@galacean/engine 0.0.0-experimental-1.3-xr.4 → 0.0.0-experimental-1.3-xr.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +70 -88
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -5019,7 +5019,7 @@
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5019
5019
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Platform[Platform[/** Mac platform. */ "Mac"] = 3] = "Mac";
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Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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5021
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})(exports.Platform || (exports.Platform = {}));
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5022
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-
function _assert_this_initialized
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5022
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+
function _assert_this_initialized(self) {
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5023
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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@@ -5387,7 +5387,7 @@
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/** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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_this._refCount = 0;
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_this._superResources = null;
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5390
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-
engine.resourceManager._addReferResource(_assert_this_initialized
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5390
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+
engine.resourceManager._addReferResource(_assert_this_initialized(_this));
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return _this;
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};
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5393
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_inherits$2(ReferResource, EngineObject1);
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@@ -5899,9 +5899,9 @@
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_this._dirtyUpdateFlag = 0x7;
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/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
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_this._texture = texture;
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5902
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-
_this._onRegionChange = _this._onRegionChange.bind(_assert_this_initialized
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5903
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-
_this._onPivotChange = _this._onPivotChange.bind(_assert_this_initialized
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5904
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-
_this._onBorderChange = _this._onBorderChange.bind(_assert_this_initialized
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5902
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+
_this._onRegionChange = _this._onRegionChange.bind(_assert_this_initialized(_this));
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5903
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+
_this._onPivotChange = _this._onPivotChange.bind(_assert_this_initialized(_this));
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5904
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+
_this._onBorderChange = _this._onBorderChange.bind(_assert_this_initialized(_this));
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// @ts-ignore
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_this._region._onValueChanged = _this._onRegionChange;
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// @ts-ignore
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@@ -7032,13 +7032,13 @@
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_this._parentTransformCache = null;
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_this._dirtyFlag = 0xbc;
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/** @internal */ _this._updateFlagManager = new UpdateFlagManager();
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7035
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-
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized
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7036
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-
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized
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7037
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-
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized
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7038
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-
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized
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7039
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-
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized
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7040
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-
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized
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7041
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-
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized
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+
_this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
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+
_this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
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+
_this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
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7038
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+
_this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
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7039
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+
_this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
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+
_this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
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7041
