@galacean/engine-ui 1.6.7 → 1.6.8

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Files changed (33) hide show
  1. package/package.json +3 -3
  2. package/dist/browser.js +0 -3662
  3. package/dist/browser.js.map +0 -1
  4. package/dist/browser.min.js +0 -2
  5. package/dist/browser.min.js.map +0 -1
  6. package/dist/main.js +0 -3658
  7. package/dist/main.js.map +0 -1
  8. package/dist/module.js +0 -3639
  9. package/dist/module.js.map +0 -1
  10. package/types/Utils.d.ts +0 -18
  11. package/types/component/UICanvas.d.ts +0 -91
  12. package/types/component/UIGroup.d.ts +0 -37
  13. package/types/component/UIRenderer.d.ts +0 -36
  14. package/types/component/UITransform.d.ts +0 -111
  15. package/types/component/advanced/Button.d.ts +0 -21
  16. package/types/component/advanced/Image.d.ts +0 -37
  17. package/types/component/advanced/Text.d.ts +0 -88
  18. package/types/component/index.d.ts +0 -11
  19. package/types/component/interactive/UIInteractive.d.ts +0 -55
  20. package/types/component/interactive/transition/ColorTransition.d.ts +0 -17
  21. package/types/component/interactive/transition/ScaleTransition.d.ts +0 -11
  22. package/types/component/interactive/transition/SpriteTransition.d.ts +0 -11
  23. package/types/component/interactive/transition/Transition.d.ts +0 -57
  24. package/types/enums/CanvasRenderMode.d.ts +0 -22
  25. package/types/enums/HorizontalAlignmentMode.d.ts +0 -13
  26. package/types/enums/ResolutionAdaptationMode.d.ts +0 -16
  27. package/types/enums/VerticalAlignmentMode.d.ts +0 -13
  28. package/types/index.d.ts +0 -25
  29. package/types/input/UIHitResult.d.ts +0 -1
  30. package/types/input/UIPointerEventEmitter.d.ts +0 -1
  31. package/types/interface/IElement.d.ts +0 -13
  32. package/types/interface/IGraphics.d.ts +0 -8
  33. package/types/interface/IGroupAble.d.ts +0 -14
package/dist/browser.js DELETED
@@ -1,3662 +0,0 @@
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- (function (global, factory) {
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- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@galacean/engine')) :
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- typeof define === 'function' && define.amd ? define(['exports', '@galacean/engine'], factory) :
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- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.Galacean = global.Galacean || {}, global.Galacean.UI = {}), global.Galacean));
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- })(this, (function (exports, engine) { 'use strict';
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-
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- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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- try {
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- var info = gen[key](arg);
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- var value = info.value;
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- } catch (error) {
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- reject(error);
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- return;
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- }
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- if (info.done) resolve(value);
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- else Promise.resolve(value).then(_next, _throw);
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- }
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- function _async_to_generator(fn) {
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- return function() {
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- var self = this, args = arguments;
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-
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- return new Promise(function(resolve, reject) {
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- var gen = fn.apply(self, args);
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-
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- function _next(value) {
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- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
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- }
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-
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- function _throw(err) {
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- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
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- }
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-
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- _next(undefined);
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- });
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- };
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- }
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-
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- /******************************************************************************
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- Copyright (c) Microsoft Corporation.
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-
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- Permission to use, copy, modify, and/or distribute this software for any
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- purpose with or without fee is hereby granted.
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-
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- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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- PERFORMANCE OF THIS SOFTWARE.
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- ***************************************************************************** */
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-
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- function __decorate(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- }
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- typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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- var e = new Error(message);
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- return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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- };
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-
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- function _defineProperties(target, props) {
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- for (var i = 0; i < props.length; i++) {
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- var descriptor = props[i];
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- descriptor.enumerable = descriptor.enumerable || false;
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- descriptor.configurable = true;
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-
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- if ("value" in descriptor) descriptor.writable = true;
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-
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- Object.defineProperty(target, descriptor.key, descriptor);
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- }
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- }
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- function _create_class(Constructor, protoProps, staticProps) {
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- if (protoProps) _defineProperties(Constructor.prototype, protoProps);
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- if (staticProps) _defineProperties(Constructor, staticProps);
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-
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- return Constructor;
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- }
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-
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- function _set_prototype_of(o, p) {
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- _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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- o.__proto__ = p;
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-
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- return o;
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- };
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-
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- return _set_prototype_of(o, p);
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- }
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-
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- function _inherits(subClass, superClass) {
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- if (typeof superClass !== "function" && superClass !== null) {
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- throw new TypeError("Super expression must either be null or a function");
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- }
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-
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- subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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-
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- if (superClass) _set_prototype_of(subClass, superClass);
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- }
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-
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- function _instanceof(left, right) {
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- if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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- return !!right[Symbol.hasInstance](left);
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- } else return left instanceof right;
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- }
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-
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- var UIGroup = /*#__PURE__*/ function(Component) {
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- _inherits(UIGroup, Component);
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- function UIGroup(entity) {
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- var _this;
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- _this = Component.call(this, entity) || this, /** @internal */ _this._indexInGroup = -1, /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._disorderedElements = new engine.DisorderedArray(), /** @internal */ _this._globalAlpha = 1, /** @internal */ _this._globalInteractive = true, _this._alpha = 1, _this._interactive = true, _this._ignoreParentGroup = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._groupListeningEntities = [], /** @internal */ _this._isRootCanvasDirty = false, /** @internal */ _this._isGroupDirty = false, /** @internal */ _this._groupDirtyFlags = 0;
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- _this._rootCanvasListener = _this._rootCanvasListener.bind(_this);
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- _this._groupListener = _this._groupListener.bind(_this);
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- return _this;
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- }
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- var _proto = UIGroup.prototype;
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- /**
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- * @internal
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- */ _proto._getGlobalAlpha = function _getGlobalAlpha() {
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- if (this._isContainDirtyFlag(1)) {
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- if (this._ignoreParentGroup) {
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- this._globalAlpha = this._alpha;
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- } else {
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- var parentGroup = this._getGroup();
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- this._globalAlpha = this._alpha * (parentGroup ? parentGroup._getGlobalAlpha() : 1);
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- }
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- this._setDirtyFlagFalse(1);
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- }
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- return this._globalAlpha;
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- };
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- /**
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- * @internal
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- */ _proto._getGlobalInteractive = function _getGlobalInteractive() {
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- if (this._isContainDirtyFlag(2)) {
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- if (this._ignoreParentGroup) {
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- this._globalInteractive = this._interactive;
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- } else {
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- var parentGroup = this._getGroup();
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- this._globalInteractive = this._interactive && (!parentGroup || parentGroup._getGlobalInteractive());
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- }
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- this._setDirtyFlagFalse(2);
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- }
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- return this._globalInteractive;
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- };
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- // @ts-ignore
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- _proto._onEnableInScene = function _onEnableInScene() {
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- Utils.setRootCanvasDirty(this);
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- Utils.setGroupDirty(this);
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- // @ts-ignore
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- this.entity._dispatchModify(EntityUIModifyFlags.GroupEnableInScene);
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- };
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- // @ts-ignore
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- _proto._onDisableInScene = function _onDisableInScene() {
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- Utils.cleanRootCanvas(this);
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- Utils.cleanGroup(this);
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- var disorderedElements = this._disorderedElements;
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- disorderedElements.forEach(function(element) {
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- Utils.setGroupDirty(element);
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- });
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- disorderedElements.length = 0;
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- disorderedElements.garbageCollection();
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- this._isRootCanvasDirty = this._isGroupDirty = false;
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- };
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- /**
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- * @internal
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- */ _proto._getRootCanvas = function _getRootCanvas() {
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- this._isRootCanvasDirty && Utils.setRootCanvas(this, Utils.searchRootCanvasInParents(this));
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- return this._rootCanvas;
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- };
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- /**
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- * @internal
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- */ _proto._getGroup = function _getGroup() {
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- this._isGroupDirty && Utils.setGroup(this, Utils.searchGroupInParents(this));
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- return this._group;
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- };
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- /**
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- * @internal
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- */ _proto._groupListener = function _groupListener(flag) {
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- if (flag === engine.EntityModifyFlags.Parent || flag === EntityUIModifyFlags.GroupEnableInScene) {
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- Utils.setGroupDirty(this);
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- }
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- };
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- /**
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- * @internal
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- */ _proto._rootCanvasListener = function _rootCanvasListener(flag) {
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- if (flag === engine.EntityModifyFlags.Parent || flag === EntityUIModifyFlags.CanvasEnableInScene) {
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- Utils.setRootCanvasDirty(this);
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- Utils.setGroupDirty(this);
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- }
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- };
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- /**
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- * @internal
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- */ _proto._onGroupModify = function _onGroupModify(flags, isPass) {
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- if (isPass === void 0) isPass = false;
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- if (isPass && this._ignoreParentGroup) return;
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- if (this._isContainDirtyFlags(flags)) return;
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- this._setDirtyFlagTrue(flags);
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- this._disorderedElements.forEach(function(element) {
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- element._onGroupModify(flags, true);
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- });
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- };
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- _proto._isContainDirtyFlags = function _isContainDirtyFlags(targetDirtyFlags) {
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- return (this._groupDirtyFlags & targetDirtyFlags) === targetDirtyFlags;
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- };
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- _proto._isContainDirtyFlag = function _isContainDirtyFlag(type) {
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- return (this._groupDirtyFlags & type) != 0;
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- };
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- _proto._setDirtyFlagTrue = function _setDirtyFlagTrue(type) {
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- this._groupDirtyFlags |= type;
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- };
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- _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
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- this._groupDirtyFlags &= ~type;
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- };
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- _create_class(UIGroup, [
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- {
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- key: "ignoreParentGroup",
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- get: /**
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- * Whether to ignore the parent group.
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- * @remarks If this parameter set to `true`,
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- * all settings of the parent group will be ignored.
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- */ function get() {
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- return this._ignoreParentGroup;
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- },
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- set: function set(value) {
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- if (this._ignoreParentGroup !== value) {
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- this._ignoreParentGroup = value;
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- this._onGroupModify(3);
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- }
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- }
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- },
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- {
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- key: "interactive",
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- get: /**
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- * Whether the group is interactive.
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- */ function get() {
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- return this._interactive;
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- },
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- set: function set(value) {
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- if (this._interactive !== value) {
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- this._interactive = value;
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- this._onGroupModify(2);
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- }
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- }
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- },
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- {
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- key: "alpha",
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- get: /**
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- * The alpha value of the group.
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- */ function get() {
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- return this._alpha;
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- },
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- set: function set(value) {
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- value = Math.max(0, Math.min(value, 1));
284
- if (this._alpha !== value) {
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- this._alpha = value;
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- this._onGroupModify(1);
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- }
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- }
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- }
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- ]);
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- return UIGroup;
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- }(engine.Component);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_indexInGroup", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_indexInRootCanvas", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_group", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_rootCanvas", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_disorderedElements", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_globalAlpha", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_globalInteractive", void 0);
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- __decorate([
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- engine.assignmentClone
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- ], UIGroup.prototype, "_alpha", void 0);
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- __decorate([
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- engine.assignmentClone
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- ], UIGroup.prototype, "_interactive", void 0);
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- __decorate([
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- engine.assignmentClone
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- ], UIGroup.prototype, "_ignoreParentGroup", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_rootCanvasListeningEntities", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_groupListeningEntities", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_isRootCanvasDirty", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_isGroupDirty", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_groupDirtyFlags", void 0);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_groupListener", null);
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- __decorate([
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- engine.ignoreClone
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- ], UIGroup.prototype, "_rootCanvasListener", null);
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- var GroupModifyFlags = /*#__PURE__*/ function(GroupModifyFlags) {
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- GroupModifyFlags[GroupModifyFlags["None"] = 0] = "None";
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- GroupModifyFlags[GroupModifyFlags["GlobalAlpha"] = 1] = "GlobalAlpha";
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- GroupModifyFlags[GroupModifyFlags["GlobalInteractive"] = 2] = "GlobalInteractive";
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- GroupModifyFlags[GroupModifyFlags["All"] = 3] = "All";
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- return GroupModifyFlags;
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- }({});
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-
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- var Utils = /*#__PURE__*/ function() {
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- function Utils() {}
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- Utils.setRootCanvasDirty = function setRootCanvasDirty(element) {
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- if (element._isRootCanvasDirty) return;
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- element._isRootCanvasDirty = true;
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- this._registerRootCanvas(element, null);
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- element._onRootCanvasModify == null ? void 0 : element._onRootCanvasModify.call(element, RootCanvasModifyFlags.All);
359
- };
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- Utils.setRootCanvas = function setRootCanvas(element, rootCanvas) {
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- element._isRootCanvasDirty = false;
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- this._registerRootCanvas(element, rootCanvas);
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- var fromEntity = _instanceof(element, exports.UICanvas) ? element.entity.parent : element.entity;
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- var _rootCanvas_entity_parent;
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- var toEntity = (_rootCanvas_entity_parent = rootCanvas == null ? void 0 : rootCanvas.entity.parent) != null ? _rootCanvas_entity_parent : null;
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- this._registerListener(fromEntity, toEntity, element._rootCanvasListener, element._rootCanvasListeningEntities);
367
- };
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- Utils.cleanRootCanvas = function cleanRootCanvas(element) {
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- this._registerRootCanvas(element, null);
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- this._unRegisterListener(element._rootCanvasListener, element._rootCanvasListeningEntities);
371
- };
372
- Utils.searchRootCanvasInParents = function searchRootCanvasInParents(element) {
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- var entity = _instanceof(element, exports.UICanvas) ? element.entity.parent : element.entity;
374
- while(entity){
375
- // @ts-ignore
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- var components = entity._components;
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- for(var i = 0, n = components.length; i < n; i++){
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- var component = components[i];
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- if (component.enabled && _instanceof(component, exports.UICanvas) && component._isRootCanvas) {
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- return component;
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- }
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- }
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- entity = entity.parent;
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- }
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- return null;
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- };
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- Utils.setGroupDirty = function setGroupDirty(element) {
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- if (element._isGroupDirty) return;
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- element._isGroupDirty = true;
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- this._registerGroup(element, null);
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- element._onGroupModify(GroupModifyFlags.All);
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- };
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- Utils.setGroup = function setGroup(element, group) {
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- element._isGroupDirty = false;
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- this._registerGroup(element, group);
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- var rootCanvas = element._getRootCanvas();
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- if (rootCanvas) {
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- var fromEntity = _instanceof(element, UIGroup) ? element.entity.parent : element.entity;
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- var _group_entity;
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- var toEntity = (_group_entity = group == null ? void 0 : group.entity) != null ? _group_entity : rootCanvas.entity.parent;
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- this._registerListener(fromEntity, toEntity, element._groupListener, element._groupListeningEntities);
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- } else {
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- this._unRegisterListener(element._groupListener, element._groupListeningEntities);
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- }
405
- };
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- Utils.cleanGroup = function cleanGroup(element) {
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- this._registerGroup(element, null);
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- this._unRegisterListener(element._groupListener, element._groupListeningEntities);
409
- };
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- Utils.searchGroupInParents = function searchGroupInParents(element) {
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- var rootCanvas = element._getRootCanvas();
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- if (!rootCanvas) return null;
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- var entity = _instanceof(element, UIGroup) ? element.entity.parent : element.entity;
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- var rootCanvasParent = rootCanvas.entity.parent;
415
- while(entity && entity !== rootCanvasParent){
416
- // @ts-ignore
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- var components = entity._components;
418
- for(var i = 0, n = components.length; i < n; i++){
419
- var component = components[i];
420
- if (component.enabled && _instanceof(component, UIGroup)) {
421
- return component;
422
- }
423
- }
424
- entity = entity.parent;
425
- }
426
- return null;
427
- };
428
- Utils._registerRootCanvas = function _registerRootCanvas(element, canvas) {
429
- var preCanvas = element._rootCanvas;
430
- if (preCanvas !== canvas) {
431
- if (preCanvas) {
432
- var replaced = preCanvas._disorderedElements.deleteByIndex(element._indexInRootCanvas);
433
- replaced && (replaced._indexInRootCanvas = element._indexInRootCanvas);
434
- element._indexInRootCanvas = -1;
435
- }
436
- if (canvas) {
437
- var disorderedElements = canvas._disorderedElements;
438
- element._indexInRootCanvas = disorderedElements.length;
439
- disorderedElements.add(element);
440
- }
441
- element._rootCanvas = canvas;
442
- }
443
- };
444
- Utils._registerGroup = function _registerGroup(element, group) {
445
- var preGroup = element._group;
446
- if (preGroup !== group) {
447
- if (preGroup) {
448
- var replaced = preGroup._disorderedElements.deleteByIndex(element._indexInGroup);
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- replaced && (replaced._indexInGroup = element._indexInGroup);
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- element._indexInGroup = -1;
451
- }
452
- if (group) {
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- var disorderedElements = group._disorderedElements;
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- element._indexInGroup = disorderedElements.length;
455
- disorderedElements.add(element);
456
- }
457
- element._group = group;
458
- element._onGroupModify(GroupModifyFlags.All);
459
- }
460
- };
461
- Utils._registerListener = function _registerListener(entity, root, listener, listeningEntities) {
462
- var count = 0;
463
- while(entity && entity !== root){
464
- var preEntity = listeningEntities[count];
465
- if (preEntity !== entity) {
466
- // @ts-ignore
467
- preEntity == null ? void 0 : preEntity._unRegisterModifyListener(listener);
468
- listeningEntities[count] = entity;
469
- // @ts-ignore
470
- entity._registerModifyListener(listener);
471
- }
472
- entity = entity.parent;
473
- count++;
474
- }
475
- listeningEntities.length = count;
476
- };
477
- Utils._unRegisterListener = function _unRegisterListener(listener, listeningEntities) {
478
- for(var i = 0, n = listeningEntities.length; i < n; i++){
479
- // @ts-ignore
480
- listeningEntities[i]._unRegisterModifyListener(listener);
481
- }
482
- listeningEntities.length = 0;
483
- };
484
- return Utils;
485
- }();
486
-
487
- /**
488
- * Render mode for ui canvas.
489
- */ var CanvasRenderMode = /*#__PURE__*/ function(CanvasRenderMode) {
490
- /**
491
- * The UI canvas will be rendered directly onto the screen and adapted to screen space,
492
- * overlaying other rendering elements in the same scene.
493
- * @remarks if the `engine.canvas` size change, the UI canvas will automatically adapt.
494
- */ CanvasRenderMode[CanvasRenderMode["ScreenSpaceOverlay"] = 0] = "ScreenSpaceOverlay";
495
- /**
496
- * The UI canvas is placed at a specified distance in front of the camera and adapted to screen space,
497
- * with all objects rendered by the camera.
498
- * @remarks if the camera's properties or the `engine.canvas` size change, the UI canvas will automatically adapt.
499
- * @remarks if set `ScreenSpaceCamera` but no corresponding camera is assigned, the actual rendering mode defaults to `ScreenSpaceOverlay`.
500
- */ CanvasRenderMode[CanvasRenderMode["ScreenSpaceCamera"] = 1] = "ScreenSpaceCamera";
501
- /**
502
- * The UI canvas is placed in the 3D world space and rendered by every camera in the same scene.
503
- */ CanvasRenderMode[CanvasRenderMode["WorldSpace"] = 2] = "WorldSpace";
504
- return CanvasRenderMode;
505
- }({});
506
-
507
- /**
508
- * Resolution adaptation mode.
509
- * @remarks Only effective in screen space.
