@galacean/engine-ui 2.0.0-alpha.30 → 2.0.0-alpha.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +2 -25
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +2 -25
- package/dist/main.js.map +1 -1
- package/dist/module.js +3 -26
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/module.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, TransformModifyFlags, Transform, deepClone, Vector2, Rect, MathUtil, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Script, CameraModifyFlags, Logger, Signal, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, Material,
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1
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+
import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, TransformModifyFlags, Transform, deepClone, Vector2, Rect, MathUtil, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Script, CameraModifyFlags, Logger, Signal, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, Material, Entity, Loader, Shader } from '@galacean/engine';
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function _defineProperties(target, props) {
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4
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for (var i = 0; i < props.length; i++) {
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@@ -2359,7 +2359,7 @@ __decorate([
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* @internal
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*/ _proto._onRootCanvasModify = function _onRootCanvasModify(flag) {
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if (flag === RootCanvasModifyFlags.ReferenceResolutionPerUnit) {
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-
this._setDirtyFlagTrue(
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this._setDirtyFlagTrue(25);
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}
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};
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_proto._updateBounds = function _updateBounds(worldBounds) {
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@@ -3222,10 +3222,6 @@ var GUIComponent = /*#__PURE__*/Object.freeze({
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Transition: Transition
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});
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var uiDefaultFs = "#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n vec4 finalColor = baseColor * v_color;\n #ifdef ENGINE_SHOULD_SRGB_CORRECT\n finalColor = outputSRGBCorrection(finalColor);\n #endif\n gl_FragColor = finalColor;\n}"; // eslint-disable-line
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-
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-
var uiDefaultVs = "uniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
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-
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/**
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* @internal
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*/ var UIHitResult = function UIHitResult() {
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@@ -3476,17 +3472,6 @@ var EngineExtension = /*#__PURE__*/ function() {
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var shader = _getOrCreateUIShader();
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// @ts-ignore
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var material = new Material(this, shader);
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-
var renderState = material.renderState;
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var target = renderState.blendState.targetBlendState;
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target.enabled = true;
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target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
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target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
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target.sourceAlphaBlendFactor = BlendFactor.One;
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target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
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target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
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renderState.depthState.writeEnabled = false;
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renderState.rasterState.cullMode = CullMode.Off;
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renderState.renderQueueType = RenderQueueType.Transparent;
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material.isGCIgnored = true;
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this._uiDefaultMaterial = material;
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}
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@@ -3531,15 +3516,7 @@ ApplyMixins(Entity, [
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_getOrCreateUIShader();
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}
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function _getOrCreateUIShader() {
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-
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if (!shader) {
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shader = Shader.create("ui", [
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new ShaderPass("Forward", uiDefaultVs, uiDefaultFs, {
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pipelineStage: PipelineStage.Forward
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})
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]);
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}
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return shader;
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return Shader.find("2D/UIDefault");
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}
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export { Button, CanvasRenderMode, ColorTransition, EngineExtension, EntityExtension, HorizontalAlignmentMode, Image, ResolutionAdaptationMode, ScaleTransition, SpriteTransition, Text, Transition, UICanvas, UIGroup, UIPointerEventEmitter, UIRenderer, UITransform, VerticalAlignmentMode, registerGUI };
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