@galacean/engine-ui 1.5.6 → 1.5.8

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package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
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- import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, deepClone, Vector2, Transform, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Script, MathUtil, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Shader, ShaderPass, PipelineStage, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Entity, Loader, Font } from '@galacean/engine';
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+ import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, Transform, deepClone, Vector2, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Script, MathUtil, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Shader, ShaderPass, PipelineStage, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Entity, Loader, Font } from '@galacean/engine';
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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  try {
@@ -523,6 +523,14 @@ var Utils = /*#__PURE__*/ function() {
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  return _this;
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  }
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  var _proto = UITransform.prototype;
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+ /**
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+ * @internal
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+ */ _proto._copyFrom = function _copyFrom(transform) {
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+ // @ts-ignore
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+ Transform.prototype._copyFrom.call(this, transform);
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+ this._size.copyFrom(transform.size);
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+ this._pivot.copyFrom(transform.pivot);
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+ };
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  _proto._onSizeChange = function _onSizeChange() {
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  // @ts-ignore
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  this._entity._updateFlagManager.dispatch(512);
@@ -2894,7 +2902,7 @@ var GUIComponent = /*#__PURE__*/Object.freeze({
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  Transition: Transition
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  });
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- var uiDefaultFs = "#define GLSLIFY 1\n#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n gl_FragColor = outputSRGBCorrection(baseColor * v_color);\n}"; // eslint-disable-line
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+ var uiDefaultFs = "#define GLSLIFY 1\n#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n vec4 finalColor = baseColor * v_color;\n #ifdef ENGINE_SHOULD_SRGB_CORRECT\n finalColor = outputSRGBCorrection(finalColor);\n #endif\n gl_FragColor = finalColor;\n}"; // eslint-disable-line
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  var uiDefaultVs = "#define GLSLIFY 1\nuniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
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