@galacean/engine 0.0.0-experimental-2.0-game.14 → 0.0.0-experimental-2.0-game.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +38 -7
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +38 -7
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -5457,10 +5457,14 @@
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5457
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if (_instanceof1$2(sourceProperty, Map) || _instanceof1$2(sourceProperty, Set)) return CloneMode.Deep;
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// Value types with copyFrom (math types like Vector3, Color, etc.)
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if (sourceProperty.copyFrom) return CloneMode.Deep;
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-
//
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5461
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-
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//
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-
return CloneMode.Assignment;
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// Engine resources (Material, Texture, Mesh, Shader, ...) — refCount-managed,
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5461
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// shared by reference. Anything outside this contract is treated as a value-like
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// user class and gets a deep clone (so nested Entity/Component refs are remapped).
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if (_instanceof1$2(sourceProperty, ReferResource)) return CloneMode.Assignment;
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// Default: deep clone. Covers plain objects {...} and user-defined value classes
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// (EventHandler, business data containers). Internal Entity/Component refs reach
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// line 109's _remap branch and are correctly rebound to the target tree.
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return CloneMode.Deep;
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};
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CloneManager.deepCloneObject = function deepCloneObject(source, target, deepInstanceMap) {
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for(var k in source){
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@@ -36469,6 +36473,13 @@
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this._length = 0;
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};
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/**
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* Samples an animation at a given time.
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* @param entity - The animated entity
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* @param time - The time to sample an animation
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*/ _proto.sampleAnimation = function sampleAnimation(entity, time) {
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this._sampleAnimation(entity, time);
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};
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/**
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* @internal
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* Samples an animation at a given time.
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* @param entity - The animated entity
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@@ -37860,6 +37871,8 @@
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*/ var AnimatorStateData = function AnimatorStateData() {
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this.curveLayerOwner = [];
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this.eventHandlers = [];
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this.state = null;
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this.clipChangedListener = null;
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};
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/**
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* The controller of the animation system.
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@@ -37867,7 +37880,7 @@
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_inherits$2(Animator, Component);
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function Animator(entity) {
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var _this;
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_this = Component.call(this, entity) || this, /** Culling mode of this Animator. */ _this.cullingMode = AnimatorCullingMode.None, /** The playback speed of the Animator, 1.0 is normal playback speed. */ _this.speed = 1.0, /** @internal */ _this._playFrameCount = -1, /** @internal */ _this._onUpdateIndex = -1, _this._updateMark = 0, _this._animatorLayersData = new Array(), _this._curveOwnerPool = Object.create(null), _this._animationEventHandlerPool = new ClearableObjectPool(AnimationEventHandler), _this._parametersValueMap = Object.create(null), _this._tempAnimatorStateInfo = {
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_this = Component.call(this, entity) || this, /** Culling mode of this Animator. */ _this.cullingMode = AnimatorCullingMode.None, /** The playback speed of the Animator, 1.0 is normal playback speed. */ _this.speed = 1.0, /** Whether the Animator sends AnimationEvent callbacks. */ _this.fireEvents = true, /** @internal */ _this._playFrameCount = -1, /** @internal */ _this._onUpdateIndex = -1, _this._updateMark = 0, _this._animatorLayersData = new Array(), _this._curveOwnerPool = Object.create(null), _this._animationEventHandlerPool = new ClearableObjectPool(AnimationEventHandler), _this._parametersValueMap = Object.create(null), _this._tempAnimatorStateInfo = {
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layerIndex: -1,
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state: null
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}, _this._controlledRenderers = new Array();
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@@ -38071,6 +38084,18 @@
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owner.revertDefaultValue();
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}
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}
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var layersData = this._animatorLayersData;
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for(var i = 0, n = layersData.length; i < n; i++){
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var stateDataMap = layersData[i].animatorStateDataMap;
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for(var stateName in stateDataMap){
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var stateData = stateDataMap[stateName];
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if (stateData.clipChangedListener && stateData.state) {
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stateData.state._updateFlagManager.removeListener(stateData.clipChangedListener);
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stateData.clipChangedListener = null;
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stateData.state = null;
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}
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}
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}
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this._animatorLayersData.length = 0;
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this._curveOwnerPool = Object.create(null);
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this._parametersValueMap = Object.create(null);
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@@ -38090,6 +38115,7 @@
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};
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_proto._onDestroy = function _onDestroy() {
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Component.prototype._onDestroy.call(this);
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this._reset();
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var controller = this._animatorController;
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if (controller) {
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var _this__controllerUpdateFlag;
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@@ -38210,6 +38236,8 @@
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};
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clipChangedListener();
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state._updateFlagManager.addListener(clipChangedListener);
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animatorStateData.state = state;
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animatorStateData.clipChangedListener = clipChangedListener;
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};
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_proto._clearCrossData = function _clearCrossData(animatorLayerData) {
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animatorLayerData.crossCurveMark++;
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@@ -38874,7 +38902,7 @@
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};
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_proto._fireAnimationEventsAndCallScripts = function _fireAnimationEventsAndCallScripts(layerIndex, playData, state, lastClipTime, lastPlayState, deltaTime) {
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var eventHandlers = playData.stateData.eventHandlers;
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eventHandlers.length && this._fireAnimationEvents(playData, eventHandlers, lastClipTime, deltaTime);
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this.fireEvents && eventHandlers.length && this._fireAnimationEvents(playData, eventHandlers, lastClipTime, deltaTime);
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if (lastPlayState === AnimatorStatePlayState.UnStarted) {
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state._callOnEnter(this, layerIndex);
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}
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@@ -38938,6 +38966,9 @@
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__decorate$1([
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assignmentClone
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], Animator.prototype, "speed", void 0);
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__decorate$1([
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assignmentClone
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], Animator.prototype, "fireEvents", void 0);
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__decorate$1([
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assignmentClone
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], Animator.prototype, "_animatorController", void 0);
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@@ -56421,7 +56452,7 @@
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], EXT_texture_webp);
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//@ts-ignore
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-
var version = "0.0.0-experimental-2.0-game.
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var version = "0.0.0-experimental-2.0-game.15";
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console.log("Galacean Engine Version: " + version);
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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