@galacean/engine-xr-webxr 1.4.0-alpha.3 → 1.4.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +54 -54
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +54 -54
- package/dist/module.js +54 -54
- package/package.json +4 -4
package/dist/browser.js
CHANGED
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@@ -1786,7 +1786,7 @@
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this._x = x;
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this._y = y;
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this._z = z;
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1789
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-
this._onValueChanged
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1789
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1797,7 +1797,7 @@
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this._x += right._x;
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this._y += right._y;
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this._z += right._z;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1808,7 +1808,7 @@
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this._x -= right._x;
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this._y -= right._y;
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this._z -= right._z;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1819,7 +1819,7 @@
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this._x *= right._x;
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this._y *= right._y;
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this._z *= right._z;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1830,7 +1830,7 @@
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this._x /= right._x;
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this._y /= right._y;
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this._z /= right._z;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1854,7 +1854,7 @@
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this._x = -this._x;
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this._y = -this._y;
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this._z = -this._z;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1872,7 +1872,7 @@
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this._x *= s;
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this._y *= s;
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this._z *= s;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1933,7 +1933,7 @@
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this._x = source.x;
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this._y = source.y;
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this._z = source.z;
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1936
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1956,7 +1956,7 @@
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this._x = array[offset];
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this._y = array[offset + 1];
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this._z = array[offset + 2];
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -1988,7 +1988,7 @@
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out._x = left._x + right._x;
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out._y = left._y + right._y;
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out._z = left._z + right._z;
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1991
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-
out._onValueChanged
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1991
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Determines the difference between two vectors.
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@@ -1999,7 +1999,7 @@
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out._x = left._x - right._x;
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out._y = left._y - right._y;
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out._z = left._z - right._z;
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2002
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-
out._onValueChanged
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2002
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Determines the product of two vectors.
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@@ -2010,7 +2010,7 @@
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out._x = left._x * right._x;
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out._y = left._y * right._y;
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out._z = left._z * right._z;
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2013
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-
out._onValueChanged
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2013
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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2015
2015
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/**
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2016
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* Determines the divisor of two vectors.
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@@ -2021,7 +2021,7 @@
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out._x = left._x / right._x;
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out._y = left._y / right._y;
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out._z = left._z / right._z;
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2024
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Determines the dot product of two vectors.
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@@ -2086,7 +2086,7 @@
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out._x = _x + (end._x - _x) * t;
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out._y = _y + (end._y - _y) * t;
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out._z = _z + (end._z - _z) * t;
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2089
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-
out._onValueChanged
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out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Calculate a vector containing the largest components of the specified vectors.
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@@ -2097,7 +2097,7 @@
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out._x = Math.max(left._x, right._x);
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out._y = Math.max(left._y, right._y);
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out._z = Math.max(left._z, right._z);
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Calculate a vector containing the smallest components of the specified vectors.
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@@ -2108,7 +2108,7 @@
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out._x = Math.min(left._x, right._x);
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out._y = Math.min(left._y, right._y);
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out._z = Math.min(left._z, right._z);
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2111
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Reverses the direction of a given vector.
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@@ -2118,7 +2118,7 @@
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out._x = -a._x;
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out._y = -a._y;
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out._z = -a._z;
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2121
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Converts the vector into a unit vector.
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@@ -2141,7 +2141,7 @@
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out._x = a._x * s;
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2142
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out._y = a._y * s;
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2143
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out._z = a._z * s;
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2144
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-
out._onValueChanged
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2144
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Performs a normal transformation using the given 4x4 matrix.
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@@ -2160,7 +2160,7 @@
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2160
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out._x = _x * e[0] + _y * e[4] + _z * e[8];
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out._y = _x * e[1] + _y * e[5] + _z * e[9];
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out._z = _x * e[2] + _y * e[6] + _z * e[10];
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Performs a transformation using the given 4x4 matrix.
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@@ -2173,7 +2173,7 @@
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out._x = _x * e[0] + _y * e[4] + _z * e[8] + e[12];
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out._y = _x * e[1] + _y * e[5] + _z * e[9] + e[13];
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out._z = _x * e[2] + _y * e[6] + _z * e[10] + e[14];
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2176
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Performs a transformation from vector3 to vector4 using the given 4x4 matrix.
