf_materials_i.emissiveFactor, alphaMode = _gltf_materials_i.alphaMode, alphaCutoff = _gltf_materials_i.alphaCutoff, doubleSided = _gltf_materials_i.doubleSided, _gltf_materials_i_name = _gltf_materials_i.name, name = _gltf_materials_i_name === void 0 ? "" : _gltf_materials_i_name;
|
|
32510
|
-
var KHR_materials_unlit = extensions.KHR_materials_unlit, KHR_materials_pbrSpecularGlossiness = extensions.KHR_materials_pbrSpecularGlossiness, KHR_materials_clearcoat = extensions.KHR_materials_clearcoat, OASIS_materials_remap = extensions.OASIS_materials_remap;
|
|
32546
|
+
var KHR_materials_unlit = extensions.KHR_materials_unlit, KHR_materials_pbrSpecularGlossiness = extensions.KHR_materials_pbrSpecularGlossiness, KHR_materials_clearcoat = extensions.KHR_materials_clearcoat, KHR_materials_ior = extensions.KHR_materials_ior, OASIS_materials_remap = extensions.OASIS_materials_remap;
|
|
32511
32547
|
var material = null;
|
|
32512
32548
|
if (KHR_materials_unlit) {
|
|
32513
32549
|
material = Parser.createEngineResource("KHR_materials_unlit", KHR_materials_unlit, context);
|
|
@@ -32520,6 +32556,9 @@
|
|
|
32520
32556
|
if (KHR_materials_clearcoat) {
|
|
32521
32557
|
Parser.parseEngineResource("KHR_materials_clearcoat", KHR_materials_clearcoat, material, context);
|
|
32522
32558
|
}
|
|
32559
|
+
if (KHR_materials_ior) {
|
|
32560
|
+
Parser.parseEngineResource("KHR_materials_ior", KHR_materials_ior, material, context);
|
|
32561
|
+
}
|
|
32523
32562
|
if (pbrMetallicRoughness) {
|
|
32524
32563
|
var baseColorFactor = pbrMetallicRoughness.baseColorFactor, baseColorTexture = pbrMetallicRoughness.baseColorTexture, metallicFactor = pbrMetallicRoughness.metallicFactor, roughnessFactor = pbrMetallicRoughness.roughnessFactor, metallicRoughnessTexture = pbrMetallicRoughness.metallicRoughnessTexture;
|
|
32525
32564
|
if (baseColorFactor) {
|
|
@@ -32637,6 +32676,21 @@
|
|
|
32637
32676
|
KHR_materials_clearcoat = __decorate([
|
|
32638
32677
|
registerExtension("KHR_materials_clearcoat")
|
|
32639
32678
|
], KHR_materials_clearcoat);
|
|
32679
|
+
var KHR_materials_ior = /*#__PURE__*/ function(ExtensionParser) {
|
|
32680
|
+
var KHR_materials_ior = function KHR_materials_ior() {
|
|
32681
|
+
return ExtensionParser.apply(this, arguments);
|
|
32682
|
+
};
|
|
32683
|
+
_inherits(KHR_materials_ior, ExtensionParser);
|
|
32684
|
+
var _proto = KHR_materials_ior.prototype;
|
|
32685
|
+
_proto.parseEngineResource = function parseEngineResource(schema, material, context) {
|
|
32686
|
+
var _schema_ior = schema.ior, ior = _schema_ior === void 0 ? 1.5 : _schema_ior;
|
|
32687
|
+
material.ior = ior;
|
|
32688
|
+
};
|
|
32689
|
+
return KHR_materials_ior;
|
|
32690
|
+
}(ExtensionParser);
|
|
32691
|
+
KHR_materials_ior = __decorate([
|
|
32692
|
+
registerExtension("KHR_materials_ior")
|
|
32693
|
+
], KHR_materials_ior);
|
|
32640
32694
|
var KHR_materials_pbrSpecularGlossiness = /*#__PURE__*/ function(ExtensionParser) {
|
|
32641
32695
|
var KHR_materials_pbrSpecularGlossiness = function KHR_materials_pbrSpecularGlossiness() {
|
|
32642
32696
|
return ExtensionParser.apply(this, arguments);
|
|
@@ -33502,6 +33556,12 @@
|
|
|
33502
33556
|
} else {
|
|
33503
33557
|
var material = (materials == null ? void 0 : materials[materialIndex]) || SceneParser._getDefaultMaterial(engine);