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+
_this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
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7042
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//@ts-ignore
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_this._position._onValueChanged = _this._onPositionChanged;
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7044
7044
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//@ts-ignore
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@@ -10130,7 +10130,7 @@
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var _this;
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_this = ReferResource1.call(this, engine) || this;
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/** @internal */ _this._isContentLost = false;
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10133
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-
engine.resourceManager._addGraphicResource(_assert_this_initialized
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10133
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+
engine.resourceManager._addGraphicResource(_assert_this_initialized(_this));
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return _this;
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};
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_inherits$2(GraphicsResource, ReferResource1);
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@@ -10682,7 +10682,7 @@
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var shaderData = _this.shaderData;
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_this._overrideUpdate = _this.update !== prototype.update;
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_this._addResourceReferCount(_this.shaderData, 1);
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10685
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-
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized
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10685
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+
_this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
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_this._registerEntityTransformListener();
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10687
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shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
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shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
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@@ -11933,9 +11933,9 @@
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_this.drawMode = exports.SpriteDrawMode.Simple;
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_this._dirtyUpdateFlag |= 0x4;
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_this.setMaterial(_this._engine._spriteDefaultMaterial);
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11936
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-
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized
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11936
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+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
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11937
11937
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//@ts-ignore
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11938
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-
_this._color._onValueChanged = _this._onColorChanged.bind(_assert_this_initialized
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11938
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+
_this._color._onValueChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
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11939
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return _this;
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};
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_inherits$2(SpriteRenderer, Renderer1);
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@@ -12494,7 +12494,7 @@
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} else if (typeof depth === "number") {
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_this._depthFormat = depth;
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}
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12497
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-
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized
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12497
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+
_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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};
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_inherits$2(RenderTarget, GraphicsResource1);
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@@ -12616,7 +12616,7 @@
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_this._format = format;
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_this._mipmapCount = _this._getMipmapCount();
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_this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
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12619
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-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized
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12619
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+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
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_this.filterMode = _this._isIntFormat() ? exports.TextureFilterMode.Point : exports.TextureFilterMode.Bilinear;
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_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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return _this;
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@@ -12690,7 +12690,7 @@
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12690
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_this._length = length;
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_this._format = format;
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_this._mipmapCount = _this._getMipmapCount();