510
- */ var ResolutionAdaptationMode = /*#__PURE__*/ function(ResolutionAdaptationMode) {
511
- /** Adapt based on width.(`referenceResolution.x`) */ ResolutionAdaptationMode[ResolutionAdaptationMode["WidthAdaptation"] = 0] = "WidthAdaptation";
512
- /** Adapt based on height.(`referenceResolution.y`) */ ResolutionAdaptationMode[ResolutionAdaptationMode["HeightAdaptation"] = 1] = "HeightAdaptation";
513
- /** Adapt based on both width and height.(`referenceResolution`) */ ResolutionAdaptationMode[ResolutionAdaptationMode["BothAdaptation"] = 2] = "BothAdaptation";
514
- /** Adapt to the side with a larger ratio. */ ResolutionAdaptationMode[ResolutionAdaptationMode["ExpandAdaptation"] = 3] = "ExpandAdaptation";
515
- /** Adapt to the side with smaller ratio. */ ResolutionAdaptationMode[ResolutionAdaptationMode["ShrinkAdaptation"] = 4] = "ShrinkAdaptation";
516
- return ResolutionAdaptationMode;
517
- }({});
518
-
519
- /** Horizontal alignment mode. */ var HorizontalAlignmentMode = /*#__PURE__*/ function(HorizontalAlignmentMode) {
520
- /** No horizontal alignment. */ HorizontalAlignmentMode[HorizontalAlignmentMode["None"] = 0] = "None";
521
- /** Left-aligned, `alignLeft` drives `position.x`. */ HorizontalAlignmentMode[HorizontalAlignmentMode["Left"] = 1] = "Left";
522
- /** Right-aligned, `alignRight` drives `position.x`. */ HorizontalAlignmentMode[HorizontalAlignmentMode["Right"] = 2] = "Right";
523
- /** Horizontal stretch, `alignLeft` and `alignRight` drive `position.x` and `size.x`. */ HorizontalAlignmentMode[HorizontalAlignmentMode["LeftAndRight"] = 3] = "LeftAndRight";
524
- /** Center-aligned, `alignCenter` drives `position.x`. */ HorizontalAlignmentMode[HorizontalAlignmentMode["Center"] = 4] = "Center";
525
- return HorizontalAlignmentMode;
526
- }({});
527
-
528
- /** Vertical alignment mode. */ var VerticalAlignmentMode = /*#__PURE__*/ function(VerticalAlignmentMode) {
529
- /** No vertical alignment. */ VerticalAlignmentMode[VerticalAlignmentMode["None"] = 0] = "None";
530
- /** Top-aligned, `alignTop` drives `position.y`. */ VerticalAlignmentMode[VerticalAlignmentMode["Top"] = 1] = "Top";
531
- /** Bottom-aligned, `alignBottom` drives `position.y`. */ VerticalAlignmentMode[VerticalAlignmentMode["Bottom"] = 2] = "Bottom";
532
- /** Vertical stretch, `alignTop` and `alignBottom` drive `position.y` and `size.y`. */ VerticalAlignmentMode[VerticalAlignmentMode["TopAndBottom"] = 3] = "TopAndBottom";
533
- /** Middle-aligned, `alignMiddle` drives `position.y`. */ VerticalAlignmentMode[VerticalAlignmentMode["Middle"] = 4] = "Middle";
534
- return VerticalAlignmentMode;
535
- }({});
536
-
537
- /**
538
- * The Transform component exclusive to the UI element.
539
- */ var UITransform = /*#__PURE__*/ function(Transform) {
540
- _inherits(UITransform, Transform);
541
- function UITransform(entity) {
542
- var _this;
543
- _this = Transform.call(this, entity) || this, _this._size = new engine.Vector2(100, 100), _this._pivot = new engine.Vector2(0.5, 0.5), _this._rect = new engine.Rect(-50, -50, 100, 100), _this._alignLeft = 0, _this._alignRight = 0, _this._alignCenter = 0, _this._alignTop = 0, _this._alignBottom = 0, _this._alignMiddle = 0, _this._horizontalAlignment = HorizontalAlignmentMode.None, _this._verticalAlignment = VerticalAlignmentMode.None;
544
- _this._onSizeChanged = _this._onSizeChanged.bind(_this);
545
- _this._onPivotChanged = _this._onPivotChanged.bind(_this);
546
- // @ts-ignore
547
- _this._size._onValueChanged = _this._onSizeChanged;
548
- // @ts-ignore
549
- _this._pivot._onValueChanged = _this._onPivotChanged;
550
- return _this;
551
- }
552
- var _proto = UITransform.prototype;
553
- /**
554
- * @internal
555
- */ _proto._parentChange = function _parentChange() {
556
- this._isParentDirty = true;
557
- this._updateWorldFlagWithParentRectChange(engine.TransformModifyFlags.WmWpWeWqWsWus);
558
- };
559
- // @ts-ignore
560
- _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
561
- // @ts-ignore
562
- Transform.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
563
- var size = target._size, pivot = target._pivot;
564
- // @ts-ignore
565
- size._onValueChanged = pivot._onValueChanged = null;
566
- size.copyFrom(this._size);
567
- pivot.copyFrom(this._pivot);
568
- // @ts-ignore
569
- size._onValueChanged = target._onSizeChanged;
570
- // @ts-ignore
571
- pivot._onValueChanged = target._onPivotChanged;
572
- };
573
- _proto._onLocalMatrixChanging = function _onLocalMatrixChanging() {
574
- // `super._onLocalMatrixChanging()` will set `LocalMatrix` dirty flag `false`
575
- // If there is an alignment, `position` and `localMatrix` will be reset again
576
- if (this._horizontalAlignment || this._verticalAlignment) {
577
- this._updatePositionByAlignment();
578
- this._setDirtyFlagTrue(engine.TransformModifyFlags.LocalMatrix);
579
- } else {
580
- Transform.prototype._onLocalMatrixChanging.call(this);
581
- }
582
- };
583
- _proto._onWorldMatrixChanging = function _onWorldMatrixChanging() {
584
- // `super._onWorldMatrixChanging()` will set `WorldMatrix` dirty flag `false`
585
- // If there is an alignment, `position` and `worldMatrix` will be reset again(`worldMatrix` dirty flag is already `true`)
586
- !this._horizontalAlignment && !this._verticalAlignment && Transform.prototype._onWorldMatrixChanging.call(this);
587
- };
588
- _proto._onPositionChanged = function _onPositionChanged() {
589
- (this._horizontalAlignment || this._verticalAlignment) && this._updatePositionByAlignment();
590
- Transform.prototype._onPositionChanged.call(this);
591
- };
592
- _proto._onWorldPositionChanged = function _onWorldPositionChanged() {
593
- Transform.prototype._onWorldPositionChanged.call(this);
594
- if (this._horizontalAlignment || this._verticalAlignment) {
595
- this._setDirtyFlagTrue(engine.TransformModifyFlags.WorldPosition);
596
- }
597
- };
598
- _proto._updatePositionByAlignment = function _updatePositionByAlignment() {
599
- var _this__getParentTransform;
600
- var parentRect = (_this__getParentTransform = this._getParentTransform()) == null ? void 0 : _this__getParentTransform._rect;
601
- if (parentRect) {
602
- var position = this.position;
603
- // @ts-ignore
604
- position._onValueChanged = null;
605
- var rect = this._rect;
606
- switch(this._horizontalAlignment){
607
- case HorizontalAlignmentMode.Left:
608
- case HorizontalAlignmentMode.LeftAndRight:
609
- position.x = parentRect.x - rect.x + this._alignLeft;
610
- break;
611
- case HorizontalAlignmentMode.Center:
612
- position.x = parentRect.x + parentRect.width * 0.5 - rect.x - rect.width * 0.5 + this._alignCenter;
613
- break;
614
- case HorizontalAlignmentMode.Right:
615
- position.x = parentRect.x + parentRect.width - rect.x - rect.width - this._alignRight;
616
- break;
617
- }
618
- switch(this._verticalAlignment){
619
- case VerticalAlignmentMode.Top:
620
- position.y = parentRect.y + parentRect.height - rect.y - rect.height - this._alignTop;
621
- break;
622
- case VerticalAlignmentMode.Middle:
623
- position.y = parentRect.y + parentRect.height * 0.5 - rect.y - rect.height * 0.5 + this._alignMiddle;
624
- break;
625
- case VerticalAlignmentMode.Bottom:
626
- case VerticalAlignmentMode.TopAndBottom:
627
- position.y = parentRect.y - rect.y + this._alignBottom;
628
- break;
629
- }
630
- // @ts-ignore
631
- position._onValueChanged = this._onPositionChanged;
632
- }
633
- };
634
- _proto._updateSizeByAlignment = function _updateSizeByAlignment() {
635
- var _this__getParentTransform;
636
- var parentRect = (_this__getParentTransform = this._getParentTransform()) == null ? void 0 : _this__getParentTransform._rect;
637
- if (parentRect) {
638
- var size = this._size;
639
- // @ts-ignore
640
- size._onValueChanged = null;
641
- // The values of size must be greater than 0
642
- if (this._horizontalAlignment === HorizontalAlignmentMode.LeftAndRight) {
643
- size.x = Math.max(parentRect.width - this._alignLeft - this._alignRight, 0);
644
- }
645
- if (this._verticalAlignment === VerticalAlignmentMode.TopAndBottom) {
646
- size.y = Math.max(parentRect.height - this._alignTop - this._alignBottom, 0);
647
- }
648
- // @ts-ignore
649
- size._onValueChanged = this._onSizeChanged;
650
- }
651
- };
652
- _proto._updateRectBySizeAndPivot = function _updateRectBySizeAndPivot() {
653
- var _this = this, size = _this.size, pivot = _this._pivot;
654
- var x = -pivot.x * size.x;
655
- var y = -pivot.y * size.y;
656
- this._rect.set(x, y, size.x, size.y);
657
- };
658
- _proto._onSizeChanged = function _onSizeChanged() {
659
- if (this._horizontalAlignment === HorizontalAlignmentMode.LeftAndRight || this._verticalAlignment === VerticalAlignmentMode.TopAndBottom) {
660
- this._updateSizeByAlignment();
661
- }
662
- this._updateRectBySizeAndPivot();
663
- this._updateWorldFlagWithSelfRectChange();
664
- // @ts-ignore
665
- this._entity._updateFlagManager.dispatch(512);
666
- };
667
- _proto._onPivotChanged = function _onPivotChanged() {
668
- this._updateRectBySizeAndPivot();
669
- this._updateWorldFlagWithSelfRectChange();
670
- // @ts-ignore
671
- this._entity._updateFlagManager.dispatch(1024);
672
- };
673
- _proto._updateWorldFlagWithSelfRectChange = function _updateWorldFlagWithSelfRectChange() {
674
- var worldFlags = 0;
675
- if (this._horizontalAlignment || this._verticalAlignment) {
676
- this._updatePositionByAlignment();
677
- this._setDirtyFlagTrue(engine.TransformModifyFlags.LocalMatrix);
678
- worldFlags = engine.TransformModifyFlags.WmWp;
679
- !this._isContainDirtyFlags(worldFlags) && this._worldAssociatedChange(worldFlags);
680
- }
681
- var children = this.entity.children;
682
- for(var i = 0, n = children.length; i < n; i++){
683
- var _children_i_transform__updateWorldFlagWithParentRectChange, _children_i_transform;
684
- (_children_i_transform = children[i].transform) == null ? void 0 : (_children_i_transform__updateWorldFlagWithParentRectChange = _children_i_transform._updateWorldFlagWithParentRectChange) == null ? void 0 : _children_i_transform__updateWorldFlagWithParentRectChange.call(_children_i_transform, worldFlags);
685
- }
686
- };
687
- _proto._updateWorldFlagWithParentRectChange = function _updateWorldFlagWithParentRectChange(flags, parentChange) {
688
- if (parentChange === void 0) parentChange = true;
689
- var selfChange = false;
690
- if (parentChange) {
691
- var _this = this, horizontalAlignment = _this._horizontalAlignment, verticalAlignment = _this._verticalAlignment;
692
- if (horizontalAlignment || verticalAlignment) {
693
- if (horizontalAlignment === HorizontalAlignmentMode.LeftAndRight || verticalAlignment === VerticalAlignmentMode.TopAndBottom) {
694
- this._updateSizeByAlignment();
695
- this._updateRectBySizeAndPivot();
696
- selfChange = true;
697
- }
698
- this._updatePositionByAlignment();
699
- this._setDirtyFlagTrue(engine.TransformModifyFlags.LocalMatrix);
700
- flags |= engine.TransformModifyFlags.WmWp;
701
- }
702
- }
703
- var containDirtyFlags = this._isContainDirtyFlags(flags);
704
- !containDirtyFlags && this._worldAssociatedChange(flags);
705
- if (selfChange || !containDirtyFlags) {
706
- var children = this.entity.children;
707
- for(var i = 0, n = children.length; i < n; i++){
708
- var _children_i_transform__updateWorldFlagWithParentRectChange, _children_i_transform;
709
- (_children_i_transform = children[i].transform) == null ? void 0 : (_children_i_transform__updateWorldFlagWithParentRectChange = _children_i_transform._updateWorldFlagWithParentRectChange) == null ? void 0 : _children_i_transform__updateWorldFlagWithParentRectChange.call(_children_i_transform, flags, selfChange);
710
- }
711
- }
712
- // @ts-ignore
713
- selfChange && this._entity._updateFlagManager.dispatch(512);
714
- };
715
- _create_class(UITransform, [
716
- {
717
- key: "size",
718
- get: /**
719
- * Width and height of UI element.
720
- */ function get() {
721
- return this._size;
722
- },
723
- set: function set(value) {
724
- var _this = this, size = _this._size;
725
- if (size === value) return;
726
- (size.x !== value.x || size.y !== value.y) && size.copyFrom(value);
727
- }
728
- },
729
- {
730
- key: "pivot",
731
- get: /**
732
- * Pivot of UI element.
733
- */ function get() {
734
- return this._pivot;
735
- },
736
- set: function set(value) {
737
- var _this = this, pivot = _this._pivot;
738
- if (pivot === value) return;
739
- (pivot.x !== value.x || pivot.y !== value.y) && pivot.copyFrom(value);
740
- }
741
- },
742
- {
743
- key: "horizontalAlignment",
744
- get: /**
745
- * Horizontal alignment mode.
746
- *
747
- * @remarks
748
- * Controls how the element aligns horizontally within its parent:
749
- * - `Left` - Align to parent's left edge
750
- * - `Center` - Align to parent's horizontal center
751
- * - `Right` - Align to parent's right edge
752
- * - `LeftAndRight` - Align to both left and right edges (stretch to fill width)
753
- */ function get() {
754
- return this._horizontalAlignment;
755
- },
756
- set: function set(value) {
757
- if (this._horizontalAlignment === value) return;
758
- this._horizontalAlignment = value;
759
- switch(value){
760
- case HorizontalAlignmentMode.Left:
761
- case HorizontalAlignmentMode.Right:
762
- case HorizontalAlignmentMode.Center:
763
- this._onPositionChanged();
764
- break;
765
- case HorizontalAlignmentMode.LeftAndRight:
766
- this._onPositionChanged();
767
- this._onSizeChanged();
768
- break;
769
- }
770
- }
771
- },
772
- {
773
- key: "alignLeft",
774
- get: /**
775
- * Left margin when horizontalAlignment is Left or LeftAndRight.
776
- *
777
- * @remarks
778
- * Only effective when horizontalAlignment includes Left mode.
779
- * Distance from the parent's left edge to the element's left edge.
780
- */ function get() {
781
- return this._alignLeft;
782
- },
783
- set: function set(value) {
784
- if (!Number.isFinite(value)) return;
785
- if (engine.MathUtil.equals(value, this._alignLeft)) return;
786
- this._alignLeft = value;
787
- if (this._horizontalAlignment & HorizontalAlignmentMode.Left) {
788
- this._onPositionChanged();
789
- this._horizontalAlignment & HorizontalAlignmentMode.Right && this._onSizeChanged();
790
- }
791
- }
792
- },
793
- {
794
- key: "alignRight",
795
- get: /**
796
- * Right margin when horizontalAlignment is Right or LeftAndRight.
797
- *
798
- * @remarks
799
- * Only effective when horizontalAlignment includes Right mode.
800
- * Distance from the parent's right edge to the element's right edge.
801
- */ function get() {
802
- return this._alignRight;
803
- },
804
- set: function set(value) {
805
- if (!Number.isFinite(value)) return;
806
- if (engine.MathUtil.equals(value, this._alignRight)) return;
807
- this._alignRight = value;
808
- if (this._horizontalAlignment & HorizontalAlignmentMode.Right) {
809
- this._onPositionChanged();
810
- this._horizontalAlignment & HorizontalAlignmentMode.Left && this._onSizeChanged();
811
- }
812
- }
813
- },
814
- {
815
- key: "alignCenter",
816
- get: /**
817
- * Horizontal center offset when horizontalAlignment is Center.
818
- *
819
- * @remarks
820
- * Only effective when horizontalAlignment is Center mode.
821
- * Positive values move the element to the right, negative values to the left.
822
- */ function get() {
823
- return this._alignCenter;
824
- },
825
- set: function set(value) {
826
- if (!Number.isFinite(value)) return;
827
- if (engine.MathUtil.equals(value, this._alignCenter)) return;
828
- this._alignCenter = value;
829
- this._horizontalAlignment & HorizontalAlignmentMode.Center && this._onPositionChanged();
830
- }
831
- },
832
- {
833
- key: "verticalAlignment",
834
- get: /**
835
- * Vertical alignment mode.
836
- *
837
- * @remarks
838
- * Controls how the element aligns vertically within its parent:
839
- * - `Top` - Align to parent's top edge
840
- * - `Middle` - Align to parent's vertical center
841
- * - `Bottom` - Align to parent's bottom edge
842
- * - `TopAndBottom` - Align to both top and bottom edges (stretch to fill height)
843
- */ function get() {
844
- return this._verticalAlignment;
845
- },
846
- set: function set(value) {
847
- if (this._verticalAlignment === value) return;
848
- this._verticalAlignment = value;
849
- switch(value){
850
- case VerticalAlignmentMode.Top:
851
- case VerticalAlignmentMode.Bottom:
852
- case VerticalAlignmentMode.Middle:
853
- this._onPositionChanged();
854
- break;
855
- case VerticalAlignmentMode.TopAndBottom:
856
- this._onPositionChanged();
857
- this._onSizeChanged();
858
- break;
859
- }
860
- }
861
- },
862
- {
863
- key: "alignTop",
864
- get: /**
865
- * Top margin when verticalAlignment is Top or TopAndBottom.
866
- *
867
- * @remarks
868
- * Only effective when verticalAlignment includes Top mode.
869
- * Used to offset the element from the parent's top edge.
870
- */ function get() {
871
- return this._alignTop;
872
- },
873
- set: function set(value) {
874
- if (!Number.isFinite(value)) return;
875
- if (engine.MathUtil.equals(value, this._alignTop)) return;
876
- this._alignTop = value;
877
- if (this._verticalAlignment & VerticalAlignmentMode.Top) {
878
- this._onPositionChanged();
879
- this._verticalAlignment & VerticalAlignmentMode.Bottom && this._onSizeChanged();
880
- }
881
- }
882
- },
883
- {
884
- key: "alignBottom",
885
- get: /**
886
- * Bottom inset used in vertical alignment formulas.
887
- */ function get() {
888
- return this._alignBottom;
889
- },
890
- set: function set(value) {
891
- if (!Number.isFinite(value)) return;
892
- if (engine.MathUtil.equals(value, this._alignBottom)) return;
893
- this._alignBottom = value;
894
- if (this._verticalAlignment & VerticalAlignmentMode.Bottom) {
895
- this._onPositionChanged();
896
- this._verticalAlignment & VerticalAlignmentMode.Top && this._onSizeChanged();
897
- }
898
- }
899
- },
900
- {
901
- key: "alignMiddle",
902
- get: /**
903
- * Vertical middle offset relative to parent's middle.
904
- */ function get() {
905
- return this._alignMiddle;
906
- },
907
- set: function set(value) {
908
- if (!Number.isFinite(value)) return;
909
- if (engine.MathUtil.equals(value, this._alignMiddle)) return;
910
- this._alignMiddle = value;
911
- this._verticalAlignment & VerticalAlignmentMode.Middle && this._onPositionChanged();
912
- }
913
- }
914
- ]);
915
- return UITransform;
916
- }(engine.Transform);
917
- __decorate([
918
- engine.ignoreClone
919
- ], UITransform.prototype, "_size", void 0);
920
- __decorate([
921
- engine.ignoreClone
922
- ], UITransform.prototype, "_pivot", void 0);
923
- __decorate([
924
- engine.deepClone
925
- ], UITransform.prototype, "_rect", void 0);
926
- __decorate([
927
- engine.ignoreClone
928
- ], UITransform.prototype, "_onPositionChanged", null);
929
- __decorate([
930
- engine.ignoreClone
931
- ], UITransform.prototype, "_onWorldPositionChanged", null);
932
- __decorate([
933
- engine.ignoreClone
934
- ], UITransform.prototype, "_onSizeChanged", null);
935
- __decorate([
936
- engine.ignoreClone
937
- ], UITransform.prototype, "_onPivotChanged", null);
938
- /**
939
- * @internal
940
- * extends TransformModifyFlags
941
- */ var UITransformModifyFlags = /*#__PURE__*/ function(UITransformModifyFlags) {
942
- UITransformModifyFlags[UITransformModifyFlags["Size"] = 512] = "Size";
943
- UITransformModifyFlags[UITransformModifyFlags["Pivot"] = 1024] = "Pivot";
944
- return UITransformModifyFlags;
945
- }({});
946
-
947
- exports.UIRenderer = /*#__PURE__*/ function(Renderer) {
948
- _inherits(UIRenderer, Renderer);
949
- function UIRenderer(entity) {
950
- var _this;
951
- _this = Renderer.call(this, entity) || this, /**
952
- * Custom boundary for raycast detection.
953
- * @remarks this is based on `this.entity.transform`.