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@@ -2187,7 +2187,7 @@
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out._y = _x * e[1] + _y * e[5] + _z * e[9] + e[13];
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out._z = _x * e[2] + _y * e[6] + _z * e[10] + e[14];
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out._w = _x * e[3] + _y * e[7] + _z * e[11] + e[15];
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2190
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Performs a coordinate transformation using the given 4x4 matrix.
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@@ -2209,7 +2209,7 @@
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2209
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out._x = (_x * e[0] + _y * e[4] + _z * e[8] + e[12]) * w;
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out._y = (_x * e[1] + _y * e[5] + _z * e[9] + e[13]) * w;
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out._z = (_x * e[2] + _y * e[6] + _z * e[10] + e[14]) * w;
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2212
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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/**
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* Performs a transformation using the given quaternion.
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@@ -2228,7 +2228,7 @@
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out._x = ix * qw - iw * qx - iy * qz + iz * qy;
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out._y = iy * qw - iw * qy - iz * qx + ix * qz;
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2230
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out._z = iz * qw - iw * qz - ix * qy + iy * qx;
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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};
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_create_class(Vector3, [
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{
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@@ -2240,7 +2240,7 @@
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},
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set: function set(value) {
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this._x = value;
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2243
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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}
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},
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{
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@@ -2252,7 +2252,7 @@
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},
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set: function set(value) {
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this._y = value;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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}
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},
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{
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@@ -2264,7 +2264,7 @@
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},
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set: function set(value) {
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this._z = value;
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2267
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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}
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}
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]);
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@@ -2847,7 +2847,7 @@
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this._y = y;
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this._z = z;
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this._w = w;
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2850
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-
this._onValueChanged
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2850
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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2852
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};
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2853
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/**
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@@ -2857,7 +2857,7 @@
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this._x *= -1;
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this._y *= -1;
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this._z *= -1;
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -2888,7 +2888,7 @@
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this._y = 0;
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this._z = 0;
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this._w = 1;
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2891
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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return this;
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};
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/**
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@@ -2921,7 +2921,7 @@
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var t = out._x;
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out._x = out._y;
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out._y = t;
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2924
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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return out;
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};
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/**
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@@ -2930,7 +2930,7 @@
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2930
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* @returns Euler x->yaw y->pitch z->roll
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2931
2931
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*/ _proto.toYawPitchRoll = function toYawPitchRoll(out) {
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2932
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this._toYawPitchRoll(out);
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2933
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-
out._onValueChanged
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+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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2934
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return out;
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};
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/**
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@@ -3022,7 +3022,7 @@
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this._y = source.y;
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this._z = source.z;
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this._w = source.w;
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3025
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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3026
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return this;
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};
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3028
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/**
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@@ -3047,7 +3047,7 @@
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this._y = array[offset + 1];
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this._z = array[offset + 2];
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this._w = array[offset + 3];
|
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3050
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-
this._onValueChanged
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+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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3051
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return this;
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};
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3053
|
/**
|
|
@@ -3105,7 +3105,7 @@
|
|
|
3105
3105
|
out._y = left._y + right._y;
|
|
3106
3106
|
out._z = left._z + right._z;
|
|
3107
3107
|
out._w = left._w + right._w;
|
|
3108
|
-
out._onValueChanged
|
|
3108
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3109
3109
|
};
|
|
3110
3110
|
/**
|
|
3111
3111
|
* Determines the product of two quaternions.
|
|
@@ -3119,7 +3119,7 @@
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|
|
3119
3119
|
out._y = ay * bw + aw * by + az * bx - ax * bz;
|
|
3120
3120
|
out._z = az * bw + aw * bz + ax * by - ay * bx;
|
|
3121
3121
|
out._w = aw * bw - ax * bx - ay * by - az * bz;
|
|
3122
|
-
out._onValueChanged
|
|
3122
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3123
3123
|
};
|
|
3124
3124
|
/**
|
|
3125
3125
|
* Calculate quaternion that contains conjugated version of the specified quaternion.