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12693
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-
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized
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12693
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+
_this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
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_this.filterMode = exports.TextureFilterMode.Bilinear;
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_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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return _this;
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@@ -12776,7 +12776,7 @@
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_this._height = size;
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_this._format = format;
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_this._mipmapCount = _this._getMipmapCount();
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12779
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-
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized
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12779
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+
_this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
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_this.filterMode = exports.TextureFilterMode.Bilinear;
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_this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
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return _this;
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@@ -13103,10 +13103,10 @@
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13103
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_this._isViewMatrixDirty = transform.registerWorldChangeFlag();
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_this._isInvViewProjDirty = transform.registerWorldChangeFlag();
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13105
13105
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_this._frustumChangeFlag = transform.registerWorldChangeFlag();
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13106
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-
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized
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13106
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+
_this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
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13107
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_this._addResourceReferCount(_this.shaderData, 1);
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_this._updatePixelViewport();
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13109
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-
_this._onPixelViewportChanged = _this._onPixelViewportChanged.bind(_assert_this_initialized
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13109
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+
_this._onPixelViewportChanged = _this._onPixelViewportChanged.bind(_assert_this_initialized(_this));
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13110
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//@ts-ignore
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13111
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_this._viewport._onValueChanged = _this._onPixelViewportChanged;
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_this.engine.canvas._sizeUpdateFlagManager.addListener(_this._onPixelViewportChanged);
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@@ -15229,12 +15229,12 @@
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_this._flipX = false;
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_this._flipY = false;
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15231
15231
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_this._alphaCutoff = 0.5;
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15232
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-
SimpleSpriteAssembler.resetData(_assert_this_initialized
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15232
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+
SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
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_this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
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15234
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_this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
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_this._renderElement = new RenderElement();
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_this._renderElement.addSubRenderElement(new SubRenderElement());
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15237
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-
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized
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15237
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+
_this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
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15238
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return _this;
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}
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15240
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var _proto = SpriteMask.prototype;
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@@ -16263,12 +16263,12 @@
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16263
16263
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_this._verticalAlignment = exports.TextVerticalAlignment.Center;
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16264
16264
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_this._enableWrapping = false;
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16265
16265
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_this._overflowMode = exports.OverflowMode.Overflow;
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16266
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-
var engine = _assert_this_initialized
