@galacean/engine 0.0.0-experimental-2.0-game.9 → 0.0.0-experimental-2.0-game.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +26 -16
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +26 -16
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/main.js.map +1 -1
- package/dist/module.js +1 -1
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -23185,14 +23185,16 @@
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23185
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}
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};
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_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
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23188
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-
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23189
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-
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23188
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+
var components = this._components;
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23189
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+
for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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if (_instanceof1$2(component, type)) {
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results.push(component);
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}
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}
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-
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-
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+
var children = this._children;
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for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
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children[i1]._getComponentsInChildren(type, results);
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}
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};
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_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangeFlag) {
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@@ -25303,6 +25305,7 @@
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function Pointer(id) {
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/** The phase of pointer. */ this.phase = PointerPhase.Leave;
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/** The position of the pointer in screen space pixel coordinates. */ this.position = new Vector2();
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+
/** The position of the pointer when it was last pressed down (in screen space pixel coordinates). */ this.pressedPosition = new Vector2();
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/** The change of the pointer. */ this.deltaPosition = new Vector2();
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/** @internal */ this._events = [];
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/** @internal */ this._upMap = [];
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@@ -25350,12 +25353,16 @@
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*/ var PointerEventData = /*#__PURE__*/ function() {
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function PointerEventData() {
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/** The position of the event trigger (in world space). */ this.worldPosition = new Vector3();
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/** The hit-tested target entity (deepest entity on the bubble path). */ this.target = null;
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/** The entity currently handling the event (same as target on non-bubbling fire, varies on bubble). */ this.currentTarget = null;
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}
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var _proto = PointerEventData.prototype;
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/**
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* @internal
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*/ _proto.dispose = function dispose() {
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this.pointer = null;
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+
this.target = null;
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this.currentTarget = null;
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};
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return PointerEventData;
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}();
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@@ -28187,10 +28194,13 @@
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this._init();
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}
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var _proto = PointerEventEmitter.prototype;
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-
_proto._createEventData = function _createEventData(pointer) {
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_proto._createEventData = function _createEventData(pointer, target, currentTarget) {
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if (currentTarget === void 0) currentTarget = target;
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var data = this._pool.get();
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data.pointer = pointer;
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data.worldPosition.copyFrom(this._hitResult.point);
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data.target = target;
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data.currentTarget = currentTarget;
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return data;
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};
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_proto._fireDown = function _fireDown(entity, eventData) {
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@@ -28319,12 +28329,12 @@
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};
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_proto.processDrag = function processDrag(pointer) {
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var entity = this._draggedEntity;
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-
entity && this._fireDrag(entity, this._createEventData(pointer));
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entity && this._fireDrag(entity, this._createEventData(pointer, entity, entity));
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};
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_proto.processDown = function processDown(pointer) {
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var entity = this._pressedEntity = this._draggedEntity = this._enteredEntity;
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if (entity) {
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-
var eventData = this._createEventData(pointer);
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+
var eventData = this._createEventData(pointer, entity, entity);
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this._fireDown(entity, eventData);
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this._fireBeginDrag(entity, eventData);
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}
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@@ -28333,26 +28343,26 @@
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var _this = this, enteredEntity = _this._enteredEntity, draggedEntity = _this._draggedEntity;
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if (enteredEntity) {
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var sameTarget = this._pressedEntity === enteredEntity;
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-
var eventData = this._createEventData(pointer);
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+
var eventData = this._createEventData(pointer, enteredEntity, enteredEntity);
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this._fireUp(enteredEntity, eventData);
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sameTarget && this._fireClick(enteredEntity, eventData);
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this._fireDrop(enteredEntity, eventData);
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}
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this._pressedEntity = null;
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if (draggedEntity) {
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-
this._fireEndDrag(draggedEntity, this._createEventData(pointer));
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+
this._fireEndDrag(draggedEntity, this._createEventData(pointer, draggedEntity, draggedEntity));
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this._draggedEntity = null;
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}
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};
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_proto.processLeave = function processLeave(pointer) {
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var enteredEntity = this._enteredEntity;
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if (enteredEntity) {
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-
this._fireExit(enteredEntity, this._createEventData(pointer));
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+
this._fireExit(enteredEntity, this._createEventData(pointer, enteredEntity, enteredEntity));
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this._enteredEntity = null;
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}
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var draggedEntity = this._draggedEntity;
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if (draggedEntity) {
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-
this._fireEndDrag(draggedEntity, this._createEventData(pointer));
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+
this._fireEndDrag(draggedEntity, this._createEventData(pointer, draggedEntity, draggedEntity));
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this._draggedEntity = null;
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}
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this._pressedEntity = null;
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@@ -28367,10 +28377,10 @@
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var enteredEntity = this._enteredEntity;
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if (entity !== enteredEntity) {
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if (enteredEntity) {
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-
this._fireExit(enteredEntity, this._createEventData(pointer));
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this._fireExit(enteredEntity, this._createEventData(pointer, enteredEntity, enteredEntity));
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}
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if (entity) {
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-
this._fireEnter(entity, this._createEventData(pointer));
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this._fireEnter(entity, this._createEventData(pointer, entity, entity));
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}
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this._enteredEntity = entity;
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}
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@@ -28564,6 +28574,7 @@
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pointer._downMap[button] = frameCount;
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pointer._frameEvents |= PointerEventType.Down;
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pointer.phase = PointerPhase.Down;
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+
pointer.pressedPosition.copyFrom(pointer.position);
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break;
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}
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case "pointerup":
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@@ -55450,8 +55461,7 @@
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ShaderLoader._builtinRegex = /^\s*\/\/\s*@builtin\s+(\w+)/;
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ShaderLoader = __decorate([
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resourceLoader(AssetType.Shader, [
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-
"
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-
"gsl"
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"shader"
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])
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], ShaderLoader);
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var PhysicsMaterialLoader = /*#__PURE__*/ function(Loader) {
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@@ -56162,7 +56172,7 @@
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], EXT_texture_webp);
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//@ts-ignore
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-
var version = "0.0.0-experimental-2.0-game.
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var version = "0.0.0-experimental-2.0-game.10";
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console.log("Galacean Engine Version: " + version);
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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