954
- */ _this.raycastPadding = new engine.Vector4(0, 0, 0, 0), /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._isRootCanvasDirty = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._indexInGroup = -1, /** @internal */ _this._isGroupDirty = false, /** @internal */ _this._groupListeningEntities = [], _this._raycastEnabled = true, _this._color = new engine.Color(1, 1, 1, 1);
955
- _this._dirtyUpdateFlag = engine.RendererUpdateFlags.WorldVolume | 2;
956
- _this._onColorChanged = _this._onColorChanged.bind(_this);
957
- //@ts-ignore
958
- _this._color._onValueChanged = _this._onColorChanged;
959
- _this._groupListener = _this._groupListener.bind(_this);
960
- _this._rootCanvasListener = _this._rootCanvasListener.bind(_this);
961
- return _this;
962
- }
963
- var _proto = UIRenderer.prototype;
964
- // @ts-ignore
965
- _proto._canBatch = function _canBatch(elementA, elementB) {
966
- return engine.BatchUtils.canBatchSprite(elementA, elementB);
967
- };
968
- // @ts-ignore
969
- _proto._batch = function _batch(elementA, elementB) {
970
- engine.BatchUtils.batchFor2D(elementA, elementB);
971
- };
972
- // @ts-ignore
973
- _proto._updateTransformShaderData = function _updateTransformShaderData(context, onlyMVP, batched) {
974
- // @ts-ignore
975
- Renderer.prototype._updateTransformShaderData.call(this, context, onlyMVP, true);
976
- };
977
- // @ts-ignore
978
- _proto._prepareRender = function _prepareRender(context) {
979
- // Update once per frame per renderer, not influenced by batched
980
- if (this._renderFrameCount !== this.engine.time.frameCount) {
981
- this._update(context);
982
- }
983
- this._render(context);
984
- // union camera global macro and renderer macro.
985
- engine.ShaderMacroCollection.unionCollection(context.camera._globalShaderMacro, // @ts-ignore
986
- this.shaderData._macroCollection, //@ts-ignore
987
- this._globalShaderMacro);
988
- };
989
- // @ts-ignore
990
- _proto._onEnableInScene = function _onEnableInScene() {
991
- // @ts-ignore
992
- this._overrideUpdate && this.scene._componentsManager.addOnUpdateRenderers(this);
993
- this.entity._updateUIHierarchyVersion(exports.UICanvas._hierarchyCounter);
994
- Utils.setRootCanvasDirty(this);
995
- Utils.setGroupDirty(this);
996
- };
997
- // @ts-ignore
998
- _proto._onDisableInScene = function _onDisableInScene() {
999
- // @ts-ignore
1000
- this._overrideUpdate && this.scene._componentsManager.removeOnUpdateRenderers(this);
1001
- this.entity._updateUIHierarchyVersion(exports.UICanvas._hierarchyCounter);
1002
- Utils.cleanRootCanvas(this);
1003
- Utils.cleanGroup(this);
1004
- };
1005
- /**
1006
- * @internal
1007
- */ _proto._getGlobalAlpha = function _getGlobalAlpha() {
1008
- var _this__getGroup;
1009
- var _this__getGroup__getGlobalAlpha;
1010
- return (_this__getGroup__getGlobalAlpha = (_this__getGroup = this._getGroup()) == null ? void 0 : _this__getGroup._getGlobalAlpha()) != null ? _this__getGroup__getGlobalAlpha : 1;
1011
- };
1012
- /**
1013
- * @internal
1014
- */ _proto._getRootCanvas = function _getRootCanvas() {
1015
- this._isRootCanvasDirty && Utils.setRootCanvas(this, Utils.searchRootCanvasInParents(this));
1016
- return this._rootCanvas;
1017
- };
1018
- /**
1019
- * @internal
1020
- */ _proto._getGroup = function _getGroup() {
1021
- this._isGroupDirty && Utils.setGroup(this, Utils.searchGroupInParents(this));
1022
- return this._group;
1023
- };
1024
- /**
1025
- * @internal
1026
- */ _proto._groupListener = function _groupListener(flag) {
1027
- if (flag === engine.EntityModifyFlags.Parent || flag === EntityUIModifyFlags.GroupEnableInScene) {
1028
- Utils.setGroupDirty(this);
1029
- }
1030
- };
1031
- /**
1032
- * @internal
1033
- */ _proto._rootCanvasListener = function _rootCanvasListener(flag, entity) {
1034
- switch(flag){
1035
- case engine.EntityModifyFlags.Parent:
1036
- Utils.setRootCanvasDirty(this);
1037
- Utils.setGroupDirty(this);
1038
- case engine.EntityModifyFlags.Child:
1039
- entity._updateUIHierarchyVersion(exports.UICanvas._hierarchyCounter);
1040
- break;
1041
- }
1042
- };
1043
- /**
1044
- * @internal
1045
- */ _proto._onGroupModify = function _onGroupModify(flags) {
1046
- if (flags & GroupModifyFlags.GlobalAlpha) {
1047
- this._dirtyUpdateFlag |= 2;
1048
- }
1049
- };
1050
- _proto._onColorChanged = function _onColorChanged() {
1051
- this._dirtyUpdateFlag |= 2;
1052
- };
1053
- /**
1054
- * @internal
1055
- */ _proto._getChunkManager = function _getChunkManager() {
1056
- // @ts-ignore
1057
- return this.engine._batcherManager.primitiveChunkManagerUI;
1058
- };
1059
- /**
1060
- * @internal
1061
- */ _proto._raycast = function _raycast(ray, out, distance) {
1062
- if (distance === void 0) distance = Number.MAX_SAFE_INTEGER;
1063
- var plane = UIRenderer._tempPlane;
1064
- var transform = this._transformEntity.transform;
1065
- var normal = plane.normal.copyFrom(transform.worldForward);
1066
- plane.distance = -engine.Vector3.dot(normal, transform.worldPosition);
1067
- var curDistance = ray.intersectPlane(plane);
1068
- if (curDistance >= 0 && curDistance < distance) {
1069
- var hitPointWorld = ray.getPoint(curDistance, UIRenderer._tempVec30);
1070
- var worldMatrixInv = UIRenderer._tempMat;
1071
- engine.Matrix.invert(transform.worldMatrix, worldMatrixInv);
1072
- var localPosition = UIRenderer._tempVec31;
1073
- engine.Vector3.transformCoordinate(hitPointWorld, worldMatrixInv, localPosition);
1074
- if (this._hitTest(localPosition)) {
1075
- out.component = this;
1076
- out.distance = curDistance;
1077
- out.entity = this.entity;
1078
- out.normal.copyFrom(normal);
1079
- out.point.copyFrom(hitPointWorld);
1080
- return true;
1081
- }
1082
- }
1083
- return false;
1084
- };
1085
- _proto._hitTest = function _hitTest(localPosition) {
1086
- var x = localPosition.x, y = localPosition.y;
1087
- var uiTransform = this._transformEntity.transform;
1088
- var _uiTransform_size = uiTransform.size, width = _uiTransform_size.x, height = _uiTransform_size.y;
1089
- var _uiTransform_pivot = uiTransform.pivot, pivotX = _uiTransform_pivot.x, pivotY = _uiTransform_pivot.y;
1090
- var _this_raycastPadding = this.raycastPadding, paddingLeft = _this_raycastPadding.x, paddingBottom = _this_raycastPadding.y, paddingRight = _this_raycastPadding.z, paddingTop = _this_raycastPadding.w;
1091
- return x >= -width * pivotX + paddingLeft && x <= width * (1 - pivotX) - paddingRight && y >= -height * pivotY + paddingTop && y <= height * (1 - pivotY) - paddingBottom;
1092
- };
1093
- _proto._onDestroy = function _onDestroy() {
1094
- if (this._subChunk) {
1095
- this._getChunkManager().freeSubChunk(this._subChunk);
1096
- this._subChunk = null;
1097
- }
1098
- Renderer.prototype._onDestroy.call(this);
1099
- //@ts-ignore
1100
- this._color._onValueChanged = null;
1101
- this._color = null;
1102
- };
1103
- _create_class(UIRenderer, [
1104
- {
1105
- key: "color",
1106
- get: /**
1107
- * Rendering color for the ui renderer.
1108
- */ function get() {
1109
- return this._color;
1110
- },
1111
- set: function set(value) {
1112
- if (this._color !== value) {
1113
- this._color.copyFrom(value);
1114
- }
1115
- }
1116
- },
1117
- {
1118
- key: "raycastEnabled",
1119
- get: /**
1120
- * Whether this renderer be picked up by raycast.
1121
- */ function get() {
1122
- return this._raycastEnabled;
1123
- },
1124
- set: function set(value) {
1125
- this._raycastEnabled = value;
1126
- }
1127
- }
1128
- ]);
1129
- return UIRenderer;
1130
- }(engine.Renderer);
1131
- /** @internal */ exports.UIRenderer._tempVec30 = new engine.Vector3();
1132
- /** @internal */ exports.UIRenderer._tempVec31 = new engine.Vector3();
1133
- /** @internal */ exports.UIRenderer._tempMat = new engine.Matrix();
1134
- /** @internal */ exports.UIRenderer._tempPlane = new engine.Plane();
1135
- /** @internal */ exports.UIRenderer._textureProperty = engine.ShaderProperty.getByName("renderer_UITexture");
1136
- __decorate([
1137
- engine.deepClone
1138
- ], exports.UIRenderer.prototype, "raycastPadding", void 0);
1139
- __decorate([
1140
- engine.ignoreClone
1141
- ], exports.UIRenderer.prototype, "_rootCanvas", void 0);
1142
- __decorate([
1143
- engine.ignoreClone
1144
- ], exports.UIRenderer.prototype, "_indexInRootCanvas", void 0);
1145
- __decorate([
1146
- engine.ignoreClone
1147
- ], exports.UIRenderer.prototype, "_isRootCanvasDirty", void 0);
1148
- __decorate([
1149
- engine.ignoreClone
1150
- ], exports.UIRenderer.prototype, "_rootCanvasListeningEntities", void 0);
1151
- __decorate([
1152
- engine.ignoreClone
1153
- ], exports.UIRenderer.prototype, "_group", void 0);
1154
- __decorate([
1155
- engine.ignoreClone
1156
- ], exports.UIRenderer.prototype, "_indexInGroup", void 0);
1157
- __decorate([
1158
- engine.ignoreClone
1159
- ], exports.UIRenderer.prototype, "_isGroupDirty", void 0);
1160
- __decorate([
1161
- engine.ignoreClone
1162
- ], exports.UIRenderer.prototype, "_groupListeningEntities", void 0);
1163
- __decorate([
1164
- engine.ignoreClone
1165
- ], exports.UIRenderer.prototype, "_subChunk", void 0);
1166
- __decorate([
1167
- engine.assignmentClone
1168
- ], exports.UIRenderer.prototype, "_raycastEnabled", void 0);
1169
- __decorate([
1170
- engine.deepClone
1171
- ], exports.UIRenderer.prototype, "_color", void 0);
1172
- __decorate([
1173
- engine.ignoreClone
1174
- ], exports.UIRenderer.prototype, "_groupListener", null);
1175
- __decorate([
1176
- engine.ignoreClone
1177
- ], exports.UIRenderer.prototype, "_rootCanvasListener", null);
1178
- __decorate([
1179
- engine.ignoreClone
1180
- ], exports.UIRenderer.prototype, "_onColorChanged", null);
1181
- exports.UIRenderer = __decorate([
1182
- engine.dependentComponents(UITransform, engine.DependentMode.AutoAdd)
1183
- ], exports.UIRenderer);
1184
- /**
1185
- * @remarks Extends `RendererUpdateFlags`.
1186
- */ var UIRendererUpdateFlags = /*#__PURE__*/ function(UIRendererUpdateFlags) {
1187
- UIRendererUpdateFlags[UIRendererUpdateFlags["Color"] = 2] = "Color";
1188
- return UIRendererUpdateFlags;
1189
- }({});
1190
-
1191
- /**
1192
- * Interactive component.
1193
- */ var UIInteractive = /*#__PURE__*/ function(Script) {
1194
- _inherits(UIInteractive, Script);
1195
- function UIInteractive(entity) {
1196
- var _this;
1197
- _this = Script.call(this, entity) || this, /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._isRootCanvasDirty = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._indexInGroup = -1, /** @internal */ _this._isGroupDirty = false, /** @internal */ _this._groupListeningEntities = [], /** @internal */ _this._globalInteractive = false, /** @internal */ _this._globalInteractiveDirty = false, _this._transitions = [], _this._interactive = true, _this._state = 0, /** @todo Multi-touch points are not considered yet. */ _this._isPointerInside = false, _this._isPointerDragging = false;
1198
- _this._groupListener = _this._groupListener.bind(_this);
1199
- _this._rootCanvasListener = _this._rootCanvasListener.bind(_this);
1200
- return _this;
1201
- }
1202
- var _proto = UIInteractive.prototype;
1203
- /**
1204
- * Add transition on this interactive.
1205
- * @param transition - The transition
1206
- */ _proto.addTransition = function addTransition(transition) {
1207
- var interactive = transition._interactive;
1208
- if (interactive !== this) {
1209
- interactive == null ? void 0 : interactive.removeTransition(transition);
1210
- this._transitions.push(transition);
1211
- transition._interactive = this;
1212
- transition._setState(this._state, true);
1213
- }
1214
- };
1215
- /**
1216
- * Remove a transition.
1217
- * @param shape - The transition.
1218
- */ _proto.removeTransition = function removeTransition(transition) {
1219
- var transitions = this._transitions;
1220
- var lastOneIndex = transitions.length - 1;
1221
- for(var i = lastOneIndex; i >= 0; i--){
1222
- if (transitions[i] === transition) {
1223
- i !== lastOneIndex && (transitions[i] = transitions[lastOneIndex]);
1224
- transitions.length = lastOneIndex;
1225
- transition._interactive = null;
1226
- break;
1227
- }
1228
- }
1229
- };
1230
- /**
1231
- * Remove all transitions.
1232
- */ _proto.clearTransitions = function clearTransitions() {
1233
- var transitions = this._transitions;
1234
- for(var i = 0, n = transitions.length; i < n; i++){
1235
- transitions[i]._interactive = null;
1236
- }
1237
- transitions.length = 0;
1238
- };
1239
- _proto.onUpdate = function onUpdate(deltaTime) {
1240
- if (this._getGlobalInteractive()) {
1241
- var transitions = this._transitions;
1242
- for(var i = 0, n = transitions.length; i < n; i++){
1243
- transitions[i]._onUpdate(deltaTime);
1244
- }
1245
- }
1246
- };
1247
- _proto.onPointerBeginDrag = function onPointerBeginDrag() {
1248
- this._isPointerDragging = true;
1249
- this._updateState(false);
1250
- };
1251
- _proto.onPointerEndDrag = function onPointerEndDrag() {
1252
- this._isPointerDragging = false;
1253
- this._updateState(false);
1254
- };
1255
- _proto.onPointerEnter = function onPointerEnter() {
1256
- this._isPointerInside = true;
1257
- this._updateState(false);
1258
- };
1259
- _proto.onPointerExit = function onPointerExit() {
1260
- this._isPointerInside = false;
1261
- this._updateState(false);
1262
- };
1263
- _proto.onDestroy = function onDestroy() {
1264
- Script.prototype.onDestroy.call(this);
1265
- var transitions = this._transitions;
1266
- for(var i = transitions.length - 1; i >= 0; i--){
1267
- transitions[i].destroy();
1268
- }
1269
- };
1270
- // @ts-ignore
1271
- _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
1272
- var transitions = this._transitions;
1273
- for(var i = 0, n = transitions.length; i < n; i++){
1274
- var srcTransition = transitions[i];
1275
- var dstTransition = new transitions[i].constructor();
1276
- dstTransition.normal = srcTransition.normal;
1277
- dstTransition.pressed = srcTransition.pressed;
1278
- dstTransition.hover = srcTransition.hover;
1279
- dstTransition.disabled = srcTransition.disabled;
1280
- var transitionTarget = srcTransition.target;
1281
- if (transitionTarget) {
1282
- var paths = UIInteractive._targetTempPath;
1283
- // @ts-ignore
1284
- var success = engine.Entity._getEntityHierarchyPath(srcRoot, transitionTarget.entity, paths);
1285
- dstTransition.target = success ? engine.Entity._getEntityByHierarchyPath(targetRoot, paths).getComponent(transitionTarget.constructor) : transitionTarget;
1286
- }
1287
- target.addTransition(dstTransition);
1288
- }
1289
- };
1290
- /**
1291
- * @internal
1292
- */ _proto._getRootCanvas = function _getRootCanvas() {
1293
- this._isRootCanvasDirty && Utils.setRootCanvas(this, Utils.searchRootCanvasInParents(this));
1294
- return this._rootCanvas;
1295
- };
1296
- /**
1297
- * @internal
1298
- */ _proto._getGroup = function _getGroup() {
1299
- this._isGroupDirty && Utils.setGroup(this, Utils.searchGroupInParents(this));
1300
- return this._group;
1301
- };
1302
- // @ts-ignore
1303
- _proto._onEnableInScene = function _onEnableInScene() {
1304
- // @ts-ignore
1305
- Script.prototype._onEnableInScene.call(this);
1306
- Utils.setRootCanvasDirty(this);
1307
- Utils.setGroupDirty(this);
1308
- this._updateState(true);
1309
- };
1310
- // @ts-ignore
1311
- _proto._onDisableInScene = function _onDisableInScene() {
1312
- // @ts-ignore
1313
- Script.prototype._onDisableInScene.call(this);
1314
- Utils.cleanRootCanvas(this);
1315
- Utils.cleanGroup(this);
1316
- this._isPointerInside = this._isPointerDragging = false;
1317
- };
1318
- /**
1319
- * @internal
1320
- */ _proto._groupListener = function _groupListener(flag) {
1321
- if (flag === engine.EntityModifyFlags.Parent || flag === EntityUIModifyFlags.GroupEnableInScene) {
1322
- Utils.setGroupDirty(this);
1323
- }
1324
- };
1325
- /**
1326
- * @internal
1327
- */ _proto._rootCanvasListener = function _rootCanvasListener(flag) {
1328
- if (flag === engine.EntityModifyFlags.Parent || flag === EntityUIModifyFlags.CanvasEnableInScene) {
1329
- Utils.setRootCanvasDirty(this);
1330
- Utils.setGroupDirty(this);
1331
- }
1332
- };
1333
- /**
1334
- * @internal
1335
- */ _proto._onGroupModify = function _onGroupModify(flags) {
1336
- if (flags & GroupModifyFlags.GlobalInteractive) {
1337
- this._globalInteractiveDirty = true;
1338
- }
1339
- };
1340
- /**
1341
- * @internal
1342
- */ _proto._getGlobalInteractive = function _getGlobalInteractive() {
1343
- if (this._globalInteractiveDirty) {
1344
- var group = this._getGroup();
1345
- var globalInteractive = this._interactive && (!group || group._getGlobalInteractive());
1346
- if (this._globalInteractive !== globalInteractive) {
1347
- this._globalInteractive = globalInteractive;
1348
- this._updateState(true);
1349
- }
1350
- this._globalInteractiveDirty = false;
1351
- }
1352
- return this._globalInteractive;
1353
- };
1354
- _proto._updateState = function _updateState(instant) {
1355
- var state = this._getInteractiveState();
1356
- if (this._state !== state) {
1357
- this._state = state;
1358
- var transitions = this._transitions;
1359
- for(var i = 0, n = transitions.length; i < n; i++){
1360
- transitions[i]._setState(state, instant);
1361
- }
1362
- }
1363
- };
1364
- _proto._getInteractiveState = function _getInteractiveState() {
1365
- if (!this._getGlobalInteractive()) {
1366
- return 3;
1367
- }
1368
- if (this._isPointerDragging) {
1369
- return 1;
1370
- } else {
1371
- return this._isPointerInside ? 2 : 0;
1372
- }
1373
- };
1374
- _create_class(UIInteractive, [
1375
- {
1376
- key: "transitions",
1377
- get: /**
1378
- * The transitions of this interactive.
1379
- */ function get() {
1380
- return this._transitions;
1381
- }
1382
- },
1383
- {
1384
- key: "interactive",
1385
- get: /**
1386
- * Whether the interactive is enabled.
