@galacean/engine-ui 1.5.7 → 1.5.9

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package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
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- import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, deepClone, Vector2, Transform, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Script, MathUtil, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Shader, ShaderPass, PipelineStage, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Entity, Loader, Font } from '@galacean/engine';
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+ import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, Transform, deepClone, Vector2, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Entity, Script, MathUtil, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Shader, ShaderPass, PipelineStage, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Loader, Font } from '@galacean/engine';
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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  try {
@@ -523,6 +523,13 @@ var Utils = /*#__PURE__*/ function() {
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  return _this;
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  }
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  var _proto = UITransform.prototype;
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+ // @ts-ignore
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+ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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+ // @ts-ignore
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+ Transform.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
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+ target.size.copyFrom(this._size);
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+ target.pivot.copyFrom(this._pivot);
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+ };
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  _proto._onSizeChange = function _onSizeChange() {
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  // @ts-ignore
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  this._entity._updateFlagManager.dispatch(512);
@@ -832,7 +839,7 @@ UIRenderer = __decorate([
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  _inherits(UIInteractive, Script);
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  function UIInteractive(entity) {
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  var _this;
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- _this = Script.call(this, entity) || this, /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._isRootCanvasDirty = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._indexInGroup = -1, /** @internal */ _this._isGroupDirty = false, /** @internal */ _this._groupListeningEntities = [], /** @internal */ _this._globalInteractive = false, /** @internal */ _this._globalInteractiveDirty = false, _this._interactive = true, _this._state = 0, _this._transitions = [], /** @todo Multi-touch points are not considered yet. */ _this._isPointerInside = false, _this._isPointerDragging = false;
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+ _this = Script.call(this, entity) || this, /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._isRootCanvasDirty = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._indexInGroup = -1, /** @internal */ _this._isGroupDirty = false, /** @internal */ _this._groupListeningEntities = [], /** @internal */ _this._globalInteractive = false, /** @internal */ _this._globalInteractiveDirty = false, _this._transitions = [], _this._interactive = true, _this._state = 0, /** @todo Multi-touch points are not considered yet. */ _this._isPointerInside = false, _this._isPointerDragging = false;
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  _this._groupListener = _this._groupListener.bind(_this);
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  _this._rootCanvasListener = _this._rootCanvasListener.bind(_this);
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  return _this;
@@ -905,6 +912,26 @@ UIRenderer = __decorate([
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  transitions[i].destroy();
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  }
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  };
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+ // @ts-ignore
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+ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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+ var transitions = this._transitions;
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+ for(var i = 0, n = transitions.length; i < n; i++){
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+ var srcTransition = transitions[i];
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+ var dstTransition = new transitions[i].constructor();
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+ dstTransition.normal = srcTransition.normal;
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+ dstTransition.pressed = srcTransition.pressed;
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+ dstTransition.hover = srcTransition.hover;
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+ dstTransition.disabled = srcTransition.disabled;
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+ var transitionTarget = srcTransition.target;
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+ if (transitionTarget) {
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+ var paths = UIInteractive._targetTempPath;
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+ // @ts-ignore
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+ var success = Entity._getEntityHierarchyPath(srcRoot, transitionTarget.entity, paths);
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+ dstTransition.target = success ? Entity._getEntityByHierarchyPath(targetRoot, paths).getComponent(transitionTarget.constructor) : transitionTarget;
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+ }
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+ target.addTransition(dstTransition);
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+ }
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+ };
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  /**
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  * @internal
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  */ _proto._getRootCanvas = function _getRootCanvas() {
@@ -1015,6 +1042,7 @@ UIRenderer = __decorate([
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  ]);
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  return UIInteractive;
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  }(Script);
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+ UIInteractive._targetTempPath = new Array();
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  __decorate([
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  ignoreClone
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  ], UIInteractive.prototype, "_rootCanvas", void 0);
@@ -1045,6 +1073,9 @@ __decorate([
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  __decorate([
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  ignoreClone
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  ], UIInteractive.prototype, "_globalInteractiveDirty", void 0);
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+ __decorate([
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+ ignoreClone
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+ ], UIInteractive.prototype, "_transitions", void 0);
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  __decorate([
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  ignoreClone
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  ], UIInteractive.prototype, "_groupListener", null);
@@ -2894,9 +2925,9 @@ var GUIComponent = /*#__PURE__*/Object.freeze({
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  Transition: Transition
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  });
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- var uiDefaultFs = "#define GLSLIFY 1\n#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n vec4 finalColor = baseColor * v_color;\n #ifdef ENGINE_SHOULD_SRGB_CORRECT\n finalColor = outputSRGBCorrection(finalColor);\n #endif\n gl_FragColor = finalColor;\n}"; // eslint-disable-line
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+ var uiDefaultFs = "#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n vec4 finalColor = baseColor * v_color;\n #ifdef ENGINE_SHOULD_SRGB_CORRECT\n finalColor = outputSRGBCorrection(finalColor);\n #endif\n gl_FragColor = finalColor;\n}"; // eslint-disable-line
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- var uiDefaultVs = "#define GLSLIFY 1\nuniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
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+ var uiDefaultVs = "uniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
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  /**
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  * @internal