@galacean/engine 0.0.0-experimental-0.9-plus.0 → 0.0.0-experimental-0.9-plus.1

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package/dist/browser.js CHANGED
@@ -19908,7 +19908,10 @@
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  lightManager._updateShaderData(this.shaderData);
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  var sunLightIndex = lightManager._getSunLightIndex();
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  if (sunLightIndex !== -1) {
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- this._sunLight = lightManager._directLights.get(sunLightIndex);
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+ var sunlight = lightManager._directLights.get(sunLightIndex);
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+ shaderData.setColor(Scene._sunlightColorProperty, sunlight.color);
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+ shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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+ this._sunLight = sunlight;
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  }
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  if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
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  shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
@@ -20100,6 +20103,12 @@
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  (function() {
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  Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
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  })();
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+ (function() {
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+ Scene._sunlightColorProperty = Shader.getPropertyByName("galacean_SunlightColor");
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+ })();
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+ (function() {
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+ Scene._sunlightDirectionProperty = Shader.getPropertyByName("galacean_SunlightDirection");
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+ })();
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  /**
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  * Scene manager.
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  */ var SceneManager = /*#__PURE__*/ function() {
@@ -36092,7 +36101,7 @@
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  ], OasisMaterialsRemap);
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  //@ts-ignore
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- var version = "0.0.0-experimental-0.9-plus.0";
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+ var version = "0.0.0-experimental-0.9-plus.1";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);