@galacean/engine 0.0.0-experimental-2.0-game.9 → 0.0.0-experimental-2.0-game.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -23185,14 +23185,16 @@
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  }
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  };
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  _proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
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- for(var i = this._components.length - 1; i >= 0; i--){
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- var component = this._components[i];
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+ var components = this._components;
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+ for(var i = 0, n = components.length; i < n; i++){
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+ var component = components[i];
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  if (_instanceof1$2(component, type)) {
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  results.push(component);
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  }
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  }
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- for(var i1 = this._children.length - 1; i1 >= 0; i1--){
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- this._children[i1]._getComponentsInChildren(type, results);
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+ var children = this._children;
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+ for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
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+ children[i1]._getComponentsInChildren(type, results);
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  }
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  };
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  _proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangeFlag) {
@@ -25303,6 +25305,7 @@
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  function Pointer(id) {
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  /** The phase of pointer. */ this.phase = PointerPhase.Leave;
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  /** The position of the pointer in screen space pixel coordinates. */ this.position = new Vector2();
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+ /** The position of the pointer when it was last pressed down (in screen space pixel coordinates). */ this.pressedPosition = new Vector2();
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  /** The change of the pointer. */ this.deltaPosition = new Vector2();
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  /** @internal */ this._events = [];
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  /** @internal */ this._upMap = [];
@@ -25350,12 +25353,16 @@
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  */ var PointerEventData = /*#__PURE__*/ function() {
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  function PointerEventData() {
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  /** The position of the event trigger (in world space). */ this.worldPosition = new Vector3();
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+ /** The hit-tested target entity (deepest entity on the bubble path). */ this.target = null;
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+ /** The entity currently handling the event (same as target on non-bubbling fire, varies on bubble). */ this.currentTarget = null;
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  }
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  var _proto = PointerEventData.prototype;
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  /**
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  * @internal
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  */ _proto.dispose = function dispose() {
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  this.pointer = null;
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+ this.target = null;
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+ this.currentTarget = null;
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  };
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  return PointerEventData;
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  }();
@@ -28187,10 +28194,13 @@
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  this._init();
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  }
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  var _proto = PointerEventEmitter.prototype;
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- _proto._createEventData = function _createEventData(pointer) {
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+ _proto._createEventData = function _createEventData(pointer, target, currentTarget) {
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+ if (currentTarget === void 0) currentTarget = target;
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  var data = this._pool.get();
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  data.pointer = pointer;
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  data.worldPosition.copyFrom(this._hitResult.point);
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+ data.target = target;
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+ data.currentTarget = currentTarget;
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  return data;
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  };
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  _proto._fireDown = function _fireDown(entity, eventData) {
@@ -28319,12 +28329,12 @@
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  };
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  _proto.processDrag = function processDrag(pointer) {
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  var entity = this._draggedEntity;
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- entity && this._fireDrag(entity, this._createEventData(pointer));
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+ entity && this._fireDrag(entity, this._createEventData(pointer, entity, entity));
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  };
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  _proto.processDown = function processDown(pointer) {
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  var entity = this._pressedEntity = this._draggedEntity = this._enteredEntity;
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  if (entity) {
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- var eventData = this._createEventData(pointer);
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+ var eventData = this._createEventData(pointer, entity, entity);
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  this._fireDown(entity, eventData);
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  this._fireBeginDrag(entity, eventData);
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  }
@@ -28333,26 +28343,26 @@
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  var _this = this, enteredEntity = _this._enteredEntity, draggedEntity = _this._draggedEntity;
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  if (enteredEntity) {
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  var sameTarget = this._pressedEntity === enteredEntity;
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- var eventData = this._createEventData(pointer);
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+ var eventData = this._createEventData(pointer, enteredEntity, enteredEntity);
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  this._fireUp(enteredEntity, eventData);
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  sameTarget && this._fireClick(enteredEntity, eventData);
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  this._fireDrop(enteredEntity, eventData);
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  }
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  this._pressedEntity = null;
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  if (draggedEntity) {
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- this._fireEndDrag(draggedEntity, this._createEventData(pointer));
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+ this._fireEndDrag(draggedEntity, this._createEventData(pointer, draggedEntity, draggedEntity));
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  this._draggedEntity = null;
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  }
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  };
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  _proto.processLeave = function processLeave(pointer) {
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  var enteredEntity = this._enteredEntity;
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  if (enteredEntity) {
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- this._fireExit(enteredEntity, this._createEventData(pointer));
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+ this._fireExit(enteredEntity, this._createEventData(pointer, enteredEntity, enteredEntity));
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  this._enteredEntity = null;
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  }
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  var draggedEntity = this._draggedEntity;
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  if (draggedEntity) {
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- this._fireEndDrag(draggedEntity, this._createEventData(pointer));
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+ this._fireEndDrag(draggedEntity, this._createEventData(pointer, draggedEntity, draggedEntity));
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  this._draggedEntity = null;
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  }
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  this._pressedEntity = null;
@@ -28367,10 +28377,10 @@
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  var enteredEntity = this._enteredEntity;
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  if (entity !== enteredEntity) {
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  if (enteredEntity) {
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- this._fireExit(enteredEntity, this._createEventData(pointer));
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+ this._fireExit(enteredEntity, this._createEventData(pointer, enteredEntity, enteredEntity));
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  }
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  if (entity) {
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- this._fireEnter(entity, this._createEventData(pointer));
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+ this._fireEnter(entity, this._createEventData(pointer, entity, entity));
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  }
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  this._enteredEntity = entity;
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  }
@@ -28564,6 +28574,7 @@
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  pointer._downMap[button] = frameCount;
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  pointer._frameEvents |= PointerEventType.Down;
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  pointer.phase = PointerPhase.Down;
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+ pointer.pressedPosition.copyFrom(pointer.position);
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  break;
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  }
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  case "pointerup":
@@ -55450,8 +55461,7 @@
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  ShaderLoader._builtinRegex = /^\s*\/\/\s*@builtin\s+(\w+)/;
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  ShaderLoader = __decorate([
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  resourceLoader(AssetType.Shader, [
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- "gs",
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- "gsl"
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+ "shader"
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  ])
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  ], ShaderLoader);
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  var PhysicsMaterialLoader = /*#__PURE__*/ function(Loader) {
@@ -56162,7 +56172,7 @@
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  ], EXT_texture_webp);
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  //@ts-ignore
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- var version = "0.0.0-experimental-2.0-game.9";
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+ var version = "0.0.0-experimental-2.0-game.10";
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  console.log("Galacean Engine Version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);