@galacean/engine-ui 1.6.0-beta.0 → 1.6.0-beta.1

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package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
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- import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, TransformModifyFlags, Transform, deepClone, Vector2, Rect, MathUtil, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Entity, Script, Camera, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Shader, ShaderPass, PipelineStage, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Loader, Font } from '@galacean/engine';
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+ import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, TransformModifyFlags, Transform, deepClone, Vector2, Rect, MathUtil, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Entity, Script, Camera, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Loader, Shader, ShaderPass, PipelineStage, Font } from '@galacean/engine';
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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  try {
@@ -3552,12 +3552,7 @@ var EngineExtension = /*#__PURE__*/ function() {
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  var _proto = EngineExtension.prototype;
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  _proto._getUIDefaultMaterial = function _getUIDefaultMaterial() {
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  if (!this._uiDefaultMaterial) {
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- var _Shader_find;
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- var shader = (_Shader_find = Shader.find("ui")) != null ? _Shader_find : Shader.create("ui", [
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- new ShaderPass("Forward", uiDefaultVs, uiDefaultFs, {
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- pipelineStage: PipelineStage.Forward
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- })
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- ]);
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+ var shader = _getOrCreateUIShader();
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  // @ts-ignore
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  var material = new Material(this, shader);
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  var renderState = material.renderState;
@@ -3626,6 +3621,18 @@ ReflectionParser.registerCustomParseComponent("Text", /*#__PURE__*/ _async_to_ge
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  for(var key in GUIComponent){
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  Loader.registerClass(key, GUIComponent[key]);
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  }
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+ _getOrCreateUIShader();
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+ }
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+ function _getOrCreateUIShader() {
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+ var shader = Shader.find("ui");
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+ if (!shader) {
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+ shader = Shader.create("ui", [
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+ new ShaderPass("Forward", uiDefaultVs, uiDefaultFs, {
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+ pipelineStage: PipelineStage.Forward
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+ })
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+ ]);
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+ }
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+ return shader;
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  }
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  export { Button, CanvasRenderMode, ColorTransition, EngineExtension, EntityExtension, HorizontalAlignmentMode, Image, ResolutionAdaptationMode, ScaleTransition, SpriteTransition, Text, Transition, UICanvas, UIGroup, UIPointerEventEmitter, UIRenderer, UITransform, VerticalAlignmentMode, registerGUI };