|
|
33504
33558
|
renderer.setMaterial(material);
|
|
33559
|
+
// Enable vertex color if mesh has COLOR_0 vertex element
|
|
33560
|
+
mesh.vertexElements.forEach(function(element) {
|
|
33561
|
+
if (element.semantic === "COLOR_0") {
|
|
33562
|
+
renderer.enableVertexColor = true;
|
|
33563
|
+
}
|
|
33564
|
+
});
|
|
33505
33565
|
}
|
|
33506
33566
|
var _gltfMeshPrimitives_i = gltfMeshPrimitives[i], _gltfMeshPrimitives_i_extensions = _gltfMeshPrimitives_i.extensions, extensions = _gltfMeshPrimitives_i_extensions === void 0 ? {} : _gltfMeshPrimitives_i_extensions;
|
|
33507
33567
|
var KHR_materials_variants = extensions.KHR_materials_variants;
|
|
@@ -35704,6 +35764,29 @@
|
|
|
35704
35764
|
""
|
|
35705
35765
|
])
|
|
35706
35766
|
], TextureCubeLoader);
|
|
35767
|
+
var AnimationClipLoader = /*#__PURE__*/ function(Loader) {
|
|
35768
|
+
var AnimationClipLoader = function AnimationClipLoader() {
|
|
35769
|
+
return Loader.apply(this, arguments);
|
|
35770
|
+
};
|
|
35771
|
+
_inherits(AnimationClipLoader, Loader);
|
|
35772
|
+
var _proto = AnimationClipLoader.prototype;
|
|
35773
|
+
_proto.load = function load(item, resourceManager) {
|
|
35774
|
+
var _this = this;
|
|
35775
|
+
return new AssetPromise(function(resolve, reject) {
|
|
35776
|
+
_this.request(item.url, _extends({}, item, {
|
|
35777
|
+
type: "arraybuffer"
|
|
35778
|
+
})).then(function(data) {
|
|
35779
|
+
return decode(data, resourceManager.engine).then(resolve);
|
|
35780
|
+
}).catch(reject);
|
|
35781
|
+
});
|
|
35782
|
+
};
|
|
35783
|
+
return AnimationClipLoader;
|
|
35784
|
+
}(Loader);
|
|
35785
|
+
AnimationClipLoader = __decorate([
|
|
35786
|
+
resourceLoader(exports.AssetType.AnimationClip, [
|
|
35787
|
+
"ani"
|
|
35788
|
+
])
|
|
35789
|
+
], AnimationClipLoader);
|
|
35707
35790
|
var SceneLoader = /*#__PURE__*/ function(Loader) {
|
|
35708
35791
|
var SceneLoader = function SceneLoader() {
|
|
35709
35792
|
return Loader.apply(this, arguments);
|
|
@@ -35772,6 +35855,14 @@
|
|
|
35772
35855
|
if (shadow.shadowDistance != undefined) scene.shadowDistance = shadow.shadowDistance;
|
|
35773
35856
|
if (shadow.shadowCascades != undefined) scene.shadowCascades = shadow.shadowCascades;
|
|
35774
35857
|
}
|
|
35858
|
+
var fog = data.scene.fog;
|
|
35859
|
+
if (fog) {
|
|
35860
|
+
if (fog.fogMode != undefined) scene.fogMode = fog.fogMode;
|
|
35861
|
+
if (fog.fogStart != undefined) scene.fogStart = fog.fogStart;
|
|
35862
|
+
if (fog.fogEnd != undefined) scene.fogEnd = fog.fogEnd;
|
|
35863
|
+
if (fog.fogDensity != undefined) scene.fogDensity = fog.fogDensity;
|
|
35864
|
+
if (fog.fogColor != undefined) scene.fogColor.copyFrom(fog.fogColor);
|
|
35865
|
+
}
|
|
35775
35866
|
return Promise.all([
|
|
35776
35867
|
ambientLightPromise,
|
|
35777
35868
|
backgroundPromise
|
|
@@ -35805,7 +35896,7 @@
|
|
|
35805
35896
|
}));
|
|
35806
35897
|
|
|
35807
35898
|
//@ts-ignore
|
|
35808
|
-
var version = "0.0.0-experimental-animator-additive.
|
|
35899
|
+
var version = "0.0.0-experimental-animator-additive.4";
|
|
35809
35900
|
console.log("Galacean engine version: " + version);
|
|
35810
35901
|
for(var key in CoreObjects){
|
|
35811
35902
|
Loader.registerClass(key, CoreObjects[key]);
|