1387
- */ function get() {
1388
- return this._interactive;
1389
- },
1390
- set: function set(value) {
1391
- if (this._interactive !== value) {
1392
- this._interactive = value;
1393
- this._globalInteractiveDirty = true;
1394
- }
1395
- }
1396
- }
1397
- ]);
1398
- return UIInteractive;
1399
- }(engine.Script);
1400
- UIInteractive._targetTempPath = new Array();
1401
- __decorate([
1402
- engine.ignoreClone
1403
- ], UIInteractive.prototype, "_rootCanvas", void 0);
1404
- __decorate([
1405
- engine.ignoreClone
1406
- ], UIInteractive.prototype, "_indexInRootCanvas", void 0);
1407
- __decorate([
1408
- engine.ignoreClone
1409
- ], UIInteractive.prototype, "_isRootCanvasDirty", void 0);
1410
- __decorate([
1411
- engine.ignoreClone
1412
- ], UIInteractive.prototype, "_rootCanvasListeningEntities", void 0);
1413
- __decorate([
1414
- engine.ignoreClone
1415
- ], UIInteractive.prototype, "_group", void 0);
1416
- __decorate([
1417
- engine.ignoreClone
1418
- ], UIInteractive.prototype, "_indexInGroup", void 0);
1419
- __decorate([
1420
- engine.ignoreClone
1421
- ], UIInteractive.prototype, "_isGroupDirty", void 0);
1422
- __decorate([
1423
- engine.ignoreClone
1424
- ], UIInteractive.prototype, "_groupListeningEntities", void 0);
1425
- __decorate([
1426
- engine.ignoreClone
1427
- ], UIInteractive.prototype, "_globalInteractive", void 0);
1428
- __decorate([
1429
- engine.ignoreClone
1430
- ], UIInteractive.prototype, "_globalInteractiveDirty", void 0);
1431
- __decorate([
1432
- engine.ignoreClone
1433
- ], UIInteractive.prototype, "_transitions", void 0);
1434
- __decorate([
1435
- engine.assignmentClone
1436
- ], UIInteractive.prototype, "_interactive", void 0);
1437
- __decorate([
1438
- engine.ignoreClone
1439
- ], UIInteractive.prototype, "_state", void 0);
1440
- __decorate([
1441
- engine.ignoreClone
1442
- ], UIInteractive.prototype, "_isPointerInside", void 0);
1443
- __decorate([
1444
- engine.ignoreClone
1445
- ], UIInteractive.prototype, "_isPointerDragging", void 0);
1446
- __decorate([
1447
- engine.ignoreClone
1448
- ], UIInteractive.prototype, "_groupListener", null);
1449
- __decorate([
1450
- engine.ignoreClone
1451
- ], UIInteractive.prototype, "_rootCanvasListener", null);
1452
- __decorate([
1453
- engine.ignoreClone
1454
- ], UIInteractive.prototype, "_onGroupModify", null);
1455
- var InteractiveState = /*#__PURE__*/ function(InteractiveState) {
1456
- InteractiveState[InteractiveState["Normal"] = 0] = "Normal";
1457
- InteractiveState[InteractiveState["Pressed"] = 1] = "Pressed";
1458
- InteractiveState[InteractiveState["Hover"] = 2] = "Hover";
1459
- InteractiveState[InteractiveState["Disable"] = 3] = "Disable";
1460
- return InteractiveState;
1461
- }({});
1462
-
1463
- exports.UICanvas = /*#__PURE__*/ function(Component) {
1464
- _inherits(UICanvas, Component);
1465
- function UICanvas(entity) {
1466
- var _this;
1467
- _this = Component.call(this, entity) || this, /** @internal */ _this._canvasIndex = -1, /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._isRootCanvasDirty = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._isRootCanvas = false, /** @internal */ _this._sortDistance = 0, /** @internal */ _this._orderedRenderers = [], /** @internal */ _this._realRenderMode = 4, /** @internal */ _this._disorderedElements = new engine.DisorderedArray(), _this._renderMode = CanvasRenderMode.WorldSpace, _this._resolutionAdaptationMode = ResolutionAdaptationMode.HeightAdaptation, _this._sortOrder = 0, _this._distance = 10, _this._referenceResolution = new engine.Vector2(800, 600), _this._referenceResolutionPerUnit = 100, _this._hierarchyVersion = -1, _this._center = new engine.Vector3();
1468
- _this._onCanvasSizeListener = _this._onCanvasSizeListener.bind(_this);
1469
- _this._onCameraModifyListener = _this._onCameraModifyListener.bind(_this);
1470
- _this._onCameraTransformListener = _this._onCameraTransformListener.bind(_this);
1471
- _this._onReferenceResolutionChanged = _this._onReferenceResolutionChanged.bind(_this);
1472
- // @ts-ignore
1473
- _this._referenceResolution._onValueChanged = _this._onReferenceResolutionChanged;
1474
- _this._rootCanvasListener = _this._rootCanvasListener.bind(_this);
1475
- _this._centerDirtyFlag = entity.registerWorldChangeFlag();
1476
- return _this;
1477
- }
1478
- var _proto = UICanvas.prototype;
1479
- /**
1480
- * @internal
1481
- */ _proto._raycast = function _raycast(ray, out, distance) {
1482
- if (distance === void 0) distance = Number.MAX_SAFE_INTEGER;
1483
- var renderers = this._getRenderers();
1484
- for(var i = renderers.length - 1; i >= 0; i--){
1485
- var element = renderers[i];
1486
- if (element.raycastEnabled && element._raycast(ray, out, distance)) {
1487
- return true;
1488
- }
1489
- }
1490
- out.component = null;
1491
- out.entity = null;
1492
- out.distance = 0;
1493
- out.point.set(0, 0, 0);
1494
- out.normal.set(0, 0, 0);
1495
- return false;
1496
- };
1497
- /**
1498
- * @internal
1499
- */ _proto._getRootCanvas = function _getRootCanvas() {
1500
- return this._rootCanvas;
1501
- };
1502
- /**
1503
- * @internal
1504
- */ _proto._canRender = function _canRender(camera) {
1505
- return this._renderMode !== CanvasRenderMode.ScreenSpaceCamera || this._renderCamera === camera;
1506
- };
1507
- /**
1508
- * @internal
1509
- */ _proto._prepareRender = function _prepareRender(context) {
1510
- var _this = this, engine = _this.engine, mode = _this._realRenderMode;
1511
- var _context_camera = context.camera, enableFrustumCulling = _context_camera.enableFrustumCulling, cullingMask = _context_camera.cullingMask, frustum = _context_camera._frustum;
1512
- var frameCount = engine.time.frameCount;
1513
- // @ts-ignore
1514
- var renderElement = this._renderElement = engine._renderElementPool.get();
1515
- var virtualCamera = context.virtualCamera;
1516
- this._updateSortDistance(virtualCamera.isOrthographic, virtualCamera.position, virtualCamera.forward);
1517
- renderElement.set(this.sortOrder, this._sortDistance);
1518
- var _engine_canvas = engine.canvas, width = _engine_canvas.width, height = _engine_canvas.height;
1519
- var renderers = this._getRenderers();
1520
- for(var i = 0, n = renderers.length; i < n; i++){
1521
- var renderer = renderers[i];
1522
- // Filter by camera culling mask
1523
- if (!(cullingMask & renderer.entity.layer)) {
1524
- continue;
1525
- }
1526
- // Filter by camera frustum
1527
- if (enableFrustumCulling) {
1528
- switch(mode){
1529
- case CanvasRenderMode.ScreenSpaceOverlay:
1530
- var _renderer_bounds = renderer.bounds, min = _renderer_bounds.min, max = _renderer_bounds.max;
1531
- if (min.x > width || max.x < 0 || min.y > height || max.y < 0) {
1532
- continue;
1533
- }
1534
- break;
1535
- case CanvasRenderMode.ScreenSpaceCamera:
1536
- case CanvasRenderMode.WorldSpace:
1537
- if (!frustum.intersectsBox(renderer.bounds)) {
1538
- continue;
1539
- }
1540
- break;
1541
- }
1542
- }
1543
- renderer._prepareRender(context);
1544
- renderer._renderFrameCount = frameCount;
1545
- }
1546
- };
1547
- /**
1548
- * @internal
1549
- */ _proto._updateSortDistance = function _updateSortDistance(isOrthographic, cameraPosition, cameraForward) {
1550
- switch(this._realRenderMode){
1551
- case CanvasRenderMode.ScreenSpaceOverlay:
1552
- this._sortDistance = 0;
1553
- break;
1554
- case CanvasRenderMode.ScreenSpaceCamera:
1555
- this._sortDistance = this._distance;
1556
- break;
1557
- case CanvasRenderMode.WorldSpace:
1558
- var boundsCenter = this._getCenter();
1559
- if (isOrthographic) {
1560
- var distance = UICanvas._tempVec3;
1561
- engine.Vector3.subtract(boundsCenter, cameraPosition, distance);
1562
- this._sortDistance = engine.Vector3.dot(distance, cameraForward);
1563
- } else {
1564
- this._sortDistance = engine.Vector3.distanceSquared(boundsCenter, cameraPosition);
1565
- }
1566
- break;
1567
- }
1568
- };
1569
- // @ts-ignore
1570
- _proto._onEnableInScene = function _onEnableInScene() {
1571
- var entity = this.entity;
1572
- // @ts-ignore
1573
- entity._dispatchModify(4, this);
1574
- var rootCanvas = Utils.searchRootCanvasInParents(this);
1575
- this._setIsRootCanvas(!rootCanvas);
1576
- Utils.setRootCanvas(this, rootCanvas);
1577
- };
1578
- // @ts-ignore
1579
- _proto._onDisableInScene = function _onDisableInScene() {
1580
- this._setIsRootCanvas(false);
1581
- Utils.cleanRootCanvas(this);
1582
- };
1583
- /**
1584
- * @internal
1585
- */ _proto._rootCanvasListener = function _rootCanvasListener(flag, param) {
1586
- if (this._isRootCanvas) {
1587
- if (flag === engine.EntityModifyFlags.Parent) {
1588
- var rootCanvas = Utils.searchRootCanvasInParents(this);
1589
- this._setIsRootCanvas(!rootCanvas);
1590
- Utils.setRootCanvas(this, rootCanvas);
1591
- } else if (flag === 4) {
1592
- this._setIsRootCanvas(false);
1593
- Utils.setRootCanvas(this, param);
1594
- }
1595
- } else {
1596
- if (flag === engine.EntityModifyFlags.Parent) {
1597
- var rootCanvas1 = Utils.searchRootCanvasInParents(this);
1598
- this._setIsRootCanvas(!rootCanvas1);
1599
- Utils.setRootCanvas(this, rootCanvas1);
1600
- }
1601
- }
1602
- };
1603
- /**
1604
- * @internal
1605
- */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
1606
- target.renderMode = this._renderMode;
1607
- var renderCamera = this._renderCamera;
1608
- if (renderCamera) {
1609
- var paths = UICanvas._targetTempPath;
1610
- // @ts-ignore
1611
- var success = engine.Entity._getEntityHierarchyPath(srcRoot, renderCamera.entity, paths);
1612
- // @ts-ignore
1613
- target.renderCamera = success ? engine.Entity._getEntityByHierarchyPath(targetRoot, paths).getComponent(engine.Camera) : renderCamera;
1614
- }
1615
- };
1616
- _proto._getRenderers = function _getRenderers() {
1617
- var _this = this, renderers = _this._orderedRenderers, entity = _this.entity;
1618
- var uiHierarchyVersion = entity._uiHierarchyVersion;
1619
- if (this._hierarchyVersion !== uiHierarchyVersion) {
1620
- renderers.length = this._walk(this.entity, renderers);
1621
- UICanvas._tempGroupAbleList.length = 0;
1622
- this._hierarchyVersion = uiHierarchyVersion;
1623
- ++UICanvas._hierarchyCounter;
1624
- }
1625
- return renderers;
1626
- };
1627
- _proto._adapterPoseInScreenSpace = function _adapterPoseInScreenSpace() {
1628
- var transform = this.entity.transform;
1629
- var realRenderMode = this._realRenderMode;
1630
- if (realRenderMode === CanvasRenderMode.ScreenSpaceCamera) {
1631
- var cameraEntity = this._renderCamera.entity;
1632
- if (!this._isSameOrChildEntity(cameraEntity)) {
1633
- var cameraTransform = cameraEntity.transform;
1634
- var cameraWorldPosition = cameraTransform.worldPosition, cameraWorldForward = cameraTransform.worldForward;
1635
- var distance = this._distance;
1636
- transform.setWorldPosition(cameraWorldPosition.x + cameraWorldForward.x * distance, cameraWorldPosition.y + cameraWorldForward.y * distance, cameraWorldPosition.z + cameraWorldForward.z * distance);
1637
- transform.worldRotationQuaternion.copyFrom(cameraTransform.worldRotationQuaternion);
1638
- }
1639
- } else {
1640
- var canvas = this.engine.canvas;
1641
- transform.setWorldPosition(canvas.width * 0.5, canvas.height * 0.5, 0);
1642
- transform.worldRotationQuaternion.set(0, 0, 0, 1);
1643
- }
1644
- };
1645
- _proto._adapterSizeInScreenSpace = function _adapterSizeInScreenSpace() {
1646
- var transform = this.entity.transform;
1647
- var realRenderMode = this._realRenderMode;
1648
- var _this__referenceResolution = this._referenceResolution, width = _this__referenceResolution.x, height = _this__referenceResolution.y;
1649
- var curWidth;
1650
- var curHeight;
1651
- if (realRenderMode === CanvasRenderMode.ScreenSpaceCamera) {
1652
- var renderCamera = this._renderCamera;
1653
- curHeight = renderCamera.isOrthographic ? renderCamera.orthographicSize * 2 : 2 * (Math.tan(engine.MathUtil.degreeToRadian(renderCamera.fieldOfView * 0.5)) * this._distance);
1654
- curWidth = renderCamera.aspectRatio * curHeight;
1655
- } else {
1656
- var canvas = this.engine.canvas;
1657
- curHeight = canvas.height;
1658
- curWidth = canvas.width;
1659
- }
1660
- var expectX, expectY, expectZ;
1661
- switch(this._resolutionAdaptationMode){
1662
- case ResolutionAdaptationMode.WidthAdaptation:
1663
- expectX = expectY = expectZ = curWidth / width;
1664
- break;
1665
- case ResolutionAdaptationMode.HeightAdaptation:
1666
- expectX = expectY = expectZ = curHeight / height;
1667
- break;
1668
- case ResolutionAdaptationMode.BothAdaptation:
1669
- expectX = curWidth / width;
1670
- expectY = curHeight / height;
1671
- expectZ = (expectX + expectY) * 0.5;
1672
- break;
1673
- case ResolutionAdaptationMode.ExpandAdaptation:
1674
- expectX = expectY = expectZ = Math.min(curWidth / width, curHeight / height);
1675
- break;
1676
- case ResolutionAdaptationMode.ShrinkAdaptation:
1677
- expectX = expectY = expectZ = Math.max(curWidth / width, curHeight / height);
1678
- break;
1679
- }
1680
- var worldMatrix = UICanvas._tempMat;
1681
- engine.Matrix.affineTransformation(UICanvas._tempVec3.set(expectX, expectY, expectZ), transform.worldRotationQuaternion, transform.worldPosition, worldMatrix);
1682
- transform.worldMatrix = worldMatrix;
1683
- transform.size.set(curWidth / expectX, curHeight / expectY);
1684
- };
1685
- _proto._walk = function _walk(entity, renderers, depth, group) {
1686
- if (depth === void 0) depth = 0;
1687
- if (group === void 0) group = null;
1688
- // @ts-ignore
1689
- var components = entity._components;
1690
- var tempGroupAbleList = UICanvas._tempGroupAbleList;
1691
- var groupAbleCount = 0;
1692
- for(var i = 0, n = components.length; i < n; i++){
1693
- var component = components[i];
1694
- if (!component.enabled) continue;
1695
- if (_instanceof(component, exports.UIRenderer)) {
1696
- renderers[depth] = component;
1697
- ++depth;
1698
- component._isRootCanvasDirty && Utils.setRootCanvas(component, this);
1699
- if (component._isGroupDirty) {
1700
- tempGroupAbleList[groupAbleCount++] = component;
1701
- }
1702
- } else if (_instanceof(component, UIInteractive)) {
1703
- component._isRootCanvasDirty && Utils.setRootCanvas(component, this);
1704
- if (component._isGroupDirty) {
1705
- tempGroupAbleList[groupAbleCount++] = component;
1706
- }
1707
- } else if (_instanceof(component, UIGroup)) {
1708
- component._isRootCanvasDirty && Utils.setRootCanvas(component, this);
1709
- component._isGroupDirty && Utils.setGroup(component, group);
1710
- group = component;
1711
- }
1712
- }
1713
- for(var i1 = 0; i1 < groupAbleCount; i1++){
1714
- Utils.setGroup(tempGroupAbleList[i1], group);
1715
- }
1716
- var children = entity.children;
1717
- for(var i2 = 0, n1 = children.length; i2 < n1; i2++){
1718
- var child = children[i2];
1719
- child.isActive && (depth = this._walk(child, renderers, depth, group));
1720
- }
1721
- return depth;
1722
- };
1723
- _proto._updateCameraObserver = function _updateCameraObserver() {
1724
- var camera = this._isRootCanvas && this._renderMode === CanvasRenderMode.ScreenSpaceCamera ? this._renderCamera : null;
1725
- var preCamera = this._cameraObserver;
1726
- if (preCamera !== camera) {
1727
- this._cameraObserver = camera;
1728
- if (preCamera) {
1729
- // @ts-ignore
1730
- preCamera.entity._updateFlagManager.removeListener(this._onCameraTransformListener);
1731
- // @ts-ignore
1732
- preCamera._unRegisterModifyListener(this._onCameraModifyListener);
1733
- }
1734
- if (camera) {
1735
- // @ts-ignore
1736
- camera.entity._updateFlagManager.addListener(this._onCameraTransformListener);
1737
- // @ts-ignore
1738
- camera._registerModifyListener(this._onCameraModifyListener);
1739
- }
1740
- }
1741
- };
1742
- _proto._onCameraModifyListener = function _onCameraModifyListener(flag) {
1743
- if (this._realRenderMode === CanvasRenderMode.ScreenSpaceCamera) {
1744
- switch(flag){
1745
- case engine.CameraModifyFlags.ProjectionType:
1746
- case engine.CameraModifyFlags.AspectRatio:
1747
- this._adapterSizeInScreenSpace();
1748
- break;
1749
- case engine.CameraModifyFlags.FieldOfView:
1750
- !this._renderCamera.isOrthographic && this._adapterSizeInScreenSpace();
1751
- break;
1752
- case engine.CameraModifyFlags.OrthographicSize:
1753
- this._renderCamera.isOrthographic && this._adapterSizeInScreenSpace();
1754
- break;
1755
- case engine.CameraModifyFlags.DisableInScene:
1756
- this._setRealRenderMode(CanvasRenderMode.ScreenSpaceOverlay);
1757
- break;
1758
- }
1759
- } else {
1760
- flag === engine.CameraModifyFlags.EnableInScene && this._setRealRenderMode(CanvasRenderMode.ScreenSpaceCamera);
1761
- }
1762
- };
1763
- _proto._onCameraTransformListener = function _onCameraTransformListener() {
1764
- this._realRenderMode === CanvasRenderMode.ScreenSpaceCamera && this._adapterPoseInScreenSpace();
1765
- };
1766
- _proto._addCanvasListener = function _addCanvasListener() {
1767
- // @ts-ignore
1768
- this.engine.canvas._sizeUpdateFlagManager.addListener(this._onCanvasSizeListener);
1769
- };
1770
- _proto._removeCanvasListener = function _removeCanvasListener() {
1771
- // @ts-ignore
1772
- this.engine.canvas._sizeUpdateFlagManager.removeListener(this._onCanvasSizeListener);
1773
- };
1774
- _proto._onCanvasSizeListener = function _onCanvasSizeListener() {
1775
- var canvas = this.engine.canvas;
1776
- this.entity.transform.setWorldPosition(canvas.width * 0.5, canvas.height * 0.5, 0);
1777
- this._adapterSizeInScreenSpace();
1778
- };
1779
- _proto._onReferenceResolutionChanged = function _onReferenceResolutionChanged() {
1780
- var realRenderMode = this._realRenderMode;
1781
- if (realRenderMode === CanvasRenderMode.ScreenSpaceOverlay || realRenderMode === CanvasRenderMode.ScreenSpaceCamera) {
1782
- this._adapterSizeInScreenSpace();
1783
- }
1784
- };
1785
- _proto._setIsRootCanvas = function _setIsRootCanvas(isRootCanvas) {
1786
- var _this = this;
1787
- if (this._isRootCanvas !== isRootCanvas) {
1788
- this._isRootCanvas = isRootCanvas;
1789
- this._updateCameraObserver();
1790
- this._setRealRenderMode(this._getRealRenderMode());
1791
- if (isRootCanvas) {
1792
- this.entity._updateUIHierarchyVersion(UICanvas._hierarchyCounter);
1793
- } else {
1794
- var _this1 = this, disorderedElements = _this1._disorderedElements;
1795
- disorderedElements.forEach(function(element) {
1796
- if (_instanceof(element, UICanvas)) {
1797
- var rootCanvas = Utils.searchRootCanvasInParents(element);
1798
- element._setIsRootCanvas(!rootCanvas);
1799
- Utils.setRootCanvas(element, rootCanvas);
1800
- } else {
1801
- Utils.setRootCanvasDirty(_this);
1802
- Utils.setGroupDirty(element);
1803
- }
1804
- });
1805
- disorderedElements.length = 0;
1806
- disorderedElements.garbageCollection();
1807
- this._orderedRenderers.length = 0;
1808
- }
1809
- }
1810
- };
1811
- _proto._getCenter = function _getCenter() {
1812
- if (this._centerDirtyFlag.flag) {
1813
- var center = this._center;
1814
- var uiTransform = this.entity.transform;
1815
- var pivot = uiTransform.pivot, size = uiTransform.size;
1816
- center.set((0.5 - pivot.x) * size.x, (0.5 - pivot.y) * size.y, 0);
1817
- engine.Vector3.transformCoordinate(center, uiTransform.worldMatrix, center);
1818
- this._centerDirtyFlag.flag = false;
1819
- }
1820
- return this._center;
1821
- };
1822
- _proto._getRealRenderMode = function _getRealRenderMode() {
1823
- if (this._isRootCanvas) {
1824
- var _this__renderCamera;
1825
- var mode = this._renderMode;
1826
- if (mode === CanvasRenderMode.ScreenSpaceCamera && !((_this__renderCamera = this._renderCamera) == null ? void 0 : _this__renderCamera.enabled)) {
1827
- return CanvasRenderMode.ScreenSpaceOverlay;
1828
- } else {
1829
- return mode;
1830
- }
1831
- } else {
1832
- return 4;
1833
- }
1834
- };
1835
- _proto._setRealRenderMode = function _setRealRenderMode(curRealMode) {
1836
- var preRealMode = this._realRenderMode;
1837
- if (preRealMode !== curRealMode) {
1838
- this._realRenderMode = curRealMode;
1839
- // @ts-ignore
1840
- var componentsManager = this.scene._componentsManager;
1841
- switch(preRealMode){
1842
- case CanvasRenderMode.ScreenSpaceOverlay:
1843
- this._removeCanvasListener();
1844
- case CanvasRenderMode.ScreenSpaceCamera:
1845
- case CanvasRenderMode.WorldSpace:
1846
- componentsManager.removeUICanvas(this, preRealMode === CanvasRenderMode.ScreenSpaceOverlay);
1847
- break;
1848
- }
1849
- switch(curRealMode){
1850
- case CanvasRenderMode.ScreenSpaceOverlay:
1851
- this._addCanvasListener();
1852
- case CanvasRenderMode.ScreenSpaceCamera:
1853
- this._adapterPoseInScreenSpace();
1854
- this._adapterSizeInScreenSpace();
1855
- case CanvasRenderMode.WorldSpace:
1856
- componentsManager.addUICanvas(this, curRealMode === CanvasRenderMode.ScreenSpaceOverlay);
1857
- break;
1858
- }
1859
- }
1860
- };
1861
- _proto._isSameOrChildEntity = function _isSameOrChildEntity(cameraEntity) {
1862
- var canvasEntity = this.entity;
1863
- while(cameraEntity){
1864
- if (cameraEntity === canvasEntity) return true;
1865
- cameraEntity = cameraEntity.parent;
1866
- }
1867
- return false;
1868
- };
1869
- _create_class(UICanvas, [
1870
- {
1871
- key: "referenceResolutionPerUnit",
1872
- get: /**
1873
- * The conversion ratio between reference resolution and unit for UI elements in this canvas.
