@galacean/engine-ui 1.5.10 → 1.5.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
1
- import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, Transform, deepClone, Vector2, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Entity, Script, MathUtil, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Shader, ShaderPass, PipelineStage, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Loader, Font } from '@galacean/engine';
1
+ import { EntityModifyFlags, ignoreClone, assignmentClone, DisorderedArray, Component, Transform, deepClone, Vector2, Vector3, Matrix, Plane, ShaderProperty, dependentComponents, DependentMode, BatchUtils, ShaderMacroCollection, Renderer, Vector4, Color, RendererUpdateFlags, Entity, Script, Camera, MathUtil, CameraModifyFlags, Logger, SafeLoopArray, SpriteDrawMode, RenderQueueFlags, SpriteModifyFlags, SpriteTileMode, TiledSpriteAssembler, SlicedSpriteAssembler, SimpleSpriteAssembler, BoundingBox, ShaderData, ShaderDataGroup, TextUtils, Engine, TextVerticalAlignment, TextHorizontalAlignment, OverflowMode, CharRenderInfo, FontStyle, ReferResource, registerPointerEventEmitter, PointerEventEmitter, CameraClearFlags, ReflectionParser, Shader, ShaderPass, PipelineStage, Material, BlendFactor, BlendOperation, CullMode, RenderQueueType, Loader, Font } from '@galacean/engine';
2
2
 
3
3
  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
4
4
  try {
@@ -134,7 +134,7 @@ var UIGroup = /*#__PURE__*/ function(Component) {
134
134
  _inherits(UIGroup, Component);
135
135
  function UIGroup(entity) {
136
136
  var _this;
137
- _this = Component.call(this, entity) || this, /** @internal */ _this._indexInGroup = -1, /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._disorderedElements = new DisorderedArray(), /** @internal */ _this._globalAlpha = 1, /** @internal */ _this._globalInteractive = true, _this._alpha = 1, _this._interactive = true, _this._ignoreParentGroup = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._groupListeningEntities = [], /** @internal */ _this._isRootCanvasDirty = true, /** @internal */ _this._isGroupDirty = true, /** @internal */ _this._groupDirtyFlags = 0;
137
+ _this = Component.call(this, entity) || this, /** @internal */ _this._indexInGroup = -1, /** @internal */ _this._indexInRootCanvas = -1, /** @internal */ _this._disorderedElements = new DisorderedArray(), /** @internal */ _this._globalAlpha = 1, /** @internal */ _this._globalInteractive = true, _this._alpha = 1, _this._interactive = true, _this._ignoreParentGroup = false, /** @internal */ _this._rootCanvasListeningEntities = [], /** @internal */ _this._groupListeningEntities = [], /** @internal */ _this._isRootCanvasDirty = false, /** @internal */ _this._isGroupDirty = false, /** @internal */ _this._groupDirtyFlags = 0;
138
138
  _this._rootCanvasListener = _this._rootCanvasListener.bind(_this);
139
139
  _this._groupListener = _this._groupListener.bind(_this);
140
140
  return _this;
@@ -304,6 +304,9 @@ __decorate([
304
304
  __decorate([
305
305
  ignoreClone
306
306
  ], UIGroup.prototype, "_globalAlpha", void 0);
307
+ __decorate([
308
+ ignoreClone
309
+ ], UIGroup.prototype, "_globalInteractive", void 0);
307
310
  __decorate([
308
311
  assignmentClone
309
312
  ], UIGroup.prototype, "_alpha", void 0);
@@ -809,7 +812,7 @@ __decorate([
809
812
  ignoreClone
810
813
  ], UIRenderer.prototype, "_subChunk", void 0);
811
814
  __decorate([
812
- ignoreClone
815
+ assignmentClone
813
816
  ], UIRenderer.prototype, "_raycastEnabled", void 0);
814
817
  __decorate([
815
818
  deepClone
@@ -1076,6 +1079,18 @@ __decorate([
1076
1079
  __decorate([
1077
1080
  ignoreClone
1078
1081
  ], UIInteractive.prototype, "_transitions", void 0);
1082
+ __decorate([
1083
+ assignmentClone
1084
+ ], UIInteractive.prototype, "_interactive", void 0);
1085
+ __decorate([
1086
+ ignoreClone
1087
+ ], UIInteractive.prototype, "_state", void 0);
1088
+ __decorate([
1089
+ ignoreClone
1090
+ ], UIInteractive.prototype, "_isPointerInside", void 0);
1091
+ __decorate([
1092
+ ignoreClone
1093
+ ], UIInteractive.prototype, "_isPointerDragging", void 0);
1079
1094
  __decorate([
1080
1095
  ignoreClone
1081
1096
  ], UIInteractive.prototype, "_groupListener", null);
@@ -1237,6 +1252,14 @@ var UICanvas = /*#__PURE__*/ function(Component) {
1237
1252
  * @internal
1238
1253
  */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
1239
1254
  target.renderMode = this._renderMode;
1255
+ var renderCamera = this._renderCamera;
1256
+ if (renderCamera) {
1257
+ var paths = UICanvas._targetTempPath;
1258
+ // @ts-ignore
1259
+ var success = Entity._getEntityHierarchyPath(srcRoot, renderCamera.entity, paths);
1260
+ // @ts-ignore
1261
+ target.renderCamera = success ? Entity._getEntityByHierarchyPath(targetRoot, paths).getComponent(Camera) : renderCamera;
1262
+ }
1240
1263
  };
1241
1264
  _proto._getRenderers = function _getRenderers() {
1242
1265
  var _this = this, renderers = _this._orderedRenderers, entity = _this.entity;
@@ -1617,6 +1640,7 @@ var UICanvas = /*#__PURE__*/ function(Component) {
1617
1640
  return UICanvas;
1618
1641
  }(Component);
1619
1642
  /** @internal */ UICanvas._hierarchyCounter = 1;
1643
+ UICanvas._targetTempPath = [];
1620
1644
  UICanvas._tempGroupAbleList = [];
1621
1645
  UICanvas._tempVec3 = new Vector3();
1622
1646
  UICanvas._tempMat = new Matrix();
@@ -1657,7 +1681,7 @@ __decorate([
1657
1681
  ignoreClone
1658
1682
  ], UICanvas.prototype, "_renderMode", void 0);
1659
1683
  __decorate([
1660
- assignmentClone
1684
+ ignoreClone
1661
1685
  ], UICanvas.prototype, "_renderCamera", void 0);
1662
1686
  __decorate([
1663
1687
  ignoreClone
@@ -1758,6 +1782,9 @@ var Button = /*#__PURE__*/ function(UIInteractive) {
1758
1782
  };
1759
1783
  return Button;
1760
1784
  }(UIInteractive);
1785
+ __decorate([
1786
+ ignoreClone
1787
+ ], Button.prototype, "_listeners", void 0);
1761
1788
 
1762
1789
  /**
1763
1790
  * UI element that renders an image.