|
|
@@ -3130,7 +3130,7 @@
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|
|
3130
3130
|
out._y = -a._y;
|
|
3131
3131
|
out._z = -a._z;
|
|
3132
3132
|
out._w = a._w;
|
|
3133
|
-
out._onValueChanged
|
|
3133
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3134
3134
|
};
|
|
3135
3135
|
/**
|
|
3136
3136
|
* Determines the dot product of two quaternions.
|
|
@@ -3162,7 +3162,7 @@
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|
|
3162
3162
|
out._y = normalAxis._y * s;
|
|
3163
3163
|
out._z = normalAxis._z * s;
|
|
3164
3164
|
out._w = Math.cos(rad);
|
|
3165
|
-
out._onValueChanged
|
|
3165
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3166
3166
|
};
|
|
3167
3167
|
/**
|
|
3168
3168
|
* Calculate a quaternion rotates around x, y, z axis (pitch/yaw/roll).
|
|
@@ -3195,7 +3195,7 @@
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|
|
3195
3195
|
out._y = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;
|
|
3196
3196
|
out._z = cosYawPitch * sinRoll - sinYawPitch * cosRoll;
|
|
3197
3197
|
out._w = cosYawPitch * cosRoll + sinYawPitch * sinRoll;
|
|
3198
|
-
out._onValueChanged
|
|
3198
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3199
3199
|
};
|
|
3200
3200
|
/**
|
|
3201
3201
|
* Calculate a quaternion from the specified 3x3 matrix.
|
|
@@ -3237,7 +3237,7 @@
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|
|
3237
3237
|
out._z = 0.5 * sqrt;
|
|
3238
3238
|
out._w = (m12 - m21) * half;
|
|
3239
3239
|
}
|
|
3240
|
-
out._onValueChanged
|
|
3240
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3241
3241
|
};
|
|
3242
3242
|
/**
|
|
3243
3243
|
* Calculate the inverse of the specified quaternion.
|
|
@@ -3252,7 +3252,7 @@
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|
|
3252
3252
|
out._y = -y * invDot;
|
|
3253
3253
|
out._z = -z * invDot;
|
|
3254
3254
|
out._w = w * invDot;
|
|
3255
|
-
out._onValueChanged
|
|
3255
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3256
3256
|
}
|
|
3257
3257
|
};
|
|
3258
3258
|
/**
|
|
@@ -3299,7 +3299,7 @@
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|
|
3299
3299
|
out.y = inverse * start.y + opposite * end.y;
|
|
3300
3300
|
out.z = inverse * start.z + opposite * end.z;
|
|
3301
3301
|
out.w = inverse * start.w + opposite * end.w;
|
|
3302
|
-
out._onValueChanged
|
|
3302
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3303
3303
|
};
|
|
3304
3304
|
/**
|
|
3305
3305
|
* Scales the specified quaternion magnitude to unit length.
|
|
@@ -3314,7 +3314,7 @@
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|
|
3314
3314
|
out._y = _y * len;
|
|
3315
3315
|
out._z = _z * len;
|
|
3316
3316
|
out._w = _w * len;
|
|
3317
|
-
out._onValueChanged
|
|
3317
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3318
3318
|
}
|
|
3319
3319
|
};
|
|
3320
3320
|
/**
|
|
@@ -3329,7 +3329,7 @@
|
|
|
3329
3329
|
out._y = 0;
|
|
3330
3330
|
out._z = 0;
|
|
3331
3331
|
out._w = c;
|
|
3332
|
-
out._onValueChanged
|
|
3332
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3333
3333
|
};
|
|
3334
3334
|
/**
|
|
3335
3335
|
* Calculate a quaternion rotate around Y axis.
|
|
@@ -3343,7 +3343,7 @@
|
|
|
3343
3343
|
out._y = s;
|
|
3344
3344
|
out._z = 0;
|
|
3345
3345
|
out._w = c;
|
|
3346
|
-
out._onValueChanged
|
|
3346
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3347
3347
|
};
|
|
3348
3348
|
/**
|
|
3349
3349
|
* Calculate a quaternion rotate around Z axis.