1874
- */ function get() {
1875
- return this._referenceResolutionPerUnit;
1876
- },
1877
- set: function set(value) {
1878
- if (this._referenceResolutionPerUnit !== value) {
1879
- this._referenceResolutionPerUnit = value;
1880
- this._disorderedElements.forEach(function(element) {
1881
- element._onRootCanvasModify == null ? void 0 : element._onRootCanvasModify.call(element, 1);
1882
- });
1883
- }
1884
- }
1885
- },
1886
- {
1887
- key: "referenceResolution",
1888
- get: /**
1889
- * The reference resolution of the UI canvas in `ScreenSpaceCamera` and `ScreenSpaceOverlay` mode.
1890
- */ function get() {
1891
- return this._referenceResolution;
1892
- },
1893
- set: function set(value) {
1894
- var referenceResolution = this._referenceResolution;
1895
- if (referenceResolution === value) return;
1896
- (referenceResolution.x !== value.x || referenceResolution.y !== value.y) && referenceResolution.copyFrom(value);
1897
- }
1898
- },
1899
- {
1900
- key: "renderMode",
1901
- get: /**
1902
- * The rendering mode of the UI canvas.
1903
- */ function get() {
1904
- return this._renderMode;
1905
- },
1906
- set: function set(mode) {
1907
- var preMode = this._renderMode;
1908
- if (preMode !== mode) {
1909
- this._renderMode = mode;
1910
- this._updateCameraObserver();
1911
- this._setRealRenderMode(this._getRealRenderMode());
1912
- }
1913
- }
1914
- },
1915
- {
1916
- key: "renderCamera",
1917
- get: /**
1918
- * The camera used to render the UI canvas in `ScreenSpaceCamera` mode.
1919
- * @remarks If set `ScreenSpaceCamera` but no corresponding camera is assigned, the actual rendering mode defaults to `ScreenSpaceOverlay`.
1920
- */ function get() {
1921
- return this._renderCamera;
1922
- },
1923
- set: function set(value) {
1924
- var preCamera = this._renderCamera;
1925
- if (preCamera !== value) {
1926
- value && this._isSameOrChildEntity(value.entity) && engine.Logger.warn("Camera entity matching or nested within the canvas entity disables canvas auto-adaptation in ScreenSpaceCamera mode.");
1927
- this._renderCamera = value;
1928
- this._updateCameraObserver();
1929
- var preRenderMode = this._realRenderMode;
1930
- var curRenderMode = this._getRealRenderMode();
1931
- if (preRenderMode === curRenderMode) {
1932
- if (curRenderMode === CanvasRenderMode.ScreenSpaceCamera) {
1933
- this._adapterPoseInScreenSpace();
1934
- this._adapterSizeInScreenSpace();
1935
- }
1936
- } else {
1937
- this._setRealRenderMode(curRenderMode);
1938
- }
1939
- }
1940
- }
1941
- },
1942
- {
1943
- key: "resolutionAdaptationMode",
1944
- get: /**
1945
- * The screen resolution adaptation mode of the UI canvas in `ScreenSpaceCamera` and `ScreenSpaceOverlay` mode.
1946
- */ function get() {
1947
- return this._resolutionAdaptationMode;
1948
- },
1949
- set: function set(value) {
1950
- if (this._resolutionAdaptationMode !== value) {
1951
- this._resolutionAdaptationMode = value;
1952
- var realRenderMode = this._realRenderMode;
1953
- if (realRenderMode === CanvasRenderMode.ScreenSpaceCamera || realRenderMode === CanvasRenderMode.ScreenSpaceOverlay) {
1954
- this._adapterSizeInScreenSpace();
1955
- }
1956
- }
1957
- }
1958
- },
1959
- {
1960
- key: "sortOrder",
1961
- get: /**
1962
- * The rendering order priority of the UI canvas in `ScreenSpaceOverlay` mode.
1963
- */ function get() {
1964
- return this._sortOrder;
1965
- },
1966
- set: function set(value) {
1967
- if (this._sortOrder !== value) {
1968
- this._sortOrder = value;
1969
- this._realRenderMode === CanvasRenderMode.ScreenSpaceOverlay && // @ts-ignore
1970
- (this.scene._componentsManager._overlayCanvasesSortingFlag = true);
1971
- }
1972
- }
1973
- },
1974
- {
1975
- key: "distance",
1976
- get: /**
1977
- * The distance between the UI canvas and the camera in `ScreenSpaceCamera` mode.
1978
- */ function get() {
1979
- return this._distance;
1980
- },
1981
- set: function set(value) {
1982
- if (this._distance !== value) {
1983
- this._distance = value;
1984
- if (this._realRenderMode === CanvasRenderMode.ScreenSpaceCamera) {
1985
- this._adapterPoseInScreenSpace();
1986
- this._adapterSizeInScreenSpace();
1987
- }
1988
- }
1989
- }
1990
- }
1991
- ]);
1992
- return UICanvas;
1993
- }(engine.Component);
1994
- /** @internal */ exports.UICanvas._hierarchyCounter = 1;
1995
- exports.UICanvas._targetTempPath = [];
1996
- exports.UICanvas._tempGroupAbleList = [];
1997
- exports.UICanvas._tempVec3 = new engine.Vector3();
1998
- exports.UICanvas._tempMat = new engine.Matrix();
1999
- __decorate([
2000
- engine.ignoreClone
2001
- ], exports.UICanvas.prototype, "_canvasIndex", void 0);
2002
- __decorate([
2003
- engine.ignoreClone
2004
- ], exports.UICanvas.prototype, "_rootCanvas", void 0);
2005
- __decorate([
2006
- engine.ignoreClone
2007
- ], exports.UICanvas.prototype, "_indexInRootCanvas", void 0);
2008
- __decorate([
2009
- engine.ignoreClone
2010
- ], exports.UICanvas.prototype, "_isRootCanvasDirty", void 0);
2011
- __decorate([
2012
- engine.ignoreClone
2013
- ], exports.UICanvas.prototype, "_rootCanvasListeningEntities", void 0);
2014
- __decorate([
2015
- engine.ignoreClone
2016
- ], exports.UICanvas.prototype, "_isRootCanvas", void 0);
2017
- __decorate([
2018
- engine.ignoreClone
2019
- ], exports.UICanvas.prototype, "_renderElement", void 0);
2020
- __decorate([
2021
- engine.ignoreClone
2022
- ], exports.UICanvas.prototype, "_sortDistance", void 0);
2023
- __decorate([
2024
- engine.ignoreClone
2025
- ], exports.UICanvas.prototype, "_orderedRenderers", void 0);
2026
- __decorate([
2027
- engine.ignoreClone
2028
- ], exports.UICanvas.prototype, "_realRenderMode", void 0);
2029
- __decorate([
2030
- engine.ignoreClone
2031
- ], exports.UICanvas.prototype, "_disorderedElements", void 0);
2032
- __decorate([
2033
- engine.ignoreClone
2034
- ], exports.UICanvas.prototype, "_renderMode", void 0);
2035
- __decorate([
2036
- engine.ignoreClone
2037
- ], exports.UICanvas.prototype, "_renderCamera", void 0);
2038
- __decorate([
2039
- engine.ignoreClone
2040
- ], exports.UICanvas.prototype, "_cameraObserver", void 0);
2041
- __decorate([
2042
- engine.assignmentClone
2043
- ], exports.UICanvas.prototype, "_resolutionAdaptationMode", void 0);
2044
- __decorate([
2045
- engine.assignmentClone
2046
- ], exports.UICanvas.prototype, "_sortOrder", void 0);
2047
- __decorate([
2048
- engine.assignmentClone
2049
- ], exports.UICanvas.prototype, "_distance", void 0);
2050
- __decorate([
2051
- engine.deepClone
2052
- ], exports.UICanvas.prototype, "_referenceResolution", void 0);
2053
- __decorate([
2054
- engine.assignmentClone
2055
- ], exports.UICanvas.prototype, "_referenceResolutionPerUnit", void 0);
2056
- __decorate([
2057
- engine.ignoreClone
2058
- ], exports.UICanvas.prototype, "_hierarchyVersion", void 0);
2059
- __decorate([
2060
- engine.ignoreClone
2061
- ], exports.UICanvas.prototype, "_center", void 0);
2062
- __decorate([
2063
- engine.ignoreClone
2064
- ], exports.UICanvas.prototype, "_centerDirtyFlag", void 0);
2065
- __decorate([
2066
- engine.ignoreClone
2067
- ], exports.UICanvas.prototype, "_rootCanvasListener", null);
2068
- __decorate([
2069
- engine.ignoreClone
2070
- ], exports.UICanvas.prototype, "_onCameraModifyListener", null);
2071
- __decorate([
2072
- engine.ignoreClone
2073
- ], exports.UICanvas.prototype, "_onCameraTransformListener", null);
2074
- __decorate([
2075
- engine.ignoreClone
2076
- ], exports.UICanvas.prototype, "_onCanvasSizeListener", null);
2077
- __decorate([
2078
- engine.ignoreClone
2079
- ], exports.UICanvas.prototype, "_onReferenceResolutionChanged", null);
2080
- exports.UICanvas = __decorate([
2081
- engine.dependentComponents(UITransform, engine.DependentMode.AutoAdd)
2082
- ], exports.UICanvas);
2083
- /**
2084
- * @remarks Extends `EntityModifyFlags`.
2085
- */ var EntityUIModifyFlags = /*#__PURE__*/ function(EntityUIModifyFlags) {
2086
- EntityUIModifyFlags[EntityUIModifyFlags["CanvasEnableInScene"] = 4] = "CanvasEnableInScene";
2087
- EntityUIModifyFlags[EntityUIModifyFlags["GroupEnableInScene"] = 8] = "GroupEnableInScene";
2088
- return EntityUIModifyFlags;
2089
- }({});
2090
- var RootCanvasModifyFlags = /*#__PURE__*/ function(RootCanvasModifyFlags) {
2091
- RootCanvasModifyFlags[RootCanvasModifyFlags["None"] = 0] = "None";
2092
- RootCanvasModifyFlags[RootCanvasModifyFlags["ReferenceResolutionPerUnit"] = 1] = "ReferenceResolutionPerUnit";
2093
- RootCanvasModifyFlags[RootCanvasModifyFlags["All"] = 1] = "All";
2094
- return RootCanvasModifyFlags;
2095
- }({});
2096
-
2097
- var Button = /*#__PURE__*/ function(UIInteractive) {
2098
- _inherits(Button, UIInteractive);
2099
- function Button() {
2100
- var _this;
2101
- _this = UIInteractive.apply(this, arguments) || this, _this._listeners = new engine.SafeLoopArray();
2102
- return _this;
2103
- }
2104
- var _proto = Button.prototype;
2105
- /**
2106
- * Add a listening function for click.
2107
- * @param listener - The listening function
2108
- */ _proto.addClicked = function addClicked(listener) {
2109
- this._listeners.push({
2110
- fn: listener
2111
- });
2112
- };
2113
- /**
2114
- * Remove a listening function of click.
2115
- * @param listener - The listening function
2116
- */ _proto.removeClicked = function removeClicked(listener) {
2117
- this._listeners.findAndRemove(function(value) {
2118
- return value.fn === listener ? value.destroyed = true : false;
2119
- });
2120
- };
2121
- _proto.onPointerClick = function onPointerClick(event) {
2122
- if (!this._getGlobalInteractive()) return;
2123
- var listeners = this._listeners.getLoopArray();
2124
- for(var i = 0, n = listeners.length; i < n; i++){
2125
- var listener = listeners[i];
2126
- !listener.destroyed && listener.fn(event);
2127
- }
2128
- };
2129
- _proto.onDestroy = function onDestroy() {
2130
- UIInteractive.prototype.onDestroy.call(this);
2131
- this._listeners.findAndRemove(function(value) {
2132
- return value.destroyed = true;
2133
- });
2134
- };
2135
- return Button;
2136
- }(UIInteractive);
2137
- __decorate([
2138
- engine.ignoreClone
2139
- ], Button.prototype, "_listeners", void 0);
2140
-
2141
- /**
2142
- * UI element that renders an image.
2143
- */ var Image = /*#__PURE__*/ function(UIRenderer1) {
2144
- _inherits(Image, UIRenderer1);
2145
- function Image(entity) {
2146
- var _this;
2147
- _this = UIRenderer1.call(this, entity) || this, _this._sprite = null, _this._tileMode = engine.SpriteTileMode.Continuous, _this._tiledAdaptiveThreshold = 0.5;
2148
- _this.drawMode = engine.SpriteDrawMode.Simple;
2149
- _this.setMaterial(_this._engine._getUIDefaultMaterial());
2150
- _this._onSpriteChange = _this._onSpriteChange.bind(_this);
2151
- return _this;
2152
- }
2153
- var _proto = Image.prototype;
2154
- /**
2155
- * @internal
2156
- */ _proto._onRootCanvasModify = function _onRootCanvasModify(flag) {
2157
- if (flag & RootCanvasModifyFlags.ReferenceResolutionPerUnit) {
2158
- var drawMode = this._drawMode;
2159
- if (drawMode === engine.SpriteDrawMode.Tiled) {
2160
- this._dirtyUpdateFlag |= 15;
2161
- } else if (drawMode === engine.SpriteDrawMode.Sliced) {
2162
- this._dirtyUpdateFlag |= engine.RendererUpdateFlags.WorldVolume;
2163
- }
2164
- }
2165
- };
2166
- /**
2167
- * @internal
2168
- */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
2169
- // @ts-ignore
2170
- UIRenderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
2171
- target.sprite = this._sprite;
2172
- target.drawMode = this._drawMode;
2173
- };
2174
- _proto._updateBounds = function _updateBounds(worldBounds) {
2175
- var sprite = this._sprite;
2176
- var rootCanvas = this._getRootCanvas();
2177
- if (sprite && rootCanvas) {
2178
- var transform = this._transformEntity.transform;
2179
- var size = transform.size;
2180
- this._assembler.updatePositions(this, transform.worldMatrix, size.x, size.y, transform.pivot, false, false, rootCanvas.referenceResolutionPerUnit);
2181
- } else {
2182
- var worldPosition = this._transformEntity.transform.worldPosition;
2183
- worldBounds.min.copyFrom(worldPosition);
2184
- worldBounds.max.copyFrom(worldPosition);
2185
- }
2186
- };
2187
- _proto._render = function _render(context) {
2188
- var _this = this, sprite = _this._sprite;
2189
- var transform = this._transformEntity.transform;
2190
- var _transform_size = transform.size, width = _transform_size.x, height = _transform_size.y;
2191
- if (!(sprite == null ? void 0 : sprite.texture) || !width || !height) {
2192
- return;
2193
- }
2194
- var material = this.getMaterial();
2195
- if (!material) {
2196
- return;
2197
- }
2198
- // @todo: This question needs to be raised rather than hidden.
2199
- if (material.destroyed) {
2200
- material = this._engine._getUIDefaultMaterial();
2201
- }
2202
- var alpha = this._getGlobalAlpha();
2203
- if (this._color.a * alpha <= 0) {
2204
- return;
2205
- }
2206
- var _this1 = this, dirtyUpdateFlag = _this1._dirtyUpdateFlag;
2207
- var canvas = this._getRootCanvas();
2208
- // Update position
2209
- if (dirtyUpdateFlag & engine.RendererUpdateFlags.WorldVolume) {
2210
- this._assembler.updatePositions(this, transform.worldMatrix, width, height, transform.pivot, false, false, canvas.referenceResolutionPerUnit);
2211
- dirtyUpdateFlag &= ~engine.RendererUpdateFlags.WorldVolume;
2212
- }
2213
- // Update uv
2214
- if (dirtyUpdateFlag & 4) {
2215
- this._assembler.updateUVs(this);
2216
- dirtyUpdateFlag &= ~4;
2217
- }
2218
- // Update color
2219
- if (dirtyUpdateFlag & UIRendererUpdateFlags.Color) {
2220
- this._assembler.updateColor(this, alpha);
2221
- dirtyUpdateFlag &= ~UIRendererUpdateFlags.Color;
2222
- }
2223
- this._dirtyUpdateFlag = dirtyUpdateFlag;
2224
- // Init sub render element.
