@galacean/engine-ui 1.4.0-beta.2 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -1082,7 +1082,9 @@ exports.UICanvas = /*#__PURE__*/ function(Component) {
1082
1082
  return _this;
1083
1083
  }
1084
1084
  var _proto = UICanvas.prototype;
1085
- _proto.raycast = function raycast(ray, out, distance) {
1085
+ /**
1086
+ * @internal
1087
+ */ _proto._raycast = function _raycast(ray, out, distance) {
1086
1088
  if (distance === void 0) distance = Number.MAX_SAFE_INTEGER;
1087
1089
  var renderers = this._getRenderers();
1088
1090
  for(var i = renderers.length - 1; i >= 0; i--){
@@ -2894,11 +2896,13 @@ exports.UIPointerEventEmitter = /*#__PURE__*/ function(PointerEventEmitter1) {
2894
2896
  if (!scene.isActive || scene.destroyed) continue;
2895
2897
  // @ts-ignore
2896
2898
  var componentsManager = scene._componentsManager;
2897
- /** Overlay Canvas */ var canvasElements = componentsManager._overlayCanvases;
2898
- ray.origin.set(position.x, position.y, 1);
2899
+ // Overlay Canvas
2900
+ var canvasElements = componentsManager._overlayCanvases;
2901
+ // Screen to world ( Assume that world units have a one-to-one relationship with pixel units )
2902
+ ray.origin.set(position.x, scene.engine.canvas.height - position.y, 1);
2899
2903
  ray.direction.set(0, 0, -1);
2900
2904
  for(var j = canvasElements.length - 1; j >= 0; j--){
2901
- if (canvasElements.get(j).raycast(ray, hitResult)) {
2905
+ if (canvasElements.get(j)._raycast(ray, hitResult)) {
2902
2906
  this._updateRaycast(hitResult.component, pointer);
2903
2907
  return;
2904
2908
  }
@@ -2912,9 +2916,11 @@ exports.UIPointerEventEmitter = /*#__PURE__*/ function(PointerEventEmitter1) {
2912
2916
  continue;
2913
2917
  }
2914
2918
  camera.screenPointToRay(pointer.position, ray);
2915
- /** Other canvases */ var isOrthographic = camera.isOrthographic;
2919
+ // Other canvases
2920
+ var isOrthographic = camera.isOrthographic;
2916
2921
  var _camera_entity_transform = camera.entity.transform, cameraPosition = _camera_entity_transform.worldPosition, cameraForward = _camera_entity_transform.worldForward;
2917
- /** Sort by rendering order */ canvasElements = componentsManager._canvases;
2922
+ // Sort by rendering order
2923
+ canvasElements = componentsManager._canvases;
2918
2924
  for(var k = 0, n = canvasElements.length; k < n; k++){
2919
2925
  canvasElements.get(k)._updateSortDistance(isOrthographic, cameraPosition, cameraForward);
2920
2926
  }
@@ -2925,10 +2931,11 @@ exports.UIPointerEventEmitter = /*#__PURE__*/ function(PointerEventEmitter1) {
2925
2931
  canvasElements.get(k1)._canvasIndex = k1;
2926
2932
  }
2927
2933
  var farClipPlane = camera.farClipPlane;
2928
- /** Post-rendering first detection */ for(var k2 = 0, n2 = canvasElements.length; k2 < n2; k2++){
2934
+ // Post-rendering first detection
2935
+ for(var k2 = 0, n2 = canvasElements.length; k2 < n2; k2++){
2929
2936
  var canvas = canvasElements.get(k2);
2930
2937
  if (!canvas._canRender(camera)) continue;
2931
- if (canvas.raycast(ray, hitResult, farClipPlane)) {
2938
+ if (canvas._raycast(ray, hitResult, farClipPlane)) {
2932
2939
  this._updateRaycast(hitResult.component, pointer);
2933
2940
  return;
2934
2941
  }
@@ -2938,6 +2945,7 @@ exports.UIPointerEventEmitter = /*#__PURE__*/ function(PointerEventEmitter1) {
2938
2945
  return;
2939
2946
  }
2940
2947
  }
2948
+ this._updateRaycast(null);
2941
2949
  }
2942
2950
  };
2943
2951
  _proto.processDrag = function processDrag(pointer) {