@galacean/engine 0.0.0-experimental-1.0-xr.0 → 0.0.0-experimental-0.9-plus.8

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package/README.md CHANGED
@@ -39,33 +39,33 @@ import { Engine, Scene, Entity } from "@galacean/engine";
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  ## Usage
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  ```typescript
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- // Create engine by passing in the HTMLCanvasElement id and adjust canvas size
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- const engine = await WebGLEngine.create({ canvas: "canvas-id" });
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+ // Create engine by passing in the HTMLCanvasElement id and adjust canvas size.
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+ const engine = new WebGLEngine("canvas-id");
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  engine.canvas.resizeByClientSize();
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- // Get scene and create root entity
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+ // Get scene and create root entity.
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  const scene = engine.sceneManager.activeScene;
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  const rootEntity = scene.createRootEntity("Root");
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- // Create light
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+ // Create light.
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  const lightEntity = rootEntity.createChild("Light");
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  const directLight = lightEntity.addComponent(DirectLight);
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  lightEntity.transform.setRotation(-45, -45, 0);
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  directLight.intensity = 0.4;
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- // Create camera
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+ // Create camera.
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  const cameraEntity = rootEntity.createChild("Camera");
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  cameraEntity.addComponent(Camera);
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  cameraEntity.transform.setPosition(0, 0, 12);
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- // Create sphere
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+ // Create sphere.
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  const meshEntity = rootEntity.createChild("Sphere");
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  const meshRenderer = meshEntity.addComponent(MeshRenderer);
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  const material = new BlinnPhongMaterial(engine);
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  meshRenderer.setMaterial(material);
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  meshRenderer.mesh = PrimitiveMesh.createSphere(engine, 1);
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- // Run engine
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+ // Run engine.
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  engine.run();
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  ```
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