2225
- var engine$1 = context.camera.engine;
2226
- var subRenderElement = engine$1._subRenderElementPool.get();
2227
- var subChunk = this._subChunk;
2228
- subRenderElement.set(this, material, subChunk.chunk.primitive, subChunk.subMesh, this.sprite.texture, subChunk);
2229
- if (canvas._realRenderMode === CanvasRenderMode.ScreenSpaceOverlay) {
2230
- subRenderElement.shaderPasses = material.shader.subShaders[0].passes;
2231
- subRenderElement.renderQueueFlags = engine.RenderQueueFlags.All;
2232
- }
2233
- canvas._renderElement.addSubRenderElement(subRenderElement);
2234
- };
2235
- _proto._onTransformChanged = function _onTransformChanged(type) {
2236
- if (type & UITransformModifyFlags.Size && this._drawMode === engine.SpriteDrawMode.Tiled) {
2237
- this._dirtyUpdateFlag |= 15;
2238
- }
2239
- this._dirtyUpdateFlag |= engine.RendererUpdateFlags.WorldVolume;
2240
- };
2241
- _proto._onDestroy = function _onDestroy() {
2242
- var sprite = this._sprite;
2243
- if (sprite) {
2244
- this._addResourceReferCount(sprite, -1);
2245
- // @ts-ignore
2246
- sprite._updateFlagManager.removeListener(this._onSpriteChange);
2247
- this._sprite = null;
2248
- }
2249
- UIRenderer1.prototype._onDestroy.call(this);
2250
- };
2251
- _proto._onSpriteChange = function _onSpriteChange(type) {
2252
- switch(type){
2253
- case engine.SpriteModifyFlags.texture:
2254
- this.shaderData.setTexture(exports.UIRenderer._textureProperty, this.sprite.texture);
2255
- break;
2256
- case engine.SpriteModifyFlags.size:
2257
- switch(this._drawMode){
2258
- case engine.SpriteDrawMode.Sliced:
2259
- this._dirtyUpdateFlag |= engine.RendererUpdateFlags.WorldVolume;
2260
- break;
2261
- case engine.SpriteDrawMode.Tiled:
2262
- this._dirtyUpdateFlag |= 7;
2263
- break;
2264
- }
2265
- break;
2266
- case engine.SpriteModifyFlags.border:
2267
- switch(this._drawMode){
2268
- case engine.SpriteDrawMode.Sliced:
2269
- this._dirtyUpdateFlag |= 5;
2270
- break;
2271
- case engine.SpriteDrawMode.Tiled:
2272
- this._dirtyUpdateFlag |= 7;
2273
- break;
2274
- }
2275
- break;
2276
- case engine.SpriteModifyFlags.region:
2277
- case engine.SpriteModifyFlags.atlasRegionOffset:
2278
- this._dirtyUpdateFlag |= 5;
2279
- break;
2280
- case engine.SpriteModifyFlags.atlasRegion:
2281
- this._dirtyUpdateFlag |= 4;
2282
- break;
2283
- case engine.SpriteModifyFlags.destroy:
2284
- this.sprite = null;
2285
- break;
2286
- }
2287
- };
2288
- _create_class(Image, [
2289
- {
2290
- key: "drawMode",
2291
- get: /**
2292
- * The draw mode of the image.
2293
- */ function get() {
2294
- return this._drawMode;
2295
- },
2296
- set: function set(value) {
2297
- if (this._drawMode !== value) {
2298
- this._drawMode = value;
2299
- switch(value){
2300
- case engine.SpriteDrawMode.Simple:
2301
- this._assembler = engine.SimpleSpriteAssembler;
2302
- break;
2303
- case engine.SpriteDrawMode.Sliced:
2304
- this._assembler = engine.SlicedSpriteAssembler;
2305
- break;
2306
- case engine.SpriteDrawMode.Tiled:
2307
- this._assembler = engine.TiledSpriteAssembler;
2308
- break;
2309
- }
2310
- this._assembler.resetData(this);
2311
- this._dirtyUpdateFlag |= 7;
2312
- }
2313
- }
2314
- },
2315
- {
2316
- key: "tileMode",
2317
- get: /**
2318
- * The tiling mode of the image. (Only works in tiled mode.)
2319
- */ function get() {
2320
- return this._tileMode;
2321
- },
2322
- set: function set(value) {
2323
- if (this._tileMode !== value) {
2324
- this._tileMode = value;
2325
- if (this.drawMode === engine.SpriteDrawMode.Tiled) {
2326
- this._dirtyUpdateFlag |= 7;
2327
- }
2328
- }
2329
- }
2330
- },
2331
- {
2332
- key: "tiledAdaptiveThreshold",
2333
- get: /**
2334
- * Stretch Threshold in Tile Adaptive Mode, specified in normalized. (Only works in tiled adaptive mode.)
2335
- */ function get() {
2336
- return this._tiledAdaptiveThreshold;
2337
- },
2338
- set: function set(value) {
2339
- if (value !== this._tiledAdaptiveThreshold) {
2340
- value = engine.MathUtil.clamp(value, 0, 1);
2341
- this._tiledAdaptiveThreshold = value;
2342
- if (this.drawMode === engine.SpriteDrawMode.Tiled) {
2343
- this._dirtyUpdateFlag |= 7;
2344
- }
2345
- }
2346
- }
2347
- },
2348
- {
2349
- key: "sprite",
2350
- get: /**
2351
- * The Sprite to render.
2352
- */ function get() {
2353
- return this._sprite;
2354
- },
2355
- set: function set(value) {
2356
- var lastSprite = this._sprite;
2357
- if (lastSprite !== value) {
2358
- if (lastSprite) {
2359
- this._addResourceReferCount(lastSprite, -1);
2360
- // @ts-ignore
2361
- lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
2362
- }
2363
- this._dirtyUpdateFlag |= 7;
2364
- if (value) {
2365
- this._addResourceReferCount(value, 1);
2366
- // @ts-ignore
2367
- value._updateFlagManager.addListener(this._onSpriteChange);
2368
- this.shaderData.setTexture(exports.UIRenderer._textureProperty, value.texture);
2369
- } else {
2370
- this.shaderData.setTexture(exports.UIRenderer._textureProperty, null);
2371
- }
2372
- this._sprite = value;
2373
- }
2374
- }
2375
- }
2376
- ]);
2377
- return Image;
2378
- }(exports.UIRenderer);
2379
- __decorate([
2380
- engine.ignoreClone
2381
- ], Image.prototype, "_sprite", void 0);
2382
- __decorate([
2383
- engine.ignoreClone
2384
- ], Image.prototype, "_drawMode", void 0);
2385
- __decorate([
2386
- engine.ignoreClone
2387
- ], Image.prototype, "_assembler", void 0);
2388
- __decorate([
2389
- engine.assignmentClone
2390
- ], Image.prototype, "_tileMode", void 0);
2391
- __decorate([
2392
- engine.assignmentClone
2393
- ], Image.prototype, "_tiledAdaptiveThreshold", void 0);
2394
- __decorate([
2395
- engine.ignoreClone
2396
- ], Image.prototype, "_onTransformChanged", null);
2397
- __decorate([
2398
- engine.ignoreClone
2399
- ], Image.prototype, "_onSpriteChange", null);
2400
-
2401
- /**
2402
- * UI component used to render text.
2403
- */ var Text = /*#__PURE__*/ function(UIRenderer1) {
2404
- _inherits(Text, UIRenderer1);
2405
- function Text(entity) {
2406
- var _this;
2407
- _this = UIRenderer1.call(this, entity) || this, _this._textChunks = Array(), _this._subFont = null, _this._text = "", _this._localBounds = new engine.BoundingBox(), _this._font = null, _this._fontSize = 24, _this._fontStyle = engine.FontStyle.None, _this._lineSpacing = 0, _this._horizontalAlignment = engine.TextHorizontalAlignment.Center, _this._verticalAlignment = engine.TextVerticalAlignment.Center, _this._enableWrapping = false, _this._overflowMode = engine.OverflowMode.Overflow;
2408
- var engine$1 = _this.engine;
2409
- // @ts-ignore
2410
- _this.font = engine$1._textDefaultFont;
2411
- _this.raycastEnabled = false;
2412
- // @ts-ignore
2413
- _this.setMaterial(engine$1._basicResources.textDefaultMaterial);
2414
- return _this;
2415
- }
2416
- var _proto = Text.prototype;
2417
- /**
2418
- * @internal
2419
- */ _proto._onDestroy = function _onDestroy() {
2420
- if (this._font) {
2421
- this._addResourceReferCount(this._font, -1);
2422
- this._font = null;
2423
- }
2424
- UIRenderer1.prototype._onDestroy.call(this);
2425
- this._freeTextChunks();
2426
- this._textChunks = null;
2427
- this._subFont && (this._subFont = null);
2428
- };
2429
- // @ts-ignore
2430
- _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
2431
- // @ts-ignore
2432
- UIRenderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
2433
- target.font = this._font;
2434
- target._subFont = this._subFont;
2435
- };
2436
- /**
2437
- * @internal
2438
- */ _proto._isContainDirtyFlag = function _isContainDirtyFlag(type) {
2439
- return (this._dirtyUpdateFlag & type) != 0;
2440
- };
2441
- /**
2442
- * @internal
2443
- */ _proto._setDirtyFlagTrue = function _setDirtyFlagTrue(type) {
2444
- this._dirtyUpdateFlag |= type;
2445
- };
2446
- /**
2447
- * @internal
2448
- */ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
2449
- this._dirtyUpdateFlag &= ~type;
2450
- };
2451
- /**
2452
- * @internal
2453
- */ _proto._getSubFont = function _getSubFont() {
2454
- if (!this._subFont) {
2455
- this._resetSubFont();
2456
- }
2457
- return this._subFont;
2458
- };
2459
- /**
2460
- * @internal
2461
- */ _proto._onRootCanvasModify = function _onRootCanvasModify(flag) {
2462
- if (flag === RootCanvasModifyFlags.ReferenceResolutionPerUnit) {
2463
- this._setDirtyFlagTrue(8);
2464
- }
2465
- };
2466
- _proto._updateBounds = function _updateBounds(worldBounds) {
2467
- var transform = this._transformEntity.transform;
2468
- var _transform_size = transform.size, width = _transform_size.x, height = _transform_size.y;
2469
- var _transform_pivot = transform.pivot, pivotX = _transform_pivot.x, pivotY = _transform_pivot.y;
2470
- worldBounds.min.set(-width * pivotX, -height * pivotY, 0);
2471
- worldBounds.max.set(width * (1 - pivotX), height * (1 - pivotY), 0);
2472
- engine.BoundingBox.transform(worldBounds, this._transformEntity.transform.worldMatrix, worldBounds);
2473
- };
2474
- _proto._render = function _render(context) {
2475
- if (this._isTextNoVisible()) {
2476
- return;
2477
- }
2478
- if (this._isContainDirtyFlag(4)) {
2479
- this._resetSubFont();
2480
- this._setDirtyFlagFalse(4);
2481
- }
2482
- var canvas = this._getRootCanvas();
2483
- if (this._isContainDirtyFlag(8)) {
2484
- this._updateLocalData();
2485
- this._setDirtyFlagTrue(8);
2486
- }
2487
- if (this._isContainDirtyFlag(16)) {
2488
- this._updatePosition();
2489
- this._setDirtyFlagFalse(16);
2490
- }
2491
- if (this._isContainDirtyFlag(UIRendererUpdateFlags.Color)) {
2492
- this._updateColor();
2493
- this._setDirtyFlagFalse(UIRendererUpdateFlags.Color);
2494
- }
2495
- var engine$1 = context.camera.engine;
2496
- var textSubRenderElementPool = engine$1._textSubRenderElementPool;
2497
- var material = this.getMaterial();
2498
- var renderElement = canvas._renderElement;
2499
- var textChunks = this._textChunks;
2500
- var isOverlay = canvas._realRenderMode === CanvasRenderMode.ScreenSpaceOverlay;
2501
- for(var i = 0, n = textChunks.length; i < n; ++i){
2502
- var // @ts-ignore
2503
- _subRenderElement;
2504
- var _textChunks_i = textChunks[i], subChunk = _textChunks_i.subChunk, texture = _textChunks_i.texture;
2505
- var subRenderElement = textSubRenderElementPool.get();
2506
- subRenderElement.set(this, material, subChunk.chunk.primitive, subChunk.subMesh, texture, subChunk);
2507
- (_subRenderElement = subRenderElement).shaderData || (_subRenderElement.shaderData = new engine.ShaderData(engine.ShaderDataGroup.RenderElement));
2508
- subRenderElement.shaderData.setTexture(Text._textTextureProperty, texture);
2509
- if (isOverlay) {
2510
- subRenderElement.shaderPasses = material.shader.subShaders[0].passes;
2511
- subRenderElement.renderQueueFlags = engine.RenderQueueFlags.All;
2512
- }
2513
- renderElement.addSubRenderElement(subRenderElement);
2514
- }
2515
- };
2516
- _proto._resetSubFont = function _resetSubFont() {
2517
- var font = this._font;
2518
- // @ts-ignore
2519
- this._subFont = font._getSubFont(this.fontSize, this.fontStyle);
2520
- this._subFont.nativeFontString = engine.TextUtils.getNativeFontString(font.name, this.fontSize, this.fontStyle);
2521
- };
2522
- _proto._updatePosition = function _updatePosition() {
2523
- var e = this._transformEntity.transform.worldMatrix.elements;
2524
- // prettier-ignore
2525
- var e0 = e[0], e1 = e[1], e2 = e[2], e4 = e[4], e5 = e[5], e6 = e[6], e12 = e[12], e13 = e[13], e14 = e[14];
2526
- var up = exports.UIRenderer._tempVec31.set(e4, e5, e6);
2527
- var right = exports.UIRenderer._tempVec30.set(e0, e1, e2);
2528
- var worldPositions = Text._worldPositions;
2529
- var worldPosition0 = worldPositions[0], worldPosition1 = worldPositions[1], worldPosition2 = worldPositions[2], worldPosition3 = worldPositions[3];
2530
- var textChunks = this._textChunks;
2531
- for(var i = 0, n = textChunks.length; i < n; ++i){
2532
- var _textChunks_i = textChunks[i], subChunk = _textChunks_i.subChunk, charRenderInfos = _textChunks_i.charRenderInfos;
2533
- for(var j = 0, m = charRenderInfos.length; j < m; ++j){
2534
- var charRenderInfo = charRenderInfos[j];
2535
- var localPositions = charRenderInfo.localPositions;
2536
- var topLeftX = localPositions.x, topLeftY = localPositions.y;
2537
- // Top-Left
2538
- worldPosition0.set(topLeftX * e0 + topLeftY * e4 + e12, topLeftX * e1 + topLeftY * e5 + e13, topLeftX * e2 + topLeftY * e6 + e14);
2539
- // Right offset
2540
- engine.Vector3.scale(right, localPositions.z - topLeftX, worldPosition1);
2541
- // Top-Right
2542
- engine.Vector3.add(worldPosition0, worldPosition1, worldPosition1);
2543
- // Up offset
2544
- engine.Vector3.scale(up, localPositions.w - topLeftY, worldPosition2);
2545
- // Bottom-Left
2546
- engine.Vector3.add(worldPosition0, worldPosition2, worldPosition3);
2547
- // Bottom-Right
2548
- engine.Vector3.add(worldPosition1, worldPosition2, worldPosition2);
2549
- var vertices = subChunk.chunk.vertices;
2550
- for(var k = 0, o = subChunk.vertexArea.start + charRenderInfo.indexInChunk * 36; k < 4; ++k, o += 9){
2551
- worldPositions[k].copyToArray(vertices, o);
2552
- }
2553
- }
2554
- }
2555
- };
2556
- _proto._updateColor = function _updateColor() {
2557
- var _this__color = this._color, r = _this__color.r, g = _this__color.g, b = _this__color.b, a = _this__color.a;
2558
- var finalAlpha = a * this._getGlobalAlpha();
2559
- var textChunks = this._textChunks;
2560
- for(var i = 0, n = textChunks.length; i < n; ++i){
2561
- var subChunk = textChunks[i].subChunk;
2562
- var vertexArea = subChunk.vertexArea;
2563
- var vertexCount = vertexArea.size / 9;
2564
- var vertices = subChunk.chunk.vertices;
2565
- for(var j = 0, o = vertexArea.start + 5; j < vertexCount; ++j, o += 9){
2566
- vertices[o] = r;
2567
- vertices[o + 1] = g;
2568
- vertices[o + 2] = b;
2569
- vertices[o + 3] = finalAlpha;
2570
- }
2571
- }
2572
- };
2573
- _proto._updateLocalData = function _updateLocalData() {
2574
- // @ts-ignore
2575
- var pixelsPerResolution = engine.Engine._pixelsPerUnit / this._getRootCanvas().referenceResolutionPerUnit;
2576
- var _this__localBounds = this._localBounds, min = _this__localBounds.min, max = _this__localBounds.max;
2577
- var charRenderInfos = Text._charRenderInfos;
2578
- var charFont = this._getSubFont();
2579
- var _this__transformEntity_transform = this._transformEntity.transform, size = _this__transformEntity_transform.size, pivot = _this__transformEntity_transform.pivot;
2580
- var rendererWidth = size.x;
2581
- var rendererHeight = size.y;
2582
- var offsetWidth = rendererWidth * (0.5 - pivot.x);
2583
- var offsetHeight = rendererHeight * (0.5 - pivot.y);
2584
- var textMetrics = this.enableWrapping ? engine.TextUtils.measureTextWithWrap(this, rendererWidth * pixelsPerResolution, rendererHeight * pixelsPerResolution, this._lineSpacing * pixelsPerResolution) : engine.TextUtils.measureTextWithoutWrap(this, rendererHeight * pixelsPerResolution, this._lineSpacing * pixelsPerResolution);
2585
- var height = textMetrics.height, lines = textMetrics.lines, lineWidths = textMetrics.lineWidths, lineHeight = textMetrics.lineHeight, lineMaxSizes = textMetrics.lineMaxSizes;
2586
- // @ts-ignore
2587
- var charRenderInfoPool = this.engine._charRenderInfoPool;
2588
- var linesLen = lines.length;
2589
- var renderElementCount = 0;
2590
- if (linesLen > 0) {
2591
- var horizontalAlignment = this.horizontalAlignment;
2592
- var pixelsPerUnitReciprocal = 1.0 / pixelsPerResolution;
2593
- rendererWidth *= pixelsPerResolution;
2594
- rendererHeight *= pixelsPerResolution;
2595
- var halfRendererWidth = rendererWidth * 0.5;
2596
- var halfLineHeight = lineHeight * 0.5;
2597
- var startY = 0;
2598
- var topDiff = lineHeight * 0.5 - lineMaxSizes[0].ascent;
2599
- var bottomDiff = lineHeight * 0.5 - lineMaxSizes[linesLen - 1].descent - 1;
2600
- switch(this.verticalAlignment){
2601
- case engine.TextVerticalAlignment.Top:
2602
- startY = rendererHeight * 0.5 - halfLineHeight + topDiff;
2603
- break;
2604
- case engine.TextVerticalAlignment.Center:
2605
- startY = height * 0.5 - halfLineHeight - (bottomDiff - topDiff) * 0.5;
2606
- break;
2607
- case engine.TextVerticalAlignment.Bottom:
2608
- startY = height - rendererHeight * 0.5 - halfLineHeight - bottomDiff;
2609
- break;
2610
- }
2611
- var firstLine = -1;
2612
- var minX = Number.MAX_SAFE_INTEGER;
2613
- var minY = Number.MAX_SAFE_INTEGER;
2614
- var maxX = Number.MIN_SAFE_INTEGER;
2615
- var maxY = Number.MIN_SAFE_INTEGER;
2616
- for(var i = 0; i < linesLen; ++i){
2617
- var lineWidth = lineWidths[i];
2618
- if (lineWidth > 0) {
2619
- var line = lines[i];
2620
- var startX = 0;
2621
- var firstRow = -1;
2622
- if (firstLine < 0) {
2623
- firstLine = i;
2624
- }
2625
- switch(horizontalAlignment){
2626
- case engine.TextHorizontalAlignment.Left:
2627
- startX = -halfRendererWidth;
2628
- break;
2629
- case engine.TextHorizontalAlignment.Center:
2630
- startX = -lineWidth * 0.5;
2631
- break;
2632
- case engine.TextHorizontalAlignment.Right:
2633
- startX = halfRendererWidth - lineWidth;
2634
- break;
2635
- }
2636
- for(var j = 0, n = line.length; j < n; ++j){
2637
- var char = line[j];
2638
- var charInfo = charFont._getCharInfo(char);
2639
- if (charInfo.h > 0) {
2640
- firstRow < 0 && (firstRow = j);
2641
- var charRenderInfo = charRenderInfos[renderElementCount++] = charRenderInfoPool.get();
2642
- var localPositions = charRenderInfo.localPositions;
2643
- charRenderInfo.texture = charFont._getTextureByIndex(charInfo.index);
2644
- charRenderInfo.uvs = charInfo.uvs;
2645
- var w = charInfo.w, ascent = charInfo.ascent, descent = charInfo.descent;
2646
- var left = (startX + offsetWidth) * pixelsPerUnitReciprocal;
2647
- var right = (startX + w + offsetWidth) * pixelsPerUnitReciprocal;
2648
- var top = (startY + ascent + offsetHeight) * pixelsPerUnitReciprocal;
2649
- var bottom = (startY - descent + offsetHeight) * pixelsPerUnitReciprocal;
2650
- localPositions.set(left, top, right, bottom);
2651
- i === firstLine && (maxY = Math.max(maxY, top));
2652
- minY = Math.min(minY, bottom);
2653
- j === firstRow && (minX = Math.min(minX, left));
2654
- maxX = Math.max(maxX, right);
2655
- }
2656
- startX += charInfo.xAdvance + charInfo.offsetX;
2657
- }
2658
- }
2659
- startY -= lineHeight;
2660
- }
2661
- if (firstLine < 0) {
2662
- min.set(0, 0, 0);
2663
- max.set(0, 0, 0);
2664
- } else {
2665
- min.set(minX, minY, 0);
2666
- max.set(maxX, maxY, 0);
2667
- }
2668
- } else {
2669
- min.set(0, 0, 0);
2670
- max.set(0, 0, 0);
2671
- }
2672
- charFont._getLastIndex() > 0 && charRenderInfos.sort(function(a, b) {
2673
- return a.texture.instanceId - b.texture.instanceId;
2674
- });
2675
- this._freeTextChunks();
2676
- if (renderElementCount === 0) {
2677
- return;
2678
- }
2679
- var textChunks = this._textChunks;
2680
- var curTextChunk = new TextChunk();
2681
- textChunks.push(curTextChunk);
2682
- var chunkMaxVertexCount = this._getChunkManager().maxVertexCount;
2683
- var curCharRenderInfo = charRenderInfos[0];
2684
- var curTexture = curCharRenderInfo.texture;
2685
- curTextChunk.texture = curTexture;
2686
- var curCharInfos = curTextChunk.charRenderInfos;
2687
- curCharInfos.push(curCharRenderInfo);
2688
- for(var i1 = 1; i1 < renderElementCount; ++i1){
2689
- var charRenderInfo1 = charRenderInfos[i1];
2690
- var texture = charRenderInfo1.texture;
2691
- if (curTexture !== texture || curCharInfos.length * 4 + 4 > chunkMaxVertexCount) {
2692
- this._buildChunk(curTextChunk, curCharInfos.length);
2693
- curTextChunk = new TextChunk();
2694
- textChunks.push(curTextChunk);
2695
- curTexture = texture;
2696
- curTextChunk.texture = texture;
2697
- curCharInfos = curTextChunk.charRenderInfos;
2698
- }
2699
- curCharInfos.push(charRenderInfo1);
2700
- }
2701
- var charLength = curCharInfos.length;
2702
- if (charLength > 0) {
2703
- this._buildChunk(curTextChunk, charLength);
2704
- }
2705
- charRenderInfos.length = 0;
2706
- };
2707
- _proto._onTransformChanged = function _onTransformChanged(type) {
2708
- if (type & UITransformModifyFlags.Size || type & UITransformModifyFlags.Pivot) {
2709
- this._dirtyUpdateFlag |= 8;
2710
- }
2711
- UIRenderer1.prototype._onTransformChanged.call(this, type);
2712
- this._setDirtyFlagTrue(16);
2713
- };
2714
- _proto._isTextNoVisible = function _isTextNoVisible() {
2715
- var size = this._transformEntity.transform.size;
2716
- return this._text === "" || this._fontSize === 0 || this.enableWrapping && size.x <= 0 || this.overflowMode === engine.OverflowMode.Truncate && size.y <= 0 || !this._getRootCanvas();
2717
- };
2718
- _proto._buildChunk = function _buildChunk(textChunk, count) {
2719
- var _this_color = this.color, r = _this_color.r, g = _this_color.g, b = _this_color.b, a = _this_color.a;
2720
- var finalAlpha = a * this._getGlobalAlpha();
2721
- var tempIndices = engine.CharRenderInfo.triangles;
2722
- var tempIndicesLength = tempIndices.length;
2723
- var subChunk = textChunk.subChunk = this._getChunkManager().allocateSubChunk(count * 4);
2724
- var vertices = subChunk.chunk.vertices;
2725
- var indices = subChunk.indices = [];
2726
- var charRenderInfos = textChunk.charRenderInfos;
2727
- for(var i = 0, ii = 0, io = 0, vo = subChunk.vertexArea.start + 3; i < count; ++i, io += 4){
2728
- var charRenderInfo = charRenderInfos[i];
2729
- charRenderInfo.indexInChunk = i;
2730
- // Set indices
2731
- for(var j = 0; j < tempIndicesLength; ++j){
2732
- indices[ii++] = tempIndices[j] + io;
2733
- }
2734
- // Set uv and color for vertices
2735
- for(var j1 = 0; j1 < 4; ++j1, vo += 9){
2736
- var uv = charRenderInfo.uvs[j1];
2737
- uv.copyToArray(vertices, vo);
2738
- vertices[vo + 2] = r;
2739
- vertices[vo + 3] = g;
2740
- vertices[vo + 4] = b;
2741
- vertices[vo + 5] = finalAlpha;
2742
- }
2743
- }
2744
- return subChunk;
2745
- };
2746
- _proto._freeTextChunks = function _freeTextChunks() {
2747
- var textChunks = this._textChunks;
2748
- // @ts-ignore
2749
- var charRenderInfoPool = this.engine._charRenderInfoPool;
2750
- var manager = this._getChunkManager();
2751
- for(var i = 0, n = textChunks.length; i < n; ++i){
2752
- var textChunk = textChunks[i];
2753
- var charRenderInfos = textChunk.charRenderInfos;
2754
- for(var j = 0, m = charRenderInfos.length; j < m; ++j){
2755
- charRenderInfoPool.return(charRenderInfos[j]);
2756
- }
2757
- charRenderInfos.length = 0;
2758
- manager.freeSubChunk(textChunk.subChunk);
2759
- textChunk.subChunk = null;
2760
- textChunk.texture = null;
2761
- }
2762
- textChunks.length = 0;
2763
- };
2764
- _create_class(Text, [
2765
- {
2766
- key: "text",
2767
- get: /**
2768
- * Rendering string for the Text.
