@galacean/engine 0.0.0-experimental-animator-additive.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +82 -0
- package/dist/browser.js +35942 -0
- package/dist/browser.min.js +1 -0
- package/dist/main.js +62 -0
- package/dist/main.js.map +1 -0
- package/dist/miniprogram.js +61 -0
- package/dist/module.js +16 -0
- package/dist/module.js.map +1 -0
- package/package.json +33 -0
- package/types/index.d.ts +5 -0
package/LICENSE
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The MIT License
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Copyright © 2020-2023 Galacean authors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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package/README.md
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# Galacean Engine
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<a href="https://www.npmjs.com/package/@galacean/engine"><img src="https://img.shields.io/npm/v/@galacean/engine"/></a>
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[](https://codecov.io/gh/galacean/engine)
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Galacean is a **web-first** and **mobile-first** high-performance real-time interactive engine. Use **component system design** and pursue ease of use and light weight. Developers can independently use and write Typescript scripts to develop projects using pure code.
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## Features
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- 🖥 **Platform** - Suppport HTML5 and Alipay miniprogram
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- 🔮 **Graphics** - Advanced 2D + 3D graphics engine
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- 🏃 **Animation** - Powerful animation system
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- 🧱 **Physics** - Powerful and easy-to-use physical features
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- 👆 **Input** - Easy-to-use interactive capabilities
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- 📑 **Scripts** - Use TypeScript to write logic efficiently
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## Installation
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To install, use:
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```sh
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npm install @galacean/engine
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```
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This will allow you to import engine entirely using:
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```javascript
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import * as GALACEAN from "@galacean/engine";
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```
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or individual classes using:
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```javascript
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import { Engine, Scene, Entity } from "@galacean/engine";
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```
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## Usage
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```typescript
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// Create engine by passing in the HTMLCanvasElement id and adjust canvas size.
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const engine = new WebGLEngine("canvas-id");
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engine.canvas.resizeByClientSize();
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// Get scene and create root entity.
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity("Root");
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// Create light.
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const lightEntity = rootEntity.createChild("Light");
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const directLight = lightEntity.addComponent(DirectLight);
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lightEntity.transform.setRotation(-45, -45, 0);
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directLight.intensity = 0.4;
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// Create camera.
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const cameraEntity = rootEntity.createChild("Camera");
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cameraEntity.addComponent(Camera);
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cameraEntity.transform.setPosition(0, 0, 12);
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// Create sphere.
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const meshEntity = rootEntity.createChild("Sphere");
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const meshRenderer = meshEntity.addComponent(MeshRenderer);
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const material = new BlinnPhongMaterial(engine);
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meshRenderer.setMaterial(material);
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meshRenderer.mesh = PrimitiveMesh.createSphere(engine, 1);
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// Run engine.
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engine.run();
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```
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## Links
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- [Official Site](https://oasisengine.cn)
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- [Examples](https://oasisengine.cn/#/examples/latest)
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- [Documentation](https://oasisengine.cn/#/docs/latest/cn/install)
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- [API References](https://oasisengine.cn/#/api/latest/core)
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## License
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The engine is released under the [MIT](https://opensource.org/licenses/MIT) license. See LICENSE file.
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