|
|
@@ -3357,7 +3357,7 @@
|
|
|
3357
3357
|
out._y = 0;
|
|
3358
3358
|
out._z = s;
|
|
3359
3359
|
out._w = c;
|
|
3360
|
-
out._onValueChanged
|
|
3360
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3361
3361
|
};
|
|
3362
3362
|
/**
|
|
3363
3363
|
* Calculate a quaternion that the specified quaternion rotate around X axis.
|
|
@@ -3373,7 +3373,7 @@
|
|
|
3373
3373
|
out._y = _y * bw + _z * bx;
|
|
3374
3374
|
out._z = _z * bw - _y * bx;
|
|
3375
3375
|
out._w = _w * bw - _x * bx;
|
|
3376
|
-
out._onValueChanged
|
|
3376
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3377
3377
|
};
|
|
3378
3378
|
/**
|
|
3379
3379
|
* Calculate a quaternion that the specified quaternion rotate around Y axis.
|
|
@@ -3389,7 +3389,7 @@
|
|
|
3389
3389
|
out._y = _y * bw + _w * by;
|
|
3390
3390
|
out._z = _z * bw + _x * by;
|
|
3391
3391
|
out._w = _w * bw - _y * by;
|
|
3392
|
-
out._onValueChanged
|
|
3392
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3393
3393
|
};
|
|
3394
3394
|
/**
|
|
3395
3395
|
* Calculate a quaternion that the specified quaternion rotate around Z axis.
|
|
@@ -3405,7 +3405,7 @@
|
|
|
3405
3405
|
out._y = _y * bw - _x * bz;
|
|
3406
3406
|
out._z = _z * bw + _w * bz;
|
|
3407
3407
|
out._w = _w * bw - _z * bz;
|
|
3408
|
-
out._onValueChanged
|
|
3408
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3409
3409
|
};
|
|
3410
3410
|
/**
|
|
3411
3411
|
* Scale a quaternion by a given number.
|
|
@@ -3417,7 +3417,7 @@
|
|
|
3417
3417
|
out._y = a._y * s;
|
|
3418
3418
|
out._z = a._z * s;
|
|
3419
3419
|
out._w = a._w * s;
|
|
3420
|
-
out._onValueChanged
|
|
3420
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3421
3421
|
};
|
|
3422
3422
|
_create_class(Quaternion, [
|
|
3423
3423
|
{
|
|
@@ -3429,7 +3429,7 @@
|
|
|
3429
3429
|
},
|
|
3430
3430
|
set: function set(value) {
|
|
3431
3431
|
this._x = value;
|
|
3432
|
-
this._onValueChanged
|
|
3432
|
+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
|
|
3433
3433
|
}
|
|
3434
3434
|
},
|
|
3435
3435
|
{
|
|
@@ -3441,7 +3441,7 @@
|
|
|
3441
3441
|
},
|
|
3442
3442
|
set: function set(value) {
|
|
3443
3443
|
this._y = value;
|
|
3444
|
-
this._onValueChanged
|
|
3444
|
+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
|
|
3445
3445
|
}
|
|
3446
3446
|
},
|
|
3447
3447
|
{
|
|
@@ -3453,7 +3453,7 @@
|
|
|
3453
3453
|
},
|
|
3454
3454
|
set: function set(value) {
|
|
3455
3455
|
this._z = value;
|
|
3456
|
-
this._onValueChanged
|
|
3456
|
+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
|
|
3457
3457
|
}
|
|
3458
3458
|
},
|
|
3459
3459
|
{
|
|
@@ -3473,7 +3473,7 @@
|
|
|
3473
3473
|
},
|
|
3474
3474
|
set: function set(value) {
|
|
3475
3475
|
this._w = value;
|
|
3476
|
-
this._onValueChanged
|
|
3476
|
+
this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
|
|
3477
3477
|
}
|
|
3478
3478
|
}
|
|
3479
3479
|
]);
|
|
@@ -3678,7 +3678,7 @@
|
|
|
3678
3678
|
out._y = (e[6] + e[9]) / s3;
|
|
3679
3679
|
out._z = 0.25 * s3;
|
|
3680
3680
|
}
|
|
3681
|
-
out._onValueChanged
|
|
3681
|
+
out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
|
|
3682
3682
|
return out;
|
|
3683
3683
|
};
|
|
3684
3684
|
/**
|