2769
- */ function get() {
2770
- return this._text;
2771
- },
2772
- set: function set(value) {
2773
- value = value || "";
2774
- if (this._text !== value) {
2775
- this._text = value;
2776
- this._setDirtyFlagTrue(25);
2777
- }
2778
- }
2779
- },
2780
- {
2781
- key: "font",
2782
- get: /**
2783
- * The font of the Text.
2784
- */ function get() {
2785
- return this._font;
2786
- },
2787
- set: function set(value) {
2788
- var lastFont = this._font;
2789
- if (lastFont !== value) {
2790
- lastFont && this._addResourceReferCount(lastFont, -1);
2791
- value && this._addResourceReferCount(value, 1);
2792
- this._font = value;
2793
- this._setDirtyFlagTrue(29);
2794
- }
2795
- }
2796
- },
2797
- {
2798
- key: "fontSize",
2799
- get: /**
2800
- * The font size of the Text.
2801
- */ function get() {
2802
- return this._fontSize;
2803
- },
2804
- set: function set(value) {
2805
- if (this._fontSize !== value) {
2806
- this._fontSize = value;
2807
- this._setDirtyFlagTrue(29);
2808
- }
2809
- }
2810
- },
2811
- {
2812
- key: "fontStyle",
2813
- get: /**
2814
- * The style of the font.
2815
- */ function get() {
2816
- return this._fontStyle;
2817
- },
2818
- set: function set(value) {
2819
- if (this.fontStyle !== value) {
2820
- this._fontStyle = value;
2821
- this._setDirtyFlagTrue(29);
2822
- }
2823
- }
2824
- },
2825
- {
2826
- key: "lineSpacing",
2827
- get: /**
2828
- * The space between two lines (in pixels).
2829
- */ function get() {
2830
- return this._lineSpacing;
2831
- },
2832
- set: function set(value) {
2833
- if (this._lineSpacing !== value) {
2834
- this._lineSpacing = value;
2835
- this._setDirtyFlagTrue(25);
2836
- }
2837
- }
2838
- },
2839
- {
2840
- key: "horizontalAlignment",
2841
- get: /**
2842
- * The horizontal alignment.
2843
- */ function get() {
2844
- return this._horizontalAlignment;
2845
- },
2846
- set: function set(value) {
2847
- if (this._horizontalAlignment !== value) {
2848
- this._horizontalAlignment = value;
2849
- this._setDirtyFlagTrue(25);
2850
- }
2851
- }
2852
- },
2853
- {
2854
- key: "verticalAlignment",
2855
- get: /**
2856
- * The vertical alignment.
2857
- */ function get() {
2858
- return this._verticalAlignment;
2859
- },
2860
- set: function set(value) {
2861
- if (this._verticalAlignment !== value) {
2862
- this._verticalAlignment = value;
2863
- this._setDirtyFlagTrue(25);
2864
- }
2865
- }
2866
- },
2867
- {
2868
- key: "enableWrapping",
2869
- get: /**
2870
- * Whether wrap text to next line when exceeds the width of the container.
2871
- */ function get() {
2872
- return this._enableWrapping;
2873
- },
2874
- set: function set(value) {
2875
- if (this._enableWrapping !== value) {
2876
- this._enableWrapping = value;
2877
- this._setDirtyFlagTrue(25);
2878
- }
2879
- }
2880
- },
2881
- {
2882
- key: "overflowMode",
2883
- get: /**
2884
- * The overflow mode.
2885
- */ function get() {
2886
- return this._overflowMode;
2887
- },
2888
- set: function set(value) {
2889
- if (this._overflowMode !== value) {
2890
- this._overflowMode = value;
2891
- this._setDirtyFlagTrue(25);
2892
- }
2893
- }
2894
- },
2895
- {
2896
- key: "maskLayer",
2897
- get: /**
2898
- * The mask layer the sprite renderer belongs to.
2899
- */ function get() {
2900
- return this._maskLayer;
2901
- },
2902
- set: function set(value) {
2903
- this._maskLayer = value;
2904
- }
2905
- },
2906
- {
2907
- key: "bounds",
2908
- get: /**
2909
- * The bounding volume of the TextRenderer.
2910
- */ function get() {
2911
- if (this._isTextNoVisible()) {
2912
- if (this._isContainDirtyFlag(engine.RendererUpdateFlags.WorldVolume)) {
2913
- var localBounds = this._localBounds;
2914
- localBounds.min.set(0, 0, 0);
2915
- localBounds.max.set(0, 0, 0);
2916
- this._updateBounds(this._bounds);
2917
- this._setDirtyFlagFalse(engine.RendererUpdateFlags.WorldVolume);
2918
- }
2919
- return this._bounds;
2920
- }
2921
- this._isContainDirtyFlag(4) && this._resetSubFont();
2922
- this._isContainDirtyFlag(8) && this._updateLocalData();
2923
- this._isContainDirtyFlag(16) && this._updatePosition();
2924
- this._isContainDirtyFlag(engine.RendererUpdateFlags.WorldVolume) && this._updateBounds(this._bounds);
2925
- this._setDirtyFlagFalse(29);
2926
- return this._bounds;
2927
- }
2928
- }
2929
- ]);
2930
- return Text;
2931
- }(exports.UIRenderer);
2932
- Text._textTextureProperty = engine.ShaderProperty.getByName("renderElement_TextTexture");
2933
- Text._worldPositions = [
2934
- new engine.Vector3(),
2935
- new engine.Vector3(),
2936
- new engine.Vector3(),
2937
- new engine.Vector3()
2938
- ];
2939
- Text._charRenderInfos = [];
2940
- __decorate([
2941
- engine.ignoreClone
2942
- ], Text.prototype, "_textChunks", void 0);
2943
- __decorate([
2944
- engine.ignoreClone
2945
- ], Text.prototype, "_subFont", void 0);
2946
- __decorate([
2947
- engine.assignmentClone
2948
- ], Text.prototype, "_text", void 0);
2949
- __decorate([
2950
- engine.ignoreClone
2951
- ], Text.prototype, "_localBounds", void 0);
2952
- __decorate([
2953
- engine.assignmentClone
2954
- ], Text.prototype, "_font", void 0);
2955
- __decorate([
2956
- engine.assignmentClone
2957
- ], Text.prototype, "_fontSize", void 0);
2958
- __decorate([
2959
- engine.assignmentClone
2960
- ], Text.prototype, "_fontStyle", void 0);
2961
- __decorate([
2962
- engine.assignmentClone
2963
- ], Text.prototype, "_lineSpacing", void 0);
2964
- __decorate([
2965
- engine.assignmentClone
2966
- ], Text.prototype, "_horizontalAlignment", void 0);
2967
- __decorate([
2968
- engine.assignmentClone
2969
- ], Text.prototype, "_verticalAlignment", void 0);
2970
- __decorate([
2971
- engine.assignmentClone
2972
- ], Text.prototype, "_enableWrapping", void 0);
2973
- __decorate([
2974
- engine.assignmentClone
2975
- ], Text.prototype, "_overflowMode", void 0);
2976
- __decorate([
2977
- engine.ignoreClone
2978
- ], Text.prototype, "_onTransformChanged", null);
2979
- var TextChunk = function TextChunk() {
2980
- this.charRenderInfos = new Array();
2981
- };
2982
-
2983
- /**
2984
- * The transition behavior of UIInteractive.
2985
- */ var Transition = /*#__PURE__*/ function() {
2986
- function Transition() {
2987
- this._duration = 0;
2988
- this._countDown = 0;
2989
- this._finalState = InteractiveState.Normal;
2990
- }
2991
- var _proto = Transition.prototype;
2992
- _proto.destroy = function destroy() {
2993
- var _this__interactive;
2994
- (_this__interactive = this._interactive) == null ? void 0 : _this__interactive.removeTransition(this);
2995
- this._target = null;
2996
- };
2997
- /**
2998
- * @internal
2999
- */ _proto._setState = function _setState(state, instant) {
3000
- this._finalState = state;
3001
- var value = this._getValueByState(state);
3002
- if (instant) {
3003
- this._countDown = 0;
3004
- this._initialValue = this._finalValue = value;
3005
- } else {
3006
- this._countDown = this._duration;
3007
- this._initialValue = this._getTargetValueCopy();
3008
- this._finalValue = value;
3009
- }
3010
- this._updateValue();
3011
- };
3012
- /**
3013
- * @internal
3014
- */ _proto._onUpdate = function _onUpdate(delta) {
3015
- if (this._countDown > 0) {
3016
- this._countDown -= delta;
3017
- this._updateValue();
3018
- }
3019
- };
3020
- _proto._onStateValueDirty = function _onStateValueDirty(state, preValue, curValue) {
3021
- // @ts-ignore
3022
- _instanceof(preValue, engine.ReferResource) && preValue._addReferCount(-1);
3023
- // @ts-ignore
3024
- _instanceof(curValue, engine.ReferResource) && curValue._addReferCount(1);
3025
- if (this._finalState === state) {
3026
- this._finalValue = curValue;
3027
- this._updateValue();
3028
- }
3029
- };
3030
- _proto._updateValue = function _updateValue() {
3031
- var _this__target;
3032
- var weight = this._duration ? 1 - this._countDown / this._duration : 1;
3033
- this._updateCurrentValue(this._initialValue, this._finalValue, weight);
3034
- ((_this__target = this._target) == null ? void 0 : _this__target.enabled) && this._applyValue(this._currentValue);
3035
- };
3036
- _proto._getValueByState = function _getValueByState(state) {
3037
- switch(state){
3038
- case InteractiveState.Normal:
3039
- return this.normal;
3040
- case InteractiveState.Pressed:
3041
- return this.pressed;
3042
- case InteractiveState.Hover:
3043
- return this.hover;
3044
- case InteractiveState.Disable:
3045
- return this.disabled;
3046
- }
3047
- };
3048
- _create_class(Transition, [
3049
- {
3050
- key: "normal",
3051
- get: /**
3052
- * The normal state of the transition.
3053
- */ function get() {
3054
- return this._normal;
3055
- },
3056
- set: function set(value) {
3057
- var preNormal = this._normal;
3058
- if (preNormal !== value) {
3059
- this._normal = value;
3060
- this._onStateValueDirty(InteractiveState.Normal, preNormal, value);
3061
- }
3062
- }
3063
- },
3064
- {
3065
- key: "pressed",
3066
- get: /**
3067
- * The pressed state of the transition.
3068
- */ function get() {
3069
- return this._pressed;
3070
- },
3071
- set: function set(value) {
3072
- var prePressed = this._pressed;
3073
- if (prePressed !== value) {
3074
- this._pressed = value;
3075
- this._onStateValueDirty(InteractiveState.Pressed, prePressed, value);
3076
- }
3077
- }
3078
- },
3079
- {
3080
- key: "hover",
3081
- get: /**
3082
- * The hover state of the transition.
3083
- */ function get() {
3084
- return this._hover;
3085
- },
3086
- set: function set(value) {
3087
- var preHover = this._hover;
3088
- if (preHover !== value) {
3089
- this._hover = value;
3090
- this._onStateValueDirty(InteractiveState.Hover, preHover, value);
3091
- }
3092
- }
3093
- },
3094
- {
3095
- key: "disabled",
3096
- get: /**
3097
- * The disabled state of the transition.
3098
- */ function get() {
3099
- return this._disabled;
3100
- },
3101
- set: function set(value) {
3102
- var preDisabled = this._disabled;
3103
- if (preDisabled !== value) {
3104
- this._disabled = value;
3105
- this._onStateValueDirty(InteractiveState.Disable, preDisabled, value);
3106
- }
3107
- }
3108
- },
3109
- {
3110
- key: "target",
3111
- get: /**
3112
- * The target of the transition.
3113
- */ function get() {
3114
- return this._target;
3115
- },
3116
- set: function set(value) {
3117
- if (this._target !== value) {
3118
- this._target = value;
3119
- (value == null ? void 0 : value.enabled) && this._applyValue(this._currentValue);
3120
- }
3121
- }
3122
- },
3123
- {
3124
- key: "duration",
3125
- get: /**
3126
- * The duration of the transition.
3127
- */ function get() {
3128
- return this._duration;
3129
- },
3130
- set: function set(value) {
3131
- if (value < 0) value = 0;
3132
- var preDuration = this._duration;
3133
- if (preDuration !== value) {
3134
- this._duration = value;
3135
- if (this._countDown > 0) {
3136
- this._countDown = value * (1 - this._countDown / preDuration);
3137
- this._updateValue();
3138
- }
3139
- }
3140
- }
3141
- }
3142
- ]);
3143
- return Transition;
3144
- }();
3145
-
3146
- /**
3147
- * Color transition.
3148
- */ var ColorTransition = /*#__PURE__*/ function(Transition) {
3149
- _inherits(ColorTransition, Transition);
3150
- function ColorTransition() {
3151
- var _this;
3152
- _this = Transition.call(this) || this, _this._color = new engine.Color();
3153
- _this._normal = new engine.Color(1, 1, 1, 1);
3154
- _this._hover = new engine.Color(0.9130986517934192, 0.9130986517934192, 0.9130986517934192, 1);
3155
- _this._pressed = new engine.Color(0.5775804404296506, 0.5775804404296506, 0.5775804404296506, 1);
3156
- _this._disabled = new engine.Color(0.5775804404296506, 0.5775804404296506, 0.5775804404296506, 1);
3157
- _this._duration = 0.1;
3158
- _this._currentValue = new engine.Color();
3159
- _this._onNormalValueChanged = _this._onNormalValueChanged.bind(_this);
3160
- _this._onHoverValueChanged = _this._onHoverValueChanged.bind(_this);
3161
- _this._onPressedValueChanged = _this._onPressedValueChanged.bind(_this);
3162
- _this._onDisabledValueChanged = _this._onDisabledValueChanged.bind(_this);
3163
- // @ts-ignore
3164
- _this._normal._onValueChanged = _this._onNormalValueChanged;
3165
- // @ts-ignore
3166
- _this._hover._onValueChanged = _this._onHoverValueChanged;
3167
- // @ts-ignore
3168
- _this._pressed._onValueChanged = _this._onPressedValueChanged;
3169
- // @ts-ignore
3170
- _this._disabled._onValueChanged = _this._onDisabledValueChanged;
3171
- return _this;
3172
- }
3173
- var _proto = ColorTransition.prototype;
3174
- _proto._onNormalValueChanged = function _onNormalValueChanged() {
3175
- if (this._finalState === InteractiveState.Normal) {
3176
- this._finalValue = this._normal;
3177
- this._updateValue();
3178
- }
3179
- };
3180
- _proto._onHoverValueChanged = function _onHoverValueChanged() {
3181
- if (this._finalState === InteractiveState.Hover) {
3182
- this._finalValue = this._hover;
3183
- this._updateValue();
3184
- }
3185
- };
3186
- _proto._onPressedValueChanged = function _onPressedValueChanged() {
3187
- if (this._finalState === InteractiveState.Pressed) {
3188
- this._finalValue = this._pressed;
3189
- this._updateValue();
3190
- }
3191
- };
3192
- _proto._onDisabledValueChanged = function _onDisabledValueChanged() {
3193
- if (this._finalState === InteractiveState.Disable) {
3194
- this._finalValue = this._disabled;
3195
- this._updateValue();
3196
- }
3197
- };
3198
- _proto._getTargetValueCopy = function _getTargetValueCopy() {
3199
- var _this__target;
3200
- var color = this._color;
3201
- color.copyFrom(((_this__target = this._target) == null ? void 0 : _this__target.color) || this._normal);
3202
- return color;
3203
- };
3204
- _proto._updateCurrentValue = function _updateCurrentValue(srcValue, destValue, weight) {
3205
- if (weight >= 1) {
3206
- this._currentValue.copyFrom(destValue);
3207
- } else {
3208
- engine.Color.lerp(srcValue, destValue, weight, this._currentValue);
3209
- }
3210
- };
3211
- _proto._applyValue = function _applyValue(value) {
3212
- this._target.color = value;
3213
- };
3214
- return ColorTransition;
3215
- }(Transition);
3216
-
3217
- /**
3218
- * Scale transition.
