@galacean/engine 0.0.0-experimental-1.4-small-language.1 → 0.0.0-experimental-1.4-small-language.3

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package/dist/browser.js CHANGED
@@ -6611,7 +6611,7 @@
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  // Safari gets data confusion through getImageData when the canvas width is not an integer.
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  // The measure text width of some special invisible characters may be 0, so make sure the width is at least 1.
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  // @todo: Text layout may vary from standard and not support emoji.
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- var _context_measureText = context.measureText(measureString), actualBoundingBoxLeft = _context_measureText.actualBoundingBoxLeft, actualBoundingBoxRight = _context_measureText.actualBoundingBoxRight, actualWidth = _context_measureText.width;
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+ var _context_measureText = context.measureText(measureString), actualBoundingBoxLeft = _context_measureText.actualBoundingBoxLeft, actualBoundingBoxRight = _context_measureText.actualBoundingBoxRight, fontBoundingBoxAscent = _context_measureText.fontBoundingBoxAscent, fontBoundingBoxDescent = _context_measureText.fontBoundingBoxDescent, actualWidth = _context_measureText.width;
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  // In some case (ex: " "), actualBoundingBoxRight and actualBoundingBoxLeft will be 0, so use width.
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  // TODO: With testing, actualBoundingBoxLeft + actualBoundingBoxRight is the actual rendering width
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  // but the space rules between characters are unclear. Using actualBoundingBoxRight + Math.abs(actualBoundingBoxLeft) is the closest to the native effect.
@@ -6620,6 +6620,10 @@
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  var baseline = Math.ceil(context.measureText(TextUtils._measureBaseline).width);
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  var height = baseline * TextUtils._heightMultiplier;
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  baseline = TextUtils._baselineMultiplier * baseline | 0;
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+ if (!this.useImageData) {
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+ height = Math.round(TextUtils._heightMultiplier * (fontBoundingBoxAscent + fontBoundingBoxDescent));
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+ baseline = Math.round(height / 4 + fontBoundingBoxAscent);
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+ }
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  var _extendHeight = TextUtils._extendHeight;
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  height += _extendHeight;
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  baseline += _extendHeight * 0.5;
@@ -50363,7 +50367,7 @@
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  ], EXT_texture_webp);
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  //@ts-ignore
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- var version = "0.0.0-experimental-1.4-small-language.1";
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+ var version = "0.0.0-experimental-1.4-small-language.3";
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  console.log("Galacean Engine Version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);