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16266
|
+
var engine = _assert_this_initialized(_this).engine;
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16267
16267
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_this._font = engine._textDefaultFont;
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16268
16268
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_this._addResourceReferCount(_this._font, 1);
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16269
16269
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_this.setMaterial(engine._textDefaultMaterial);
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16270
16270
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//@ts-ignore
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16271
|
-
_this._color._onValueChanged = _this._onColorChanged.bind(_assert_this_initialized
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16271
|
+
_this._color._onValueChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
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16272
16272
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return _this;
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16273
16273
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};
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16274
16274
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_inherits$2(TextRenderer, Renderer1);
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@@ -17456,7 +17456,7 @@
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17456
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_this._renderFace = exports.RenderFace.Front;
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17457
17457
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_this._isTransparent = false;
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17458
17458
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_this._blendMode = exports.BlendMode.Normal;
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17459
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-
var shaderData = _assert_this_initialized
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17459
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+
var shaderData = _assert_this_initialized(_this).shaderData;
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17460
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shaderData.setFloat(BaseMaterial._alphaCutoffProp, 0);
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17461
17461
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shaderData.setFloat(BaseMaterial._shadowCasterRenderQueueProp, exports.RenderQueueType.Opaque);
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17462
17462
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return _this;
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@@ -18698,7 +18698,7 @@
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18698
18698
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/** @internal */ _this._vertexElementMap = {};
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18699
18699
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/** @internal */ _this._bufferStructChanged = false;
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18700
18700
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_this._vertexElements = [];
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18701
|
-
_this._platformPrimitive = engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized
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18701
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+
_this._platformPrimitive = engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
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18702
18702
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return _this;
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18703
18703
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};
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18704
18704
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_inherits$2(Primitive, GraphicsResource1);
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@@ -18845,7 +18845,7 @@
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18845
18845
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_this._subMeshes = [];
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18846
18846
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_this.name = name1;
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18847
18847
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_this._primitive = new Primitive(engine);
|
|
18848
|
-
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized
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18848
|
+
_this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
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18849
18849
|
var bounds = _this._bounds;
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18850
18850
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// @ts-ignore
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18851
18851
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bounds.min._onValueChanged = _this._onBoundsChanged;
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@@ -19097,7 +19097,7 @@
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19097
19097
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var _this;
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19098
19098
|
_this = Renderer1.call(this, entity) || this;
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19099
19099
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_this._enableVertexColor = false;
|
|
19100
|
-
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized
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19100
|
+
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
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19101
19101
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return _this;
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19102
19102
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};
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19103
