@galacean/engine-ui 1.6.0-beta.0 → 1.6.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +13 -6
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +13 -6
- package/dist/main.js.map +1 -1
- package/dist/module.js +14 -7
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/module.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, TransformModifyFlags, Transform, deepClone, Vector2, Rect, MathUtil, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Entity, Script, Camera, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser,
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1
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+
import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, TransformModifyFlags, Transform, deepClone, Vector2, Rect, MathUtil, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Entity, Script, Camera, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Loader, Shader, ShaderPass, PipelineStage, Font } from '@galacean/engine';
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2
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3
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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try {
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@@ -3552,12 +3552,7 @@ var EngineExtension = /*#__PURE__*/ function() {
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var _proto = EngineExtension.prototype;
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_proto._getUIDefaultMaterial = function _getUIDefaultMaterial() {
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if (!this._uiDefaultMaterial) {
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var
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var shader = (_Shader_find = Shader.find("ui")) != null ? _Shader_find : Shader.create("ui", [
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new ShaderPass("Forward", uiDefaultVs, uiDefaultFs, {
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pipelineStage: PipelineStage.Forward
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})
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]);
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var shader = _getOrCreateUIShader();
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// @ts-ignore
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var material = new Material(this, shader);
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var renderState = material.renderState;
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@@ -3626,6 +3621,18 @@ ReflectionParser.registerCustomParseComponent("Text", /*#__PURE__*/ _async_to_ge
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for(var key in GUIComponent){
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Loader.registerClass(key, GUIComponent[key]);
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}
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_getOrCreateUIShader();
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}
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function _getOrCreateUIShader() {
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var shader = Shader.find("ui");
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if (!shader) {
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shader = Shader.create("ui", [
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new ShaderPass("Forward", uiDefaultVs, uiDefaultFs, {
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pipelineStage: PipelineStage.Forward
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})
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]);
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}
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return shader;
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}
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export { Button, CanvasRenderMode, ColorTransition, EngineExtension, EntityExtension, HorizontalAlignmentMode, Image, ResolutionAdaptationMode, ScaleTransition, SpriteTransition, Text, Transition, UICanvas, UIGroup, UIPointerEventEmitter, UIRenderer, UITransform, VerticalAlignmentMode, registerGUI };
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