@galacean/engine-ui 2.0.0-alpha.30 → 2.0.0-alpha.32

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package/dist/browser.js CHANGED
@@ -2363,7 +2363,7 @@
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  * @internal
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  */ _proto._onRootCanvasModify = function _onRootCanvasModify(flag) {
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  if (flag === RootCanvasModifyFlags.ReferenceResolutionPerUnit) {
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- this._setDirtyFlagTrue(8);
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+ this._setDirtyFlagTrue(25);
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  }
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  };
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  _proto._updateBounds = function _updateBounds(worldBounds) {
@@ -3226,10 +3226,6 @@
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  Transition: Transition
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  });
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- var uiDefaultFs = "#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n vec4 finalColor = baseColor * v_color;\n #ifdef ENGINE_SHOULD_SRGB_CORRECT\n finalColor = outputSRGBCorrection(finalColor);\n #endif\n gl_FragColor = finalColor;\n}"; // eslint-disable-line
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-
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- var uiDefaultVs = "uniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
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-
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  /**
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  * @internal
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  */ var UIHitResult = function UIHitResult() {
@@ -3480,17 +3476,6 @@
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  var shader = _getOrCreateUIShader();
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  // @ts-ignore
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  var material = new engine.Material(this, shader);
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- var renderState = material.renderState;
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- var target = renderState.blendState.targetBlendState;
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- target.enabled = true;
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- target.sourceColorBlendFactor = engine.BlendFactor.SourceAlpha;
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- target.destinationColorBlendFactor = engine.BlendFactor.OneMinusSourceAlpha;
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- target.sourceAlphaBlendFactor = engine.BlendFactor.One;
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- target.destinationAlphaBlendFactor = engine.BlendFactor.OneMinusSourceAlpha;
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- target.colorBlendOperation = target.alphaBlendOperation = engine.BlendOperation.Add;
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- renderState.depthState.writeEnabled = false;
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- renderState.rasterState.cullMode = engine.CullMode.Off;
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- renderState.renderQueueType = engine.RenderQueueType.Transparent;
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  material.isGCIgnored = true;
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  this._uiDefaultMaterial = material;
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  }
@@ -3535,15 +3520,7 @@
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  _getOrCreateUIShader();
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  }
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  function _getOrCreateUIShader() {
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- var shader = engine.Shader.find("ui");
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- if (!shader) {
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- shader = engine.Shader.create("ui", [
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- new engine.ShaderPass("Forward", uiDefaultVs, uiDefaultFs, {
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- pipelineStage: engine.PipelineStage.Forward
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- })
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- ]);
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- }
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- return shader;
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+ return engine.Shader.find("2D/UIDefault");
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  }
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  exports.Button = Button;