19103
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_inherits$2(MeshRenderer, Renderer1);
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@@ -19783,7 +19783,7 @@
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19783
19783
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_this._indicesChangeFlag = false;
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19784
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/** @deprecated */ _this._accessible = true;
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19785
19785
|
_this.name = name1;
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|
19786
|
-
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized
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|
19786
|
+
_this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
|
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19787
19787
|
return _this;
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19788
19788
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};
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19789
19789
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_inherits$2(ModelMesh, Mesh1);
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@@ -22918,8 +22918,8 @@
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22918
22918
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// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
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22919
22919
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maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
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22920
22920
|
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
22921
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized
|
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22922
|
-
_this._onSkinUpdated = _this._onSkinUpdated.bind(_assert_this_initialized
|
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22921
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
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22922
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_assert_this_initialized(_this));
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22923
22923
|
var localBounds = _this._localBounds;
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22924
22924
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// @ts-ignore
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22925
22925
|
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
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@@ -23698,6 +23698,15 @@
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23698
23698
|
this._loopArrayDirty = true;
|
|
23699
23699
|
};
|
|
23700
23700
|
/**
|
|
23701
|
+
* Remove item from array that pass the specified comparison function.
|
|
23702
|
+
* @param filter - The comparison function
|
|
23703
|
+
*/ _proto.findAndRemove = function findAndRemove(filter) {
|
|
23704
|
+
var array = this._array;
|
|
23705
|
+
for(var i = array.length - 1; i >= 0; i--){
|
|
23706
|
+
filter(array[i]) && this.removeByIndex(i);
|
|
23707
|
+
}
|
|
23708
|
+
};
|
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23709
|
+
/**
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|
23701
23710
|
* The index of the item.
|
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23702
23711
|
* @param item - The item which want to get the index
|
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23703
23712
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* @returns Index of the item
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|
@@ -25496,7 +25505,7 @@
|
|
|
25496
25505
|
_this._upDirection = new Vector3(0, 1, 0);
|
|
25497
25506
|
_this._slopeLimit = 0.707;
|
|
25498
25507
|
_this._nativeCollider = PhysicsScene._nativePhysics.createCharacterController();
|
|
25499
|
-
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized
|
|
25508
|
+
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
|
25500
25509
|
//@ts-ignore
|
|
25501
25510
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
25502
25511
|
return _this;
|
|
@@ -25654,10 +25663,10 @@
|
|
|
25654
25663
|
_this._sleepThreshold = 5e-3;
|
|
25655
25664
|
var transform = _this.entity.transform;
|
|
25656
25665
|
_this._nativeCollider = PhysicsScene._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
|
|
25657
|
-
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized
|
|
25658
|
-
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized
|
|
25659
|
-
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized
|
|
25660
|
-
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized
|
|
25666
|
+
_this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
|
|
25667
|
+
_this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
|
|
25668
|
+
_this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
|
|
25669
|
+
_this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
|
|
25661
25670
|
//@ts-ignore
|
|
25662
25671
|
_this._linearVelocity._onValueChanged = _this._setLinearVelocity;
|
|
25663
25672
|
//@ts-ignore
|
|
@@ -26804,7 +26813,7 @@
|
|
|
26804
26813
|
_this = ColliderShape1.call(this) || this;
|
|
26805
26814
|
_this._size = new Vector3(1, 1, 1);
|
|
26806
26815
|
_this._nativeShape = PhysicsScene._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
|
|
26807
|
-
_this._setSize = _this._setSize.bind(_assert_this_initialized
|
|
26816
|
+
_this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
|
|
26808
26817
|
//@ts-ignore
|
|
26809
26818
|
_this._size._onValueChanged = _this._setSize;
|
|
26810
26819
|
return _this;
|
|
@@ -27799,8 +27808,8 @@
|
|
|
27799
27808
|
/** @internal */ _this._fontMap = {};
|
|
27800
27809
|
/** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
|
|
27801
27810
|
_this._settings = {};
|
|
27802
|
-
_this._resourceManager = new ResourceManager(_assert_this_initialized
|
|
27803
|
-
_this._sceneManager = new SceneManager(_assert_this_initialized
|
|
27811
|
+
_this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
|
|
27812
|
+
_this._sceneManager = new SceneManager(_assert_this_initialized(_this));
|
|
27804
27813
|
_this._vSyncCount = 1;
|
|