3219
- */ var ScaleTransition = /*#__PURE__*/ function(Transition) {
3220
- _inherits(ScaleTransition, Transition);
3221
- function ScaleTransition() {
3222
- var _this;
3223
- _this = Transition.call(this) || this;
3224
- _this._normal = 1;
3225
- _this._hover = 1;
3226
- _this._pressed = 1.2;
3227
- _this._disabled = 1;
3228
- _this._duration = 0.1;
3229
- return _this;
3230
- }
3231
- var _proto = ScaleTransition.prototype;
3232
- _proto._getTargetValueCopy = function _getTargetValueCopy() {
3233
- var _this__target;
3234
- return ((_this__target = this._target) == null ? void 0 : _this__target.entity.transform.scale.x) || this._normal;
3235
- };
3236
- _proto._updateCurrentValue = function _updateCurrentValue(srcValue, destValue, weight) {
3237
- this._currentValue = weight >= 1 ? destValue : (destValue - srcValue) * weight + srcValue;
3238
- };
3239
- _proto._applyValue = function _applyValue(value) {
3240
- this._target.entity.transform.setScale(value, value, value);
3241
- };
3242
- return ScaleTransition;
3243
- }(Transition);
3244
-
3245
- /**
3246
- * Sprite transition.
3247
- */ var SpriteTransition = /*#__PURE__*/ function(Transition) {
3248
- _inherits(SpriteTransition, Transition);
3249
- function SpriteTransition() {
3250
- return Transition.apply(this, arguments) || this;
3251
- }
3252
- var _proto = SpriteTransition.prototype;
3253
- /**
3254
- * @internal
3255
- */ _proto.destroy = function destroy() {
3256
- Transition.prototype.destroy.call(this);
3257
- if (this._normal) {
3258
- // @ts-ignore
3259
- this._normal._addReferCount(-1);
3260
- this._normal = null;
3261
- }
3262
- if (this._hover) {
3263
- // @ts-ignore
3264
- this._hover._addReferCount(-1);
3265
- this._hover = null;
3266
- }
3267
- if (this._pressed) {
3268
- // @ts-ignore
3269
- this._pressed._addReferCount(-1);
3270
- this._pressed = null;
3271
- }
3272
- if (this._disabled) {
3273
- // @ts-ignore
3274
- this._disabled._addReferCount(-1);
3275
- this._disabled = null;
3276
- }
3277
- this._initialValue = this._currentValue = this._finalValue = null;
3278
- this._target = null;
3279
- };
3280
- _proto._getTargetValueCopy = function _getTargetValueCopy() {
3281
- var _this__target;
3282
- return (_this__target = this._target) == null ? void 0 : _this__target.sprite;
3283
- };
3284
- _proto._updateCurrentValue = function _updateCurrentValue(srcValue, destValue, weight) {
3285
- this._currentValue = weight >= 1 ? destValue : srcValue;
3286
- };
3287
- _proto._applyValue = function _applyValue(value) {
3288
- this._target.sprite = value;
3289
- };
3290
- return SpriteTransition;
3291
- }(Transition);
3292
-
3293
- var GUIComponent = /*#__PURE__*/Object.freeze({
3294
- __proto__: null,
3295
- get UICanvas () { return exports.UICanvas; },
3296
- UIGroup: UIGroup,
3297
- get UIRenderer () { return exports.UIRenderer; },
3298
- UITransform: UITransform,
3299
- Button: Button,
3300
- Image: Image,
3301
- Text: Text,
3302
- ColorTransition: ColorTransition,
3303
- ScaleTransition: ScaleTransition,
3304
- SpriteTransition: SpriteTransition,
3305
- Transition: Transition
3306
- });
3307
-
3308
- var uiDefaultFs = "#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n vec4 finalColor = baseColor * v_color;\n #ifdef ENGINE_SHOULD_SRGB_CORRECT\n finalColor = outputSRGBCorrection(finalColor);\n #endif\n gl_FragColor = finalColor;\n}"; // eslint-disable-line
3309
-
3310
- var uiDefaultVs = "uniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
3311
-
3312
- /**
3313
- * @internal
3314
- */ var UIHitResult = function UIHitResult() {
3315
- this.entity = null;
3316
- this.distance = 0;
3317
- this.point = new engine.Vector3();
3318
- this.normal = new engine.Vector3();
3319
- this.component = null;
3320
- };
3321
-
3322
- exports.UIPointerEventEmitter = /*#__PURE__*/ function(PointerEventEmitter1) {
3323
- _inherits(UIPointerEventEmitter, PointerEventEmitter1);
3324
- function UIPointerEventEmitter() {
3325
- var _this;
3326
- _this = PointerEventEmitter1.apply(this, arguments) || this, _this._enteredPath = [], _this._pressedPath = [], _this._draggedPath = [];
3327
- return _this;
3328
- }
3329
- var _proto = UIPointerEventEmitter.prototype;
3330
- _proto._init = function _init() {
3331
- this._hitResult = new UIHitResult();
3332
- };
3333
- _proto.processRaycast = function processRaycast(scenes, pointer) {
3334
- var ray = engine.PointerEventEmitter._tempRay;
3335
- var hitResult = this._hitResult;
3336
- var position = pointer.position;
3337
- var x = position.x, y = position.y;
3338
- for(var i = scenes.length - 1; i >= 0; i--){
3339
- var scene = scenes[i];
3340
- if (!scene.isActive || scene.destroyed) continue;
3341
- // @ts-ignore
3342
- var componentsManager = scene._componentsManager;
3343
- // Overlay Canvas
3344
- var canvasElements = componentsManager._overlayCanvases;
3345
- // Screen to world ( Assume that world units have a one-to-one relationship with pixel units )
3346
- ray.origin.set(position.x, scene.engine.canvas.height - position.y, 1);
3347
- ray.direction.set(0, 0, -1);
3348
- for(var j = canvasElements.length - 1; j >= 0; j--){
3349
- if (canvasElements.get(j)._raycast(ray, hitResult)) {
3350
- this._updateRaycast(hitResult.component, pointer);
3351
- return;
3352
- }
3353
- }
3354
- var cameras = componentsManager._activeCameras;
3355
- for(var j1 = cameras.length - 1; j1 >= 0; j1--){
3356
- var camera = cameras.get(j1);
3357
- if (camera.renderTarget) continue;
3358
- var pixelViewport = camera.pixelViewport;
3359
- if (x < pixelViewport.x || y < pixelViewport.y || x > pixelViewport.x + pixelViewport.width || y > pixelViewport.y + pixelViewport.height) {
3360
- continue;
3361
- }
3362
- camera.screenPointToRay(pointer.position, ray);
3363
- // Other canvases
3364
- var isOrthographic = camera.isOrthographic;
3365
- var _camera_entity_transform = camera.entity.transform, cameraPosition = _camera_entity_transform.worldPosition, cameraForward = _camera_entity_transform.worldForward;
3366
- // Sort by rendering order
3367
- canvasElements = componentsManager._canvases;
3368
- for(var k = 0, n = canvasElements.length; k < n; k++){
3369
- canvasElements.get(k)._updateSortDistance(isOrthographic, cameraPosition, cameraForward);
3370
- }
3371
- canvasElements.sort(function(a, b) {
3372
- return a.sortOrder - b.sortOrder || a._sortDistance - b._sortDistance;
3373
- });
3374
- for(var k1 = 0, n1 = canvasElements.length; k1 < n1; k1++){
3375
- canvasElements.get(k1)._canvasIndex = k1;
3376
- }
3377
- var farClipPlane = camera.farClipPlane;
3378
- // Post-rendering first detection
3379
- for(var k2 = 0, n2 = canvasElements.length; k2 < n2; k2++){
3380
- var canvas = canvasElements.get(k2);
3381
- if (!canvas._canRender(camera)) continue;
3382
- if (canvas._raycast(ray, hitResult, farClipPlane)) {
3383
- this._updateRaycast(hitResult.component, pointer);
3384
- return;
3385
- }
3386
- }
3387
- if (camera.clearFlags & engine.CameraClearFlags.Color) {
3388
- this._updateRaycast(null);
3389
- return;
3390
- }
3391
- }
3392
- this._updateRaycast(null);
3393
- }
3394
- };
3395
- _proto.processDrag = function processDrag(pointer) {
3396
- var draggedPath = this._draggedPath;
3397
- if (draggedPath.length > 0) {
3398
- this._bubble(draggedPath, pointer, this._fireDrag);
3399
- }
3400
- };
3401
- _proto.processDown = function processDown(pointer) {
3402
- var enteredPath = this._enteredPath;
3403
- var pressedPath = this._pressedPath;
3404
- var draggedPath = this._draggedPath;
3405
- var length = draggedPath.length = pressedPath.length = enteredPath.length;
3406
- if (length > 0) {
3407
- for(var i = 0; i < length; i++){
3408
- pressedPath[i] = draggedPath[i] = enteredPath[i];
3409
- }
3410
- this._bubble(pressedPath, pointer, this._fireDown);
3411
- this._bubble(draggedPath, pointer, this._fireBeginDrag);
3412
- }
3413
- };
3414
- _proto.processUp = function processUp(pointer) {
3415
- var enteredPath = this._enteredPath;
3416
- var pressedPath = this._pressedPath;
3417
- if (enteredPath.length > 0) {
3418
- this._bubble(enteredPath, pointer, this._fireUp);
3419
- if (pressedPath.length > 0) {
3420
- var common = UIPointerEventEmitter._tempArray0;
3421
- if (this._findCommonInPath(enteredPath, pressedPath, common)) {
3422
- var eventData = this._createEventData(pointer);
3423
- for(var i = 0, n = common.length; i < n; i++){
3424
- this._fireClick(common[i], eventData);
3425
- }
3426
- common.length = 0;
3427
- }
3428
- }
3429
- }
3430
- pressedPath.length = 0;
3431
- var draggedPath = this._draggedPath;
3432
- if (draggedPath.length > 0) {
3433
- this._bubble(draggedPath, pointer, this._fireEndDrag);
3434
- draggedPath.length = 0;
3435
- }
3436
- if (enteredPath.length > 0) {
3437
- this._bubble(enteredPath, pointer, this._fireDrop);
3438
- }
3439
- };
3440
- _proto.processLeave = function processLeave(pointer) {
3441
- var enteredPath = this._enteredPath;
3442
- if (enteredPath.length > 0) {
3443
- this._bubble(enteredPath, pointer, this._fireExit);
3444
- enteredPath.length = 0;
3445
- }
3446
- var draggedPath = this._draggedPath;
3447
- if (draggedPath.length > 0) {
3448
- this._bubble(draggedPath, pointer, this._fireEndDrag);
3449
- draggedPath.length = 0;
3450
- }
3451
- this._pressedPath.length = 0;
3452
- };
3453
- _proto.dispose = function dispose() {
3454
- this._enteredPath.length = this._pressedPath.length = this._draggedPath.length = 0;
3455
- };
3456
- _proto._updateRaycast = function _updateRaycast(element, pointer) {
3457
- if (pointer === void 0) pointer = null;
3458
- var enteredPath = this._enteredPath;
3459
- var curPath = this._composedPath(element, UIPointerEventEmitter._path);
3460
- var add = UIPointerEventEmitter._tempArray0;
3461
- var del = UIPointerEventEmitter._tempArray1;
3462
- if (this._findDiffInPath(enteredPath, curPath, add, del)) {
3463
- var eventData = this._createEventData(pointer);
3464
- for(var i = 0, n = add.length; i < n; i++){
3465
- this._fireEnter(add[i], eventData);
3466
- }
3467
- for(var i1 = 0, n1 = del.length; i1 < n1; i1++){
3468
- this._fireExit(del[i1], eventData);
3469
- }
3470
- var length = enteredPath.length = curPath.length;
3471
- for(var i2 = 0; i2 < length; i2++){
3472
- enteredPath[i2] = curPath[i2];
3473
- }
3474
- add.length = del.length = 0;
3475
- }
3476
- curPath.length = 0;
3477
- };
3478
- _proto._composedPath = function _composedPath(element, path) {
3479
- if (!element) {
3480
- path.length = 0;
3481
- return path;
3482
- }
3483
- var entity = path[0] = element.entity;
3484
- var i = 1;
3485
- var rootEntity = element._getRootCanvas().entity;
3486
- for(; i < UIPointerEventEmitter._MAX_PATH_DEPTH && !!entity && entity !== rootEntity; i++){
3487
- entity = path[i] = entity.parent;
3488
- }
3489
- path.length = i;
3490
- return path;
3491
- };
3492
- _proto._findCommonInPath = function _findCommonInPath(prePath, curPath, common) {
3493
- var idSet = UIPointerEventEmitter._tempSet;
3494
- idSet.clear();
3495
- for(var i = 0, n = prePath.length; i < n; i++){
3496
- idSet.add(prePath[i].instanceId);
3497
- }
3498
- var hasCommon = false;
3499
- for(var i1 = 0, n1 = curPath.length; i1 < n1; i1++){
3500
- var entity = curPath[i1];
3501
- if (idSet.has(entity.instanceId)) {
3502
- common.push(entity);
3503
- hasCommon = true;
3504
- }
3505
- }
3506
- return hasCommon;
3507
- };
3508
- _proto._findDiffInPath = function _findDiffInPath(prePath, curPath, add, del) {
3509
- var idSet = UIPointerEventEmitter._tempSet;
3510
- idSet.clear();
3511
- var changed = false;
3512
- for(var i = 0, n = prePath.length; i < n; i++){
3513
- idSet.add(prePath[i].instanceId);
3514
- }
3515
- for(var i1 = 0, n1 = curPath.length; i1 < n1; i1++){
3516
- var entity = curPath[i1];
3517
- if (!idSet.has(entity.instanceId)) {
3518
- add.push(entity);
3519
- changed = true;
3520
- }
3521
- }
3522
- idSet.clear();
3523
- for(var i2 = 0, n2 = curPath.length; i2 < n2; i2++){
3524
- idSet.add(curPath[i2].instanceId);
3525
- }
3526
- for(var i3 = 0, n3 = prePath.length; i3 < n3; i3++){
3527
- var entity1 = prePath[i3];
3528
- if (!idSet.has(entity1.instanceId)) {
3529
- del.push(entity1);
3530
- changed = true;
3531
- }
3532
- }
3533
- return changed;
3534
- };
3535
- _proto._bubble = function _bubble(path, pointer, fireEvent) {
3536
- var length = path.length;
3537
- if (length <= 0) return;
3538
- var eventData = this._createEventData(pointer);
3539
- for(var i = 0; i < length; i++){
3540
- fireEvent(path[i], eventData);
3541
- }
3542
- };
3543
- return UIPointerEventEmitter;
3544
- }(engine.PointerEventEmitter);
3545
- exports.UIPointerEventEmitter._MAX_PATH_DEPTH = 2048;
3546
- exports.UIPointerEventEmitter._tempSet = new Set();
3547
- exports.UIPointerEventEmitter._path = [];
3548
- exports.UIPointerEventEmitter._tempArray0 = [];
3549
- exports.UIPointerEventEmitter._tempArray1 = [];
3550
- exports.UIPointerEventEmitter = __decorate([
3551
- engine.registerPointerEventEmitter()
3552
- ], exports.UIPointerEventEmitter);
3553
-
3554
- var EngineExtension = /*#__PURE__*/ function() {
3555
- function EngineExtension() {}
3556
- var _proto = EngineExtension.prototype;
3557
- _proto._getUIDefaultMaterial = function _getUIDefaultMaterial() {
3558
- if (!this._uiDefaultMaterial) {
3559
- var shader = _getOrCreateUIShader();
3560
- // @ts-ignore
3561
- var material = new engine.Material(this, shader);
3562
- var renderState = material.renderState;
3563
- var target = renderState.blendState.targetBlendState;
3564
- target.enabled = true;
3565
- target.sourceColorBlendFactor = engine.BlendFactor.SourceAlpha;
3566
- target.destinationColorBlendFactor = engine.BlendFactor.OneMinusSourceAlpha;
3567
- target.sourceAlphaBlendFactor = engine.BlendFactor.One;
3568
- target.destinationAlphaBlendFactor = engine.BlendFactor.OneMinusSourceAlpha;
3569
- target.colorBlendOperation = target.alphaBlendOperation = engine.BlendOperation.Add;
3570
- renderState.depthState.writeEnabled = false;
3571
- renderState.rasterState.cullMode = engine.CullMode.Off;
3572
- renderState.renderQueueType = engine.RenderQueueType.Transparent;
3573
- material.isGCIgnored = true;
3574
- this._uiDefaultMaterial = material;
3575
- }
3576
- return this._uiDefaultMaterial;
3577
- };
3578
- return EngineExtension;
3579
- }();
3580
- var EntityExtension = /*#__PURE__*/ function() {
3581
- function EntityExtension() {
3582
- this._uiHierarchyVersion = 0;
3583
- }
3584
- var _proto = EntityExtension.prototype;
3585
- _proto._updateUIHierarchyVersion = function _updateUIHierarchyVersion(version) {
3586
- if (this._uiHierarchyVersion !== version) {
3587
- var // @ts-ignore
3588
- _this_parent;
3589
- this._uiHierarchyVersion = version;
3590
- (_this_parent = this.parent) == null ? void 0 : _this_parent._updateUIHierarchyVersion(version);
3591
- }
3592
- };
3593
- return EntityExtension;
3594
- }();
3595
- function ApplyMixins(derivedCtor, baseCtors) {
3596
- baseCtors.forEach(function(baseCtor) {
3597
- Object.getOwnPropertyNames(baseCtor.prototype).forEach(function(name) {
3598
- Object.defineProperty(derivedCtor.prototype, name, Object.getOwnPropertyDescriptor(baseCtor.prototype, name) || Object.create(null));
3599
- });
3600
- });
3601
- }
3602
- ApplyMixins(engine.Engine, [
3603
- EngineExtension
3604
- ]);
3605
- ApplyMixins(engine.Entity, [
3606
- EntityExtension
3607
- ]);
3608
- engine.ReflectionParser.registerCustomParseComponent("Text", /*#__PURE__*/ _async_to_generator(function(instance, item) {
3609
- var props;
3610
- return __generator(this, function(_state) {
3611
- props = item.props;
3612
- if (!props.font) {
3613
- // @ts-ignore
3614
- instance.font = engine.Font.createFromOS(instance.engine, props.fontFamily || "Arial");
3615
- }
3616
- return [
3617
- 2,
3618
- instance
3619
- ];
3620
- });
3621
- }));
3622
- /**
3623
- * Register GUI components for the editor.
3624
- */ function registerGUI() {
3625
- for(var key in GUIComponent){
3626
- engine.Loader.registerClass(key, GUIComponent[key]);
3627
- }
3628
- _getOrCreateUIShader();
3629
- }
3630
- function _getOrCreateUIShader() {
3631
- var shader = engine.Shader.find("ui");
3632
- if (!shader) {
3633
- shader = engine.Shader.create("ui", [
3634
- new engine.ShaderPass("Forward", uiDefaultVs, uiDefaultFs, {
3635
- pipelineStage: engine.PipelineStage.Forward
3636
- })
3637
- ]);
3638
- }
3639
- return shader;
3640
- }
3641
-
3642
- exports.Button = Button;
3643
- exports.CanvasRenderMode = CanvasRenderMode;
3644
- exports.ColorTransition = ColorTransition;
3645
- exports.EngineExtension = EngineExtension;
3646
- exports.EntityExtension = EntityExtension;
3647
- exports.HorizontalAlignmentMode = HorizontalAlignmentMode;
3648
- exports.Image = Image;
3649
- exports.ResolutionAdaptationMode = ResolutionAdaptationMode;
3650
- exports.ScaleTransition = ScaleTransition;
3651
- exports.SpriteTransition = SpriteTransition;
3652
- exports.Text = Text;
3653
- exports.Transition = Transition;
3654
- exports.UIGroup = UIGroup;
3655
- exports.UITransform = UITransform;
3656
- exports.VerticalAlignmentMode = VerticalAlignmentMode;
3657
- exports.registerGUI = registerGUI;
3658
-
3659
- Object.defineProperty(exports, '__esModule', { value: true });
3660
-
3661
- }));
3662
- //# sourceMappingURL=browser.js.map