27805
27814
|
_this._targetFrameRate = 60;
|
|
27806
27815
|
_this._time = new Time();
|
|
@@ -27827,35 +27836,35 @@
|
|
|
27827
27836
|
}
|
|
27828
27837
|
};
|
|
27829
27838
|
_this._hardwareRenderer = hardwareRenderer;
|
|
27830
|
-
_this._hardwareRenderer.init(canvas, _this._onDeviceLost.bind(_assert_this_initialized
|
|
27839
|
+
_this._hardwareRenderer.init(canvas, _this._onDeviceLost.bind(_assert_this_initialized(_this)), _this._onDeviceRestored.bind(_assert_this_initialized(_this)));
|
|
27831
27840
|
_this._canvas = canvas;
|
|
27832
|
-
var _$_assert_this_initialized = _assert_this_initialized
|
|
27841
|
+
var _$_assert_this_initialized = _assert_this_initialized(_this), spriteDefaultMaterials = _$_assert_this_initialized._spriteDefaultMaterials;
|
|
27833
27842
|
_this._spriteDefaultMaterial = spriteDefaultMaterials[exports.SpriteMaskInteraction.None] = _this._createSpriteMaterial(exports.SpriteMaskInteraction.None);
|
|
27834
27843
|
spriteDefaultMaterials[exports.SpriteMaskInteraction.VisibleInsideMask] = _this._createSpriteMaterial(exports.SpriteMaskInteraction.VisibleInsideMask);
|
|
27835
27844
|
spriteDefaultMaterials[exports.SpriteMaskInteraction.VisibleOutsideMask] = _this._createSpriteMaterial(exports.SpriteMaskInteraction.VisibleOutsideMask);
|
|
27836
27845
|
_this._textDefaultMaterial = _this._createTextMaterial();
|
|
27837
27846
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
27838
|
-
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized
|
|
27847
|
+
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
27839
27848
|
_this._textDefaultFont.isGCIgnored = true;
|
|
27840
|
-
_this._batcherManager = new BatcherManager(_assert_this_initialized
|
|
27841
|
-
_this.inputManager = new InputManager(_assert_this_initialized
|
|
27849
|
+
_this._batcherManager = new BatcherManager(_assert_this_initialized(_this));
|
|
27850
|
+
_this.inputManager = new InputManager(_assert_this_initialized(_this), configuration.input);
|
|
27842
27851
|
var xrDevice = configuration.xrDevice;
|
|
27843
27852
|
if (xrDevice) {
|
|
27844
27853
|
_this.xrManager = new XRManager();
|
|
27845
|
-
_this.xrManager._initialize(_assert_this_initialized
|
|
27854
|
+
_this.xrManager._initialize(_assert_this_initialized(_this), xrDevice);
|
|
27846
27855
|
}
|
|
27847
27856
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
27848
27857
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
27849
27858
|
} else {
|
|
27850
|
-
var depthTexture2D = new Texture2D(_assert_this_initialized
|
|
27859
|
+
var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
|
|
27851
27860
|
depthTexture2D.isGCIgnored = true;
|
|
27852
27861
|
_this._depthTexture2D = depthTexture2D;
|
|
27853
27862
|
}
|
|
27854
|
-
var meshMagentaMaterial = new Material(_assert_this_initialized
|
|
27863
|
+
var meshMagentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
27855
27864
|
meshMagentaMaterial.isGCIgnored = true;
|
|
27856
27865
|
meshMagentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
27857
27866
|
_this._meshMagentaMaterial = meshMagentaMaterial;
|
|
27858
|
-
var particleMagentaMaterial = new Material(_assert_this_initialized
|
|
27867
|
+
var particleMagentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("particle-shader"));
|
|
27859
27868
|
particleMagentaMaterial.isGCIgnored = true;
|
|
27860
27869
|
particleMagentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
27861
27870
|
_this._particleMagentaMaterial = particleMagentaMaterial;
|
|
@@ -27863,8 +27872,8 @@
|
|
|
27863
27872
|
var colorSpace = configuration.colorSpace || exports.ColorSpace.Linear;
|
|
27864
27873
|
colorSpace === exports.ColorSpace.Gamma && _this._macroCollection.enable(Engine._gammaMacro);
|
|
27865
27874
|
innerSettings.colorSpace = colorSpace;
|
|
27866
|
-
_this._basicResources = new BasicResources(_assert_this_initialized
|
|
27867
|
-
_this._particleBufferUtils = new ParticleBufferUtils(_assert_this_initialized
|
|
27875
|
+
_this._basicResources = new BasicResources(_assert_this_initialized(_this));
|
|
27876
|
+
_this._particleBufferUtils = new ParticleBufferUtils(_assert_this_initialized(_this));
|
|
27868
27877
|
return _this;
|
|
27869
27878
|
}
|
|
27870
27879
|
var _proto = Engine.prototype;
|
|
@@ -30081,7 +30090,7 @@
|
|
|
30081
30090
|
function Scene(engine, name1) {
|
|
30082
30091
|
var _this;
|
|
30083
30092
|
_this = EngineObject1.call(this, engine) || this;
|
|
30084
|
-
/** Physics. */ _this.physics = new PhysicsScene(_assert_this_initialized
|
|
30093
|
+
/** Physics. */ _this.physics = new PhysicsScene(_assert_this_initialized(_this));
|
|
30085
30094
|
/** If cast shadows. */ _this.castShadows = true;
|
|
30086
30095
|
/** The resolution of the shadow maps. */ _this.shadowResolution = exports.ShadowResolution.Medium;
|
|
30087
30096
|
/** The splits of two cascade distribution. */ _this.shadowTwoCascadeSplits = 1.0 / 3.0;
|
|
@@ -30097,7 +30106,7 @@
|
|
|
30097
30106
|
/** @internal */ _this._isActiveInEngine = false;
|
|
30098
30107
|
/** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
|
|
30099
30108
|
/** @internal */ _this._rootEntities = [];
|
|
30100
|
-
/** @internal */ _this._postProcessManager = new _PostProcessManager(_assert_this_initialized
|
|
30109
|
+
/** @internal */ _this._postProcessManager = new _PostProcessManager(_assert_this_initialized(_this));
|
|
30101
30110
|
_this._background = new Background(_this._engine);
|
|
30102
30111
|
_this._shaderData = new ShaderData(ShaderDataGroup.Scene);
|
|
30103
30112
|
_this._shadowCascades = exports.ShadowCascadesMode.NoCascades;
|
|
@@ -30113,7 +30122,7 @@
|
|
|
30113
30122
|
var shaderData = _this.shaderData;
|
|
30114
30123
|
shaderData._addReferCount(1);
|
|
30115
30124
|
_this.ambientLight = new AmbientLight(engine);
|
|
30116
|
-
engine.sceneManager._allCreatedScenes.push(_assert_this_initialized
|
|
30125
|
+
engine.sceneManager._allCreatedScenes.push(_assert_this_initialized(_this));
|
|
30117
30126
|
shaderData.enableMacro("SCENE_FOG_MODE", _this._fogMode.toString());
|
|
30118
30127
|
shaderData.enableMacro("SCENE_SHADOW_CASCADED_COUNT", _this.shadowCascades.toString());
|
|
30119
30128
|
shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
|
|
@@ -34560,8 +34569,8 @@
|
|
|
34560
34569
|
/** The pivot of particle. */ _this.pivot = new Vector3();
|
|
34561
34570
|
/** @internal */ _this._generatorBounds = new BoundingBox();
|
|
34562
34571
|
/** @internal */ _this._transformedBounds = new BoundingBox();
|
|
34563
|
-
_this._onGeneratorParamsChanged = _this._onGeneratorParamsChanged.bind(_assert_this_initialized
|
|
34564
|
-
_this.generator = new ParticleGenerator(_assert_this_initialized
|
|
34572
|
+
_this._onGeneratorParamsChanged = _this._onGeneratorParamsChanged.bind(_assert_this_initialized(_this));
|
|
34573
|
+
_this.generator = new ParticleGenerator(_assert_this_initialized(_this));
|
|
34565
34574
|
_this._currentRenderModeMacro = ParticleRenderer._billboardModeMacro;
|
|
34566
34575
|
_this.shaderData.enableMacro(ParticleRenderer._billboardModeMacro);
|
|
34567
34576
|
_this._supportInstancedArrays = _this.engine._hardwareRenderer.canIUse(exports.GLCapabilityType.instancedArrays);
|
|
@@ -38899,6 +38908,7 @@
|
|
|
38899
38908
|
ResourceManager: ResourceManager,
|
|
38900
38909
|
ReturnableObjectPool: ReturnableObjectPool,
|
|
38901
38910
|
RotationOverLifetimeModule: RotationOverLifetimeModule,
|
|
38911
|
+
SafeLoopArray: SafeLoopArray,
|
|
38902
38912
|
Scene: Scene,
|
|
38903
38913
|
SceneManager: SceneManager,
|
|
38904
38914
|
Script: Script,
|
|
@@ -41990,10 +42000,6 @@
|
|
|
41990
42000
|
SpecularMode["Sky"] = "Sky";
|
|
41991
42001
|
SpecularMode["Custom"] = "Custom";
|
|
41992
42002
|
})(exports.SpecularMode || (exports.SpecularMode = {}));
|
|
41993
|
-
function _assert_this_initialized(self1) {
|
|
41994
|
-
if (self1 === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
|
|
41995
|
-
return self1;
|
|
41996
|
-
}
|
|
41997
42003
|
function _instanceof1(left, right) {
|
|
41998
42004
|
if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
|
|
41999
42005
|
return !!right[Symbol.hasInstance](left);
|
|
@@ -42089,7 +42095,7 @@
|
|
|
42089
42095
|
this._reflectionParser = new ReflectionParser(context);
|
|
42090
42096
|
};
|
|
42091
42097
|
var _proto = HierarchyParser.prototype;
|
|
42092
|
-
/** start parse the prefab or others */ _proto.start = function start() {
|
|
42098
|
+
/** start parse the scene or prefab or others */ _proto.start = function start() {
|
|
42093
42099
|
this._parseEntities().then(this._organizeEntities).then(this._parseComponents).then(this._parsePrefabModification).then(this._parsePrefabRemovedEntities).then(this._parsePrefabRemovedComponents).then(this._clearAndResolve).then(this._resolve).catch(this._reject);
|
|
42094
42100
|
};
|
|
42095
42101
|
_proto._parseEntities = function _parseEntities() {
|
|
@@ -42334,22 +42340,10 @@
|
|
|
42334
42340
|
var _this;
|
|
42335
42341
|
_this = HierarchyParser1.call(this, data, context) || this;
|
|
42336
42342
|
_this.scene = scene;
|
|
42337
|
-
_this._extendParse = _this._extendParse.bind(_assert_this_initialized(_this));
|
|
42338
42343
|
return _this;
|
|
42339
42344
|
};
|
|
42340
42345
|
_inherits(SceneParser, HierarchyParser1);
|
|
42341
42346
|
var _proto = SceneParser.prototype;
|
|
42342
|
-
/** start parse the prefab or others */ _proto.start = function start() {
|
|
42343
|
-
this._parseEntities().then(this._organizeEntities).then(this._parseComponents).then(this._parsePrefabModification).then(this._parsePrefabRemovedEntities).then(this._parsePrefabRemovedComponents).then(this._extendParse).then(this._clearAndResolve).then(this._resolve).catch(this._reject);
|
|
42344
|
-
};
|
|
42345
|
-
_proto._extendParse = function _extendParse() {
|
|
42346
|
-
var promises = [];
|
|
42347
|
-
var _this = this, engine = _this._engine, context = _this.context, data = _this.data;
|
|
42348
|
-
SceneParser._extendParsers.forEach(function(parser) {
|
|
42349
|
-
promises.push(parser.parse(engine, context, data));
|
|
42350
|
-
});
|
|
42351
|
-
return Promise.all(promises);
|
|
42352
|
-
};
|
|
42353
42347
|
_proto._handleRootEntity = function _handleRootEntity(id) {
|
|
42354
42348
|
var entityMap = this.context.entityMap;
|
|
42355
42349
|
this.scene.addRootEntity(entityMap.get(id));
|
|
@@ -42374,18 +42368,6 @@
|
|
|
42374
42368
|
};
|
|
42375
42369
|
return SceneParser;
|
|
42376
42370
|
}(HierarchyParser);
|
|
42377
|
-
(function() {
|
|
42378
|
-
SceneParser._extendParsers = new Map();
|
|
42379
|
-
})();
|
|
42380
|
-
/**
|
|
42381
|
-
* Register extend parser for scene parser.
|
|
42382
|
-
* @param key - parser key
|
|
42383
|
-
* @returns Parser decorator
|
|
42384
|
-
*/ function registerSceneExtendParser(key) {
|
|
42385
|
-
return function(target) {
|
|
42386
|
-
SceneParser._extendParsers.set(key, target);
|
|
42387
|
-
};
|
|
42388
|
-
}
|
|
42389
42371
|
exports.MeshLoader = /*#__PURE__*/ function(Loader1) {
|
|
42390
42372
|
var MeshLoader = function MeshLoader() {
|
|
42391
42373
|
return Loader1.apply(this, arguments);
|
|
@@ -47820,7 +47802,7 @@
|
|
|
47820
47802
|
], KHR_materials_anisotropy);
|
|
47821
47803
|
|
|
47822
47804
|
//@ts-ignore
|
|
47823
|
-
var version = "0.0.0-experimental-1.3-xr.
|
|
47805
|
+
var version = "0.0.0-experimental-1.3-xr.9";
|
|
47824
47806
|
console.log("Galacean engine version: " + version);
|
|
47825
47807
|
for(var key in CoreObjects){
|
|
47826
47808
|
Loader.registerClass(key, CoreObjects[key]);
|
|
@@ -47946,6 +47928,7 @@
|
|
|
47946
47928
|
exports.ResourceManager = ResourceManager;
|
|
47947
47929
|
exports.ReturnableObjectPool = ReturnableObjectPool;
|
|
47948
47930
|
exports.RotationOverLifetimeModule = RotationOverLifetimeModule;
|
|
47931
|
+
exports.SafeLoopArray = SafeLoopArray;
|
|
47949
47932
|
exports.Scene = Scene;
|
|
47950
47933
|
exports.SceneManager = SceneManager;
|
|
47951
47934
|
exports.SceneParser = SceneParser;
|
|
@@ -48016,7 +47999,6 @@
|
|
|
48016
47999
|
exports.parseSingleKTX = parseSingleKTX;
|
|
48017
48000
|
exports.registerGLTFExtension = registerGLTFExtension;
|
|
48018
48001
|
exports.registerGLTFParser = registerGLTFParser;
|
|
48019
|
-
exports.registerSceneExtendParser = registerSceneExtendParser;
|
|
48020
48002
|
exports.request = request;
|
|
48021
48003
|
exports.resourceLoader = resourceLoader;
|
|
48022
48004
|
exports.shallowClone = shallowClone;
|